That would be about right. And as to the 20 kg sword, I think he said only
the strongest men could do that.. otherwise it was a two-handed weapon.
Personally I prefer oriental weapons, though I do have a fascination with
swords of any type... lol.
- Original Message -
From: "Keith S"
I don't think I really realized how heavy it was until you said 40 pounds...
lol. 40 pounds is something I can imagine a lot better than 20 kg... don't
even remember the last time I used that for measuring weight. But aren't
there other weapons which were easily that heavy? The Japanese kanabo w
0. well then it saves me a lot of trouble.
thanks for these yohandy, i'm finding i'm starting to learn your moves
which is helping me in higher dificulties at least.
On 1/29/12, Clement Chou wrote:
Well now, definitely depends on your style. What kind of character do you
like playin
Just got a chance to sit down and check out them matches... nice work. I
definitely think you have me outdone with this game... much as I hate to admit
it. We'll still get those matches in though for sure... just remind me some
time in the next month. :P In the meanwhile, I'm going to have to ba
"
To: "Gamers Discussion list"
Sent: Sunday, January 29, 2012 4:09 PM
Subject: Re: [Audyssey] medieval weapons
same here. Swords, knives, axes,
Keith
- Original Message -
From: "Clement Chou"
To: "Gamers Discussion list"
Sent: Sunday, January 29, 2012
you're planning to
sign up:
http://go.microsoft.com/?linkid=9778718&rrid=C714DC93-BC0B-4441-AD27-F345856231A1
- Original Message -
From: "Clement Chou"
To: "Gamers Discussion list"
Sent: Sunday, January 29, 2012 1:56 AM
Subject: Re: [Audyssey] Some online MK matches
7-F345856231A1
- Original Message -
From: "Clement Chou"
To: "Gamers Discussion list"
Sent: Monday, January 30, 2012 3:56 PM
Subject: Re: [Audyssey] Some online MK matches for you guys.
You're sure it was 10? I heard different prices ranging from 1-5 buc
so this may seem discombobulated.
Signed:
Dakotah Rickard
On 1/29/12, Clement Chou wrote:
Swords and knives mostly. I like them because they're more elegant... an
axe
is savage and undeniably cool though. lol. But I like Asian-style swords
because of the designs, and the way they're used
So I got the game, and am now fiddling with it. Here are the options in the
main menu, which doesn't wrap! Though other menus do. The game starts you on
story mode, which is not the top option. Here goes.
Offline - contains your arcade mode, training and the like
Online - I have yet to fiddle wit
Okay. So I fixed my desktop and can record again. Here's a sample I recorded.
This contains story mode, a couple arcade fights and an attempt at an online
match, but my connection dropped. lol. And notice the different sound
effects... this is part of the feature set. There are a few different s
Well, Japanese history especially swordsmanship history is filled with
nodachi people... which is odd, because I have a lot of the same
conclusions. 12 feet maybe not, but keep in mind that long for a katana
isn't exactly long for other swords... a typical nodachi would have the
length of a cla
Right. This is why I say that a nodachi didn't necessarily have to be long
and unwieldy. We may find five feet long katana a hard thing to picture, but
to people back then it was pretty big... and Naginata were six or seven feet
long in and of themselves, and were still usable by samurai. So a n
Well, here's my demo. It's a bit of a hybrid of game demonstration, beginner's
tutorial, and just general fun. Enjoy, and any more questions you may have will
be answered. Just ask.
http://dl.dropbox.com/u/3394499/soul%20calibur%20v%20demo.mp3
---
Gamers mailing list __ Gamers@audyssey.org
If you
Click the answer button. You have to manually do that instead of just
pressing enter.
- Original Message -
From: "dan cook"
To: "Gamers Discussion list"
Sent: Friday, February 03, 2012 1:16 AM
Subject: [Audyssey] posting to audiogames.net
hi,
i know i could have probably mailed dark
Can we have some details about what kind of game this actually is? Action?
Puzzle?
- Original Message -
From: "michael barnes"
To:
Sent: Saturday, February 04, 2012 5:20 PM
Subject: [Audyssey] FINALLY! There is a Wii game for the blind!
Hey, All.
I just recieved my copy of the fully
Yeah... gotta agree with Brian. Maze games are all well and good... but
doesn't sound too complex. I'll take Tatsunoko vs. Capcom any day.
