Re: [Audyssey] medieval weapons

2012-01-29 Thread Clement Chou
That would be about right. And as to the 20 kg sword, I think he said only the strongest men could do that.. otherwise it was a two-handed weapon. Personally I prefer oriental weapons, though I do have a fascination with swords of any type... lol. - Original Message - From: "Keith S"

Re: [Audyssey] medieval weapons

2012-01-29 Thread Clement Chou
I don't think I really realized how heavy it was until you said 40 pounds... lol. 40 pounds is something I can imagine a lot better than 20 kg... don't even remember the last time I used that for measuring weight. But aren't there other weapons which were easily that heavy? The Japanese kanabo w

Re: [Audyssey] Some online MK matches for you guys.

2012-01-29 Thread Clement Chou
0. well then it saves me a lot of trouble. thanks for these yohandy, i'm finding i'm starting to learn your moves which is helping me in higher dificulties at least. On 1/29/12, Clement Chou wrote: Well now, definitely depends on your style. What kind of character do you like playin

[Audyssey] nice matches Yohandy!

2012-01-29 Thread Clement Chou
Just got a chance to sit down and check out them matches... nice work. I definitely think you have me outdone with this game... much as I hate to admit it. We'll still get those matches in though for sure... just remind me some time in the next month. :P In the meanwhile, I'm going to have to ba

Re: [Audyssey] medieval weapons

2012-01-29 Thread Clement Chou
" To: "Gamers Discussion list" Sent: Sunday, January 29, 2012 4:09 PM Subject: Re: [Audyssey] medieval weapons same here. Swords, knives, axes, Keith - Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Sunday, January 29, 2012

Re: [Audyssey] Some online MK matches for you guys.

2012-01-30 Thread Clement Chou
you're planning to sign up: http://go.microsoft.com/?linkid=9778718&rrid=C714DC93-BC0B-4441-AD27-F345856231A1 - Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Sunday, January 29, 2012 1:56 AM Subject: Re: [Audyssey] Some online MK matches

Re: [Audyssey] Some online MK matches for you guys.

2012-01-30 Thread Clement Chou
7-F345856231A1 - Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Monday, January 30, 2012 3:56 PM Subject: Re: [Audyssey] Some online MK matches for you guys. You're sure it was 10? I heard different prices ranging from 1-5 buc

Re: [Audyssey] medieval weapons

2012-01-31 Thread Clement Chou
so this may seem discombobulated. Signed: Dakotah Rickard On 1/29/12, Clement Chou wrote: Swords and knives mostly. I like them because they're more elegant... an axe is savage and undeniably cool though. lol. But I like Asian-style swords because of the designs, and the way they're used

[Audyssey] soul calibur v main menu

2012-01-31 Thread Clement Chou
So I got the game, and am now fiddling with it. Here are the options in the main menu, which doesn't wrap! Though other menus do. The game starts you on story mode, which is not the top option. Here goes. Offline - contains your arcade mode, training and the like Online - I have yet to fiddle wit

[Audyssey] soul calibur v sample at last!

2012-02-01 Thread Clement Chou
Okay. So I fixed my desktop and can record again. Here's a sample I recorded. This contains story mode, a couple arcade fights and an attempt at an online match, but my connection dropped. lol. And notice the different sound effects... this is part of the feature set. There are a few different s

Re: [Audyssey] medieval weapons

2012-02-02 Thread Clement Chou
Well, Japanese history especially swordsmanship history is filled with nodachi people... which is odd, because I have a lot of the same conclusions. 12 feet maybe not, but keep in mind that long for a katana isn't exactly long for other swords... a typical nodachi would have the length of a cla

Re: [Audyssey] medieval weapons

2012-02-02 Thread Clement Chou
Right. This is why I say that a nodachi didn't necessarily have to be long and unwieldy. We may find five feet long katana a hard thing to picture, but to people back then it was pretty big... and Naginata were six or seven feet long in and of themselves, and were still usable by samurai. So a n

[Audyssey] SC V demo

2012-02-02 Thread Clement Chou
Well, here's my demo. It's a bit of a hybrid of game demonstration, beginner's tutorial, and just general fun. Enjoy, and any more questions you may have will be answered. Just ask. http://dl.dropbox.com/u/3394499/soul%20calibur%20v%20demo.mp3 --- Gamers mailing list __ Gamers@audyssey.org If you

Re: [Audyssey] posting to audiogames.net

2012-02-03 Thread Clement Chou
Click the answer button. You have to manually do that instead of just pressing enter. - Original Message - From: "dan cook" To: "Gamers Discussion list" Sent: Friday, February 03, 2012 1:16 AM Subject: [Audyssey] posting to audiogames.net hi, i know i could have probably mailed dark

Re: [Audyssey] FINALLY! There is a Wii game for the blind!

