Re: [Audyssey] star wars

2014-02-27 Thread Jim Kitchen
Hi Josh, As Thomas said, I use pretty basic math in my games even my racing simulator Mach 1. And Puppy 1. I also got threw algebra and geometry, but that is it. I just make up the math as I go. And I do experiment with it until I like the way that the games play. In Puppy 1 the planes

Re: [Audyssey] Fw: A new audio game from the Papa Sangre studio

2014-02-27 Thread Scott Chesworth
The link got stripped from Dark's email, so just in case anyone wants a link to the Kickstarter funding page: https://www.kickstarter.com/projects/1318262952/audio-defence-zombie-arena Hope this gets released. Yeah, it's another space invaders type thing, but Somethin' Else have such high

[Audyssey] Muds was Re: Cyber Assault with Mush-Z?

2014-02-27 Thread Lindsay Cowell
What other muds would you recommend, dark? -original message- Subject: Re: [Audyssey] Cyber Assault with Mush-Z? From: dark d...@xgam.org Date: 27/02/2014 7:49 am Hi John. I personally don't find muschlient as user friendly as Vipmud, not using sapi, indeed I only use it for Alter because of

Re: [Audyssey] Muds was Re: Cyber Assault with Mush-Z?

2014-02-27 Thread dark
Hi Lindsay. to be honest I've not played many muds, since I tend to find if I am playing a game with descriptive text the real time elements get in the way of my appreciation of the game's atmosphere. After all, if you walk into the Dragon's laire and before you have time to read the

Re: [Audyssey] Fw: A new audio game from the Papa Sangre studio

2014-02-27 Thread Darren Duff
Yep everyone go help back them if you can. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Wednesday, February 26, 2014 1:03 PM To: gamers@audyssey.org Subject: [Audyssey] Fw: A new audio game from the Papa Sangre studio A new audio game from

Re: [Audyssey] star wars

2014-02-27 Thread Darren Duff
Lol I know I know! But I can keep on dreaming! Hahahaha. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Wednesday, February 26, 2014 7:08 PM To: Gamers Discussion list Subject: Re: [Audyssey] star wars Hi Darren, Well, such a project

Re: [Audyssey] Cyber Assault with Mush-Z?

2014-02-27 Thread john
As somebody whose dabbled in making a soundpack, I can tell you that building something similar to mush-z would probably take somewhere in the hundreds of hours range, if not more. That said, a simple pack that you build for yourself as you play the mud really only takes a few seconds here or

Re: [Audyssey] Cyber Assault with Mush-Z?

2014-02-27 Thread dark
Well fair enough John, though i confess all those triggers and scripts and such always seem rather confusing when I just want to play the game :D. I've put in some extra aliases, using both Vipmud's standard alias commands or more often alter's in built alias making, but that is about my

Re: [Audyssey] Fw: A new audio game from the Papa Sangre studio

2014-02-27 Thread dark
Hi Scot. thanks for the link, I have also put some news with the link on the front of audiogames.net, so people can find it there too. Funnily enough, I've always thought an arena shooter would be perfect as an audio gme and have always been surprised nobody has developed an audio version of

Re: [Audyssey] Cyber Assault with Mush-Z?

2014-02-27 Thread john
In short, little and none. In more detail: there are a few areas in which you can pk, and a few ways to accidentally blow up other players. I have seen maybe five situations in which people actually pk'ed. The atmosphere of the game is really relaxed, and there's not an awful lot of competition;

Re: [Audyssey] Cyber Assault with Mush-Z?

2014-02-27 Thread dark
Ah, sounds good. I will see about trying the game. one other question, are there any specific access measures? Generally the rule for the db is that to be put in a mud must have some sort of access fix, which is why materiamagica, Alteraeon, Miriani and Project bob have pages while say

Re: [Audyssey] Rail Racer Not working on Windows 7

2014-02-27 Thread valiant8086
Che, I did have to run my rr2 as administrator to get it to run. It said it couldn't write to a register file or something like that. Cheers, Sent with thunderbird 17.0.8 portable On 2/26/2014 2:14 PM, Che Martin wrote: Hi all, Sorry for my delayed response to this, a friend just told me

[Audyssey] Cyber Assault was Re: Cyber Assault with Mush-Z?