- Original Message -
From: "BRYAN PETERSON"
To: "Gamers Discussion list"
Sent: Saturday, February 04, 2012 6:54 PM
Subject: Re: [Audyssey] FINALLY!
kely get SC5. Anyhow thanks
again.
Game on.
Tom
-Original Message-
From: Clement Chou
Sent: Thursday, February 02, 2012 3:41 PM
To: Gamers Discussion list ; brandonsl...@freelists.org
Subject: [Audyssey] SC V demo
Well, here's my demo. It's a bit of a hybrid of game demonstratio
Lol at games not being accessible just because the menus are tough to figure
out... all three of you are trying to make points and noone and listening.
Let me just step in for a moment and say that in Michael's defense,
mainstream games can be hard to get into, especially for people spoiled with
ay a lot of te old SNES Mortal Kombat games and
they're perfectly playable without sighted help. Granted that doesn't
do any good if you're not into fighting games but it still proves my
point. Besides, whhat I want to know is how these people got
permission to develop games for the Wii s
ctly playable without sighted help. Granted that doesn't
do any good if you're not into fighting games but it still proves my
point. Besides, whhat I want to know is how these people got
permission to develop games for the Wii since that couldn't have come
cheaply.
On 2/5/12, Cleme
There is a Wii game for the blind!
I'm with Clement. I play a lot of te old SNES Mortal Kombat games and
they're perfectly playable without sighted help. Granted that doesn't
do any good if you're not into fighting games but it still proves my
point. Besides, whhat I want to k
So technically, a game like Bokura no Dabiouken is not accessible because
you obviously have to learn the menus if you are not a Japanese speaker.
Also, the story line is completely absent for someone who speaks any
language other than Japanese. Yes, there is an English patch, however it is
jus
ilar in the sense that both are not good
situations for a lot of people, and it would be good the effort to play
both could be equalized, however where as that might be possible with
bockerano debuken if more of the game could be translated, that
probably won't be with mainstream games.
japanese speaker would have.
Of course, both cases are similar in the sense that both are not good
situations for a lot of people, and it would be good the effort to play
both could be equalized, however where as that might be possible with
bockerano debuken if more of the game could be translat
All good points, and I do agree. But what you have to realize is that
sighted people need to memorize fighting game move properties just as well
as we do. Why? Because by the time they see that move and process it, their
character is eating a combo. The Massiah kick is a good example, however
t
Sorry for the double post. Dark, I'm actually pretty fascinated with this
discussion... you're raising points that I've never thought about. But would
you believe me if I said that this just makes me want to get more blind people
into mainstream games? lol
---
Gamers mailing list __ Gamers@audys
Funny, because I find those combos quite easy to do. While I agree that the
sound gives you less information that lets you keep track of your opponent,
you have to do that in your head. If I start a match, I keep in mind exactly
what movements I make and approximately how far I am from the oppon
No no, I do get your point. What I was merely pointing out is that it isn't
nearly as hard as you seem to think it is. This isn't just all based on
assumptions, this is based on what I hear from sighted players who I've
talked to, ones who've accepted that I'm blind and still am a halfway decent
But that's just it... it isn't any trouble. And you make it sound like we're
the only ones who read faqs when in fact, we aren't. Sighted gamers, once
again, do as much looking up as we do... this is why faqs are there. Command
lists only give special moves and supers, they do not list combos o
I will agree there. Though I disagree about knowledge of the game itself...
the first day I picked up soul calibur five I brought it home, unpacked it,
and leapt right into story mode... and knew half the moves already. Why?
Because movelists float around the internet well before the game is rel
Sorry again forthe double post, but I do have to agree that tutorials, while
possibly an issue, aren't really necessary... and as to having no idea
what's going on, in most fighting games... that isn't a problem when the
name of the move is being shouted so loud. Gotta love anime for that. hahah
I was just going to say... this discussion has probably run its course. As
friends must do, I think we'll just have to agree to disagree on this one.
But before we wrap up... here's my question. If you were to make a fighting
game that was purely audio-based, what would you add? Besides speaking
Hmm. I've been looking at your ideas and I think it's an interesting list...
but to be honest the only one I think needs to be in is the one about
projectiles having extended sounds. There are fighters that already do the
position thing. As to projectiles, well, though I think they should be
ex
Sounds good to me. I like the idea of two games, though I will be keeping my
eye on the fps title for sure slightly more than the side scroller since
I've been after a game like that for a while, and shades of doom and monkey
business really didn't do me any justice. A couple of weapons to think
etely even playing field with no disadvantage to eitherperson
playing the game
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: 06 February 2012 06:20
To: Gamers Discussion list
Subject: Re: [Audyssey] FINALLY! There is
try myself.
