Re: [Audyssey] blindgameware

2012-09-08 Thread dark

Hi tom.

?

wel describing them similar to lolly pops or jaw breakers makes a bit more 
sense to me, sinse we do have those, though a couple of others things you 
mention like life savers we don't.


?

the soft candy as you mentioned gummies etc are generally called jellies 
over here, particularly in the form of jelly babies that are shaped like 
sort of people and come in fruite flavours relative to their colour.


The 4th doctor actually used to carry around jelly babies in his pocket, and 
scenes of him walking up to threatening aliens and saying in the unique tone 
that only tom baker could would you like a jelly baby! was hilarious!


?

I also remember a wonderfull occasion in colidge when I was trying to write 
an essay on carl marks in just one night, frantically trying to find a copy 
of capital on the internet in English, and because colidge in their infinite 
wisdom had stopped serving food and because I didn't have time for the half 
hour walk down into town, that meant all I could get to sustain myself was 
what I could find at the vending machine,  this being a very large bag 
of jelly babies and a bottle of red bull!


?

weerdly enough the essay did rather well! :D.

?

there are also lots of other things, jelly snakes, jelly worms, jelly coler 
bottles, rings, fried eggs etc, though confusingly enough jelly beans 
doesn't quite refer to the same stuff sinse jelly beans also have a hard 
coating and tend to come in different flavours, indeed when berty bots' 
every flavour beans were markited they were basically jelly beans in 
different types.


?

There are also some sweets that are made of soft, chewy more pure sugar that 
is not jelly, and usually come in quite bright colours, and one very popular 
sweet for young children is dolly mixtures, which tend to be a mix of these 
brightly coloured sugar sweets in different sorts and the more chewable 
jellies.


?

there is then of course if we're talking about chewy sweets, lickerish, 
particularly lickerish alsorts which are a collection of different chewable 
sweets often with the solid sugar stuff I mentioned but involving lickerish, 
which has a rather unique flavour that some people like and others don't.


?

I've myself always been more of a fan of biscuites, toffee, or chocolate 
(and with as muchcoco as possible), as opposed to the more pure sugar type 
of sweets, though my brother is a fan of jellies particularly harribo, and 
there was an old man who was a friend of my parents (sort of a surrogate 
granddad), who used to always buy my brother and I lickerish alsorts 
especially at christmas, so once in a while I get some to remind me of him 
specifically.


?

Generally though for me chocolate, biscuits and caramel take pride of place, 
indeed I have to go shopping later today and I just might treat myself to 
some stem ginger biscuits, the sort that have actual chunks of fairly chewy 
ginger route in them.


?

Beware the Grue!

?

Dark.


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Re: [Audyssey] blindgameware

2012-09-08 Thread Ben
Thom,
I'll just say this to try and correct you now First, we do have candy
canes, although they are really associated with Christmas.  And second of
all, isn't that slightly prejudiced against the u.k? so everyone else uses
the u.s. version and the u.k. uses a different one? I'm not sure whether
that's fair. And i'll be honest, the reason why we think the Christian views
of the u.s, are so nuts, is that they are so up front with their views,
seemingly meant to be converting and forced on others.  Although, this is
certainly not true, it just comes across that way both in fiction and in
reality, in certain cases.  But if I have offended any on this list by
saying what I think - my opinions, I will be happy to make apologies.

Ben.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 07 September 2012 17:35
To: Gamers Discussion list
Subject: Re: [Audyssey] blindgameware

Hi Dark,

Interesting. I just finished reading the web page you linked to below
and besides a very informative read I now understand why when
Scholastic reprinted the Harry Potter books for the U.S. market they
performed extensive rewriting of the actual text. While the British
and Americans might both speak English the fact of the matter is there
is far more differences between Britain and America than just
language. There are plenty of social and cultural issues to consider
here.

While most Americans probably wouldn't have a problem of using post
instead of mail there are British terms that would be slightly
offensive to Americans. Off the top of my head I'll take the issue of
using the toilet. Where I live we tend to indirectly say what we mean
by saying we have to go to the bathroom, we want to use the restroom,
or as my Grandma would say the lady's room. If someone were more
direct and saying they have to use the toilet many would find that a
bit crude and uncouth. My grandma would no sooner have said use the
toilet than she would have said she needed to take a crap or pee
because it would have been too direct and uncouth. Of course, this is
changing as younger Americans feel more comfortable of saying what
they mean.

That said, I found it interesting that the article you posted states
that in Britain they don't have the fundamentalist Christian groups
like we have in the U.S. The author went as far to say that most
British people would feel more comfortable about talking about their
sex life than their religion. I found it a bit funny he stated most
British people find our brand of fundamentalist  Christianity
insincere or down right nuts. Here in the U.S. that's totally the
opposite in places like the Bible Belt and running into someone with a
fundamentalist point of view is pretty common. I should know since I'm
married to one. :D

Anyway, getting back to the topic at hand, I do see the problem here
of Candy Land Vs. something else. To begin with a Gingerbread Cookie
in the U.S. is a small crunchy cookie in the shape of a gingerbread
man. What you chaps would call a biscuit.  From what I've managed to
read is that Candy Canes simply do not exist in Britain and seems to
be an American sweet. A Sour Patch is a round gummy sweet that is very
sweet and very sour at the same time. They tend to be very sticky when
you lick them so I guess that's why landing on one causes you to lose
a turn in the game.

Bottom line, I think what we'd have to do if we created a Candy Land
game is have a custom version for the U.K. From what I gather your
concepts of sweets is fairly different from ours with sweets we don't
have here, and sweets we have here aren't popular over there. Its no
wonder certain things like Candy Cane Forests don't make sense to you
because you don't have them.

Then again, there are a lot of things about British lifestyle and
American life style that are so different its like stepping into the
Twilight Zone or something. I remember reading about British
chocolate, how its made, and it sounds completely disgusting to me. Of
course, I've never tried it so can't comment from experience, but its
definitely different from what I'd be use to as an American.

Same goes for the British concept of hot chocolate. The author who
wrote that article you sent stated that most British people don't
drink hot chocolate with marshmallows in it. To be honest I find that
hard to believe because almost every American I know would kill you if
you left the marshmallows  out of their hot chocolate. Its as though
we aren't living in too separate countries but on two different
planets in cases like that. Lol!

Cheers!


On 9/6/12, dark d...@xgam.org wrote:
 Hi Tom.

 Well, I'm not sure if the exact game was ever markited over here under
that

 name, though I do remember playing ones with similar rules as a child.

 For example, me being an avid Thomas the tank engine enthusiast, my mum
 bought, and indeed brailled a game called thomas the Tank engine all
 changed, which 

Re: [Audyssey] Jim Kitchen's football error help

2012-09-08 Thread Sharon
Hi,
Well it would be interesting to see how many others were experiencing this
problem. With doing the coach picking I tried putting in a name and the
other time I just let the game use its own name. Totally strange that it
works on your windows 7 64 bit, but on others computers running windows 7 64
bit it doesn't work.

Sharon

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Friday, September 07, 2012 11:41 PM
To: Dean Masters; Gamers Discussion list
Subject: Re: [Audyssey] Jim Kitchen's football error help

Hi Dean,

Strange. I'm running Jim's NFL on a Toshiba with Windows 7 64-bit and have
never experienced that bug. I wonder if a file must have gotten misplaced or
something as I can confirm that shouldn't be happening on a Windows 7
machine. I wonder if we can figure out how many people are having this
problem and then can compare notes?

On 9/7/12, Dean Masters dwmaster...@gmail.com wrote:
 I uninstalled and reinstalled and made sure I put in the names 
 correctly and

 never have been able to get past the kickoff.

 Dean



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Re: [Audyssey] Dentin's apparent space game?

2012-09-08 Thread Darren Harris
Hi,

Yes especially if there's a lot of open ended play, an extensive trading
system and the ability to place factories/bases etc.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 07 September 2012 21:30
To: Gamers Discussion list
Subject: Re: [Audyssey] Dentin's apparent space game?

Brilliant dennis, I'm glad to here your actually building this and I very
much look forward to playing it.

As I believe I said at the time, space muds without pvp and with actual
exploring seem to not exist at all, so I'd love to see if you can change the
situation.

Beware the grue!

Dark.
-  


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Re: [Audyssey] Dentin's apparent space game?

2012-09-08 Thread dark

Mmm darrren, isnt' that core exiles? :D.

Myself, I'd love to see a space game based much more on detailed space 
navigation, exploration, meeting alien races etc, sinse as yet we've not got 
a game that does that.


Beware the Grue!

Dark.
- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, September 08, 2012 12:39 PM
Subject: Re: [Audyssey] Dentin's apparent space game?



