[Audyssey] problem with pull

2011-03-11 Thread michael barnes
Hey, everytime I load pull it takes awhile to load and it don't tell me 
that it is loaded.
The only way I know it is ready to play I have to keep pressing enter 
until I hear the noise of something being throwing.


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Re: [Audyssey] A Little Something for All You Pinball Fans Out There...

2011-03-11 Thread william lomas
wish we had new tables by now 

On 9 Mar 2011, at 07:12, James Malone wrote:

 Hi there. Dropbox seems to think the file was deleted.
 Cheers,
 James
 On 09/03/2011, at 12:29 PM, Hayden Presley wrote:
 
 Hi All,
 
 So.with all this talk about pinball I thought I'd record a bit of Xtreme. In
 particular, the Party Pack. I'm sure you can find someone much better than I
 to play these tables but here ya go: enjoy!
 
 http://dl.dropbox.com/u/3515620/Pinball%20Xtreme%20Party%20Pack%20Vol.%201.m
 p3
 
 
 
 Best Regards,
 
 Hayden
 
 
 
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[Audyssey] shen games

2011-03-11 Thread william lomas
hi how have people using a mac gotten any of shen games to play?
flash games don't work, neither do the downloadable games i have only tried the 
burger one as of yet


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Re: [Audyssey] Ok, Dropbox didn't like that link

2011-03-11 Thread william lomas
will this game be converted for mac as well?

On 10 Mar 2011, at 07:40, Ken the Crazy wrote:

 The above posted link does not work.  Get the demo from my site or go here
 http://dl.dropbox.com/u/13071564/PhraseMadnessDemo.zip
 Ken Downey
 The Addictor
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Re: [Audyssey] problem installing all in play software under windows 7.

2011-03-11 Thread shaun everiss

well.
This will be the last time i ever upgrade jaws.
64 bit is the way foreward and was the reason why I upgraded hal in 
the first place.
I have jaws 6.2 as part of my work, but unless the agency and 
business forces me into an upgrade I won't be upgrading ever again or 
at least till this is fixed.

At 11:39 p.m. 7/03/2011, you wrote:

Alex and others,

Despite Freedom Scientific's claims, JAWS appears not to fully 
support 64-bit Windows, either Windows 7 or Vista.


Our company encountered this in 2010 specific to programs written in 
Java, but I suspect the problem is wider.


We did extensive research on this when JAWS stopped speaking our 
games when running under 64-bit Windows 7.


FS tech support told us in March of 2010,  The issue currently is 
the accessibility bridge not loading as it should in the Windows 64 
bit environment.


John Oliviera, a colleague who runs the Mass. Council for the Blind, 
told me: FS is well aware of the problem but they only do what they 
can. They would like major companies to pay them to solve the 
specific problems but most have refused to pay because it can be costly.


Another colleague said that he'd notified FS of this problem in June 
of 2009 re 64-bit Vista.


The general problem seems to be JAWS not looking in the 64-bit 
systems directory for stuff it needs.


The symptom can be either JAWS speaking just the Windows title bars 
and keystrokes, or being totally silent.


BTW. Our tests showed that NVDA works just fine on 64-bit Windows.

Again, I suspect their bug affects more than just Java.

However, there's a bigger implication than just for games.
Say you rely on a software tool for your job.
And you rely on JAWS.
Then I.T. comes in and upgrades you to 64-bit Windows 7.
You can't do your job.

In any event, for our own stuff we're relying on SAPI voices and 
just using what remains of JAWS as a nice-to-have.


I personally think that FS is shooting themselves in the foot. Based 
on the evidence, and my 30+ years of software engineering 
experience, this does not look like a tough problem to fix.


John Bannick
CTO
7-128 Software






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Re: [Audyssey] problem installing all in play software under windows 7.

2011-03-11 Thread shaun everiss

well I hardly use java as it is.
At 04:42 a.m. 8/03/2011, you wrote:
Your right it could be fixed in house. However, why fix it when 
those that buy it say it works and those that use it say bugs!
By updating java and installing the accessible bridge myself. I have 
got past a few of the bugs, but not all.


At 05:39 AM 3/7/2011, you wrote:

Alex and others,

Despite Freedom Scientific's claims, JAWS appears not to fully 
support 64-bit Windows, either Windows 7 or Vista.


Our company encountered this in 2010 specific to programs written 
in Java, but I suspect the problem is wider.


We did extensive research on this when JAWS stopped speaking our 
games when running under 64-bit Windows 7.


FS tech support told us in March of 2010,  The issue currently is 
the accessibility bridge not loading as it should in the Windows 64 
bit environment.


John Oliviera, a colleague who runs the Mass. Council for the 
Blind, told me: FS is well aware of the problem but they only do 
what they can. They would like major companies to pay them to solve 
the specific problems but most have refused to pay because it can be costly.


Another colleague said that he'd notified FS of this problem in 
June of 2009 re 64-bit Vista.


