Re: [Audyssey] My Latest SoundRTS Battle

2011-12-23 Thread john
If you were playing multiple computer ooponents, your going to 
have multiple buildings in one square. Both of the computers 
follow the same code, so if one finds a resource and builds, and 
a second finds that same resource, they're both going to have 
buildings there.


- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Thu, 22 Dec 2011 16:01:43 -0500
Subject: Re: [Audyssey] My Latest SoundRTS Battle

Hi Dark,

Yeah, tell me about it. In one of the games I played today there 
was a
keep and a townhall in the same sector. I couldn't figure out why 
the
computer AI would do something like that. It seems to me like a 
waste
of resources that could have been spent on a sawmill, blacksmith, 
or
something else more useful to it. Its not the first time i've 
seen the
AI make unusual choices like that which makes no sense at all 
other
than the computer randomly decided to set a building their 
regardless

if it needed one or not.

Cheers!


On 12/22/11, dark d...@xgam.org wrote:
I've also noticed that the ai seems to build extra town halls 
instead of
more useful buildings. While I can see the need for the option 
to build more
townhalls if yours gets destroyed or if you have a large 
distance for
peasants to go, building a second town hall next to your first 
serves litle
or no point, and yet it's something I've seen the ai in sound 
rts do on

several occasions.

Beware the grue!

Dark.

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[Audyssey] Christmas celebration at Out of Sight

2011-12-23 Thread Charles Rivard
Friday December23rd. Join your fellow members for a day of Christmas 
Festivities beginning with the movie, It's a Wonderful Life, in the 
entertainment Center, at 11am,  hosted by Willy Wilson.

 2pm, Chain Reaction Christmas style, in the Game Zone,  hosted by Danny and 
Julie P.

4pm,  Happy hour, in the Merry Christmas room, Hosted by John Harris. Let's get 
together for some eggnog and a good down home chat .

 8pm, Come listen to the hilariously funny,  Out of SiteIt's a wonderful life, 
Miracle on 34th, Street, Wizard of Oz, Christmas Bus trip play, in the Out of 
Sight Presents room. Hosted by John and Julie P.

 10pm Join Patti W, in the game zone  for a game of zilch to finish up the 
day's activities.

Merry Christmas to all of  our Out of site members.


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Re: [Audyssey] audiogames.net

2011-12-23 Thread dark
I knew about the new threads thing, but not that the new posts link did 
that, that's handy to know.


Beware the Grue!

dark.
- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 23, 2011 4:39 AM
Subject: Re: [Audyssey] audiogames.net


Audiogames.net has this exact feature and I use it every day.  Firstly 
there is the link that narrows the list down to only the threads which 
have changed since your last visit.  Here is the actual link in case this 
helps anyone.

http://forum.audiogames.net/search.php?action=show_new
Then once you spot the thread you're interested in, there is a link listed 
just after the page numbers.  It's labeled New Posts and the actual web 
address will end in action=new so that you know you've got the right 
one.  Clicking that will take you directly to the first new post since the 
last time you read that thread.



There are a few forums that have a
way of launching a thread with
focus on the first unread post, though off the top of my
head I don't
recall any of them being as accessible overall as
audiogames.net.
Swings and roundabouts really,, but just thought I'd let
Chris know
that the functionality he's after isn't unheard of.

Scott


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[Audyssey] New golf courses

2011-12-23 Thread Jim Kitchen

Hi,

I have put a new file up on my site.

File name: wingcf11.exe  File size: 65k bytes

8 new golf courses which are;  Day in the country rating 67, expected 
difficulties rating 65, hard and easy rating 65, long story short rating 70, no 
holes barred rating 66, surprising holes rating 62, Trial and tribulation 
rating 65 and Yes and No rating 68.

The wingcf11.exe file can be found on my free windows sapi5 text to speech 
games page.

BFN
Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] My Latest SoundRTS Battle

2011-12-23 Thread Thomas Ward
Hi John,

That would make sense if I were playing multiple opponents, but in the
case where the town hall and keep were side by side was in a game with
only one aggressive computer opponent. So this is definitely a bug or
problem with the computer AI where it doesn't  consider weather or not
a new town hall is needed where a keep or castle is already present at
the site.

Cheers!


On 12/23/11, john jpcarnemo...@comcast.net wrote:
 If you were playing multiple computer ooponents, your going to
 have multiple buildings in one square. Both of the computers
 follow the same code, so if one finds a resource and builds, and
 a second finds that same resource, they're both going to have
 buildings there.


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Re: [Audyssey] audiogames.net

2011-12-23 Thread Christopher Bartlett
Aha, perfect, I'll look for it the next time I'm there.

Chris Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: Thursday, December 22, 2011 11:39 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] audiogames.net

Audiogames.net has this exact feature and I use it every day.  Firstly there
is the link that narrows the list down to only the threads which have
changed since your last visit.  Here is the actual link in case this helps
anyone.
http://forum.audiogames.net/search.php?action=show_new
Then once you spot the thread you're interested in, there is a link listed
just after the page numbers.  It's labeled New Posts and the actual web
address will end in action=new so that you know you've got the right one.
Clicking that will take you directly to the first new post since the last
time you read that thread.

 There are a few forums that have a
 way of launching a thread with
 focus on the first unread post, though off the top of my
 head I don't
 recall any of them being as accessible overall as
 audiogames.net.
 Swings and roundabouts really,, but just thought I'd let
 Chris know
 that the functionality he's after isn't unheard of.
 
 Scott 

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Re: [Audyssey] For my fellow gamers.

2011-12-23 Thread Thomas Ward
Hi Dark,

I agree about Puppy 1. I'd definitely class Puppy 1 as an arcade game
as it doesn't attempt to simulate flight in any way shape or form. No
realistic physics modeling, 3d airial combat, etc It is rather
simplistic in terms of flying games because the plane moves straight
ahead, without any ability to turn, bank,  roll, whatever. You can pan
left or right, ascend, or descend and that's pretty much it. That,
however, doesn't mean the game isn't fun, but its not realistic enough
to be classed as a sim in my book.

