Re: [Audyssey] Blind Gamers Being Taken Seriously?

2011-12-17 Thread Clement Chou

Amen to this. You have my full agreement.
- Original Message - 
From: Jeremy Hartley jeremyhart...@comcast.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, December 16, 2011 11:14 PM
Subject: [Audyssey] Blind Gamers Being Taken Seriously?



Hello All,

I have been a member of this list since 2000 or 2001, whenever this list 
in

all of the many forms was begun.  I have also been a business owner, a
professional musician, and now work as a computer trainer for blind and
sighted individuals.  As you may guess, since I am on this list, I happen 
to

be totally blind, and have been so for my entire life of 36 years.

Like it or not, we as blind and visually impaired individuals, exist in a
sighted world.  Choke it down.  Get used to it, and get over it, and get
with it.  So, what does this all mean for any of us blind gamers?  Plenty!

Whether we like it or not, we are viewed differently by the sighted world.
Differently?  What does that mean.  Well, to me, I have seen sighted 
gamers
say things like, well, they can play text games.  Or, well, why do the 
blind
even need to play games like us anyway.  Ok, that really stings to read 
such
comments, but it is due to an ignorance of most of this sighted world. 
Yes,

I said ignorance.  Not stupidity!  Too often, people mix up ignorance and
stupidity, and call it at that.

So, why should we care?  I mean, we have our games written by Jim Kitchen,
draconis, and other devs who are either visually impaired or realize we 
are
out there, hungry to play games.  Taken nothing away from those people, 
why

shouldn't we as people, not blind, not visually impaired people, just
people, be taken seriously?

Well, we are in some ways, but not in other ways.  I have found that in
order to be taken seriously by the sighted world, we need to show that we
know what we are talking about, enough to capture their interest.  Not
everyone can get the point across when it comes to interests and what 
blind

and visually impaired people are capable of accomplishing.  After all, we
all have our interests, pleasures and dislikes.

So, what can we do?  The answer is simple, if one takes the time to put
things into perspective.  We all want a lot of the same things, but we go
about accomplishing them in the wrong way a lot of times.

What it really comes down to, at least for me, is that we really need to
step up and give any sighted game dev a picture of what we are asking for.
If a map is not read by voiceover on the Iphone, why is that?  Have we
explored the window with our voiceover cursor?  If so, then what can we 
say

to the dev to make sense of our needs.  Does text need to be placed on the
map?  If so, what text, and would it be beneficial to have map coordinates
mentioned?  Would that be enough?  Would it require a whole rewrite of the
app to make things right, or would it be OK to have a few additions made 
to

the program?

Guess what.  For each app/program/game/whatever, it differs, depending on
the program in question.

You may think we can't make a difference, but I would like to tell you 
from

personal experience, sometimes just a nudge makes a difference.  But, what
kind of nudge?  Sadly, I have to say that when it comes to blind folks, 
and

yes, because I am one, I am a bit partial to blind folks, but blind folks
must be one step ahead.

So, what do I mean?  well,  I mean when it comes to explaining what we 
need,

we must be specific.  I am sure that many of us have been in the situation
where we have been working with a sighted colleague.  We say something 
like,

just go to the file menu and go to save as.
 It is amazing how many sighted computer users don't even know about this
simple menu item.  But, we have to know each menu item, each choice.  We
have to know the difference between a combo box, a radio button and a push
button.  Guess what?  If you were to ask most of the sighted computer 
users

what a radio button was, they would look at you with a blank stair.  Why
should they know?  I mean, a button is a button, after all, is what they
say.  Like it or not, we know there is a difference, and when it comes to
developers, we need to make our wants and needs crystal clear.

Another issue we face is the fact that some of the messages sighted devs 
get

from us, well, they aren't the most well written messages.  I truly think
that if we are going to present ourselves as a community to be taken
seriously, we must double and triple check what we put on the web, and how
we present ourselves.

Now, this has a lot to do with what I am about to say, so please do not
think I am picking on any one person.
Let's take something simple like audiogames.net.

My apologies to the mods of audiogames.net, but I have to say that if a
sighted dev went to that site for the first time, they would have to think
twice.  Just as one example, the word puzzle is spelled with two z's and 
not
one.  Something so small can make or break what someone new sees and 

Re: [Audyssey] Blind Gamers Being Taken Seriously?

2011-12-17 Thread Alfredo_The_Music_maker

Hi
I agree with you all 100%.
Happy holidays from the United States!
Alfredo

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Re: [Audyssey] Silversword is not the game for the blind.

2011-12-17 Thread dark
Michael, just speaking as someone who's dealt with developers over access 
issues for a long time, it's not a matter of speaking your mind or rights, 
and if you think in those terms you'll not be making friends I'm afraid.


Remember, that you are essentially asking! a person to do a lot of extra 
work. Therefore you need to be as polite and streight forward as possible, 
and also know enough about the game and about access to precisely suggest 
what should! be changed, then work with the developer on tests.


I'm afraid it's not simply a matter of shouting about your opinions, you 
need to both compromise and make things clear.


Myself, i'd not give an application a bad review for access reasons. If it 
were not accessible and the developer was unwilling to make changes, I'd 
just shrug my shoulders and move on.


All getting irritated will do is give the Vi gaming community a bad name.

Reviews are afterall for people to find out about the application who might 
not have tried it, rather than a platform for praise and blame, and 
therefore should list both good and bad points that you believe an ap 
contains rather than just be flaming.


Besides, most people will dismiss universally negative reviews as simply 
someone with a grudge anyway.


Beware the grue!

Dark.
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Saturday, December 17, 2011 4:36 AM
Subject: Re: [Audyssey] Silversword is not the game for the blind.



Hey, Joseph.
Yes that is my right as a american to speek my mind.
After thinking about what I was just a little bit of demanding.
However I totaly agree with you.
But just to show the developer that I would like him to work on the 
accessibility of the app I went ahead and gave it a five star.
However if the accessibility does not get improve I will give it a lower 
score.
You know awhile back when I contacted the developers of Freeverse game 
skee-ball I was very nice and when they had respond back to me they had a 
nasty atitude towards me.
Even though they had a nasty atitude towards me I still explain how blind 
gamers would play their game and they basically said they didn't care.


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Re: [Audyssey] Silversword is not the game for the blind.

2011-12-17 Thread dark

I Agree completely allison.

I must confess I'm a litle surprised to find Michael was in the states, 
sinse I assumed English was not his first language, and thus didn't comment 
upon his writing specifically.


Beware the grue!

Dark.
- Original Message - 
From: Allison Mervis alliso...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 17, 2011 4:49 AM
Subject: Re: [Audyssey] Silversword is not the game for the blind.


Here's the thing Michael. It's the little things that we do when we write 
to other people which set the tone of our messages. I think you know that 
your writing could stand to improve pretty significantly. You don't use 
proper punctuation and grammar, you don't structure your sentences very 
well, and your messages always sound as though you've written them in a 
terrible hurry. This combination of factors would make anyone sound 
demanding and rude. If you'd take an extra five minutes to run spell 
checker and proofread your messages, that would go a long way towards 
changing the overall tone. You also need to be a lot more specific when 
you're communicating with developers. Judging by your communications to 
the list, you've basically kept saying to poor Mario, This isn't 
accessible, fix it, over and over again. Any time one of us has suggested 
a particular game feature which needs to be improved, you respond almost 
as though you haven't played the game yourself. Sometimes I think you 
simply loaded the intro screen of the game, saw that the buttons weren't 
initially labeled, and shot off an email to the developer with  no clear 
idea of the specific changes that needed to be made. This placed a 
terribly heavy burden on Mario. I suspect that all of the things he 
learned about implementing the level of accessibility which currently 
exists within the game was a result of his own research and hard work. He 
should be commended for that. These are just a few more things to keep in 
mind as you hopefully work to improve your advocacy skills.

Allison
On 12/16/2011 7:11 PM, michael barnes wrote:
Well I know someone of you think I was being too demanding and rude but I 
was just trying to see if I could be a part of the team to improve the 
game.
I have shown my email to other people and they agree with me that all I 
was trying to do is help.
When I have done what all of you are talking about developers don't want 
to make their games accessible.
I was only doing this because as a blind gamer and helping to make a IOS 
app I could have gave some good pointers.
I know that folks on here ain't trying to call me rude when some of y'all 
have nasty atitudes with some people in the past.

If you thought I was being a pest I wasn't.
I only sent him one email after I join the forum which was this morning.
I am done talking about this subject.
So please lets quit talking about it.
The next time I speek to a developer about IOS I know what I need to do.




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Re: [Audyssey] Silversword is not the game for the blind.

2011-12-17 Thread dark

Ian, there are occasions when a spellcheck is your friend.

I tend to be too lazy to check every message I write, and just go on the 
basis if Hal says it right, it likely is. but if it is an important message 
such as one regarding access, I'll write it in ms word or wordpad then run a 
spellcheck over it.


Beware the grue!

Dark.
- Original Message - 
From: Ian McNamara ianandri...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 17, 2011 5:28 AM
Subject: Re: [Audyssey] Silversword is not the game for the blind.


Hi, i am the same and i admit it. I use to be a member of an email 
roleplay simming group but i ended up having to leave due to the fact i 
can't spell well inuff and although i know where punctuation is suppose to 
go i don't really use it. That is why in the past on this list i've had 
problems with people because of my lack of grammer and spelling. I am a 
bad speller but am trying to immproove that is why i do not email these 
game developers because i know my spelling and grammer is bad and although 
i would be plite in the way i right the email due to the way i right the 
developer would probly thing me rood due to the presantation of my email. 
I am trying to immproove on this one of the things i have done is slow my 
typing speed down delibratly to a speed that makes me realise what keys 
i'm pressing and if i know there is an erra and i know the correct 
spelling or letter needed i can quickly go and correct it with out having 
to comb threw the whole email looking for them. Using the Iphone is a 
grate help to this due to having to type slower on the on screen keyboard 
yes it does take longer on there to right what you want to right but i 
have found i am more accurate with it. When righting to a developer 
correct spelling and grammer is pritty important as they need to 
understand exactly what someone is saying. if you have sighted assistance 
and you have doubts that the spell checker has picked up on all your 
errers it might be worth getting them to glance at it and help you correct 
them. i reecently rerote my cv and sent it to a sighted friend who cleaned 
it up and made all the necessary corrections and formatting for me. I am 
trying to immproove my righting as i enjoy righting stories creativly and 
also i like email roleplay simming games i'm currently trying to find a 
few to join but there does not seem to be a lot of active ones around if 
any one knows of any i'd be grateful to know about them i know there's 
star treck the first era but i was a member of that before and sstruggled 
there.


Ian McNamara
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Re: [Audyssey] Blind Gamers Being Taken Seriously?

2011-12-17 Thread Charles Rivard
Your post is a very good example of what what some of us have tried so hard 
to get across to other gamers, and I really appreciate it!  Thank you very 
much!


Another problem that comes up when blind people try to get game developers 
to take us seriously is that we must not hound the developer to death with 
impatient and continuous demands, expecting and demanding immediate action 
on their part.  These people aren't just sitting around twiddling their 
proverbial thumbs waiting for someone to give them more work to do as far as 
game development.  They have projects in the works, they have other issues 
going on in their work and personal lives, and we, like everyone else, must 
give them time, and we, like everyone else, must be willing to cooperate 
with them if we expect them to even consider cooperating with us.  Be a 
whiny baby, and you'll be treated as such, or you will just be ignored. 
Problem is, the developer just might, unfortunately, believe that all blind 
people are the same kind of a whiny demanding little baby, and not take any 
other blind person seriously, either, based of their past experiences with 
blind gamers..


We also need to give them constructive criticism, nicely, in order to get 
the job done.  Don't just tell them that it doesn't work, or that this is a 
lousy game.  What doesn't work?  Do you have ideas on how to make it work? 
If it is lousy, how could it be made better?  Or, just maybe, it's not the 
game for you, even if it does operate as it should.  After all, I'm not 
going to buy an RPG if I'm not interested in one, nor would I be working to 
get a game developer to make an RPG work for me unless I want to get into 
that kind of a game.


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- Original Message - 
From: Jeremy Hartley jeremyhart...@comcast.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, December 17, 2011 1:14 AM
Subject: [Audyssey] Blind Gamers Being Taken Seriously?



Hello All,

I have been a member of this list since 2000 or 2001, whenever this list 
in

all of the many forms was begun.  I have also been a business owner, a
professional musician, and now work as a computer trainer for blind and
sighted individuals.  As you may guess, since I am on this list, I happen 
to

be totally blind, and have been so for my entire life of 36 years.

Like it or not, we as blind and visually impaired individuals, exist in a
sighted world.  Choke it down.  Get used to it, and get over it, and get
with it.  So, what does this all mean for any of us blind gamers?  Plenty!

Whether we like it or not, we are viewed differently by the sighted world.
Differently?  What does that mean.  Well, to me, I have seen sighted 
gamers
say things like, well, they can play text games.  Or, well, why do the 
blind
even need to play games like us anyway.  Ok, that really stings to read 
such
comments, but it is due to an ignorance of most of this sighted world. 
Yes,

I said ignorance.  Not stupidity!  Too often, people mix up ignorance and
stupidity, and call it at that.

So, why should we care?  I mean, we have our games written by Jim Kitchen,
draconis, and other devs who are either visually impaired or realize we 
are
out there, hungry to play games.  Taken nothing away from those people, 
why

shouldn't we as people, not blind, not visually impaired people, just
people, be taken seriously?

Well, we are in some ways, but not in other ways.  I have found that in
order to be taken seriously by the sighted world, we need to show that we
know what we are talking about, enough to capture their interest.  Not
everyone can get the point across when it comes to interests and what 
blind

and visually impaired people are capable of accomplishing.  After all, we
all have our interests, pleasures and dislikes.

So, what can we do?  The answer is simple, if one takes the time to put
things into perspective.  We all want a lot of the same things, but we go
about accomplishing them in the wrong way a lot of times.

What it really comes down to, at least for me, is that we really need to
step up and give any sighted game dev a picture of what we are asking for.
If a map is not read by voiceover on the Iphone, why is that?  Have we
explored the window with our voiceover cursor?  If so, then what can we 
say

to the dev to make sense of our needs.  Does text need to be placed on the
map?  If so, what text, and would it be beneficial to have map coordinates
mentioned?  Would that be enough?  Would it require a whole rewrite of the
app to make things right, or would it be OK to have a few additions made 
to

the program?

Guess what.  For each app/program/game/whatever, it differs, depending on
the program in question.

You may think we can't make a difference, but I would like to tell you 
from

personal experience, sometimes just a nudge makes a difference.  But, what
kind of nudge?  Sadly, I have to say that when it comes to blind folks, 
and


Re: [Audyssey] Silversword is not the game for the blind.

2011-12-17 Thread Ron Schamerhorn
Hi

  I agree fully, what was said should be taken in the spirit it was written. 
As a person or part of a community we should always strive to make the best 
possible first impression when contacting a dev about adding in any 
accessibility features with their project.  Their not obligated to provide 
it, so handle with care like it says on fragile packages in the mail.

Ron
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 17, 2011 12:10 AM
Subject: Re: [Audyssey] Silversword is not the game for the blind.


Hi Joseph,

I don't believe Allison was trying to be little Miss Perfect, and her
message wasn't bashing Michael in any way, shape, or form. Her message
was well written, explanitory, and offered some well thought out
constructive criticism where Michael's messages could improve.
Constructive criticism isn't bashing, and it is helpful to be able to
recognize the difference.

Cheers!


On 12/16/11, Joseph Weaver jweaver1...@gmail.com wrote:
 Nice to meet you mr. Or mrs.
 Perfect.  We're all on the Same side lets quit bashing each other I get 
 the
 feeling from some of the people on this list that they think their better
 than everyone else

 Sent from my iPhone

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Re: [Audyssey] Silversword is not the game for the blind.

2011-12-17 Thread Trouble

Can I laugh here now? This is getting to be a joke!
Back to gaming while Mike finds some social skills.

At 11:56 PM 12/16/2011, you wrote:

Hey, Allis.
Well first of all when I was in contact with the person who help me 
create De Steno Games he was very happy to work with me.

I just asked him once and he was excited to do it.
I was not repeating myself in the message I was just trying to show 
him that I know what I am talking about when it comes to accessibility.


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[Audyssey] 2 days to go!

2011-12-17 Thread william lomas
hi 2 days then we get zero sight.
going spend first few weeks seing what people really think of the game first. 


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Re: [Audyssey] 2 days to go!

2011-12-17 Thread Alfredo_The_Music_maker

What is the 0-site?

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Re: [Audyssey] 2 days to go!

2011-12-17 Thread Jorge Gonçalves

How much it will coast this game?
Cheers,


Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

On 12/17/2011 1:33 PM, william lomas wrote:

hi 2 days then we get zero sight.
going spend first few weeks seing what people really think of the game first.


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Re: [Audyssey] 2 days to go!

2011-12-17 Thread Ian McNamara
It is a flight simulation game which is going to be releced on monday by a 
company called shard workshops.

Ian McNamara
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Re: [Audyssey] 2 days to go!

2011-12-17 Thread Ian McNamara
Hi i don't think that has been told to us yet at least i've never seen a price 
advertised.

Ian McNamara
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Re: [Audyssey] Silversword is not the game for the blind.

2011-12-17 Thread Brandon Misch
sadly when you get an account on samnet you can't change the signature. will 
make a suggestion to serotek about that since i also have that but don't use it 
for lists such as this. 

On Dec 16, 2011, at 3:33 PM, Bryan Peterson wrote:

 Besides, even if he's a  hundred percent passionate about incorporating 
 accessibility into the game, he can't very well work on that if he's got to 
 constantly answer emails from us.
 They're coming to take me away, ha-haaa!
 - Original Message - From: alex wallis 
 alexwallis...@googlemail.com
 To: gamers@audyssey.org
 Sent: Friday, December 16, 2011 1:01 PM
 Subject: Re: [Audyssey] Silversword is not the game for the blind.
 
 
 Hi.
 from reading the message that you were sent Michael,
 it sounds like that the guys issue is not that he has stopped supporting 
 accessibility,
 he wants two things, firstly he wants you to leave him alone about 
 accessibility, as quite rightly he doesn't want accessibility to take over 
 game development at the expense of other features.
 and also he doesn't like your signature advertising the system access 
 network.
 
 I think part of the issue could also be down to communication problems, as 
 correct me if I am wrong, but Michael, your grasp of English does seem a bit 
 shaky some times, so perhaps also you misinterpreted the message you were 
 sent.
 
 I have to say, I also agree your signature constantly advertising system 
 access is annoying.
 So I think you should reply, and say thanks for the e mail, and also 
 appologise for your spam signature which I think you should get rid of, from 
 e mails and forum posts. You should also get rid of it before replying to 
 the games author.
 You should reply to him though, so he knows you are still happy to talk to 
 him if, he needs you, but this is important, after replying to his message. 
 Leave! the! guy! alone.!
 you should make it clear that you would still like to give input on 
 accessibility if he wants you to.
 You should remove the signature before replying, as if you leave it, it will 
 be like you totally ignored his message and didn't listen to him.
 
 I have also noticed, that you do seem to become obsessed with games very 
 easily, so for example the de steno games, and now this.
 There is nothing wrong with a hobby, but also you shouldn't nag people about 
 accessibility constantly.
 These are just my thoughts, I hope they don't upset you or anyone.
 Alex.
 
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Re: [Audyssey] Blind Gamers Being Taken Seriously?

2011-12-17 Thread Thomas Ward
Hi Jeremy,

Yes, you definitely raise some very good points in your message. As
you pointed out the biggest problem in communicating with sighted
developers and the public at large is ignorance on their part. Most
sighted people have never met a blind person before, and even if they
have there is no way of knowing what their experience was if any. Its
our job to correct their impressions through by educating them a step
at a time, and to do it in a way that makes us look like intelligent,
competent, and mature individuals who have something worthwhile to say
about their products and services.

Its for that reason every time I see a poorly written message on
Audyssey or some other access list I inwardly cringe. I can't tell you
how many blind individuals just shoot off a message filled with poor
grammar, lack of proper punctuation, and spelling errors. Like it or
not if a sighted person reads those messages we will be judged one and
all as not very intelligent, as lacking communication skills, etc.
Bottom line, if we want the mainstream public's respect we have to
work for it, and not forgo proper language and writing skills for
convenience sake.

