[Audyssey] archives from the past

2011-12-04 Thread shaun everiss

Hi all.
Firstly, I apologise about the quality of this as these were 
transfered with a digital recorder off a tape.
In the early days I used to record people playing consoles and pc 
games, I have a few games  on tape, that I will be sharing over the whiles.

Firstly, is x men vs streetfighter.
It was either recorded on the snes, nes or n64 I can't remember when 
I got this going maybe 1995 or 1994 or maybe 1993 or so.
Its quite old, the first part starts with volume being really low and 
we put it up.

It has a lot of ken in it as the main char.
Combos are a plenty.
Its not as good as the actual recordings but remember this is from 
the archives.
It was probably recorded with the player close to the tv or console 
or something,  I did not have the tech to do direct transfer yet, 
though I am sure I have more disks or tape of other recordings.

link is below
http://dl.dropbox.com/u/1407689/xmen%20vs%20sf.mp3
Its 42mb in size.


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Re: [Audyssey] msinet.ocx error

2011-12-04 Thread Kai
Copy both MSINET.ocx and MSWINSCK.ocx to your SYSWOW64 directory and 
register them as you would the DX7VB.DLL file:

regsvr32 msinet.ocx
regsvr32 mswinsck.ocx

Kai
- Original Message - 
From: Dakotah Rickard dakotah.rick...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 03, 2011 7:10 PM
Subject: [Audyssey] msinet.ocx error



Hi all.

I'm usually pretty good at tech stuff, especially given specific
instructions. However, I'm running Windows 7 and Swamp is not working
for me. It's a 64 bit version, so I put Swamp in C:\Program Files
(x86)\Aprone\Swamp
as makes sense. I registered dx7vb.dll successfully, and started the
game. However, when I try to run either map, I get a runtime error in
msinet.ocx. Did I miss something? Did I fail epically somewhere? Are
there small furry creatures nibbling on the inside of my supposedly
secure computer casing?

Help!

Signed:
Dakotah Rickard

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Re: [Audyssey] Mortal Kombat: beating tower challenge 300 the easy way.

2011-12-04 Thread Tommy

How much combos do u know? Some of I know and some of I need help with.


- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 03, 2011 6:39 PM
Subject: [Audyssey] Mortal Kombat: beating tower challenge 300 the easy way.


This will work best if you've lost 8-10 times since cpu gets a little less 
aggressive with blocking. Let me know if you guys need the combo. however 
it's a pretty simple exploit so you shouldn't have many problems. This is 
guaranteed to get you past challenge 300 in around 3 mins. enjoy, but 
whatever you do, never ever try it online! You'll get punished badly since 
that teleport is easily blockable. If you have any questions, let me know. 
enjoy your reward!

http://www.sendspace.com/file/9sycsf

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[Audyssey] link for quentinc playroom

2011-12-04 Thread Sid
hi fokes,
i'm trying to download the quentinc playroom from the websight, however i cant 
download it because it gives some sort of i d m error. 
so, could anyone upload it to dropbox or a reliable link without any crashes.
regards,
sid.
(better known as sid512 on the audiogames.net forum).
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Re: [Audyssey] link for quentinc playroom

2011-12-04 Thread QuentinC

The playroom is on http://qcsalon.net/

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Re: [Audyssey] msinet.ocx error

2011-12-04 Thread Jeremy Kaldobsky
Dakotah, use the same instructions to register MSINET.OCX.  I believe that is 
the reason you can't play multiplayer.

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[Audyssey] Miriani sound pack

2011-12-04 Thread michael maslo
Hi list:

I know a few months or a month back a link was put here for Mirianis sound pack.

Please can someone upload that again? I thought I had it but I guess it was 
lost when I changed out computers.
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Re: [Audyssey] msinet.ocx error

2011-12-04 Thread john
Odd, wasn't it working for you before? If it helps, I keep swamp 
just in C, though directory shouldn't affect anything.


- Original Message -
From: Dakotah Rickard dakotah.rick...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Sat, 3 Dec 2011 22:10:14 -0500
Subject: [Audyssey] msinet.ocx error

Hi all.

I'm usually pretty good at tech stuff, especially given specific
instructions. However, I'm running Windows 7 and Swamp is not 
working

for me. It's a 64 bit version, so I put Swamp in C:\Program Files
(x86)\Aprone\Swamp
as makes sense. I registered dx7vb.dll successfully, and started 
the
game. However, when I try to run either map, I get a runtime 
error in
msinet.ocx. Did I miss something? Did I fail epically somewhere? 
Are
there small furry creatures nibbling on the inside of my 
supposedly

secure computer casing?

Help!

Signed:
Dakotah Rickard

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[Audyssey] Sunday's events at Out of Sight

2011-12-04 Thread Charles Rivard
Good morning folks!