Cheers!


On 12/22/11, dark d...@xgam.org wrote:
 woopse ron, you got an h in the wrong place while saying Zero sight:

 though if by that you mean that the game has zero shite, ie, is a very good
 game with no problems, I agree :D.

 Glad you like Tdv, I was involved with voice acting there as you know, and
 had a lot of fun doing it. I also do know a lot of work went into the game.

 As to Puppy1, I'm afraidd I don't personally class that as a flight sim,
 sinse it's based on racking up score, and the flying itself is fairly
 simple, which is indeed why in the audiogames.net db it's listed as arcade
 games and even if we have a simulation games catagory probably will stay as
 an arcade game.

 not a cryticism, Puppy1 is often a game I stick on for a quick blast, just
 an opinion on the games' genre.

 I've never got the hole business with ms flight simulator and all the bells
 and whistles you need, so thanks for the explanation there.

 Beware the grue!

 Dark.


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[Audyssey] [audyssey] to che, about rail racer.

2011-12-23 Thread Connor Moser
hi che. I have baut rail racer last year on crisdmass, and finaly managed to 
get it on my computer. I then go to start menu and under programms /rail 
racer/ launch rail racer. then, a prompt comes up where stands some thing 
about slimdx.msy cant be found. I press okay button and download slimm dx, 
and runn rail racer again. this time it shows me the prompt again, only that 
now it shows apsolootly nothing. Could you please tel me waht happened here?
- Original Message - 
From: gamers-requ...@audyssey.org

To: gamers@audyssey.org
Sent: Monday, December 19, 2011 7:23 PM
Subject: Gamers Digest, Vol 70, Issue 238



Send Gamers mailing list submissions to
gamers@audyssey.org

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When replying, please edit your Subject line so it is more specific
than Re: Contents of Gamers digest...


Today's Topics:

  1. Re:  Top 25 websites for gamers who are blind (Dennis Towne)
  2. Re:  Top 25 websites for gamers who are blind (Che)
  3. Re:  Top 25 websites for gamers who are blind (Ian McNamara)
  4. Re:  Top 25 websites for gamers who are blind (dark)
  5. Re:  Shard Workshop Zero Sight released! (dan cook)


--

Message: 1
Date: Mon, 19 Dec 2011 12:33:27 -0500
From: Dennis Towne s...@xirr.com
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Top 25 websites for gamers who are blind
Message-ID:
CAANDweK5i_v-rt89NsL-aGbfT=LZSZv5Fg_e7=-7262smvw...@mail.gmail.com
Content-Type: text/plain; charset=ISO-8859-1

Eleanor,

Looking over the lists on your web site, I think it's appropriate to
recommend the Alter Aeon web site.  Alter Aeon is a multiplayer MUD
server, and over half of our playerbase is blind.  Right now, there's
40 people logged in with the blind-mode features enabled.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

On Mon, Dec 19, 2011 at 10:41 AM, Eleanor Robinson elea...@7128.com 
wrote:

Gamers - I think my request for information got lost in the shuffle. ?We
would like people on this list to let us know if there are any websites 
we
should consider for the Top 25 list that are not currently on our list. 
?If

there are, please let me know so they will be included in our review.

Thanks.

Eleanor Robinson
7-128 Software

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Message: 2
Date: Mon, 19 Dec 2011 11:35:12 -0600
From: Che blindadrenal...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Top 25 websites for gamers who are blind
Message-ID: 4eef75d0.50...@gmail.com
Content-Type: text/plain; charset=ISO-8859-1; format=flowed

  Hi ya,
  I'd like to nominate Blind Adrenaline for your list of the best
gaming web sites:
www.blindAdrenaline.com
  We have 10 games for the blind that are played over the internet,
with interfaces designed specifically for screenreaders.  our card and
yahtzee games are hands down the most fully featured available for the
blind, and the only card site with a built in system allowing
tournaments to be held every day of every week in one game or another, a
feature most players really dig.
We have extensive audio tutorials to get beginners going, and a very
easy and quick setup procedure to get rolling quick.

  Our prices are half that of All in Play, the other accessible
commercial card   game site, we have more games, and we have more
features per game.  We keep our prices reasonable, because we know
budgets are strainged out there.
Also, players are allowed to play free for a full month to try the games
out and see what they think when they register a new account.
  Best of all, we have a thriving community of folks that enjoy getting
together to play, chat, and share some fun.  We've raised money for
various charities in the past, and hope to continue to do so in the 
future.

  Thanks for your consideration.
  Che Martin
  Owner - Blind Adrenaline Simulations
email: blindadrenal...@gmail.com


On 12/19/2011 9:41 AM, Eleanor Robinson wrote:

Gamers - I think my request for information got lost in the shuffle. We
would like people on this list to let us know if there are any websites
we should consider for the Top 25 list that are not currently on our
list. If there are, please let me know so they will 

Re: [Audyssey] Top 25 websites for gamers who are blind

2011-12-23 Thread Connor Moser

blind cool teck. audio games. audyssey.
- Original Message - 
From: gamers-requ...@audyssey.org

To: gamers@audyssey.org
Sent: Monday, December 19, 2011 4:42 PM
Subject: Gamers Digest, Vol 70, Issue 236



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When replying, please edit your Subject line so it is more specific
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Today's Topics:

  1. Re:  Games for the mac. (Thomas Ward)
  2.  words with friends game for iphone. (Ian McNamara)
  3. Re:  Just starting out on SoundRTS. (Thomas Ward)
  4. Re:  Shard Workshop Zero Sight released! (Tom Randall)
  5. Re:  Shard Workshop Zero Sight released! (Luk?? Kakara)
  6. Re:  accessable apps page on apple websight. (Ian McNamara)
  7.  Top 25 websites for gamers who are blind (Eleanor Robinson)


--

Message: 1
Date: Mon, 19 Dec 2011 08:32:07 -0500
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Games for the mac.
Message-ID:
caafbg11k8jjjwz0ph5qbt_vrfwxpqzoja+hhbrwm4vgx3na...@mail.gmail.com
Content-Type: text/plain; charset=ISO-8859-1

Hi Michael,


What kinds of games are you specifically interested in here. There are
several cross-platform games that can be played on a Mac using
VoiceOver such as browser based games, muds, text adventures, and of
course RS Games game client which offers Uno, Monopoly, and things
like that.

