Re: [Audyssey] Swamp: spawning and loot questions.
The game is called Swamp and it can be downloaded here. www.kaldobsky.com/audiogames/ What game are you folks playing and where can i get it? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp: spawning and loot questions.
yup agree with steady there. - Original Message - From: Steady Goh stea...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 13, 2011 1:29 PM Subject: Re: [Audyssey] Swamp: spawning and loot questions. I don't quite like the idea of being able to give stuffs to people. I have more than 2 rep points and can easily use that to make 10 people strong, but it will spoil their gaming experience. and without going through the initial difficult stage of getting themselves up and master the skills, no matter how much they have, they will be killed and back to square1. 锦发/Steady Goh - Original Message - From: Dakotah Rickard dakotah.rick...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 12, 2011 11:56 PM Subject: Re: [Audyssey] Swamp: spawning and loot questions. I don't think we should know what's in there. A much better, although perhaps overstated, solution to the friends trouble is to just enable giving stuff to people. That way if you're like my friend who has over 1200 7.62 and over 2000 other ammo, he could share his wealth rather than only getting himself rep points he'll never really need because he hasn't bought anything at all from the safe zone for his entire playthrough of the game. Plus, giving stuff makes the game more cooperative. Signed: Dakotah Rickard On 12/12/11, john jpcarnemo...@comcast.net wrote: When I say move away, I mean to back up and make the zombies leave the loot so that you can here them better. I in no way meant to say that somebody should leave the loot. - Original Message - From: Steady Goh stea...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Mon, 12 Dec 2011 10:58:04 +0800 Subject: Re: [Audyssey] Swamp: spawning and loot questions. just move towards it and take whatever is in there. the sound will stop and you have more ammo or other items. if it is something you don't need, donate them and get reputation points. If you move away from the sound, i will thank you and happily go in there and help myself. but don't complain that there isn't enough ammo or health kit anymore. 锦发/Steady Goh - Original Message - From: john jpcarnemo...@comcast.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 12, 2011 10:23 AM Subject: Re: [Audyssey] Swamp: spawning and loot questions. That's a second from me, just move away from them if they're to noisy for you. - Original Message - From: Christopher Bartlett themusicalbre...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Date sent: Sun, 11 Dec 2011 16:30:30 -0500 Subject: Re: [Audyssey] Swamp: spawning and loot questions --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.449 / Virus Database: 271.1.1/3868 - Release Date: 08/30/11 18:48:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp: spawning and loot questions.
yes. or another alternative is just simply use another weapon! isn't it? - Original Message - From: Johnny Tai johnnyti...@shaw.ca To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, December 14, 2011 1:40 AM Subject: Re: [Audyssey] Swamp: spawning and loot questions. Also, I've heard many complaints of shortage of this ammo or that ammo. Say that you can't find any ammo for that machinegun you love to use- all you find is .45s, and now, I don't use a machinegun, I prefer my silenced pistol, so I keep running out on .45s yet I'm loaded down on machinegun ammo. Instead of trading it all selfishly for reps, I can trade my machinegun ammo for your .45s- everyone's happier that way. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.449 / Virus Database: 271.1.1/3868 - Release Date: 08/30/11 18:48:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp: spawning and loot questions.
but how much would be enough? - Original Message - From: john jpcarnemo...@comcast.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, December 14, 2011 12:50 AM Subject: Re: [Audyssey] Swamp: spawning and loot questions. Then don't give it to people, my thought was that the giving system would be to give some ammo to that guy with the sniper who just ran out, or to give the guy with a hunting rifle and no 5.56 ammo enough to get back to the safe zone, not to just give them 1000 shots of everything. - Original Message - From: Steady Goh stea...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Tue, 13 Dec 2011 13:29:27 +0800 Subject: Re: [Audyssey] Swamp: spawning and loot questions. I don't quite like the idea of being able to give stuffs to people. I have more than 2 rep points and can easily use that to make 10 people strong, but it will spoil their gaming experience. and without going through the initial difficult stage of getting themselves up and master the skills, no matter how much they have, they will be killed and back to square1. ??룕/Steady Goh - Original Message - From: Dakotah Rickard dakotah.rick...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 12, 2011 11:56 PM Subject: Re: [Audyssey] Swamp: spawning and loot questions. I don't think we should know what's in there. A much better, although perhaps overstated, solution to the friends trouble is to just enable giving stuff to people. That way if you're like my friend who has over 1200 7.62 and over 2000 other ammo, he could share his wealth rather than only getting himself rep points he'll never really need because he hasn't bought anything at all from the safe zone for his entire playthrough of the game. Plus, giving stuff makes the game more cooperative. Signed: Dakotah Rickard On 12/12/11, john jpcarnemo...@comcast.net wrote: When I say move away, I mean to back up and make the zombies leave the loot so that you can here them better. I in no way meant to say that somebody should leave the loot. - Original Message - From: Steady Goh stea...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Mon, 12 Dec 2011 10:58:04 +0800 Subject: Re: [Audyssey] Swamp: spawning and loot questions --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.449 / Virus Database: 271.1.1/3868 - Release Date: 08/30/11 18:48:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] time of conflict info
I'd never say I do, we does! my precious, :D. I didn't mean a wedding ring in terms of mariage, sinse married I certainly am not, I just meant a wedding ring in the sense of a plane band of gold which could then be engraved. Were I ever to get married, doing it with the one ring would be a litle weerd even for me, and not exactly romantic. Now Nenia the ring of water, there's! a romantic ring :D. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] SilverSword PDF from SilverSword-rpg.com is accessible.Was: RE: Silversword question
Just a note on pdfs. There are actually two versions of Adoboy acrobat reader, an accessibility one and a normal one. They look exactly the same and have the same file names, but one is much better with screen readers and at converting pdfs into text. I in fact only found this out when I noticed that pdfs were working differently on my desktop and laptop, due to me having the accessible version on one and not another. Unfortunately this isn't exactly clear from the Adoby site last I checked, you can however get the accessible version here: http://www.adobe.com/accessibility/products/reader/ Hth. Beware the grue! Dark. - Original Message - From: Jeremy Hartley jeremyhart...@comcast.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, December 14, 2011 3:10 AM Subject: [Audyssey] SilverSword PDF from SilverSword-rpg.com is accessible.Was: RE: Silversword question Hi Phil and all, I downloaded the silver sword manual from the silversword-rpg.com site under the downloads section. I am using the latest version of acrobat reader. Not sure which version of acrobat reader you have, but it comes up perfectly fine with links and headings for each section. In fact, I didn't even have to change the reading order. Wonder if Mario already updated the pdf just in the last three hours? If so, wow, that is quick work. By the way, the Game Mechanics you posted from your OCR copy were just as it says in the pdf. Jeremy -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: Tuesday, December 13, 2011 6:46 PM To: Gamers Discussion list Subject: Re: [Audyssey] Silversword question Hi Michael, I found a Silversword_help.pdf file but it is graphic and needs an OCR package to convert it to readable text. I wrote to Mario and maybe he will put out a RTF or TXT version. Here is the section about the interface of the game that I used a OCR on, but there may be scanning errors: About the mechanics Silversword is a game in the genre of The Bards Tale. This means, it tries to simulate a roleplaying session like you might know from Dungeons Dragons. you control a group (your party') of up to seven members. The first four slots are melee slots, meaning that this is the front line when facing enemies. The last three slots are the members in the second row, they have to use ranged weapons, special items or magic spells to participate in combat. Starting the game After having installed and started the game,you are taken to the Ruin Camp. In the Ruin Camp,you can find new heroes to join you on your adventure. It might happen that your party is already filled with some brave fellows, but you can of course create your own characters. General interaction you play the game by touching the elements on the screen. 4- Cross-hair panel 4- Cast Spell 4- Use Item 4- play Song Spell Effects 4- Show Map +mob Settings A touchable area in the text output (upper right side of the screen) is marked by brackets (e.g. [ Touch me ]). We will call it Link from now on. you can move by touching the view (upper left side of the screen) on its upper half, or at its sides. But it is more elegant to use the cross-hair panel, which you can activate by touching the cross-hair symbol on the upper right side of your screen. Change the position of the cross-hair panel by touching and dragging the symbol. you go into character view by simply touching a character new in your party roster, which fills up the lower half of your screen. To change order or to rename or discard a character, see the section Managing your party. By touching the Spell Effects area,you can get an overview of active spell effects that are summoned by your party members. It is possible to end an effect before it fades by itself -just touch the entry and confirm. The party roster The lower half of the screen is reserved for your party members. you can form a party of up to seven characters. Shown are the name, the armour class (AC), the actual condition, the current hit points, the current spell points, and the class shortcut of each character. The actual condition may be either your full hit point value, or one of the following: PSNDyour character is poisoned. NUTS your character is insane, he may attack your party. POSS your character is haunted by evil spirits. Dangerous! INC? your character is incapacitated and can't act in combat. STUN your character is paralyzed, AC counts only 50%! STONyour character has turned in to stone. DEAD guess what? The Ruin Camp In the Ruin Camp you have the following options: [ Create a character] [ Acid a character] [ Remove a character] [ Delete a character] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at