The general problem seems to be JAWS not looking in the 64-bit 
systems directory for stuff it needs.


The symptom can be either JAWS speaking just the Windows title bars 
and keystrokes, or being totally silent.


BTW. Our tests showed that NVDA works just fine on 64-bit Windows.

Again, I suspect their bug affects more than just Java.

However, there's a bigger implication than just for games.
Say you rely on a software tool for your job.
And you rely on JAWS.
Then I.T. comes in and upgrades you to 64-bit Windows 7.
You can't do your job.

In any event, for our own stuff we're relying on SAPI voices and 
just using what remains of JAWS as a nice-to-have.


I personally think that FS is shooting themselves in the foot. 
Based on the evidence, and my 30+ years of software engineering 
experience, this does not look like a tough problem to fix.


John Bannick
CTO
7-128 Software






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Re: [Audyssey] games we'd like to play: toilet madness

2011-03-11 Thread shaun everiss

that actually sounds good.
on the subject of the games of this type check out www.shengames.com
there is a thread on the forum about it.
its all flash  though but the downloadable burger quest is playable.
the flash onlines are if you can actually get into the games.
some links have no labels right now.
At 11:05 p.m. 8/03/2011, you wrote:

Plot and objective:
The game character is a wealthy citizen residing in Maryland, USA.
He loves to go out, especially to pubs.
He especially loves his beer.
One night things just went out of control.
Some suggest a person must separate drinks with a lot of water.
Well, that's exactly what this guy did.
He had 3  500 ml draft beers  separated with huge glasses of water.
You can just guess what happens next.
You're right, this guy needs the toilet urgently!
So he goes to the toilet of the pub.
He sits on it, ready to wee.
 But before he could wee, the toilet teleports him  to a forest.
There our game character is attacked by many little elves, they shoot  paint
balls at him.
Each time  you are hit by a paint ball, you lose 5 percent health.
Your character will start breathing once your health gets low.
Locate honey combs in the forest  and eat the honey to raise your health.
Your objective here is to run to where an elve is before he can shoot a
paint ball at you  by using 3d game movement similar to shades of doom.
Once you are 1 feet away from him, your character will wee on his feet,
causing ugly warts there.
The elve sees the warts and scream  and run away, warning his mates to run
away.  Your character sees a longdrop in the distance.
Long drops are used in olden days before people invented toilets.
Your character notices that this particular long drop has a metal border
around it .Your character just thinks that this border is just there to make
it fancy .So your character sitss on the longdrop, ready to wee and there he
gets teleported again, this time you find yourself in a long underground
passage in the process of caving in.
Run with 3d game movement under the falling debree  through this passage,
occasionally ducking with control down arrow to miss big stones falling.
At the end of the passage is a door leading to a toilet.
You enter the door and  sit on the toilet and finish weeing.
Just after you finished  weeing, just  before you intend to look around to
see where the lever is to flush the toilet, the toilet teleports you to a
lawn patch. Your character will say:
ah, what a relief! My bladder is at last empty!
This  is the final level.
Here you must see how many monkeys you can catch with your net  and how many
coins you can locate and pick up  in the set time for bonus points  by using
3d game movement and spacebar to catch a monkey.



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Re: [Audyssey] Seamlessly upgrading DirectX

2011-03-11 Thread shaun everiss

I am just saying as an example tom
At 08:36 p.m. 8/03/2011, you wrote:

Hi Shaun,

Ummm...Philips products are not .NET based. Why would he put it on his site?


On 3/6/11, shaun everiss sm.ever...@gmail.com wrote:
 phil.
 Direct links to the installers or redist packages or both dotnet and
 other components should be present on the site.
 I have all requirements though.

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Re: [Audyssey] games we'd like to play: hospital madness

2011-03-11 Thread shaun everiss

Thats my point it was only put out as an alpha.
Never done at all, it had potential.
At 03:38 a.m. 9/03/2011, you wrote:

Hi Shaun,
Um...Paperboy was never finished? I don't recall anywhere where it says that
is the case.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Monday, March 07, 2011 3:22 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] games we'd like to play: hospital madness

well, I myself do like action.
Any games without action of any sort violent or otherwise need to
have some interest.
puzzles, etc.
In the ones like the hospital, standard tests wouldn't scare me.
Maybe something like they were going to do bad things to you.
or something.
I have no idea.
Sure no violence in the games but these types are only of 3 types.
1 puzzle.
2 card casino or board.
3.   everything else.
Its a shame that paperboy was never completed but there it is I guess.
on one of the bgt forums there was a game where you practiced driving
a car around for no reason.
totally lame and bad.
A lot of blind games have stratogy, action, puzzles and other things.
Unless they are short arcade games.
You really can't make good games without all these elements including
violence to some extent and randomness especially.
I am just worried that in the quest to avoid violent games and games
that are away from what people have been playing we will have loads
of short games with small plots that won't have any substance to them.
I guess you could base a game on one element like towers of war which
is stratogy really and only that.
Or laser attack but thats hard to base the game on one element.
I am just a player and I like games like gtc shades of doom, etc
because you don't know always waht is comming.
Yes some stuf is static but you can be going along and then a monster
comes you have to kill.
It may be right in your way, or hard to get to or whatever.
Saying that if people can make these types of games and make them
interesting I have no problem playing them.
Its just that any big project needs to have loads of things to have
replay value.
Last crusade was a simple rpg with random generator.
I don't play it that much but still do.
At 04:34 a.m. 8/03/2011, you wrote:
come on. No game is complete without zombies...
- Original Message - From: NIcol nicoljaco...@telkomsa.net
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, March 07, 2011 10:59 AM
Subject: Re: [Audyssey] games we'd like to play: hospital madness