2012-02-04 Thread Clement Chou
Can we have some details about what kind of game this actually is? Action? Puzzle? - Original Message - From: "michael barnes" To: Sent: Saturday, February 04, 2012 5:20 PM Subject: [Audyssey] FINALLY! There is a Wii game for the blind! Hey, All. I just recieved my copy of the fully

Re: [Audyssey] FINALLY! There is a Wii game for the blind!

2012-02-04 Thread Clement Chou
Yeah... gotta agree with Brian. Maze games are all well and good... but doesn't sound too complex. I'll take Tatsunoko vs. Capcom any day. - Original Message - From: "BRYAN PETERSON" To: "Gamers Discussion list" Sent: Saturday, February 04, 2012 6:54 PM Subject: Re: [Audyssey] FINALLY!

Re: [Audyssey] SC V demo

2012-02-04 Thread Clement Chou
kely get SC5. Anyhow thanks again. Game on. Tom -Original Message- From: Clement Chou Sent: Thursday, February 02, 2012 3:41 PM To: Gamers Discussion list ; brandonsl...@freelists.org Subject: [Audyssey] SC V demo Well, here's my demo. It's a bit of a hybrid of game demonstratio

Re: [Audyssey] FINALLY! There is a Wii game for the blind!

2012-02-05 Thread Clement Chou
Lol at games not being accessible just because the menus are tough to figure out... all three of you are trying to make points and noone and listening. Let me just step in for a moment and say that in Michael's defense, mainstream games can be hard to get into, especially for people spoiled with

Re: [Audyssey] FINALLY! There is a Wii game for the blind!

2012-02-05 Thread Clement Chou
ay a lot of te old SNES Mortal Kombat games and they're perfectly playable without sighted help. Granted that doesn't do any good if you're not into fighting games but it still proves my point. Besides, whhat I want to know is how these people got permission to develop games for the Wii s

Re: [Audyssey] FINALLY! There is a Wii game for the blind!

2012-02-05 Thread Clement Chou
ctly playable without sighted help. Granted that doesn't do any good if you're not into fighting games but it still proves my point. Besides, whhat I want to know is how these people got permission to develop games for the Wii since that couldn't have come cheaply. On 2/5/12, Cleme

Re: [Audyssey] FINALLY! There is a Wii game for the blind!

2012-02-06 Thread Clement Chou
There is a Wii game for the blind! I'm with Clement. I play a lot of te old SNES Mortal Kombat games and they're perfectly playable without sighted help. Granted that doesn't do any good if you're not into fighting games but it still proves my point. Besides, whhat I want to k

Re: [Audyssey] Game accessibility was, Re: FINALLY! There is a Wii game for the blind!

2012-02-06 Thread Clement Chou
So technically, a game like Bokura no Dabiouken is not accessible because you obviously have to learn the menus if you are not a Japanese speaker. Also, the story line is completely absent for someone who speaks any language other than Japanese. Yes, there is an English patch, however it is jus

Re: [Audyssey] Game accessibility was, Re: FINALLY! There is a Wii game for the blind!

2012-02-06 Thread Clement Chou
ilar in the sense that both are not good situations for a lot of people, and it would be good the effort to play both could be equalized, however where as that might be possible with bockerano debuken if more of the game could be translated, that probably won't be with mainstream games.

Re: [Audyssey] Game accessibility was, Re: FINALLY! There is a Wii game for the blind!

2012-02-06 Thread Clement Chou
japanese speaker would have. Of course, both cases are similar in the sense that both are not good situations for a lot of people, and it would be good the effort to play both could be equalized, however where as that might be possible with bockerano debuken if more of the game could be translat

Re: [Audyssey] Game accessibility was, Re: FINALLY! There is a Wii game for the blind!

2012-02-06 Thread Clement Chou
All good points, and I do agree. But what you have to realize is that sighted people need to memorize fighting game move properties just as well as we do. Why? Because by the time they see that move and process it, their character is eating a combo. The Massiah kick is a good example, however t

Re: [Audyssey] Game accessibility was, Re: FINALLY! There is a Wii game for the blind!