Re: [Audyssey] game query
Hi Joseph. the developer is on the forum at audiogames.net where he goes by the name keyisful. I believe his address is in the manual for the game, but if not feel free to register on the forum and talk about battlezone there. As to other games, he also released the game damage extreme. See http://audiogames.net/db.php?id=Damage+extreme For details and the download link. Hth. Beware the grue! dark. - Original Message - From: joseph weakland josephweakl...@att.net To: audyssey games list Gamers@audyssey.org Sent: Wednesday, December 14, 2011 5:48 AM Subject: [Audyssey] game query does any body know how to contact the developers of the game battle zone? if so how would i do that? arethere any other games of this developer? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] SilverSword PDF from SilverSword-rpg.com isaccessible.Was: RE: Silversword question
I'm sure you all are aware of this, but some .pdf files are actually scanned images placed in a .pdf format, which adobe whatever cannot read. It will tell you that it needs OCR. Just wanted to make that clear. I've got most of the RIFTS RPG books in .pdf format, and they are apparently scanned images. You could print out .pdfs like this and then scan them with a program and save as a text file, but who wants to waste the paper, ink, and time? Keith - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, December 14, 2011 5:32 AM Subject: Re: [Audyssey] SilverSword PDF from SilverSword-rpg.com isaccessible.Was: RE: Silversword question Just a note on pdfs. There are actually two versions of Adoboy acrobat reader, an accessibility one and a normal one. They look exactly the same and have the same file names, but one is much better with screen readers and at converting pdfs into text. I in fact only found this out when I noticed that pdfs were working differently on my desktop and laptop, due to me having the accessible version on one and not another. Unfortunately this isn't exactly clear from the Adoby site last I checked, you can however get the accessible version here: http://www.adobe.com/accessibility/products/reader/ Hth. Beware the grue! Dark. - Original Message - From: Jeremy Hartley jeremyhart...@comcast.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, December 14, 2011 3:10 AM Subject: [Audyssey] SilverSword PDF from SilverSword-rpg.com is accessible.Was: RE: Silversword question Hi Phil and all, I downloaded the silver sword manual from the silversword-rpg.com site under the downloads section. I am using the latest version of acrobat reader. Not sure which version of acrobat reader you have, but it comes up perfectly fine with links and headings for each section. In fact, I didn't even have to change the reading order. Wonder if Mario already updated the pdf just in the last three hours? If so, wow, that is quick work. By the way, the Game Mechanics you posted from your OCR copy were just as it says in the pdf. Jeremy -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: Tuesday, December 13, 2011 6:46 PM To: Gamers Discussion list Subject: Re: [Audyssey] Silversword question Hi Michael, I found a Silversword_help.pdf file but it is graphic and needs an OCR package to convert it to readable text. I wrote to Mario and maybe he will put out a RTF or TXT version. Here is the section about the interface of the game that I used a OCR on, but there may be scanning errors: About the mechanics Silversword is a game in the genre of The Bards Tale. This means, it tries to simulate a roleplaying session like you might know from Dungeons Dragons. you control a group (your party') of up to seven members. The first four slots are melee slots, meaning that this is the front line when facing enemies. The last three slots are the members in the second row, they have to use ranged weapons, special items or magic spells to participate in combat. Starting the game After having installed and started the game,you are taken to the Ruin Camp. In the Ruin Camp,you can find new heroes to join you on your adventure. It might happen that your party is already filled with some brave fellows, but you can of course create your own characters. General interaction you play the game by touching the elements on the screen. 4- Cross-hair panel 4- Cast Spell 4- Use Item 4- play Song Spell Effects 4- Show Map +mob Settings A touchable area in the text output (upper right side of the screen) is marked by brackets (e.g. [ Touch me ]). We will call it Link from now on. you can move by touching the view (upper left side of the screen) on its upper half, or at its sides. But it is more elegant to use the cross-hair panel, which you can activate by touching the cross-hair symbol on the upper right side of your screen. Change the position of the cross-hair panel by touching and dragging the symbol. you go into character view by simply touching a character new in your party roster, which fills up the lower half of your screen. To change order or to rename or discard a character, see the section Managing your party. By touching the Spell Effects area,you can get an overview of active spell effects that are summoned by your party members. It is possible to end an effect before it fades by itself -just touch the entry and confirm. The party roster The lower half of the screen is reserved for your party members. you can form a party of up to seven characters. Shown are the name, the armour class (AC), the actual condition, the current hit points, the current spell points, and the class shortcut of each character. The actual condition may be either your full hit point value, or one of the
Re: [Audyssey] SilverSword PDF from SilverSword-rpg.com isaccessible.Was: RE: Silversword question
Agreed. Instead, I send PDFs like these to OpenBook, and it OCRs them for me, some quite well, and others poorly. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Keith S Sent: Wednesday, December 14, 2011 4:55 AM To: Gamers Discussion list Subject: Re: [Audyssey] SilverSword PDF from SilverSword-rpg.com isaccessible.Was: RE: Silversword question I'm sure you all are aware of this, but some .pdf files are actually scanned images placed in a .pdf format, which adobe whatever cannot read. It will tell you that it needs OCR. Just wanted to make that clear. I've got most of the RIFTS RPG books in .pdf format, and they are apparently scanned images. You could print out .pdfs like this and then scan them with a program and save as a text file, but who wants to waste the paper, ink, and time? Keith - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, December 14, 2011 5:32 AM Subject: Re: [Audyssey] SilverSword PDF from SilverSword-rpg.com isaccessible.Was: RE: Silversword question Just a note on pdfs. There are actually two versions of Adoboy acrobat reader, an accessibility one and a normal one. They look exactly the same and have the same file names, but one is much better with screen readers and at converting pdfs into text. I in fact only found this out when I noticed that pdfs were working differently on my desktop and laptop, due to me having the accessible version on one and not another. Unfortunately this isn't exactly clear from the Adoby site last I checked, you can however get the accessible version here: http://www.adobe.com/accessibility/products/reader/ Hth. Beware the grue! Dark. - Original Message - From: Jeremy Hartley jeremyhart...@comcast.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, December 14, 2011 3:10 AM Subject: [Audyssey] SilverSword PDF from SilverSword-rpg.com is accessible.Was: RE: Silversword question Hi Phil and all, I downloaded the silver sword manual from the silversword-rpg.com site under the downloads section. I am using the latest version of acrobat reader. Not sure which version of acrobat reader you have, but it comes up perfectly fine with links and headings for each section. In fact, I didn't even have to change the reading order. Wonder if Mario already updated the pdf just in the last three hours? If so, wow, that is quick work. By the way, the Game Mechanics you posted from your OCR copy were just as it says in the pdf. Jeremy -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: Tuesday, December 13, 2011 6:46 PM To: Gamers Discussion list Subject: Re: [Audyssey] Silversword question Hi Michael, I found a Silversword_help.pdf file but it is graphic and needs an OCR package to convert it to readable text. I wrote to Mario and maybe he will put out a RTF or TXT version. Here is the section about the interface of the game that I used a OCR on, but there may be scanning errors: About the mechanics Silversword is a game in the genre of The Bards Tale. This means, it tries to simulate a roleplaying session like you might know from Dungeons Dragons. you control a group (your party') of up to seven members. The first four slots are melee slots, meaning that this is the front line when facing enemies. The last three slots are the members in the second row, they have to use ranged weapons, special items or magic spells to participate in combat. Starting the game After having installed and started the game,you are taken to the Ruin Camp. In the Ruin Camp,you can find new heroes to join you on your adventure. It might happen that your party is already filled with some brave fellows, but you can of course create your own characters. General interaction you play the game by touching the elements on the screen. 4- Cross-hair panel 4- Cast Spell 4- Use Item 4- play Song Spell Effects 4- Show Map +mob Settings A touchable area in the text output (upper right side of the screen) is marked by brackets (e.g. [ Touch me ]). We will call it Link from now on. you can move by touching the view (upper left side of the screen) on its upper half, or at its sides. But it is more elegant to use the cross-hair panel, which you can activate by touching the cross-hair symbol on the upper right side of your screen. Change the position of the cross-hair panel by touching and dragging the symbol. you go into character view by simply touching a character new in your party roster, which fills up the lower half of your screen. To change order or to rename or discard a character, see the section Managing your party. By touching the Spell Effects area,you can get an overview of active spell effects that are summoned by