Hi Tom
No, in this game idea, the hospital needs to do tests on the patient such
as
blood tests and x-rays.
So its tests on a living patient,  not on a  dead body.
So, if the game existed, the objective would be to escape from the
hospital
staff.
-Original Message-


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Re: [Audyssey] Seamlessly upgrading DirectX

2011-03-11 Thread shaun everiss

aah thanks for clarifying that.
At 01:09 a.m. 9/03/2011, you wrote:

Hi Shaun,

The issue with SFML crashing on exit had nothing to do with OpenAL
though. That is a bug in sfml-window.dll, and for reasons no one has
figured out it conflicts with some Windows XP vidio drivers.  However,
it works perfectly fine on the same system using Linux, and Mac OS
users haven't seen this bug either.

As for the 3d panning I explained that in a prior e-mail as well.
Basically, I was using sfml-audio.dll which was a middleware wrapper
for OpenAL. Unfortunately, sfml-audio, while decent for most uses,
doesn't completely expose the OpenAL API so someone can't just add a
pan control using SFML. However, if youwrite your own pan control for
OpenAL directly then I'm pretty sure it wouldn't be too bad.

HTH


On 3/7/11, shaun everiss sm.ever...@gmail.com wrote:
 WELL i PLAYED A BETA OF MOTA  WHERE SFML KEPT CRASHING ON EXIT.
 aS FAR AS i COULD SEE THE 3D PAN CONTROL WAS A BIT WEIRD, BUT FOR THE
 MOST PART SOUND WAS QUITE GOOD.
 iTS NOT AS SMOOTH AS DIRECT SOUND.
 iN SERTAIN SITUATIONS WITH SOME SOUNDCARDS LIKE IN THE GAME TEAM,
 OPENAL WILL NOT INITIALISE AT ALL.
 tHOUGH i SUSPECT THIS IS THE IMPLIMENTATION AS IN MOTA IT DID.

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Re: [Audyssey] 3d Velocity Playthrough

2011-03-11 Thread shaun everiss
I saw a bit but as it was close to dinner i did not get everything, 
an archive of this entire broadcast would be appreciated.
if only it had been a couple hours later I would have listened to the 
entire thing.

At 03:37 a.m. 9/03/2011, you wrote:

Hi,
I tuned in and saw nothing about TDV at all.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Monday, March 07, 2011 8:04 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] 3d Velocity Playthrough

THE WEBSITE FOR THIS IS?
ALSO WILL THERE BE ARCHIVES FOR THIS.
10 EASTERN IS ABOUT 3 PM FOR ME.

i AM BUSSY ALL DAY.

Hello all,

Tonight, on the jammin Jerry Radio Network at 10:00 Eastern time
join Munawar and I for a live show about TDV!  Also, I will be
attempting to beat the game in three hours.  Failing this, I will be
attempting to get as far through it as I possibly can.

For those of you that do not own the game, JJRN is running a contest
from now until next Friday, in which a licenced copy of TDV is the
main prize!  If you do not own the game, yet wish to, visit jjrn.net
and click on the contest page to find out how to enter!

I hope to see you there!

Tj

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Re: [Audyssey] 3d Velocity Playthrough

2011-03-11 Thread shaun everiss

ok where will that cast be tj?
At 04:13 a.m. 9/03/2011, you wrote:
For those of you that did miss the show last night, I will most 
likely be podcasting it.


TjOn 3/8/2011 7:37 AM, Hayden Presley wrote:

Hi,
I tuned in and saw nothing about TDV at all.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Monday, March 07, 2011 8:04 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] 3d Velocity Playthrough

THE WEBSITE FOR THIS IS?
ALSO WILL THERE BE ARCHIVES FOR THIS.
10 EASTERN IS ABOUT 3 PM FOR ME.

i AM BUSSY ALL DAY.


Hello all,

Tonight, on the jammin Jerry Radio Network at 10:00 Eastern time
join Munawar and I for a live show about TDV!  Also, I will be
attempting to beat the game in three hours.  Failing this, I will be
attempting to get as far through it as I possibly can.

For those of you that do not own the game, JJRN is running a contest

from now until next Friday, in which a licenced copy of TDV is the

main prize!  If you do not own the game, yet wish to, visit jjrn.net
and click on the contest page to find out how to enter!