Here at Audyssey we considered adding proofreading to the list
guidelines to improve the quality and clarity of the posts.
Unfortunately, there were some individuals that took serious offense
to that, and felt that the moderators were going too far. All I can
draw from their reaction is they don't care about being taken
seriously and want the rest of the sighted world to view us
negatively, because that's exactly what will happen if they send a
poorly written message to a person or company who has no experience
with the blind. In short, good communication skills will go a long
ways to bridging the gap between the blind and sighted communities.

Cheers!

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[Audyssey] Accessible Online Games for Children

2011-12-17 Thread Kelly Sapergia

Hi,

I received a message from a friend asking if there are any accessible games 
for children that can be played online. She has a 4-year-old son who's 
interested in playing games on the computer. Any suggestions?


Thanks.

Yours Sincerely,
Kelly John Sapergia
Show Host and Production Director
The Global Voice Internet Radio
www.theglobalvoice.info

Personal Website: www.ksapergia.net
Business Website: www.kjsproductions.com


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Re: [Audyssey] Accessible Online Games for Children

2011-12-17 Thread joseph weakland

well I know that http://www.vipgameszone.com
has a kids section where you can get free games that talk and allow online 
score posting HTH


- Original Message - 
From: Kelly Sapergia ksaper...@gmail.com

To: gamers@audyssey.org
Sent: Saturday, December 17, 2011 8:49 AM
Subject: [Audyssey] Accessible Online Games for Children



Hi,

I received a message from a friend asking if there are any accessible 
games for children that can be played online. She has a 4-year-old son 
who's interested in playing games on the computer. Any suggestions?


Thanks.

Yours Sincerely,
Kelly John Sapergia
Show Host and Production Director
The Global Voice Internet Radio
www.theglobalvoice.info

Personal Website: www.ksapergia.net
Business Website: www.kjsproductions.com


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Re: [Audyssey] Blind Gamers Being Taken Seriously?

2011-12-17 Thread Bryan Peterson
I agree. I'll be the first to admit I've probably more than occasionally 
shot off such messages but I like to think I generally at least try to 
proofread beforehand because I'd much rather be understood than do the 
convenient thing and have someone go what? because my message wasn't 
understood. It's why, as I said in another topic, I absolutely refuse to use 
internet shorthand even while texting. And as a contributor to the Game FAQs 
web site it always set my teeth on edge when I'd get an Email that said 
something like Plz help me w Lufia. i cant kill the boss. Thx 4 your time.

They're coming to take me away, ha-haaa!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 17, 2011 7:49 AM
Subject: Re: [Audyssey] Blind Gamers Being Taken Seriously?



Hi Jeremy,

Yes, you definitely raise some very good points in your message. As
you pointed out the biggest problem in communicating with sighted
developers and the public at large is ignorance on their part. Most
sighted people have never met a blind person before, and even if they
have there is no way of knowing what their experience was if any. Its
our job to correct their impressions through by educating them a step
at a time, and to do it in a way that makes us look like intelligent,
competent, and mature individuals who have something worthwhile to say
about their products and services.

Its for that reason every time I see a poorly written message on
Audyssey or some other access list I inwardly cringe. I can't tell you
how many blind individuals just shoot off a message filled with poor
grammar, lack of proper punctuation, and spelling errors. Like it or
not if a sighted person reads those messages we will be judged one and
all as not very intelligent, as lacking communication skills, etc.
Bottom line, if we want the mainstream public's respect we have to
work for it, and not forgo proper language and writing skills for
convenience sake.

Here at Audyssey we considered adding proofreading to the list
guidelines to improve the quality and clarity of the posts.
Unfortunately, there were some individuals that took serious offense
to that, and felt that the moderators were going too far. All I can
draw from their reaction is they don't care about being taken
seriously and want the rest of the sighted world to view us
negatively, because that's exactly what will happen if they send a
poorly written message to a person or company who has no experience
with the blind. In short, good communication skills will go a long
ways to bridging the gap between the blind and sighted communities.

Cheers!

---
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Re: [Audyssey] Blind Gamers Being Taken Seriously?

2011-12-17 Thread Charles Rivard
Personally, I think that proofreading should be in the guidelines to improve 
clarity.  Those who are offended by it are the ones that have the problem. 
It's not up to the reader to figure out what is being said, it's up to the 
author to accurately convey it.  If English isn't your native language, 
that's understandable.  If it is, use it correctly, or get software from the 
Net that helps, and use it.  If you don't want to show yourself as a person 
who wants to be taken seriously about your gaming experience, go elsewhere. 
Sounds harsh and blunt, but it's realistic.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 17, 2011 8:49 AM
Subject: Re: [Audyssey] Blind Gamers Being Taken Seriously?



Hi Jeremy,

Yes, you definitely raise some very good points in your message. As
you pointed out the biggest problem in communicating with sighted
developers and the public at large is ignorance on their part. Most
sighted people have never met a blind person before, and even if they
have there is no way of knowing what their experience was if any. Its
our job to correct their impressions through by educating them a step
at a time, and to do it in a way that makes us look like intelligent,
competent, and mature individuals who have something worthwhile to say
about their products and services.

Its for that reason every time I see a poorly written message on
Audyssey or some other access list I inwardly cringe. I can't tell you
how many blind individuals just shoot off a message filled with poor
grammar, lack of proper punctuation, and spelling errors. Like it or
not if a sighted person reads those messages we will be judged one and
all as not very intelligent, as lacking communication skills, etc.
Bottom line, if we want the mainstream public's respect we have to
work for it, and not forgo proper language and writing skills for
convenience sake.

Here at Audyssey we considered adding proofreading to the list
guidelines to improve the quality and clarity of the posts.
Unfortunately, there were some individuals that took serious offense
to that, and felt that the moderators were going too far. All I can
draw from their reaction is they don't care about being taken
seriously and want the rest of the sighted world to view us
negatively, because that's exactly what will happen if they send a
poorly written message to a person or company who has no experience
with the blind. In short, good communication skills will go a long
ways to bridging the gap between the blind and sighted communities.

Cheers!

---
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Re: [Audyssey] Accessible Online Games for Children

2011-12-17 Thread Charles Rivard

I don't think those are online games, though.

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: joseph weakland josephweakl...@att.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 17, 2011 8:51 AM
Subject: Re: [Audyssey] Accessible Online Games for Children



well I know that http://www.vipgameszone.com
has a kids section where you can get free games that talk and allow online 
score posting HTH


- Original Message - 
From: Kelly Sapergia ksaper...@gmail.com

To: gamers@audyssey.org
Sent: Saturday, December 17, 2011 8:49 AM
Subject: [Audyssey] Accessible Online Games for Children



Hi,

I received a message from a friend asking if there are any accessible 
games for children that can be played online. She has a 4-year-old son 
who's interested in playing games on the computer. Any suggestions?


Thanks.

Yours Sincerely,
Kelly John Sapergia
Show Host and Production Director
The Global Voice Internet Radio
www.theglobalvoice.info

Personal Website: www.ksapergia.net
Business Website: www.kjsproductions.com


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Re: [Audyssey] Blind Gamers Being Taken Seriously?

2011-12-17 Thread Dennis Towne
Everyone,

Thomas is totally correct below; as a sighted person, my first
impression several years ago of this list was not good, and it was
directly related to grammar, punctuation, and spelling problems in
postings.  I understand that readers don't always read out certain
types of mistakes and that there's going to be different strengths and
weaknesses in the writing styles of the blind, but I'm still sometimes
shocked by the lack of proofreading.

The fact of the matter is that how you write matters almost as much as
what you write, and that sighted people judge messages based on the
overall 'look' of a message in addition to the content.  Correct
grammar, spelling, capitalization, and punctuation are a critical part
of that look, and can make or break your message.  It may take all of
two seconds for a sighted person to scan your message, decide there
are too many problems, and delete it - without ever even realizing
that you're blind or intelligent.  Never forget that.

Another polite thing to do for the sighted is breaks between
paragraphs as Thomas has done below.  This is pretty easy - just start
a new paragraph after two to four sentences.  It's important for
sighted people because we have to manually scan the text with our eyes
to read it; there's no reader to keep track of where we're at in the
message.  If a block is too big without breaks, it becomes easy to
lose your place, and most of the time I'll just skip the rest of the
block and go on to the next one rather than try to figure out where I
got confused.

Just FYI, from a sighted developer.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


On Sat, Dec 17, 2011 at 9:49 AM, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Jeremy,

 Yes, you definitely raise some very good points in your message. As
 you pointed out the biggest problem in communicating with sighted
 developers and the public at large is ignorance on their part. Most
 sighted people have never met a blind person before, and even if they
 have there is no way of knowing what their experience was if any. Its
 our job to correct their impressions through by educating them a step
 at a time, and to do it in a way that makes us look like intelligent,
 competent, and mature individuals who have something worthwhile to say
 about their products and services.

 Its for that reason every time I see a poorly written message on
 Audyssey or some other access list I inwardly cringe. I can't tell you
 how many blind individuals just shoot off a message filled with poor
 grammar, lack of proper punctuation, and spelling errors. Like it or
 not if a sighted person reads those messages we will be judged one and
 all as not very intelligent, as lacking communication skills, etc.
 Bottom line, if we want the mainstream public's respect we have to
 work for it, and not forgo proper language and writing skills for
 convenience sake.

 Here at Audyssey we considered adding proofreading to the list
 guidelines to improve the quality and clarity of the posts.
 Unfortunately, there were some individuals that took serious offense
 to that, and felt that the moderators were going too far. All I can
 draw from their reaction is they don't care about being taken
 seriously and want the rest of the sighted world to view us
 negatively, because that's exactly what will happen if they send a
 poorly written message to a person or company who has no experience
 with the blind. In short, good communication skills will go a long
 ways to bridging the gap between the blind and sighted communities.

 Cheers!

 ---
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 All messages are archived and can be searched and read at
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[Audyssey] Blind Gamers Being Taken Seriously?

2011-12-17 Thread Eleanor Robinson
Jeremy Hartley wrote an excellent post on the way that sighted people 
view blind gamers and what blind gamers need to do to interact with game 
developers.


I know that I, as a sighted person, have learned a great deal from the 
people on this forum.  I joined this forum and others to improve the 
games we produce and to find out what information is needed to improve 
access to games.  That is the reason we, working with Dark, put together 
the information about how to work with the game development community 
found on www.blindcomputergames.com.   I have tried to be an advocate in 
the accessibility community for changes in software that improve blind 
access.


Unfair as it may seem, most sighted people will see spelling, 
punctuation and grammatical errors as a sign of ignorance.  I do 
understand that without visual reinforcement it is more difficult to 
remember the spelling of words.  That prompted me to develop our Sounds 
Like game that uses a sound-alike word in a sentence to help reinforce 
the difference between  words like (pair-two) and (pear-fruit).   Jeremy 
says accurately that in order to be taken seriously by the sighted 
world, we need to show that we know what we are talking about, enough to 
capture their interest.  Unfortunately that includes being careful in 
communication with sighted people to spell check and be sure the 
sentences say specifically what you mean.


We here at 7-128 Software try to make our games accessible, but most 
game developers know nothing about accessibility and, unless they have 
family, friends or an interest in the blind community, don't even 
realize that people who are blind play computer games.  I did a session 
about what is needed to make a website or game application accessible to 
blind gamers at an unconference in Boston early this fall.  The majority 
of the attendees knew nothing about accessibility and were surprised 
that it was possible to make games accessible.  So, expect that you are 
dealing with people who know nothing about your capabilities and what 
improvements in their games would make it accessible for you.


That being said, I do see progress happening.  And we will be looking at 
what has happened over the last year as we update our top 25 websites 
for gamers who are blind.  I would value any suggestions as to websites 
that are not in our top 25 that deserve consideration.


Have a great holiday season.

Eleanor Robinson
7-128 Software


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[Audyssey] Accessible Online Games for Children

2011-12-17 Thread Eleanor Robinson
Kelly asked if there were any online accessible games for young 
children.  I don't know about online games, but we do have our 
PizzaGames that are accessible and geared to pre-school youngsters.  If 
a download game is of interest have her check out our PizzaGames at 
www.7128.com.


Eleanor Robinson
7-128.com

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Re: [Audyssey] Blind Gamers Being Taken Seriously?

2011-12-17 Thread Bryan Peterson

I could drink to that LOL.
They're coming to take me away, ha-haaa!
- Original Message - 
From: Charles Rivard wee1s...@fidnet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 17, 2011 8:12 AM
Subject: Re: [Audyssey] Blind Gamers Being Taken Seriously?


Personally, I think that proofreading should be in the guidelines to 
improve clarity.  Those who are offended by it are the ones that have the 
problem. It's not up to the reader to figure out what is being said, it's 
up to the author to accurately convey it.  If English isn't your native 
language, that's understandable.  If it is, use it correctly, or get 
software from the Net that helps, and use it.  If you don't want to show 
yourself as a person who wants to be taken seriously about your gaming 
experience, go elsewhere. Sounds harsh and blunt, but it's realistic.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 17, 2011 8:49 AM
Subject: Re: [Audyssey] Blind Gamers Being Taken Seriously?



Hi Jeremy,

Yes, you definitely raise some very good points in your message. As
you pointed out the biggest problem in communicating with sighted
developers and the public at large is ignorance on their part. Most
sighted people have never met a blind person before, and even if they
have there is no way of knowing what their experience was if any. Its
our job to correct their impressions through by educating them a step
at a time, and to do it in a way that makes us look like intelligent,
competent, and mature individuals who have something worthwhile to say
about their products and services.

Its for that reason every time I see a poorly written message on
Audyssey or some other access list I inwardly cringe. I can't tell you
how many blind individuals just shoot off a message filled with poor
grammar, lack of proper punctuation, and spelling errors. Like it or
not if a sighted person reads those messages we will be judged one and
all as not very intelligent, as lacking communication skills, etc.
Bottom line, if we want the mainstream public's respect we have to
work for it, and not forgo proper language and writing skills for
convenience sake.

Here at Audyssey we considered adding proofreading to the list
guidelines to improve the quality and clarity of the posts.
Unfortunately, there were some individuals that took serious offense
to that, and felt that the moderators were going too far. All I can
draw from their reaction is they don't care about being taken
seriously and want the rest of the sighted world to view us
negatively, because that's exactly what will happen if they send a
poorly written message to a person or company who has no experience
with the blind. In short, good communication skills will go a long
ways to bridging the gap between the blind and sighted communities.

Cheers!

---
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Re: [Audyssey] a bit more soul calibur info

2011-12-17 Thread Clement Chou
Soul Calibur is as accessible as any other mainstream game, it's for the 
ps3, and it is not free. Accessible by this definition means having to learn 
menus, but the gameplay itself is accessible.
- Original Message - 
From: Connor Moser connor.mo...@aon.at

To: gamers@audyssey.org
Sent: Tuesday, December 13, 2011 6:51 AM
Subject: Re: [Audyssey] a bit more soul calibur info


just to ask. what is soul calibur. is it axesable? is it for the pc? is it 
free?
- Original Message - 
From: gamers-requ...@audyssey.org

To: gamers@audyssey.org
Sent: Tuesday, December 13, 2011 7:23 AM
Subject: Gamers Digest, Vol 70, Issue 125



Send Gamers mailing list submissions to
gamers@audyssey.org

To subscribe or unsubscribe via the World Wide Web, visit
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org
or, via email, send a message with subject or body 'help' to
gamers-requ...@audyssey.org

You can reach the person managing the list at
gamers-ow...@audyssey.org

When replying, please edit your Subject line so it is more specific
than Re: Contents of Gamers digest...


Today's Topics:

  1.  a bit more soul calibur info (Clement Chou)
  2. Re:  plans for an updated Lone Wolf (Thomas Ward)
  3. Re:  plans for an updated Lone Wolf (Thomas Ward)
  4. Re:  plans for an updated Lone Wolf (Thomas Ward)
  5. Re:  plans for an updated Lone Wolf (Dallas O'Brien)
  6. Re:  plans for an updated Lone Wolf (Dallas O'Brien)


--

Message: 1
Date: Mon, 12 Dec 2011 21:41:57 -0800
From: Clement Chou chou.clem...@gmail.com
To: brandonsl...@freelists.org, Gamers Discussion list
gamers@audyssey.org
Subject: [Audyssey] a bit more soul calibur info
Message-ID: 6E713B7FC438444F881C90CBEE2F8CD2@setbc
Content-Type: text/plain; charset=iso-8859-1

No vids this time, just some facts that some people may not have about 
the gameplay system. The three biggest things to point out are probably, 
the just guard, brave edge, and critical edge. Just guard is basically a 
perry maneuver. When you tap the guard button and let it go, you'll have 
a few frames during which if an opponent hits you with an attack, you 
will automatically perry their attack and will be able to punish them 
while they're recoverying. Brave edge is basically a powered up version 
of a normal move. If you compare the SF games with this, the SF games 
have special and ex-specials. In SC, you don't really have special 
moves... instead you have a series of normal attacks that can be 
increased in power and have certain properties. A critical edge is the SC 
equivalent to a super move. The command for the critical edge is the same 
for everyone, but unlike 2d games you can't just throw them out and hope 
they connect... you have to combo into them. Because if you perform one 
and miss, you're in big, big trouble. Aside from these three things, the 
rest of the gameplay is more or less the same, just without the critical 
finisher, and the speed is faster. Hope this little snippet was somewhat 
informative!


--

Message: 2
Date: Tue, 13 Dec 2011 00:45:20 -0500
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] plans for an updated Lone Wolf
Message-ID:
caafbg10jcwaovqpxnty_5dmvrkqs-hqyclv4nqda1sr5bte...@mail.gmail.com
Content-Type: text/plain; charset=ISO-8859-1

Hi,

Well, that's where Ebay and places like that come in handy. I've seen
old Pentium 133 computers with Windows 95 on them for like $15. You
could purchase the computer or find someone on there selling Windows
95 separately on the cheep and install it in a virtual machine. That's
really the only solution for hanging on to software that is that old.

Cheers!


On 12/12/11, Michael Gauler michael.gau...@gmx.de wrote:

Yea...
But what do you do about the classic games?
Surely, there are still many people in the world who want to use the old
games.
But running an outdated operating system like Windows 95 or older on 
modern
PCs isn't an option when the os doesn't get along with your hardware due 
to

a lack of drivers...
And you might want to use a virtual machine, but then is the question 
where

to get that old operating system you need legally.
Good if you still have installation media, but what if not?


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
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If you have any questions or concerns regarding the management of the 
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--

Message: 3
Date: Tue, 13 Dec 2011 00:56:46 -0500
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list 

Re: [Audyssey] a bit more soul calibur info

2011-12-17 Thread dan cook
ah, you poor guy!  you don't know what soul calibur is?
Although i haven't played it yet... :(
anyways, its a fighting game for consoles, 2 and 3 are for ps2 xbox
and gamecube i think, 4 and eventually 5 are for ps3 and xbox360 i
believe.


On 12/13/11, Connor Moser connor.mo...@aon.at wrote:
 just to ask. what is soul calibur. is it axesable? is it for the pc? is it
 free?
 - Original Message -
 From: gamers-requ...@audyssey.org
 To: gamers@audyssey.org
 Sent: Tuesday, December 13, 2011 7:23 AM
 Subject: Gamers Digest, Vol 70, Issue 125


 Send Gamers mailing list submissions to
 gamers@audyssey.org

 To subscribe or unsubscribe via the World Wide Web, visit
 http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org
 or, via email, send a message with subject or body 'help' to
 gamers-requ...@audyssey.org

 You can reach the person managing the list at
 gamers-ow...@audyssey.org

 When replying, please edit your Subject line so it is more specific
 than Re: Contents of Gamers digest...