2012-02-06 Thread Clement Chou
Sorry for the double post. Dark, I'm actually pretty fascinated with this discussion... you're raising points that I've never thought about. But would you believe me if I said that this just makes me want to get more blind people into mainstream games? lol --- Gamers mailing list __ Gamers@audys

Re: [Audyssey] Game accessibility was, Re: FINALLY! There is a Wii game for the blind!

2012-02-07 Thread Clement Chou
Funny, because I find those combos quite easy to do. While I agree that the sound gives you less information that lets you keep track of your opponent, you have to do that in your head. If I start a match, I keep in mind exactly what movements I make and approximately how far I am from the oppon

Re: [Audyssey] Game accessibility was, Re: FINALLY! There is a Wii game for the blind!

2012-02-07 Thread Clement Chou
No no, I do get your point. What I was merely pointing out is that it isn't nearly as hard as you seem to think it is. This isn't just all based on assumptions, this is based on what I hear from sighted players who I've talked to, ones who've accepted that I'm blind and still am a halfway decent

Re: [Audyssey] Game accessibility was, Re: FINALLY! There is a Wii game for the blind!

2012-02-07 Thread Clement Chou
But that's just it... it isn't any trouble. And you make it sound like we're the only ones who read faqs when in fact, we aren't. Sighted gamers, once again, do as much looking up as we do... this is why faqs are there. Command lists only give special moves and supers, they do not list combos o

Re: [Audyssey] Game accessibility was, Re: FINALLY! There is a Wii game for the blind!

2012-02-07 Thread Clement Chou
I will agree there. Though I disagree about knowledge of the game itself... the first day I picked up soul calibur five I brought it home, unpacked it, and leapt right into story mode... and knew half the moves already. Why? Because movelists float around the internet well before the game is rel

Re: [Audyssey] Game accessibility was, Re: FINALLY! There is a Wii game for the blind!

2012-02-07 Thread Clement Chou
Sorry again forthe double post, but I do have to agree that tutorials, while possibly an issue, aren't really necessary... and as to having no idea what's going on, in most fighting games... that isn't a problem when the name of the move is being shouted so loud. Gotta love anime for that. hahah

Re: [Audyssey] Game accessibility was, Re: FINALLY! There is a Wii game for the blind!

2012-02-07 Thread Clement Chou
I was just going to say... this discussion has probably run its course. As friends must do, I think we'll just have to agree to disagree on this one. But before we wrap up... here's my question. If you were to make a fighting game that was purely audio-based, what would you add? Besides speaking

Re: [Audyssey] audio fighting game was: Re: Game accessibility was, Re: FINALLY! There is a Wii game for the blind!

2012-02-07 Thread Clement Chou
Hmm. I've been looking at your ideas and I think it's an interesting list... but to be honest the only one I think needs to be in is the one about projectiles having extended sounds. There are fighters that already do the position thing. As to projectiles, well, though I think they should be ex

Re: [Audyssey] The Future of MOTA

2012-02-08 Thread Clement Chou
Sounds good to me. I like the idea of two games, though I will be keeping my eye on the fps title for sure slightly more than the side scroller since I've been after a game like that for a while, and shades of doom and monkey business really didn't do me any justice. A couple of weapons to think

Re: [Audyssey] FINALLY! There is a Wii game for the blind!

2012-02-08 Thread Clement Chou
etely even playing field with no disadvantage to eitherperson playing the game -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: 06 February 2012 06:20 To: Gamers Discussion list Subject: Re: [Audyssey] FINALLY! There is

Re: [Audyssey] FINALLY! There is a Wii game for the blind!

2012-02-08 Thread Clement Chou
try myself. >>> >>> >>> --Original Message- >>> From: gamers-boun...@audyssey.org >>> [mailto:gamers-boun...@audyssey.org] On >>> Behalf Of BRYAN PETERSON >>> Sent: 05 February 2012 19:36 >>> To: Gamers Discussion list >

Re: [Audyssey] audio fighting game was: Re: Game accessibility was, Re: FINALLY! There is a Wii game for the blind!

2012-02-08 Thread Clement Chou
e noticed thus far the positional audio in the game is absolute, not relative. if you and the opponent are both on the left of the arena, you here both! sets of sounds to the left, not yours in the center and your opponents to the left relative to his/her position. My suggestions were made

Re: [Audyssey] Any sword and sorcery games for the blind?