A Special note from Mama Dot's son:
To all who knew Momma Dot ,
  Six weeks ago my life changed forever,  it's still very difficult to talk 
about.  I just wanted to take a moment and let you all know how much my 
mother loved you all.  Years ago when mom had her vision, we saw some 
incredible things on this earth during our many travels to Europe and 
Hawaii,  now she is seeing beauty unimagineable.  Her final days were spent 
with you all on this amazing site.  Thank God for modern technology, it does 
bring people together.  George 


Here are the events scheduled for Sunday, December 4th:


From the Pulpit
11:00 AM eastern
Hosted by Lee
Location: House of Our Lord
Come listen to a live service, which will include, worship, music, preaching, 
and special singing. 

 
Zilch
4:00 PM eastern
Hosted by Roger
Location: Game Zone
Roll the dice and take your chances! Try to snag as many points as
possible but you better know when to quit otherwise, you'll lose it all
and Zilch out! Drop by for some fun and excitement because you never know
who will win until the final dice roll! No software to download and it
only takes a few minutes to get the hang of the game. Polished Zilch
players and new folk are most welcome!



From the Pulpit Evening Service
6:30 PM eastern
Hosted by Lee
Location: House of Our Lord
Come listen to a live service, which will include, worship, music, preaching, 
and special singing. 



Connect Three
8:00 PM eastern
Hosted by Suzy B.
Location:  Game Zone
Join Suzy for a new game we like to call connect three. It is somewhat like Tri 
bond for those of you who have played the game. We will give you three words 
and you give us the answer that connects the 3 words. See you there!



Word Burst
9:15 PM eastern
Hosted by Kathy Mertz
Location: Game Zone
Do you love to play Outburst? Do you love words? Let's put the two together and 
play Word Burst! Word Burst is the same as Outburst, except that you don't call 
out items in categories, such as Elvis hits or makes of cars. Instead, the 
members of each team call out anagrams of the word I will give you. So come in 
and find the words within a word. Hope to see you there.


Have a great day!


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Re: [Audyssey] Mortal Kombat: beating tower challenge 300 the easyway.

2011-12-04 Thread Yohandy
Uh... I don't exactly combo count lol. plus most of the time it's not even 
about combos anyway, it's about outsmarting your opponent. what do you need 
help with?


- Original Message - 
From: Tommy to...@sirinet.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 04, 2011 6:04 AM
Subject: Re: [Audyssey] Mortal Kombat: beating tower challenge 300 the 
easyway.




How much combos do u know? Some of I know and some of I need help with.


- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 03, 2011 6:39 PM
Subject: [Audyssey] Mortal Kombat: beating tower challenge 300 the easy 
way.



This will work best if you've lost 8-10 times since cpu gets a little 
less aggressive with blocking. Let me know if you guys need the combo. 
however it's a pretty simple exploit so you shouldn't have many problems. 
This is guaranteed to get you past challenge 300 in around 3 mins. enjoy, 
but whatever you do, never ever try it online! You'll get punished badly 
since that teleport is easily blockable. If you have any questions, let 
me know. enjoy your reward!

http://www.sendspace.com/file/9sycsf

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If you have any questions or concerns regarding the management of the 
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[Audyssey] ammo in swamp

2011-12-04 Thread Johnny Tai
Is it possible to have a feature that allow us to unload a gun? lol with so 
many guns sharing ammo types, I loaded my remaining ammo into the m60 instead 
of the sniper rifle by accident and now I can't get them out! rofl
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Re: [Audyssey] ammo in swamp

2011-12-04 Thread Jeremy Kaldobsky
Good idea, I'll add that.

     Is it possible to have
 a feature that allow us to unload a gun? lol with so many
 guns sharing ammo types, I loaded my remaining ammo into the
 m60 instead of the sniper rifle by accident and now I can't
 get them out! rofl


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Re: [Audyssey] ammo in swamp

2011-12-04 Thread Shiny protector

Hello gamers,

Where can I download swamp from?
- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Johnny Tai johnnyti...@shaw.ca; Gamers Discussion list 
gamers@audyssey.org

Sent: Sunday, December 04, 2011 7:46 PM
Subject: Re: [Audyssey] ammo in swamp


Good idea, I'll add that.


Is it possible to have
a feature that allow us to unload a gun? lol with so many
guns sharing ammo types, I loaded my remaining ammo into the
m60 instead of the sniper rifle by accident and now I can't
get them out! rofl



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Re: [Audyssey] ammo in swamp

2011-12-04 Thread Johnny Tai

http://www.kaldobsky.com/audiogames/

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Re: [Audyssey] Mortal Kombat: beating tower challenge 300 the easyway.

2011-12-04 Thread Tom Randall
Hey all.

I don't know about the other person but I more or less need to figure out game 
play strategies such as they are.  I know that unlike something like SSFIV or 
the Soul Calibur series MK is really more about aggressive gameplay than major 
strategizing but there still must be some things that one needs to learn 
besides which buttons do what.  There are plenty of movelists on gamefaqs etc. 
to tell you about that.  So for example, how does one go about outsmarting your 
opponent?  Methinks another mainstream gaming seminar is in order.  Just don't 
ask me to attend it in the next couple weeks my work schedule is going to be 
extremely hectic.

