The game is called Swamp and it can be downloaded here.
www.kaldobsky.com/audiogames/
What game are you folks playing and
where can i get it?
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yup agree with steady there.
- Original Message -
From: Steady Goh stea...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 13, 2011 1:29 PM
Subject: Re: [Audyssey] Swamp: spawning and loot questions.
I don't quite like the idea of being able to give
yes. or another alternative is just simply use another weapon! isn't it?
- Original Message -
From: Johnny Tai johnnyti...@shaw.ca
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 14, 2011 1:40 AM
Subject: Re: [Audyssey] Swamp: spawning and loot questions.
Also,
but how much would be enough?
- Original Message -
From: john jpcarnemo...@comcast.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 14, 2011 12:50 AM
Subject: Re: [Audyssey] Swamp: spawning and loot questions.
Then don't give it to people, my thought was that
I'd never say I do, we does! my precious, :D.
I didn't mean a wedding ring in terms of mariage, sinse married I certainly
am not, I just meant a wedding ring in the sense of a plane band of gold
which could then be engraved.
Were I ever to get married, doing it with the one ring would
Just a note on pdfs.
There are actually two versions of Adoboy acrobat reader, an accessibility
one and a normal one.
They look exactly the same and have the same file names, but one is much
better with screen readers and at converting pdfs into text.
I in fact only found this out when I
Hi Joseph.
the developer is on the forum at audiogames.net where he goes by the name
keyisful.
I believe his address is in the manual for the game, but if not feel free to
register on the forum and talk about battlezone there.
As to other games, he also released the game damage extreme.
I'm sure you all are aware of this, but some .pdf files are actually scanned
images placed in a .pdf format, which adobe whatever cannot read. It will
tell you that it needs OCR. Just wanted to make that clear. I've got most
of the RIFTS RPG books in .pdf format, and they are apparently
Agreed. Instead, I send PDFs like these to OpenBook, and it OCRs them for
me, some quite well, and others poorly.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Keith S
Sent: Wednesday, December 14, 2011 4:55 AM
To: Gamers
what version do you use? I have Open Book 7, and it does not allow me to
open a .pdf file in it, and like I said, I've got a bunch of role playing
books I'd like to read again.
Keith
- Original Message -
From: Loravara lorav...@comcast.net
To: 'Gamers Discussion list'
When I say luck, I'm referring to the massive groups of ten or
more zombies that I've come *very* close to running into, had it
not been for my scope. I was lucky enough to find one early on,
and if I hadn't, I would have died several times over.
- Original Message -
From: Christopher
Hey, I was wondering why does Final Conflict keeps crashing on windows
7 64 bit?
A friend downloaded the game and he made sure that all programs was
cloase and it still crash.
He also then tried the game in compatibility mode and it still crash.
What can he do to get this game runing on his
There is actually a bit of luck wherever random chance is in play, and
with the movements of more than fifteen people, plus whatever
algorithm controls the zombies when they're not chasing, it's as near
to random as can be asked for. I've had runs to the east of the bridge
where I literally run
I'm glad to hear about the awesome nature of missions that are coming up.
Kai and jeremy, one thing that would make Swamp a little easier to
handle with player tracking is a difference in sound between player
and zombie footsteps. I know that this would mean an even bigger game,
and I know how
I agree with everything except the safe zone being finite. In a
realistic situation, it would be, and I get that. It would also mean
that people donating becomes more mandatory, but the trouble is that
we have people who go play for a while and stop, taking stuff from the
safe zone to start out
these are grate ideas
On 12/14/11, Dakotah Rickard dakotah.rick...@gmail.com wrote:
I agree with everything except the safe zone being finite. In a
realistic situation, it would be, and I get that. It would also mean
that people donating becomes more mandatory, but the trouble is that
we have
Your idea of one skill point per level (or more, depending on how many
levels for each skill and how many skills there are is simpler than what I
had suggested, so I'd support using your plan instead of mine.
One reason I suggested the safe zone idea is that there is currently no
incentive for
Though not having them loaded is an incentive to get stuff in the
field, rather than just accumulate rep until you can by the full
weapon.
- Original Message -
From: Dakotah Rickard dakotah.rick...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Wed, 14 Dec 2011
This was very well said, and I'd like to throw in a second. While
I can see where people are coming from, I feel that limitations
would detract from the enjoyability of the game.
- Original Message -
From: Dakotah Rickard dakotah.rick...@gmail.com
To: Gamers Discussion list
And you could make it so that each skill point you used hardly
affected the game indeidually, thus a very experienced player
could be quite a bit stronger, but it would take a large amount
of work to get there.
- Original Message -
From: Dakotah Rickard dakotah.rick...@gmail.com
To:
Actually, there is a minor luck element to it... rofl I'm thinking of the
occasional mouse acting up- keys sticking- like the time I couldn't stop
walking- that was before I figured out how to stop it by hitting the key
again, and it charged me right into a group with several tyrants in it lol.
I don't agree with the part to force people into working together- it's nice
that the option's there, but a game has to be playable with or without a
group. What if one day, say a person logs on, and no one is there to group?
What if a person just doesn't feel like grouping?
I my self tend to
Hi All,
I thought I should post to let you guys know the situation with Silver Sword as
I understand it currently. I've been in touch with the developer and have to
say that the app isn't really accessible after all.
The biggest part we're missing is the map. Since we can't read that, traveling
Hey, I do know of away to make the game accessible for the blind.
If the developer would add text to the battle screen and text to the
map for voice over users then I think the game would be accessible.
What do you think?
--
Email services provided by the System Access Mobile Network. Visit
It would just be a matter of convincing him to do so.
