Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-14 Thread Jeremy Kaldobsky
The game is called Swamp and it can be downloaded here. www.kaldobsky.com/audiogames/ What game are you folks playing and where can i get it? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-14 Thread Kelvin Tan
yup agree with steady there. - Original Message - From: Steady Goh stea...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 13, 2011 1:29 PM Subject: Re: [Audyssey] Swamp: spawning and loot questions. I don't quite like the idea of being able to give

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-14 Thread Kelvin Tan
yes. or another alternative is just simply use another weapon! isn't it? - Original Message - From: Johnny Tai johnnyti...@shaw.ca To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, December 14, 2011 1:40 AM Subject: Re: [Audyssey] Swamp: spawning and loot questions. Also,

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-14 Thread Kelvin Tan
but how much would be enough? - Original Message - From: john jpcarnemo...@comcast.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, December 14, 2011 12:50 AM Subject: Re: [Audyssey] Swamp: spawning and loot questions. Then don't give it to people, my thought was that

Re: [Audyssey] time of conflict info

2011-12-14 Thread dark
I'd never say I do, we does! my precious, :D. I didn't mean a wedding ring in terms of mariage, sinse married I certainly am not, I just meant a wedding ring in the sense of a plane band of gold which could then be engraved. Were I ever to get married, doing it with the one ring would

Re: [Audyssey] SilverSword PDF from SilverSword-rpg.com is accessible.Was: RE: Silversword question

2011-12-14 Thread dark
Just a note on pdfs. There are actually two versions of Adoboy acrobat reader, an accessibility one and a normal one. They look exactly the same and have the same file names, but one is much better with screen readers and at converting pdfs into text. I in fact only found this out when I

Re: [Audyssey] game query

2011-12-14 Thread dark
Hi Joseph. the developer is on the forum at audiogames.net where he goes by the name keyisful. I believe his address is in the manual for the game, but if not feel free to register on the forum and talk about battlezone there. As to other games, he also released the game damage extreme.

Re: [Audyssey] SilverSword PDF from SilverSword-rpg.com isaccessible.Was: RE: Silversword question

2011-12-14 Thread Keith S
I'm sure you all are aware of this, but some .pdf files are actually scanned images placed in a .pdf format, which adobe whatever cannot read. It will tell you that it needs OCR. Just wanted to make that clear. I've got most of the RIFTS RPG books in .pdf format, and they are apparently

Re: [Audyssey] SilverSword PDF from SilverSword-rpg.com isaccessible.Was: RE: Silversword question

2011-12-14 Thread Loravara
Agreed. Instead, I send PDFs like these to OpenBook, and it OCRs them for me, some quite well, and others poorly. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Keith S Sent: Wednesday, December 14, 2011 4:55 AM To: Gamers

Re: [Audyssey] SilverSword PDF fromSilverSword-rpg.com isaccessible.Was: RE: Silversword question

2011-12-14 Thread Keith S
what version do you use? I have Open Book 7, and it does not allow me to open a .pdf file in it, and like I said, I've got a bunch of role playing books I'd like to read again. Keith - Original Message - From: Loravara lorav...@comcast.net To: 'Gamers Discussion list'

Re: [Audyssey] Swamp: a couple of suggestions and reports

2011-12-14 Thread john
When I say luck, I'm referring to the massive groups of ten or more zombies that I've come *very* close to running into, had it not been for my scope. I was lucky enough to find one early on, and if I hadn't, I would have died several times over. - Original Message - From: Christopher

[Audyssey] Why does Final conflict crashing?

2011-12-14 Thread michael barnes
Hey, I was wondering why does Final Conflict keeps crashing on windows 7 64 bit? A friend downloaded the game and he made sure that all programs was cloase and it still crash. He also then tried the game in compatibility mode and it still crash. What can he do to get this game runing on his

Re: [Audyssey] Swamp: a couple of suggestions and reports

2011-12-14 Thread Dakotah Rickard
There is actually a bit of luck wherever random chance is in play, and with the movements of more than fifteen people, plus whatever algorithm controls the zombies when they're not chasing, it's as near to random as can be asked for. I've had runs to the east of the bridge where I literally run

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-14 Thread Dakotah Rickard
I'm glad to hear about the awesome nature of missions that are coming up. Kai and jeremy, one thing that would make Swamp a little easier to handle with player tracking is a difference in sound between player and zombie footsteps. I know that this would mean an even bigger game, and I know how

Re: [Audyssey] Swamp: brainstorming ideas for expansion and player limiting.

2011-12-14 Thread Dakotah Rickard
I agree with everything except the safe zone being finite. In a realistic situation, it would be, and I get that. It would also mean that people donating becomes more mandatory, but the trouble is that we have people who go play for a while and stop, taking stuff from the safe zone to start out

Re: [Audyssey] Swamp: brainstorming ideas for expansion and player limiting.

2011-12-14 Thread lenron brown
these are grate ideas On 12/14/11, Dakotah Rickard dakotah.rick...@gmail.com wrote: I agree with everything except the safe zone being finite. In a realistic situation, it would be, and I get that. It would also mean that people donating becomes more mandatory, but the trouble is that we have

Re: [Audyssey] Swamp: brainstorming ideas for expansion and player limiting.