Re: [Audyssey] SilverSword PDF fromSilverSword-rpg.com isaccessible.Was: RE: Silversword question
what version do you use? I have Open Book 7, and it does not allow me to open a .pdf file in it, and like I said, I've got a bunch of role playing books I'd like to read again. Keith - Original Message - From: Loravara lorav...@comcast.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, December 14, 2011 5:59 AM Subject: Re: [Audyssey] SilverSword PDF fromSilverSword-rpg.com isaccessible.Was: RE: Silversword question Agreed. Instead, I send PDFs like these to OpenBook, and it OCRs them for me, some quite well, and others poorly. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Keith S Sent: Wednesday, December 14, 2011 4:55 AM To: Gamers Discussion list Subject: Re: [Audyssey] SilverSword PDF from SilverSword-rpg.com isaccessible.Was: RE: Silversword question I'm sure you all are aware of this, but some .pdf files are actually scanned images placed in a .pdf format, which adobe whatever cannot read. It will tell you that it needs OCR. Just wanted to make that clear. I've got most of the RIFTS RPG books in .pdf format, and they are apparently scanned images. You could print out .pdfs like this and then scan them with a program and save as a text file, but who wants to waste the paper, ink, and time? Keith - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, December 14, 2011 5:32 AM Subject: Re: [Audyssey] SilverSword PDF from SilverSword-rpg.com isaccessible.Was: RE: Silversword question Just a note on pdfs. There are actually two versions of Adoboy acrobat reader, an accessibility one and a normal one. They look exactly the same and have the same file names, but one is much better with screen readers and at converting pdfs into text. I in fact only found this out when I noticed that pdfs were working differently on my desktop and laptop, due to me having the accessible version on one and not another. Unfortunately this isn't exactly clear from the Adoby site last I checked, you can however get the accessible version here: http://www.adobe.com/accessibility/products/reader/ Hth. Beware the grue! Dark. - Original Message - From: Jeremy Hartley jeremyhart...@comcast.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, December 14, 2011 3:10 AM Subject: [Audyssey] SilverSword PDF from SilverSword-rpg.com is accessible.Was: RE: Silversword question Hi Phil and all, I downloaded the silver sword manual from the silversword-rpg.com site under the downloads section. I am using the latest version of acrobat reader. Not sure which version of acrobat reader you have, but it comes up perfectly fine with links and headings for each section. In fact, I didn't even have to change the reading order. Wonder if Mario already updated the pdf just in the last three hours? If so, wow, that is quick work. By the way, the Game Mechanics you posted from your OCR copy were just as it says in the pdf. Jeremy -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: Tuesday, December 13, 2011 6:46 PM To: Gamers Discussion list Subject: Re: [Audyssey] Silversword question Hi Michael, I found a Silversword_help.pdf file but it is graphic and needs an OCR package to convert it to readable text. I wrote to Mario and maybe he will put out a RTF or TXT version. Here is the section about the interface of the game that I used a OCR on, but there may be scanning errors: About the mechanics Silversword is a game in the genre of The Bards Tale. This means, it tries to simulate a roleplaying session like you might know from Dungeons Dragons. you control a group (your party') of up to seven members. The first four slots are melee slots, meaning that this is the front line when facing enemies. The last three slots are the members in the second row, they have to use ranged weapons, special items or magic spells to participate in combat. Starting the game After having installed and started the game,you are taken to the Ruin Camp. In the Ruin Camp,you can find new heroes to join you on your adventure. It might happen that your party is already filled with some brave fellows, but you can of course create your own characters. General interaction you play the game by touching the elements on the screen. 4- Cross-hair panel 4- Cast Spell 4- Use Item 4- play Song Spell Effects 4- Show Map +mob Settings A touchable area in the text output (upper right side of the screen) is marked by brackets (e.g. [ Touch me ]). We will call it Link from now on. you can move by touching the view (upper left side of the screen) on its upper half, or at its sides. But it is more elegant to use the cross-hair panel, which you can activate by touching the cross-hair symbol on the upper right side of your screen. Change the position of the
Re: [Audyssey] Swamp: a couple of suggestions and reports
When I say luck, I'm referring to the massive groups of ten or more zombies that I've come *very* close to running into, had it not been for my scope. I was lucky enough to find one early on, and if I hadn't, I would have died several times over. - Original Message - From: Christopher Bartlett themusicalbre...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Date sent: Tue, 13 Dec 2011 21:57:34 -0500 Subject: Re: [Audyssey] Swamp: a couple of suggestions and reports John, I'm not sure if you're being funny here, or if that's a serious comment. But riffing on it for a moment, there really isn't much in the way of luck in this game. There are skills, direct physical skills aiming, and tactical skills, knowing where I am, evaluating the risks of current opposition v. my position and weapons load, and situational awareness, maintaining enough awareness to know when it's time to fight, which targets to select and when to run like hell. These are all skills that anyone can develop, at least in this format. That being the case, I find it strange when people complain the game is too hard, excepting actual limitations like hearing problems that I understand to place a genuine disadvantage on the player. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Why does Final conflict crashing?
Hey, I was wondering why does Final Conflict keeps crashing on windows 7 64 bit? A friend downloaded the game and he made sure that all programs was cloase and it still crash. He also then tried the game in compatibility mode and it still crash. What can he do to get this game runing on his machine? He has contacted Thomas but he has not responded to his message. So I told him I would ask on the gamers list. Thanks! -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp: a couple of suggestions and reports
There is actually a bit of luck wherever random chance is in play, and with the movements of more than fifteen people, plus whatever algorithm controls the zombies when they're not chasing, it's as near to random as can be asked for. I've had runs to the east of the bridge where I literally run into ten zombies over the whole trip. Then I've had runs wherein I walk around a corner to find about thirty waiting for me. That is luck, the luck of the draw, and all the skill and all the guns won't help at all in that situation. As for the concept of sim versus game, I know that, especially lately, it's running into a sort of overlap. Look at games for mainstream audiences like Brink or the more popular Team Fortress 2. These games allow a very limited selection of weapons, usually a primary, maybe a secondary, and melee, all determined by character selection. Since Swamp isn't that type of game, we do run into a little bit of a difficulty making it a simulation, and I have had a hard-won victory over my own realistic nature before this, as I make games and I've had to sacrifice realism for playability and fun. I completely understand and agree with the gun thing, finding more and better guns because you don't carry around everything. It does make sense. The only thing that gets me about it is that you can't really adventure without at least three good firearms. I've gone out happily with pistol, shotgun of some type, and scoped hunting rifle, but it's really quite a challenge. It's easier with some sort of automatic weapon, so I guess it's a matter of choice, but I have to wonder if some of those cases of 7.62 ammo I've picked up were spare m60s. Finally, what about the idea of a gun coming from the safe zone fully loaded? It does kind of make sense. SIgned: Daktah Rickard On 12/14/11, john jpcarnemo...@comcast.net wrote: When I say luck, I'm referring to the massive groups of ten or more zombies that I've come *very* close to running into, had it not been for my scope. I was lucky enough to find one early on, and if I hadn't, I would have died several times over. - Original Message - From: Christopher Bartlett themusicalbre...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Date sent: Tue, 13 Dec 2011 21:57:34 -0500 Subject: Re: [Audyssey] Swamp: a couple of suggestions and reports John, I'm not sure if you're being funny here, or if that's a serious comment. But riffing on it for a moment, there really isn't much in the way of luck in this game. There are skills, direct physical skills aiming, and tactical skills, knowing where I am, evaluating the risks of current opposition v. my position and weapons load, and situational awareness, maintaining enough awareness to know when it's time to fight, which targets to select and when to run like hell. These are all skills that anyone can develop, at least in this format. That being the case, I find it strange when people complain the game is too hard, excepting actual limitations like hearing problems that I understand to place a genuine disadvantage on the player. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp: spawning and loot questions.