2012-02-09 Thread Clement Chou
Well, in terms of sword and sorcery games, I'm thinking something like Prince of Persia... there aren't many of those types of games specifically, no audio games set in that kind of atmosphere. Though keep in mind my definition of sword and Sorcery may be different.. when I picture that kind of

Re: [Audyssey] audio fighting game was: Re: Game accessibility was, Re: FINALLY! There is a Wii game for the blind!

2012-02-09 Thread Clement Chou
You know what's sad... I have a story, character designs, movelists and everything planned out in my head... but I can't work on it, because I have no programming knowledge, and frankly just don't have the time to learn it. Hmm. That's interesting, but that's the average reaction speed... it isn'

Re: [Audyssey] A question about the free wii game.

2012-02-14 Thread Clement Chou
That isn't the game's fault. The wii by default is region-specific. If you imported a game from Japan it wouldn't work on your wii. The only way to override that is illegal. - Original Message - From: "michael barnes" To: Sent: Tuesday, February 14, 2012 12:52 PM Subject: Re: [Audysse

Re: [Audyssey] Anyone wants a Nintendo Wii?

2012-02-15 Thread Clement Chou
And that's my first thought as well... as to getting games to work on other systems, well, there is a way to do it... and technically, mentioning it os not illegal. Modding works if you can get someone to do it or can figure it out yourself. And lol at the wii not being accessible to the blind..

Re: [Audyssey] Anyone wants a Nintendo Wii?

2012-02-15 Thread Clement Chou
- From: "BRYAN PETERSON" To: "Gamers Discussion list" Sent: Wednesday, February 15, 2012 3:47 PM Subject: Re: [Audyssey] Anyone wants a Nintendo Wii? I wouldn't count on that since there are much easier ways to get them. On 2/15/12, Clement Chou wrote: And that

Re: [Audyssey] Anyone wants a Nintendo Wii?

2012-02-15 Thread Clement Chou
Nowadays, you could get a new one for cheaper... lol. - Original Message - From: "MamaPeach" To: "Gamers Discussion list" Sent: Wednesday, February 15, 2012 4:33 PM Subject: Re: [Audyssey] Anyone wants a Nintendo Wii? I would love this for my 14 year old daughter who has wanted one f

Re: [Audyssey] Anyone wants a Nintendo Wii?

2012-02-15 Thread Clement Chou
Friendly word of advice. If you want to sell the wii on this list, your best price is probably going to be $100. - Original Message - From: "michael barnes" To: Sent: Wednesday, February 15, 2012 4:39 PM Subject: Re: [Audyssey] Anyone wants a Nintendo Wii? Well, if anyone wants to bu

Re: [Audyssey] Anyone wants a Nintendo Wii?

2012-02-15 Thread Clement Chou
Good thing you aren't looking into buying a ps3 then. The wii is considered the least advanced of the three systems around right now... I saw a used 60 gb ps3 last week at EB for $179. Wasn't too surprising to me... gaming is expensive. lol And as to insulting ebay buyers, I will have to agree w

Re: [Audyssey] [brandon's list] interesting articles on fighting games.

2012-02-15 Thread Clement Chou
Discussion is mostly two people. And I'm going to give my opinion, and I don't mean to sound elitist... but it may come off that way. First off, let me say that I think this comment after the second article is what sums up my opinion pretty much entirely. One person said, "In my day, we didn't h

Re: [Audyssey] person, place, or thing

2012-02-17 Thread Clement Chou
gps... pretty easy. lol Got in around 4 or 5/ - Original Message - From: "Charles Rivard" To: "audyssey gamers list" Sent: Friday, February 17, 2012 3:09 AM Subject: [Audyssey] person, place, or thing Unfortunately, it took me until clue 6 to get this one. See how you do: Can you

Re: [Audyssey] esp whoopass advanced/remake project

2012-02-17 Thread Clement Chou
The point is, the original whoopass games are still available... - Original Message - From: "Ben" To: "'Gamers Discussion list'" Sent: Friday, February 17, 2012 4:25 AM Subject: Re: [Audyssey] esp whoopass advanced/remake project I thank you for your opinion. But also, I meant that

Re: [Audyssey] esp whoopass advanced/remake project

2012-02-17 Thread Clement Chou
n entirely new boxing game. On 2/17/12, Clement Chou wrote: The point is, the original whoopass games are still available... - Original Message - From: "Ben" To: "'Gamers Discussion list'" Sent: Friday, February 17, 2012 4:25 AM Subject: Re: [Audyssey] esp whoop