Game on.

Tom
On Dec 4, 2011, at 10:24 AM, Yohandy wrote:

 Uh... I don't exactly combo count lol. plus most of the time it's not even 
 about combos anyway, it's about outsmarting your opponent. what do you need 
 help with?
 
 - Original Message - From: Tommy to...@sirinet.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, December 04, 2011 6:04 AM
 Subject: Re: [Audyssey] Mortal Kombat: beating tower challenge 300 the 
 easyway.
 
 
 How much combos do u know? Some of I know and some of I need help with.
 
 
 - Original Message - From: Yohandy yohand...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, December 03, 2011 6:39 PM
 Subject: [Audyssey] Mortal Kombat: beating tower challenge 300 the easy way.
 
 
 This will work best if you've lost 8-10 times since cpu gets a little less 
 aggressive with blocking. Let me know if you guys need the combo. however 
 it's a pretty simple exploit so you shouldn't have many problems. This is 
 guaranteed to get you past challenge 300 in around 3 mins. enjoy, but 
 whatever you do, never ever try it online! You'll get punished badly since 
 that teleport is easily blockable. If you have any questions, let me know. 
 enjoy your reward!
 http://www.sendspace.com/file/9sycsf
 
 ---
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 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.
 
 
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Re: [Audyssey] msinet.ocx error

2011-12-04 Thread Dakotah Rickard
Oh yeah. Putting it on another machine.

Signed:
Dakotah Rickard

On 12/4/11, john jpcarnemo...@comcast.net wrote:
 Odd, wasn't it working for you before? If it helps, I keep swamp
 just in C, though directory shouldn't affect anything.

  - Original Message -
 From: Dakotah Rickard dakotah.rick...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Date sent: Sat, 3 Dec 2011 22:10:14 -0500
 Subject: [Audyssey] msinet.ocx error

 Hi all.

 I'm usually pretty good at tech stuff, especially given specific
 instructions. However, I'm running Windows 7 and Swamp is not
 working
 for me. It's a 64 bit version, so I put Swamp in C:\Program Files
 (x86)\Aprone\Swamp
 as makes sense. I registered dx7vb.dll successfully, and started
 the
 game. However, when I try to run either map, I get a runtime
 error in
 msinet.ocx. Did I miss something? Did I fail epically somewhere?
 Are
 there small furry creatures nibbling on the inside of my
 supposedly
 secure computer casing?

 Help!

 Signed:
 Dakotah Rickard

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Re: [Audyssey] ammo in swamp

2011-12-04 Thread lenron brown
maybe u could be the unload key

On 12/4/11, Johnny Tai johnnyti...@shaw.ca wrote:
 http://www.kaldobsky.com/audiogames/

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Re: [Audyssey] msinet.ocx error

2011-12-04 Thread Dakotah Rickard
It worked. Thanks all. Now my wife might play sometimes. Look out for
Mimi, her chosen identity.

Signed:
Dakotah Rickard

On 12/4/11, Dakotah Rickard dakotah.rick...@gmail.com wrote:
 Oh yeah. Putting it on another machine.

 Signed:
 Dakotah Rickard

 On 12/4/11, john jpcarnemo...@comcast.net wrote:
 Odd, wasn't it working for you before? If it helps, I keep swamp
 just in C, though directory shouldn't affect anything.

  - Original Message -
 From: Dakotah Rickard dakotah.rick...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Date sent: Sat, 3 Dec 2011 22:10:14 -0500
 Subject: [Audyssey] msinet.ocx error

 Hi all.

 I'm usually pretty good at tech stuff, especially given specific
 instructions. However, I'm running Windows 7 and Swamp is not
 working
 for me. It's a 64 bit version, so I put Swamp in C:\Program Files
 (x86)\Aprone\Swamp
 as makes sense. I registered dx7vb.dll successfully, and started
 the
 game. However, when I try to run either map, I get a runtime
 error in
 msinet.ocx. Did I miss something? Did I fail epically somewhere?
 Are
 there small furry creatures nibbling on the inside of my
 supposedly
 secure computer casing?

 Help!

 Signed:
 Dakotah Rickard

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Re: [Audyssey] Mortal Kombat: beating tower challenge 300 theeasyway.

2011-12-04 Thread Tommy

I finish all 300 towers. But some of it I skip.


- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 04, 2011 12:24 PM
Subject: Re: [Audyssey] Mortal Kombat: beating tower challenge 300 
theeasyway.



Uh... I don't exactly combo count lol. plus most of the time it's not even 
about combos anyway, it's about outsmarting your opponent. what do you 
need help with?