Cheers!


On 12/17/11, michael barnes c...@samobile.net wrote:

Hey, I would like to know if there are any games for the mac that blind
people can play.
I have looked on pcsgames.net and that game list has not be helpful to 
me.

If someone knows of any games please let me know.
Thanks!

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Message: 2
Date: Mon, 19 Dec 2011 14:24:15 +
From: Ian McNamara ianandri...@googlemail.com
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] words with friends game for iphone.
Message-ID: 0b954d7a-32a4-482d-a7c4-57bb4bf0d...@googlemail.com
Content-Type: text/plain; charset=us-ascii

Hi has any one played the words with friends app with voice over. if so 
could some one explain to me how to play properly with voice over?


thanks Ian McNamara


--

Message: 3
Date: Mon, 19 Dec 2011 09:30:55 -0500
From: Thomas Ward thomasward1...@gmail.com
To: Lindsay Cowell lindsay_cow...@btinternet.com, Gamers Discussion
list gamers@audyssey.org
Subject: Re: [Audyssey] Just starting out on SoundRTS.
Message-ID:
caafbg13+xe9gwsa0jskg-dzu2gojmn9_onqfk5+twpys4l_...@mail.gmail.com
Content-Type: text/plain; charset=ISO-8859-1

Hi Lindsay,

Well, I can tell you one of the factors that makes or breaks a game is
having enough peasants to get things built, to gather raw materials,
and of course serve as extra troops when needed. So my recommendation
is build a couple of farms and then give yourself about 10 peasants to
get started. After you have established a decent sized work force you
can begin mining for gold, creating lumber for buildings, and add a
few foot soldiers to guard your  territory. After that expand as
needed and upgrade your military so you can fend off and eventually
wipe out the enemy forces.

Cheers!




On 12/17/11, Lindsay Cowell lindsay_cow...@btinternet.com wrote:

Hi guys,

I have just started playing SoundRTS and am looking for strategies to get
through it. Does anyone have any advice for beginners?

Lindsay Cowell


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--

Message: 4
Date: Mon, 19 Dec 2011 06:42:27 -0800
From: Tom 

[Audyssey] big changes coming to core exiles.

2011-12-23 Thread Darren Harris
Hi all,



For the ce players on this list and for anybody who is interested I just
read this on the ce fb page:



Have you signed up for the newsletter yet? No? Well take a look at the
information

below so you know what you missed out on.

It’s been a long time in the making, in fact 100′s of hours of coding and
beta testing

have gone into Level Six Settlements and all that it will soon open up. We’
re not

quiet there yet, but we are close enough that the real testing has began and
to start

converting rumors into facts.

Level Six Settlements

Taking your settlement from Level 5 to Level 6 is the ultimate upgrade for a
settlement

owner. It allows you to start helping to shape the game and provide
resources and

services your fellow captains will be clamoring to use.

Level Six is not a cheap path, and only those that are dedicated and have
the resolve

to do so will make it work. Level 6 six will allow your settlement to choose
a ‘spec’,

these come with three types of content.

Commercial / Industrial Center, Ship Crafting and Starbase Crafting. Each
spec will

require a large quantity of time and money to get to grips with and don’t
expect

to make back your investment any time soon, but you will find your services
in great

demand, and after all you can set your own prices so who knows!

Level Six will also allow for bigger and better buildings, mores choice and
more

options for stores and support industries.

Player Made Ships

We will be introducing a new element to Core-Exiles at the same time Level
Six is

released, that being ‘Corporations’.

Your own space based enterprise. Build and run your own corporation from a
single

ship to an entire fleet with offices spanning the known Galaxies. But,
everything

hinges around your fellow Settlement owners manufacturing you the ships you
will

so desperately need!

Player Made Starbases

Settlements choosing this path for their spec will be able to manufacture
the massive

Hubs required for player Starbase deployment. Your own Starbase on the map!
A huge

responsibility and with it a gargantuan list of requirements and costs! But,
it all

relies on your fellow Level Six settlement owners!

Commercial  Industrial

It’s not difficult to imagine that with the massive requirements there are
going

to be a huge demand for modules, components, resources and such like.
Commercial

spec’d settlements will play a vital role in fulfilling these requirements.
It’s

not going to be cheap and it’s not going to be easy but its sure as hell
gonna be

fun!

Preparation is Key

Upgrading to Level Six is just the beginning. Once there you will need to
research

every scrap of information you can find and think long and hard about your
options.

Players will be needing the services of all the level 6 settlements and it
will be

down to you to provide those services.

All those hard earned credits and resources you’ve been saving for a rainy
day? Well

its about to begin to pour down! So be ready to empty the coffers and
convert every

last scrap of resource you have to attain your goals.

This is just a taste of whats coming your way. We will begin to post more
over the

coming weeks, but get those harvests and extractors busy folks, get your
banks topped

off and consider yourselves on warning - LEVEL SIX IS COMING!

Coops

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[Audyssey] iphone

2011-12-23 Thread mattias
any games for iphone?
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Re: [Audyssey] Shard Workshop Zero Sight released!