Hi,

Yes especially if there's a lot of open ended play, an extensive trading
system and the ability to place factories/bases etc.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 07 September 2012 21:30
To: Gamers Discussion list
Subject: Re: [Audyssey] Dentin's apparent space game?

Brilliant dennis, I'm glad to here your actually building this and I very
much look forward to playing it.

As I believe I said at the time, space muds without pvp and with actual
exploring seem to not exist at all, so I'd love to see if you can change 
the

situation.

Beware the grue!

Dark.
-


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Re: [Audyssey] Dentin's apparent space game?

2012-09-08 Thread Keith
Don't know if anyone is familiar with the now seemingly ancent games Buck 
Rogers and the Doomsday device (an RPG style strategy game from Strategic 
Simulations Inc for the sighted coomunity), or Star Control (from Sega I 
believe), once again, for the sighted.  Buck Rogers was based off the same 
game engine as the Dungeons
- Original Message -  and Dragons  SSI engine that Pool of Radience, 
Pools of Darkness, Curse of the azure bonds, Gateway to the savage frontier, 
etc was based on.  It allowed for limmited ship to ship combat, party 
combat, puzzle solving, interaction with other races and non player 
characters, etc.  Star control was similar, but was not all that individual 
combat based.  Ship to ship combat was there, but it was more arcade style, 
build your ship up with better weapons and shileds and pummel the offenders 
to scrap and then salvage leftovers.  There was more planet exploration and 
mining though.  Not sure if you can use either as a reference though, or if 
that is even what ou are looking for.  Just a thought.


Keith
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, September 08, 2012 8:15 AM
Subject: Re: [Audyssey] Dentin's apparent space game?



Mmm darrren, isnt' that core exiles? :D.

Myself, I'd love to see a space game based much more on detailed space 
navigation, exploration, meeting alien races etc, sinse as yet we've not 
got a game that does that.


Beware the Grue!

Dark.
- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, September 08, 2012 12:39 PM
Subject: Re: [Audyssey] Dentin's apparent space game?



Hi,

Yes especially if there's a lot of open ended play, an extensive trading
system and the ability to place factories/bases etc.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 07 September 2012 21:30
To: Gamers Discussion list
Subject: Re: [Audyssey] Dentin's apparent space game?

Brilliant dennis, I'm glad to here your actually building this and I very
much look forward to playing it.

As I believe I said at the time, space muds without pvp and with actual
exploring seem to not exist at all, so I'd love to see if you can change 
the

situation.

Beware the grue!

Dark.
-


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Re: [Audyssey] Dentin's apparent space game?

2012-09-08 Thread dark
I've certainly heard of star control before, and of the DD games, and there 
are still more on the net for example I heard about a game called 
transcendence created by the same developer as that text based sf empire 
building game anacreon, but unfortunately it's fully graphical and the 
combat is real time despite it having skills, plot, exploration, npc 
interaction, different characters and such.



This is again what is frustrating, sinse though there are lots of text based 
scifi empire building mmorpgs, scifi trading morpgs, or scifi spaceship 
flying mmorpgs, all of them are basically focused on roleplay, raising stats 
and beating the other player, not on what is for me the most interesting 
thing about a scifi setting, seaking out new worlds, exploring new life and 
new civilizations etc.


The only exception is core exiles, but even there the exploration system 
isn't as major a part of the game as I would like, and also much of the 
focus of the game is on economics, production and advancement,  though 
exploration sis a little more of a mainstream activity than the sideline 
affair it used to be.


Still, I'd love to see a game where full ship flying and exploration of the 
area around you was the main focus, just the way that in alter there are 
massive mazelike zones with interesting things to find in them and the 
explorer points system even rewards you for doing so.


Beware the grue!

Dark. 



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Re: [Audyssey] Dentin's apparent space game?

2012-09-08 Thread Darren Harris
It is and it isn't. Am talkint about crossing lets say, elite with civelisation 
or ashes of angels. 

Sent from my iPhone

On 8 Sep 2012, at 14:15, dark d...@xgam.org wrote:

 Mmm darrren, isnt' that core exiles? :D.
 
 Myself, I'd love to see a space game based much more on detailed space 
 navigation, exploration, meeting alien races etc, sinse as yet we've not got 
 a game that does that.
 
 Beware the Grue!
 
 Dark.
 - Original Message - From: Darren Harris 
 darren_g_har...@btinternet.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Saturday, September 08, 2012 12:39 PM
 Subject: Re: [Audyssey] Dentin's apparent space game?
 
 
 Hi,
 
 Yes especially if there's a lot of open ended play, an extensive trading
 system and the ability to place factories/bases etc.
 
 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of dark
 Sent: 07 September 2012 21:30
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Dentin's apparent space game?
 
 Brilliant dennis, I'm glad to here your actually building this and I very
 much look forward to playing it.
 
 As I believe I said at the time, space muds without pvp and with actual
 exploring seem to not exist at all, so I'd love to see if you can change the
 situation.
 
 Beware the grue!
 
 Dark.
 -
 
 
 ---
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Re: [Audyssey] Dentin's apparent space game?

2012-09-08 Thread Darren Harris
I like the exploration system in ce but i still think it is in a box if that 
makes sense. 

Sent from my iPhone

On 8 Sep 2012, at 15:01, dark d...@xgam.org wrote:

 I've certainly heard of star control before, and of the DD games, and there 
 are still more on the net for example I heard about a game called 
 transcendence created by the same developer as that text based sf empire 
 building game anacreon, but unfortunately it's fully graphical and the combat 
 is real time despite it having skills, plot, exploration, npc interaction, 
 different characters and such.
 
 
 This is again what is frustrating, sinse though there are lots of text based 
 scifi empire building mmorpgs, scifi trading morpgs, or scifi spaceship 
 flying mmorpgs, all of them are basically focused on roleplay, raising stats 
 and beating the other player, not on what is for me the most interesting 
 thing about a scifi setting, seaking out new worlds, exploring new life and 
 new civilizations etc.
 
 The only exception is core exiles, but even there the exploration system 
 isn't as major a part of the game as I would like, and also much of the focus 
 of the game is on economics, production and advancement,  though 
 exploration sis a little more of a mainstream activity than the sideline 
 affair it used to be.
 
 Still, I'd love to see a game where full ship flying and exploration of the 
 area around you was the main focus, just the way that in alter there are 
 massive mazelike zones with interesting things to find in them and the 
 explorer points system even rewards you for doing so.
 
 Beware the grue!
 
 Dark. 
 
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Re: [Audyssey] Dentin's apparent space game?

2012-09-08 Thread Dennis Towne
Given that the game is just an idea and a plan right now, I can't say
a whole lot about it will or won't be.  Like most of the things I
build, it will probably start out as something simple that gets
expanded over time.

What I have settled on is a flat, two dimensional universe, with
players starting roughly in the center near coordinates 0,0 and the
edges being at around coordinates plus or minus two billion.  I'm
going to be keeping with the idea that one coordinate unit is about a
light year, to make things easy.

I've got code to create a handful of different types of galaxies,
which will be scattered at random about the grid.  Players will start
about 3/4 of the way out on a 100k light year spiral galaxy, similar
to where we sit in the milky way in real life.  All this talk of
galaxies is probably pointless, since as a player you're never likely
to even leave the starting galaxy, but if we want to expand into them,
we can.  Even just the starting galaxy will have between 100 million
and a billion star systems in it, depending on what I set the density
factors for.

To create the star systems and planets, I have a very detailed
generator that has been lounging in my codebase for a long time.
Things like the graphics for the planet surface are probably not
needed for this project, which makes things a bit easier.

Here's a list of some other stuff that I'm pretty sure will be in the
final version:

- a couple different nebula types, which may or may not have
interesting effects on ships
- naming star systems if you're the first one in it
- submitting habitable planets as colonization candidates
- interstellar wormholes scattered about that allow fast travel between regions

Because of the way the star systems are constructed, I'll have to
think about the best way to handle mining.  I'd also like to add
random alien generation as well, but I may simply have to just go with
building them manually at the creator level.

This said, talk is cheap.  I'll let you know more as I progress on it,
but there's a lot of other things in the way first, and I have to make
sure I stay on top of Alter Aeon.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

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Re: [Audyssey] Dentin's apparent space game?

2012-09-08 Thread dark

Hi Darren.

To be honest the civ elements for me would be better in another game, one 
with a structure more like castaways where events were far more randomized 
and control indirect thus leading to very reactive decisions needed on the 
part of the player rather than just trying to make the best setup and 
leaving it to run as is the way with most stratogy outings unfortunately.


Beware the Grue!

Dark.
- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, September 08, 2012 3:59 PM
Subject: Re: [Audyssey] Dentin's apparent space game?


It is and it isn't. Am talkint about crossing lets say, elite with 
civelisation or ashes of angels.