I hope to see you there!

Tj

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Re: [Audyssey] Code Factory Games

2011-03-11 Thread shaun everiss

thats good to know that these are still orderable at least.
Due to the abandonware forum posts on audiogames I have the time adventures.
I may get detective school though their protection they use is contriversial.
At 02:56 a.m. 10/03/2011, you wrote:
Some time back, someone, (and I don't remember who) wanted to know 
where they could get some games from Code Factory.


In our recent wanderings on the web, we ran into a website Computer 
Room Services, comproom.co.uk, that sells a couple of those games.


The games they list are Private Detective School and Time Adventure 1.

So if you really want them, you can order them at that URL.

Eleanor Robinson
7-128 Software



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Re: [Audyssey] 3d Velocity Playthrough

2011-03-11 Thread shaun everiss
well you can always just put it up on your website as a file and send 
that link to the list.

or link it on your website.
We don't need anything flash, heck a dropbox link will probably do.
At 08:54 a.m. 9/03/2011, you wrote:

Hi,

I sent the email yesterday, and in the email it said tonight, so, 
the recording is already done.  I just have to work out the best way 
to podcast it.On 3/8/2011 10:02 AM, Shiny protector wrote:

Hello TJ Squires,

Will you do a recording of the playthrough with Munawar? I mean, 
like I'm not sure I could make it up. Also, is there a option not 
to joyn the show, but to listen?

Best regards, and show Brutus what a real man is,
Muhammed Deniz.
P.S. I must say that I am a big fan of the game.
- Original Message - From: Tj Squires t...@tjsquires.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 07, 2011 11:10 PM
Subject: [Audyssey] 3d Velocity Playthrough



Hello all,

Tonight, on the jammin Jerry Radio Network at 10:00 Eastern time 
join Munawar and I for a live show about TDV!  Also, I will be 
attempting to beat the game in three hours.  Failing this, I will 
be attempting to get as far through it as I possibly can.


For those of you that do not own the game, JJRN is running a 
contest from now until next Friday, in which a licenced copy of 
TDV is the main prize! If you do not own the game, yet wish to, 
visit jjrn.net and click on the contest page to find out how to enter!


I hope to see you there!

Tj

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Re: [Audyssey] Going Mono!

2011-03-11 Thread shaun everiss

Well I think we may have to install mono for windows but not sure.
if the ms dotnet stuff will run mono thats fine.
If not then its another package to update, oh well.
if I know where to get mono then I can get that.
At 06:45 a.m. 10/03/2011, you wrote:
Hi everyone, Based off of what I have so far, I'm deciding to go 
Mono, the Open-Source .NET for all the platforms. What does this 
mean for Windows and PAC Mate users? Nothing, as the software is 
.NET-based by default! However, Mono has support for Linux, Mac OS 
X, a pre-release for Android, iOS support, and even supports some 
next-gen consoles like Nintendo WII, Play Station 3, and using the 
same program I could even target XBox 360 using XNA. Level Star's 
Icon and APH BraillePlus may NOT be supported, however since the 
announcement of Orion SmartBook, the Android-based notetaker, and 
Braille Wizard should run fine once Mono for Android is out of its 
pre-release phase. I use Hekkus sound library, which is a 
cross-platform engine with fast sound anipulation, but it doesn't 
yet support 3D but the developers are working on that. Thanks for 
your votes and I'm hoping this will be an easy solution to install 
on Open Operating Systems! With the release of my first project I 
will be sure to post any directions for supported platforms that 
users can follow step-by-step to easily get going!

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Re: [Audyssey] Compiling Help Files

2011-03-11 Thread shaun everiss

hmmm.
why would you want to write stupid chm files.
YOu can't extract them unless you buy a piece of software.
THere are a few compilers and such.
There is supposed to be something called microsoft help workshop that 
does this, you write in word then save it as a chm but I havn't 
really tothered about that.
chms are just compressed html files so it may be better for you to 
write everything in htm and not bother with chm files.

At 03:20 p.m. 10/03/2011, you wrote:

Hi,

A bit off topic, I Grant ou, but I'd like a recommendation for the best
program to wriite .chm files.



yBest Regards,

Hayden



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Re: [Audyssey] tjsquires.net games is moving!

2011-03-11 Thread shaun everiss

tj, what is up with the tdv podcast?
could we have that on dropbox or something?
At 06:47 p.m. 11/03/2011, you wrote:

Hello all,

I must appologises for the inconvenience.  Over the next 24-72 
hours, you may have trouble accessing tjsquires.net.


This is currently being fixed.  I am moving web hosts.  Sorry for 
the troubles.  I hope to have the main site back up and opporational 
with as little downtime as possible.  If you can't access the site, 
and wish to have a copy of pull, email me at t...@tjsquires.net, which 
will not be affected by the transfer, and I'll give you a drop box link.


Tj

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Re: [Audyssey] Going Mono!