- Original Message - 
From: Tommy to...@sirinet.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 04, 2011 6:04 AM
Subject: Re: [Audyssey] Mortal Kombat: beating tower challenge 300 the 
easyway.




How much combos do u know? Some of I know and some of I need help with.


- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 03, 2011 6:39 PM
Subject: [Audyssey] Mortal Kombat: beating tower challenge 300 the easy 
way.



This will work best if you've lost 8-10 times since cpu gets a little 
less aggressive with blocking. Let me know if you guys need the combo. 
however it's a pretty simple exploit so you shouldn't have many 
problems. This is guaranteed to get you past challenge 300 in around 3 
mins. enjoy, but whatever you do, never ever try it online! You'll get 
punished badly since that teleport is easily blockable. If you have any 
questions, let me know. enjoy your reward!

http://www.sendspace.com/file/9sycsf

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Re: [Audyssey] what other old dos games would people like to see ported to the iPhone

2011-12-04 Thread Allison Mervis
And I replied to the wrong list without thinking. Lol. I would love to 
see an accessible version of Oregon Trail on the iPhone.

Allison
On 11/30/2011 6:15 AM, alex wallis wrote:
Hi list,  I just sent this message to the viphone list without 
thinking, grr I hate it when I do things like that, I just filled in 
the address on autopilot without thinking.


just thought I would throw this question out there to see what sort of 
replies come in,

what other old dos games would people like to see ported to the iPhone?
of course we shouldn't expect lots of games to now suddenly be ported 
to the iPhone, I doubt the developer who ported the 6 games we 
currently have will

port every possible game under the sun.

Speaking for myself, one game I would really like the ability to play 
on the iPhone is called humbug, its interactive fiction, but unusually 
the guy who
wrote it didn't use a standard IF language, I think he wrote it in 
pascal.
In fact he wrote several games, which he has now made freeware, though 
I don't think he released the source code to any of them.
Jackaranda jim was also another funny one he did, though I was never 
able to beat that one.

Humbug was cool because of the way all the puzzles were interconnected.
Of course I can't use any of his games under windows 7 because it 
won't run 16 bit applications, but I have an old dos pc which I keep 
just for old games,

its about 15 years old and still in full working order.
To be honest I probably wouldn't play old dos style games that much, 
but they would be cool to have around for long car or train journeys.


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Re: [Audyssey] what other old dos games would people like to see ported to the iPhone

2011-12-04 Thread Allison Mervis
Lemonade stand would also be fun to play while in line at Starbux or the 
post office.

Allison
On 11/30/2011 6:18 AM, darren harris wrote:

I'd love to see elite ported over, duke nukem to name a few.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of alex wallis
Sent: 30 November 2011 14:15
To: gamers@audyssey.org
Subject: [Audyssey] what other old dos games would people like to see ported
to the iPhone

Hi list,  I just sent this message to the viphone list without thinking,
grr I hate it when I do things like that, I just filled in the address
on autopilot without thinking.

just thought I would throw this question out there to see what sort of
replies come in,
what other old dos games would people like to see ported to the iPhone?
of course we shouldn't expect lots of games to now suddenly be ported to
the iPhone, I doubt the developer who ported the 6 games we currently
have will
port every possible game under the sun.

Speaking for myself, one game I would really like the ability to play on
the iPhone is called humbug, its interactive fiction, but unusually the
guy who
wrote it didn't use a standard IF language, I think he wrote it in pascal.
In fact he wrote several games, which he has now made freeware, though I
don't think he released the source code to any of them.
Jackaranda jim was also another funny one he did, though I was never
able to beat that one.
Humbug was cool because of the way all the puzzles were interconnected.
Of course I can't use any of his games under windows 7 because it won't
run 16 bit applications, but I have an old dos pc which I keep just for
old games,
its about 15 years old and still in full working order.
To be honest I probably wouldn't play old dos style games that much, but
they would be cool to have around for long car or train journeys.

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Re: [Audyssey] what other old dos games would people like to see ported to the iPhone

2011-12-04 Thread Allison Mervis
Is it accessible? The problem is of course that there are a ton of 
awesome games already out there for the iPhone, but the majority of them 
remain accessible. I'm still waiting for Life and Monopoly.

Allison
On 11/30/2011 6:47 AM, michael barnes wrote:

Hey, Some of the games like duke nukem is already on the iphone.
As a matter of fact you never know what games I will put in a game pack.




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Re: [Audyssey] [Bulk] Re: Mortal Kombat: beating tower challenge 300theeasyway.

2011-12-04 Thread joseph weakland

is this game accessible for PC is so how do i get it

- Original Message - 
From: Tommy to...@sirinet.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 04, 2011 3:38 PM
Subject: [Bulk] Re: [Audyssey] Mortal Kombat: beating tower challenge 
300theeasyway.




I finish all 300 towers. But some of it I skip.


- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 04, 2011 12:24 PM
Subject: Re: [Audyssey] Mortal Kombat: beating tower challenge 300 
theeasyway.



