Hi tom.
What I wonder is if you've assigned too many jobs and not enough peasants.
You know the cook is aboslutely vital for serving meals with the food in the
tavern, but the cook won't go and fetch it from the storehouse, you'll need
peasants to do that. if you make the majority of your peas
Ok, so at long last I finally decided to try the game. I just downloaded it and
when I attempted to run it I got the error about how ActiveX control can't
create object. I know WHAT I'm supposed to do but how to do it is provng
tricky. I've already copied the relevant file to system32 but I've f
Hi Rick,
To build something like armor you need a forge and at least one mine.
Then , yu need a miner to mine the ore, a blacksmith to make the
armour, and a metaligist to convert the ore into metal bars. Also you
will need at least one peasant to deliver ore to the forge from the
mines. If You ar
Hi Dave,
You can always get the latest version of Castaways from:
http://www.kaldobsky.com/audiogames/castaways.zip
At the time I am writing this e-mail the latest version is v0.8b.
Although, that could change by the time you get this. Jeremy is like a
speed demon when it comes to updating and de
Hi Phil,
Thanks for passing this along. This is definitely some useful
information. I think Jeremey should add it to the readme.txt file.
That way new players can get a better idea of these things in advance.
Cheers!
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Hi Jeremy,
I have discovered a problem with 0.8b you might not be aware of. When
your people begin starving, particularly more than one at once, all it
says is person x is near starvation over and over again until you
cancel the game or somehow figure out a way to keep them from starving
to death.
whats the link to get it. its not up on the site.
best regards
dallas
On 15/07/2011, Alfredo wrote:
> Finally, an answer to my question. And, when will there be something
> about it on Audio Games?
>
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Finally, an answer to my question. And, when will there be something
about it on Audio Games?
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No. Besides both games being made in English, there really isn't any other
similarity between then.
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http:
Mmmm, no!
In fact almost about as much no as possible! if anything castaways is like
lunimals, but more so!
- Original Message -
From: "Alfredo"
To: "Gamers Discussion list"
Sent: Friday, July 15, 2011 2:30 AM
Subject: Re: [Audyssey] Castaways, version 0.8b
So, is Castaways almost
So, is Castaways almost like Dog Who Hates Toast?
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Ok guys, please take a moment to download version 0.8b. Your old saved games
should work fine still.
I've fixed many of the reported bugs, and the new version is even able to
reverse the damage in some of your existing, buggy, saved games from 0.7b! The
job changing messages are reworded a li
Hi Folks,
I stay away from forums as it takes too much time to find what you want.
So here is Hatred's list
Castaways, the buildings.
Each building is listed in this format:
Name, Cost to build, and Game Description.
House
3 Lumber and 3 Bricks
A House provides shelter and warmth for up to 4 peop
Hi chris.
The ai only goes one stage down in production not two. Thus, your doctor
defaults to taylering (which indeed should be weaving, just as barrel maker
should be cooper, but who's counting!), but if there's nothing to
taylor then the doctor is stuck and needs reassigning.
It's th
http://www.kaldobsky.com/audiogames/castaways.zip
As aprone said, the link is also on the first post of the topic about the
game in the audiogames.net forum. he's not updated his own page with the
link yet, but generally it's always there.
Beware the grue!
Dark.
- Original Message -
You don't make armour. You need two bars in the forge, and the blacksmith
will make them, but make certain your not trying to build a guard tower or
barracks at the same time sinse otherwise you'll never get to the two bars
needed.
Actually the blacksmith might need some tweaking, sinse gettin
Chris, the people will only revert back a single stage in their chain. It was
decided that if the people were free to shift about to even more jobs, it
becomes almost a game that plays itself. Peasants spin the fur into yarn, so
that's why your doctor will not do that task when he's idle.
Win
Hi Chris,
There's a slight misunderstanding here concerning the secondary job AI. It is
designed to let the out of work doctor revert to a tailor--or weaver, as the
case may be, but no lower. The thinking behind this was that it would take
decisions away from the player to have anybody revert
Hatred posted a very detailed article about what each building requires, and
what each does. It's worth checking out.
http://forum.audiogames.net/viewtopic.php?id=5636&p=7
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Ok, I learned that doctors would fall back to tailoring (which should be
renamed weaver), so presumably they would default to butcher or hunter
before that. I'm not seeing evidence of that. I have a butcher shop and
textile mill but my unassigned doctor stands around rather than heading off
to ge
Does anyone know much about this site:
Assistive Gaming: Making Mac OS X Games Accessible
http://www.assistivegaming.com/
I'm not a mac user in any way, but found it now when wondering about
accessibility of any versions of world of warcraft - online multi-user strategy
game or something.
Stay
In order to get armor and swords, you need miners mining ore from a mine,
transporting it to the forge, where a metallurgist makes it into metal bars,
then a blacksmith makes the bars into armor. It's the most complex
production in the game.
Chris Bartlett
-Original Message-
Fro
Hi list.
What is needed to build a ship?
Thanks in advance for any help.
- Original Message -
From: "Loravara"
To: "'Gamers Discussion list'"
Sent: Thursday, July 14, 2011 12:13 PM
Subject: Re: [Audyssey] castaways
Actually, it has the link to the game in it, which I thought was wha
Actually, it has the link to the game in it, which I thought was what was
requested.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Alfredo Castaneda
Sent: Thursday, July 14, 2011 10:10 AM
To: Gamers Discussion list
Subject: Re: [Audy
Hi ALfredo,
Check again, there is a web address in the message. It has already been posted
on this list several times.