2011-03-11 Thread Thomas Ward
Hi Shaun and all,

If you have the Microsoft .NET Framework installed and up to date it
can easily run applications written with Monodevelop. Mono is nothing
more and nothing less than an open source implamentation of C# .NET
and the .Net Framework for Mac and Linux developed by
mono-project.org. Obviously, if you already have the original .Net
Framework for Windows, which comes by default with Vista and Windows
7, there is no need for the open source .Net Framework too.

Cheers!


On 3/9/11, shaun everiss sm.ever...@gmail.com wrote:
 Well I think we may have to install mono for windows but not sure.
 if the ms dotnet stuff will run mono thats fine.
 If not then its another package to update, oh well.
 if I know where to get mono then I can get that.

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Re: [Audyssey] Seamlessly upgrading DirectX

2011-03-11 Thread Thomas Ward
Hi Philip,

Philip wrote:

In my upcoming game, for instance, there is a patch of quicksand that you cannot
jump across. You can attempt to run over it, but there is a very high
risk that you
will get stuck and die. Right next to it is a swinging vine that you
have to catch
but that alone doesn't cary you over the quicksand either, even if you
jump to the
right when the vine is swinging as far to the right as it can go.
Instead you need
to climb up the vine, above which is a branch that you can climb on
and then catch
another vine which is just to the right of the quicksand to climb down
again. That,
to me, is a perfectly logical puzzle and my game will be full of those.

My reply:

Well, that sounds pretty fair to me. It is certainly better than the
usual traps like simply jumping over a trap. This requires a little
logic to solve which I'm certainly eager to see. So I'm certainly
eager to try your new game once it is ready to test/play.

Philip wrote:

Again, personal preference must be the final judge as you say. And I
think that it
is a good thing that we have vastly different approaches, as we will
end up making
two vastly different sidescrollers.

My reply:

Agreed. If nothing else I think we both have learned that different
opinions about things like this is good for everyone. That means even
though we both might be producing side-scrollers the way we approach
different things like traps means we will produce two completely
unique products. That's exactly what the VI gaming community needs.
For far too long it seamed like every other game release was another
Space Invaders clone/knock-off and I really got burned out on playing
them. So I am glad that we are at least beginning to open up the
side-scroller/platformer  style of games for the VI community which up
until now has been pretty much limited to Super Liam, Tarzan Junior,
Hunter, etc.  Now, though, as we have discussed we really can explore
it to its fullest, and see where it leads.

Cheers!

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Re: [Audyssey] problem installing all in play software under windows 7.

2011-03-11 Thread Thomas Ward
Hi,

Well, that's precisely one of the reasons why I let my Jaws SMA runout
with no desire to renew it. For one thing I don't need it. I have full
access to Java apps on Linux using Orca and the Gnome-Java-Access
bridge for $0.00. I find it a bit insulting to find out that I pay
hundreds of dollars on a screen reader, suppose to be the best Windows
screen reader on the market, only to find out I can't run Java based
apps and games using it on Windows 64-bit platforms.  And yes I have a
similar complaint about Window-Eyes as well. What I find amazing is
that Orca and NVDA, which are both free, do it just fine. So it is
obvious that Freedom Scientific is just in it for the money, and have
no concern about their customers needs at all.

Cheers!

On 3/7/11, shaun everiss sm.ever...@gmail.com wrote:
 well.
 This will be the last time i ever upgrade jaws.
 64 bit is the way foreward and was the reason why I upgraded hal in
 the first place.
 I have jaws 6.2 as part of my work, but unless the agency and
 business forces me into an upgrade I won't be upgrading ever again or
 at least till this is fixed.

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Re: [Audyssey] problem installing all in play software under windows 7.

2011-03-11 Thread Trouble

i have to tip hat to you sir!
Someone that has gotten the point I have ben making ever sense FS 
took over henter Joyce!

But your only one of a few in a many line of sheep!

At 08:54 AM 3/11/2011, you wrote:

Hi,

Well, that's precisely one of the reasons why I let my Jaws SMA runout
with no desire to renew it. For one thing I don't need it. I have full
access to Java apps on Linux using Orca and the Gnome-Java-Access
bridge for $0.00. I find it a bit insulting to find out that I pay
hundreds of dollars on a screen reader, suppose to be the best Windows
screen reader on the market, only to find out I can't run Java based
apps and games using it on Windows 64-bit platforms.  And yes I have a
similar complaint about Window-Eyes as well. What I find amazing is
that Orca and NVDA, which are both free, do it just fine. So it is
obvious that Freedom Scientific is just in it for the money, and have
no concern about their customers needs at all.

Cheers!

On 3/7/11, shaun everiss sm.ever...@gmail.com wrote:
 well.
 This will be the last time i ever upgrade jaws.
 64 bit is the way foreward and was the reason why I upgraded hal in
 the first place.
 I have jaws 6.2 as part of my work, but unless the agency and
 business forces me into an upgrade I won't be upgrading ever again or
 at least till this is fixed.