>>>
>>>
>>> --Original Message-
>>> From: gamers-boun...@audyssey.org
>>> [mailto:gamers-boun...@audyssey.org] On
>>> Behalf Of BRYAN PETERSON
>>> Sent: 05 February 2012 19:36
>>> To: Gamers Discussion list
>
e noticed thus far the
positional audio in the game is absolute, not relative.
if you and the opponent are both on the left of the arena, you here both!
sets of sounds to the left, not yours in the center and your opponents to
the left relative to his/her position.
My suggestions were made
Well, in terms of sword and sorcery games, I'm thinking something like
Prince of Persia... there aren't many of those types of games specifically,
no audio games set in that kind of atmosphere. Though keep in mind my
definition of sword and Sorcery may be different.. when I picture that kind
of
You know what's sad... I have a story, character designs, movelists and
everything planned out in my head... but I can't work on it, because I have
no programming knowledge, and frankly just don't have the time to learn it.
Hmm. That's interesting, but that's the average reaction speed... it isn'
That isn't the game's fault. The wii by default is region-specific. If you
imported a game from Japan it wouldn't work on your wii. The only way to
override that is illegal.
- Original Message -
From: "michael barnes"
To:
Sent: Tuesday, February 14, 2012 12:52 PM
Subject: Re: [Audysse
And that's my first thought as well... as to getting games to work on other
systems, well, there is a way to do it... and technically, mentioning it os
not illegal. Modding works if you can get someone to do it or can figure it
out yourself. And lol at the wii not being accessible to the blind..
-
From: "BRYAN PETERSON"
To: "Gamers Discussion list"
Sent: Wednesday, February 15, 2012 3:47 PM
Subject: Re: [Audyssey] Anyone wants a Nintendo Wii?
I wouldn't count on that since there are much easier ways to get them.
On 2/15/12, Clement Chou wrote:
And that
Nowadays, you could get a new one for cheaper... lol.
- Original Message -
From: "MamaPeach"
To: "Gamers Discussion list"
Sent: Wednesday, February 15, 2012 4:33 PM
Subject: Re: [Audyssey] Anyone wants a Nintendo Wii?
I would love this for my 14 year old daughter who has wanted one f
Friendly word of advice. If you want to sell the wii on this list, your best
price is probably going to be $100.
- Original Message -
From: "michael barnes"
To:
Sent: Wednesday, February 15, 2012 4:39 PM
Subject: Re: [Audyssey] Anyone wants a Nintendo Wii?
Well, if anyone wants to bu
Good thing you aren't looking into buying a ps3 then. The wii is considered
the least advanced of the three systems around right now... I saw a used 60
gb ps3 last week at EB for $179. Wasn't too surprising to me... gaming is
expensive. lol And as to insulting ebay buyers, I will have to agree w
Discussion is mostly two people. And I'm going to give my opinion, and I
don't mean to sound elitist... but it may come off that way. First off, let
me say that I think this comment after the second article is what sums up my
opinion pretty much entirely.
One person said, "In my day, we didn't h
gps... pretty easy. lol Got in around 4 or 5/
- Original Message -
From: "Charles Rivard"
To: "audyssey gamers list"
Sent: Friday, February 17, 2012 3:09 AM
Subject: [Audyssey] person, place, or thing
Unfortunately, it took me until clue 6 to get this one. See how you do:
Can you
The point is, the original whoopass games are still available...
- Original Message -
From: "Ben"
To: "'Gamers Discussion list'"
Sent: Friday, February 17, 2012 4:25 AM
Subject: Re: [Audyssey] esp whoopass advanced/remake project
I thank you for your opinion. But also, I meant that
n
entirely new boxing game.
On 2/17/12, Clement Chou wrote:
The point is, the original whoopass games are still available...