I'm glad to hear about the awesome nature of missions that are coming up. Kai and jeremy, one thing that would make Swamp a little easier to handle with player tracking is a difference in sound between player and zombie footsteps. I know that this would mean an even bigger game, and I know how unfun it is to locate distinguishable footsteps. I've done a bit of sound work myself, but I know that it could make things much smoother. Still, I look forward to whatever happens and however it's done, it'll be great. I must address the question of simulation versus game just this once more. If you wanted to be completely technical, all the weapons are heavy and cumbersome. Even the assault rifle, which I assume is based off the m16 or m4 or some derivitive is a pretty hefty gun. I understand the unrealism of carrying a maximum of eleven weapons. it's wildly unreal, not just because of weight but because of the actual difficulty of managing all the holsters and straps and ammo. I don't think that ammo should be limited for the same reason I don't think weapnory should be limited. That reason is playability and fun. I was originally all for the idea of incumbrance, and I guess maybe weapon based incumbrance is still maybe ok, but I decided that it was much more fun to be able to just focus on running around and smashing the undead than worrying about my inventory. If there were character specializations or inventory limitations, I could understand an incumbrance system, but I think that it takes away from the game. Finally, as for realism, true realism would mean that you'd have to reaim after every use of a weapon on everything except maybe the assault rifle and the axe, you'd have gone deaf a long time ago from all the gunfire next to your unprotected ears, and death would be permanent, losing you your rep and experience, if not losing you your place on the server. I'm not trying to be snarky or sarcastic. I'm just saying that there's a line between playability and realism for the average player, and it's a dangerous one to draw at all, So far, I'm very pleased with how it's been drawn. Signed: Dakotah Rickard On 12/14/11, Kelvin Tan k...@weiliankelvin.com wrote: yes. or another alternative is just simply use another weapon! isn't it? - Original Message - From: Johnny Tai johnnyti...@shaw.ca To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, December 14, 2011 1:40 AM Subject: Re: [Audyssey] Swamp: spawning and loot questions. Also, I've heard many complaints of shortage of this ammo or that ammo. Say that you can't find any ammo for that machinegun you love to use- all you find is .45s, and now, I don't use a machinegun, I prefer my silenced pistol, so I keep running out on .45s yet I'm loaded down on machinegun ammo. Instead of trading it all selfishly for reps, I can trade my machinegun ammo for your .45s- everyone's happier that way. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.449 / Virus Database: 271.1.1/3868 - Release Date: 08/30/11 18:48:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp: brainstorming ideas for expansion and player limiting.
I agree with everything except the safe zone being finite. In a realistic situation, it would be, and I get that. It would also mean that people donating becomes more mandatory, but the trouble is that we have people who go play for a while and stop, taking stuff from the safe zone to start out and never giving back, and then we have people who play for days on end and use pretty much all the ammo they collect. I'd rather leave the safe zone alone, though I do like the idea of ready weapons versus carried weapons. As for specializations, I think that each level should allow a skill point, rather like the skillpoints in most RPG type games. Yeah, eventually you get someone who has played enough to get every skill maxed out, but that's going to happen in most games. A wide variety of skills would be pretty awesome. Also, the number of levels in a skill could be decided on and could be pretty high, meaning that even if you have, like, level 35, you still aren't at maximum. For example: Quiet movement: which lowers your detection rate. The different categories of weapons, either light, medium, and heavy or pistols, rifles, shotguns, light automatics, medium automatics, and heavy automatics as well as melee, grenades and such, medkit boosts. There's possibility there for about ten different skills, plus you might be able to do skills for accuracy boosts and damage boosts in conjunction with weapons, meaning even more skills. THen you could have a skill whose sole benefit is a bigger health bar. My point is that specialization could be entirely based on character choice, making it even broader than the soldier, medic, sniper, etc. For example, you could put a bunch of skills into your different weapons, or you could put a bunch in moving quietly and work toward sneaking in and killing zombies close up. Signed: Dakotah Rickard On 12/13/11, Christopher Bartlett themusicalbre...@gmail.com wrote: The following are some concepts I've been playing with as additions to the game. Skills. I don't know what future things are tied in to the current experience system, but an alternative to an overall level would be to subdivide experience by spending it on skills. Begin with an initial award for a new character, and gain experience as normal, except that dependent upon the weapon you are using, the experience is added to the pile for the given skill, rather than as an overall level. Skills might include medic, (small award for healing yourself, larger for healing others) pistols, rifles, shotguns and heavy weapons. When grenades come into play, then grenadier could also be a skill. Skill benefits might include more healing per kit for the medic skill and accuracy boosts for the weapon skills, not so that a miss becomes a hit, but so that each hit becomes more damaging. What might be a graze only doing small damage would become a more damaging strike. To balance this, death should cost experience points equal to a third of each skill category. Weapons at the zone should have level minima as they do now, but specific to their skill category. As levels will advance more slowly with the points being divided up, the minima should be lower than they are now for some of the heavier weapons. Finally, when a character begins play for the first time, he/she should be issued a weapon to match his skill specialization. After death, go back to the pistol, but give the newbie characters a little boost. The advantages I see to this wad of modifications are that they would support character differentiation with mechanical rewards/limitations. In turn, this could encourage some very different playing styles and specializations, which would come into play when group missions are available. It would then become a good idea to have a sniper, a couple soldier types and a medic on your expedition. Each could fulfill particular roles, to the benefit of the mission. Alternately, it creates an interesting choice say for the pistol specialist who is confronting a situation where a rifle might be more useful. Does he stick with his weapon of greatest skill, trading range for accuracy, or does he pick up the rifle and go at it? To support these ideas, we'd need at least a couple more pistols and submachine guns, of which there are currently only one of each. Add in, say an Uzi, tougher to break than the MP5 (they are legendary for being able to fire under extremely bad conditions) and maybe a Gloch or something with a bigger magazine, and a Desert Eagle with six shots but more stopping power. This would add some ammo types to the game as well, 9MM and .44 I believe. Inventory. Players should have ready weapons and carried weapons. Given the nature of looting, it would be over complicated to limit the absolute number of weapons carried, but each character should choose two ready weapons which can be readily swapped. If they want to go to one of the carried but
Re: [Audyssey] Swamp: brainstorming ideas for expansion and player limiting.
these are grate ideas On 12/14/11, Dakotah Rickard dakotah.rick...@gmail.com wrote: I agree with everything except the safe zone being finite. In a realistic situation, it would be, and I get that. It would also mean that people donating becomes more mandatory, but the trouble is that we have people who go play for a while and stop, taking stuff from the safe zone to start out and never giving back, and then we have people who play for days on end and use pretty much all the ammo they collect. I'd rather leave the safe zone alone, though I do like the idea of ready weapons versus carried weapons. As for specializations, I think that each level should allow a skill point, rather like the skillpoints in most RPG type games. Yeah, eventually you get someone who has played enough to get every skill maxed out, but that's going to happen in most games. A wide variety of skills would be pretty awesome. Also, the number of levels in a skill could be decided on and could be pretty high, meaning that even if you have, like, level 35, you still aren't at maximum. For example: Quiet movement: which lowers your detection rate. The different categories of weapons, either light, medium, and heavy or pistols, rifles, shotguns, light automatics, medium automatics, and heavy automatics as well as melee, grenades and such, medkit boosts. There's possibility there for about ten different skills, plus you might be able to do skills for accuracy boosts and damage boosts in conjunction with weapons, meaning even more skills. THen you could have a skill whose sole benefit is a bigger health bar. My point is that specialization could be entirely based on character choice, making it even broader than the soldier, medic, sniper, etc. For example, you could put a bunch of skills into your different weapons, or you could put a bunch in moving quietly and work toward sneaking in and killing zombies close up. Signed: Dakotah Rickard On 12/13/11, Christopher Bartlett themusicalbre...@gmail.com wrote: The following are some concepts I've been playing with as additions to the game. Skills. I don't know what future things are tied in to the current experience system, but an alternative to an overall level would be to subdivide experience by spending it on skills. Begin with an initial award for a new character, and gain experience as normal, except that dependent upon the weapon you are using, the experience is added to the pile for the given skill, rather than as an overall level. Skills might include medic, (small award for healing yourself, larger for healing others) pistols, rifles, shotguns and heavy weapons. When grenades come into play, then grenadier could also be a skill. Skill benefits might include more healing per kit for the medic skill and accuracy boosts for the weapon skills, not so that a miss becomes a hit, but so that each hit becomes more damaging. What might be a graze only doing small damage would become a more damaging strike. To balance this, death should cost experience points equal to a third of each skill category. Weapons at the zone should have level minima as they do now, but specific to their skill category. As levels will advance more slowly with the points being divided up, the minima should be lower than they are now for some of the heavier weapons. Finally, when a character begins play for the first time, he/she should be issued a weapon to match his skill specialization. After death, go back to the pistol, but give the newbie characters a little boost. The advantages I see to this wad of modifications are that they would support character differentiation with mechanical rewards/limitations. In turn, this could encourage some very different playing styles and specializations, which would come into play when group missions are available. It would then become a good idea to have a sniper, a couple soldier types and a medic on your expedition. Each could fulfill particular roles, to the benefit of the mission. Alternately, it creates an interesting choice say for the pistol specialist who is confronting a situation where a rifle might be more useful. Does he stick with his weapon of greatest skill, trading range for accuracy, or does he pick up the rifle and go at it? To support these ideas, we'd need at least a couple more pistols and submachine guns, of which there are currently only one of each. Add in, say an Uzi, tougher to break than the MP5 (they are legendary for being able to fire under extremely bad conditions) and maybe a Gloch or something with a bigger magazine, and a Desert Eagle with six shots but more stopping power. This would add some ammo types to the game as well, 9MM and .44 I believe. Inventory. Players should have ready weapons and carried weapons. Given the nature of looting, it would be over complicated to limit the absolute number of weapons carried, but each
Re: [Audyssey] Swamp: brainstorming ideas for expansion and player limiting.