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Tim
trouble

Never offend people with style when you can offend them with substance.
--Sam Brown

Blindeudora list owner.
To subscribe or info: http://www.freelists.org/webpage/blindeudora   



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Re: [Audyssey] tjsquires.net games is moving!

2011-03-11 Thread Tj Squires
That's my second project for today.  With school I haven't had the time 
and what not to devote all of my time to it.  But, I have the next four 
days off!  Yay!



Also,  I've finished copying all the website content over, so, we should 
be god to go, again.  Smile.


Tj

On 3/10/2011 11:38 PM, shaun everiss wrote:

tj, what is up with the tdv podcast?
could we have that on dropbox or something?
At 06:47 p.m. 11/03/2011, you wrote:

Hello all,

I must appologises for the inconvenience.  Over the next 24-72 hours, 
you may have trouble accessing tjsquires.net.


This is currently being fixed.  I am moving web hosts.  Sorry for the 
troubles.  I hope to have the main site back up and opporational with 
as little downtime as possible.  If you can't access the site, and 
wish to have a copy of pull, email me at t...@tjsquires.net, which will 
not be affected by the transfer, and I'll give you a drop box link.


Tj

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Re: [Audyssey] problem with pull

2011-03-11 Thread Tj Squires

Hi Michael,

That, indeed is a problem!  What should happen is the game should say 
Loading sounds.  please wait, and then sapi should read the main 
menu.  After you select to start the game, you should get the background 
naturish sounds.


From what I'm understanding, this isn't happening for you.  Can you go 
into a little more detail as to what is happening for you?  I'm not 
quite sure I completely understand what your problem exactly is.  Also, 
is anyone else having problems of a similar nature?


Thanks,

Tj

On 3/10/2011 4:19 AM, michael barnes wrote:
Hey, everytime I load pull it takes awhile to load and it don't tell 
me that it is loaded.
The only way I know it is ready to play I have to keep pressing enter 
until I hear the noise of something being throwing.





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Re: [Audyssey] They Stole My Name!

2011-03-11 Thread Thomas Ward
Hi Hayden,

Well, it is possible they purchased a block of domains not intending
to use them. The purpose would be to make sure that no one comes up
with an internet domain name that might be confused with their own
domain name. for example, my web site is
http://www.usagamesinteractive.com
but in theory I could purchase usagamesinteractive.net,
usagamesinteractive.us, usagamesinteractive.biz, and so on. Plus I
could branch out and buy up alternative names like
usagamesentertainment.com, usagamesentertainment.net,
usagamesentertainment.us, etc. Even though I might not intend to use
the USA Games Entertainment websites I would have a monopoly on the
USA Games domain names by simply buying up a huge block of them at
once.


Cheers!




On 3/10/11, Hayden Presley hdpres...@hotmail.com wrote:
 Hi,
 I can't believe a business like that calls themselves Dreamtech
 Interactive? Tell me that makes sense.

 Best Regards,
 Hayden

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[Audyssey] I just hope everyone's okay.

2011-03-11 Thread Shiny protector
To all people at Japan, I hope they're okay. I just heard the news this 
morning, and it is terrible. At least 8.9, wow! This is really bad, I wish 
everyone's okay.
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Re: [Audyssey] Going Mono!

2011-03-11 Thread Bryan Mckinnish

Hi.
I thought about trying this, but I have a couple questions.
How hard would it be to learn?
Can it use sapi, and what sould library would be easy to learn with it?

I've been wanting to try another language for a while, and I thought I'd 
start with something.

Thanks.
Bryan Mckinnish


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Re: [Audyssey] 3d Velocity Playthrough

2011-03-11 Thread Shiny protector

Just send it by sendspace or something. Do dropbox, seeing as I like it.
- Original Message - 
From: shaun everiss sm.ever...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 08, 2011 8:41 PM
Subject: Re: [Audyssey] 3d Velocity Playthrough


well you can always just put it up on your website as a file and send that 
link to the list.

or link it on your website.
We don't need anything flash, heck a dropbox link will probably do.
At 08:54 a.m. 9/03/2011, you wrote:

Hi,

I sent the email yesterday, and in the email it said tonight, so, the 
recording is already done.  I just have to work out the best way to 
podcast it.On 3/8/2011 10:02 AM, Shiny protector wrote:

Hello TJ Squires,

Will you do a recording of the playthrough with Munawar? I mean, like I'm 
not sure I could make it up. Also, is there a option not to joyn the 
show, but to listen?

Best regards, and show Brutus what a real man is,
Muhammed Deniz.
P.S. I must say that I am a big fan of the game.
- Original Message - From: Tj Squires t...@tjsquires.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 07, 2011 11:10 PM
Subject: [Audyssey] 3d Velocity Playthrough



Hello all,

Tonight, on the jammin Jerry Radio Network at 10:00 Eastern time join 
Munawar and I for a live show about TDV!  Also, I will be attempting to 
beat the game in three hours.  Failing this, I will be attempting to get 
as far through it as I possibly can.