Sent from my iPhone

On 8 Sep 2012, at 14:15, dark d...@xgam.org wrote:


Mmm darrren, isnt' that core exiles? :D.

Myself, I'd love to see a space game based much more on detailed space 
navigation, exploration, meeting alien races etc, sinse as yet we've not 
got a game that does that.


Beware the Grue!

Dark.
- Original Message - From: Darren Harris 
darren_g_har...@btinternet.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, September 08, 2012 12:39 PM
Subject: Re: [Audyssey] Dentin's apparent space game?



Hi,

Yes especially if there's a lot of open ended play, an extensive trading
system and the ability to place factories/bases etc.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of dark
Sent: 07 September 2012 21:30
To: Gamers Discussion list
Subject: Re: [Audyssey] Dentin's apparent space game?

Brilliant dennis, I'm glad to here your actually building this and I 
very

much look forward to playing it.

As I believe I said at the time, space muds without pvp and with actual
exploring seem to not exist at all, so I'd love to see if you can change 
the

situation.

Beware the grue!

Dark.
-


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Re: [Audyssey] Dentin's apparent space game?

2012-09-08 Thread dark
I agree, which is exactly why i'd so love to see a more free form 
exploration system in a space game.


i'm told miriani has something like it, but when your exploration can be cut 
off and all your gear blown up by anyone who's been having a bad day for no 
reason it just makes the hole thing pointless to me.


Beware the Grue!

Dark. 



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Re: [Audyssey] Dentin's apparent space game?

2012-09-08 Thread Ron Kolesar

Hey Dark.
I'd love to see a Space shutle simulator.
But I'd be willing to stress test out any space game to throw in my two 
cents upon.
Ron who would love to have been the first blind astroanut eight a tour on 
the shuttle or even now a tour of duty on the Space station.
Or even better, a vip tour in the NBL swimmingpool to swim around in the 
mock up life size mottle of the space station and the life size modle of the 
shuttle.





Ron and current Leader Dog boz who states
that a service dog beats a cane paws down any day of the week.
-Original Message- 
From: dark

Sent: Saturday, September 08, 2012 9:15 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Dentin's apparent space game?

Mmm darrren, isnt' that core exiles? :D.

Myself, I'd love to see a space game based much more on detailed space
navigation, exploration, meeting alien races etc, sinse as yet we've not got
a game that does that.

Beware the Grue!

Dark.
- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, September 08, 2012 12:39 PM
Subject: Re: [Audyssey] Dentin's apparent space game?



Hi,

Yes especially if there's a lot of open ended play, an extensive trading
system and the ability to place factories/bases etc.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 07 September 2012 21:30
To: Gamers Discussion list
Subject: Re: [Audyssey] Dentin's apparent space game?

Brilliant dennis, I'm glad to here your actually building this and I very
much look forward to playing it.

As I believe I said at the time, space muds without pvp and with actual
exploring seem to not exist at all, so I'd love to see if you can change 
the

situation.

Beware the grue!

Dark.
-


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Re: [Audyssey] Dentin's apparent space game?

2012-09-08 Thread Ron Kolesar

Hey dennis.
How about a space shuttle simulator?
Or a deep space 9 or star trek game.
I for one didn't like the star trek games that came out since in my opinion 
they were taking  a two d game and trying to make it fit into a three d 
world.

In this blind person's opinion, the grid games just doesn't work out.
Now I appreciate what Jim did with his puppy three ww2 dog fighting game.
Maybe Jim would let you use the way you fly in his game to see where you are 
at.

If you need a beta tester?
Please think of me.

Ron and current Leader Dog boz who states
that a service dog beats a cane paws down any day of the week.
-Original Message- 
From: Dennis Towne

Sent: Saturday, September 08, 2012 11:34 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Dentin's apparent space game?

Given that the game is just an idea and a plan right now, I can't say
a whole lot about it will or won't be.  Like most of the things I
build, it will probably start out as something simple that gets
expanded over time.

What I have settled on is a flat, two dimensional universe, with
players starting roughly in the center near coordinates 0,0 and the
edges being at around coordinates plus or minus two billion.  I'm
going to be keeping with the idea that one coordinate unit is about a
light year, to make things easy.

I've got code to create a handful of different types of galaxies,
which will be scattered at random about the grid.  Players will start
about 3/4 of the way out on a 100k light year spiral galaxy, similar
to where we sit in the milky way in real life.  All this talk of
galaxies is probably pointless, since as a player you're never likely
to even leave the starting galaxy, but if we want to expand into them,
we can.  Even just the starting galaxy will have between 100 million
and a billion star systems in it, depending on what I set the density
factors for.

To create the star systems and planets, I have a very detailed
generator that has been lounging in my codebase for a long time.
Things like the graphics for the planet surface are probably not
needed for this project, which makes things a bit easier.

Here's a list of some other stuff that I'm pretty sure will be in the
final version:

- a couple different nebula types, which may or may not have
interesting effects on ships
- naming star systems if you're the first one in it
- submitting habitable planets as colonization candidates
- interstellar wormholes scattered about that allow fast travel between 
regions


Because of the way the star systems are constructed, I'll have to
think about the best way to handle mining.  I'd also like to add
random alien generation as well, but I may simply have to just go with
building them manually at the creator level.

This said, talk is cheap.  I'll let you know more as I progress on it,
but there's a lot of other things in the way first, and I have to make
sure I stay on top of Alter Aeon.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

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Re: [Audyssey] Jim Kitchen's football error help

2012-09-08 Thread Sharon
Hi,
I wanted to let anyone who was  having trouble with the football game that I
finally got it to work. I had noticed that when it came to the opponents
coach that there was a % sign in that field. When I removed it and put my
own coach name in it I still was having the same problem, but if I just hit
enter after removing the % sign it seems that I could play the game. I hope
this helps others having the same problem.

Sharon


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Re: [Audyssey] Dentin's apparent space game?

2012-09-08 Thread dark

Hi dentin.
I love the setup idea, particularly the idea that space is so dam huge and 
that exploring and naming planets and systems is a major part of the game. 
thinking about the aliens there seem to be two extremes.


Either have some sort of creature generation process that mixes adverbs and 
ai characteristics, or to have prewritten races to encounter.


The problem is the first approaach would end up with some rather ridiculous 
results,  the yellow scaly spider cyborgs who build underwater cities 
and live on a barren rocky planet?


Check out this creature Generator for DD style monsters 
http://www.apolitical.info/webgame/creature which is very amusing to play 
with but also shows the problems of such systems.


On the other hand, preprogrammed aliens would firstly mean a lot of work, 
and also mean populating the galaxy with sufficiently diverse alien races to 
give the feel of exploration quite difficult.


So, how about design some basic alien species, but then set the game in a 
universe where many of these species have been scattered, and thus mutated 
or formed odd groupings, or perhaps a universe where some sort of elder race 
actually seeded various worlds with species, so many are ditantly related 
even though they come from different planets.


thus you could play with a couple of random elements, skin colour or basic 
nature, but leave most of the description and behaviour the same.


For example there might be various insect alien species who live in hives 
and have biological technology, but if you come upon a new one they could be 
small and green and very low tech but quite willing to accept and trade with 
outsiders,  or large and red with rough skin with an aggressive, warrior 
culture that would tolerate outsiders and perhaps even work as mercinaries, 
but wouldn't be friendly enough to trade or the liek, or smedium sized and 
white with a fanatic religious dogma and highly evolved technology who seak 
to convert or destroy anyone in their path to the worship of their hive mind 
who is also their God.


I know your still in the planning stages as yet, but this is just a 
suggestion when your working out the code for aliens, sinse I'd love to see 
a game that like the best sf also gave us lots of aliens to interact with, 
who's nature or intentions weren't always clear.


In mechanics terms this would translate to newly discovered locations being 
either full of hostile creatures who'd attack anyone who was even in the 
surrounding area, teretorial creatures who would attack only if you go into 
their immediate vicinity, aggressive creatures who might work as mercinaries 
or offer other bennifits but only if you prove your worth in combat, or 
various more peaceful species you could establish some sort of trading 
relations or bennifits with (or instance a very industrial race might be 
willing to trade advanced mining technology for resources, while a religious 
or spiritual race might offer repares, healing or other bennifits but only 
upon you carrying out some tasks for them, indeed making certain 
technologies, character skills and other items n game only available from 
certain alien races could be a really interesting idea dn encourage people 
to explore even further.


Beware the grue!

Dark. 



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Re: [Audyssey] Dentin's apparent space game?

2012-09-08 Thread john
Dark, once you get a few more levels I think you'd really like 
the northern continent area. It's full of those kinds of puzzles. 
As of now (and I hardly know half of what's there) I've found a 
maze, multiple stories, and a bunch of code to be decrypted. I'd 
have to say that if you enjoy exploring areas and
figuring out puzzles it's one of the best and most rewarding 
parts of any game I've ever scene.

- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Date sent: Sat, 8 Sep 2012 15:01:11 +0100
Subject: Re: [Audyssey] Dentin's apparent space game?

I've certainly heard of star control before, and of the DD 
games, and there

are still more on the net for example I heard about a game called
transcendence created by the same developer as that text based sf 
empire
building game anacreon, but unfortunately it's fully graphical 
and the
combat is real time despite it having skills, plot, exploration, 
npc

interaction, different characters and such.


This is again what is frustrating, sinse though there are lots of 
text based
scifi empire building mmorpgs, scifi trading morpgs, or scifi 
spaceship
flying mmorpgs, all of them are basically focused on roleplay, 
raising stats
and beating the other player, not on what is for me the most 
interesting
thing about a scifi setting, seaking out new worlds, exploring 
new life and

new civilizations etc.

The only exception is core exiles, but even there the exploration 
system
isn't as major a part of the game as I would like, and also much 
of the
focus of the game is on economics, production and advancement, 
 though
exploration sis a little more of a mainstream activity than the 
sideline

affair it used to be.

Still, I'd love to see a game where full ship flying and 
exploration of the
area around you was the main focus, just the way that in alter 
there are
massive mazelike zones with interesting things to find in them 
and the

explorer points system even rewards you for doing so.

Beware the grue!

Dark.


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Re: [Audyssey] Dentin's apparent space game?

2012-09-08 Thread shaun everiss

same here.
I'd like a shuttle soias and other things, space station etc.
I'd actually like a starwars and startrek ship sim to but I would 
like to have something to do with it.
Yes I know its easy to hack something together there has been 
something on the forums in dragonflame but you just push buttons and 
there are no missions or real reasons to not get bored.


At 01:18 p.m. 8/09/2012 -0400, you wrote:

Hey Dark.
I'd love to see a Space shutle simulator.
But I'd be willing to stress test out any space game to throw in my 
two cents upon.
Ron who would love to have been the first blind astroanut eight a 
tour on the shuttle or even now a tour of duty on the Space station.
Or even better, a vip tour in the NBL swimmingpool to swim around in 
the mock up life size mottle of the space station and the life size 
modle of the shuttle.





Ron and current Leader Dog boz who states
that a service dog beats a cane paws down any day of the week.
-Original Message- From: dark
Sent: Saturday, September 08, 2012 9:15 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Dentin's apparent space game?

Mmm darrren, isnt' that core exiles? :D.

Myself, I'd love to see a space game based much more on detailed space
navigation, exploration, meeting alien races etc, sinse as yet we've not got
a game that does that.

Beware the Grue!

Dark.
- Original Message - From: Darren Harris 
darren_g_har...@btinternet.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, September 08, 2012 12:39 PM
Subject: Re: [Audyssey] Dentin's apparent space game?



Hi,

Yes especially if there's a lot of open ended play, an extensive trading
system and the ability to place factories/bases etc.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 07 September 2012 21:30
To: Gamers Discussion list
Subject: Re: [Audyssey] Dentin's apparent space game?

Brilliant dennis, I'm glad to here your actually building this and I very
much look forward to playing it.

As I believe I said at the time, space muds without pvp and with actual
exploring seem to not exist at all, so I'd love to see if you can change the
situation.

Beware the grue!

Dark.
-


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[Audyssey] winglulx

2012-09-08 Thread shaun everiss

Hi.
How do I play inform7 games accessably.
I have git but it doesn't work with nvda.
I have glulx for windows but I have no idea how to set it up.
Yes I have oriol's nvda module but don't know how to use it.
the about description and names are not in english and i have no idea 
what else to do.
I have fiddled in the options and there are styles for text display 
and other stuff but don't know what they mean or what I should set things to.

right now the text is majorly delayed, and nvda is out the question.
supernova will work but then I loose half my  enjoyment because I 
have to be reminded of being a poor blind retard and I am in a 
document viewing session.

Thats one thing I miss about the keynote system and dos6 never had to do much.
I could get lost in a game, now I am to aware of my surroundings 
because I have to continously review the screen.

and sapi, forget it.
Then there are all the toolbars and other junk should I kill em?
However if winglulx just has to may things with it I may as well just 
use supernova with git.

Sorry if I am rambling, guess I havn't forgotten the old days.
Oh if only I never picked up games till now, I wouldn't know what it was like.


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Re: [Audyssey] Dentin's apparent space game?

2012-09-08 Thread dark
I'll look forward to it, hopefully with the fixes on arcase I should be able 
to make it to level 30 soon, indeed I rather look forward to some arcase 
areas like the elemental planes.


Beware the Grue!

Dark.
- Original Message - 
From: john jpcarnemo...@comcast.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, September 08, 2012 7:57 PM
Subject: Re: [Audyssey] Dentin's apparent space game?


Dark, once you get a few more levels I think you'd really like the 
northern continent area. It's full of those kinds of puzzles. As of now 
(and I hardly know half of what's there) I've found a maze, multiple 
stories, and a bunch of code to be decrypted. I'd have to say that if you 
enjoy exploring areas and
figuring out puzzles it's one of the best and most rewarding parts of any 
game I've ever scene.

- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Date sent: Sat, 8 Sep 2012 15:01:11 +0100
Subject: Re: [Audyssey] Dentin's apparent space game?

I've certainly heard of star control before, and of the DD games, and 
there

are still more on the net for example I heard about a game called
transcendence created by the same developer as that text based sf empire
building game anacreon, but unfortunately it's fully graphical and the
combat is real time despite it having skills, plot, exploration, npc
interaction, different characters and such.


This is again what is frustrating, sinse though there are lots of text 
based

scifi empire building mmorpgs, scifi trading morpgs, or scifi spaceship
flying mmorpgs, all of them are basically focused on roleplay, raising 
stats

and beating the other player, not on what is for me the most interesting
thing about a scifi setting, seaking out new worlds, exploring new life 
and

new civilizations etc.

The only exception is core exiles, but even there the exploration system
isn't as major a part of the game as I would like, and also much of the
focus of the game is on economics, production and advancement,  though
exploration sis a little more of a mainstream activity than the sideline
affair it used to be.

Still, I'd love to see a game where full ship flying and exploration of 
the

area around you was the main focus, just the way that in alter there are
massive mazelike zones with interesting things to find in them and the
explorer points system even rewards you for doing so.

Beware the grue!

Dark.


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Re: [Audyssey] Dentin's apparent space game?

2012-09-08 Thread lenron brown
where can i find arcase

On 9/8/12, dark d...@xgam.org wrote:
 I'll look forward to it, hopefully with the fixes on arcase I should be able

 to make it to level 30 soon, indeed I rather look forward to some arcase
 areas like the elemental planes.

 Beware the Grue!

 Dark.
 - Original Message -
 From: john jpcarnemo...@comcast.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, September 08, 2012 7:57 PM
 Subject: Re: [Audyssey] Dentin's apparent space game?


 Dark, once you get a few more levels I think you'd really like the
 northern continent area. It's full of those kinds of puzzles. As of now
 (and I hardly know half of what's there) I've found a maze, multiple
 stories, and a bunch of code to be decrypted. I'd have to say that if you

 enjoy exploring areas and
 figuring out puzzles it's one of the best and most rewarding parts of any

 game I've ever scene.
 - Original Message -
 From: dark d...@xgam.org
 To: Gamers Discussion list gamers@audyssey.org
 Date sent: Sat, 8 Sep 2012 15:01:11 +0100
 Subject: Re: [Audyssey] Dentin's apparent space game?

 I've certainly heard of star control before, and of the DD games, and
 there
 are still more on the net for example I heard about a game called
 transcendence created by the same developer as that text based sf empire
 building game anacreon, but unfortunately it's fully graphical and the
 combat is real time despite it having skills, plot, exploration, npc
 interaction, different characters and such.


 This is again what is frustrating, sinse though there are lots of text
 based
 scifi empire building mmorpgs, scifi trading morpgs, or scifi spaceship
 flying mmorpgs, all of them are basically focused on roleplay, raising
 stats
 and beating the other player, not on what is for me the most interesting
 thing about a scifi setting, seaking out new worlds, exploring new life
 and
 new civilizations etc.

 The only exception is core exiles, but even there the exploration system
 isn't as major a part of the game as I would like, and also much of the
 focus of the game is on economics, production and advancement, 
 though
 exploration sis a little more of a mainstream activity than the sideline
 affair it used to be.

 Still, I'd love to see a game where full ship flying and exploration of
 the
 area around you was the main focus, just the way that in alter there are
 massive mazelike zones with interesting things to find in them and the
 explorer points system even rewards you for doing so.

 Beware the grue!

 Dark.