Re: [Audyssey] esp whoopass advanced/remake project

2012-02-17 Thread Clement Chou
I think it's a pretty interesting concept, so I'm interested to see what Ben comes back with... I just don't think the original whoopass took that concept as far as it could go. lol - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, February 17, 2012 8

Re: [Audyssey] person, place, or thing

2012-02-17 Thread Clement Chou
I guess one has to really think about it... I just put it together with the 3rd and 5th clues. The 6th was a nice confirmation though. lol - Original Message - From: "Ken" To: "Gamers Discussion list" Sent: Friday, February 17, 2012 8:48 AM Subject: Re: [Audyssey] person, place, or thi

Re: [Audyssey] esp whoopass advanced/remake project

2012-02-17 Thread Clement Chou
I'm curious as to how you're going to make use of the three different weapons... do we get to choose before the matches? - Original Message - From: "Ben" To: "'Gamers Discussion list'" Sent: Friday, February 17, 2012 10:54 AM Subject: Re: [Audyssey] esp whoopass advanced/remake project

Re: [Audyssey] anyone knows about morphvox?

2012-02-17 Thread Clement Chou
Tried it once but it was ages ago... the results were pretty amusing. I don't know of any other programs personally, but I'm sure there's more out there. - Original Message - From: "Johnny Tai" To: "Gamers Discussion list" Sent: Friday, February 17, 2012 11:04 PM Subject: [Audyssey] a

Re: [Audyssey] Games for XBOX?

2012-02-23 Thread Clement Chou
As much as I want to be optomistic and say yes, I can't help but agree with Yohandy on some points. It seems to me that while the XNA is designed for amateurs and budding game developers, they're still companies... it isn't cheap to hire voice actors and all that, and xbox360 games would general

Re: [Audyssey] Games for XBOX?

2012-02-24 Thread Clement Chou
Doubt they'll care, just so long as they make money out of it which they will. And those developers you're talking about, let's face it, aren't usually one person... they're usually a group of people who have enough time and resources to do it. - Original Message - From: "Yohandy" To:

Re: [Audyssey] Games for XBOX?

2012-02-24 Thread Clement Chou
7;s a microsoft requirement, but not sure about indie. also, indie games are much smaller, probably a few hundred megabytes at the most, although I could be totally off on this. anyone have concrete info on the whole process? - Original Message - From: "Clement Chou" To: &qu

Re: [Audyssey] person, place, or thing

2012-02-24 Thread Clement Chou
Egghead, with their own nursery rhyme... humpdy dumpdy? lol - Original Message - From: "Charles Rivard" To: "audyssey gamers list" Sent: Friday, February 24, 2012 12:30 PM Subject: [Audyssey] person, place, or thing Although I should have, I didn't guess this one. See how you do:

Re: [Audyssey] person, place, or thing

2012-02-24 Thread Clement Chou
Everything except for 6, 7 and 4 put together is pretty obvious. lol --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/list

Re: [Audyssey] zombies anyone?

2012-02-25 Thread Clement Chou
I think that topic is slightly behind the bokura no daibouken 2 topic. I haven't played swamp lately, been focussing on the four fighting games that recently came out. Either way, it'll be interesting to pick it up again... I am going to be so rusty. hahaha - Original Message - From: "C

[Audyssey] new dead or alive gameplay footage!

2012-03-05 Thread Clement Chou
This one is starting to look really good. I'm definitely buying this one. From what I know about the game, it's going to probably be another preorder purchase. Sounds stylish, the music is great, and everything about it just seems great. http://www.youtube.com/watch?v=y-X84XFWDxI --- Gamers mail

Re: [Audyssey] new dead or alive gameplay footage!

2012-03-05 Thread Clement Chou
ad or alive? that name sounds extremely familiar to me. any idea on the realease date? i've not got the money at the moment but soon i probably will. On 3/5/12, Clement Chou wrote: This one is starting to look really good. I'm definitely buying this one. From what I know about

Re: [Audyssey] Audio Disc.