2011-12-23 Thread Shard Workshop
At the moment we have no plans for something that big, but in the future..
who knows :D

2011/12/20 Dallas O'Brien dallas-obr...@bigpond.com

 good to hear!
 by the way, a sigestion from a friend of mine who is going to be buying
 the game today.
 if your looking for ideas for your next game, he sigested that you think
 about a helicopter game. as this would entail a few things that flying a
 plain do not.
 don't know if you would take that idea and run it as a seperate game, or
 make zero sight a multi aircraft system, where you can pick the aircraft
 your going to use.
 anyway, thought i would throw that idea out for you to decide on.
 best regards
 dallas



 On 21/12/2011 07:42, Shard Workshop wrote:

 Don't worry guys, we actually listen to the community and we're working on
 a toggle ;)

 2011/12/20 Dallas 
 O'Briendallas-obrien@bigpond.**comdallas-obr...@bigpond.com
 

  ahh, ok. interesting way of doing things in a flight sim, as what do
 pilots have in front of them? ... a compass. all plains have one.
 actually,
 they have several. lol.
 let alone gps systems, which work on compass headings.
 i think at the very least, a toggle could be used to switch between that
 and compass bearings, but perhaps i am to used to actual flight controls.
 but also, as has been pointed out, its what most people use in day to day
 usage, so it would be easier for them to understand compass bearings.
 dallas



 On 21/12/2011 06:40, Thomas Ward wrote:

  Hi Dallas,

 He is using the Cartesian system of angles for direction in Zero
 Sight. It makes sense if we are talking Geometry or some higher level
 math like that, but most people use the Bearing system when referring
 to north, south, east, and west directions in day to day life. North
 is (0, 0, 0) and south is (1, 8, 0) in the Bearing system, but in a
 Cartesian system (0, 0, 0) is east, and (1, 8, 0) is west.Its easier
 from a mathematical point of view to calculate angles when 0 is at a
 right angle.

 Cheers!


 On 12/20/11, Dallas O'Briendallas-obrien@bigpond.com
 dallas-obrien@bigpond.**com dallas-obr...@bigpond.com

  wrote:

  far enough. perhaps an idea with the navigation would be to have it as
 a
 toggle, so you can choose which system you prefer?
 if i may ask, where does the current system of direction come from? so
 as i may understand it a little better.
 best regards
 dallas

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Re: [Audyssey] a thought on the Shard Workshop project

2011-12-23 Thread Shard Workshop
Guys you should really read the official website from time to time.
From the official Zero Sight page:  if you have the demo and want to try
the new version, just uninstall your demo and download it again: the new
demo file is yet at version 1.01

2011/12/22 william lomas will.d.lo...@gmail.com

 i think it applies to the demo, to

 On Dec 22, 2011, at 7:29 PM, Charles Rivard wrote:

  If the patch is only for the full version, what about those of us who
 want to try the demo, with the changes having been made, to determine
 whether or not we want to buy?  I do want the heading of 0 degrees to be
 north, rather than 90 degrees being north.  I would not buy a game based on
 a buggy demo. Thanks.
 
  ---
  Shepherds are the best beasts, but Labs are a close second.
  - Original Message - From: Shard Workshop 
 shardworks...@gmail.com
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Thursday, December 22, 2011 11:56 AM
  Subject: Re: [Audyssey] a thought on the Shard Workshop project
 
 
  Hi Thomas, if you are still interested, with patch 1.01 we have
 introduced
  the possibility of changing the default (Cartesian) heading with the
 Clock
  heading, with 0 degrees to the North, just by pressing A in the main
 menu.
  Just redownload the patch to try it out in case you want.
 
  http://www.shardworkshop.com/zero-sight
 
  2011/12/22 Thomas Ward thomasward1...@gmail.com
 
  Hi Chris,
 
  I agree. I tried the Zero Sight demo myself and it doesn't really grab
  my attention the way Lone Wolf does. Yeah, Lone Wolf doesn't
  necessarily stick to true physics either, but as you pointed out the
  experience does feel more realistic as a simulation than Zero Sight
  when we come down to a one on one comparison between the two.
 
  I honestly think Lone Wolf sets a president for any kind of combat
  simulation because it offers several starter missions, the ability to
  create custom missions, and the user interface is fairly straight
  forward. The keyboard commands are easy to remember because they make
  sense. A for area, f for fuel, d for depth, s for speed, etc are
  logical assignments.
 
  With Zero Sight I felt as though some keyboard assignments didn't make
  sense, and having 0 oriented to east instead of north just made the
  game too confusing for me.I'm willing to keep an an open mind about
  the game, but unless some of the things I don't particularly like get
  changed in the future I probably won't buy Zero Sight. I guess it
  doesn't really live up to my expectations for a flight simulator.
 
  Cheers!
 
 
  On 12/22/11, Christopher Bartlett themusicalbre...@gmail.com wrote:
   I don't think so, though others may disagree.  While Zero Sight
 seems  to
   provide an in-depth flying experience, I was actually quite 
 disappointed
  in
   the modeling of how one actually flies an aircraft.  I understand
 that
  those
   physics are difficult to make playable, so don't hold it against the
   developer, but it was sufficient to have me uninstalling the current
  demo.
  
   Lone Wolf's sub controls aren't exhaustively realistic, but they come
  much
   closer to providing the flavor of managing a submarine than do the 
 flight
   controls and avionics of Zero Sight.  I'm not saying don't enjoy the
  game if
   you do, but no, it's not yet in the class of Lone Wolf for this
 gamer.
  
 Chris Bartlett
  
 
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Re: [Audyssey] Shard Workshop Zero Sight released!

2011-12-23 Thread Shard Workshop
We are looking into it.
The current system is the Cartesian coordinate system, commonly used in
every mathematical thing :D

2011/12/20 Dallas O'Brien dallas-obr...@bigpond.com

 far enough. perhaps an idea with the navigation would be to have it as a
 toggle, so you can choose which system you prefer?
 if i may ask, where does the current system of direction come from? so as
 i may understand it a little better.
 best regards
 dallas



 On 20/12/2011 22:47, Shard Workshop wrote:

 As soon as the patch will be ready, it will freely downloadable from http:
 www.shardworkshop.com/zero-**sighthttp://www.shardworkshop.com/zero-sightfor
  anyone who bought the game. The ones
 with the demo will just need to re download it.

 On the compass matter, everyone may be right. We know that 0 North is
 something a lot of you are used, but we're receiving also positive review
 from people who like 90 North, so it's probably a matter of preference!