 Today's Topics:

   1.  a bit more soul calibur info (Clement Chou)
   2. Re:  plans for an updated Lone Wolf (Thomas Ward)
   3. Re:  plans for an updated Lone Wolf (Thomas Ward)
   4. Re:  plans for an updated Lone Wolf (Thomas Ward)
   5. Re:  plans for an updated Lone Wolf (Dallas O'Brien)
   6. Re:  plans for an updated Lone Wolf (Dallas O'Brien)


 --

 Message: 1
 Date: Mon, 12 Dec 2011 21:41:57 -0800
 From: Clement Chou chou.clem...@gmail.com
 To: brandonsl...@freelists.org, Gamers Discussion list
 gamers@audyssey.org
 Subject: [Audyssey] a bit more soul calibur info
 Message-ID: 6E713B7FC438444F881C90CBEE2F8CD2@setbc
 Content-Type: text/plain; charset=iso-8859-1

 No vids this time, just some facts that some people may not have about the

 gameplay system. The three biggest things to point out are probably, the
 just guard, brave edge, and critical edge. Just guard is basically a perry

 maneuver. When you tap the guard button and let it go, you'll have a few
 frames during which if an opponent hits you with an attack, you will
 automatically perry their attack and will be able to punish them while
 they're recoverying. Brave edge is basically a powered up version of a
 normal move. If you compare the SF games with this, the SF games have
 special and ex-specials. In SC, you don't really have special moves...
 instead you have a series of normal attacks that can be increased in power

 and have certain properties. A critical edge is the SC equivalent to a
 super move. The command for the critical edge is the same for everyone,
 but unlike 2d games you can't just throw them out and hope they connect...

 you have to combo into them. Because if you perform one and miss, you're
 in big, big trouble. Aside from these three things, the rest of the
 gameplay is more or less the same, just without the critical finisher, and

 the speed is faster. Hope this little snippet was somewhat informative!

 --

 Message: 2
 Date: Tue, 13 Dec 2011 00:45:20 -0500
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] plans for an updated Lone Wolf
 Message-ID:
 caafbg10jcwaovqpxnty_5dmvrkqs-hqyclv4nqda1sr5bte...@mail.gmail.com
 Content-Type: text/plain; charset=ISO-8859-1

 Hi,

 Well, that's where Ebay and places like that come in handy. I've seen
 old Pentium 133 computers with Windows 95 on them for like $15. You
 could purchase the computer or find someone on there selling Windows
 95 separately on the cheep and install it in a virtual machine. That's
 really the only solution for hanging on to software that is that old.

 Cheers!


 On 12/12/11, Michael Gauler michael.gau...@gmx.de wrote:
 Yea...
 But what do you do about the classic games?
 Surely, there are still many people in the world who want to use the old
 games.
 But running an outdated operating system like Windows 95 or older on
 modern
 PCs isn't an option when the os doesn't get along with your hardware due
 to
 a lack of drivers...
 And you might want to use a virtual machine, but then is the question
 where
 to get that old operating system you need legally.
 Good if you still have installation media, but what if not?


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.




 --

 Message: 3
 Date: Tue, 13 Dec 2011 00:56:46 -0500
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 

Re: [Audyssey] Swamp: brainstorming ideas for expansion andplayer limiting.

2011-12-17 Thread john
Right, here are my thoughts. Players already group together to 
help each other. A few days ago I ran out of ammunition, and a 
helpful player gave me coordinates to a few pile of loot. 
Yesterday, I noticed that there was a massive swarm of zombies 
near the bridge, and rather than fight my way through the group 
of five zombies blocking my way to the safe zone, I used up the 
rest of my ammo to hold the bridge. Luckily for me, somebody 
cleared my way to the zone, but if they hadn't, my character
wouldn't have made it back. These are only a couple examples, 
I've scene people working together all over.
	On the subject of the guard, removing him would be a really, 
really bad idea. For starters, he lets people regroup in a 
zombie-free area. If he's gone, there is no way for people to 
defend themselves if the server is not full of players. Also, if 
a zombie gets in the zone, there is no way to kill it.



- Original Message -
From: Christopher Bartlett themusicalbre...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Date sent: Wed, 14 Dec 2011 11:35:59 -0500
Subject: Re: [Audyssey] Swamp: brainstorming ideas for expansion 
andplayer	limiting.


Your idea of one skill point per level (or more, depending on how 
many
levels for each skill and how many skills there are is simpler 
than what I

had suggested, so I'd support using your plan instead of mine.

One reason I suggested the safe zone idea is that there is 
currently no
incentive for working together, no sense that the survivors 
should be
working together for a common goal.  Since the number of zombies 
is
relatively stable, kill one and one pops up somewhere else, 
there's no way
to deplete the enemies with a concerted attack.  We aren't 
working towards
anything other than our own advancement.  I'd like to see the 
game head in a
direction where players are forced to work for something other 
than their
own good, where sacrifice might even make sense for the survivor 
community

as a whole.

A safe zone restricted to what loot is donated would be a step 
towards this
idea.  Another step would be to change the spawning model to a 
certain
number of zombies spawned per unit time, regardless of the number 
already in
play.  There may be times when life gets difficult as the zombie 
density
increases beyond safe limits, at which point some concerted 
attacks will
need to be brought to bear to lower the population.  The safe 
zone guard
should be removed, so that keeping the approaches to the fortress 
open
becomes a player responsibility.  (of course the zone has to be 
sacrosanct,
zombies should never appear in the zone, though if they wander 
in, that's

another issue to be dealt with by the players.

I know that we have missions to look forward to, and I am, but I 
don't see
them addressing this question of group good vs. individual 
achievement.
Unless there is a mechanical tie-in, i.e. something goes terribly 
wrong for
everybody if a given mission isn't accomplished in a certain 
amount of time,
then it's just another bug hunt, a fascinating one I will enjoy, 
but it's

not high stakes except individually.

If others would enjoy having this aspect of play come into being, 
I'd be

interested in ideas for how to mechanically make it happen.

Chris Bartlett


-Original Message-
From: gamers-boun...@audyssey.org 
[mailto:gamers-boun...@audyssey.org] On

Behalf Of Dakotah Rickard
Sent: Wednesday, December 14, 2011 10:49 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Swamp: brainstorming ideas for expansion 
and player

limiting.

I agree with everything except the safe zone being finite. In a
realistic situation, it would be, and I get that. It would also 
mean
that people donating becomes more mandatory, but the trouble is 
that
we have people who go play for a while and stop, taking stuff 
from the
safe zone to start out and never giving back, and then we have 
people

who play for days on end and use pretty much all the ammo they
collect. I'd rather leave the safe zone alone, though I do like 
the
idea of ready weapons versus carried weapons. As for 
specializations,
I think that each level should allow a skill point, rather like 
the
skillpoints in most RPG type games. Yeah, eventually you get 
someone
who has played enough to get every skill maxed out, but that's 
going

to happen in most games. A wide variety of skills would be pretty
awesome. Also, the number of levels in a skill could be decided 
on and
could be pretty high, meaning that even if you have, like, level 
35,

you still aren't at maximum.
For example:
Quiet movement: which lowers your detection rate.
The different categories of weapons, either light, medium, and 
heavy
or pistols, rifles, shotguns, light automatics, medium 
automatics, and
heavy automatics as well as melee, grenades and such, medkit 
boosts.
There's possibility there for about ten different skills, plus 
you
might be able to do skills for accuracy boosts and damage 

Re: [Audyssey] To Yohandi, your space channel 5 playthrough

2011-12-17 Thread Tommy
i know. I'm very bad. I guess i didn't have time to. But now it's Christmas. 
so I able to play more.


Tommy


- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 15, 2011 8:41 PM
Subject: Re: [Audyssey] To Yohandi, your space channel 5 playthrough


What! You're telling me you've had this game for years, and never 
completed it? Wow... how can people do this? If I get a game I'm really 
interested in, I must complete it in a few days at most, whatever it 
takes. sometimes I'm a total completionist to boot. I just can't stand 
doing things half way. lol. here are the commands including the 
cheerleader ones.

report 4 cheerleader part
right, chu
left, chu
right, left, hey
left, right, hey
left, right, hey
right, left, hey
left, hey
right, hey
left, chu, chu
right, chu, chu
up, up, hey

report 5 moves:
up, down, up, down, chu
left, left, right, right, chu
up, down, left, right, chu
up, down, up, down, up, down, chu
up, down, up, down, down, up, chu
up, down, down, down, up, up, chu
right, right, right, left, left, left, left, right, right, right, chu
down, up, down, up, down, up, down, up, down, up, chu
up, up, up, right, down, down, down, left, left, right, chu
up, right, left, down, up, right, left, down, down, up, chu

guessing game:
up, chu, chu, chu, chu, hey
up, chu, chu, hey, chu, chu
up, chu, chu, chu, hey, chu,
up, hey, chu, chu, chu, chu
up, chu, hey, chu, chu, chu
up, chu, chu, chu, chu, hey
up, chu, hey, chu, chu, chu
up, chu, chu, chu, hey, chu
up, chu, chu, hey, chu, chu
up, chu, chu, chu, chu, hey

report 4 second world: cheerleader part
right, chu
left, chu
left, right, hey
right, left, hey
right, left, hey
left, right, hey
left, hey
right, hey
left, chu, chu
right, chu, chu
up, up, hey

second world, report 5 moves:
up, down, up, down, chu
left, left, right, right, chu
up, right, left, down, chu
right, left, right,, left, right, left, chu
right, left, right, left, left, right, chu
right, left, left, left, right, right, chu
up, down, up, down, up, down, up, down, up, down, chu
down, down, down, up, down, down, down, up, up, up, chu
right, right, right, down, left, left, left, up, left, right, chu
up, right, left, down, up, right, left, right, down, up, chu


- Original Message - 
From: Tommy to...@sirinet.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 15, 2011 9:22 PM
Subject: Re: [Audyssey] To Yohandi, your space channel 5 playthrough



Yes! I have the game. The special Eddition.

Tommy

- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 15, 2011 7:54 PM
Subject: Re: [Audyssey] To Yohandi, your space channel 5 playthrough


Um... do you even have the game yourself? never seen you post about it 
before.



- Original Message - 
From: Tommy to...@sirinet.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 15, 2011 8:17 PM
Subject: Re: [Audyssey] To Yohandi, your space channel 5 playthrough



Can u give me inaccessible commands?

Tommy


- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 15, 2011 4:17 PM
Subject: Re: [Audyssey] To Yohandi, your space channel 5 playthrough


unlocking some of the trophies in particular can be extremely 
frustrating. I don't know if you noticed the secret notes? check 
cheerleader part for a ton of the things. those are going to give you 
some problems. the ones on the Stay tuned! parts are extremely 
annoying, and are usually right at the end of a checkpoint, so you 
have to start the whole section over if you miss them. and some of 
those checkpoints are reeally long! then you also have to worry 
about getting all the commands perfectly. it can all be done quite 
accessibly if you put in the time though. If you guys need a list of 
tough or inaccessible commands let me know and I'll provide that info.




- Original Message - 
From: Tommy to...@sirinet.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 15, 2011 4:51 PM
Subject: Re: [Audyssey] To Yohandi, your space channel 5 playthrough



I didn't finish unlock all the stuff yet.

- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 15, 2011 3:22 PM
Subject: Re: [Audyssey] To Yohandi, your space channel 5 playthrough


That was a nice playthrough... I haven't beaten it myself yet so I 
stopped at report 5 to avoid spoilers. But nice one all the same! I 
wish they had more variations in the pattern though... it's such a 
small game, and one that had so much potential.
- Original Message - 
From: Sarah Haake ti...@gmx.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 15, 2011 12:34 PM
Subject: Re: [Audyssey] To Yohandi, 

Re: [Audyssey] To Yohandi, your space channel 5 playthrough

2011-12-17 Thread Clement Chou
I have the ps3 version... and only got it recently. lol I don't have the 
original one for the ps2. I just got it in a time when a lot of games were 
coming out I wanted to play. Gundam extreme vs, KOF xiii, and the new 
assassin's creed just to name a few.
- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 15, 2011 6:41 PM
Subject: Re: [Audyssey] To Yohandi, your space channel 5 playthrough


What! You're telling me you've had this game for years, and never 
completed it? Wow... how can people do this? If I get a game I'm really 
interested in, I must complete it in a few days at most, whatever it 
takes. sometimes I'm a total completionist to boot. I just can't stand 
doing things half way. lol. here are the commands including the 
cheerleader ones.

report 4 cheerleader part
right, chu
left, chu
right, left, hey
left, right, hey
left, right, hey
right, left, hey
left, hey
right, hey
left, chu, chu
right, chu, chu
up, up, hey

report 5 moves:
up, down, up, down, chu
left, left, right, right, chu
up, down, left, right, chu
up, down, up, down, up, down, chu
up, down, up, down, down, up, chu
up, down, down, down, up, up, chu
right, right, right, left, left, left, left, right, right, right, chu
down, up, down, up, down, up, down, up, down, up, chu
up, up, up, right, down, down, down, left, left, right, chu
up, right, left, down, up, right, left, down, down, up, chu

guessing game:
up, chu, chu, chu, chu, hey
up, chu, chu, hey, chu, chu
up, chu, chu, chu, hey, chu,
up, hey, chu, chu, chu, chu
up, chu, hey, chu, chu, chu
up, chu, chu, chu, chu, hey
up, chu, hey, chu, chu, chu
up, chu, chu, chu, hey, chu
up, chu, chu, hey, chu, chu
up, chu, chu, chu, chu, hey

report 4 second world: cheerleader part
right, chu
left, chu
left, right, hey
right, left, hey
right, left, hey
left, right, hey
left, hey
right, hey
left, chu, chu
right, chu, chu
up, up, hey

second world, report 5 moves:
up, down, up, down, chu
left, left, right, right, chu
up, right, left, down, chu
right, left, right,, left, right, left, chu
right, left, right, left, left, right, chu
right, left, left, left, right, right, chu
up, down, up, down, up, down, up, down, up, down, chu
down, down, down, up, down, down, down, up, up, up, chu
right, right, right, down, left, left, left, up, left, right, chu
up, right, left, down, up, right, left, right, down, up, chu


- Original Message - 
From: Tommy to...@sirinet.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 15, 2011 9:22 PM
Subject: Re: [Audyssey] To Yohandi, your space channel 5 playthrough



Yes! I have the game. The special Eddition.

Tommy

- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 15, 2011 7:54 PM
Subject: Re: [Audyssey] To Yohandi, your space channel 5 playthrough


Um... do you even have the game yourself? never seen you post about it 
before.



- Original Message - 
From: Tommy to...@sirinet.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 15, 2011 8:17 PM
Subject: Re: [Audyssey] To Yohandi, your space channel 5 playthrough



Can u give me inaccessible commands?

Tommy


- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 15, 2011 4:17 PM
Subject: Re: [Audyssey] To Yohandi, your space channel 5 playthrough


unlocking some of the trophies in particular can be extremely 
frustrating. I don't know if you noticed the secret notes? check 
cheerleader part for a ton of the things. those are going to give you 
some problems. the ones on the Stay tuned! parts are extremely 
annoying, and are usually right at the end of a checkpoint, so you 
have to start the whole section over if you miss them. and some of 
those checkpoints are reeally long! then you also have to worry 
about getting all the commands perfectly. it can all be done quite 
accessibly if you put in the time though. If you guys need a list of 
tough or inaccessible commands let me know and I'll provide that info.




- Original Message - 
From: Tommy to...@sirinet.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 15, 2011 4:51 PM
Subject: Re: [Audyssey] To Yohandi, your space channel 5 playthrough



I didn't finish unlock all the stuff yet.

- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 15, 2011 3:22 PM
Subject: Re: [Audyssey] To Yohandi, your space channel 5 playthrough


That was a nice playthrough... I haven't beaten it myself yet so I 
stopped at report 5 to avoid spoilers. But nice one all the same! I 
wish they had more variations in the pattern though... it's such a 
small game, and one that had so much potential.
- Original Message - 
From: Sarah 

Re: [Audyssey] Blind Gamers Being Taken Seriously?

2011-12-17 Thread Ron Schamerhorn
I'll also agree that the post was well thought out and written.  It made 
good points about how the perception in an email can convey a great deal as 
to the tact or angle a person is coming from.
  Some of you may remember that online game 'Starbase Challenge' I think it 
was.  I played that for quite some time years back.  I helped the developer 
with making the map useable for blind/vi gamers.  As I recall I sent an 
email explaining my situation, gave credit as 90% of the game was working 
fine with screen reading programs told him I had an idea or two about the 
galaxy map and if he was interested in hearing them to write back.  I only 
sent one email, then left it up to the dev to contact me.
  Accessibility isn't something we have a right to, but with co-operative 
efforts diplomacy and some luck these ends can be achieved.

Ron

- Original Message - 
From: Charles Rivard wee1s...@fidnet.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 17, 2011 6:54 AM
Subject: Re: [Audyssey] Blind Gamers Being Taken Seriously?


Your post is a very good example of what what some of us have tried so hard
to get across to other gamers, and I really appreciate it!  Thank you very
much!

Another problem that comes up when blind people try to get game developers
to take us seriously is that we must not hound the developer to death with
impatient and continuous demands, expecting and demanding immediate action
on their part.  These people aren't just sitting around twiddling their
proverbial thumbs waiting for someone to give them more work to do as far as
game development.  They have projects in the works, they have other issues
going on in their work and personal lives, and we, like everyone else, must
give them time, and we, like everyone else, must be willing to cooperate
with them if we expect them to even consider cooperating with us.  Be a
whiny baby, and you'll be treated as such, or you will just be ignored.
Problem is, the developer just might, unfortunately, believe that all blind
people are the same kind of a whiny demanding little baby, and not take any
other blind person seriously, either, based of their past experiences with
blind gamers..

We also need to give them constructive criticism, nicely, in order to get
the job done.  Don't just tell them that it doesn't work, or that this is a
lousy game.  What doesn't work?  Do you have ideas on how to make it work?
If it is lousy, how could it be made better?  Or, just maybe, it's not the
game for you, even if it does operate as it should.  After all, I'm not
going to buy an RPG if I'm not interested in one, nor would I be working to
get a game developer to make an RPG work for me unless I want to get into
that kind of a game.

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Jeremy Hartley jeremyhart...@comcast.net
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, December 17, 2011 1:14 AM
Subject: [Audyssey] Blind Gamers Being Taken Seriously?


 Hello All,

 I have been a member of this list since 2000 or 2001, whenever this list
 in
 all of the many forms was begun.  I have also been a business owner, a
 professional musician, and now work as a computer trainer for blind and
 sighted individuals.  As you may guess, since I am on this list, I happen
 to
 be totally blind, and have been so for my entire life of 36 years.

 Like it or not, we as blind and visually impaired individuals, exist in a
 sighted world.  Choke it down.  Get used to it, and get over it, and get
 with it.  So, what does this all mean for any of us blind gamers?  Plenty!

 Whether we like it or not, we are viewed differently by the sighted world.
 Differently?  What does that mean.  Well, to me, I have seen sighted
 gamers
 say things like, well, they can play text games.  Or, well, why do the
 blind
 even need to play games like us anyway.  Ok, that really stings to read
 such
 comments, but it is due to an ignorance of most of this sighted world.
 Yes,
 I said ignorance.  Not stupidity!  Too often, people mix up ignorance and
 stupidity, and call it at that.

 So, why should we care?  I mean, we have our games written by Jim Kitchen,
 draconis, and other devs who are either visually impaired or realize we
 are
 out there, hungry to play games.  Taken nothing away from those people,
 why
 shouldn't we as people, not blind, not visually impaired people, just
 people, be taken seriously?

 Well, we are in some ways, but not in other ways.  I have found that in
 order to be taken seriously by the sighted world, we need to show that we
 know what we are talking about, enough to capture their interest.  Not
 everyone can get the point across when it comes to interests and what
 blind
 and visually impaired people are capable of accomplishing.  After all, we
 all have our interests, pleasures and dislikes.

 So, what can we do?  The answer is simple, if one takes the time to put
 things into 

Re: [Audyssey] a bit more soul calibur info

2011-12-17 Thread Tom Randall
Hi.

The Soul Calibur series is a series of weapon based fighting games that have 
been released on various gaming consoles over the last few years.  I only have 
direct experience with SC2 and SC4.  I first had SC2 for my playstation 2 and I 
currently have SC4 for my Playstation 3 and I definitely intend to get SC5 when 
it comes out.  As with the other mainstream games that we are able to play, 
these games are not accessible in the strict sense of the word, menus do not 
talk so it is necessary to either memorize them or write them down, also some 
parts of the games are more playable for us than others.  You have to be 
patient and willing to invest a fair amount of time and effort into these games 
to learn to play them successfully but in my opinion it is definitely worth it 
in the long run.

Hope this helps.

Game on.