Your idea of one skill point per level (or more, depending on how many levels for each skill and how many skills there are is simpler than what I had suggested, so I'd support using your plan instead of mine. One reason I suggested the safe zone idea is that there is currently no incentive for working together, no sense that the survivors should be working together for a common goal. Since the number of zombies is relatively stable, kill one and one pops up somewhere else, there's no way to deplete the enemies with a concerted attack. We aren't working towards anything other than our own advancement. I'd like to see the game head in a direction where players are forced to work for something other than their own good, where sacrifice might even make sense for the survivor community as a whole. A safe zone restricted to what loot is donated would be a step towards this idea. Another step would be to change the spawning model to a certain number of zombies spawned per unit time, regardless of the number already in play. There may be times when life gets difficult as the zombie density increases beyond safe limits, at which point some concerted attacks will need to be brought to bear to lower the population. The safe zone guard should be removed, so that keeping the approaches to the fortress open becomes a player responsibility. (of course the zone has to be sacrosanct, zombies should never appear in the zone, though if they wander in, that's another issue to be dealt with by the players. I know that we have missions to look forward to, and I am, but I don't see them addressing this question of group good vs. individual achievement. Unless there is a mechanical tie-in, i.e. something goes terribly wrong for everybody if a given mission isn't accomplished in a certain amount of time, then it's just another bug hunt, a fascinating one I will enjoy, but it's not high stakes except individually. If others would enjoy having this aspect of play come into being, I'd be interested in ideas for how to mechanically make it happen. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Dakotah Rickard Sent: Wednesday, December 14, 2011 10:49 AM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp: brainstorming ideas for expansion and player limiting. I agree with everything except the safe zone being finite. In a realistic situation, it would be, and I get that. It would also mean that people donating becomes more mandatory, but the trouble is that we have people who go play for a while and stop, taking stuff from the safe zone to start out and never giving back, and then we have people who play for days on end and use pretty much all the ammo they collect. I'd rather leave the safe zone alone, though I do like the idea of ready weapons versus carried weapons. As for specializations, I think that each level should allow a skill point, rather like the skillpoints in most RPG type games. Yeah, eventually you get someone who has played enough to get every skill maxed out, but that's going to happen in most games. A wide variety of skills would be pretty awesome. Also, the number of levels in a skill could be decided on and could be pretty high, meaning that even if you have, like, level 35, you still aren't at maximum. For example: Quiet movement: which lowers your detection rate. The different categories of weapons, either light, medium, and heavy or pistols, rifles, shotguns, light automatics, medium automatics, and heavy automatics as well as melee, grenades and such, medkit boosts. There's possibility there for about ten different skills, plus you might be able to do skills for accuracy boosts and damage boosts in conjunction with weapons, meaning even more skills. THen you could have a skill whose sole benefit is a bigger health bar. My point is that specialization could be entirely based on character choice, making it even broader than the soldier, medic, sniper, etc. For example, you could put a bunch of skills into your different weapons, or you could put a bunch in moving quietly and work toward sneaking in and killing zombies close up. Signed: Dakotah Rickard On 12/13/11, Christopher Bartlett themusicalbre...@gmail.com wrote: The following are some concepts I've been playing with as additions to the game. Skills. I don't know what future things are tied in to the current experience system, but an alternative to an overall level would be to subdivide experience by spending it on skills. Begin with an initial award for a new character, and gain experience as normal, except that dependent upon the weapon you are using, the experience is added to the pile for the given skill, rather than as an overall level. Skills might include medic, (small award for healing yourself, larger for healing others) pistols, rifles, shotguns and heavy weapons. When grenades come into play, then grenadier could also
Re: [Audyssey] Swamp: a couple of suggestions and reports
Though not having them loaded is an incentive to get stuff in the field, rather than just accumulate rep until you can by the full weapon. - Original Message - From: Dakotah Rickard dakotah.rick...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Wed, 14 Dec 2011 10:25:23 -0500 Subject: Re: [Audyssey] Swamp: a couple of suggestions and reports There is actually a bit of luck wherever random chance is in play, and with the movements of more than fifteen people, plus whatever algorithm controls the zombies when they're not chasing, it's as near to random as can be asked for. I've had runs to the east of the bridge where I literally run into ten zombies over the whole trip. Then I've had runs wherein I walk around a corner to find about thirty waiting for me. That is luck, the luck of the draw, and all the skill and all the guns won't help at all in that situation. As for the concept of sim versus game, I know that, especially lately, it's running into a sort of overlap. Look at games for mainstream audiences like Brink or the more popular Team Fortress 2. These games allow a very limited selection of weapons, usually a primary, maybe a secondary, and melee, all determined by character selection. Since Swamp isn't that type of game, we do run into a little bit of a difficulty making it a simulation, and I have had a hard-won victory over my own realistic nature before this, as I make games and I've had to sacrifice realism for playability and fun. I completely understand and agree with the gun thing, finding more and better guns because you don't carry around everything. It does make sense. The only thing that gets me about it is that you can't really adventure without at least three good firearms. I've gone out happily with pistol, shotgun of some type, and scoped hunting rifle, but it's really quite a challenge. It's easier with some sort of automatic weapon, so I guess it's a matter of choice, but I have to wonder if some of those cases of 7.62 ammo I've picked up were spare m60s. Finally, what about the idea of a gun coming from the safe zone fully loaded? It does kind of make sense. SIgned: Daktah Rickard On 12/14/11, john jpcarnemo...@comcast.net wrote: When I say luck, I'm referring to the massive groups of ten or more zombies that I've come *very* close to running into, had it not been for my scope. I was lucky enough to find one early on, and if I hadn't, I would have died several times over. - Original Message - From: Christopher Bartlett themusicalbre...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Date sent: Tue, 13 Dec 2011 21:57:34 -0500 Subject: Re: [Audyssey] Swamp: a couple of suggestions and reports John, I'm not sure if you're being funny here, or if that's a serious comment. But riffing on it for a moment, there really isn't much in the way of luck in this game. There are skills, direct physical skills aiming, and tactical skills, knowing where I am, evaluating the risks of current opposition v. my position and weapons load, and situational awareness, maintaining enough awareness to know when it's time to fight, which targets to select and when to run like hell. These are all skills that anyone can develop, at least in this format. That being the case, I find it strange when people complain the game is too hard, excepting actual limitations like hearing problems that I understand to place a genuine disadvantage on the player. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp: spawning and loot questions.