- Original Message -
From: "Ben"
To: "'Gamers Discussion list'"
Sent: Friday, February 17, 2012 4:25 AM
Subject: Re: [Audyssey] esp whoop
I think it's a pretty interesting concept, so I'm interested to see what Ben
comes back with... I just don't think the original whoopass took that
concept as far as it could go. lol
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Friday, February 17, 2012 8
I guess one has to really think about it... I just put it together with the
3rd and 5th clues. The 6th was a nice confirmation though. lol
- Original Message -
From: "Ken"
To: "Gamers Discussion list"
Sent: Friday, February 17, 2012 8:48 AM
Subject: Re: [Audyssey] person, place, or thi
I'm curious as to how you're going to make use of the three different
weapons... do we get to choose before the matches?
- Original Message -
From: "Ben"
To: "'Gamers Discussion list'"
Sent: Friday, February 17, 2012 10:54 AM
Subject: Re: [Audyssey] esp whoopass advanced/remake project
Tried it once but it was ages ago... the results were pretty amusing. I
don't know of any other programs personally, but I'm sure there's more out
there.
- Original Message -
From: "Johnny Tai"
To: "Gamers Discussion list"
Sent: Friday, February 17, 2012 11:04 PM
Subject: [Audyssey] a
As much as I want to be optomistic and say yes, I can't help but agree with
Yohandy on some points. It seems to me that while the XNA is designed for
amateurs and budding game developers, they're still companies... it isn't
cheap to hire voice actors and all that, and xbox360 games would general
Doubt they'll care, just so long as they make money out of it which they
will. And those developers you're talking about, let's face it, aren't
usually one person... they're usually a group of people who have enough time
and resources to do it.
- Original Message -
From: "Yohandy"
To:
7;s a microsoft requirement, but not sure about
indie. also, indie games are much smaller, probably a few hundred
megabytes at the most, although I could be totally off on this. anyone
have concrete info on the whole process?
- Original Message -
From: "Clement Chou"
To: &qu
Egghead, with their own nursery rhyme... humpdy dumpdy? lol
- Original Message -
From: "Charles Rivard"
To: "audyssey gamers list"
Sent: Friday, February 24, 2012 12:30 PM
Subject: [Audyssey] person, place, or thing
Although I should have, I didn't guess this one. See how you do:
Everything except for 6, 7 and 4 put together is pretty obvious. lol
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If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/list
I think that topic is slightly behind the bokura no daibouken 2 topic. I
haven't played swamp lately, been focussing on the four fighting games that
recently came out. Either way, it'll be interesting to pick it up again... I
am going to be so rusty. hahaha
- Original Message -
From: "C
This one is starting to look really good. I'm definitely buying this one. From
what I know about the game, it's going to probably be another preorder
purchase. Sounds stylish, the music is great, and everything about it just
seems great.
http://www.youtube.com/watch?v=y-X84XFWDxI
---
Gamers mail
ad or alive? that name sounds extremely familiar to me.
any idea on the realease date?
i've not got the money at the moment but soon i probably will.
On 3/5/12, Clement Chou wrote:
This one is starting to look really good. I'm definitely buying this one.
From what I know about
Hate to be a nag, but you seriously need to start explaining more about the
games you play... if you don't tell us what it's about, how do we know what
to do to help you?
- Original Message -
From: "michael barnes"
To:
Sent: Monday, March 05, 2012 9:28 PM
Subject: [Audyssey] Audio Dis
Well, Teamtalk works great for swamp as well as any other multiplayer
game... just use a public server and create your own channel. It's great.
- Original Message -
From: "joseph weakland"
To: "audyssey games list"
Sent: Wednesday, March 07, 2012 12:53 PM
Subject: [Audyssey] a program
I might have to get a new copy... especially since I promised Yohandy
matches. lol But I'll have to wait a bit... my disc is acting up, and my
money is low after sc 5 and sf x tekken. lol
- Original Message -
From: "dan cook"
To: "Gamers Discussion list"
Sent: Wednesday, March 07, 201
for some MK?
I sorta gave up on those matches. hahaha. don't worry about it though.
there's always another game. although now with 360, decisions will be
tougher for me.
- Original Message -
From: "Clement Chou"
To: "Gamers Discussion list"
Sent: Wedn
No, which is why a lot of blind gamers are going for the xbox, because of
how much more manageable it is. I love my ps3 though.
- Original Message -
From: "Ivan Cardenas"
To: "Gamers Discussion list"
Sent: Friday, March 02, 2012 10:45 PM
Subject: Re: [Audyssey] Got my xbox 360!