Tom
On Dec 13, 2011, at 6:51 AM, Connor Moser wrote:

 just to ask. what is soul calibur. is it axesable? is it for the pc? is it 
 free?
 - Original Message - From: gamers-requ...@audyssey.org
 To: gamers@audyssey.org
 Sent: Tuesday, December 13, 2011 7:23 AM
 Subject: Gamers Digest, Vol 70, Issue 125
 
 
 Send Gamers mailing list submissions to
 gamers@audyssey.org
 
 To subscribe or unsubscribe via the World Wide Web, visit
 http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org
 or, via email, send a message with subject or body 'help' to
 gamers-requ...@audyssey.org
 
 You can reach the person managing the list at
 gamers-ow...@audyssey.org
 
 When replying, please edit your Subject line so it is more specific
 than Re: Contents of Gamers digest...
 
 
 Today's Topics:
 
  1.  a bit more soul calibur info (Clement Chou)
  2. Re:  plans for an updated Lone Wolf (Thomas Ward)
  3. Re:  plans for an updated Lone Wolf (Thomas Ward)
  4. Re:  plans for an updated Lone Wolf (Thomas Ward)
  5. Re:  plans for an updated Lone Wolf (Dallas O'Brien)
  6. Re:  plans for an updated Lone Wolf (Dallas O'Brien)
 
 
 --
 
 Message: 1
 Date: Mon, 12 Dec 2011 21:41:57 -0800
 From: Clement Chou chou.clem...@gmail.com
 To: brandonsl...@freelists.org, Gamers Discussion list
 gamers@audyssey.org
 Subject: [Audyssey] a bit more soul calibur info
 Message-ID: 6E713B7FC438444F881C90CBEE2F8CD2@setbc
 Content-Type: text/plain; charset=iso-8859-1
 
 No vids this time, just some facts that some people may not have about the 
 gameplay system. The three biggest things to point out are probably, the 
 just guard, brave edge, and critical edge. Just guard is basically a perry 
 maneuver. When you tap the guard button and let it go, you'll have a few 
 frames during which if an opponent hits you with an attack, you will 
 automatically perry their attack and will be able to punish them while 
 they're recoverying. Brave edge is basically a powered up version of a 
 normal move. If you compare the SF games with this, the SF games have 
 special and ex-specials. In SC, you don't really have special moves... 
 instead you have a series of normal attacks that can be increased in power 
 and have certain properties. A critical edge is the SC equivalent to a super 
 move. The command for the critical edge is the same for everyone, but unlike 
 2d games you can't just throw them out and hope they connect... you have to 
 combo into them. Because if you perform one and miss, you're in big, big 
 trouble. Aside from these three things, the rest of the gameplay is more or 
 less the same, just without the critical finisher, and the speed is faster. 
 Hope this little snippet was somewhat informative!
 
 --
 
 Message: 2
 Date: Tue, 13 Dec 2011 00:45:20 -0500
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] plans for an updated Lone Wolf
 Message-ID:
 caafbg10jcwaovqpxnty_5dmvrkqs-hqyclv4nqda1sr5bte...@mail.gmail.com
 Content-Type: text/plain; charset=ISO-8859-1
 
 Hi,
 
 Well, that's where Ebay and places like that come in handy. I've seen
 old Pentium 133 computers with Windows 95 on them for like $15. You
 could purchase the computer or find someone on there selling Windows
 95 separately on the cheep and install it in a virtual machine. That's
 really the only solution for hanging on to software that is that old.
 
 Cheers!
 
 
 On 12/12/11, Michael Gauler michael.gau...@gmx.de wrote:
 Yea...
 But what do you do about the classic games?
 Surely, there are still many people in the world who want to use the old
 games.
 But running an outdated operating system like Windows 95 or older on modern
 PCs isn't an option when the os doesn't get along with your hardware due to
 a lack of drivers...
 And you might want to use a virtual machine, but then is the question where
 to get that old operating system you need legally.
 Good if you still have installation media, but what if not?
 
 
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want 

Re: [Audyssey] Blind Gamers Being Taken Seriously?

2011-12-17 Thread Milos Przic

Hi,
Oh, we all agree. But when it comes to efferts... Well... Why should I do 
this? Why not someone else? And that is the main problem in fact.

Best regards,
 Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs
- Original Message - 
From: Charles Rivard wee1s...@fidnet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 17, 2011 12:54 PM
Subject: Re: [Audyssey] Blind Gamers Being Taken Seriously?


Your post is a very good example of what what some of us have tried so 
hard to get across to other gamers, and I really appreciate it!  Thank you 
very much!


Another problem that comes up when blind people try to get game developers 
to take us seriously is that we must not hound the developer to death with 
impatient and continuous demands, expecting and demanding immediate action 
on their part.  These people aren't just sitting around twiddling their 
proverbial thumbs waiting for someone to give them more work to do as far 
as game development.  They have projects in the works, they have other 
issues going on in their work and personal lives, and we, like everyone 
else, must give them time, and we, like everyone else, must be willing to 
cooperate with them if we expect them to even consider cooperating with 
us.  Be a whiny baby, and you'll be treated as such, or you will just be 
ignored. Problem is, the developer just might, unfortunately, believe that 
all blind people are the same kind of a whiny demanding little baby, and 
not take any other blind person seriously, either, based of their past 
experiences with blind gamers..


We also need to give them constructive criticism, nicely, in order to get 
the job done.  Don't just tell them that it doesn't work, or that this is 
a lousy game.  What doesn't work?  Do you have ideas on how to make it 
work? If it is lousy, how could it be made better?  Or, just maybe, it's 
not the game for you, even if it does operate as it should.  After all, 
I'm not going to buy an RPG if I'm not interested in one, nor would I be 
working to get a game developer to make an RPG work for me unless I want 
to get into that kind of a game.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Jeremy Hartley jeremyhart...@comcast.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, December 17, 2011 1:14 AM
Subject: [Audyssey] Blind Gamers Being Taken Seriously?



Hello All,

I have been a member of this list since 2000 or 2001, whenever this list 
in

all of the many forms was begun.  I have also been a business owner, a
professional musician, and now work as a computer trainer for blind and
sighted individuals.  As you may guess, since I am on this list, I happen 
to

be totally blind, and have been so for my entire life of 36 years.

Like it or not, we as blind and visually impaired individuals, exist in a
sighted world.  Choke it down.  Get used to it, and get over it, and get
with it.  So, what does this all mean for any of us blind gamers? 
Plenty!


Whether we like it or not, we are viewed differently by the sighted 
world.
Differently?  What does that mean.  Well, to me, I have seen sighted 
gamers
say things like, well, they can play text games.  Or, well, why do the 
blind
even need to play games like us anyway.  Ok, that really stings to read 
such
comments, but it is due to an ignorance of most of this sighted world. 
Yes,

I said ignorance.  Not stupidity!  Too often, people mix up ignorance and
stupidity, and call it at that.

So, why should we care?  I mean, we have our games written by Jim 
Kitchen,
draconis, and other devs who are either visually impaired or realize we 
are
out there, hungry to play games.  Taken nothing away from those people, 
why

shouldn't we as people, not blind, not visually impaired people, just
people, be taken seriously?

Well, we are in some ways, but not in other ways.  I have found that in
order to be taken seriously by the sighted world, we need to show that we
know what we are talking about, enough to capture their interest.  Not
everyone can get the point across when it comes to interests and what 
blind

and visually impaired people are capable of accomplishing.  After all, we
all have our interests, pleasures and dislikes.

So, what can we do?  The answer is simple, if one takes the time to put
things into perspective.  We all want a lot of the same things, but we go
about accomplishing them in the wrong way a lot of times.

What it really comes down to, at least for me, is that we really need to
step up and give any sighted game dev a picture of what we are asking 
for.

If a map is not read by voiceover on the Iphone, why is that?  Have we
explored the window with our voiceover cursor?  If so, then what can we 
say
to the dev to make sense of our needs.  Does text need to be placed on 
the
map?  If so, what text, and would it be beneficial to have map 
coordinates
mentioned?  Would that be enough?  Would it 

Re: [Audyssey] Blind Gamers Being Taken Seriously?

2011-12-17 Thread Shard Workshop
Hi all,

I'm Lorenzo Bellincampi, founder of Shard Workshop, an audiogame
development project. Maybe someone of you already knows me.
This is an interesting topic Jeremy, and I wanted to add the point of view
of a developer.
I agree with a lot of what you said, especially the part in which you say
that you have seen sighted gamers saying well, they can play text  games.
We, at Shard Workshop, strongly believe that being blind is much less
contraining then what a lot of people think, when it comes a videogaming. I
have a strong background as videogamer and I know that the biggest part of
the emotions in gaming come from the audio, music and sound effects, so I
believe that audiogames could be a lot better than what are now (aside from
few examples of good games.) To this end you can read more here
http://www.shardworkshop.com/the-project .

As a developer for the blind community I have one big problem: finding all
of you. It seems (and is confirmed by a few of you) that the
word-of-mouth is the absolutely dominant way to learn news, in the blind
community. People really prefer to learn things from unofficial sources
like perfectly unknown people rather than going straight to the official
source, where you can have your info sooner and better.
In this way it is hard to spread news and things, and I believe that a lot
of times, developers find themselves with very few sold copies just because
a lot of people didn't know about the game.

I also agre with Charles with the constructive criticism. The Shard
Workshop project is very young, but I want it to be future job, so I'm
ready to put everything on it and so I'll be clearly ready to learn from
you all.
I have a lot of ideas for a lot of things (not only the final products),
but I'm sure that I can get better with your help. I mean.. it's good for
both sides: you'll get better games and I'll get Shard Workshop to live :D

In conclusion, if you guys and gals didn't know about Shard Workshop, than
check our website @ http://www.shardworkshop.com, it may be what you were
looking for.
As for the spreading issue, we have an official forum too, and we would
be very happy to have you all on those boards discussing audiogames! It
should surely make our life simpler when it'll come to learn, offer
support, and just discuss with you (that, in our principles, it absolutely
mandatory).

2011/12/17 Jeremy Hartley jeremyhart...@comcast.net

 Hello All,

 I have been a member of this list since 2000 or 2001, whenever this list in
 all of the many forms was begun.  I have also been a business owner, a
 professional musician, and now work as a computer trainer for blind and
 sighted individuals.  As you may guess, since I am on this list, I happen
 to
 be totally blind, and have been so for my entire life of 36 years.

 Like it or not, we as blind and visually impaired individuals, exist in a
 sighted world.  Choke it down.  Get used to it, and get over it, and get
 with it.  So, what does this all mean for any of us blind gamers?  Plenty!

 Whether we like it or not, we are viewed differently by the sighted world.
 Differently?  What does that mean.  Well, to me, I have seen sighted gamers
 say things like, well, they can play text games.  Or, well, why do the
 blind
 even need to play games like us anyway.  Ok, that really stings to read
 such
 comments, but it is due to an ignorance of most of this sighted world.
  Yes,
 I said ignorance.  Not stupidity!  Too often, people mix up ignorance and
 stupidity, and call it at that.

 So, why should we care?  I mean, we have our games written by Jim Kitchen,
 draconis, and other devs who are either visually impaired or realize we are
 out there, hungry to play games.  Taken nothing away from those people, why
 shouldn't we as people, not blind, not visually impaired people, just
 people, be taken seriously?

 Well, we are in some ways, but not in other ways.  I have found that in
 order to be taken seriously by the sighted world, we need to show that we
 know what we are talking about, enough to capture their interest.  Not
 everyone can get the point across when it comes to interests and what blind
 and visually impaired people are capable of accomplishing.  After all, we
 all have our interests, pleasures and dislikes.

 So, what can we do?  The answer is simple, if one takes the time to put
 things into perspective.  We all want a lot of the same things, but we go
 about accomplishing them in the wrong way a lot of times.

 What it really comes down to, at least for me, is that we really need to
 step up and give any sighted game dev a picture of what we are asking for.
 If a map is not read by voiceover on the Iphone, why is that?  Have we
 explored the window with our voiceover cursor?  If so, then what can we say
 to the dev to make sense of our needs.  Does text need to be placed on the
 map?  If so, what text, and would it be beneficial to have map coordinates
 mentioned?  Would that be enough?  Would it require a whole 

Re: [Audyssey] Silversword is not the game for the blind.

2011-12-17 Thread Christopher Bartlett
Michael, in communicating with a developer you are engaging in a
professional communication.  There are standards for that sort of
communication.  It's not a question of someone being better, it's a basic
question of courtesy; show the person you are communicating with that you
care enough to be clear and correct in your communication.  Otherwise, why
should anyone take you seriously?  If you were writing a cover letter for a
job application in the way you write communications I have seen, I'd throw
your resume away unread.  This is the same level of formality, at least
until you have established a relationship with the developer that permits
less formal communication.  It's just professional courtesy.

Christopher Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of michael barnes
Sent: Friday, December 16, 2011 11:58 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] Silversword is not the game for the blind.

Hello, Joseph.
I get that all the time aswell.
If someone see that someone had a issue with something then they should 
help that person and instead of hitting them over the head.

-- 
Email services provided by the System Access Mobile Network.  Visit 
www.serotek.com to learn more about accessibility anywhere.


---
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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Silversword is not the game for the blind.

2011-12-17 Thread Christopher Bartlett
I'll second everything Alison says, as a former adaptive technology teacher,
which often spilled over into advocate, counselor and role model, the
effectiveness of your communication is directly related to the care with
which you prepare it and the appropriateness of the form for its audience.

Chris Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Allison Mervis
Sent: Saturday, December 17, 2011 12:41 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Silversword is not the game for the blind.

I can only judge based on what I've read, as do most people. In case 
you  haven't seen my other messages, I provided suggestions on how he 
might improve the  content and overall tone of his messages. As a rehab 
counselor with experience in the blindness field, I feel pretty 
confident in stating that I know a thing or two about affective self 
advocacy strategies. It's my personal and professional goal to help 
empower others to improve their skills by imparting those strategies. If 
I can be of further assistance in any way, you, Michael, or any list 
member can feel free to please contact me off list. This thread has 
strayed too far off topic as it is. In this internet based world, blind 
and sighted people alike are judged based on how they present themselves 
in writing, and how they depict their interactions with other people. 
This is  a harsh reality that we must all face.
Allison
16/2011 9:07 PM, Joseph Weaver wrote:
 If you want to help him show him what to do, and you can't judge
competency because you don't know hi like I do.

 Sent from my iPhone

 On Dec 17, 2011, at 12:03 AM, Allison Mervisalliso...@gmail.com  wrote:

 For your information, I do not feel that I am better than any other
person on this list. However, I have significant experience as a competent
blind adult and as an advocate for other blind people. I am simply trying to
help Michael improve his skills both as a self advocate, and most
especially, as an advocate for the blind community at large. Sighted
developers look at Michael's communications and most likely judge blind
people as a whole based on how he presents us and himself. I refuse to be
painted with such a broad brush, and will not remain silent on this issue.
Have a wonderful evening.
 Allison
 On 12/16/2011 8:54 PM, Joseph Weaver wrote:
 Nice to meet you mr. Or mrs.
 Perfect.  We're all on the Same side lets quit bashing each other I get
the feeling from some of the people on this list that they think their
better than everyone else

 Sent from my iPhone

 On Dec 16, 2011, at 11:49 PM, Allison Mervisalliso...@gmail.com
wrote:

 Here's the thing Michael. It's the little things that we do when we
write to other people which set the tone of our messages. I think you know
that your writing could stand to improve pretty significantly. You don't use
proper punctuation and grammar, you don't structure your sentences very
well, and your messages always sound as though you've written them in a
terrible hurry. This combination of factors would make anyone sound
demanding and rude. If you'd take an extra five minutes to run spell checker
and proofread your messages, that would go a long way towards changing the
overall tone. You also need to be a lot more specific when you're
communicating with developers. Judging by your communications to the list,
you've basically kept saying to poor Mario, This isn't accessible, fix it,
over and over again. Any time one of us has suggested a particular game
feature which needs to be improved, you respond almost as though you haven't
played the game yourself. Sometimes I think you simply loaded the intro
screen of the game, saw that the buttons weren't initially labeled, and shot
off an email to the developer with  no clear idea of the specific changes
that needed to be made. This placed a terribly heavy burden on Mario. I
suspect that all of the things he learned about implementing the level of
accessibility which currently exists within the game was a result of his own
research and hard work. He should be commended for that. These are just a
few more things to keep in mind as you hopefully work to improve your
advocacy skills.
 Allison
 On 12/16/2011 7:11 PM, michael barnes wrote:
 Well I know someone of you think I was being too demanding and rude
but I was just trying to see if I could be a part of the team to improve the
game.
 I have shown my email to other people and they agree with me that all
I was trying to do is help.
 When I have done what all of you are talking about developers don't
want to make their games accessible.
 I was only doing this because as a blind gamer and helping to make a
IOS app I could have gave some good pointers.
 I know that folks on here ain't trying to call me rude when some of
y'all have nasty atitudes with some people in the past.
 If you thought I was being a pest I wasn't.
 I only sent him one email after I join the 

Re: [Audyssey] Blind Gamers Being Taken Seriously?

2011-12-17 Thread Mich
Hi I agree with this as well. I will go one step further and admit that my 
spelling is not grate either. thank goodness for spell check. and I also 
agree that I to have shot off messages before with out spell checking them 
first. so I can sertenley understand where a sighted person would come off 
with the wrong idea about blind people if they are reading a message full of 
spelling mistakes. well these are my thoughts. from Mich.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 17, 2011 10:10 AM
Subject: Re: [Audyssey] Blind Gamers Being Taken Seriously?


I agree. I'll be the first to admit I've probably more than occasionally 
shot off such messages but I like to think I generally at least try to 
proofread beforehand because I'd much rather be understood than do the 
convenient thing and have someone go what? because my message wasn't 
understood. It's why, as I said in another topic, I absolutely refuse to 
use internet shorthand even while texting. And as a contributor to the Game 
FAQs web site it always set my teeth on edge when I'd get an Email that 
said something like Plz help me w Lufia. i cant kill the boss. Thx 4 your 
time.

They're coming to take me away, ha-haaa!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 17, 2011 7:49 AM
Subject: Re: [Audyssey] Blind Gamers Being Taken Seriously?



Hi Jeremy,

Yes, you definitely raise some very good points in your message. As
you pointed out the biggest problem in communicating with sighted
developers and the public at large is ignorance on their part. Most
sighted people have never met a blind person before, and even if they
have there is no way of knowing what their experience was if any. Its
our job to correct their impressions through by educating them a step
at a time, and to do it in a way that makes us look like intelligent,
competent, and mature individuals who have something worthwhile to say
about their products and services.

Its for that reason every time I see a poorly written message on
Audyssey or some other access list I inwardly cringe. I can't tell you
how many blind individuals just shoot off a message filled with poor
grammar, lack of proper punctuation, and spelling errors. Like it or
not if a sighted person reads those messages we will be judged one and
all as not very intelligent, as lacking communication skills, etc.
Bottom line, if we want the mainstream public's respect we have to
work for it, and not forgo proper language and writing skills for
convenience sake.

Here at Audyssey we considered adding proofreading to the list
guidelines to improve the quality and clarity of the posts.
Unfortunately, there were some individuals that took serious offense
to that, and felt that the moderators were going too far. All I can
draw from their reaction is they don't care about being taken
seriously and want the rest of the sighted world to view us
negatively, because that's exactly what will happen if they send a
poorly written message to a person or company who has no experience
with the blind. In short, good communication skills will go a long
ways to bridging the gap between the blind and sighted communities.

Cheers!

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Re: [Audyssey] Blind Gamers Being Taken Seriously?

2011-12-17 Thread Shiny protector

Here is an example about on how to use paragraphs.

My name is Mister King.

I threw a ball at a big, bad robot.

As you can see  from the above text, the name and the robot thing are two 
different subjects.
- Original Message - 
From: Dennis Towne s...@xirr.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 17, 2011 3:24 PM
Subject: Re: [Audyssey] Blind Gamers Being Taken Seriously?



Everyone,

Thomas is totally correct below; as a sighted person, my first
impression several years ago of this list was not good, and it was
directly related to grammar, punctuation, and spelling problems in
postings.  I understand that readers don't always read out certain
types of mistakes and that there's going to be different strengths and
weaknesses in the writing styles of the blind, but I'm still sometimes
shocked by the lack of proofreading.