2012-03-05 Thread Clement Chou
Hate to be a nag, but you seriously need to start explaining more about the games you play... if you don't tell us what it's about, how do we know what to do to help you? - Original Message - From: "michael barnes" To: Sent: Monday, March 05, 2012 9:28 PM Subject: [Audyssey] Audio Dis

Re: [Audyssey] a program i know you can use to voicechat during swampetc

2012-03-07 Thread Clement Chou
Well, Teamtalk works great for swamp as well as any other multiplayer game... just use a public server and create your own channel. It's great. - Original Message - From: "joseph weakland" To: "audyssey games list" Sent: Wednesday, March 07, 2012 12:53 PM Subject: [Audyssey] a program

Re: [Audyssey] Anyone up for some MK?

2012-03-07 Thread Clement Chou
I might have to get a new copy... especially since I promised Yohandy matches. lol But I'll have to wait a bit... my disc is acting up, and my money is low after sc 5 and sf x tekken. lol - Original Message - From: "dan cook" To: "Gamers Discussion list" Sent: Wednesday, March 07, 201

Re: [Audyssey] Anyone up for some MK?

2012-03-08 Thread Clement Chou
for some MK? I sorta gave up on those matches. hahaha. don't worry about it though. there's always another game. although now with 360, decisions will be tougher for me. - Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Wedn

Re: [Audyssey] Got my xbox 360!

2012-03-08 Thread Clement Chou
No, which is why a lot of blind gamers are going for the xbox, because of how much more manageable it is. I love my ps3 though. - Original Message - From: "Ivan Cardenas" To: "Gamers Discussion list" Sent: Friday, March 02, 2012 10:45 PM Subject: Re: [Audyssey] Got my xbox 360! Hey,

Re: [Audyssey] a program i know you can useto voicechat duringswampetc

2012-03-08 Thread Clement Chou
ct: Re: [Audyssey] a program i know you can useto voicechat duringswampetc i find it really hard tuse. On Thu, 8 Mar 2012 15:22:28 -0500, Ken wrote: Taeamtalk really is the best, especially since you can get 3d audio. - Original Message ----- From: "Clement Chou" To:

Re: [Audyssey] Got my xbox 360!

2012-03-09 Thread Clement Chou
o: "Gamers Discussion list" Sent: Friday, March 09, 2012 5:29 AM Subject: Re: [Audyssey] Got my xbox 360! I am getting an xbox 360. the last game console I had was the gamecube. I also have the nintendo dis xl. my name is Angela. anyone have any good game recommendations for the xbox 360.

Re: [Audyssey] PS3 VS Xbox 360: my thoughts.

2012-03-09 Thread Clement Chou
Well, it's a good discussion, and quite frankly, I think a lot of people are quite willing to pay for it. The online experience is very smooth from what I hear, though I don't know it from first-hand experience. I'm determined to stay open-minded here... because I do think that an xbox could be

Re: [Audyssey] fighting/side-scrolling beat-em-up idea

2012-03-11 Thread Clement Chou
Depends on what you want... personally, I think martial arts based. But then it may get complex with programming moves and such... however if you can program it, I can design it. - Original Message - From: "Ben" To: "'Gamers Discussion list'" Sent: Sunday, March 11, 2012 2:10 PM Subje

Re: [Audyssey] side scrolling robot game concept clarification... what are your thoughts

2012-03-17 Thread Clement Chou
Agree with this completely. Also, you should make sure that game design is also good. A good idea on paper is all well and good, but it also has to translate into a good game. This is where I think while you have a programmer, and you to design, it's always good to have a max of one or two othe

Re: [Audyssey] side scrolling robot game conceptclarification... what are your thoughts

2012-03-18 Thread Clement Chou
Well, if you want my help, just tell me. - Original Message - From: "Ben" To: "'Gamers Discussion list'" Sent: Sunday, March 18, 2012 2:17 AM Subject: Re: [Audyssey] side scrolling robot game conceptclarification... what are your thoughts Thanks man, I've got a couple of others, bu

Re: [Audyssey] just got an xbox 360

2012-03-22 Thread Clement Chou
Last I checked it was locked for both consoles, but I could be wrong there. - Original Message - From: "Yohandy" To: "Gamers Discussion list" Sent: Thursday, March 22, 2012 5:23 PM Subject: Re: [Audyssey] just got an xbox 360 and I never will either. can't fight people from the UK if

Re: [Audyssey] A Proposal for Game Developers

2012-03-26 Thread Clement Chou
I would love a document like that... and would be glad to contribute as much as I could. I know most if not everything you mentioned, but I know there are plenty of people who aren't as fortunate as you, me and whoever else is well-informed about mainstream games... I'm curious though, would you