2014-02-27 Thread Lindsay Cowell
I will be playing cyber assault with VipMud, but could you tell me how to connect, and some tips for playing? -original message- Subject: Re: [Audyssey] Cyber Assault with Mush-Z? From: john jpcarnemo...@comcast.net Date: 27/02/2014 2:42 pm In short, little and none. In more detail: there are a

Re: [Audyssey] Fw: A new audio game from the Papa Sangre studio

2014-02-27 Thread Scott Chesworth
Yah, I've experienced the arena setup playing Quake 3 back in the day. Something I read about this said that you're shooting from a fixed position, which isn't all that exciting, but seeing as their engine is 3D, maybe we'll get some vertical aspects of aiming to contend with instead of character

Re: [Audyssey] Cyber Assault with Mush-Z?

2014-02-27 Thread john
Disregarding the fact that all muds are technically accessible if you put in some work, we do have several spam toggles, and the staff is always happy to add new commands that will help people with screen readers; I can think of several specific instances where I or another player has said it

Re: [Audyssey] Cyber Assault was Re: Cyber Assault with Mush-Z?

2014-02-27 Thread john
The connection info is: cyberassault.org port 1. As far as tips go, I would recommend reading a lot of help files, and once you get to motown, run through the bootcamp simulation at least once. Of course we've got many people who would be glad to give you a hand if you get stuck or are

Re: [Audyssey] Cyber Assault was Re: Cyber Assault with Mush-Z?

2014-02-27 Thread wayne17a
Hello list I am new to muds so can anybody please help me to get a start what is vip mud and how do I get it and is it easy to use for a idiot like me any help would be appreciated -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Lindsay Cowell

Re: [Audyssey] making games with skills i have

2014-02-27 Thread Thomas Ward
Hi Josh, Well, let me reiterate that the math skills you do have such as basic adding, subtracting, multiplying, and dividing, etc is sufficient for very simple and basic games. You do however have to understand the basics of how Algebra works such as assigning and using variables in formulas

Re: [Audyssey] making games with skills i have

2014-02-27 Thread Ian Reed
Thomas said: Just do what you can with the skills you do have, know your strengths and weaknesses, and do the best you can. I say: Very well put. Josh, I'd like to add that nobody is good at Math or programming when they are born. Becoming good at them is a process of learning and practice. It

[Audyssey] programming advice: menus

2014-02-27 Thread john
HI all, I'm working on some code, and part of my project involves menus that I need to self-create based on the values of variables in an array. I think I've got a relatively solid idea of how I want this to function, but I'm looking for some advice from the experts. The basic concept is: I have

Re: [Audyssey] making games with skills i have

2014-02-27 Thread Josh
I asked chip orange if he would do some game programming classes on a team-talk server. His audio classes and accompanying examples for window-eyes scripting are excellent! he seems to be one of the few people who can both program, and also teach and explain things in a way with lots of

Re: [Audyssey] making games with skills i have

2014-02-27 Thread Josh
perhaps chip's window-eyes scripting classes will help. I'll take them one class at a time I finnished class one, played around with the examples and such and its going good so far. using windows7 laptop On 2/27/2014 1:33 PM, Ian Reed wrote: Thomas said: Just do what you can with the skills

Re: [Audyssey] Cyber Assault with Mush-Z?

2014-02-27 Thread Johnny Tai
Cyberassault has a limited PVP policy, there's an arena, and a few selected areas where players can attack others. Generally speaking though, PVP almost never happen unless both party agrees to it- the players seem to have a pretty good though none-written rule about not being an ass when it comes

Re: [Audyssey] Cyber Assault was Re: Cyber Assault with Mush-Z?