 ---
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Re: [Audyssey] Dentin's apparent space game?

2012-09-08 Thread Darren Harris
This sounds potentially as big as warring factions. I rather like the sound
of this. what sorts of ideas do you have for an economy/empire building?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Dennis Towne
Sent: 08 September 2012 16:35
To: Gamers Discussion list
Subject: Re: [Audyssey] Dentin's apparent space game?

Given that the game is just an idea and a plan right now, I can't say
a whole lot about it will or won't be.  Like most of the things I
build, it will probably start out as something simple that gets
expanded over time.

What I have settled on is a flat, two dimensional universe, with
players starting roughly in the center near coordinates 0,0 and the
edges being at around coordinates plus or minus two billion.  I'm
going to be keeping with the idea that one coordinate unit is about a
light year, to make things easy.

I've got code to create a handful of different types of galaxies,
which will be scattered at random about the grid.  Players will start
about 3/4 of the way out on a 100k light year spiral galaxy, similar
to where we sit in the milky way in real life.  All this talk of
galaxies is probably pointless, since as a player you're never likely
to even leave the starting galaxy, but if we want to expand into them,
we can.  Even just the starting galaxy will have between 100 million
and a billion star systems in it, depending on what I set the density
factors for.

To create the star systems and planets, I have a very detailed
generator that has been lounging in my codebase for a long time.
Things like the graphics for the planet surface are probably not
needed for this project, which makes things a bit easier.

Here's a list of some other stuff that I'm pretty sure will be in the
final version:

- a couple different nebula types, which may or may not have
interesting effects on ships
- naming star systems if you're the first one in it
- submitting habitable planets as colonization candidates
- interstellar wormholes scattered about that allow fast travel between
regions

Because of the way the star systems are constructed, I'll have to
think about the best way to handle mining.  I'd also like to add
random alien generation as well, but I may simply have to just go with
building them manually at the creator level.

This said, talk is cheap.  I'll let you know more as I progress on it,
but there's a lot of other things in the way first, and I have to make
sure I stay on top of Alter Aeon.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

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Re: [Audyssey] Dentin's apparent space game?

2012-09-08 Thread Darren Harris
Hi dark,

The challenge though is to get it to an independent stage in the first place
and also to make it become a functional part of the universe.

If the economy is player driven then it would make it that much harder to
maintain.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 08 September 2012 16:57
To: Gamers Discussion list
Subject: Re: [Audyssey] Dentin's apparent space game?

Hi Darren.

To be honest the civ elements for me would be better in another game, one 
with a structure more like castaways where events were far more randomized 
and control indirect thus leading to very reactive decisions needed on the 
part of the player rather than just trying to make the best setup and 
leaving it to run as is the way with most stratogy outings unfortunately.

Beware the Grue!

Dark.
- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, September 08, 2012 3:59 PM
Subject: Re: [Audyssey] Dentin's apparent space game?


 It is and it isn't. Am talkint about crossing lets say, elite with 
 civelisation or ashes of angels.

 Sent from my iPhone

 On 8 Sep 2012, at 14:15, dark d...@xgam.org wrote:

 Mmm darrren, isnt' that core exiles? :D.

 Myself, I'd love to see a space game based much more on detailed space 
 navigation, exploration, meeting alien races etc, sinse as yet we've not 
 got a game that does that.

 Beware the Grue!

 Dark.
 - Original Message - From: Darren Harris 
 darren_g_har...@btinternet.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Saturday, September 08, 2012 12:39 PM
 Subject: Re: [Audyssey] Dentin's apparent space game?


 Hi,

 Yes especially if there's a lot of open ended play, an extensive trading
 system and the ability to place factories/bases etc.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
 On
 Behalf Of dark
 Sent: 07 September 2012 21:30
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Dentin's apparent space game?

 Brilliant dennis, I'm glad to here your actually building this and I 
 very
 much look forward to playing it.

 As I believe I said at the time, space muds without pvp and with actual
 exploring seem to not exist at all, so I'd love to see if you can change

 the
 situation.

 Beware the grue!

 Dark.
 -


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If you want to 

Re: [Audyssey] Dentin's apparent space game?

2012-09-08 Thread Roger devin Prater
Hmm, it'd be pretty cool if there will be a type of alien similar to the 
Borg from star trek, but I'm not sure how that can be handled though, 
because if you're caught by them, well, resistance will be futile unless 
someone finds you and somehow brings you back. Hmm...
- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, September 08, 2012 4:26 PM
Subject: Re: [Audyssey] Dentin's apparent space game?


This sounds potentially as big as warring factions. I rather like the 
sound

of this. what sorts of ideas do you have for an economy/empire building?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Dennis Towne
Sent: 08 September 2012 16:35
To: Gamers Discussion list
Subject: Re: [Audyssey] Dentin's apparent space game?

Given that the game is just an idea and a plan right now, I can't say
a whole lot about it will or won't be.  Like most of the things I
build, it will probably start out as something simple that gets
expanded over time.

What I have settled on is a flat, two dimensional universe, with
players starting roughly in the center near coordinates 0,0 and the
edges being at around coordinates plus or minus two billion.  I'm
going to be keeping with the idea that one coordinate unit is about a
light year, to make things easy.

I've got code to create a handful of different types of galaxies,
which will be scattered at random about the grid.  Players will start
about 3/4 of the way out on a 100k light year spiral galaxy, similar
to where we sit in the milky way in real life.  All this talk of
galaxies is probably pointless, since as a player you're never likely
to even leave the starting galaxy, but if we want to expand into them,
we can.  Even just the starting galaxy will have between 100 million
and a billion star systems in it, depending on what I set the density
factors for.

To create the star systems and planets, I have a very detailed
generator that has been lounging in my codebase for a long time.
Things like the graphics for the planet surface are probably not
needed for this project, which makes things a bit easier.

Here's a list of some other stuff that I'm pretty sure will be in the
final version:

- a couple different nebula types, which may or may not have
interesting effects on ships
- naming star systems if you're the first one in it
- submitting habitable planets as colonization candidates
- interstellar wormholes scattered about that allow fast travel between
regions

Because of the way the star systems are constructed, I'll have to
think about the best way to handle mining.  I'd also like to add
random alien generation as well, but I may simply have to just go with
building them manually at the creator level.

This said, talk is cheap.  I'll let you know more as I progress on it,
but there's a lot of other things in the way first, and I have to make
sure I stay on top of Alter Aeon.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

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Re: [Audyssey] Dentin's apparent space game?

2012-09-08 Thread Darren Harris
Or the shadows from b5

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Roger devin Prater
Sent: 08 September 2012 22:30
To: Gamers Discussion list
Subject: Re: [Audyssey] Dentin's apparent space game?

Hmm, it'd be pretty cool if there will be a type of alien similar to the
Borg from star trek, but I'm not sure how that can be handled though,
because if you're caught by them, well, resistance will be futile unless
someone finds you and somehow brings you back. Hmm...
- Original Message -
From: Darren Harris darren_g_har...@btinternet.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, September 08, 2012 4:26 PM
Subject: Re: [Audyssey] Dentin's apparent space game?


 This sounds potentially as big as warring factions. I rather like the 
 sound of this. what sorts of ideas do you have for an economy/empire 
 building?

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
 On Behalf Of Dennis Towne
 Sent: 08 September 2012 16:35
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Dentin's apparent space game?

 Given that the game is just an idea and a plan right now, I can't say 
 a whole lot about it will or won't be.  Like most of the things I 
 build, it will probably start out as something simple that gets 
 expanded over time.

 What I have settled on is a flat, two dimensional universe, with 
 players starting roughly in the center near coordinates 0,0 and the 
 edges being at around coordinates plus or minus two billion.  I'm 
 going to be keeping with the idea that one coordinate unit is about a 
 light year, to make things easy.

 I've got code to create a handful of different types of galaxies, 
 which will be scattered at random about the grid.  Players will start 
 about 3/4 of the way out on a 100k light year spiral galaxy, similar 
 to where we sit in the milky way in real life.  All this talk of 
 galaxies is probably pointless, since as a player you're never likely 
 to even leave the starting galaxy, but if we want to expand into them, 
 we can.  Even just the starting galaxy will have between 100 million 
 and a billion star systems in it, depending on what I set the density 
 factors for.

 To create the star systems and planets, I have a very detailed 
 generator that has been lounging in my codebase for a long time.
 Things like the graphics for the planet surface are probably not 
 needed for this project, which makes things a bit easier.

 Here's a list of some other stuff that I'm pretty sure will be in the 
 final version:

 - a couple different nebula types, which may or may not have 
 interesting effects on ships
 - naming star systems if you're the first one in it
 - submitting habitable planets as colonization candidates
 - interstellar wormholes scattered about that allow fast travel 
 between regions

 Because of the way the star systems are constructed, I'll have to 
 think about the best way to handle mining.  I'd also like to add 
 random alien generation as well, but I may simply have to just go with 
 building them manually at the creator level.