Re: [Audyssey] A Proposal for Game Developers

2012-03-26 Thread Clement Chou
Well, as to how we read menus, most of us do it through trial and error or get sighted help. I don't know if anyone else imports games from Asia, but I do... and that's actually helpful at times because for games that have no localization some people write out the menus in English with all the o

Re: [Audyssey] A Proposal for Game Developers

2012-03-27 Thread Clement Chou
It definitely is quite said, not to mention some of the most frustrating times I've had with blind gamers. So many of them express interest in getting a ps3 or xbox and then find out that you need to work to get the games to work and ditch the idea. - Original Message - From: To: "Gam

Re: [Audyssey] A Proposal for Game Developers

2012-03-27 Thread Clement Chou
Sean... sticks aren't that big. lol Your average gamepad or controller is pretty small... unless you're talking about an arcade stick or fightpad for fighting games, but even then... they're not big enough to make space an issue. --- Gamers mailing list __ Gamers@audyssey.org If you want to

Re: [Audyssey] A Proposal for Game Developers

2012-03-27 Thread Clement Chou
Well it'd definitely be good to see that in the near future. That's one thing that's always frustrated me about audio games... no tactics. True Judgement Day and others sometimes have you needing to make split decisions... do I make quick work of this incoming helicopter? Or do I go after the e

Re: [Audyssey] A Proposal for Game Developers

2012-03-28 Thread Clement Chou
I think you hit the nail on the head. And the beeps were just an example. I have other ideas too... if you were being shot at by a sniper with a bow from far away, I could think of several different sounds to signify whether an arrow was coming from above or below. The beeping I would use in a m

Re: [Audyssey] A Proposal for Game Developers

2012-03-28 Thread Clement Chou
Well and that's precisely what look commands are for, right? Even sighted gamers have to scan maps or look at the screen in detail when they go into a new area... and I agree, the more natural-sounding the game is the more fun and realistic. I'm just thinking primarily in terms of action games,

Re: [Audyssey] Swamp is growing kinda fast.

2012-04-04 Thread Clement Chou
This game is growing as it should. It is a fabulous game, I only wish my computer worked better with it... because of these panning issues I don't manage to get far when I get online. I imagine if there was any sort of competetive multiplayer shooter based on this engine it would attract even m

Re: [Audyssey] Swamp is growing kinda fast.

2012-04-04 Thread Clement Chou
So I've heard. I can't wait to mess around with that... I've always wanted to play a multiplayer fps, but a shooter like Swamp satisfies me just as much. Just having trouble with quests... I was sent to find dry, salty foods... and I tried both the gas station and ki-mart and found absolutely n

Re: [Audyssey] my impression of swamp 1.9

2012-04-04 Thread Clement Chou
I agree with everything, especially the quests. I think there does need to be a way to identify groups as well as trade things between players. But I think it's time I invest in a better sound card... this computer pans everything so badly I'll pick something up then lose it 10 seconds later be

Re: [Audyssey] swamp missions and death

2012-04-06 Thread Clement Chou
This is actually pretty typical of the fps genre. Especially multiplayer ones... if you die or get killed by another player, you always lose your weapon... and the point is to stay alive as long as you can hold out and kill as many things as you can. But personally, I think that because Swamp u

Re: [Audyssey] one more swamp question

2012-04-08 Thread Clement Chou
Track the safe zone again. That's your key whenever trying to get anywhere. - Original Message - From: "steve cullen" To: Sent: Sunday, April 08, 2012 5:50 AM Subject: [Audyssey] one more swamp question Hi Everyone, Thank you to the people who have answered my questions thus far.

Re: [Audyssey] one more swamp question

2012-04-08 Thread Clement Chou
yssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: Sunday, April 08, 2012 9:20 AM To: Gamers Discussion list Subject: Re: [Audyssey] one more swamp question Track the safe zone again. That's your key whenever trying to get anywhere. - Original Message -

Re: [Audyssey] Swamp fan-fiction competition.

2012-04-10 Thread Clement Chou
Well, some reshared info about the competition would be good... as I'm somewhat curious and may try my own hand at it. - Original Message - From: "Ben" To: "'Gamers Discussion list'" Sent: Tuesday, April 10, 2012 2:00 AM Subject: Re: [Audyssey] Swamp fan-fiction competition. Fraid

Re: [Audyssey] Swamp fan-fiction competition.