2014-02-27 Thread Johnny Tai
Cyberassault, being a Canadian based mud, is most busy during daytime in North America timezone, so if you're playing from the UK and log on and can't find any help, it would be likely that most of us are...in bed...so if that happens, just log back in in a different time period and your'e sure to

Re: [Audyssey] making games with skills i have

2014-02-27 Thread Thomas Ward
Hi Josh, Well, keep in mind that writing scripts for Window-Eyes is completely different from game programming. I know that Chip is a talented developer, is a skilled developer, but to my knowledge he has never written any audio games so probably is not the right person to ask about game

Re: [Audyssey] making games with skills i have

2014-02-27 Thread Josh
oh so visual basic won't do it then? jim seems to get along good with vb6 though. using windows7 laptop On 2/27/2014 6:38 PM, Thomas Ward wrote: Hi Josh, Well, keep in mind that writing scripts for Window-Eyes is completely different from game programming. I know that Chip is a talented

Re: [Audyssey] Cyber Assault with Mush-Z?

2014-02-27 Thread dark
Hi John. I know the vast majority of muds are playable being text based, but since it makes no sense simply listing on audiogames.net any mud which any random vi tom dick or harry happens to like and think should be listed, and sinse the db is ultimately for! the promotion of game access, the

Re: [Audyssey] Fw: A new audio game from the Papa Sangre studio

2014-02-27 Thread dark
Hi Scot. the old top down arena shooters I was thinking of like smash tv were a little different from the Quake arenas, since where the quake arenas were full 3D environments and had considderable amounts of obastacles, catworks, even pits of lava, the arenas in those older 2D games like

Re: [Audyssey] making games with skills i have

2014-02-27 Thread Thomas Ward
Hi Josh, You are confusing Visual Basic with Visual Basic Script., Those are completely two different languages from Microsoft. Visual Basic is a full fledged programming language for writing applications, games, etc. The later versions of Visual Basic are a part of Microsoft's .NET suite of

Re: [Audyssey] A new audio game from the Papa Sangre studio

2014-02-27 Thread Cara Quinn
HI dark, From the description, (where they say the player is in a fixed position) this sounds more like some of the audio space invader clones on PC) I.E. a player simply rotates in place to fire at oncoming enemies. thinking of Dark Destroyer here and Judgement Day. If this is the case then

Re: [Audyssey] A new audio game from the Papa Sangre studio

2014-02-27 Thread Cara Quinn
HI again Dark, actually Quake in Death Match mode is very much like what you are mentioning below. Depending on the mod you are playing, you can either battle players and bots or monsters as well in a closed map or arena. So yes, this concept is very successful in audio. I agree that more of

Re: [Audyssey] A new audio game from the Papa Sangre studio

2014-02-27 Thread Cara Quinn
Agreed Scott. Audio Quake Death Match is like what he's talking about as well. I wish the audio mod could be updated to the later quake engines though I do not know off-hand how open-source they all are. ID made the Quake 1 engine completely open source. Not sure how much the later Quakes were

Re: [Audyssey] making games with skills i have

2014-02-27 Thread Cara Quinn
Another consideration is that much of programming is logic and creativity. Math can come into this in the form of simpler work with variables as Thomas has said but important concepts are the logic of how a program will function and what you need to do creatively to make that happen. Once you

Re: [Audyssey] making games with skills i have

2014-02-27 Thread Cara Quinn
Absolutely! Totally agree! Where there's a will there's a way! :) Go for it! Smiles, Cara :) --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On Feb 27, 2014, at 10:33

Re: [Audyssey] programming advice: menus

2014-02-27 Thread Cara Quinn
HI John, YOu do not need to create a second array. You can keep a reference to your position in the first array, and then check dynamically which element to show next, forward or backward depending on which direction the player moves in the menu. You can choose to skip options which do not

Re: [Audyssey] making games with skills i have

2014-02-27 Thread Josh
yes it sure does. using windows7 laptop On 2/27/2014 8:28 PM, Cara Quinn wrote: Another consideration is that much of programming is logic and creativity. Math can come into this in the form of simpler work with variables as Thomas has said but important concepts are the logic of how a

Re: [Audyssey] Cyber Assault with Mush-Z?

2014-02-27 Thread Keith Steinbach
yes, that is the client I use. use the log in info at the bottom of the original cyberassault email on this thread to create a new world, and save it as cyberassault or something like that. the game will start and off you go making a new character. have fun. Keith aka Mavrik - Original