The fact of the matter is that how you write matters almost as much as
what you write, and that sighted people judge messages based on the
overall 'look' of a message in addition to the content.  Correct
grammar, spelling, capitalization, and punctuation are a critical part
of that look, and can make or break your message.  It may take all of
two seconds for a sighted person to scan your message, decide there
are too many problems, and delete it - without ever even realizing
that you're blind or intelligent.  Never forget that.

Another polite thing to do for the sighted is breaks between
paragraphs as Thomas has done below.  This is pretty easy - just start
a new paragraph after two to four sentences.  It's important for
sighted people because we have to manually scan the text with our eyes
to read it; there's no reader to keep track of where we're at in the
message.  If a block is too big without breaks, it becomes easy to
lose your place, and most of the time I'll just skip the rest of the
block and go on to the next one rather than try to figure out where I
got confused.

Just FYI, from a sighted developer.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


On Sat, Dec 17, 2011 at 9:49 AM, Thomas Ward thomasward1...@gmail.com 
wrote:

Hi Jeremy,

Yes, you definitely raise some very good points in your message. As
you pointed out the biggest problem in communicating with sighted
developers and the public at large is ignorance on their part. Most
sighted people have never met a blind person before, and even if they
have there is no way of knowing what their experience was if any. Its
our job to correct their impressions through by educating them a step
at a time, and to do it in a way that makes us look like intelligent,
competent, and mature individuals who have something worthwhile to say
about their products and services.

Its for that reason every time I see a poorly written message on
Audyssey or some other access list I inwardly cringe. I can't tell you
how many blind individuals just shoot off a message filled with poor
grammar, lack of proper punctuation, and spelling errors. Like it or
not if a sighted person reads those messages we will be judged one and
all as not very intelligent, as lacking communication skills, etc.
Bottom line, if we want the mainstream public's respect we have to
work for it, and not forgo proper language and writing skills for
convenience sake.

Here at Audyssey we considered adding proofreading to the list
guidelines to improve the quality and clarity of the posts.
Unfortunately, there were some individuals that took serious offense
to that, and felt that the moderators were going too far. All I can
draw from their reaction is they don't care about being taken
seriously and want the rest of the sighted world to view us
negatively, because that's exactly what will happen if they send a
poorly written message to a person or company who has no experience
with the blind. In short, good communication skills will go a long
ways to bridging the gap between the blind and sighted communities.

Cheers!

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Re: [Audyssey] problem with Pipe 2

2011-12-17 Thread Curt Taubert

Hi, I use Vista and, yes the kitchensinc games work good.
- Original Message - 
From: Willem Venter dwill...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 17, 2011 12:52 AM
Subject: Re: [Audyssey] problem with Pipe 2



Hi. Can you play other games like those from jim kitchen? If you can,
I'd suggest uninstalling and reinstalling pipe2.

You did not say what operating system you are running. Some have
issues off the bat with running vb6 applications like pipe2, but
installing a gma game or jim kitchens winkit might solve the problem.

What firewall are you using? I know some block games from doing some
things, such as accessing some files.

On 12/17/11, shaun everiss sm.ever...@gmail.com wrote:

hi kurt.
Hmm, turning on your firewall shouldn't have done anything, I only
use the windows one so can't comment about others maybe something is
blocked and needs a reconfig.
Windows updates should not cause the issue, though I keep most libs
here rather updated so maybe thats it.
did antispy  remove something, check it.
Do you have the latest pipe2 patch or even the latest pipe2 since i
know loads of stuff was changed last year and at the beginning of
this one but I forget what was changed.
I just remember getting a shoot load of files from bsc.
At 12:41 p.m. 16/12/2011 -0600, you wrote:

Hi all, up until yesterday I didn't have a problem playing Pipe
2.  But ever since I did windows updates, turned on my firewall and,
ran anti spyware, which BTW I don't know If that has anything to do
with the following error. I'm getting some error saying, Run time
error, file 53 not found.  Then there's an okay button.

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Re: [Audyssey] Blind Gamers Being Taken Seriously?

2011-12-17 Thread Christopher Bartlett
I have a couple of thoughts to add to this otherwise excellent post.

First of all, if anyone is feeling that all this is intensely unfair,
sighted folk use these same judgment metrics with one another.  As someone
who has taught both blind and sighted people how to write resumes and cover
letters, I cannot stress enough to  anyone doing this that the appearance of
these documents is as important, perhaps more so, than the content.  For an
HR person glancing through a batch of 50 resumes, anything that allows
him/her to reject a resume out of hand is a Godsend, so if it's sloppily put
together, into the circular file it goes unread and the HR person gets to
save a few minutes verifying references or scheduling an interview.  Is that
fair?

Yes it is.  The care that one takes in putting together a document of this
sort, or indeed any business communication reflects the care with which one
structures the content.  The one acts as a proxy for the other in a
surprisingly tight relationship.  I can bet that if a message here or a
document is carelessly put together, then it's almost certainly not worth my
finite time to read, no matter the subject.  And that's true for sighted
people and blind.

Here on the list, we have a unique situation.  This isn't quite a business
forum, though it partakes of some of the character of such a beast.  It
isn't a personal chat place, though we do that too.  So it's some weird,
hybrid beastie that has a culture of its own.  That being said, clarity in
communication is still important, particularly as this appears to be a major
hub for people to find out about adaptive gaming, including sighted
developers.  That being so, it would profit us all to write clearly and
correctly to the best of our abilities, and where those abilities are
lacking, to invest time and effort to improve them.  

The consequences of failing to do so here are relatively light, you will get
ignored, and possibly mocked.  The consequences of doing so out in the world
can make the difference between succeeding in getting a job, making a good
impression on a potential sweetie, or being an effective advocate for
accessibility in software or devices that you need or want to use.

I would suggest that the proofreading requirement be put back in the
guidelines, and let those who are offended by it go elsewhere.  Goodness
knows there are plenty of places on the Internets where they will be
welcome.

Christopher Bartlett



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Re: [Audyssey] Blind Gamers Being Taken Seriously?

2011-12-17 Thread Charles Rivard
As is being found out through this thread, it isn't only the sighted people 
who notice, and probably judge us, on our ability to accurately communicate 
through Emails.  Blind people cannot decipher a lot of messages that were 
written by screen reader users because they weren't punctuated or correctly 
spelled.


A screen reader, JAWS for example, will put pauses and inflection into 
messages as indicated by how they were written..  A lack of punctuation 
indicates one sentence that runs on, and on, and on!  The screen reader 
pronounces it how it sees it.  Funy isn't funny, and pupy isn't puppy.  If 
you listen to your message before you send it, you should hear this 
mistakes, and you should go back over your message and correct them.  Nobody 
will even know you made the mistakes, but if you leave them in, people will 
notice.  And, when someone constructively criticizes you by showing that 
puzle should be puzzle, for example, it's not being picky.  It's trying to 
be helpful.  On the other side of the coin, screen readers can be strange at 
times.  Videogame is correct, even though it should be pronounced video 
game, so, at times, it does pay to pay attention when reading, keeping in 
mind that screen readers are not perfect.


When it comes to proofreading, those of us fortunate enough to have a 
refreshable braille display can usually do a better job at it, because 
braille is the best and most immediate and accurate method.  It can be done 
with speech, but just takes a bit more time and effort, but it still doesn't 
take all that much.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Mich mi...@eastlink.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 17, 2011 10:07 AM
Subject: Re: [Audyssey] Blind Gamers Being Taken Seriously?


Hi I agree with this as well. I will go one step further and admit that my 
spelling is not grate either. thank goodness for spell check. and I also 
agree that I to have shot off messages before with out spell checking them 
first. so I can sertenley understand where a sighted person would come off 
with the wrong idea about blind people if they are reading a message full 
of spelling mistakes. well these are my thoughts. from Mich.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 17, 2011 10:10 AM
Subject: Re: [Audyssey] Blind Gamers Being Taken Seriously?


I agree. I'll be the first to admit I've probably more than occasionally 
shot off such messages but I like to think I generally at least try to 
proofread beforehand because I'd much rather be understood than do the 
convenient thing and have someone go what? because my message wasn't 
understood. It's why, as I said in another topic, I absolutely refuse to 
use internet shorthand even while texting. And as a contributor to the 
Game FAQs web site it always set my teeth on edge when I'd get an Email 
that said something like Plz help me w Lufia. i cant kill the boss. Thx 4 
your time.

They're coming to take me away, ha-haaa!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 17, 2011 7:49 AM
Subject: Re: [Audyssey] Blind Gamers Being Taken Seriously?



Hi Jeremy,

Yes, you definitely raise some very good points in your message. As
you pointed out the biggest problem in communicating with sighted
developers and the public at large is ignorance on their part. Most
sighted people have never met a blind person before, and even if they
have there is no way of knowing what their experience was if any. Its
our job to correct their impressions through by educating them a step
at a time, and to do it in a way that makes us look like intelligent,
competent, and mature individuals who have something worthwhile to say
about their products and services.

Its for that reason every time I see a poorly written message on
Audyssey or some other access list I inwardly cringe. I can't tell you
how many blind individuals just shoot off a message filled with poor
grammar, lack of proper punctuation, and spelling errors. Like it or
not if a sighted person reads those messages we will be judged one and
all as not very intelligent, as lacking communication skills, etc.
Bottom line, if we want the mainstream public's respect we have to
work for it, and not forgo proper language and writing skills for
convenience sake.

Here at Audyssey we considered adding proofreading to the list
guidelines to improve the quality and clarity of the posts.
Unfortunately, there were some individuals that took serious offense
to that, and felt that the moderators were going too far. All I can
draw from their reaction is they don't care about being taken
seriously and want the rest of the sighted world to view us
negatively, because that's exactly what will happen if they send a

Re: [Audyssey] problem with Pipe 2

2011-12-17 Thread Curt Taubert
Hi Sean, I went to the folder and went to properties.  It says there's 18 
files in their.  I guess anti spyware didn't remove anything.  I'm not sure. 
I usually don't pay attention to the number of files in a game.  Also, it 
says the one I have came out October 13th 2009.
- Original Message - 
From: shaun everiss sm.ever...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 17, 2011 12:40 AM
Subject: Re: [Audyssey] problem with Pipe 2



hi kurt.
Hmm, turning on your firewall shouldn't have done anything, I only use the 
windows one so can't comment about others maybe something is blocked and 
needs a reconfig.
Windows updates should not cause the issue, though I keep most libs here 
rather updated so maybe thats it.

did antispy  remove something, check it.
Do you have the latest pipe2 patch or even the latest pipe2 since i know 
loads of stuff was changed last year and at the beginning of this one but 
I forget what was changed.

I just remember getting a shoot load of files from bsc.
At 12:41 p.m. 16/12/2011 -0600, you wrote:
Hi all, up until yesterday I didn't have a problem playing Pipe 2.  But 
ever since I did windows updates, turned on my firewall and, ran anti 
spyware, which BTW I don't know If that has anything to do with the 
following error. I'm getting some error saying, Run time error, file 53 
not found.  Then there's an okay button.


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Re: [Audyssey] Blind Gamers Being Taken Seriously?

2011-12-17 Thread David Mehler
Hello Jeremy and all,

Jeremy I agree with everything you said. I'm not a dev myself, though
I have ideas what I lack is time. I do feel that the points you raised
about being taken seriously are accurate and very valid. To many times
I've seen blind individuals, even coworkers badger someone like as you
say a child, and the reaction I get is to be treated like that child,
even though I was not involved and am separate, as a community we are
judged by the sighted. It's the case of the bad apple, maybe not the
best analogy but in this case I feel that one bad impression hurts us
all.

Here's something that happened to me that I feel might illustrate the
point of public impressions. A group of blind individuals about 20,
including myself went out to dinner at a pizza place. This place you
had to go up to the counter, place your order, which was across an
open room you couldn't miss it, then get it and eat. Tables were on
one side counter on the other. We all sat down at various tables and
started eating. There were sighted in the place and they looked on us
with horror and revolusion because many in the group were loud,
throwing things, and in general eating like slobs. The separate group
about six of us, were separated from the first group by two tables and
were retrieving and eating our orders properly. Did it matter? No, It
did not. We were all viewed under the same microscope.

Thomas made a point about educating the sighted community a little at
a time. That's hard, a daily task and something that we all do when we
do something as simple as go up independently to a store teller and
independently complete a transaction.

I agree also with all that's been said and it applies to not only
games but to other products as well. Even if something wasn't
specifically designed for the blind which means it's marked at a
commercial price, but it happens to work for the blind for myself I
heap praise on it's makers, and explain that they have done a great
service in producing their product. And maybe that developer will go
on and make another product, that works just because of constructive
positive feedback. Perception is everything.

I hope that this has given some food for thought.

Dave.


On 12/17/11, Charles Rivard wee1s...@fidnet.com wrote:
 As is being found out through this thread, it isn't only the sighted people
 who notice, and probably judge us, on our ability to accurately communicate
 through Emails.  Blind people cannot decipher a lot of messages that were
 written by screen reader users because they weren't punctuated or correctly
 spelled.

 A screen reader, JAWS for example, will put pauses and inflection into
 messages as indicated by how they were written..  A lack of punctuation
 indicates one sentence that runs on, and on, and on!  The screen reader
 pronounces it how it sees it.  Funy isn't funny, and pupy isn't puppy.  If
 you listen to your message before you send it, you should hear this
 mistakes, and you should go back over your message and correct them.  Nobody
 will even know you made the mistakes, but if you leave them in, people will
 notice.  And, when someone constructively criticizes you by showing that
 puzle should be puzzle, for example, it's not being picky.  It's trying to
 be helpful.  On the other side of the coin, screen readers can be strange at
 times.  Videogame is correct, even though it should be pronounced video
 game, so, at times, it does pay to pay attention when reading, keeping in
 mind that screen readers are not perfect.

 When it comes to proofreading, those of us fortunate enough to have a
 refreshable braille display can usually do a better job at it, because
 braille is the best and most immediate and accurate method.  It can be done
 with speech, but just takes a bit more time and effort, but it still doesn't
 take all that much.

 ---
 Shepherds are the best beasts, but Labs are a close second.
 - Original Message -
 From: Mich mi...@eastlink.ca
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, December 17, 2011 10:07 AM
 Subject: Re: [Audyssey] Blind Gamers Being Taken Seriously?


 Hi I agree with this as well. I will go one step further and admit that my

 spelling is not grate either. thank goodness for spell check. and I also
 agree that I to have shot off messages before with out spell checking them

 first. so I can sertenley understand where a sighted person would come off

 with the wrong idea about blind people if they are reading a message full
 of spelling mistakes. well these are my thoughts. from Mich.
 - Original Message -
 From: Bryan Peterson bpeterson2...@cableone.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, December 17, 2011 10:10 AM
 Subject: Re: [Audyssey] Blind Gamers Being Taken Seriously?


I agree. I'll be the first to admit I've probably more than occasionally
shot off such messages but I like to think I generally at least try to
proofread beforehand 

Re: [Audyssey] Blind Gamers Being Taken Seriously?

2011-12-17 Thread Tom Randall
Hello Jeremy and all.

This is an excellent post and one that I hope everyone on here reads through at 
least once.  It is true that just like any other group there are all kinds of 
blind people and we are spread across every imaginable age level, education 
level, amount of experience/social skills just about any criteria you can think 
of.  It is important to remember though that many sighted individuals, assuming 
they think about us at all which most probably do not unless they happen to see 
one of us on the street, probably do not know this.  So whether we like it or 
not and trust me there are times that I truly get tired of this, we have to 
make an extra effort to make an individual impression when and where we can.

So what can each of us do to improve things?  Writing has been mentioned here 
already so I will not beat a dead horse any longer.  We all, myself included, 
need to always remember to speak and act as intelligently as we can in public 
or professional forums including situations such as attempting to work with a 
software developer or other professional.

I could go on with more examples, however having read over this somewhat long 
winded message I sense that we are getting off topic here and into things that 
perhaps belong on another list.  I'd just like to end by commending the members 
of this list, everyone has maintained a pretty good level of maturity 
throughout this discussion.  Although some of the observations have been blunt 
and to the point and I can see how people might take some of them personally I 
for one really feel that we have had a good discussion here without some of the 
mean spiritedness that has sometimes gone on on here in the past.

Merry Christmas to those who celebrate it and game on.

Tom

On Dec 16, 2011, at 11:14 PM, Jeremy Hartley wrote:

 Hello All,
 
 I have been a member of this list since 2000 or 2001, whenever this list in
 all of the many forms was begun.  I have also been a business owner, a
 professional musician, and now work as a computer trainer for blind and
 sighted individuals.  As you may guess, since I am on this list, I happen to
 be totally blind, and have been so for my entire life of 36 years.
 
 Like it or not, we as blind and visually impaired individuals, exist in a
 sighted world.  Choke it down.  Get used to it, and get over it, and get
 with it.  So, what does this all mean for any of us blind gamers?  Plenty!
 
 Whether we like it or not, we are viewed differently by the sighted world.
 Differently?  What does that mean.  Well, to me, I have seen sighted gamers
 say things like, well, they can play text games.  Or, well, why do the blind
 even need to play games like us anyway.  Ok, that really stings to read such
 comments, but it is due to an ignorance of most of this sighted world.  Yes,
 I said ignorance.  Not stupidity!  Too often, people mix up ignorance and
 stupidity, and call it at that.
 
 So, why should we care?  I mean, we have our games written by Jim Kitchen,
 draconis, and other devs who are either visually impaired or realize we are
 out there, hungry to play games.  Taken nothing away from those people, why
 shouldn't we as people, not blind, not visually impaired people, just
 people, be taken seriously?
 
 Well, we are in some ways, but not in other ways.  I have found that in
 order to be taken seriously by the sighted world, we need to show that we
 know what we are talking about, enough to capture their interest.  Not
 everyone can get the point across when it comes to interests and what blind
 and visually impaired people are capable of accomplishing.  After all, we
 all have our interests, pleasures and dislikes.
 
 So, what can we do?  The answer is simple, if one takes the time to put
 things into perspective.  We all want a lot of the same things, but we go
 about accomplishing them in the wrong way a lot of times.
 
 What it really comes down to, at least for me, is that we really need to
 step up and give any sighted game dev a picture of what we are asking for.
 If a map is not read by voiceover on the Iphone, why is that?  Have we
 explored the window with our voiceover cursor?  If so, then what can we say
 to the dev to make sense of our needs.  Does text need to be placed on the
 map?  If so, what text, and would it be beneficial to have map coordinates
 mentioned?  Would that be enough?  Would it require a whole rewrite of the
 app to make things right, or would it be OK to have a few additions made to
 the program?
 
 Guess what.  For each app/program/game/whatever, it differs, depending on
 the program in question.  
 
 You may think we can't make a difference, but I would like to tell you from
 personal experience, sometimes just a nudge makes a difference.  But, what
 kind of nudge?  Sadly, I have to say that when it comes to blind folks, and
 yes, because I am one, I am a bit partial to blind folks, but blind folks
 must be one step ahead.  
 
 So, what do I mean?  well,  I mean 

Re: [Audyssey] 2 days to go!

2011-12-17 Thread Ron Kolesar

Don't know about that.
Yes here in the United States tomorrow is only the 18th.
But at 5:00 PM our time it becomes the 19th in Rome. SMILES.
Just might get it before night fall tomorrow.
You never know.
I myself am looking forward to stress testing the new sim out for myself.
Let the best blind pilot get in the air first. SMILES.
Here's wishing all a very early
Merry Christmas and a happy New Year full of new hand to ear

-Original Message- 
From: william lomas

Sent: Saturday, December 17, 2011 8:33 AM
To: Gamers Discussion list
Subject: [Audyssey] 2 days to go!

hi 2 days then we get zero sight.
going spend first few weeks seing what people really think of the game 
first.



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Ron and current Leader Dog boz who states that a service dog beats a cane 
hands down any day of the week. 


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Re: [Audyssey] Blind Gamers Being Taken Seriously?

2011-12-17 Thread Ian McNamara
Hi well if that had been added to the guide lines i would not have been angry 
there is an email simming group i use to be on and i was kicked off for my in 
proper grammer i was younger then so did not care now i do. a lot of the time 
my bad righting is because i don't know how to spell a word and i've ither 
spellt it so close to the word the spell check does not pick it up or way out 
so the spell check can't understand what i mean. if i don't know how to spell a 
word and the spell check does not pick up on it i now keep righting the word 
out untill i get a word that sounds like it or if some one is around i ask them 
for the spelling.