Uh... I don't exactly combo count lol. plus most of the time it's not 
even about combos anyway, it's about outsmarting your opponent. what do 
you need help with?


- Original Message - 
From: Tommy to...@sirinet.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 04, 2011 6:04 AM
Subject: Re: [Audyssey] Mortal Kombat: beating tower challenge 300 the 
easyway.




How much combos do u know? Some of I know and some of I need help with.


- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 03, 2011 6:39 PM
Subject: [Audyssey] Mortal Kombat: beating tower challenge 300 the easy 
way.



This will work best if you've lost 8-10 times since cpu gets a little 
less aggressive with blocking. Let me know if you guys need the combo. 
however it's a pretty simple exploit so you shouldn't have many 
problems. This is guaranteed to get you past challenge 300 in around 3 
mins. enjoy, but whatever you do, never ever try it online! You'll get 
punished badly since that teleport is easily blockable. If you have any 
questions, let me know. enjoy your reward!

http://www.sendspace.com/file/9sycsf

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Re: [Audyssey] ammo in swamp

2011-12-04 Thread Kai

I'd actually prefer Shift + R. Keeps the commands on one hand.

Kai

- Original Message - 
From: lenron brown lenro...@gmail.com
To: Johnny Tai johnnyti...@shaw.ca; Gamers Discussion list 
gamers@audyssey.org

Sent: Sunday, December 04, 2011 1:15 PM
Subject: Re: [Audyssey] ammo in swamp



maybe u could be the unload key

On 12/4/11, Johnny Tai johnnyti...@shaw.ca wrote:

http://www.kaldobsky.com/audiogames/

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Re: [Audyssey] ammo in swamp

2011-12-04 Thread lenron brown
that is a better idea

On 12/4/11, Kai kaixi...@sbcglobal.net wrote:
 I'd actually prefer Shift + R. Keeps the commands on one hand.

 Kai

 - Original Message -
 From: lenron brown lenro...@gmail.com
 To: Johnny Tai johnnyti...@shaw.ca; Gamers Discussion list
 gamers@audyssey.org
 Sent: Sunday, December 04, 2011 1:15 PM
 Subject: Re: [Audyssey] ammo in swamp


 maybe u could be the unload key

 On 12/4/11, Johnny Tai johnnyti...@shaw.ca wrote:
 http://www.kaldobsky.com/audiogames/

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Re: [Audyssey] ammo in swamp

2011-12-04 Thread Jeremy Kaldobsky
I was also thinking of Shift + R.  Well I've had a few people asking when the 
next update will be posted so I should bring it up here.  As many of you know I 
worked double shifts all last week and will be working double shifts each day 
this week as well.  This has totally destroyed any chances of me working on 
code except on the weekends for right now.  I've been working to fix the 
several reported bugs, but I'm still trying to figure out why some people are 
getting a bug with the panning sounds, zombies, and ambient noises.  I believe 
all 3 are related, but so far I haven't spotted the problem.  The other bug 
reports are all fixed as far as I know, so I'm really just waiting to solve 
this last one before I upload the update.


 I'd actually prefer Shift + R. Keeps
 the commands on one hand.
 
 Kai


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Re: [Audyssey] ammo in swamp

2011-12-04 Thread Darren Duff
Wow! Where have you been stranger? Haven't seen you post on here in forever!


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shiny protector
Sent: Sunday, December 04, 2011 2:57 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] ammo in swamp

Hello gamers,

Where can I download swamp from?
- Original Message -
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Johnny Tai johnnyti...@shaw.ca; Gamers Discussion list 
gamers@audyssey.org
Sent: Sunday, December 04, 2011 7:46 PM
Subject: Re: [Audyssey] ammo in swamp


Good idea, I'll add that.

 Is it possible to have
 a feature that allow us to unload a gun? lol with so many
 guns sharing ammo types, I loaded my remaining ammo into the
 m60 instead of the sniper rifle by accident and now I can't
 get them out! rofl


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[Audyssey] modifying keys, was: Re: ammo in swamp

2011-12-04 Thread Che
  guys, don't forget you can now easily modify the key commands by 
editing your keyboard .ini file.
  so if you want to use r or shift r, or tab or whatever to unload ammo 
once the option is in there, no problem.
  if you haven't modified your keys yet, you might give it some 
thought, i've modified several things on mine, and as a result, i really 
think the controls are smoother and more efficient than the defaults, 
and no way would i go back to using the standard controls.
  it does take some getting used to after you make a change, but its 
worth the small amount of time.
  i reccomend you play single player after making a change to practice 
with any new config.
  just as an example, i use q and e to rotate 45 degrees left and right 
respectively, having to reach for the shift key on commands you use all 
the time is wasted motion, and can lead to critical input errors in the 
heat of battle.
  also, for those of us that type a lot, modifying the keys can help 
with hand and wrist fatique and all that.
  i can post my .ini file if anyone wants it, but its significantly 
different from Aprone's defaults and will take a good bit of getting 
used to.

  happy hunting,
che


On 12/4/2011 5:57 PM, Darren Duff wrote:

Wow! Where have you been stranger? Haven't seen you post on here in forever!