This was very well said, and I'd like to throw in a second. While I can see where people are coming from, I feel that limitations would detract from the enjoyability of the game. - Original Message - From: Dakotah Rickard dakotah.rick...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Wed, 14 Dec 2011 10:37:25 -0500 Subject: Re: [Audyssey] Swamp: spawning and loot questions. I'm glad to hear about the awesome nature of missions that are coming up. Kai and jeremy, one thing that would make Swamp a little easier to handle with player tracking is a difference in sound between player and zombie footsteps. I know that this would mean an even bigger game, and I know how unfun it is to locate distinguishable footsteps. I've done a bit of sound work myself, but I know that it could make things much smoother. Still, I look forward to whatever happens and however it's done, it'll be great. I must address the question of simulation versus game just this once more. If you wanted to be completely technical, all the weapons are heavy and cumbersome. Even the assault rifle, which I assume is based off the m16 or m4 or some derivitive is a pretty hefty gun. I understand the unrealism of carrying a maximum of eleven weapons. it's wildly unreal, not just because of weight but because of the actual difficulty of managing all the holsters and straps and ammo. I don't think that ammo should be limited for the same reason I don't think weapnory should be limited. That reason is playability and fun. I was originally all for the idea of incumbrance, and I guess maybe weapon based incumbrance is still maybe ok, but I decided that it was much more fun to be able to just focus on running around and smashing the undead than worrying about my inventory. If there were character specializations or inventory limitations, I could understand an incumbrance system, but I think that it takes away from the game. Finally, as for realism, true realism would mean that you'd have to reaim after every use of a weapon on everything except maybe the assault rifle and the axe, you'd have gone deaf a long time ago from all the gunfire next to your unprotected ears, and death would be permanent, losing you your rep and experience, if not losing you your place on the server. I'm not trying to be snarky or sarcastic. I'm just saying that there's a line between playability and realism for the average player, and it's a dangerous one to draw at all, So far, I'm very pleased with how it's been drawn. Signed: Dakotah Rickard On 12/14/11, Kelvin Tan k...@weiliankelvin.com wrote: yes. or another alternative is just simply use another weapon! isn't it? - Original Message - From: Johnny Tai johnnyti...@shaw.ca To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, December 14, 2011 1:40 AM Subject: Re: [Audyssey] Swamp: spawning and loot questions. Also, I've heard many complaints of shortage of this ammo or that ammo. Say that you can't find any ammo for that machinegun you love to use- all you find is .45s, and now, I don't use a machinegun, I prefer my silenced pistol, so I keep running out on .45s yet I'm loaded down on machinegun ammo. Instead of trading it all selfishly for reps, I can trade my machinegun ammo for your .45s- everyone's happier that way. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - --- Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.449 / Virus Database: 271.1.1/3868 - Release Date: 08/30/11 18:48:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding
Re: [Audyssey] Swamp: brainstorming ideas for expansion and playerlimiting.
And you could make it so that each skill point you used hardly affected the game indeidually, thus a very experienced player could be quite a bit stronger, but it would take a large amount of work to get there. - Original Message - From: Dakotah Rickard dakotah.rick...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Wed, 14 Dec 2011 10:49:11 -0500 Subject: Re: [Audyssey] Swamp: brainstorming ideas for expansion and playerlimiting. I agree with everything except the safe zone being finite. In a realistic situation, it would be, and I get that. It would also mean that people donating becomes more mandatory, but the trouble is that we have people who go play for a while and stop, taking stuff from the safe zone to start out and never giving back, and then we have people who play for days on end and use pretty much all the ammo they collect. I'd rather leave the safe zone alone, though I do like the idea of ready weapons versus carried weapons. As for specializations, I think that each level should allow a skill point, rather like the skillpoints in most RPG type games. Yeah, eventually you get someone who has played enough to get every skill maxed out, but that's going to happen in most games. A wide variety of skills would be pretty awesome. Also, the number of levels in a skill could be decided on and could be pretty high, meaning that even if you have, like, level 35, you still aren't at maximum. For example: Quiet movement: which lowers your detection rate. The different categories of weapons, either light, medium, and heavy or pistols, rifles, shotguns, light automatics, medium automatics, and heavy automatics as well as melee, grenades and such, medkit boosts. There's possibility there for about ten different skills, plus you might be able to do skills for accuracy boosts and damage boosts in conjunction with weapons, meaning even more skills. THen you could have a skill whose sole benefit is a bigger health bar. My point is that specialization could be entirely based on character choice, making it even broader than the soldier, medic, sniper, etc. For example, you could put a bunch of skills into your different weapons, or you could put a bunch in moving quietly and work toward sneaking in and killing zombies close up. Signed: Dakotah Rickard On 12/13/11, Christopher Bartlett themusicalbre...@gmail.com wrote: The following are some concepts I've been playing with as additions to the game. Skills. I don't know what future things are tied in to the current experience system, but an alternative to an overall level would be to subdivide experience by spending it on skills. Begin with an initial award for a new character, and gain experience as normal, except that dependent upon the weapon you are using, the experience is added to the pile for the given skill, rather than as an overall level. Skills might include medic, (small award for healing yourself, larger for healing others) pistols, rifles, shotguns and heavy weapons. When grenades come into play, then grenadier could also be a skill. Skill benefits might include more healing per kit for the medic skill and accuracy boosts for the weapon skills, not so that a miss becomes a hit, but so that each hit becomes more damaging. What might be a graze only doing small damage would become a more damaging strike. To balance this, death should cost experience points equal to a third of each skill category. Weapons at the zone should have level minima as they do now, but specific to their skill category. As levels will advance more slowly with the points being divided up, the minima should be lower than they are now for some of the heavier weapons. Finally, when a character begins play for the first time, he/she should be issued a weapon to match his skill specialization. After death, go back to the pistol, but give the newbie characters a little boost. The advantages I see to this wad of modifications are that they would support character differentiation with mechanical rewards/limitations. In turn, this could encourage some very different playing styles and specializations, which would come into play when group missions are available. It would then become a good idea to have a sniper, a couple soldier types and a medic on your expedition. Each could fulfill particular roles, to the benefit of the mission. Alternately, it creates an interesting choice say for the pistol specialist who is confronting a situation where a rifle might be more useful. Does he stick with his weapon of greatest skill, trading range for accuracy, or does he pick up the rifle and go at it? To support these ideas, we'd need at least a couple more pistols and submachine guns, of which there are currently only one of each. Add in, say an Uzi, tougher to break than the MP5 (they are legendary for being able to fire under extremely bad conditions) and maybe
Re: [Audyssey] Swamp: a couple of suggestions and reports
Actually, there is a minor luck element to it... rofl I'm thinking of the occasional mouse acting up- keys sticking- like the time I couldn't stop walking- that was before I figured out how to stop it by hitting the key again, and it charged me right into a group with several tyrants in it lol. Also, there was the time I walked into Jennifer's living room and right on the other side of the entrance was a massive group of zombie- I didn't hear a sound from outside, and soon as I stepped through the door, it was like into a meat grinder- I was dead in 2 seconds. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp: brainstorming ideas for expansion and playerlimiting.
I don't agree with the part to force people into working together- it's nice that the option's there, but a game has to be playable with or without a group. What if one day, say a person logs on, and no one is there to group? What if a person just doesn't feel like grouping? I my self tend to be the solo type- I like the freedom and not having to worry about tracking multiple partners- or bother with radio spams. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Silver Sword not quite accessible
Hi All, I thought I should post to let you guys know the situation with Silver Sword as I understand it currently. I've been in touch with the developer and have to say that the app isn't really accessible after all. The biggest part we're missing is the map. Since we can't read that, traveling becomes an exercise in guesswork, which quickly becomes tedious. Similarly, combat is also troublesome, since the results aren't all that easy to read. Without easy access to both these features the game is unplayable, despite mostly labeled buttons. Sorry to have to say this, but I'm not sure what we can do in this instance, and neither is the developer. Yours, Zack. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Silver Sword not quite accessible