For those of you that do not own the game, JJRN is running a contest 
from now until next Friday, in which a licenced copy of TDV is the main 
prize! If you do not own the game, yet wish to, visit jjrn.net and click 
on the contest page to find out how to enter!


I hope to see you there!

Tj

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Re: [Audyssey] Going Mono!

2011-03-11 Thread Louis Bryant
Hi Shawn, if you just have .NET 2.0 or later you'll be fine. It's the other 
platforms that will need Mono. This excludes Windows Mobile, .NET CF is fine 
for those platforms.
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Re: [Audyssey] 3d Velocity Playthrough

2011-03-11 Thread Alfredo_The_Music_maker

Sure, mind if you send me the link to me off list?

--
Alfredo C.
Skype: Casta947
Twitter: Casta947
Facebook: http://www.facebook.com/TheAudioGamer
Klango: casta947
Aim: calfrd26


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Re: [Audyssey] I just hope everyone's okay.

2011-03-11 Thread ryan chou
uh, did I miss something?

On 3/11/11, Shiny protector muhamme...@googlemail.com wrote:
 To all people at Japan, I hope they're okay. I just heard the news this
 morning, and it is terrible. At least 8.9, wow! This is really bad, I wish
 everyone's okay.
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Re: [Audyssey] 3d Velocity Playthrough

2011-03-11 Thread Darren Duff
The only problem with drop box is after so many downloads your drop box
account gets suspended for 2 weeks. So if you are not one of the first ones
to download the file then it's too bad! 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shiny protector
Sent: Friday, March 11, 2011 12:19 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] 3d Velocity Playthrough

Just send it by sendspace or something. Do dropbox, seeing as I like it.
- Original Message -
From: shaun everiss sm.ever...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 08, 2011 8:41 PM
Subject: Re: [Audyssey] 3d Velocity Playthrough


 well you can always just put it up on your website as a file and send that

 link to the list.
 or link it on your website.
 We don't need anything flash, heck a dropbox link will probably do.
 At 08:54 a.m. 9/03/2011, you wrote:
Hi,

I sent the email yesterday, and in the email it said tonight, so, the 
recording is already done.  I just have to work out the best way to 
podcast it.On 3/8/2011 10:02 AM, Shiny protector wrote:
Hello TJ Squires,

Will you do a recording of the playthrough with Munawar? I mean, like I'm

not sure I could make it up. Also, is there a option not to joyn the 
show, but to listen?
Best regards, and show Brutus what a real man is,
Muhammed Deniz.
P.S. I must say that I am a big fan of the game.
- Original Message - From: Tj Squires t...@tjsquires.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 07, 2011 11:10 PM
Subject: [Audyssey] 3d Velocity Playthrough


Hello all,

Tonight, on the jammin Jerry Radio Network at 10:00 Eastern time join 
Munawar and I for a live show about TDV!  Also, I will be attempting to 
beat the game in three hours.  Failing this, I will be attempting to get

as far through it as I possibly can.

For those of you that do not own the game, JJRN is running a contest 
from now until next Friday, in which a licenced copy of TDV is the main 
prize! If you do not own the game, yet wish to, visit jjrn.net and click

on the contest page to find out how to enter!

I hope to see you there!

Tj

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Re: [Audyssey] I just hope everyone's okay.

2011-03-11 Thread Alfredo_The_Music_maker
Read the latest. Japan earthquake launched a 500 KPH tsunami throughout 
the passivize


--
Alfredo C.
Skype: Casta947
Twitter: Casta947
Facebook: http://www.facebook.com/TheAudioGamer
Klango: casta947
Aim: calfrd26


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Re: [Audyssey] 3d Velocity Playthrough

2011-03-11 Thread Tj Squires
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[Audyssey] Tjsquires.net move is complete

2011-03-11 Thread Tj Squires

Hi all,

I posted last night that I would be moving web hosts.  This process is 
now complete, and form the few people I've had test the domain, it 
propagated and is set up correctly.


In the spirit of the move, I have put up a forum!  go to 
tjsquires.net/forum if you're interested.


Thanks,

Tj

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[Audyssey] would anyone like an MK demo recording?

2011-03-11 Thread Yohandy
I realize that most of you that want to hear this probably already have on 
youtube, but if there's any interest, I'll post some samples. I can't do mic 
and game audio at the same time, so it'll be audio only. that's another 
reason I haven't recorded anything. If you guys want to hear me play 
though I'll put it up.




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Re: [Audyssey] would anyone like an MK demo recording?

2011-03-11 Thread Tommy

Sure! Why not!

Thanks!
Tommy


- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Cc: brandonsl...@freelists.org
Sent: Friday, March 11, 2011 8:23 PM
Subject: [Audyssey] would anyone like an MK demo recording?


I realize that most of you that want to hear this probably already have on 
youtube, but if there's any interest, I'll post some samples. I can't do 
mic and game audio at the same time, so it'll be audio only. that's another 
reason I haven't recorded anything. If you guys want to hear me play 
though I'll put it up.