 This said, talk is cheap.  I'll let you know more as I progress on it, 
 but there's a lot of other things in the way first, and I have to make 
 sure I stay on top of Alter Aeon.

 Dennis Towne

 Alter Aeon MUD
 http://www.alteraeon.com

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[Audyssey] Accessible games for the Mac and a question re Audio Archery

2012-09-08 Thread David Standen
Hi all,
  I used to own a Windows machine and used to enjoy playing a lot of the 
accessible games. However, I am now using a Mac and am wondering if there are 
any standalone accessible games I can try? I am running OS 10 Mountain Lion.
  I also use an iPhone and iPad and enjoy gaming on those devices and am 
wondering when Audio Archery will be released and if it will be available in 
the Australian app store?
  Many thanks in advance for any help.
Regards,
David


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Re: [Audyssey] Accessible games for the Mac and a question re AudioArchery

2012-09-08 Thread Liam Erven
I put audio archery on hold for right now, but will revisit it hopefully
sometime in the future.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of David Standen
Sent: Friday, September 07, 2012 7:44 PM
To: gamers@audyssey.org
Subject: [Audyssey] Accessible games for the Mac and a question re
AudioArchery

Hi all,
  I used to own a Windows machine and used to enjoy playing a lot of the
accessible games. However, I am now using a Mac and am wondering if there
are any standalone accessible games I can try? I am running OS 10 Mountain
Lion.
  I also use an iPhone and iPad and enjoy gaming on those devices and am
wondering when Audio Archery will be released and if it will be available in
the Australian app store?
  Many thanks in advance for any help.
Regards,
David


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Re: [Audyssey] Accessible games for the Mac and a question re Audio Archery

2012-09-08 Thread Thomas Ward
HI David,

Not many that I can name off hand. There is Jean-Luc's SoundRTS game
for Mac, there is a Space Invaders clone called Terrestrial Invaders,
Audio Quake, Apple Chess, and loads of interactive fiction type games.
Really at the moment that is pretty much the size of it as far as
accessible games for Mac OS goes. I know Draconis Entertainment have
something in the works for Mac OS, but what it is they haven't said.
If you are looking for something like Tank Commander, Shades of Doom,
or even the Kitchens Inc games your best bet is to install a copy of
Windows via Bootcamp or setup a Windows virtual machine using VMWare
Workstation.

Cheers!


On 9/7/12, David Standen davidstand...@bigpond.com wrote:
 Hi all,
   I used to own a Windows machine and used to enjoy playing a lot of the
 accessible games. However, I am now using a Mac and am wondering if there
 are any standalone accessible games I can try? I am running OS 10 Mountain
 Lion.
   I also use an iPhone and iPad and enjoy gaming on those devices and am
 wondering when Audio Archery will be released and if it will be available in
 the Australian app store?
   Many thanks in advance for any help.
 Regards,
 David


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Re: [Audyssey] My attempt at playing Rock Band Blitz.

2012-09-08 Thread Scott Chesworth
Hmmm, interesting move on the developer's part though. I'll definitely
have to try it, but I'm pretty sure that bashing out tunes without the
specific controllers won't yield the same amount of fun here. I know,
it's only a differently shaped piece of plastic, but the controller is
totally linked to it being playing music as opposed to button
mashing in my tiny mind.

On 9/8/12, Clement Chou chou.clem...@gmail.com wrote:
 Scott... the game runs on the standard console controller. lol There aren't

 any new add ons to buy, thank God.
 - Original Message -
 From: Scott Chesworth scottcheswo...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, September 07, 2012 5:08 PM
 Subject: Re: [Audyssey] My attempt at playing Rock Band Blitz.


 So ther'es a new line of controllers Yohandy? When you get a sec, I'd
 be curious to read a physical description of those and any new
 interaction methods.

 Cheers
 Scott



 On 9/7/12, shaun everiss sm.ever...@gmail.com wrote:
 thanks muchly

 At 08:50 a.m. 7/09/2012 -0400, you wrote:
Blitz is for both ps3 and xbox 360.

- Original Message - From: shaun everiss
 sm.ever...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, September 07, 2012 7:41 AM
Subject: Re: [Audyssey] My attempt at playing Rock Band Blitz.


yohandy
what is blitz for
I am on the hunt for buying my cousin a birthday present as his
birthday comes this month.
he has xbox 360 with the kinect and standard controlers.
I don't think he has any actual instrument games though he has
something simular, he has the singstar and dance central series.
so yeah I'd just like to know so I could look at giving this as it
would be another time waster for the holidays.

At 04:42 p.m. 6/09/2012 -0400, you wrote:
For those that don't know what Blitz is, it is another game in the
Rock Band franchize. However this time, you play all instruments
using a controller. it's quite fun, but freakin hard to figure
out. I think I'm slightly improving. you should've heard my
attempts the first day I got it. hahaha. Well anyway, here are
some mp3s so you get an idea of what it sounds like and how it's
played. If you have questions, let me know and I'll try answering
 them.
thrasher:
https://dl.dropbox.com/u/1474210/Thrasher%2C%20RB%20Blitz.mp3
Rondo Alla Turca:
https://dl.dropbox.com/u/1474210/Rondo%20Alla%20Turca%20RB%20Blitz.mp3
Let there be Rock Live version:
https://dl.dropbox.com/u/1474210/Let%20there%20be%20rock%20RB%20Blitz.mp3
Monster:
https://dl.dropbox.com/u/1474210/Monster%20RB%20Blitz.mp3
that's it. let me know what you think!





--
I've been a Bing Rewards member for 6 months. In that time, I've
won several $5 amazon gift cards, Microsoft Points, etc, simply by
browsing the web. The best, not to mention easiest rewards program
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 thanks!
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Re: [Audyssey] Jim Kitchen's football error help

2012-09-08 Thread Kenny Peyatt

On 9/7/2012 10:49 PM, Thomas Ward wrote:

Hi Sharon,

If memory serves me correctly that particular error has to do with
improperly entering  the coach's name when prompted. Although, Jim
kitchen would have a better handle on this particular issue. I've
never experienced it myself on any computer running Windows 7 but I
know others on this list have.

Cheers!


On 9/7/12, Sharon smac...@embarqmail.com wrote:

Hi,
I was wondering if anyone is having a runtime error when they play Jim
Kitchen's football? When I start the game I can get as far as the kickoff
of
the ball to start the game, but then I get a runtime error '13' type
mismatch. Any suggestions on how to solve this problem? I am running
windows
7 64 bit.

Thanks for any help.

Sharon


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The way I get around this is I run xp pro in a virtual machine to bypass 
the error.

Kenny Peyatt

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[Audyssey] Greetings

2012-09-08 Thread Gerardo Corripio
Hi listers: I'm Gerardo from Mexico; though I've been out of the loop of
computer games for some years, until a friend recommended some games
recently I began to get the bug again. Thus Hoping on here I'll be able to
continue to learn about new games coming out, as well as tricks/ tips for
playing other games. Thanks for having this list and looking forward to
learning.

Gerardo

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Re: [Audyssey] Accessible games for the Mac and a question re AudioArchery

2012-09-08 Thread michael barnes

Hey, Liam.
I can't wait for you to release Audio Archery!
I have all of your games from your website, and I enjoy playing your games.
Keep up the great work you are doing with accessible games for the blind.

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Re: [Audyssey] Greetings

2012-09-08 Thread Thomas Ward
Hi Gerardo,

Welcome to the list. As you said you have been out of the loop for
quite a while there are a number of games that have come out over the
last year or two.

Of particular interest to many is the Swamp FPS Shooter game,
Castaways real time strategy game, Towers of War, and a couple of
other good titles by Aprone. To checkout those games go to
http://www.kaldobsky.com/audiogames/.

Also GMA has released Time of Conflict in 2010 which is really one of
the best real time strategy games out there right now. As always those
can be found at
www.gmagames.com.

Che Martin of Blind Adrenaline has put together some very nice card
games which certainly are worth looking at here
http://blindadrenaline.com/cardRoom/Default.aspx.

Philip Bennefall has produced a number of titles including Q9, Kryngle
Crash, and Palace Punch-Up, as well as his award winning BGT game
engine. All of that can be found at
blastbay.com.

Those are just some of the new things you'll find happening on
Audyssey and Audiogames.net these days. I'll leave it to others to
fill in their suggestions.

Cheers!


On 9/8/12, Gerardo Corripio gera1...@gmail.com wrote:
 Hi listers: I'm Gerardo from Mexico; though I've been out of the loop of
 computer games for some years, until a friend recommended some games
 recently I began to get the bug again. Thus Hoping on here I'll be able to
 continue to learn about new games coming out, as well as tricks/ tips for
 playing other games. Thanks for having this list and looking forward to
 learning.