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shiny protector
Sent: Sunday, December 04, 2011 2:57 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] ammo in swamp

Hello gamers,

Where can I download swamp from?
- Original Message -
From: Jeremy Kaldobskyjer...@kaldobsky.com
To: Johnny Taijohnnyti...@shaw.ca; Gamers Discussion list
gamers@audyssey.org
Sent: Sunday, December 04, 2011 7:46 PM
Subject: Re: [Audyssey] ammo in swamp


Good idea, I'll add that.


Is it possible to have
a feature that allow us to unload a gun? lol with so many
guns sharing ammo types, I loaded my remaining ammo into the
m60 instead of the sniper rifle by accident and now I can't
get them out! rofl



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Re: [Audyssey] modifying keys, was: Re: ammo in swamp

2011-12-04 Thread Johnny Tai

Anyway to asign the home and end keys or the numpad keys when configuring?

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Re: [Audyssey] Mortal Kombat: beating tower challenge 300 theeasyway.

2011-12-04 Thread Yohandy

Tom,
That's actually rather hard to explain. Remember, you're fighting a human 
being, not a machine. And us humans aren't too predictable a lot of the 
time, especially if the person's a really good player. Lots of times it 
comes down to gut instinct and reaction time. It's not like fighting CPU 
where you're like ok they're weak to this attack, so I'll exploit it. many 
times experience plays a huge roll as well, and how many hours an individual 
is willing to sink into the game. A good example is when I fought some guy 
online with like 2500 wins, 200 losses. on ranked! guess how that match 
ended for me? and no I'm not exaggerating either. I had a sighted person 
here check that out. hahahaha




- Original Message - 
From: Tom Randall kf6...@comcast.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 04, 2011 4:00 PM
Subject: Re: [Audyssey] Mortal Kombat: beating tower challenge 300 
theeasyway.




Hey all.

I don't know about the other person but I more or less need to figure out 
game play strategies such as they are.  I know that unlike something like 
SSFIV or the Soul Calibur series MK is really more about aggressive 
gameplay than major strategizing but there still must be some things that 
one needs to learn besides which buttons do what.  There are plenty of 
movelists on gamefaqs etc. to tell you about that.  So for example, how 
does one go about outsmarting your opponent?  Methinks another mainstream 
gaming seminar is in order.  Just don't ask me to attend it in the next 
couple weeks my work schedule is going to be extremely hectic.


Game on.

Tom
On Dec 4, 2011, at 10:24 AM, Yohandy wrote:

Uh... I don't exactly combo count lol. plus most of the time it's not 
even about combos anyway, it's about outsmarting your opponent. what do 
you need help with?


- Original Message - From: Tommy to...@sirinet.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 04, 2011 6:04 AM
Subject: Re: [Audyssey] Mortal Kombat: beating tower challenge 300 the 
easyway.




How much combos do u know? Some of I know and some of I need help with.


- Original Message - From: Yohandy yohand...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 03, 2011 6:39 PM
Subject: [Audyssey] Mortal Kombat: beating tower challenge 300 the easy 
way.



This will work best if you've lost 8-10 times since cpu gets a little 
less aggressive with blocking. Let me know if you guys need the combo. 
however it's a pretty simple exploit so you shouldn't have many 
problems. This is guaranteed to get you past challenge 300 in around 3 
mins. enjoy, but whatever you do, never ever try it online! You'll get 
punished badly since that teleport is easily blockable. If you have any 
questions, let me know. enjoy your reward!

http://www.sendspace.com/file/9sycsf

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You can make 

[Audyssey] New version of game for windows.

2011-12-04 Thread michael barnes

Hey, All.
I recieve a email earlier from Richard L. De Steno.
And he had let me know that he just upgraded Atlanic city blackjack for 
windows32 bit and windows 64 bit.

He told me to pass it out to everyone because he is not saling the game.
It is a freeware game.
So enjoy the new version which has great sounds.
The sounds are pretty good.
Here is the download link for the game.

http://www.sendspace.com/file/5crzd3

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Re: [Audyssey] ammo in swamp

2011-12-04 Thread Dakotah Rickard
I agree with shift r. Don't stress about updates. It isn't as though
the game's a bomb without them. Just bring them to us when it won't be
a stress. Nothing makes me want to stop working on a game like that
feeling.

Good luck, and good fun.

Signed:
Dakotah Rickard

On 12/4/11, Darren Duff duff...@gmail.com wrote:
 Wow! Where have you been stranger? Haven't seen you post on here in forever!