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Re: [Audyssey] Going Mono!

2011-03-11 Thread Thomas Ward
Hi Bryan,

You'll find that C# .NET, called C-Sharp, is very very easy to learn.
C# .NET is essentially a simplified version of C/C++ that is closer to
Java than C++ in design. While it retains the C-Style syntax etc
that's where the similarities end. One reason C# is so easy to learn
and use is because the .Net runtimes like .Net Framework and Mono have
hundreds of base classes that wrap all the low-level APIs for the
operating system. For example, on windows if you want to create a
Window using the Win32 API you can include System.Windows.Forms.dll
into your project and have full access to the GUI through one quick
and easy class library. On Linux if you want access to the Gnome GTK+
API install the GTK+ .Net libraries and use System.Windows.Forms.dll
to create native Linux GUI applications. It really simplifies things
like GUI programming, and brings it down to a beginner level.

Another huge advantage of C# .Net over languages like true C/C++ is
string handling. In C/C++ depending on the type of string you need
such as an ansci or unicode string you will have to use different
character string types which gets royally confusing for a beginner. in
C# .Net that's not a problem at all. The Main .Net library,
System.dll, has a class called String. As the name implies its intire
job is to store strings of various types, will convert them from ansci
to unicode behind the scenes, and you have various class methods to do
complex tasks like get the length of the string, to cast a string to
an integer, ffind out the characters at the beginning or end of a
string, etc. The Mono/.Net Framework String classes simplifies
handling strings in so many ways I can't list them all here.

Anyway, as for accessing Sapi that is no problem. Sapi is a Windows
com component which means the dll file can be imported and used by any
programming language that supports Windows com. Microsoft's .Net
Framework supports com so it is no big deal. Just include it in your
C# .Net project and then initialize it like any other class object.

HTH




On 3/11/11, Bryan Mckinnish bryan...@gmail.com wrote:
 Hi.
 I thought about trying this, but I have a couple questions.
 How hard would it be to learn?
 Can it use sapi, and what sould library would be easy to learn with it?

 I've been wanting to try another language for a while, and I thought I'd
 start with something.
 Thanks.
 Bryan Mckinnish


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Re: [Audyssey] problem with pull

2011-03-11 Thread michael barnes

Hey, TJ the game does say loadeing sounds please wait.
but it takes awhile to load it don't even go into a menu.  as a matter 
of fact sapi don't even read a menu can you please fix this.


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[Audyssey] still having trouble with game

2011-03-11 Thread michael barnes

Hey, TJ.  I havn't heard a reply back from you about the pull issue.

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Re: [Audyssey] shen games

2011-03-11 Thread shaun everiss

the burger one works.
you have to just press space and enter for a while and tab  it 
eventually loads.

Though there are only about 4-5 dfifferent endings.
And in the end it all depends on how you want to end up there is no 
right or wrong end.

ok there is 1 wrong end in fairness though.
At 02:26 a.m. 10/03/2011, you wrote:

hi how have people using a mac gotten any of shen games to play?
flash games don't work, neither do the downloadable games i have 
only tried the burger one as of yet



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Re: [Audyssey] I just hope everyone's okay.

2011-03-11 Thread shaun everiss

so did I.
last month it was us so yeah we are still going on.
At 05:29 a.m. 12/03/2011, you wrote:
To all people at Japan, I hope they're okay. I just heard the news 
this morning, and it is terrible. At least 8.9, wow! This is really 
bad, I wish everyone's okay.

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Re: [Audyssey] Going Mono!

2011-03-11 Thread shaun everiss

aah I have all the dotnets from 1.1 through 4.0.
Ok I am covered, thats good.
I really don't want another package to maintain.
THe good thing with the ms packages is if you have it configured 
right windowsupdate can take care of just about all of them bar directx.

At 06:25 a.m. 12/03/2011, you wrote:
Hi Shawn, if you just have .NET 2.0 or later you'll be fine. It's 
the other platforms that will need Mono. This excludes Windows 
Mobile, .NET CF is fine for those platforms.

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Re: [Audyssey] would anyone like an MK demo recording?

2011-03-11 Thread shaun everiss

yes please do man.
betwene you and clement you guys make some decent entertainment.
At 03:23 p.m. 12/03/2011, you wrote:
I realize that most of you that want to hear this probably already 
have on youtube, but if there's any interest, I'll post some 
samples. I can't do mic and game audio at the same time, so it'll be 
audio only. that's another reason I haven't recorded anything. 
If you guys want to hear me play though I'll put it up.




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Re: [Audyssey] problem with pull

2011-03-11 Thread shaun everiss

there is a menu when it says select something hit down arrow.
At 03:51 a.m. 12/03/2011, you wrote:

Hey, TJ the game does say loadeing sounds please wait.
but it takes awhile to load it don't even go into a menu.  as a 
matter of fact sapi don't even read a menu can you please fix this.


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