 Gerardo

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Re: [Audyssey] Greetings

2012-09-08 Thread Gerardo corripio
Yes. Thanks to hearing about and given the Q9 for my birthday a few months ago, 
I became bitten by the game bug and thanks to blind friends from here, I got to 
know Dark Destroyer and others, but the Swamp and some of the other games you 
mentioned are new. Thanks for the ideas! Looking forward to others that may 
come in the following days.
Enviado desde mi Nokia

-- mens. original --
Asunto: Re: [Audyssey] Greetings
De: Thomas Ward thomasward1...@gmail.com
Fecha: 08/09/2012 7:05 PM

Hi Gerardo,

Welcome to the list. As you said you have been out of the loop for
quite a while there are a number of games that have come out over the
last year or two.

Of particular interest to many is the Swamp FPS Shooter game,
Castaways real time strategy game, Towers of War, and a couple of
other good titles by Aprone. To checkout those games go to
http://www.kaldobsky.com/audiogames/.

Also GMA has released Time of Conflict in 2010 which is really one of
the best real time strategy games out there right now. As always those
can be found at
www.gmagames.com.

Che Martin of Blind Adrenaline has put together some very nice card
games which certainly are worth looking at here
http://blindadrenaline.com/cardRoom/Default.aspx.

Philip Bennefall has produced a number of titles including Q9, Kryngle
Crash, and Palace Punch-Up, as well as his award winning BGT game
engine. All of that can be found at
blastbay.com.

Those are just some of the new things you'll find happening on
Audyssey and Audiogames.net these days. I'll leave it to others to
fill in their suggestions.

Cheers!


On 9/8/12, Gerardo Corripio gera1...@gmail.com wrote:
 Hi listers: I'm Gerardo from Mexico; though I've been out of the loop of
 computer games for some years, until a friend recommended some games
 recently I began to get the bug again. Thus Hoping on here I'll be able to
 continue to learn about new games coming out, as well as tricks/ tips for
 playing other games. Thanks for having this list and looking forward to
 learning.

 Gerardo

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Re: [Audyssey] My attempt at playing Rock Band Blitz.

2012-09-08 Thread Yohandy

not at all. this game utilizes a regular controller.

- Original Message - 
From: Scott Chesworth scottcheswo...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, September 07, 2012 8:08 PM
Subject: Re: [Audyssey] My attempt at playing Rock Band Blitz.



So ther'es a new line of controllers Yohandy? When you get a sec, I'd
be curious to read a physical description of those and any new
interaction methods.

Cheers
Scott



On 9/7/12, shaun everiss sm.ever...@gmail.com wrote:

thanks muchly

At 08:50 a.m. 7/09/2012 -0400, you wrote:

Blitz is for both ps3 and xbox 360.

- Original Message - From: shaun everiss sm.ever...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, September 07, 2012 7:41 AM
Subject: Re: [Audyssey] My attempt at playing Rock Band Blitz.



yohandy
what is blitz for
I am on the hunt for buying my cousin a birthday present as his
birthday comes this month.
he has xbox 360 with the kinect and standard controlers.
I don't think he has any actual instrument games though he has
something simular, he has the singstar and dance central series.
so yeah I'd just like to know so I could look at giving this as it
would be another time waster for the holidays.

At 04:42 p.m. 6/09/2012 -0400, you wrote:

For those that don't know what Blitz is, it is another game in the
Rock Band franchize. However this time, you play all instruments
using a controller. it's quite fun, but freakin hard to figure
out. I think I'm slightly improving. you should've heard my
attempts the first day I got it. hahaha. Well anyway, here are
some mp3s so you get an idea of what it sounds like and how it's
played. If you have questions, let me know and I'll try answering them.
thrasher:
https://dl.dropbox.com/u/1474210/Thrasher%2C%20RB%20Blitz.mp3
Rondo Alla Turca:
https://dl.dropbox.com/u/1474210/Rondo%20Alla%20Turca%20RB%20Blitz.mp3
Let there be Rock Live version:
https://dl.dropbox.com/u/1474210/Let%20there%20be%20rock%20RB%20Blitz.mp3
Monster:
https://dl.dropbox.com/u/1474210/Monster%20RB%20Blitz.mp3
that's it. let me know what you think!





--
I've been a Bing Rewards member for 6 months. In that time, I've
won several $5 amazon gift cards, Microsoft Points, etc, simply by
browsing the web. The best, not to mention easiest rewards program
I've ever tried. If you wish to check it out, please follow this link.
thanks!
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Re: [Audyssey] My attempt at playing Rock Band Blitz.

2012-09-08 Thread Yohandy
songs will work in rock band 3 with standard instruments. for $15 you get 25 
songs and a totally new game including free export, which is real neat. also 
any song on your hard drive is compatible with Blitz. So you really have 
nothing to lose here.




- Original Message - 
From: Scott Chesworth scottcheswo...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, September 08, 2012 6:57 PM
Subject: Re: [Audyssey] My attempt at playing Rock Band Blitz.



Hmmm, interesting move on the developer's part though. I'll definitely
have to try it, but I'm pretty sure that bashing out tunes without the
specific controllers won't yield the same amount of fun here. I know,
it's only a differently shaped piece of plastic, but the controller is
totally linked to it being playing music as opposed to button
mashing in my tiny mind.

On 9/8/12, Clement Chou chou.clem...@gmail.com wrote:
Scott... the game runs on the standard console controller. lol There 
aren't


any new add ons to buy, thank God.
- Original Message -
From: Scott Chesworth scottcheswo...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, September 07, 2012 5:08 PM
Subject: Re: [Audyssey] My attempt at playing Rock Band Blitz.



So ther'es a new line of controllers Yohandy? When you get a sec, I'd
be curious to read a physical description of those and any new
interaction methods.

Cheers
Scott



On 9/7/12, shaun everiss sm.ever...@gmail.com wrote:

thanks muchly

At 08:50 a.m. 7/09/2012 -0400, you wrote:

Blitz is for both ps3 and xbox 360.

- Original Message - From: shaun everiss
sm.ever...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, September 07, 2012 7:41 AM
Subject: Re: [Audyssey] My attempt at playing Rock Band Blitz.



yohandy
what is blitz for
I am on the hunt for buying my cousin a birthday present as his
birthday comes this month.
he has xbox 360 with the kinect and standard controlers.
I don't think he has any actual instrument games though he has
something simular, he has the singstar and dance central series.
so yeah I'd just like to know so I could look at giving this as it
would be another time waster for the holidays.

At 04:42 p.m. 6/09/2012 -0400, you wrote:

For those that don't know what Blitz is, it is another game in the
Rock Band franchize. However this time, you play all instruments
using a controller. it's quite fun, but freakin hard to figure
out. I think I'm slightly improving. you should've heard my
attempts the first day I got it. hahaha. Well anyway, here are
some mp3s so you get an idea of what it sounds like and how it's
played. If you have questions, let me know and I'll try answering
them.
thrasher:
https://dl.dropbox.com/u/1474210/Thrasher%2C%20RB%20Blitz.mp3
Rondo Alla Turca:
https://dl.dropbox.com/u/1474210/Rondo%20Alla%20Turca%20RB%20Blitz.mp3
Let there be Rock Live version:
https://dl.dropbox.com/u/1474210/Let%20there%20be%20rock%20RB%20Blitz.mp3
Monster:
https://dl.dropbox.com/u/1474210/Monster%20RB%20Blitz.mp3
that's it. let me know what you think!





--
I've been a Bing Rewards member for 6 months. In that time, I've
won several $5 amazon gift cards, Microsoft Points, etc, simply by
browsing the web. The best, not to mention easiest rewards program
I've ever tried. If you wish to check it out, please follow this 
link.

thanks!
http://go.microsoft.com/?linkid=9778718rrid=C714DC93-BC0B-4441-AD27-F345856231A1




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If you 

Re: [Audyssey] Dentin's apparent space game?

2012-09-08 Thread dark
to be honest darren I was thinking in my civ example of something that could 
be single player anyway, so that the events, controls and ai in the game 
could be unpredictable.


There are plenty of games that will let you build an empire specifically to 
interact with other players, but those games for me just fail to be 
interesting because the environment is so static, and at least for me 
interactions with others do not intrinsically make an interesting game if 
the actual nuts and bolts of gameplay is just a matter of setting p a bunch 
of single things up and letting them run.


Beware the grue!

Dark.
- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, September 08, 2012 10:28 PM
Subject: Re: [Audyssey] Dentin's apparent space game?



Hi dark,

The challenge though is to get it to an independent stage in the first 
place

and also to make it become a functional part of the universe.