They're coming to take me away, ha-haaa!
- Original Message -
From: michael barnes c...@samobile.net
To: gamers@audyssey.org
Sent: Wednesday, December 14, 2011 12:36 PM
Subject: Re: [Audyssey] Silver Sword not quite accessible
Hi Michael,
The problem with this is that broad statements like add text to the map
screen, don't really explain what you want done. What text do you want added
exactly? How should it read, what should it convey? These aren't easy questions
to answer for a game of this sort, and the practical
well, cool. so, 5 bucks wasted. That's life for ya, though I guess I
could ahve spent them on something more accessible and useful
On 12/14/2011 8:01 PM, Zachary Kline wrote:
Hi All,
I thought I should post to let you guys know the situation with Silver Sword as
I understand it currently.
Hey, Brian.
That's right.
If all of us could explain to him that it is not that hard to do then I
think he will do it.
On the forum of Silversword I had mention that he could add a text mode
for the blind gamers and have a visual mode for all the sighted gamers.
The text mode would give a blind
Hey, Spider.
Come and join the forum over on the Silversword forum.
The best way to have your thoughts herd is on the forum.
Plus it will show the developer Mario that there is more then me that
is blind playing the game.
It will show him the importance of adding accessibility to the game.
Yes
Maybe not quite. I get the impression from my own experimentation that the
groundwork is there and that Mario does seem genuinely open to ideas for
improving accessibility.
They're coming to take me away, ha-haaa!
- Original Message -
From: pitermach piterm...@gmail.com
To: Gamers
Yeah I saw that. And he seems at least willing to try if we can figure out
the best ways for him to implement it.
They're coming to take me away, ha-haaa!
- Original Message -
From: michael barnes c...@samobile.net
To: gamers@audyssey.org
Sent: Wednesday, December 14, 2011 12:56 PM
I'm already on the forum as BryanP.
They're coming to take me away, ha-haaa!
- Original Message -
From: michael barnes c...@samobile.net
To: gamers@audyssey.org
Sent: Wednesday, December 14, 2011 1:10 PM
Subject: Re: [Audyssey] Silver Sword not quite accessible
Hey, Spider.
Come and
So here's a new preview for SF x tekken which explains the gem system. There's
also a video that basically reitterates the info in the post, but the rep from
Capcom plays a match and demonstrates the gems. This is good info, and settles
my concerns about broken gameplay... but the fact that
I'm not necessarily talking about forcing people to work in groups. I've
tried to lead a couple of newbies through the game, and it's a royal pain in
the arse at the moment. But I am talking about everyone working for some
common goals, whether as lone wolves or in groups.
Chris
Played through the game in 1 sitting. no breaks, pausing etc. Check it here
and let me know what you think!
http://www.sendspace.com/file/7l3fnf
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You can make changes
Has he got all the dotnet stuff loaded, directx latest fro june 2010, etc.
is windows updated.
Is his security software intifeering.
At 09:40 a.m. 14/12/2011 -0500, you wrote:
Hey, I was wondering why does Final Conflict keeps crashing on
windows 7 64 bit?
A friend downloaded the game and he
Thanks Jeremy, I just played a bit and looks like the partially save problem
is fixed. hmm...the server's momma is pretty...
锦发/Steady Goh
- Original Message -
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 11, 2011
I certainly think that there should be an area of the map that is
awesome, say an awesome loot spawn point, which is easily overrun with
zombies.
That's sort of what we have with the east side. I don't think, though
that the SZ should be a player responsibility. The reason for this
isn't about
hey gang,
At what number of kills do you officially have a swamp problem?
3000, 5000?
I have a really small issue that is almost certainly just me, but was
wondering if maybe anyone else was experiencing it.
If I fire at what i perceive to be dead center, I miss a lot, if I
fire
Worst place for that to happen is the factory, because zombies are
confused by that staircase set, so they just kind of collect there,
and you don't know if they're there until BANG! You're in the middle
of a good truckload.
I'm going to ask in this thread if Jeremy, you'll consider making
I do drop the occasional profane explosion on that channel. It's a
part of my roleplay with a particular character, and I'll try not to
let it get too bad, although usually I avoid F-bombs and always avoid
GD-nukes. Still, I'll try to limit that particular character's
explitive explosives.
As for
This isn't a big thing, and it doesn't really effect gameplay, but
it's weird, and it's a bug, so I gotta post it.
There are actually two issues. First, when you're loading a gun in
Swamp, other people hear the finished reloading sound first, then the
started reloading sound, which sounds really
Hi Michael,
Well, the problem with Final Conflict on 64-bit versions of Windows is
due to the fact I didn't compile STFC with 64-bit support in mind.
Remember back when I was writing STFC 64-bit versions of Windows were
not very common, and all of the libraries etc I was working with were
32-bit
Hi Shaun,
None of that will fix the problem in this case. As it so happens STFC
won't run on my 64-bit copy of Windows 7 either, and I know exactly
why. It has to do with the target platform flags I used when building
STFC, the Any CPU target flags instead of the Win32 target flags,
which causes
It seems to work alright on my windows7 64 bit operating system, although
haven't done too much more than just test that it wants to run/start working
as such, and the only thing can think of off-hand is that it automatically
installed under Program Files (x86) as opposed to just program Files,
Hi Dark,or should I say Mr. Gollom,
You are a bit cracked. Lol!
Long live Lord of the Rings!
Cheers!
On 12/14/11, dark d...@xgam.org wrote:
I'd never say I do, we does! my precious, :D.
I didn't mean a wedding ring in terms of mariage, sinse married I certainly
am not, I just
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