2011-12-14 Thread Christopher Bartlett
Your idea of one skill point per level (or more, depending on how many levels for each skill and how many skills there are is simpler than what I had suggested, so I'd support using your plan instead of mine. One reason I suggested the safe zone idea is that there is currently no incentive for

Re: [Audyssey] Swamp: a couple of suggestions and reports

2011-12-14 Thread john
Though not having them loaded is an incentive to get stuff in the field, rather than just accumulate rep until you can by the full weapon. - Original Message - From: Dakotah Rickard dakotah.rick...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Wed, 14 Dec 2011

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-14 Thread john
This was very well said, and I'd like to throw in a second. While I can see where people are coming from, I feel that limitations would detract from the enjoyability of the game. - Original Message - From: Dakotah Rickard dakotah.rick...@gmail.com To: Gamers Discussion list

Re: [Audyssey] Swamp: brainstorming ideas for expansion and playerlimiting.

2011-12-14 Thread john
And you could make it so that each skill point you used hardly affected the game indeidually, thus a very experienced player could be quite a bit stronger, but it would take a large amount of work to get there. - Original Message - From: Dakotah Rickard dakotah.rick...@gmail.com To:

Re: [Audyssey] Swamp: a couple of suggestions and reports

2011-12-14 Thread Johnny Tai
Actually, there is a minor luck element to it... rofl I'm thinking of the occasional mouse acting up- keys sticking- like the time I couldn't stop walking- that was before I figured out how to stop it by hitting the key again, and it charged me right into a group with several tyrants in it lol.

Re: [Audyssey] Swamp: brainstorming ideas for expansion and playerlimiting.

2011-12-14 Thread Johnny Tai
I don't agree with the part to force people into working together- it's nice that the option's there, but a game has to be playable with or without a group. What if one day, say a person logs on, and no one is there to group? What if a person just doesn't feel like grouping? I my self tend to

[Audyssey] Silver Sword not quite accessible

2011-12-14 Thread Zachary Kline
Hi All, I thought I should post to let you guys know the situation with Silver Sword as I understand it currently. I've been in touch with the developer and have to say that the app isn't really accessible after all. The biggest part we're missing is the map. Since we can't read that, traveling

Re: [Audyssey] Silver Sword not quite accessible

2011-12-14 Thread michael barnes
Hey, I do know of away to make the game accessible for the blind. If the developer would add text to the battle screen and text to the map for voice over users then I think the game would be accessible. What do you think? -- Email services provided by the System Access Mobile Network. Visit

Re: [Audyssey] Silver Sword not quite accessible

2011-12-14 Thread Bryan Peterson
It would just be a matter of convincing him to do so. They're coming to take me away, ha-haaa! - Original Message - From: michael barnes c...@samobile.net To: gamers@audyssey.org Sent: Wednesday, December 14, 2011 12:36 PM Subject: Re: [Audyssey] Silver Sword not quite accessible

Re: [Audyssey] Silver Sword not quite accessible

2011-12-14 Thread Zachary Kline
Hi Michael, The problem with this is that broad statements like add text to the map screen, don't really explain what you want done. What text do you want added exactly? How should it read, what should it convey? These aren't easy questions to answer for a game of this sort, and the practical

Re: [Audyssey] Silver Sword not quite accessible

2011-12-14 Thread pitermach
well, cool. so, 5 bucks wasted. That's life for ya, though I guess I could ahve spent them on something more accessible and useful On 12/14/2011 8:01 PM, Zachary Kline wrote: Hi All, I thought I should post to let you guys know the situation with Silver Sword as I understand it currently.

Re: [Audyssey] Silver Sword not quite accessible

2011-12-14 Thread michael barnes
Hey, Brian. That's right. If all of us could explain to him that it is not that hard to do then I think he will do it. On the forum of Silversword I had mention that he could add a text mode for the blind gamers and have a visual mode for all the sighted gamers. The text mode would give a blind

Re: [Audyssey] Silver Sword not quite accessible

2011-12-14 Thread michael barnes
Hey, Spider. Come and join the forum over on the Silversword forum. The best way to have your thoughts herd is on the forum. Plus it will show the developer Mario that there is more then me that is blind playing the game. It will show him the importance of adding accessibility to the game. Yes

Re: [Audyssey] Silver Sword not quite accessible

2011-12-14 Thread Bryan Peterson
Maybe not quite. I get the impression from my own experimentation that the groundwork is there and that Mario does seem genuinely open to ideas for improving accessibility. They're coming to take me away, ha-haaa! - Original Message - From: pitermach piterm...@gmail.com To: Gamers

Re: [Audyssey] Silver Sword not quite accessible

2011-12-14 Thread Bryan Peterson
Yeah I saw that. And he seems at least willing to try if we can figure out the best ways for him to implement it. They're coming to take me away, ha-haaa! - Original Message - From: michael barnes c...@samobile.net To: gamers@audyssey.org Sent: Wednesday, December 14, 2011 12:56 PM

Re: [Audyssey] Silver Sword not quite accessible

2011-12-14 Thread Bryan Peterson
I'm already on the forum as BryanP. They're coming to take me away, ha-haaa! - Original Message - From: michael barnes c...@samobile.net To: gamers@audyssey.org Sent: Wednesday, December 14, 2011 1:10 PM Subject: Re: [Audyssey] Silver Sword not quite accessible Hey, Spider. Come and

[Audyssey] more gem system information

2011-12-14 Thread Clement Chou
So here's a new preview for SF x tekken which explains the gem system. There's also a video that basically reitterates the info in the post, but the rep from Capcom plays a match and demonstrates the gems. This is good info, and settles my concerns about broken gameplay... but the fact that

Re: [Audyssey] Swamp: brainstorming ideas for expansion and playerlimiting.