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Shiny protector
 Sent: Sunday, December 04, 2011 2:57 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] ammo in swamp

 Hello gamers,

 Where can I download swamp from?
 - Original Message -
 From: Jeremy Kaldobsky jer...@kaldobsky.com
 To: Johnny Tai johnnyti...@shaw.ca; Gamers Discussion list
 gamers@audyssey.org
 Sent: Sunday, December 04, 2011 7:46 PM
 Subject: Re: [Audyssey] ammo in swamp


 Good idea, I'll add that.

 Is it possible to have
 a feature that allow us to unload a gun? lol with so many
 guns sharing ammo types, I loaded my remaining ammo into the
 m60 instead of the sniper rifle by accident and now I can't
 get them out! rofl


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[Audyssey] Panning sounds Re: ammo in swamp

2011-12-04 Thread Steady Goh
Hi Jeremy, my wild guess is the problem might not be a panning sound bug. I 
find that my mouse movement control isn't as smooth as the previous version. 
sometimes when zombies are towards one side and i try to turn, i am still 
facing the same direction. that might make players feel that is the panning 
problem. When that happens, usually moving back a few steps the mouse will 
work again.
As for the ambient sounds keep playing after we leave that place, it happens 
when that area has many bees all around, many zombies foot steps and 
growling at the same time.

锦发/Steady Goh
- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 05, 2011 7:37 AM
Subject: Re: [Audyssey] ammo in swamp


I was also thinking of Shift + R.  Well I've had a few people asking when 
the next update will be posted so I should bring it up here.  As many of 
you know I worked double shifts all last week and will be working double 
shifts each day this week as well.  This has totally destroyed any chances 
of me working on code except on the weekends for right now.  I've been 
working to fix the several reported bugs, but I'm still trying to figure 
out why some people are getting a bug with the panning sounds, zombies, and 
ambient noises.  I believe all 3 are related, but so far I haven't spotted 
the problem.  The other bug reports are all fixed as far as I know, so I'm 
really just waiting to solve this last one before I upload the update.




I'd actually prefer Shift + R. Keeps
the commands on one hand.

Kai



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Re: [Audyssey] Panning sounds Re: ammo in swamp

2011-12-04 Thread valiant8086

Hi.
Personally, that's not how it's happening for me. If a zombie growls, and
I realize by the growl that I need to take it out before it gets me, I
will try to aim for the growl while it's still growling. Let's imagine it
growls directly to my left. Now I turn left to face it. I might hear the
footsteps come around to in front of me then go over to the right as the
zombie notices me and begins to run toward me, but the growl sound, still
playing the same sound having not stopped yet, continues to play from my
left ear while the zombie about to start hitting me from my right side.
Now when the growl sound comes  to it's end and the zombie growls again,
the growl will come from the right.

This bug is happening a little less frequently than before, but it's not
as consistant. Before it was just a couple of zombies that always did it,
and it was those particular types. Now it seems any zombie can do it, but
it doesn't happen all the time with those. I've had a dog not pan.

 Hi Jeremy, my wild guess is the problem might not be a panning sound bug.
 I
 find that my mouse movement control isn't as smooth as the previous
 version.
 sometimes when zombies are towards one side and i try to turn, i am still
 facing the same direction. that might make players feel that is the
 panning
 problem. When that happens, usually moving back a few steps the mouse will
 work again.
 As for the ambient sounds keep playing after we leave that place, it
 happens
 when that area has many bees all around, many zombies foot steps and
 growling at the same time.
 锦发/Steady Goh
 - Original Message -
 From: Jeremy Kaldobsky jer...@kaldobsky.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, December 05, 2011 7:37 AM
 Subject: Re: [Audyssey] ammo in swamp


I was also thinking of Shift + R.  Well I've had a few people asking when
the next update will be posted so I should bring it up here.  As many of
you know I worked double shifts all last week and will be working double
shifts each day this week as well.  This has totally destroyed any
 chances
of me working on code except on the weekends for right now.  I've been
working to fix the several reported bugs, but I'm still trying to figure
out why some people are getting a bug with the panning sounds, zombies,
 and
ambient noises.  I believe all 3 are related, but so far I haven't
 spotted
the problem.  The other bug reports are all fixed as far as I know, so
 I'm
really just waiting to solve this last one before I upload the update.


 I'd actually prefer Shift + R. Keeps
 the commands on one hand.

 Kai


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Re: [Audyssey] ammo in swamp

2011-12-04 Thread valiant8086
I know a really great way to unload your ammo. I thought I'd point out the
obvious because nobody else was ornery enough to apparently.
step 1. Switch to the weapon that you want to unload.
step 2. Find something very intelligent to shoot at like a car or a
telephone, or even a big boring blank wall.

step 3. aim at it and hold down the trigger until you run out of ammo.
That's that, you're completely unloaded.

Lol, I couldn't resist. Yes I agree, shift+r would be a good idea and I've
actually had this happen to me before too, only with the minnygun on
single player.