Ian McNamara
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Re: [Audyssey] Blind Gamers Being Taken Seriously?

2011-12-17 Thread Shiny protector

Hello Mr. Ward,

I absolutely disagree with   the idea that you have told us about the 
proofreading guideline. We should implement the idea, because if we do not 
implement the said idea you are talking about, more messages with poor 
grammar, punctuation and spelling may be sent fourth to people and this 
mailing list. I, myself, may not be perfect in my writing, but my writing is 
extremely satisfactory these days. My point is, even if people find the 
guideline highly insulting or  highly agitating, the guideline should still 
be implemented into the guidelines for the audyssey list.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 17, 2011 2:49 PM
Subject: Re: [Audyssey] Blind Gamers Being Taken Seriously?



Hi Jeremy,

Yes, you definitely raise some very good points in your message. As
you pointed out the biggest problem in communicating with sighted
developers and the public at large is ignorance on their part. Most
sighted people have never met a blind person before, and even if they
have there is no way of knowing what their experience was if any. Its
our job to correct their impressions through by educating them a step
at a time, and to do it in a way that makes us look like intelligent,
competent, and mature individuals who have something worthwhile to say
about their products and services.

Its for that reason every time I see a poorly written message on
Audyssey or some other access list I inwardly cringe. I can't tell you
how many blind individuals just shoot off a message filled with poor
grammar, lack of proper punctuation, and spelling errors. Like it or
not if a sighted person reads those messages we will be judged one and
all as not very intelligent, as lacking communication skills, etc.
Bottom line, if we want the mainstream public's respect we have to
work for it, and not forgo proper language and writing skills for
convenience sake.

Here at Audyssey we considered adding proofreading to the list
guidelines to improve the quality and clarity of the posts.
Unfortunately, there were some individuals that took serious offense
to that, and felt that the moderators were going too far. All I can
draw from their reaction is they don't care about being taken
seriously and want the rest of the sighted world to view us
negatively, because that's exactly what will happen if they send a
poorly written message to a person or company who has no experience
with the blind. In short, good communication skills will go a long
ways to bridging the gap between the blind and sighted communities.

Cheers!

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Re: [Audyssey] Blind Gamers Being Taken Seriously?

2011-12-17 Thread Willem Venter
Hi Ian.
Punctuation is as important as good grammar and spelling. I found your
message  hard to follow.

As a rule of thumb I skip messages if someone did not bother with at
least getting most of the punctuation and spelling right. My reasoning
which is wrong in many cases I'm sure, follows that if you did not
bother to use good language, chances are you did not think through
what you are writing about. It is different for those who use English
as a second or third language, but it is also easy to differentiate
between sloppy writers and non English writers.

I should also probably add that English is my second language and this
is why I take extra care when composing a message.


On 12/17/11, Ian McNamara ianandri...@googlemail.com wrote:
 Hi well if that had been added to the guide lines i would not have been
 angry there is an email simming group i use to be on and i was kicked off
 for my in proper grammer i was younger then so did not care now i do. a lot
 of the time my bad righting is because i don't know how to spell a word and
 i've ither spellt it so close to the word the spell check does not pick it
 up or way out so the spell check can't understand what i mean. if i don't
 know how to spell a word and the spell check does not pick up on it i now
 keep righting the word out untill i get a word that sounds like it or if
 some one is around i ask them for the spelling.

 Ian McNamara
 ---
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 please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] Blind Gamers Being Taken Seriously?

2011-12-17 Thread Willem Venter
hmm. Well... Um.
What are you trying to prove here?

On 12/17/11, Willem Venter dwill...@gmail.com wrote:
 Hi Ian.
 Punctuation is as important as good grammar and spelling. I found your
 message  hard to follow.

 As a rule of thumb I skip messages if someone did not bother with at
 least getting most of the punctuation and spelling right. My reasoning
 which is wrong in many cases I'm sure, follows that if you did not
 bother to use good language, chances are you did not think through
 what you are writing about. It is different for those who use English
 as a second or third language, but it is also easy to differentiate
 between sloppy writers and non English writers.

 I should also probably add that English is my second language and this
 is why I take extra care when composing a message.


 On 12/17/11, Ian McNamara ianandri...@googlemail.com wrote:
 Hi well if that had been added to the guide lines i would not have been
 angry there is an email simming group i use to be on and i was kicked off
 for my in proper grammer i was younger then so did not care now i do. a
 lot
 of the time my bad righting is because i don't know how to spell a word
 and
 i've ither spellt it so close to the word the spell check does not pick
 it
 up or way out so the spell check can't understand what i mean. if i don't
 know how to spell a word and the spell check does not pick up on it i now
 keep righting the word out untill i get a word that sounds like it or if
 some one is around i ask them for the spelling.

 Ian McNamara
 ---
 Gamers mailing list __ Gamers@audyssey.org
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 list,
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Re: [Audyssey] Blind Gamers Being Taken Seriously?

2011-12-17 Thread Willem Venter
Sorry, my reply was to the last message from shiny protector


Hello Mr. Ward,

I absolutely disagree with   the idea that you have told us about the
proofreading guideline. We should implement the idea, because if we do
not implement the said idea you are talking about, more messages with
poor grammar, punctuation and spelling may be sent fourth to people
and this mailing list. I, myself, may not be perfect in my writing,
but my writing is extremely satisfactory these days. My point is, even
if people find the guideline highly insulting or  highly agitating,
the guideline should still be implemented into the guidelines for the
audyssey list.

On 12/17/11, Willem Venter dwill...@gmail.com wrote:
 hmm. Well... Um.
 What are you trying to prove here?

 On 12/17/11, Willem Venter dwill...@gmail.com wrote:
 Hi Ian.
 Punctuation is as important as good grammar and spelling. I found your
 message  hard to follow.

 As a rule of thumb I skip messages if someone did not bother with at
 least getting most of the punctuation and spelling right. My reasoning
 which is wrong in many cases I'm sure, follows that if you did not
 bother to use good language, chances are you did not think through
 what you are writing about. It is different for those who use English
 as a second or third language, but it is also easy to differentiate
 between sloppy writers and non English writers.

 I should also probably add that English is my second language and this
 is why I take extra care when composing a message.


 On 12/17/11, Ian McNamara ianandri...@googlemail.com wrote:
 Hi well if that had been added to the guide lines i would not have been
 angry there is an email simming group i use to be on and i was kicked
 off
 for my in proper grammer i was younger then so did not care now i do. a
 lot
 of the time my bad righting is because i don't know how to spell a word
 and
 i've ither spellt it so close to the word the spell check does not pick
 it
 up or way out so the spell check can't understand what i mean. if i
 don't
 know how to spell a word and the spell check does not pick up on it i
 now
 keep righting the word out untill i get a word that sounds like it or if
 some one is around i ask them for the spelling.

 Ian McNamara
 ---
 Gamers mailing list __ Gamers@audyssey.org
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 gamers-unsubscr...@audyssey.org.
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 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.




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[Audyssey] News about Rock Vibe

2011-12-17 Thread Che

  An article about a kickstart for accessible Rock Band:
http://ireport.cnn.com/docs/DOC-717896?hpt=hp_bn2

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Re: [Audyssey] Accessible Online Games for Children

2011-12-17 Thread Ben
Hi Kelly,
I can't think of any off the top of my head, but I will certainly try and
have a look.

Regards,
Ben.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Kelly Sapergia
Sent: 17 December 2011 14:50
To: gamers@audyssey.org
Subject: [Audyssey] Accessible Online Games for Children

Hi,

I received a message from a friend asking if there are any accessible games
for children that can be played online. She has a 4-year-old son who's
interested in playing games on the computer. Any suggestions?

Thanks.

Yours Sincerely,
Kelly John Sapergia
Show Host and Production Director
The Global Voice Internet Radio
www.theglobalvoice.info

Personal Website: www.ksapergia.net
Business Website: www.kjsproductions.com


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-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 2012.0.1890 / Virus Database: 2108/4686 - Release Date: 12/17/11

-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 2012.0.1890 / Virus Database: 2108/4686 - Release Date: 12/17/11


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Re: [Audyssey] Blind Gamers Being Taken Seriously?

2011-12-17 Thread Shiny protector
What I am trying to prove here is that the proofreading guideline should be 
included in the audyssey list guidelines.


Sorry if my last message was not clear as I had hoped,  I will try to be 
more clear nexttime I write a message like this.
- Original Message - 
From: Willem Venter dwill...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 17, 2011 6:18 PM
Subject: Re: [Audyssey] Blind Gamers Being Taken Seriously?


Sorry, my reply was to the last message from shiny protector


Hello Mr. Ward,

I absolutely disagree with the idea that you have told us about the
proofreading guideline. We should implement the idea, because if we do
not implement the said idea you are talking about, more messages with
poor grammar, punctuation and spelling may be sent fourth to people
and this mailing list. I, myself, may not be perfect in my writing,
but my writing is extremely satisfactory these days. My point is, even
if people find the guideline highly insulting or highly agitating,
the guideline should still be implemented into the guidelines for the
audyssey list.

On 12/17/11, Willem Venter dwill...@gmail.com wrote:

hmm. Well... Um.
What are you trying to prove here?

On 12/17/11, Willem Venter dwill...@gmail.com wrote:

Hi Ian.
Punctuation is as important as good grammar and spelling. I found your
message  hard to follow.

As a rule of thumb I skip messages if someone did not bother with at
least getting most of the punctuation and spelling right. My reasoning
which is wrong in many cases I'm sure, follows that if you did not
bother to use good language, chances are you did not think through
what you are writing about. It is different for those who use English
as a second or third language, but it is also easy to differentiate
between sloppy writers and non English writers.

I should also probably add that English is my second language and this
is why I take extra care when composing a message.


On 12/17/11, Ian McNamara ianandri...@googlemail.com wrote:

Hi well if that had been added to the guide lines i would not have been
angry there is an email simming group i use to be on and i was kicked
off
for my in proper grammer i was younger then so did not care now i do. a
lot
of the time my bad righting is because i don't know how to spell a word
and
i've ither spellt it so close to the word the spell check does not pick
it
up or way out so the spell check can't understand what i mean. if i
don't
know how to spell a word and the spell check does not pick up on it i
now
keep righting the word out untill i get a word that sounds like it or if
some one is around i ask them for the spelling.

Ian McNamara
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Re: [Audyssey] News about Rock Vibe

2011-12-17 Thread Greg Steel

Wow this sounds awesome!
- Original Message - 
From: Che blindadrenal...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 17, 2011 10:41 AM
Subject: [Audyssey] News about Rock Vibe



  An article about a kickstart for accessible Rock Band:
http://ireport.cnn.com/docs/DOC-717896?hpt=hp_bn2

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Re: [Audyssey] Blind Gamers Being Taken Seriously?

2011-12-17 Thread Clement Chou
I fully agree, Thomas. Bad spelling and punctuation is easily recognizable 
and distinguishable between someone who speaks English and someone who isn't 
a native English speaker. I cringe as well every time I get emails from this 
list or others where people just don't check their spelling, or make grammar 
errors that look very, very silly. And another thing about outreach to 
developers, and to sighted people in general if you want to adapt 
something... I notice a lot of people have very basic ideas of what 
accessibility in a game, and those tend to be the ideas that they shoot off 
to the developers, and those ideas can be very vague. I myself know from 
experience that one simple solution suggested doesn't usually do much. One 
has to come up with a list of possible ideas, and then present them in a 
professional and mature way. If I hadn't learned it, I would never have got 
into the field of Martial arts... some teachers are dead set against 
visually impaired or disabled people, not because of dislike or 
discrimination... but because of ignorance. But once you suggest to them how 
this aspect or that aspect can be adapted to suit people like you, then 
they're willing to try. And when you excell, you impress them. It's the same 
scenario here. Good communications skills, presentable writing, and a good 
solid set of ideas will go further along in accessibility than writing a 
developer and saying, Hey, your game isn't accessible! I don't know if 
this'll work, but here's an idea that I just came up with 2 minutes ago 
which I don't have all the details for.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 17, 2011 6:49 AM
Subject: Re: [Audyssey] Blind Gamers Being Taken Seriously?



Hi Jeremy,

Yes, you definitely raise some very good points in your message. As
you pointed out the biggest problem in communicating with sighted
developers and the public at large is ignorance on their part. Most
sighted people have never met a blind person before, and even if they
have there is no way of knowing what their experience was if any. Its
our job to correct their impressions through by educating them a step
at a time, and to do it in a way that makes us look like intelligent,
competent, and mature individuals who have something worthwhile to say
about their products and services.

Its for that reason every time I see a poorly written message on
Audyssey or some other access list I inwardly cringe. I can't tell you
how many blind individuals just shoot off a message filled with poor
grammar, lack of proper punctuation, and spelling errors. Like it or
not if a sighted person reads those messages we will be judged one and
all as not very intelligent, as lacking communication skills, etc.
Bottom line, if we want the mainstream public's respect we have to
work for it, and not forgo proper language and writing skills for
convenience sake.

Here at Audyssey we considered adding proofreading to the list
guidelines to improve the quality and clarity of the posts.
Unfortunately, there were some individuals that took serious offense
to that, and felt that the moderators were going too far. All I can
draw from their reaction is they don't care about being taken
seriously and want the rest of the sighted world to view us
negatively, because that's exactly what will happen if they send a
poorly written message to a person or company who has no experience
with the blind. In short, good communication skills will go a long
ways to bridging the gap between the blind and sighted communities.

Cheers!

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Re: [Audyssey] Blind Gamers Being Taken Seriously?

2011-12-17 Thread Clement Chou
I agree, Charles. I would fully support implementation of proofreading as 
part of the guidelines. Or at least spellchecking..
- Original Message - 
From: Charles Rivard wee1s...@fidnet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 17, 2011 7:12 AM
Subject: Re: [Audyssey] Blind Gamers Being Taken Seriously?


Personally, I think that proofreading should be in the guidelines to 
improve clarity.  Those who are offended by it are the ones that have the 
problem. It's not up to the reader to figure out what is being said, it's 
up to the author to accurately convey it.  If English isn't your native 
language, that's understandable.  If it is, use it correctly, or get 
software from the Net that helps, and use it.  If you don't want to show 
yourself as a person who wants to be taken seriously about your gaming 
experience, go elsewhere. Sounds harsh and blunt, but it's realistic.


---
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Re: [Audyssey] Blind Gamers Being Taken Seriously?

2011-12-17 Thread Laurel
I love this. What you've said is a very valid and good point. I think
for me as a beginner in learning how game developing works, I've
always just been used to the playing games side, and I don't know much
of the computer developing jargon for the game devs. One of my biggest
challenges is learning how to explain to a game dev why I can't play
their game, or use their iPhone app, and explaining how they can
change things to make it more accessible. Often times I find that
game/app developers are willing to lend me an ear and learn how to
make things accessible, but I don't know how to best explain to them
the steps they need to take in gaming terms. I hope that as I continue
to learn how all the gaming stuff works and the game/app terminology,
that I will be better at this.
Laurel and Stockard

On 12/17/11, Clement Chou chou.clem...@gmail.com wrote:
 I agree, Charles. I would fully support implementation of proofreading as
 part of the guidelines. Or at least spellchecking..
 - Original Message -
 From: Charles Rivard wee1s...@fidnet.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, December 17, 2011 7:12 AM
 Subject: Re: [Audyssey] Blind Gamers Being Taken Seriously?


 Personally, I think that proofreading should be in the guidelines to
 improve clarity.  Those who are offended by it are the ones that have the
 problem. It's not up to the reader to figure out what is being said, it's
 up to the author to accurately convey it.  If English isn't your native
 language, that's understandable.  If it is, use it correctly, or get
 software from the Net that helps, and use it.  If you don't want to show
 yourself as a person who wants to be taken seriously about your gaming
 experience, go elsewhere. Sounds harsh and blunt, but it's realistic.

 ---
 Shepherds are the best beasts, but Labs are a close second.


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Re: [Audyssey] Blind Gamers Being Taken Seriously?

2011-12-17 Thread Christopher Bartlett
Hi Laurel.  Well, one thing this list can do is to provide feedback on how
to go about this.  If you can explain the problem you're having to us, we
may be able to assist in coming up with suggestions and a way to explain
them to developers.  A number of us have some development experience either
game specific or at least out in the world.  We could help you hone your
presentation for best results.

Chris Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Laurel
Sent: Saturday, December 17, 2011 3:06 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Blind Gamers Being Taken Seriously?

I love this. What you've said is a very valid and good point. I think
for me as a beginner in learning how game developing works, I've
always just been used to the playing games side, and I don't know much
of the computer developing jargon for the game devs. One of my biggest
challenges is learning how to explain to a game dev why I can't play
their game, or use their iPhone app, and explaining how they can
change things to make it more accessible. Often times I find that
game/app developers are willing to lend me an ear and learn how to
make things accessible, but I don't know how to best explain to them
the steps they need to take in gaming terms. I hope that as I continue
to learn how all the gaming stuff works and the game/app terminology,
that I will be better at this.
Laurel and Stockard


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Re: [Audyssey] problem with Pipe 2

2011-12-17 Thread shaun everiss

aah, check blindsoftware, they may have done some work I forget.
However this combo shouldn't bring up anything, did antispy find 
anything wrong in the last scan and did that have to do with pipe2 or 
one of its components.

If not I don't know.
At 10:37 a.m. 17/12/2011 -0600, you wrote:
Hi Sean, I went to the folder and went to properties.  It says 
there's 18 files in their.  I guess anti spyware didn't remove 
anything.  I'm not sure. I usually don't pay attention to the number 
of files in a game.  Also, it says the one I have came out October 13th 2009.

- Original Message - From: shaun everiss sm.ever...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 17, 2011 12:40 AM
Subject: Re: [Audyssey] problem with Pipe 2



hi kurt.
Hmm, turning on your firewall shouldn't have done anything, I only 
use the windows one so can't comment about others maybe something 
is blocked and needs a reconfig.
Windows updates should not cause the issue, though I keep most libs 
here rather updated so maybe thats it.

did antispy  remove something, check it.
Do you have the latest pipe2 patch or even the latest pipe2 since i 
know loads of stuff was changed last year and at the beginning of 
this one but I forget what was changed.

I just remember getting a shoot load of files from bsc.
At 12:41 p.m. 16/12/2011 -0600, you wrote:
Hi all, up until yesterday I didn't have a problem playing Pipe 
2.  But ever since I did windows updates, turned on my firewall 
and, ran anti spyware, which BTW I don't know If that has anything 
to do with the following error. I'm getting some error saying, Run 
time error, file 53 not found.  Then there's an okay button.


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Re: [Audyssey] Blind Gamers Being Taken Seriously?

2011-12-17 Thread Charles Rivard
You take care when writing and it shows, especially seeing as it isn't your 
first language.  You are to be commended for your effort.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Willem Venter dwill...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 17, 2011 12:14 PM
Subject: Re: [Audyssey] Blind Gamers Being Taken Seriously?



Hi Ian.
Punctuation is as important as good grammar and spelling. I found your
message  hard to follow.

As a rule of thumb I skip messages if someone did not bother with at
least getting most of the punctuation and spelling right. My reasoning
which is wrong in many cases I'm sure, follows that if you did not
bother to use good language, chances are you did not think through
what you are writing about. It is different for those who use English
as a second or third language, but it is also easy to differentiate
between sloppy writers and non English writers.

I should also probably add that English is my second language and this
is why I take extra care when composing a message.


On 12/17/11, Ian McNamara ianandri...@googlemail.com wrote:

Hi well if that had been added to the guide lines i would not have been
angry there is an email simming group i use to be on and i was kicked off
for my in proper grammer i was younger then so did not care now i do. a 
lot
of the time my bad righting is because i don't know how to spell a word 
and
i've ither spellt it so close to the word the spell check does not pick 
it

up or way out so the spell check can't understand what i mean. if i don't
know how to spell a word and the spell check does not pick up on it i now
keep righting the word out untill i get a word that sounds like it or if
some one is around i ask them for the spelling.

Ian McNamara
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Re: [Audyssey] Blind Gamers Being Taken Seriously?