Hey,
ct: Re: [Audyssey] a program i know you can useto voicechat
duringswampetc
i find it really hard tuse.
On Thu, 8 Mar 2012 15:22:28 -0500, Ken wrote:
Taeamtalk really is the best, especially since you can get 3d audio.
- Original Message -----
From: "Clement Chou"
To:
o: "Gamers Discussion list"
Sent: Friday, March 09, 2012 5:29 AM
Subject: Re: [Audyssey] Got my xbox 360!
I am getting an xbox 360. the last game console I had was the
gamecube. I also have the nintendo dis xl. my name is Angela. anyone
have any good game recommendations for the xbox 360.
Well, it's a good discussion, and quite frankly, I think a lot of people are
quite willing to pay for it. The online experience is very smooth from what
I hear, though I don't know it from first-hand experience. I'm determined to
stay open-minded here... because I do think that an xbox could be
Depends on what you want... personally, I think martial arts based. But then
it may get complex with programming moves and such... however if you can
program it, I can design it.
- Original Message -
From: "Ben"
To: "'Gamers Discussion list'"
Sent: Sunday, March 11, 2012 2:10 PM
Subje
Agree with this completely. Also, you should make sure that game design is
also good. A good idea on paper is all well and good, but it also has to
translate into a good game. This is where I think while you have a
programmer, and you to design, it's always good to have a max of one or two
othe
Well, if you want my help, just tell me.
- Original Message -
From: "Ben"
To: "'Gamers Discussion list'"
Sent: Sunday, March 18, 2012 2:17 AM
Subject: Re: [Audyssey] side scrolling robot game conceptclarification...
what are your thoughts
Thanks man, I've got a couple of others, bu
Last I checked it was locked for both consoles, but I could be wrong there.
- Original Message -
From: "Yohandy"
To: "Gamers Discussion list"
Sent: Thursday, March 22, 2012 5:23 PM
Subject: Re: [Audyssey] just got an xbox 360
and I never will either. can't fight people from the UK if
I would love a document like that... and would be glad to contribute as much
as I could. I know most if not everything you mentioned, but I know there
are plenty of people who aren't as fortunate as you, me and whoever else is
well-informed about mainstream games... I'm curious though, would you
Well, as to how we read menus, most of us do it through trial and error or
get sighted help. I don't know if anyone else imports games from Asia, but I
do... and that's actually helpful at times because for games that have no
localization some people write out the menus in English with all the o
It definitely is quite said, not to mention some of the most frustrating
times I've had with blind gamers. So many of them express interest in
getting a ps3 or xbox and then find out that you need to work to get the
games to work and ditch the idea.
- Original Message -
From:
To: "Gam
Sean... sticks aren't that big. lol Your average gamepad or controller is
pretty small... unless you're talking about an arcade stick or fightpad for
fighting games, but even then... they're not big enough to make space an
issue.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to
Well it'd definitely be good to see that in the near future. That's one
thing that's always frustrated me about audio games... no tactics. True
Judgement Day and others sometimes have you needing to make split
decisions... do I make quick work of this incoming helicopter? Or do I go
after the e
I think you hit the nail on the head. And the beeps were just an example. I
have other ideas too... if you were being shot at by a sniper with a bow
from far away, I could think of several different sounds to signify whether
an arrow was coming from above or below. The beeping I would use in a m
Well and that's precisely what look commands are for, right? Even sighted
gamers have to scan maps or look at the screen in detail when they go into a
new area... and I agree, the more natural-sounding the game is the more fun
and realistic. I'm just thinking primarily in terms of action games,
This game is growing as it should. It is a fabulous game, I only wish my
computer worked better with it... because of these panning issues I don't
manage to get far when I get online. I imagine if there was any sort of
competetive multiplayer shooter based on this engine it would attract even
m
So I've heard. I can't wait to mess around with that... I've always wanted
to play a multiplayer fps, but a shooter like Swamp satisfies me just as
much. Just having trouble with quests... I was sent to find dry, salty
foods... and I tried both the gas station and ki-mart and found absolutely
n
I agree with everything, especially the quests. I think there does need to
be a way to identify groups as well as trade things between players. But I
think it's time I invest in a better sound card... this computer pans
everything so badly I'll pick something up then lose it 10 seconds later
be
This is actually pretty typical of the fps genre. Especially multiplayer
ones... if you die or get killed by another player, you always lose your
weapon... and the point is to stay alive as long as you can hold out and
kill as many things as you can. But personally, I think that because Swamp
u
Track the safe zone again. That's your key whenever trying to get anywhere.