2012-04-10 Thread Clement Chou
Thanks Jeremy! Much appreciated! - Original Message - From: "Jeremy Kaldobsky" To: "Gamers Discussion list" Sent: Tuesday, April 10, 2012 2:34 AM Subject: Re: [Audyssey] Swamp fan-fiction competition. Clement, probably the easiest way is to give you the link to the thread on audioga

Re: [Audyssey] Some more swamp question

2012-04-11 Thread Clement Chou
You can get killed as many times as possible... tracking is still the same. Just track the entrance of the safe zone until you find it. And a any armor you buy is automatically equipped. - Original Message - From: "steve cullen" To: Sent: Wednesday, April 11, 2012 8:28 AM Subject: [Au

Re: [Audyssey] Using med kits in Swamp

2012-04-11 Thread Clement Chou
Whatever button is assigned to fire your weapon will inject a medkit. - Original Message - From: "Milos Przic" To: "Gamers Discussion list" Sent: Wednesday, April 11, 2012 12:03 PM Subject: [Audyssey] Using med kits in Swamp Hi all, I don't understand how to use the medkits in the

[Audyssey] good article about fighting games

2012-05-01 Thread Clement Chou
So for those who wonder why I get so much enjoyment out of the genre... this should help explain it a little. It's a good article, and it doesn't try to convert people to fighting games... just explains why the people who like them like them so much. http://www.gamespot.com/features/fighting-gam

Re: [Audyssey] Sony PSP & Ipad

2012-05-02 Thread Clement Chou
The ps3 and xbox 350s also have this function, especially for games that have online which is more or less 95% of games today. As to games themesleves, it's already been pointed out that most games on the psp are fighting games. But if your kid already plays GTA... well, that game is about as d

Re: [Audyssey] Sony PSP & Ipad

2012-05-02 Thread Clement Chou
Dakotah made some good points. I don't know much about the wii so I can't comment much on it. But as I said, if your son already plays GTA that may make things somewhat easier. I started my gaming career through consoles before I even knew audio games existed, so I think it's entirely dependent

Re: [Audyssey] Need Help with Dimensions

2012-05-02 Thread Clement Chou
I was going to ask about this game... just how much getting used to is there to do? I intend to try it, I'd just like to know what I'm getting myself into. lol - Original Message - From: "Darren Duff" To: "'Gamers Discussion list'" Sent: Wednesday, May 02, 2012 1:20 PM Subject: Re: [A

Re: [Audyssey] Sony PSP & Ipad

2012-05-02 Thread Clement Chou
he games you mention for the PSP, would need help initially or everytime? Would they be playable independently? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: 02 May 2012 21:41 To: Gamers Discussion list Subject: Re: [

[Audyssey] The impossible game for iphone / touch

2011-07-05 Thread Clement Chou
So... I recently got introduced to this game by a friend of mine.. and was wondering, is this game playable? If so, how playable is it and what do we have to adapt to play it well, if anyone knows? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gam

Re: [Audyssey] The impossible game for iphone / touch

2011-07-06 Thread Clement Chou
The game itself I know has sound since I've heard friends play it... I just never had a chance to try it myself. At 01:18 AM 06/07/2011, you wrote: Weel Clement, didn't tested the game, sounds promising, but every traler / gameplay is without sound. And if sound is in mono, probably the game i

Re: [Audyssey] Info on the Impossible Game

2011-07-06 Thread Clement Chou
According to some people... you can follow the cue of the music. But I don't know that for sure. At 09:30 AM 06/07/2011, you wrote: Hi guys, To be brief, I don't think the impossible game is playable. There's really no sounds to let us know when to jump, and timing is key with this game. Heck

Re: [Audyssey] Info on the Impossible Game

2011-07-06 Thread Clement Chou
112 On Jul 6, 2011, at 12:41 PM, Clement Chou wrote: > According to some people... you can follow the cue of the music. But I don't know that for sure. > > At 09:30 AM 06/07/2011, you wrote: >> Hi guys, >> To be brief, I don't think the impossible game is play

Re: [Audyssey] Info on the Impossible Game

2011-07-06 Thread Clement Chou
That may very well be true. And if so, that's a sad case... because I've heard that game is actually quite fun and once you start playing it it's impossible to put down... lol. At 11:06 AM 06/07/2011, you wrote: Hi, UmWell, I guess the game is called Impossible for a reason. Its Impossibl

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