2011-12-17 Thread Charles Rivard
He was pointing out your lack of punctuation.  Scroll down and listen to the 
message you sent.  Your screen reader does not pause during the reading 
because it doesn't know when to do so, because there isn't enough 
punctuation.  Periods, commas, question marks, and so on, as opposed to 
periods commas question marks and so forth.  Hear the difference in what I 
just wrote?  It's because of the punctuation in the first part, and the lack 
of it in the second part.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Willem Venter dwill...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 17, 2011 12:16 PM
Subject: Re: [Audyssey] Blind Gamers Being Taken Seriously?



hmm. Well... Um.
What are you trying to prove here?

On 12/17/11, Willem Venter dwill...@gmail.com wrote:

Hi Ian.
Punctuation is as important as good grammar and spelling. I found your
message  hard to follow.

As a rule of thumb I skip messages if someone did not bother with at
least getting most of the punctuation and spelling right. My reasoning
which is wrong in many cases I'm sure, follows that if you did not
bother to use good language, chances are you did not think through
what you are writing about. It is different for those who use English
as a second or third language, but it is also easy to differentiate
between sloppy writers and non English writers.

I should also probably add that English is my second language and this
is why I take extra care when composing a message.


On 12/17/11, Ian McNamara ianandri...@googlemail.com wrote:

Hi well if that had been added to the guide lines i would not have been
angry there is an email simming group i use to be on and i was kicked 
off

for my in proper grammer i was younger then so did not care now i do. a
lot
of the time my bad righting is because i don't know how to spell a word
and
i've ither spellt it so close to the word the spell check does not pick
it
up or way out so the spell check can't understand what i mean. if i 
don't
know how to spell a word and the spell check does not pick up on it i 
now

keep righting the word out untill i get a word that sounds like it or if
some one is around i ask them for the spelling.

Ian McNamara
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[Audyssey] Games for the mac.

2011-12-17 Thread michael barnes
Hey, I would like to know if there are any games for the mac that blind 
people can play.

I have looked on pcsgames.net and that game list has not be helpful to me.
If someone knows of any games please let me know.
Thanks!

--
Email services provided by the System Access Mobile Network.  Visit 
www.serotek.com to learn more about accessibility anywhere.



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Re: [Audyssey] Games for the mac.

2011-12-17 Thread Phil Vlasak

Hi Michael,
I assume you checked out my Mac games page,
http://www.pcsgames.net/MacGame-co.htm
I admit I have not updated it in two years.
And looking at the list there doesn't seem to be many good accessible Mac 
games back then.

Phil

- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Saturday, December 17, 2011 4:39 PM
Subject: [Audyssey] Games for the mac.


Hey, I would like to know if there are any games for the mac that blind 
people can play.

I have looked on pcsgames.net and that game list has not be helpful to me.
If someone knows of any games please let me know.
Thanks!

--
Email services provided by the System Access Mobile Network.  Visit 
www.serotek.com to learn more about accessibility anywhere.



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-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 10.0.1415 / Virus Database: 2108/4086 - Release Date: 12/17/11




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Re: [Audyssey] Games for the mac.

2011-12-17 Thread michael barnes

Hey, Phil.
Yes I did take a look at your list.
But sadly it wasn't any help.
If you know of any resources on this please share.

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Re: [Audyssey] problem with Pipe 2

2011-12-17 Thread Curt Taubert

I was dumb enough not to look after I did my scan a couple days ago. :)
- Original Message - 
From: shaun everiss sm.ever...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 17, 2011 3:23 PM
Subject: Re: [Audyssey] problem with Pipe 2



aah, check blindsoftware, they may have done some work I forget.
However this combo shouldn't bring up anything, did antispy find anything 
wrong in the last scan and did that have to do with pipe2 or one of its 
components.

If not I don't know.
At 10:37 a.m. 17/12/2011 -0600, you wrote:
Hi Sean, I went to the folder and went to properties.  It says there's 18 
files in their.  I guess anti spyware didn't remove anything.  I'm not 
sure. I usually don't pay attention to the number of files in a game. 
Also, it says the one I have came out October 13th 2009.

- Original Message - From: shaun everiss sm.ever...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 17, 2011 12:40 AM
Subject: Re: [Audyssey] problem with Pipe 2



hi kurt.
Hmm, turning on your firewall shouldn't have done anything, I only use 
the windows one so can't comment about others maybe something is blocked 
and needs a reconfig.
Windows updates should not cause the issue, though I keep most libs here 
rather updated so maybe thats it.

did antispy  remove something, check it.
Do you have the latest pipe2 patch or even the latest pipe2 since i know 
loads of stuff was changed last year and at the beginning of this one but 
I forget what was changed.

I just remember getting a shoot load of files from bsc.
At 12:41 p.m. 16/12/2011 -0600, you wrote:
Hi all, up until yesterday I didn't have a problem playing Pipe 2.  But 
ever since I did windows updates, turned on my firewall and, ran anti 
spyware, which BTW I don't know If that has anything to do with the 
following error. I'm getting some error saying, Run time error, file 53 
not found.  Then there's an okay button.


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Re: [Audyssey] Blind Gamers Being Taken Seriously?

2011-12-17 Thread MissWings

Hi Thomas,

I for one agree with adding the guideline about proofreading posts 
before sending them to the list, because good communication skills 
are important, especially for us when we're dealing with sighted 
people.  I'll admit I never actually read a post of mine, but I'm 
also a very good speller and know how to punctuate things well, so 
grammar and spelling aren't as much of an issue for me.  I say 
include the guideline though, and if someone doesn't like it, it's 
their loss.  The guideline would only be used to help people, not as 
a criticism, in my opinion.


Jessica

At 08:49 AM 12/17/2011, you wrote:

Hi Jeremy,

Yes, you definitely raise some very good points in your message. As
you pointed out the biggest problem in communicating with sighted
developers and the public at large is ignorance on their part. Most
sighted people have never met a blind person before, and even if they
have there is no way of knowing what their experience was if any. Its
our job to correct their impressions through by educating them a step
at a time, and to do it in a way that makes us look like intelligent,
competent, and mature individuals who have something worthwhile to say
about their products and services.

Its for that reason every time I see a poorly written message on
Audyssey or some other access list I inwardly cringe. I can't tell you
how many blind individuals just shoot off a message filled with poor
grammar, lack of proper punctuation, and spelling errors. Like it or
not if a sighted person reads those messages we will be judged one and
all as not very intelligent, as lacking communication skills, etc.
Bottom line, if we want the mainstream public's respect we have to
work for it, and not forgo proper language and writing skills for
convenience sake.

Here at Audyssey we considered adding proofreading to the list
guidelines to improve the quality and clarity of the posts.
Unfortunately, there were some individuals that took serious offense
to that, and felt that the moderators were going too far. All I can
draw from their reaction is they don't care about being taken
seriously and want the rest of the sighted world to view us
negatively, because that's exactly what will happen if they send a
poorly written message to a person or company who has no experience
with the blind. In short, good communication skills will go a long
ways to bridging the gap between the blind and sighted communities.

Cheers!

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Re: [Audyssey] Blind Gamers Being Taken Seriously?

2011-12-17 Thread Yohandy
Wait, he wrote an article? How on earth did I miss this? darn! Could someone 
point me to it? thanks!



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Re: [Audyssey] Blind Gamers Being Taken Seriously?

2011-12-17 Thread Orin
Who wrote an article? In short, I can't see the original message Yohandy 
replied to.

Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



On Dec 17, 2011, at 7:31 PM, Yohandy wrote:

 Wait, he wrote an article? How on earth did I miss this? darn! Could someone 
 point me to it? thanks!
 
 
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Re: [Audyssey] Blind Gamers Being Taken Seriously?

2011-12-17 Thread Joseph Weaver
You guys need to quit targeting michael and get off your high horses, it seems 
like you only discuss this issue after his posts,  I don't have any trouble 
understanding them.  Y'alls problem is that you love to complain to much, now 
of you don't understand maybe next time he should speak in first grade terms an 
really slow for you.

(NWA) no winning aloud, if you don't like the grammar get over it.

Ps. That word is misspelled.

Sent from my iPhone

On Dec 17, 2011, at 6:34 PM, MissWings misswi...@lorettotel.net wrote:

 Hi Thomas,
 
 I for one agree with adding the guideline about proofreading posts before 
 sending them to the list, because good communication skills are important, 
 especially for us when we're dealing with sighted people.  I'll admit I never 
 actually read a post of mine, but I'm also a very good speller and know how 
 to punctuate things well, so grammar and spelling aren't as much of an issue 
 for me.  I say include the guideline though, and if someone doesn't like it, 
 it's their loss.  The guideline would only be used to help people, not as a 
 criticism, in my opinion.
 
 Jessica
 
 At 08:49 AM 12/17/2011, you wrote:
 Hi Jeremy,
 
 Yes, you definitely raise some very good points in your message. As
 you pointed out the biggest problem in communicating with sighted
 developers and the public at large is ignorance on their part. Most
 sighted people have never met a blind person before, and even if they
 have there is no way of knowing what their experience was if any. Its
 our job to correct their impressions through by educating them a step
 at a time, and to do it in a way that makes us look like intelligent,
 competent, and mature individuals who have something worthwhile to say
 about their products and services.
 
 Its for that reason every time I see a poorly written message on
 Audyssey or some other access list I inwardly cringe. I can't tell you
 how many blind individuals just shoot off a message filled with poor
 grammar, lack of proper punctuation, and spelling errors. Like it or
 not if a sighted person reads those messages we will be judged one and
 all as not very intelligent, as lacking communication skills, etc.
 Bottom line, if we want the mainstream public's respect we have to
 work for it, and not forgo proper language and writing skills for
 convenience sake.
 
 Here at Audyssey we considered adding proofreading to the list
 guidelines to improve the quality and clarity of the posts.
 Unfortunately, there were some individuals that took serious offense
 to that, and felt that the moderators were going too far. All I can
 draw from their reaction is they don't care about being taken
 seriously and want the rest of the sighted world to view us
 negatively, because that's exactly what will happen if they send a
 poorly written message to a person or company who has no experience
 with the blind. In short, good communication skills will go a long
 ways to bridging the gap between the blind and sighted communities.
 
 Cheers!
 
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org.
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Re: [Audyssey] Blind Gamers Being Taken Seriously?

2011-12-17 Thread michael barnes

Thanks! Joseph for saying that to everyone on the list.
It's funny that everyone on here bashes me for my typing skills, but 
when I get on here and ask other IOS users to please contact developers 
with me about making their games accessible it seems to me that if 
their was a problem with the way I speek to developers then my 
programer wouldn't have work with me to create De Steno Games for the 
IOS platform.

As a matter of fact we plan to work togather again.
So what do you say about that.
If people on here would help me to contact developers then I wouldn't 
have the atitude that I have right now.
I do enjoy being on here so I may learn about games out there but I 
don't enjoy people being butt-holes about things.
I am going to test a thought that I have to see if anyone on here will 
help with this game series on the IOS to get made accessible by helping 
me to contact the developer.
The game series is a gamebook series and I know from what I have seen 
it can be made readable for voice over.


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[Audyssey] Just starting out on SoundRTS.

2011-12-17 Thread Lindsay Cowell
Hi guys,

I have just started playing SoundRTS and am looking for strategies to get 
through it. Does anyone have any advice for beginners? 

Lindsay Cowell


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Re: [Audyssey] Blind Gamers Being Taken Seriously?

2011-12-17 Thread Bryan Peterson
That every developer is different. Just because one developer is willing to 
overlook that sort of thing does not mean another one will be. This isn't a 
criticism but a piece of advice.

They're coming to take me away, ha-haaa!
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Saturday, December 17, 2011 8:32 PM
Subject: Re: [Audyssey] Blind Gamers Being Taken Seriously?



Thanks! Joseph for saying that to everyone on the list.
It's funny that everyone on here bashes me for my typing skills, but when 
I get on here and ask other IOS users to please contact developers with me 
about making their games accessible it seems to me that if their was a 
problem with the way I speek to developers then my programer wouldn't have 
work with me to create De Steno Games for the IOS platform.

As a matter of fact we plan to work togather again.
So what do you say about that.
If people on here would help me to contact developers then I wouldn't have 
the atitude that I have right now.
I do enjoy being on here so I may learn about games out there but I don't 
enjoy people being butt-holes about things.
I am going to test a thought that I have to see if anyone on here will 
help with this game series on the IOS to get made accessible by helping me 
to contact the developer.
The game series is a gamebook series and I know from what I have seen it 
can be made readable for voice over.


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Re: [Audyssey] Blind Gamers Being Taken Seriously?

2011-12-17 Thread Christopher Bartlett
Joseph, this thread emerged from Michael's post concerning his interaction
with a developer, from which many folk have drawn the idea that his careless
construction of messages possibly contributed to the negative aspect of that
interaction.  It is entirely appropriate to comment specifically on that
aspect of his post, since we all have an interest in having developers not
already in the know about our community take us seriously.  You have seen
the comments of more than one sighted developer about how discouraging such
things are initially.  To their credit and our gain, they overcame that
discouragement and have gone on to provide us with some games.

By the way, for clarity, that should have read y'all's, the possessive,
rather than a bastardized, non-standard plural that happens also to screw up
screen readers.  And your deliberate error is amusing, and telling.

Don't like my commentary, then go elsewhere.

Chris Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Joseph Weaver
Sent: Saturday, December 17, 2011 10:21 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Blind Gamers Being Taken Seriously?

You guys need to quit targeting michael and get off your high horses, it
seems like you only discuss this issue after his posts,  I don't have any
trouble understanding them.  Y'alls problem is that you love to complain to
much, now of you don't understand maybe next time he should speak in first
grade terms an really slow for you.

(NWA) no winning aloud, if you don't like the grammar get over it.

Ps. That word is misspelled.

Sent from my iPhone

On Dec 17, 2011, at 6:34 PM, MissWings misswi...@lorettotel.net wrote:

 Hi Thomas,
 
 I for one agree with adding the guideline about proofreading posts before
sending them to the list, because good communication skills are important,
especially for us when we're dealing with sighted people.  I'll admit I
never actually read a post of mine, but I'm also a very good speller and
know how to punctuate things well, so grammar and spelling aren't as much of
an issue for me.  I say include the guideline though, and if someone doesn't
like it, it's their loss.  The guideline would only be used to help people,
not as a criticism, in my opinion.
 
 Jessica
 
 At 08:49 AM 12/17/2011, you wrote:
 Hi Jeremy,
 
 Yes, you definitely raise some very good points in your message. As
 you pointed out the biggest problem in communicating with sighted
 developers and the public at large is ignorance on their part. Most
 sighted people have never met a blind person before, and even if they
 have there is no way of knowing what their experience was if any. Its
 our job to correct their impressions through by educating them a step
 at a time, and to do it in a way that makes us look like intelligent,
 competent, and mature individuals who have something worthwhile to say
 about their products and services.
 
 Its for that reason every time I see a poorly written message on
 Audyssey or some other access list I inwardly cringe. I can't tell you
 how many blind individuals just shoot off a message filled with poor
 grammar, lack of proper punctuation, and spelling errors. Like it or
 not if a sighted person reads those messages we will be judged one and
 all as not very intelligent, as lacking communication skills, etc.
 Bottom line, if we want the mainstream public's respect we have to
 work for it, and not forgo proper language and writing skills for
 convenience sake.
 
 Here at Audyssey we considered adding proofreading to the list
 guidelines to improve the quality and clarity of the posts.
 Unfortunately, there were some individuals that took serious offense
 to that, and felt that the moderators were going too far. All I can
 draw from their reaction is they don't care about being taken
 seriously and want the rest of the sighted world to view us
 negatively, because that's exactly what will happen if they send a
 poorly written message to a person or company who has no experience
 with the blind. In short, good communication skills will go a long
 ways to bridging the gap between the blind and sighted communities.
 
 Cheers!
 
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
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 please send E-mail to gamers-ow...@audyssey.org.
 
 
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 You 

Re: [Audyssey] Blind Gamers Being Taken Seriously?

2011-12-17 Thread michael barnes

Hey, All.
Here is a email that I am going to send to the developer of the IOS 
apps Gamebook Adventures.
And since you have something to say about my messages I am asking 
please email the developer aswell so these text games will be made accessible.

Here is the web address for the Gamebook Adventure.
www.GamebookAdventures.com
Now here is my email.

Hello, To the developer of IOS apps Gamebook Adventures.
I am a totally blind person that plays different kinds of games on the 
iPhone using the built in screen reader.
The screen reader is called voice over, and what voice over does is, 
reads all text and buttons if labeled correctly.
Apple inc has put together a webpage to educate developers of IOS apps 
that are not aware of accessibility for the blind.
I would like to play your Gamebook series because I love text adventure 
games. Will you please add accessibility to your Gamebook games. Down 
below is the link to the webpage that Apple inc has put together to 
assist developers to make their apps accessible for the blind. Please 
give accessibility a try.

If you have any questions feel free to contact me.
Thank you for your time..

http://developer.apple.com/library/ios/#documentation/UserExperience/Conceptual/iPhoneAccessibility/Introduction/Introduction.html

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Re: [Audyssey] Blind Gamers Being Taken Seriously?

2011-12-17 Thread Charles Rivard
All that has been going on has been constructive, and that is the key, 
criticism.  And have you noticed that you have not been the exclusive 
target?  Examples of other listers' mistakes have been cited, and there have 
been a lot of messages that have been aimed at the entire list.  That hardly 
makes you the target, nor does it make anyone on the list, as you say, butt 
holes, which there is no need for.


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- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Saturday, December 17, 2011 9:32 PM
Subject: Re: [Audyssey] Blind Gamers Being Taken Seriously?



Thanks! Joseph for saying that to everyone on the list.
It's funny that everyone on here bashes me for my typing skills, but when 
I get on here and ask other IOS users to please contact developers with me 
about making their games accessible it seems to me that if their was a 
problem with the way I speek to developers then my programer wouldn't have 
work with me to create De Steno Games for the IOS platform.

As a matter of fact we plan to work togather again.
So what do you say about that.
If people on here would help me to contact developers then I wouldn't have 
the atitude that I have right now.
I do enjoy being on here so I may learn about games out there but I don't 
enjoy people being butt-holes about things.
I am going to test a thought that I have to see if anyone on here will 
help with this game series on the IOS to get made accessible by helping me 
to contact the developer.
The game series is a gamebook series and I know from what I have seen it 
can be made readable for voice over.


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Re: [Audyssey] Blind Gamers Being Taken Seriously?

2011-12-17 Thread Joseph Weaver
You failed my test and did exactly what I thought you would.  I am a southerner 
so that word is pretty common.
Now that your done judging me and my friend michael who he and I live in the 
same town since we were kids.  I am going to use my freedom is speech to tell 
you, your correction to my message and possibly this one, that you are a 
pompous Jackass that needs to quit judging and stacking your own people.




Your words don't hurt me, but if you try mine may hurt you. 

Sent from my iPhone

On Dec 17, 2011, at 11:22 PM, Christopher Bartlett 
themusicalbre...@gmail.com wrote:

 Joseph, this thread emerged from Michael's post concerning his interaction
 with a developer, from which many folk have drawn the idea that his careless
 construction of messages possibly contributed to the negative aspect of that
 interaction.  It is entirely appropriate to comment specifically on that
 aspect of his post, since we all have an interest in having developers not
 already in the know about our community take us seriously.  You have seen
 the comments of more than one sighted developer about how discouraging such
 things are initially.  To their credit and our gain, they overcame that
 discouragement and have gone on to provide us with some games.
 
 By the way, for clarity, that should have read y'all's, the possessive,
 rather than a bastardized, non-standard plural that happens also to screw up
 screen readers.  And your deliberate error is amusing, and telling.
 
 Don't like my commentary, then go elsewhere.
 
Chris Bartlett
 
 
 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Joseph Weaver
 Sent: Saturday, December 17, 2011 10:21 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Blind Gamers Being Taken Seriously?
 
 You guys need to quit targeting michael and get off your high horses, it
 seems like you only discuss this issue after his posts,  I don't have any
 trouble understanding them.  Y'alls problem is that you love to complain to
 much, now of you don't understand maybe next time he should speak in first
 grade terms an really slow for you.
 
 (NWA) no winning aloud, if you don't like the grammar get over it.
 
 Ps. That word is misspelled.
 