 I agree with shift r. Don't stress about updates. It isn't as though
 the game's a bomb without them. Just bring them to us when it won't be
 a stress. Nothing makes me want to stop working on a game like that
 feeling.

 Good luck, and good fun.

 Signed:
 Dakotah Rickard

 On 12/4/11, Darren Duff duff...@gmail.com wrote:
 Wow! Where have you been stranger? Haven't seen you post on here in
 forever!


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
 On
 Behalf Of Shiny protector
 Sent: Sunday, December 04, 2011 2:57 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] ammo in swamp

 Hello gamers,

 Where can I download swamp from?
 - Original Message -
 From: Jeremy Kaldobsky jer...@kaldobsky.com
 To: Johnny Tai johnnyti...@shaw.ca; Gamers Discussion list
 gamers@audyssey.org
 Sent: Sunday, December 04, 2011 7:46 PM
 Subject: Re: [Audyssey] ammo in swamp


 Good idea, I'll add that.

 Is it possible to have
 a feature that allow us to unload a gun? lol with so many
 guns sharing ammo types, I loaded my remaining ammo into the
 m60 instead of the sniper rifle by accident and now I can't
 get them out! rofl


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Re: [Audyssey] Panning sounds Re: ammo in swamp

2011-12-04 Thread shaun everiss
yeah I have  noticed it to, the sound  doesn't properly track or if 
it does not fast enough.

At 12:11 a.m. 5/12/2011 -0500, you wrote:


Hi.
Personally, that's not how it's happening for me. If a zombie growls, and
I realize by the growl that I need to take it out before it gets me, I
will try to aim for the growl while it's still growling. Let's imagine it
growls directly to my left. Now I turn left to face it. I might hear the
footsteps come around to in front of me then go over to the right as the
zombie notices me and begins to run toward me, but the growl sound, still
playing the same sound having not stopped yet, continues to play from my
left ear while the zombie about to start hitting me from my right side.
Now when the growl sound comes  to it's end and the zombie growls again,
the growl will come from the right.

This bug is happening a little less frequently than before, but it's not
as consistant. Before it was just a couple of zombies that always did it,
and it was those particular types. Now it seems any zombie can do it, but
it doesn't happen all the time with those. I've had a dog not pan.

 Hi Jeremy, my wild guess is the problem might not be a panning sound bug.
 I
 find that my mouse movement control isn't as smooth as the previous
 version.
 sometimes when zombies are towards one side and i try to turn, i am still
 facing the same direction. that might make players feel that is the
 panning
 problem. When that happens, usually moving back a few steps the mouse will
 work again.
 As for the ambient sounds keep playing after we leave that place, it
 happens
 when that area has many bees all around, many zombies foot steps and
 growling at the same time.
 é¦å'/Steady Goh
 - Original Message -
 From: Jeremy Kaldobsky jer...@kaldobsky.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, December 05, 2011 7:37 AM
 Subject: Re: [Audyssey] ammo in swamp


I was also thinking of Shift + R.  Well I've had a few people asking when
the next update will be posted so I should bring it up here.  As many of
you know I worked double shifts all last week and will be working double
shifts each day this week as well.  This has totally destroyed any
 chances
of me working on code except on the weekends for right now.  I've been
working to fix the several reported bugs, but I'm still trying to figure
out why some people are getting a bug with the panning sounds, zombies,
 and
ambient noises.  I believe all 3 are related, but so far I haven't
 spotted
the problem.  The other bug reports are all fixed as far as I know, so
 I'm
really just waiting to solve this last one before I upload the update.


 I'd actually prefer Shift + R. Keeps
 the commands on one hand.

 Kai


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[Audyssey] Need Help with XAudio2

2011-12-04 Thread Thomas Ward
Hi everyone,

I have posted this to the game developers list, but carbon copied this
to the Audyssey list just in case someone here might be able to help.
Please, answer off list, or over on the USA Games developers list.

I was wondering if anyone on here could help me with XAudio2. I'm
currently in the process of updating the G3D Engine to use XAudio2 by
default instead of DirectSound and I'm afraid to say I'm having
troubles making heads or tails of the Microsoft documentation as
usual. Here is where I am so far, and where I need to go.

Basically, my sound manager creates an XAudio2 device pointer in order
to grab the default sound card. Then, I create a mastering voice which
I believe does the actual mixing before passing it on to the audio
device. I then create a WavFormatX structure to read wav data into
memory and create a sound buffer. Finally, I create a source voice to
play the sound buffer. Here is where I'm stuck.

I see from the documentation I can use the SourceVoice-Start()
function to play a sound and Sourcevoice-Stop() function to stop it.
What I'd like to know is A, how do I loop a sound, B, how do I create
a 2d stereo pan effect, and C, change the pitch/frequency on the
current source voice? I'm assuming the documentation is present in the
Microsoft docs, but buried somewhere not relatively obvious.

Thanks.

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