Hey, I do know of away to make the game accessible for the blind. If the developer would add text to the battle screen and text to the map for voice over users then I think the game would be accessible. What do you think? -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Silver Sword not quite accessible
It would just be a matter of convincing him to do so. They're coming to take me away, ha-haaa! - Original Message - From: michael barnes c...@samobile.net To: gamers@audyssey.org Sent: Wednesday, December 14, 2011 12:36 PM Subject: Re: [Audyssey] Silver Sword not quite accessible Hey, I do know of away to make the game accessible for the blind. If the developer would add text to the battle screen and text to the map for voice over users then I think the game would be accessible. What do you think? -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Silver Sword not quite accessible
Hi Michael, The problem with this is that broad statements like add text to the map screen, don't really explain what you want done. What text do you want added exactly? How should it read, what should it convey? These aren't easy questions to answer for a game of this sort, and the practical implementation is probably not as easy as labeling buttons. The text would have to change dynamically based on a whole bunch of factors, and even with that ability we'd still not quite be getting the full experience. Best, Zack. On Dec 14, 2011, at 11:36 AM, michael barnes wrote: Hey, I do know of away to make the game accessible for the blind. If the developer would add text to the battle screen and text to the map for voice over users then I think the game would be accessible. What do you think? -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Silver Sword not quite accessible
well, cool. so, 5 bucks wasted. That's life for ya, though I guess I could ahve spent them on something more accessible and useful On 12/14/2011 8:01 PM, Zachary Kline wrote: Hi All, I thought I should post to let you guys know the situation with Silver Sword as I understand it currently. I've been in touch with the developer and have to say that the app isn't really accessible after all. The biggest part we're missing is the map. Since we can't read that, traveling becomes an exercise in guesswork, which quickly becomes tedious. Similarly, combat is also troublesome, since the results aren't all that easy to read. Without easy access to both these features the game is unplayable, despite mostly labeled buttons. Sorry to have to say this, but I'm not sure what we can do in this instance, and neither is the developer. Yours, Zack. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Silver Sword not quite accessible
Hey, Brian. That's right. If all of us could explain to him that it is not that hard to do then I think he will do it. On the forum of Silversword I had mention that he could add a text mode for the blind gamers and have a visual mode for all the sighted gamers. The text mode would give a blind gamer information about the location and the battle screen and information that is important for the player to know. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Silver Sword not quite accessible
Hey, Spider. Come and join the forum over on the Silversword forum. The best way to have your thoughts herd is on the forum. Plus it will show the developer Mario that there is more then me that is blind playing the game. It will show him the importance of adding accessibility to the game. Yes the game is accessible with the text but there are other things that can be improve. So please everyone that wants to check this game out and wants it to be more accessible for the blind then please go to. www.silversword-rpg.com And join the add feature forms. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Silver Sword not quite accessible
Maybe not quite. I get the impression from my own experimentation that the groundwork is there and that Mario does seem genuinely open to ideas for improving accessibility. They're coming to take me away, ha-haaa! - Original Message - From: pitermach piterm...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, December 14, 2011 12:54 PM Subject: Re: [Audyssey] Silver Sword not quite accessible well, cool. so, 5 bucks wasted. That's life for ya, though I guess I could ahve spent them on something more accessible and useful On 12/14/2011 8:01 PM, Zachary Kline wrote: Hi All, I thought I should post to let you guys know the situation with Silver Sword as I understand it currently. I've been in touch with the developer and have to say that the app isn't really accessible after all. The biggest part we're missing is the map. Since we can't read that, traveling becomes an exercise in guesswork, which quickly becomes tedious. Similarly, combat is also troublesome, since the results aren't all that easy to read. Without easy access to both these features the game is unplayable, despite mostly labeled buttons. Sorry to have to say this, but I'm not sure what we can do in this instance, and neither is the developer. Yours, Zack. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Silver Sword not quite accessible
Yeah I saw that. And he seems at least willing to try if we can figure out the best ways for him to implement it. They're coming to take me away, ha-haaa! - Original Message - From: michael barnes c...@samobile.net To: gamers@audyssey.org Sent: Wednesday, December 14, 2011 12:56 PM Subject: Re: [Audyssey] Silver Sword not quite accessible Hey, Brian. That's right. If all of us could explain to him that it is not that hard to do then I think he will do it. On the forum of Silversword I had mention that he could add a text mode for the blind gamers and have a visual mode for all the sighted gamers. The text mode would give a blind gamer information about the location and the battle screen and information that is important for the player to know. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Silver Sword not quite accessible
I'm already on the forum as BryanP. They're coming to take me away, ha-haaa! - Original Message - From: michael barnes c...@samobile.net To: gamers@audyssey.org Sent: Wednesday, December 14, 2011 1:10 PM Subject: Re: [Audyssey] Silver Sword not quite accessible Hey, Spider. Come and join the forum over on the Silversword forum. The best way to have your thoughts herd is on the forum. Plus it will show the developer Mario that there is more then me that is blind playing the game. It will show him the importance of adding accessibility to the game. Yes the game is accessible with the text but there are other things that can be improve. So please everyone that wants to check this game out and wants it to be more accessible for the blind then please go to. www.silversword-rpg.com And join the add feature forms. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] more gem system information
So here's a new preview for SF x tekken which explains the gem system. There's also a video that basically reitterates the info in the post, but the rep from Capcom plays a match and demonstrates the gems. This is good info, and settles my concerns about broken gameplay... but the fact that Capcom repeatedly ignores the question of DLC and exclusive gems is really starting to tick me off. http://www.eventhubs.com/news/2011/dec/14/capcom-unity-posts-entire-lists-gems-and-more-explanations/#c295258 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp: brainstorming ideas for expansion and playerlimiting.
I'm not necessarily talking about forcing people to work in groups. I've tried to lead a couple of newbies through the game, and it's a royal pain in the arse at the moment. But I am talking about everyone working for some common goals, whether as lone wolves or in groups. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Johnny Tai Sent: Wednesday, December 14, 2011 1:32 PM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp: brainstorming ideas for expansion and playerlimiting. I don't agree with the part to force people into working together- it's nice that the option's there, but a game has to be playable with or without a group. What if one day, say a person logs on, and no one is there to group? What if a person just doesn't feel like grouping? I my self tend to be the solo type- I like the freedom and not having to worry about tracking multiple partners- or bother with radio spams. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Space Channel 5 full uneditted playthrough.
Played through the game in 1 sitting. no breaks, pausing etc. Check it here and let me know what you think! http://www.sendspace.com/file/7l3fnf --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Why does Final conflict crashing?
Has he got all the dotnet stuff loaded, directx latest fro june 2010, etc. is windows updated. Is his security software intifeering. At 09:40 a.m. 14/12/2011 -0500, you wrote: Hey, I was wondering why does Final Conflict keeps crashing on windows 7 64 bit? A friend downloaded the game and he made sure that all programs was cloase and it still crash. He also then tried the game in compatibility mode and it still crash. What can he do to get this game runing on his machine? He has contacted Thomas but he has not responded to his message. So I told him I would ask on the gamers list. Thanks! -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] problem fixed Re: swamp, connection interrupted in save zone
Thanks Jeremy, I just played a bit and looks like the partially save problem is fixed. hmm...the server's momma is pretty... 锦发/Steady Goh - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, December 11, 2011 10:35 PM Subject: Re: [Audyssey] swamp, connection interrupted in save zone Thanks Steady, I will keep searching. The fact that this bug only seems to affect 2 people is making it tricky. So far I haven't found any difference between your characters and everyone else that would let me see why the server is treating you differently. You guys didn't by any chance call the server's momma fat or ugly did you? Lol! Hi Jeremy, more on this problem. what i found out is if i don't have ammo of a particular type at the point when i start the game, what i collected on the run will be saved. but say if i already have 12 shortgun shells, any more of that collected this round won't be saved and will be reverted back to that 12 at the end. That explains why armer and weapons collected is there but not ammo because we only collect one of each type and i donated them away. Hope this will give you some clue to this problem. 锦发/Steady Goh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp: brainstorming ideas for expansion and playerlimiting.