 As for some of the flying tricks, you are right, Zero Sight is not a
 perfect simulator, but we HAD to relax some realistic aspects to gran a
 bit
 of playability. Anyway, when you shut your engines a real plan does not
 fall like an anvil or like wile e. coyote :D. You have momentum, so you'll
 still be flying a bit forward.

 As for Mario, yes using the official forum would be really the best thing
 :D

 We are glad that you all like the game people, Keep flying and spread the
 word!!

 2011/12/20 Mariom...@tiscali.it

  hi,


 Lorenzo wrote:

 If you happen to have technical problems write on the official support
 thread, 
 http://www.shardworkshop.com/forum/viewtopic.php?f=5t=50http://www.shardworkshop.com/**forum/viewtopic.php?f=5t=50
 **http://www.shardworkshop.com/**forum/viewtopic.php?f=5t=50http://www.shardworkshop.com/forum/viewtopic.php?f=5t=50
 


 I think that you can use also this thread.


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Re: [Audyssey] a thought on the Shard Workshop project

2011-12-23 Thread Shard Workshop
Yep, but one line below it says that if you have the demo you just have to
download and reinstall it to have the changes.

2011/12/22 Charles Rivard wee1s...@fidnet.com

 It's a bit confusing, because it says, on the web page, that the patch is
 for the full version.  Yet, I think, the developer said, to this list, that
 the changes were made to the patch, no mention of the demo.  I went ahead
 and redownloaded the demo again, just in case.


 ---
 Shepherds are the best beasts, but Labs are a close second.
 - Original Message - From: william lomas will.d.lo...@gmail.com
 

 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, December 22, 2011 4:46 PM

 Subject: Re: [Audyssey] a thought on the Shard Workshop project


  i think it applies to the demo, to

 On Dec 22, 2011, at 7:29 PM, Charles Rivard wrote:

  If the patch is only for the full version, what about those of us who
 want to try the demo, with the changes having been made, to determine
 whether or not we want to buy?  I do want the heading of 0 degrees to be
 north, rather than 90 degrees being north.  I would not buy a game based on
 a buggy demo. Thanks.

 ---
 Shepherds are the best beasts, but Labs are a close second.
 - Original Message - From: Shard Workshop 
 shardworks...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, December 22, 2011 11:56 AM
 Subject: Re: [Audyssey] a thought on the Shard Workshop project


  Hi Thomas, if you are still interested, with patch 1.01 we have
 introduced
 the possibility of changing the default (Cartesian) heading with the
 Clock
 heading, with 0 degrees to the North, just by pressing A in the main
 menu.
 Just redownload the patch to try it out in case you want.

 http://www.shardworkshop.com/**zero-sighthttp://www.shardworkshop.com/zero-sight

 2011/12/22 Thomas Ward thomasward1...@gmail.com

  Hi Chris,

 I agree. I tried the Zero Sight demo myself and it doesn't really grab
 my attention the way Lone Wolf does. Yeah, Lone Wolf doesn't
 necessarily stick to true physics either, but as you pointed out the
 experience does feel more realistic as a simulation than Zero Sight
 when we come down to a one on one comparison between the two.

 I honestly think Lone Wolf sets a president for any kind of combat
 simulation because it offers several starter missions, the ability to
 create custom missions, and the user interface is fairly straight
 forward. The keyboard commands are easy to remember because they make
 sense. A for area, f for fuel, d for depth, s for speed, etc are
 logical assignments.

 With Zero Sight I felt as though some keyboard assignments didn't make
 sense, and having 0 oriented to east instead of north just made the
 game too confusing for me.I'm willing to keep an an open mind about
 the game, but unless some of the things I don't particularly like get
 changed in the future I probably won't buy Zero Sight. I guess it
 doesn't really live up to my expectations for a flight simulator.

 Cheers!


 On 12/22/11, Christopher Bartlett themusicalbre...@gmail.com wrote:
  I don't think so, though others may disagree.  While Zero Sight
 seemsto
  provide an in-depth flying experience, I was actually quite  
 disappointed
 in
  the modeling of how one actually flies an aircraft.  I understand 
 that
 those
  physics are difficult to make playable, so don't hold it against the
  developer, but it was sufficient to have me uninstalling the current
 demo.
 
  Lone Wolf's sub controls aren't exhaustively realistic, but they come
 much
  closer to providing the flavor of managing a submarine than do the 
  flight
  controls and avionics of Zero Sight.  I'm not saying don't enjoy the
 game if
  you do, but no, it's not yet in the class of Lone Wolf for this 
 gamer.
 
Chris Bartlett
 

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Re: [Audyssey] follow-up to audiogames.net

2011-12-23 Thread dark
Chris, firstly I'd recommend setting the forum to display the max amount of 
posts per page, ie 75.


New posts do have the word new on them so if Jaws has a feature where you 
can find text you could always use it, but myself I just go to the edit area 
in the quick reply box at the bottom then tab back to my own last post or 
the last one I read.


I don't believe I've ever seen a Pun bb system with the ability to display 
only certain posts and not others.


And there I'm not talking about audiogames.net specifically, but about the 
bb software that has been used.


Beware the grue!

Dark. 



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Re: [Audyssey] Wii Gaming with Laptop Computer

2011-12-23 Thread Dallas O'Brien
actually, there are some games around that can take advantage of the 
remote, and yes, the remote can in fact be conected to the computer, the 
consol is not required. it is using bluetooth after all.

dallas


On 12/24/2011 0:00, Thomas Ward wrote:

Hi Sharon,

I'm a bit confused by your post. The Nintendo Wii is a game console
with its own operating system and Wii games won't run on a laptop
running Windows unless you find some emulation software. I personally
am not aware of any accessible Wii emulators, but I could be wrong
about that. However, by and large if you want to play Wii games you
need a Wii console to play them.

Cheers!





On 12/22/11, Sharon Hooleyshool...@clear.net  wrote:

Hi all!

I found a few games that are blind-friendly with the WII system, and
I'd like to play with them for awhile using my laptop, if necessary.
besides the needed remote controls, what would I need?