2011-12-14 Thread Christopher Bartlett
I'm not necessarily talking about forcing people to work in groups. I've tried to lead a couple of newbies through the game, and it's a royal pain in the arse at the moment. But I am talking about everyone working for some common goals, whether as lone wolves or in groups. Chris

[Audyssey] Space Channel 5 full uneditted playthrough.

2011-12-14 Thread Yohandy
Played through the game in 1 sitting. no breaks, pausing etc. Check it here and let me know what you think! http://www.sendspace.com/file/7l3fnf --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes

Re: [Audyssey] Why does Final conflict crashing?

2011-12-14 Thread shaun everiss
Has he got all the dotnet stuff loaded, directx latest fro june 2010, etc. is windows updated. Is his security software intifeering. At 09:40 a.m. 14/12/2011 -0500, you wrote: Hey, I was wondering why does Final Conflict keeps crashing on windows 7 64 bit? A friend downloaded the game and he

[Audyssey] problem fixed Re: swamp, connection interrupted in save zone

2011-12-14 Thread Steady Goh
Thanks Jeremy, I just played a bit and looks like the partially save problem is fixed. hmm...the server's momma is pretty... 锦发/Steady Goh - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, December 11, 2011

Re: [Audyssey] Swamp: brainstorming ideas for expansion and playerlimiting.

2011-12-14 Thread Dakotah Rickard
I certainly think that there should be an area of the map that is awesome, say an awesome loot spawn point, which is easily overrun with zombies. That's sort of what we have with the east side. I don't think, though that the SZ should be a player responsibility. The reason for this isn't about

[Audyssey] swamp off center and blue language

2011-12-14 Thread Che
hey gang, At what number of kills do you officially have a swamp problem? 3000, 5000? I have a really small issue that is almost certainly just me, but was wondering if maybe anyone else was experiencing it. If I fire at what i perceive to be dead center, I miss a lot, if I fire

Re: [Audyssey] Swamp: a couple of suggestions and reports

2011-12-14 Thread Dakotah Rickard
Worst place for that to happen is the factory, because zombies are confused by that staircase set, so they just kind of collect there, and you don't know if they're there until BANG! You're in the middle of a good truckload. I'm going to ask in this thread if Jeremy, you'll consider making

Re: [Audyssey] swamp off center and blue language

2011-12-14 Thread Dakotah Rickard
I do drop the occasional profane explosion on that channel. It's a part of my roleplay with a particular character, and I'll try not to let it get too bad, although usually I avoid F-bombs and always avoid GD-nukes. Still, I'll try to limit that particular character's explitive explosives. As for

[Audyssey] Swamp sound issues.

2011-12-14 Thread Dakotah Rickard
This isn't a big thing, and it doesn't really effect gameplay, but it's weird, and it's a bug, so I gotta post it. There are actually two issues. First, when you're loading a gun in Swamp, other people hear the finished reloading sound first, then the started reloading sound, which sounds really

Re: [Audyssey] Why does Final conflict crashing?

2011-12-14 Thread Thomas Ward
Hi Michael, Well, the problem with Final Conflict on 64-bit versions of Windows is due to the fact I didn't compile STFC with 64-bit support in mind. Remember back when I was writing STFC 64-bit versions of Windows were not very common, and all of the libraries etc I was working with were 32-bit

Re: [Audyssey] Why does Final conflict crashing?

2011-12-14 Thread Thomas Ward
Hi Shaun, None of that will fix the problem in this case. As it so happens STFC won't run on my 64-bit copy of Windows 7 either, and I know exactly why. It has to do with the target platform flags I used when building STFC, the Any CPU target flags instead of the Win32 target flags, which causes

Re: [Audyssey] Why does Final conflict crashing?

2011-12-14 Thread Jacob Kruger
It seems to work alright on my windows7 64 bit operating system, although haven't done too much more than just test that it wants to run/start working as such, and the only thing can think of off-hand is that it automatically installed under Program Files (x86) as opposed to just program Files,

Re: [Audyssey] time of conflict info

2011-12-14 Thread Thomas Ward
Hi Dark,or should I say Mr. Gollom, You are a bit cracked. Lol! Long live Lord of the Rings! Cheers! On 12/14/11, dark d...@xgam.org wrote: I'd never say I do, we does! my precious, :D. I didn't mean a wedding ring in terms of mariage, sinse married I certainly am not, I just