- Original Message -
From: "steve cullen"
To:
Sent: Sunday, April 08, 2012 5:50 AM
Subject: [Audyssey] one more swamp question
Hi Everyone,
Thank you to the people who have answered my questions thus far.
yssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Sunday, April 08, 2012 9:20 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] one more swamp question
Track the safe zone again. That's your key whenever trying to get
anywhere.
- Original Message -
Well, some reshared info about the competition would be good... as I'm
somewhat curious and may try my own hand at it.
- Original Message -
From: "Ben"
To: "'Gamers Discussion list'"
Sent: Tuesday, April 10, 2012 2:00 AM
Subject: Re: [Audyssey] Swamp fan-fiction competition.
Fraid
Thanks Jeremy! Much appreciated!
- Original Message -
From: "Jeremy Kaldobsky"
To: "Gamers Discussion list"
Sent: Tuesday, April 10, 2012 2:34 AM
Subject: Re: [Audyssey] Swamp fan-fiction competition.
Clement, probably the easiest way is to give you the link to the thread on
audioga
You can get killed as many times as possible... tracking is still the same.
Just track the entrance of the safe zone until you find it. And a any armor
you buy is automatically equipped.
- Original Message -
From: "steve cullen"
To:
Sent: Wednesday, April 11, 2012 8:28 AM
Subject: [Au
Whatever button is assigned to fire your weapon will inject a medkit.
- Original Message -
From: "Milos Przic"
To: "Gamers Discussion list"
Sent: Wednesday, April 11, 2012 12:03 PM
Subject: [Audyssey] Using med kits in Swamp
Hi all,
I don't understand how to use the medkits in the
So for those who wonder why I get so much enjoyment out of the genre... this
should help explain it a little. It's a good article, and it doesn't try to
convert people to fighting games... just explains why the people who like them
like them so much.
http://www.gamespot.com/features/fighting-gam
The ps3 and xbox 350s also have this function, especially for games that
have online which is more or less 95% of games today. As to games
themesleves, it's already been pointed out that most games on the psp are
fighting games. But if your kid already plays GTA... well, that game is
about as d
Dakotah made some good points. I don't know much about the wii so I can't
comment much on it. But as I said, if your son already plays GTA that may
make things somewhat easier. I started my gaming career through consoles
before I even knew audio games existed, so I think it's entirely dependent
I was going to ask about this game... just how much getting used to is there
to do? I intend to try it, I'd just like to know what I'm getting myself
into. lol
- Original Message -
From: "Darren Duff"
To: "'Gamers Discussion list'"
Sent: Wednesday, May 02, 2012 1:20 PM
Subject: Re: [A
he games you mention for the PSP, would need help initially or everytime?
Would they be playable independently?
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: 02 May 2012 21:41
To: Gamers Discussion list
Subject: Re: [
So... I recently got introduced to this game by a friend of mine..
and was wondering, is this game playable? If so, how playable is it
and what do we have to adapt to play it well, if anyone knows?
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gam
The game itself I know has sound since I've heard friends play it...
I just never had a chance to try it myself.
At 01:18 AM 06/07/2011, you wrote:
Weel Clement, didn't tested the game, sounds promising, but every
traler / gameplay is without sound. And if sound is in mono,
probably the game i
According to some people... you can follow the cue of the music. But
I don't know that for sure.
At 09:30 AM 06/07/2011, you wrote:
Hi guys,
To be brief, I don't think the impossible game is playable. There's
really no sounds to let us know when to jump, and timing is key with
this game. Heck
112
On Jul 6, 2011, at 12:41 PM, Clement Chou wrote:
> According to some people... you can follow the cue of the music.
But I don't know that for sure.
>
> At 09:30 AM 06/07/2011, you wrote:
>> Hi guys,
>> To be brief, I don't think the impossible game is play
That may very well be true. And if so, that's a sad case... because
I've heard that game is actually quite fun and once you start playing
it it's impossible to put down... lol.
At 11:06 AM 06/07/2011, you wrote:
Hi,
UmWell, I guess the game is called Impossible for a reason. Its
Impossibl
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