Thanks!

--
Sharon

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Re: [Audyssey] Wii Gaming with Laptop Computer

2011-12-23 Thread Thomas Ward
Hi Dallas,

Yeah, I know about using Wii-Motes with some PC games. Now, that I
actually own a Wii I have been considering adding Wii-Mote support to
my G3D engine to take advantage of being able to use my Wii-Motes in
my games. However, that wasn't my impression of Sharon's question
though.

As I understand her question I think she was asking about how to play
Wii games on her laptop. As you know you can't just buy  Legend of
Zelda or whatever, stick it in your disc drive, and play it on a PC.
I wasn't sure if she was asking about PC games with Wii-Mote support,
or actually playing Wii games like Super Mario, Legend of Zelda, Wii
Sports, etc on her PC.

HTH


On 12/23/11, Dallas O'Brien dallas-obr...@bigpond.com wrote:
 actually, there are some games around that can take advantage of the
 remote, and yes, the remote can in fact be conected to the computer, the
 consol is not required. it is using bluetooth after all.
 dallas

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Re: [Audyssey] Shard Workshop Zero Sight released!

2011-12-23 Thread dark

Hi muhammed.

the issue is about angles around a circle and how they show direction of 
travel. I'm not sure how much geometry in maths you've done yet, but the 
basic idea is very simple.


Imagine a circle like a clock face, but instead of numbers 1-12, you have 
360 degrees spaced around the circle. By saying turnt to such and such a 
degree, you dictate how much about the circle someone turns, hence the 
expression a 180 degree turn, which is half of 360, ie, turning around and 
facing the opposite way.


the problem is in zero sight where the zero point of the circle is. In the 
true cartesian mathematical method as Tom said, zero is on the eastern side 
of the circle where the three would be on a clock, so in Zero sight you'd 
need to turn your plane to angle 90 degrees to go north.


however, most people here are used to the system lone wolf has and the 
system used by the military, where zero is held to be north, thus 
corresponding to where the 12 would be on a clock.


that's personally the method I prefer, 0 at north, 90 east, 180 south and 
270 west, for navigating in real time i find that makes a good bit more 
sense, even though in maths that's not what you'd draw.


I hope this explains the debate successfully.

Beware the grue!

Dark.
-  



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Re: [Audyssey] follow-up to audiogames.net

2011-12-23 Thread Christopher Bartlett
Are you talking about the one that has all on the same line: new posts,
active posts, unanswered posts?

Chris Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: Friday, December 23, 2011 2:48 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] follow-up to audiogames.net

Christopher, I have no idea why the new posts link behaved that way.  We
must be referring to different links, because that is not how it works for
me.  When I press the link it would take me directly to post 1055 in the
situation you described.  I think you might have been once again clicking
the new posts link that's along the top menu instead of the one that's
listed after the author of each thread, and the page numbers.



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Re: [Audyssey] For my fellow gamers.

2011-12-23 Thread Jim Kitchen

Hi Thomas,

Yes, Puppy 1 is a game and not a flight simulation program.  The only thing 
that is real about it is that all of the planes and each bullet do have an x, y 
and z coordinate that are up dated about 20 times per second.

If I could write a real flight simulation program I would want to use real 
longitude, latitude and altitude coordinates.  You know like maybe start out at 
the correct longitude, latitude and altitude coordinates of the Cleveland 
Hopkins International airport.  Then be able to fly to and land at Burk 
Lakefront airport.  And then maybe fly to the Cuyahauga airport.  And then back 
to the Cleveland Hopkins International airport.  But to fly say from the 
Cleveland Hopkins International airport to say L.A.X. would just be boring.  
One would just take off, gain altitude, set a heading and let the plane fly for 
hours and hours, until you got near L.A.X.  I did really enjoy the Microsoft 
flight simulation program when I still had a tiny bit of sight.  It even 
allowed me to set longitude, latitude and altitude coordinates.  And soon I was 
flying around the Brooklyn bridge, the Statue of Liberty and even the Twin 
Towers.

BTW My Dad's life long hobby was building and flying remote control gas powered 
model airplanes.  Most were built from kits that you buy, but he did at one 
point start designing and building his own planes.  The first was a biplane and 
was named Puppy 1.  Puppy 2 was also a biplane, but puppy 3 was not.  I myself 
have always been more into gas or electric powered remote control cars, trucks 
and all terrain vehicles.  I have ten of them.

BFN

Jim

There is a very fine line between hobby and mental illness.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Shard Workshop Zero Sight released!

2011-12-23 Thread Ron Kolesar

also, if you think of the clock like this.
Each number on the clock is spaced 30 degrees apart.
So from twelve o'clock high, would be either 360 or 0.
But from twelve to one you would have 030, from one tow two, you would have 
060, from two to three, you would have 090, from three to four you would 
have 120, from four to five you would have 150 and from five down to six 
would be 180 and so on.
Also, I've also learned from reading and from fsx and the IYP project, that 
when you file your flight plan or fp, just a hair to the right of twelve and 
down to just a hair to the left of six will be odd numbered altitudes. 
Flight level 19,000 or 190 or 1 9er 0, 210,000 or 210 and so on.
From just a hair to the right of six and up to just a hair to the left of 

twelve o'clock will be even number flight levels or fl.
18,000 or 180, 20,000 or 200 and so on.
Also, I can't remember, but if I do remember correctly? SMILES.
It is either 500 ft clearance space for safety all around and above and 
under the plane, or it's 1,000 feet all around and above and under the 
aircraft for safety.

At least here in the states.
Maybe someone could educate me on that.
But hope that helps out everyone.
Merry christmas to all and to all a good night.

-Original Message- 
From: dark

Sent: Friday, December 23, 2011 4:18 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Shard Workshop Zero Sight released!

Hi muhammed.

the issue is about angles around a circle and how they show direction of
travel. I'm not sure how much geometry in maths you've done yet, but the
basic idea is very simple.