Best,
Zack.
On Jul 14, 2011, at 9:09 AM, Alfredo Castaneda wrote:
>
> Hello, your message is blank, all except for the signature at the bottom.
> Grin
>
>
>> From: simod...@g
Hello, your message is blank, all except for the signature at the bottom.
Grin
> From: simod...@googlemail.com
> To: gamers@audyssey.org
> Date: Thu, 14 Jul 2011 15:40:05 +0100
> Subject: Re: [Audyssey] castaways
>
> www.kaldobsky.com/audiogames/castaways.zip
>
> Simon
> msn: simod...@hotmail
www.kaldobsky.com/audiogames/castaways.zip
Sorry I haven't put the game on my normal website yet. I've been busy, if you
couldn't tell haha, and I keep forgetting to stop and do that.
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Can someone please give me the link to get this game? Thanks.
Jess
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You'd expect them to be, but that's the same for lumber at the saw mill. I
stretched reality a little for the sake of game mechanics.
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You can make changes or update your
www.kaldobsky.com/audiogames/castaways.zip
Simon
msn: simod...@hotmail.com
skype, slifinger
fortis et egregious
- Original Message -
From: "Alfredo"
To: "Gamers Discussion list"
Sent: Thursday, July 14, 2011 3:27 PM
Subject: Re: [Audyssey] castaways
That is precisely what I have ask
That is precisely what I have asked yesterday, but have not heard back yet.
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Hello,
I missed the start of this topic, so can someone tell me where to
obtain this game?
Thanks.
Dave.
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h
Hi list.
How do I make armor and other items?
I've built at least one of everything in the build list, and assigned what I
thought was the appropriate workers and I don't get anything new to build.
Thanks in advance for any help.
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Also I sometimes hear peasants deliver metal bars to the forge. Won't
the bars already be at the forge, because metallurgists work at the forge?
On 7/14/2011 12:12 PM, Jeremy Kaldobsky wrote:
I'll look in to the typo in the bricks. There was a typo back a version, when
you made a barracks or
well a funny thing happened today while playing.
The cook got sick.
In the description was that he was morbedly obeese.
So did the guy just eat his way through the stores in the middle of
the night all day and everyday of the week.
At 08:59 p.m. 14/07/2011, you wrote:
Hi,
The doctor will work o
Hi,k I've gone to www.kaldobsky.com/audiogames/ and I can no longer find the
latest game. I've lost the actual address but can you tell me the full
address?
Thanks.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 14 July 20
I'll look in to the typo in the bricks. There was a typo back a version, when
you made a barracks or ship, so I probably copied and pasted the typo into
another place I hadn't noticed. The correct amounts would still be delivered,
it is just a cosmetic bug with the message displayed.
Chris, I
The amount of bricks required for a construction is reported wrong some
times, but I can't say if the peasants use the wrong amount or not. At
first I thought the amounts required for a building changed.
On 7/14/2011 3:42 AM, Zachary Kline wrote:
Hi Chris,
Okay, I can't duplicate this one at
Ah, if you don't have a cook, that is the problem. A cook is in charge of
preparing, and handing out the food to the hungry people who visit the tavern.
If you don't have a cook, the people can't get food, even if you have plenty
sitting around.
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Zack is right darren, but one piece of advice I'll mention is to always make
sure the doctor is only a doctor when there are sick people to treat, sinse
otherwise he/she will just stand around idle.
When you eventually get a textile the doctor can double as a spare tayler,
but sinse this doesn
Hi,
The doctor will work on sick people as his time allows. He'll use cloth to
treat physical injuries, but can handle actual sickness on his own. It might
take a while, but eventually you'll get a message that the doctor is working on
so-and-so, and some time after that they should be cured,
Firstly you need a tavern and a cook, (the tavern is usually the second
thing I build after the storehouse), sinse people can't eat without one.
then, you need sufficient peasants in order to take the food to the tavern.
usually I've found one hunter, one fisherman and two vedge farms with
far
Hi,
Thanks. Now I have a new problem. I have a hospital and a doctor but people
are getting sick. What can I do about this?
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Zachary Kline
Sent: 14 July 2011 09:49
To: Gamers Discussion l
Hi,
In order for people to eat, you need a tavern and a cook. This will help with
meat, bread and vegetables. Wine requires a bartender. Also note that bread
and wine require more elaborate prduction processes, whereas meat and
vegetables mostly just come in. Keep your tavern close to your s
well I actually started building and playing.
My suggestion is build buildings when needed.
ie start with store house, tavern and quary.
Assign a maison, then build sawmill and assign carpenter, lumberjack.
Build a vegetable farm and assign a farmer.
assign a bartender temperarily to burn the win
Hi,
How do I do this? I've tried getting people to become fishermen and hunters
my meet and bred seems to be going up but everybody died lol. how can I stop
this?
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You ca
Wow! I have absolutely no idea what would be causing that bug. I've tried
playing with different perk and fault combinations, but I can't get my game to
mess up like that. Would you mind sending me a saved game?
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