I certainly think that there should be an area of the map that is awesome, say an awesome loot spawn point, which is easily overrun with zombies. That's sort of what we have with the east side. I don't think, though that the SZ should be a player responsibility. The reason for this isn't about group cooperation versus solo play. it's that the safe zone is where we have to exit. Assume for a minute that Swamp doesn't have a consistent ten people on all the time. When you assume that, you might find that you come onto the server only to discover a Safe Zone literally crammed with zombies. You insta-die, come back with a pistol and even less chance to kill zombies. Yeah, you could take a few axe swings and immediately reconnect, but you may not have the chance, and it'd still suck either way to have died that first time. I rather think, again, that there should be a special place on the map to get loot, whether it's where loot spawns very often or, even better, you can buy it there cheaper than at the SZ, but that zombies love the place and there's no guard. That way, people would either work together or draw the zombies away. Signed: Dakotah Rickard On 12/14/11, Christopher Bartlett themusicalbre...@gmail.com wrote: I'm not necessarily talking about forcing people to work in groups. I've tried to lead a couple of newbies through the game, and it's a royal pain in the arse at the moment. But I am talking about everyone working for some common goals, whether as lone wolves or in groups. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Johnny Tai Sent: Wednesday, December 14, 2011 1:32 PM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp: brainstorming ideas for expansion and playerlimiting. I don't agree with the part to force people into working together- it's nice that the option's there, but a game has to be playable with or without a group. What if one day, say a person logs on, and no one is there to group? What if a person just doesn't feel like grouping? I my self tend to be the solo type- I like the freedom and not having to worry about tracking multiple partners- or bother with radio spams. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] swamp off center and blue language
hey gang, At what number of kills do you officially have a swamp problem? 3000, 5000? I have a really small issue that is almost certainly just me, but was wondering if maybe anyone else was experiencing it. If I fire at what i perceive to be dead center, I miss a lot, if I fire slightly to the right of what i think is center, i have much better success. so probably what we've got here is a slight imbalance between my ears sensitivity wise, but wanted to throw that out there to see if maybe others had noticed it. and when i say slightly, i mean very slightly, like just a couple degrees. one last thing here as well, some of you guys are really going overboard with the profanity on the default radio channel. anyone that knows me personally knows i am not adverse to cussing to say the least, but my concern here is that newer players will be tuned off by the language, and mis out on a great experience due to a few folks that feel the need to throw an f bomb into every sentence. without assigning moderators or putting in word filtering in code, the only solution i see is to assign the default channel as PG rated or whatever, with other channels maybe being unrated for the profane amongst us. if Aprone wanted to get creative with this issue, he could deduct a rep point for using carlin's 7 words, along with a spoken warning or something, but this is more coding on top of his already massive to do list. ideally, the community would self regulate if aprone felt it was a problem and let everyone know the default channel isn't for language to make your grandma stroke out. thoughts? later che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp: a couple of suggestions and reports
Worst place for that to happen is the factory, because zombies are confused by that staircase set, so they just kind of collect there, and you don't know if they're there until BANG! You're in the middle of a good truckload. I'm going to ask in this thread if Jeremy, you'll consider making weapons draw them a little more and footsteps a little less. I've literally taken a footstep a second, sneaking around, and they still come toweard me. There must surely be a point at which, if they're not smelling you out, which if they are I'll shut up, that you can sneak by them quietly. Again, that silent movement thing would be pretty awesome there, but that's dependent on putting up a skills tree. Signed: Dakotah Rickard On 12/14/11, Johnny Tai johnnyti...@shaw.ca wrote: Actually, there is a minor luck element to it... rofl I'm thinking of the occasional mouse acting up- keys sticking- like the time I couldn't stop walking- that was before I figured out how to stop it by hitting the key again, and it charged me right into a group with several tyrants in it lol. Also, there was the time I walked into Jennifer's living room and right on the other side of the entrance was a massive group of zombie- I didn't hear a sound from outside, and soon as I stepped through the door, it was like into a meat grinder- I was dead in 2 seconds. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp off center and blue language
I do drop the occasional profane explosion on that channel. It's a part of my roleplay with a particular character, and I'll try not to let it get too bad, although usually I avoid F-bombs and always avoid GD-nukes. Still, I'll try to limit that particular character's explitive explosives. As for the off-center thing, I have to readjust occasionally, which is a pain with a long-range character, because the aiming will shift, but usually mine shifts so that I have to aim a little left of center. I don't know what would cause it, but I usually just try to make it ok. Signed: Dakotah Rickard On 12/14/11, Che blindadrenal...@gmail.com wrote: hey gang, At what number of kills do you officially have a swamp problem? 3000, 5000? I have a really small issue that is almost certainly just me, but was wondering if maybe anyone else was experiencing it. If I fire at what i perceive to be dead center, I miss a lot, if I fire slightly to the right of what i think is center, i have much better success. so probably what we've got here is a slight imbalance between my ears sensitivity wise, but wanted to throw that out there to see if maybe others had noticed it. and when i say slightly, i mean very slightly, like just a couple degrees. one last thing here as well, some of you guys are really going overboard with the profanity on the default radio channel. anyone that knows me personally knows i am not adverse to cussing to say the least, but my concern here is that newer players will be tuned off by the language, and mis out on a great experience due to a few folks that feel the need to throw an f bomb into every sentence. without assigning moderators or putting in word filtering in code, the only solution i see is to assign the default channel as PG rated or whatever, with other channels maybe being unrated for the profane amongst us. if Aprone wanted to get creative with this issue, he could deduct a rep point for using carlin's 7 words, along with a spoken warning or something, but this is more coding on top of his already massive to do list. ideally, the community would self regulate if aprone felt it was a problem and let everyone know the default channel isn't for language to make your grandma stroke out. thoughts? later che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Swamp sound issues.
This isn't a big thing, and it doesn't really effect gameplay, but it's weird, and it's a bug, so I gotta post it. There are actually two issues. First, when you're loading a gun in Swamp, other people hear the finished reloading sound first, then the started reloading sound, which sounds really funny. Second, the minigun has a trailing sound which doesn't play, so it kind of sounds like you're firing it inside a cottonball. very funny. Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Why does Final conflict crashing?
Hi Michael, Well, the problem with Final Conflict on 64-bit versions of Windows is due to the fact I didn't compile STFC with 64-bit support in mind. Remember back when I was writing STFC 64-bit versions of Windows were not very common, and all of the libraries etc I was working with were 32-bit only. As a result that's just one of the things I have to fix in STFC. In short, the main problem is due to the fact I selected the Any CPU target platform option rather than specifying a 32-bit or 64-bit version of .NET during compile time. What is happening is because I didn't specify what .NET runtime to use .NET attempts to run STFC as a 64-bit program, but Managed DirectX and other .NET components it is compiled against are 32-bit only. It can't access those libraries since they aren't 64-bit components and bombs out on startup. The only thing you can do is wait for the next version of sTFC to be released which will resolve this and other problems. Cheers! On 12/14/11, michael barnes c...@samobile.net wrote: Hey, I was wondering why does Final Conflict keeps crashing on windows 7 64 bit? A friend downloaded the game and he made sure that all programs was cloase and it still crash. He also then tried the game in compatibility mode and it still crash. What can he do to get this game runing on his machine? He has contacted Thomas but he has not responded to his message. So I told him I would ask on the gamers list. Thanks! -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Why does Final conflict crashing?
Hi Shaun, None of that will fix the problem in this case. As it so happens STFC won't run on my 64-bit copy of Windows 7 either, and I know exactly why. It has to do with the target platform flags I used when building STFC, the Any CPU target flags instead of the Win32 target flags, which causes STFC to crash on 64-bit versions of .NET. If I had specified it was a Win32 application .NET would fallback on the 32-bit compatibility runtime, but because no CPU was specified it uses the default 64-bit runtime and STFC crashes. However, the good news is I've been working on a new version of STFC off and on which I think will be much much improved. Its written in C++, uses native Windows libraries, and the alpha runs fine on 64-bit versions of Windows. The voice of the ship computer is Acapela Heather, and she sounds pretty decent. Although, part of me wants to switch the game over to screen reader/SAPI support. Cheers! On 12/14/11, shaun everiss sm.ever...@gmail.com wrote: Has he got all the dotnet stuff loaded, directx latest fro june 2010, etc. is windows updated. Is his security software intifeering. At 09:40 a.m. 14/12/2011 -0500, you wrote: Hey, I was wondering why does Final Conflict keeps crashing on windows 7 64 bit? A friend downloaded the game and he made sure that all programs was cloase and it still crash. He also then tried the game in compatibility mode and it still crash. What can he do to get this game runing on his machine? He has contacted Thomas but he has not responded to his message. So I told him I would ask on the gamers list. Thanks! -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Why does Final conflict crashing?
It seems to work alright on my windows7 64 bit operating system, although haven't done too much more than just test that it wants to run/start working as such, and the only thing can think of off-hand is that it automatically installed under Program Files (x86) as opposed to just program Files, since that's where I think slightly backward compatibility requiring apps are meant to reside, but think it would itself default to that option FWIW, but, on the other hand, since this is a development machine, it might have a couple of other things installed that could affect things like this, but not necessarily relevant. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 15, 2011 7:52 AM Subject: Re: [Audyssey] Why does Final conflict crashing? Hi Michael, Well, the problem with Final Conflict on 64-bit versions of Windows is due to the fact I didn't compile STFC with 64-bit support in mind. Remember back when I was writing STFC 64-bit versions of Windows were not very common, and all of the libraries etc I was working with were 32-bit only. As a result that's just one of the things I have to fix in STFC. In short, the main problem is due to the fact I selected the Any CPU target platform option rather than specifying a 32-bit or 64-bit version of .NET during compile time. What is happening is because I didn't specify what .NET runtime to use .NET attempts to run STFC as a 64-bit program, but Managed DirectX and other .NET components it is compiled against are 32-bit only. It can't access those libraries since they aren't 64-bit components and bombs out on startup. The only thing you can do is wait for the next version of sTFC to be released which will resolve this and other problems. Cheers! On 12/14/11, michael barnes c...@samobile.net wrote: Hey, I was wondering why does Final Conflict keeps crashing on windows 7 64 bit? A friend downloaded the game and he made sure that all programs was cloase and it still crash. He also then tried the game in compatibility mode and it still crash. What can he do to get this game runing on his machine? He has contacted Thomas but he has not responded to his message. So I told him I would ask on the gamers list. Thanks! -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] time of conflict info
Hi Dark,or should I say Mr. Gollom, You are a bit cracked. Lol! Long live Lord of the Rings! Cheers! On 12/14/11, dark d...@xgam.org wrote: I'd never say I do, we does! my precious, :D. I didn't mean a wedding ring in terms of mariage, sinse married I certainly am not, I just meant a wedding ring in the sense of a plane band of gold which could then be engraved. Were I ever to get married, doing it with the one ring would be a litle weerd even for me, and not exactly romantic. Now Nenia the ring of water, there's! a romantic ring :D. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.