Imagine a circle like a clock face, but instead of numbers 1-12, you have
360 degrees spaced around the circle. By saying turnt to such and such a
degree, you dictate how much about the circle someone turns, hence the
expression a 180 degree turn, which is half of 360, ie, turning around and
facing the opposite way.

the problem is in zero sight where the zero point of the circle is. In the
true cartesian mathematical method as Tom said, zero is on the eastern side
of the circle where the three would be on a clock, so in Zero sight you'd
need to turn your plane to angle 90 degrees to go north.

however, most people here are used to the system lone wolf has and the
system used by the military, where zero is held to be north, thus
corresponding to where the 12 would be on a clock.

that's personally the method I prefer, 0 at north, 90 east, 180 south and
270 west, for navigating in real time i find that makes a good bit more
sense, even though in maths that's not what you'd draw.

I hope this explains the debate successfully.

Beware the grue!

Dark.
-


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Re: [Audyssey] For my fellow gamers.

2011-12-23 Thread dark

hi Jim.

that's actually something I like in Zero sight. No, flights don't take 
hours, but you set the heading and sometimes have to wait a longer period of 
time than in most games, a good five minutes or so on some occasions before 
you get to where your going, however even whilst your doing that, you have 
to stay alert in case you run into any nasties.


Beware the grue!

Dark.
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Thomas Ward Gamers@audyssey.org
Sent: Friday, December 23, 2011 10:26 PM
Subject: Re: [Audyssey] For my fellow gamers.



Hi Thomas,

Yes, Puppy 1 is a game and not a flight simulation program.  The only 
thing that is real about it is that all of the planes and each bullet do 
have an x, y and z coordinate that are up dated about 20 times per second.


If I could write a real flight simulation program I would want to use real 
longitude, latitude and altitude coordinates.  You know like maybe start 
out at the correct longitude, latitude and altitude coordinates of the 
Cleveland Hopkins International airport.  Then be able to fly to and land 
at Burk Lakefront airport.  And then maybe fly to the Cuyahauga airport. 
And then back to the Cleveland Hopkins International airport.  But to fly 
say from the Cleveland Hopkins International airport to say L.A.X. would 
just be boring.  One would just take off, gain altitude, set a heading and 
let the plane fly for hours and hours, until you got near L.A.X.  I did 
really enjoy the Microsoft flight simulation program when I still had a 
tiny bit of sight.  It even allowed me to set longitude, latitude and 
altitude coordinates.  And soon I was flying around the Brooklyn bridge, 
the Statue of Liberty and even the Twin Towers.


BTW My Dad's life long hobby was building and flying remote control gas 
powered model airplanes.  Most were built from kits that you buy, but he 
did at one point start designing and building his own planes.  The first 
was a biplane and was named Puppy 1.  Puppy 2 was also a biplane, but 
puppy 3 was not.  I myself have always been more into gas or electric 
powered remote control cars, trucks and all terrain vehicles.  I have ten 
of them.


BFN

Jim

There is a very fine line between hobby and mental illness.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] For my fellow gamers.

2011-12-23 Thread Dallas O'Brien
hi, yes, it could be boring, ... to some. and yes, pilots don't have a 
lot of things to do during the flight usually, but they are there to 
keep an eye on things. and you could set up a sim to randomly throw 
things at you to deal with during the flight. so an hour in to the 
flight, you might have and elecrical alarm go off, and you have to 
decide if your going to just ignore it, and keep flying, or land to have 
it checked out, in which case, you will have to divert, and reset your 
flight plans.
also, it might be boring to some, but some, like myself, would actually 
enjoy this kind of game.
also, if its realisticly based, perhaps even drawing info from real 
world weather like fs flight sims can, this could make things 
interesting during a flight to.
such as having to divert around a storm cell, divert ot a new airport 
nearby if the runway is unusable at your destination, and many many 
other things that a real pilot has to deal with.


dallas


On 12/24/2011 8:26, Jim Kitchen wrote:

Hi Thomas,

Yes, Puppy 1 is a game and not a flight simulation program.  The only 
thing that is real about it is that all of the planes and each bullet 
do have an x, y and z coordinate that are up dated about 20 times per 
second.


If I could write a real flight simulation program I would want to use 
real longitude, latitude and altitude coordinates.  You know like 
maybe start out at the correct longitude, latitude and altitude 
coordinates of the Cleveland Hopkins International airport.  Then be 
able to fly to and land at Burk Lakefront airport.  And then maybe fly 
to the Cuyahauga airport.  And then back to the Cleveland Hopkins 
International airport.  But to fly say from the Cleveland Hopkins 
International airport to say L.A.X. would just be boring.  One would 
just take off, gain altitude, set a heading and let the plane fly for 
hours and hours, until you got near L.A.X.  I did really enjoy the 
Microsoft flight simulation program when I still had a tiny bit of 
sight.  It even allowed me to set longitude, latitude and altitude 
coordinates.  And soon I was flying around the Brooklyn bridge, the 
Statue of Liberty and even the Twin Towers.


BTW My Dad's life long hobby was building and flying remote control 
gas powered model airplanes.  Most were built from kits that you buy, 
but he did at one point start designing and building his own planes.  
The first was a biplane and was named Puppy 1.  Puppy 2 was also a 
biplane, but puppy 3 was not.  I myself have always been more into gas 
or electric powered remote control cars, trucks and all terrain 
vehicles.  I have ten of them.


BFN

Jim

There is a very fine line between hobby and mental illness.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] For my fellow gamers.

2011-12-23 Thread Ron Kolesar

Hey Dallas, I love the way you think. SMILES.