 Sent from my iPhone
 
 On Dec 17, 2011, at 6:34 PM, MissWings misswi...@lorettotel.net wrote:
 
 Hi Thomas,
 
 I for one agree with adding the guideline about proofreading posts before
 sending them to the list, because good communication skills are important,
 especially for us when we're dealing with sighted people.  I'll admit I
 never actually read a post of mine, but I'm also a very good speller and
 know how to punctuate things well, so grammar and spelling aren't as much of
 an issue for me.  I say include the guideline though, and if someone doesn't
 like it, it's their loss.  The guideline would only be used to help people,
 not as a criticism, in my opinion.
 
 Jessica
 
 At 08:49 AM 12/17/2011, you wrote:
 Hi Jeremy,
 
 Yes, you definitely raise some very good points in your message. As
 you pointed out the biggest problem in communicating with sighted
 developers and the public at large is ignorance on their part. Most
 sighted people have never met a blind person before, and even if they
 have there is no way of knowing what their experience was if any. Its
 our job to correct their impressions through by educating them a step
 at a time, and to do it in a way that makes us look like intelligent,
 competent, and mature individuals who have something worthwhile to say
 about their products and services.
 
 Its for that reason every time I see a poorly written message on
 Audyssey or some other access list I inwardly cringe. I can't tell you
 how many blind individuals just shoot off a message filled with poor
 grammar, lack of proper punctuation, and spelling errors. Like it or
 not if a sighted person reads those messages we will be judged one and
 all as not very intelligent, as lacking communication skills, etc.
 Bottom line, if we want the mainstream public's respect we have to
 work for it, and not forgo proper language and writing skills for
 convenience sake.
 
 Here at Audyssey we considered adding proofreading to the list
 guidelines to improve the quality and clarity of the posts.
 Unfortunately, there were some individuals that took serious offense
 to that, and felt that the moderators were going too far. All I can
 draw from their reaction is they don't care about being taken
 seriously and want the rest of the sighted world to view us
 negatively, because that's exactly what will happen if they send a
 poorly written message to a person or company who has no experience
 with the blind. In short, good communication skills will go a long
 ways to bridging the gap between the blind and sighted communities.
 
 Cheers!
 
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Re: [Audyssey] Blind Gamers Being Taken Seriously?

2011-12-17 Thread Thomas Ward
Hi Chris,

All good points. I'd like to add that I'm on a number of technology
lists and forums, and I largely read and respond to e-mails based on
reputation. By reputation I mean weather the person can write clearly,
if there aren't a lot of grammar and spelling errors, and weather or
not the e-mails use proper punctuation. Is that unfair?

No. Even using a screen reader like Jaws, NVDA, or Window-Eyes things
like spelling errors, grammatical errors, and lack of punctuation make
it difficult to listen to a poorly written e-mail. Lack of punctuation
means the screen reader won't pause properly between natural sentense
breaks and it makes it difficult to listen to the message. Spelling
and grammar errors will cause the screen reader to say things
incorrectly forcing me to stop the speech and review the line word by
word to get the context of the message. If I have to do that with x
number of e-mails waiting for me to read I'm just going to throw out
and skip anything that requires extra time and effort to read. So my
point here is it isn't just a case of sighted people doing this, but
there are blind people such as myself who quickly toss out anything
that isn't immediately clear from the start as well.

Cheers!


On 12/17/11, Christopher Bartlett themusicalbre...@gmail.com wrote:
 I have a couple of thoughts to add to this otherwise excellent post.

 First of all, if anyone is feeling that all this is intensely unfair,
 sighted folk use these same judgment metrics with one another.  As someone
 who has taught both blind and sighted people how to write resumes and cover
 letters, I cannot stress enough to  anyone doing this that the appearance of
 these documents is as important, perhaps more so, than the content.  For an
 HR person glancing through a batch of 50 resumes, anything that allows
 him/her to reject a resume out of hand is a Godsend, so if it's sloppily put
 together, into the circular file it goes unread and the HR person gets to
 save a few minutes verifying references or scheduling an interview.  Is that
 fair?

 Yes it is.  The care that one takes in putting together a document of this
 sort, or indeed any business communication reflects the care with which one
 structures the content.  The one acts as a proxy for the other in a
 surprisingly tight relationship.  I can bet that if a message here or a
 document is carelessly put together, then it's almost certainly not worth my
 finite time to read, no matter the subject.  And that's true for sighted
 people and blind.

 Here on the list, we have a unique situation.  This isn't quite a business
 forum, though it partakes of some of the character of such a beast.  It
 isn't a personal chat place, though we do that too.  So it's some weird,
 hybrid beastie that has a culture of its own.  That being said, clarity in
 communication is still important, particularly as this appears to be a major
 hub for people to find out about adaptive gaming, including sighted
 developers.  That being so, it would profit us all to write clearly and
 correctly to the best of our abilities, and where those abilities are
 lacking, to invest time and effort to improve them.

 The consequences of failing to do so here are relatively light, you will get
 ignored, and possibly mocked.  The consequences of doing so out in the world
 can make the difference between succeeding in getting a job, making a good
 impression on a potential sweetie, or being an effective advocate for
 accessibility in software or devices that you need or want to use.

 I would suggest that the proofreading requirement be put back in the
 guidelines, and let those who are offended by it go elsewhere.  Goodness
 knows there are plenty of places on the Internets where they will be
 welcome.

   Christopher Bartlett



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Re: [Audyssey] Blind Gamers Being Taken Seriously?

2011-12-17 Thread Thomas Ward
Hello Joseph and all,

Watch the name calling. If I see another post like this one you will
be placed on moderated status. there are more constructive ways of
getting your point across without resorting to name calling.

Further more while you have the freedom of speech it does not extend
to calling someone a pompous Jackass on this list. If you must show
your immaturity by reducing the discussion to name calling and arguing
take it off list.

Thanks.

On 12/17/11, Joseph Weaver jweaver1...@gmail.com wrote:
 You failed my test and did exactly what I thought you would.  I am a
 southerner so that word is pretty common.
 Now that your done judging me and my friend michael who he and I live in the
 same town since we were kids.  I am going to use my freedom is speech to
 tell you, your correction to my message and possibly this one, that you are
 a pompous Jackass that needs to quit judging and stacking your own people.




 Your words don't hurt me, but if you try mine may hurt you.

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Re: [Audyssey] Blind Gamers Being Taken Seriously?

2011-12-17 Thread Thomas Ward
Hi Michael,

That's definitely more like what we have been suggesting. :D


On 12/17/11, michael barnes c...@samobile.net wrote:
 Hey, All.
 Here is a email that I am going to send to the developer of the IOS
 apps Gamebook Adventures.
 And since you have something to say about my messages I am asking
 please email the developer aswell so these text games will be made
 accessible.
 Here is the web address for the Gamebook Adventure.
 www.GamebookAdventures.com
 Now here is my email.

 Hello, To the developer of IOS apps Gamebook Adventures.
 I am a totally blind person that plays different kinds of games on the
 iPhone using the built in screen reader.
 The screen reader is called voice over, and what voice over does is,
 reads all text and buttons if labeled correctly.
 Apple inc has put together a webpage to educate developers of IOS apps
 that are not aware of accessibility for the blind.
 I would like to play your Gamebook series because I love text adventure
 games. Will you please add accessibility to your Gamebook games. Down
 below is the link to the webpage that Apple inc has put together to
 assist developers to make their apps accessible for the blind. Please
 give accessibility a try.
 If you have any questions feel free to contact me.
 Thank you for your time..

 http://developer.apple.com/library/ios/#documentation/UserExperience/Conceptual/iPhoneAccessibility/Introduction/Introduction.html

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Re: [Audyssey] Blind Gamers Being Taken Seriously?

2011-12-17 Thread michael barnes

Hey, Thomas.
Thanks for your imput!
I think we should put a end to this subject before it gets out of hand.
I am done talking about this matter and I am ready to talk gaming.

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Re: [Audyssey] Blind Gamers Being Taken Seriously?

2011-12-17 Thread Thomas Ward
Michael,

Not everyone reacts the same way. Some people may be willing to
overlook your communication skills, and others may not overlook it.
All we are saying it is a good idea to get into the habit of preparing
professional looking documents when contacting a developer or business
with a request like this.

The fact of the matter is regardless if someone overlooks a poorly
written document or not how it is presented will give the person you
are writing to a first impression of you, and it will positively or
negatively impact your relationship based on how well that initial
message is composed. They may still agree to help you, but are being
too polite to comment upon your poor communication skills.

For example, in your message below you misspelled programmer. One or
two errors like that someone will likely overlook, but if there are
several misspelled words like that the person reading your message
isn't going to think you are very intelligent.

Now, as a blind person in his mid 30's I prefer to be treated as an
intelligent blind adult, and do everything I can to avoid stereotypes.
If it means firing up a spell checker now and then to make sure my
messages are spelled correctly its better than appearing  like I am
either too lazy to proofread my messages or lacking in basic grammar
and spelling skills. Which is the point of this thread.

When a blind person makes contact with an individual or company for
the first time he or she becomes our voice and representative with
that party. Since we all want to make a good impression its important
that the first impression is a good one. If you send a poorly written
message the sighted party may either see the blind party as extremely
lazy or not very bright. Either way that's not the kind of first
impression we want to make.

On 12/17/11, michael barnes c...@samobile.net wrote:
 Thanks! Joseph for saying that to everyone on the list.
 It's funny that everyone on here bashes me for my typing skills, but
 when I get on here and ask other IOS users to please contact developers
 with me about making their games accessible it seems to me that if
 their was a problem with the way I speek to developers then my
 programer wouldn't have work with me to create De Steno Games for the
 IOS platform.
 As a matter of fact we plan to work togather again.
 So what do you say about that.
 If people on here would help me to contact developers then I wouldn't
 have the atitude that I have right now.
 I do enjoy being on here so I may learn about games out there but I
 don't enjoy people being butt-holes about things.
 I am going to test a thought that I have to see if anyone on here will
 help with this game series on the IOS to get made accessible by helping
 me to contact the developer.
 The game series is a gamebook series and I know from what I have seen
 it can be made readable for voice over.

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Re: [Audyssey] Blind Gamers Being Taken Seriously?

2011-12-17 Thread Thomas Ward
Hi Laurel,

Fortunately, there are plenty of people on list who have those skills.
I imagine if you ask there is likely someone who can help give you
pointers, examples, and help educate you so you can improve your
communication skills with a developer. Its like anything else in life.
the more you do it the better you'll become.

Plus one recommendation I have for people interested in this subject
is to find a good community college or internet based college and take
a few business communication classes. I can say from personal
experience it really helps with day to day interactions and
communications as those classes will help a person outline and prepare
there thoughts in a constructive way that gets their thoughts across.

The biggest problem with communication skills at large is most people
just don't know how to organize their thoughts and how to present them
to another party in a way that makes sense. Instead of taking notes,
writing an outline, a lot of people just jump into an important e-mail
feet first and the end result becomes rather haphazard and
disorganized. Basically, what it boils down to is spend some time both
planning and researching the contents of your business letter or
e-mail before sending it. It all comes back to the write, read, edit,
and reread principle.

Cheers!

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Re: [Audyssey] Blind Gamers Being Taken Seriously?

2011-12-17 Thread Shiny protector

Hello Joseph,

People here are only trying to help Michael and give him better advice here 
on this mailing list. I see know harsh comments directed at Michael here, 
and I think you should take the js comment back and apologise to the mailing 
list.


I may not be a moderator of this list, but I know the js word is a foul 
word, so please refrain from using language like that on this mailing list. 
I am only trying to help you here.
- Original Message - 
From: Joseph Weaver jweaver1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 18, 2011 4:47 AM
Subject: Re: [Audyssey] Blind Gamers Being Taken Seriously?


You failed my test and did exactly what I thought you would.  I am a 
southerner so that word is pretty common.
Now that your done judging me and my friend michael who he and I live in 
the same town since we were kids.  I am going to use my freedom is speech 
to tell you, your correction to my message and possibly this one, that you 
are a pompous Jackass that needs to quit judging and stacking your own 
people.





Your words don't hurt me, but if you try mine may hurt you.

Sent from my iPhone

On Dec 17, 2011, at 11:22 PM, Christopher Bartlett 
themusicalbre...@gmail.com wrote:


Joseph, this thread emerged from Michael's post concerning his 
interaction
with a developer, from which many folk have drawn the idea that his 
careless
construction of messages possibly contributed to the negative aspect of 
that

interaction.  It is entirely appropriate to comment specifically on that
aspect of his post, since we all have an interest in having developers 
not

already in the know about our community take us seriously.  You have seen
the comments of more than one sighted developer about how discouraging 
such

things are initially.  To their credit and our gain, they overcame that
discouragement and have gone on to provide us with some games.

By the way, for clarity, that should have read y'all's, the possessive,
rather than a bastardized, non-standard plural that happens also to screw 
up

screen readers.  And your deliberate error is amusing, and telling.

Don't like my commentary, then go elsewhere.

   Chris Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Joseph Weaver
Sent: Saturday, December 17, 2011 10:21 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Blind Gamers Being Taken Seriously?

You guys need to quit targeting michael and get off your high horses, it
seems like you only discuss this issue after his posts,  I don't have any
trouble understanding them.  Y'alls problem is that you love to complain 
to
much, now of you don't understand maybe next time he should speak in 
first

grade terms an really slow for you.

(NWA) no winning aloud, if you don't like the grammar get over it.

Ps. That word is misspelled.

Sent from my iPhone

On Dec 17, 2011, at 6:34 PM, MissWings misswi...@lorettotel.net wrote:


Hi Thomas,

I for one agree with adding the guideline about proofreading posts 
before
sending them to the list, because good communication skills are 
important,

especially for us when we're dealing with sighted people.  I'll admit I
never actually read a post of mine, but I'm also a very good speller and
know how to punctuate things well, so grammar and spelling aren't as much 
of
an issue for me.  I say include the guideline though, and if someone 
doesn't
like it, it's their loss.  The guideline would only be used to help 
people,

not as a criticism, in my opinion.


Jessica

At 08:49 AM 12/17/2011, you wrote:

Hi Jeremy,

Yes, you definitely raise some very good points in your message. As
you pointed out the biggest problem in communicating with sighted
developers and the public at large is ignorance on their part. Most
sighted people have never met a blind person before, and even if they
have there is no way of knowing what their experience was if any. Its
our job to correct their impressions through by educating them a step
at a time, and to do it in a way that makes us look like intelligent,
competent, and mature individuals who have something worthwhile to say
about their products and services.

Its for that reason every time I see a poorly written message on
Audyssey or some other access list I inwardly cringe. I can't tell you
how many blind individuals just shoot off a message filled with poor
grammar, lack of proper punctuation, and spelling errors. Like it or
not if a sighted person reads those messages we will be judged one and
all as not very intelligent, as lacking communication skills, etc.
Bottom line, if we want the mainstream public's respect we have to
work for it, and not forgo proper language and writing skills for
convenience sake.

Here at Audyssey we considered adding proofreading to the list
guidelines to improve the quality and clarity of the posts.
Unfortunately, there were some individuals that took serious offense
to that, and felt 

Re: [Audyssey] Blind Gamers Being Taken Seriously?

2011-12-17 Thread Thomas Ward
Hi,

You are exactly right. a blind gamer can't just send a mainstream
developer a vague or half-baked suggestion for adding accessibility
when chances are they don't even know that accessible games exist let
alone how to create one. I've gone through college level programming
courses, and I can say from personal experience the issue of
accessibility isn't even discussed at the educational level and its up
to the student to find that information out on his/her own once they
become employed. this leaves a huge gap in training and education
dealing with any kind of accessibility related programming. The end
result is simple ignorance of what needs to be done, and the only way
to correct that is by giving specific and detailed examples when and
where possible.

For example, after I lost my sight my local school board enrolled me
in a school in Canton Ohio equipped for disabled children. At first
that was all well and good because I learned basic mobility skills,
learned braille, and all the other life skills I needed to become
independent. After I reached high school I wanted to return to
Smithville, my home school, and the school board initially denied my
request based on their belief they would have to hire a special
teacher who knew braille, that I'd need a lot of expensive school
books, someone to lead me from class to class, and a bunch of other
stereotypes that were based on ignorance of the kinds of technologies
that were available in the early 1990's.

So what I did was write my own proposal which explained how a totally
blind student could function in a mainstream school using Openbook for
scanning and reading printed material, Jaws so I could use a computer
to write my reports and other assignments,  that my Braille N' Speak
could print both braille and print documents, how a teacher could
record my test on an audio tape, etc. By being very detailed and
specific on how I could function in a normal high school with some
adaptive technology or specialized software I proved to the Smithville
school board I was able to put their fears to rest. I spent my Junior
and Senior year in a standard mainstream school without a shred of
specialized help and made a's and b's in all of my courses.

The point I want to make here is that by being very detailed and
specific I was able to go before a group of people who knew absolutely
nothing about blindness and proved to them I could be successful in a
completely mainstream school. When dealing with software developers
and other businesses we need to equally have our act together and
explain to them in detail how access can be accomplished.  Unless we
are willing to take the time to research and write such a proposal we
are going to continue to get overlooked and ignored.

Cheers!


On 12/17/11, Clement Chou chou.clem...@gmail.com wrote:
 I fully agree, Thomas. Bad spelling and punctuation is easily recognizable
 and distinguishable between someone who speaks English and someone who isn't
 a native English speaker. I cringe as well every time I get emails from this
 list or others where people just don't check their spelling, or make grammar
 errors that look very, very silly. And another thing about outreach to
 developers, and to sighted people in general if you want to adapt
 something... I notice a lot of people have very basic ideas of what
 accessibility in a game, and those tend to be the ideas that they shoot off
 to the developers, and those ideas can be very vague. I myself know from
 experience that one simple solution suggested doesn't usually do much. One
 has to come up with a list of possible ideas, and then present them in a
 professional and mature way. If I hadn't learned it, I would never have got
 into the field of Martial arts... some teachers are dead set against
 visually impaired or disabled people, not because of dislike or
 discrimination... but because of ignorance. But once you suggest to them how
 this aspect or that aspect can be adapted to suit people like you, then
 they're willing to try. And when you excell, you impress them. It's the same
 scenario here. Good communications skills, presentable writing, and a good
 solid set of ideas will go further along in accessibility than writing a
 developer and saying, Hey, your game isn't accessible! I don't know if
 this'll work, but here's an idea that I just came up with 2 minutes ago
 which I don't have all the details for.

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[Audyssey] the first resident evil-- partial playthrough

2011-12-17 Thread Johnny Tai
So, with all these swamp time, I'm getting lots of old memories coming 
back- and most of them are about the resident evil series- how I wished and 
wished that I could play something like that, and eventually have my dream 
realized in Shades of Doom, and now, even mroe so, in Swamp.
To me, this is where it all started- zombies, monsters, and lots of guns.
Here's a clip from the re-released Resident Evil I- I still remember how me and 
my brothers got so freaked out when we watch the intro of the original- when 
the zombie dogs just ripped one of the team members apart lol.
Give it a watch:
http://www.youtube.com/watch?v=8T-i6kdsYxY
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[Audyssey] the first resident evil again-this time the original

2011-12-17 Thread Johnny Tai
Almost the same clip- cept this one is from the very original version which was 
for the playstation 1.
The voice acting was a tad mroe awful, but I actually prefer the sounds for the 
original rather than the new release- though the zombie dog in the intro sounds 
more like a dinosaur lol.
http://www.youtube.com/watch?v=bdrbLeTx-xM
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Re: [Audyssey] the first resident evil-- partial playthrough

2011-12-17 Thread Clement Chou
Oh the good old times! I remember those games... my favorite is still 
resident evil 4 on the ps2. That one was awesome and possibly the best RE 
game I've ever heard. It's considered by many to be the best one. I'll find 
a playthrough of it at some point.
- Original Message - 
From: Johnny Tai johnnyti...@shaw.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 17, 2011 11:08 PM
Subject: [Audyssey] the first resident evil-- partial playthrough


   So, with all these swamp time, I'm getting lots of old memories coming 
back- and most of them are about the resident evil series- how I wished 
and wished that I could play something like that, and eventually have my 
dream realized in Shades of Doom, and now, even mroe so, in Swamp.

To me, this is where it all started- zombies, monsters, and lots of guns.
Here's a clip from the re-released Resident Evil I- I still remember how 
me and my brothers got so freaked out when we watch the intro of the 
original- when the zombie dogs just ripped one of the team members apart 
lol.

Give it a watch:
http://www.youtube.com/watch?v=8T-i6kdsYxY
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list,
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