If the economy is player driven then it would make it that much harder to
maintain.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 08 September 2012 16:57
To: Gamers Discussion list
Subject: Re: [Audyssey] Dentin's apparent space game?

Hi Darren.

To be honest the civ elements for me would be better in another game, one
with a structure more like castaways where events were far more randomized
and control indirect thus leading to very reactive decisions needed on the
part of the player rather than just trying to make the best setup and
leaving it to run as is the way with most stratogy outings unfortunately.

Beware the Grue!

Dark.
- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, September 08, 2012 3:59 PM
Subject: Re: [Audyssey] Dentin's apparent space game?



It is and it isn't. Am talkint about crossing lets say, elite with
civelisation or ashes of angels.

Sent from my iPhone

On 8 Sep 2012, at 14:15, dark d...@xgam.org wrote:


Mmm darrren, isnt' that core exiles? :D.

Myself, I'd love to see a space game based much more on detailed space
navigation, exploration, meeting alien races etc, sinse as yet we've not
got a game that does that.

Beware the Grue!

Dark.
- Original Message - From: Darren Harris
darren_g_har...@btinternet.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, September 08, 2012 12:39 PM
Subject: Re: [Audyssey] Dentin's apparent space game?



Hi,

Yes especially if there's a lot of open ended play, an extensive 
trading

system and the ability to place factories/bases etc.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On
Behalf Of dark
Sent: 07 September 2012 21:30
To: Gamers Discussion list
Subject: Re: [Audyssey] Dentin's apparent space game?

Brilliant dennis, I'm glad to here your actually building this and I
very
much look forward to playing it.

As I believe I said at the time, space muds without pvp and with actual
exploring seem to not exist at all, so I'd love to see if you can 
change



the
situation.

Beware the grue!

Dark.
-


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All messages are 

Re: [Audyssey] Accessible games for the Mac and a question re Audio Archery

2012-09-08 Thread shaun everiss
well I recomend you get bootcamp or vmware fusion and load a coppy of 
windows, win xp probably or whatever and play windows games from that.

or load windows on a seperate partition of your mac.
There are vary few games for mac that are standalone.
You do have inform zcode frotz ofcause and the inform7 glulx and 
maybe git interpreters.

over that I am not sure if you have tads but I know hugo is round.
Audioquake when it existed was mac compatible.
aND OFCAUSE you do have all the web games.
I wander if you can probably since they were apple play eamon  disk 
images nativly not sure if you can but all points that you must be able to.
I am not sure if any agt games were mac but versions of the adventure 
gaming toolkit were mac complient though quite ancient.

never the less you probably can run them.
In fact there are are  more than likely a host of interactive fiction 
titles that will be mac runnable.

Over that though there isn't anything.
There has been talk of game engine type things for macs but nothing is out yet.
If you can get the resources though moosic though old and in fact any 
uncompiled source python game  could run on mac python  as I do know 
there is mac python.

Ofcause you will have to search the net for most of it.
ifarchive may have some of the ancient titles.

At 10:43 a.m. 8/09/2012 +1000, you wrote:

Hi all,
  I used to own a Windows machine and used to enjoy playing a lot 
of the accessible games. However, I am now using a Mac and am 
wondering if there are any standalone accessible games I can try? I 
am running OS 10 Mountain Lion.
  I also use an iPhone and iPad and enjoy gaming on those devices 
and am wondering when Audio Archery will be released and if it will 
be available in the Australian app store?

  Many thanks in advance for any help.
Regards,
David


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Re: [Audyssey] Dentin's apparent space game?

2012-09-08 Thread shaun everiss

well I am not really into muds.
I wouldn't mind some sort of audio sim rpg or otherwise and if that 
could be net based all the better.


At 04:30 p.m. 8/09/2012 -0500, you wrote:
Hmm, it'd be pretty cool if there will be a type of alien similar to 
the Borg from star trek, but I'm not sure how that can be handled 
though, because if you're caught by them, well, resistance will be 
futile unless someone finds you and somehow brings you back. Hmm...
- Original Message - From: Darren Harris 
darren_g_har...@btinternet.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, September 08, 2012 4:26 PM
Subject: Re: [Audyssey] Dentin's apparent space game?



This sounds potentially as big as warring factions. I rather like the sound
of this. what sorts of ideas do you have for an economy/empire building?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Dennis Towne
Sent: 08 September 2012 16:35
To: Gamers Discussion list
Subject: Re: [Audyssey] Dentin's apparent space game?

Given that the game is just an idea and a plan right now, I can't say
a whole lot about it will or won't be.  Like most of the things I
build, it will probably start out as something simple that gets
expanded over time.

What I have settled on is a flat, two dimensional universe, with
players starting roughly in the center near coordinates 0,0 and the
edges being at around coordinates plus or minus two billion.  I'm
going to be keeping with the idea that one coordinate unit is about a
light year, to make things easy.

I've got code to create a handful of different types of galaxies,
which will be scattered at random about the grid.  Players will start
about 3/4 of the way out on a 100k light year spiral galaxy, similar
to where we sit in the milky way in real life.  All this talk of
galaxies is probably pointless, since as a player you're never likely
to even leave the starting galaxy, but if we want to expand into them,
we can.  Even just the starting galaxy will have between 100 million
and a billion star systems in it, depending on what I set the density
factors for.

To create the star systems and planets, I have a very detailed
generator that has been lounging in my codebase for a long time.
Things like the graphics for the planet surface are probably not
needed for this project, which makes things a bit easier.

Here's a list of some other stuff that I'm pretty sure will be in the
final version:

- a couple different nebula types, which may or may not have
interesting effects on ships
- naming star systems if you're the first one in it
- submitting habitable planets as colonization candidates
- interstellar wormholes scattered about that allow fast travel between
regions

Because of the way the star systems are constructed, I'll have to
think about the best way to handle mining.  I'd also like to add
random alien generation as well, but I may simply have to just go with
building them manually at the creator level.

This said, talk is cheap.  I'll let you know more as I progress on it,
but there's a lot of other things in the way first, and I have to make
sure I stay on top of Alter Aeon.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

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All messages are 

Re: [Audyssey] Accessible games for the Mac and a question re Audio Archery

2012-09-08 Thread Thomas Ward
Hi Shaun,

A few comments here if I may. To begin with don't assume just because
something use to run on Mac or was developed by Apple several years
ago that it will run on Mac OS 10.7. Things like the Aemon Guild
Adventures for Apple were written for a totally different OS and
hardware and certainly won't run natively on a modern Mac. Ain't goin'
to happen. :D

Regarding Python for Mac and the Moosic game. First, a modern Mac 10.7
system is probably running Python 2.7.2 or Python 2.7.3 which is the
current production release for cross-platform developers, and is
totally different from the version of Python use for Moosic. Therefore
to even run Moosic on a modern Mac with the current Python version one
would pretty much have to rewrite the game from scratch or spend the
time necessary upgrading its outdated code. Second, the version of
FMOD Ex it uses is A, extremely out of date, B, no longer supported,
and C, no longer available from Firelight Technologies. Even worse
Pysonic, the Python FMOD wrapper it uses for FMOD Ex,hasn't been
updated in years far as I know which makes updating Moosic that much
more difficult because one would have to update Pysonic as well. In
other words if a person wants to play that game they'd be better off
just rewriting it from scratch.

Cheers!


On 9/8/12, shaun everiss sm.ever...@gmail.com wrote:
 well I recomend you get bootcamp or vmware fusion and load a coppy of
 windows, win xp probably or whatever and play windows games from that.
 or load windows on a seperate partition of your mac.
 There are vary few games for mac that are standalone.
 You do have inform zcode frotz ofcause and the inform7 glulx and
 maybe git interpreters.
 over that I am not sure if you have tads but I know hugo is round.
 Audioquake when it existed was mac compatible.
 aND OFCAUSE you do have all the web games.
 I wander if you can probably since they were apple play eamon  disk
 images nativly not sure if you can but all points that you must be able to.
 I am not sure if any agt games were mac but versions of the adventure
 gaming toolkit were mac complient though quite ancient.
 never the less you probably can run them.
 In fact there are are  more than likely a host of interactive fiction
 titles that will be mac runnable.
 Over that though there isn't anything.
 There has been talk of game engine type things for macs but nothing is out
 yet.
 If you can get the resources though moosic though old and in fact any
 uncompiled source python game  could run on mac python  as I do know
 there is mac python.
 Ofcause you will have to search the net for most of it.
 ifarchive may have some of the ancient titles.

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[Audyssey] List of trophies.

2012-09-08 Thread michael barnes

Hey, In Super Egg Hunt Plus.
Can someone give me the names of all the 92 trophies in the game?
If you don't want everyone to know please send them to me.
Thanks!

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