-Original Message- 
From: Dallas O'Brien

Sent: Friday, December 23, 2011 7:13 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] For my fellow gamers.

hi, yes, it could be boring, ... to some. and yes, pilots don't have a
lot of things to do during the flight usually, but they are there to
keep an eye on things. and you could set up a sim to randomly throw
things at you to deal with during the flight. so an hour in to the
flight, you might have and elecrical alarm go off, and you have to
decide if your going to just ignore it, and keep flying, or land to have
it checked out, in which case, you will have to divert, and reset your
flight plans.
also, it might be boring to some, but some, like myself, would actually
enjoy this kind of game.
also, if its realisticly based, perhaps even drawing info from real
world weather like fs flight sims can, this could make things
interesting during a flight to.
such as having to divert around a storm cell, divert ot a new airport
nearby if the runway is unusable at your destination, and many many
other things that a real pilot has to deal with.

dallas


On 12/24/2011 8:26, Jim Kitchen wrote:

Hi Thomas,

Yes, Puppy 1 is a game and not a flight simulation program.  The only 
thing that is real about it is that all of the planes and each bullet do 
have an x, y and z coordinate that are up dated about 20 times per second.


If I could write a real flight simulation program I would want to use real 
longitude, latitude and altitude coordinates.  You know like maybe start 
out at the correct longitude, latitude and altitude coordinates of the 
Cleveland Hopkins International airport.  Then be able to fly to and land 
at Burk Lakefront airport.  And then maybe fly to the Cuyahauga airport. 
And then back to the Cleveland Hopkins International airport.  But to fly 
say from the Cleveland Hopkins International airport to say L.A.X. would 
just be boring.  One would just take off, gain altitude, set a heading and 
let the plane fly for hours and hours, until you got near L.A.X.  I did 
really enjoy the Microsoft flight simulation program when I still had a 
tiny bit of sight.  It even allowed me to set longitude, latitude and 
altitude coordinates.  And soon I was flying around the Brooklyn bridge, 
the Statue of Liberty and even the Twin Towers.


BTW My Dad's life long hobby was building and flying remote control gas 
powered model airplanes.  Most were built from kits that you buy, but he 
did at one point start designing and building his own planes.  The first 
was a biplane and was named Puppy 1.  Puppy 2 was also a biplane, but 
puppy 3 was not.  I myself have always been more into gas or electric 
powered remote control cars, trucks and all terrain vehicles.  I have ten 
of them.


BFN

Jim

There is a very fine line between hobby and mental illness.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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hands down any day of the week. 



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Re: [Audyssey] New golf courses

2011-12-23 Thread Charles Rivard
Thanks for the new courses, as well as the other games you've put out there 
for us over the years.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Gamers@audyssey.org
Sent: Friday, December 23, 2011 7:26 AM
Subject: [Audyssey] New golf courses



Hi,

I have put a new file up on my site.

File name: wingcf11.exe  File size: 65k bytes

8 new golf courses which are;  Day in the country rating 67, expected 
difficulties rating 65, hard and easy rating 65, long story short rating 
70, no holes barred rating 66, surprising holes rating 62, Trial and 
tribulation rating 65 and Yes and No rating 68.


The wingcf11.exe file can be found on my free windows sapi5 text to speech 
games page.


BFN
Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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[Audyssey] SoundRTS map for a beginner

2011-12-23 Thread Lindsay Cowell
Hi,

Which map should I start on in SoundRTS as a beginner, I've completed the 
campaign? 

Lindsay Cowell


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Re: [Audyssey] follow-up to audiogames.net

2011-12-23 Thread Jeremy Kaldobsky
Nope.  That one gets you to the list of newly updated threads, but not to the 
new posts in a thread.

Here is a for example.  I just pressed the new posts link and among the 
threads it listed the Swamp thread.  This is what that thread shows.
Swamp, zombie fps by Aprone
by Aprone ( Pages 1 2 3 … 43  New posts )
The New posts link following the page numbers is the one that will take me 
directly to the first new post someone has written since the last time I 
checked it.


 Are you talking about the one that
 has all on the same line: new posts,
 active posts, unanswered posts?
 
     Chris Bartlett


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Re: [Audyssey] follow-up to audiogames.net

2011-12-23 Thread Christopher Bartlett
I'm not seeing that link at all where you describe it.  Is this a settings 
issue?


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On 
Behalf Of Jeremy Kaldobsky
Sent: Friday, December 23, 2011 8:13 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] follow-up to audiogames.net

Nope.  That one gets you to the list of newly updated threads, but not to the 
new posts in a thread.

Here is a for example.  I just pressed the new posts link and among the 
threads it listed the Swamp thread.  This is what that thread shows.
Swamp, zombie fps by Aprone
by Aprone ( Pages 1 2 3 … 43  New posts )
The New posts link following the page numbers is the one that will take me 
directly to the first new post someone has written since the last time I 
checked it.


 Are you talking about the one that
 has all on the same line: new posts,
 active posts, unanswered posts?
 
 Chris Bartlett


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[Audyssey] follow up to audiogames.net

2011-12-23 Thread Christopher Bartlett
Ok, found it, I was being brain-dead.  We now return you to your originally
scheduled list content.

 

Chris Bartlett

 

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[Audyssey] zero sight flying question

2011-12-23 Thread Allen
Is there a keystroke to level off when the proper altitude is reached?  I get 
to 400 and when I pull back on the stick I start to descend and I don't stop 
descending, but if I pull forward I rise and keep rising.  I goo up and down 
until I eventually crash.

Sincerely,
Allen
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[Audyssey] Merry Christmas!

2011-12-23 Thread michael barnes

Hello, All.
I would like to wish everyone on the list a very merry christmas, and a 
happy holidays.
I hope that everyone has a wonderful time on christmas, and have a safe 
one too.


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Re: [Audyssey] zero sight flying question

2011-12-23 Thread Dallas O'Brien

your flying with a stick? howed you do that ...
and no, there isn't a key to level off. would be handy if there was 
though, as of course, with fixed wing aircraft, when they are trimmed, 
letting go of the stick pritty much just levels the plain

dallas


On 12/24/2011 13:11, Allen wrote:

Is there a keystroke to level off when the proper altitude is reached?  I get 
to 400 and when I pull back on the stick I start to descend and I don't stop 
descending, but if I pull forward I rise and keep rising.  I goo up and down 
until I eventually crash.

Sincerely,
Allen
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