Re: [Audyssey] My decision on Perilous Hearts preorders, and a surprise!

2011-11-23 Thread Greg Steel

Hey Phillup I'm excited to try this out.
- Original Message - 
From: "Philip Bennefall" 

To: "Gamers Discussion list" 
Sent: Wednesday, November 23, 2011 3:10 PM
Subject: [Audyssey] My decision on Perilous Hearts preorders, and a 
surprise!




Hi all!

After very careful concideration and a lot of debating with myself back 
and forth, I have finally decided not to accept preorders for the game. 
For a product like BGT it is okay, because the point at which the product 
can be considered finished is a lot more vague. With a game like Perilous 
Hearts, however, I want to spend as much time as is needed in order to 
make the game the very best that it can be, and therefore I don't want to 
set a deadline even if it is far in the future as, while i'll certainly 
release something by that date to honor my contract, I may not release 
what I wanted personally. So for this reason, I have decided not to do it.


However, to thank all of those who gave me support, I have decided to 
release a concept demo of the game to wet your apetite even further. This 
concept demo contains the first two levels of the game, as well as the 
store. It can be found at:


http://www.blastbay.com/perilous_hearts_concept_demo.exe

It still uses Microsoft Sapi, but the final production certainly will not. 
So I hope you can live with it for the time being!


For those of you who feel the game is worth it, I would be very happy to 
accept donations for its development. I do not have a special donation 
page for the game, however my other website banterbay.com has such a page 
which allows you to send money to Blastbay Studios. So while the receipt 
will say BanterBay donation, I will know that the donation is for Perilous 
Hearts rather than Banterbay. This page is available at:

http://www.banterbay.com/donate.php

The money goes into the same PayPal account as I use when buying resources 
for the game, so you can be sure it goes to the right place.


Let me know what you think of the game, report problems and, above all, 
have fun!


Kind regards,

Philip Bennefall
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Re: [Audyssey] News about Rock Vibe

2011-12-17 Thread Greg Steel

Wow this sounds awesome!
- Original Message - 
From: "Che" 

To: "Gamers Discussion list" 
Sent: Saturday, December 17, 2011 10:41 AM
Subject: [Audyssey] News about Rock Vibe



  An article about a kickstart for accessible Rock Band:
http://ireport.cnn.com/docs/DOC-717896?hpt=hp_bn2

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Re: [Audyssey] Sidescrolling games.

2013-01-02 Thread Greg Steel

Hi your thinking of Perilous Hearts
- Original Message - 
From: "Valiant8086" 

To: "Gamers Discussion list" 
Sent: Wednesday, January 02, 2013 9:31 AM
Subject: Re: [Audyssey] Sidescrolling games.



Hi.
What about that new game from Blastbay Studios. I can't remember what it's 
called, but I remember chimps and hogs, lol.


Plus I remember laughing my behind off at Philip's playthrough. *grin*

--
Sent from my Android phone with K-9 Mail. Please excuse my brevity.

Thomas Ward  wrote:


Hi Michael,

Well, there is also Mysteries of the Ancients too, but as I am
redesigning that game its currently not available to the public.
However, according to many it is one of the best side-scrollers for
the VI community. So stay tuned for updates and news.


Cheers!

On 1/2/13, michael barnes  wrote:

Hello, All.
I was wondering if someone could please give me a list of

sidescrolling

games that you go to different levels, exsample Super Liam.
I know about Super Liam, Tarzan Jr and Q9 Action Game.
However if there any other side scrolling games then please give me a

list.

Thanks!

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Use the link below to report this message as spam.
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Re: [Audyssey] My game Find the dor

2013-01-02 Thread Greg Steel

Hi I also tried out your game and It is awesome.
- Original Message - 
From: "Sascha Panevin" 

To: "Gamers Discussion list" 
Sent: Wednesday, January 02, 2013 2:57 PM
Subject: Re: [Audyssey] My game Find the dor



Hello Michael,

Glad you like the game. I also like it very much!

Yes, I already thought about locked dors and I definitely want to add them 
but here my coding skills end at the moment. I need help in order to 
complete this task. This also includes sound design because I do not have 
high quality key sounds. And, well, I need someone explaining to me how to 
code the locked dors thing.


Greetings,
Sascha

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Re: [Audyssey] Draconis Entertainment Releases SilverDollar 1.0.0

2013-01-11 Thread Greg Steel
Hi I would like to play this game too since I have Monkey Business are their
going to be any updates for it also?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Sky Mundell
Sent: Friday, January 11, 2013 4:22 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Draconis Entertainment Releases SilverDollar 1.0.0

Hello. this game sounds great, but I don't have a mac to play it. When do 
you plan to have the windows game?

-Original Message- 
From: Draconis Entertainment
Sent: Friday, January 11, 2013 12:12 PM
To: Gamers Discussion list
Subject: [Audyssey] Draconis Entertainment Releases SilverDollar 1.0.0

Howdy partner, and welcome to the Silver Dollar Saloon!

Draconis Entertainment revisits the popular saloon of the old west featured 
in many of its audio games for the blind and visually impaired with a new 
mini title for Mac OS X! (Coming later to Windows PC's.)

Primarily intended for the blind and visually impaired, SilverDollar offers 
three mini games that serve as both a great introduction to audio games for 
new players, and  addictive fun for experienced ones.

SilverDollar has no visual elements. Use your fingers, ears, and wits to 
engage in some western fun.

So put on your 10 gallon hat, partner, and get into a little trouble at the 
old west's premier watering hole for outlaws and gunslingers alike.

. Start a brawl with the Silver Dollar's resident tough guy.
. Prove yourself a gunslinger by testing your shooting skills, blasting 
flying crockery out of the air.
. Spend a little time at the one-armed bandit.
. Features many favorite characters from previous Draconis titles, including

Old Man Stanley.
. Audio hints to help newcomers navigate the game menus with their ears.
. In app instructions for all the mini games.

Other mini games are planned for future updates. Have something you'd like 
to see? Let us know.

SilverDollar is available in the Mac App Store for $1.99 USD at the 
following link:
https://itunes.apple.com/us/app/silverdollar/id591523274?mt=12

We are open to questions on this title, or Draconis in general. As always, 
we don't comment on unannounced titles, but we will do our best to answer 
questions.

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Re: [Audyssey] Press Your Luck

2013-02-27 Thread Greg Steel
Hey Jim this sounds cool.  I used to watch that show when I was little.  I'm 
downloading it now.
- Original Message - 
From: "Jim Kitchen" 

To: 
Sent: Friday, February 15, 2013 2:43 AM
Subject: [Audyssey] Press Your Luck



Hi,

I have put a new game up on my web site.

File name: winpress.exe  File size: 2.3m bytes

My rendition of the TV game show Press Your Luck.

The winpress.exe file can be found on my free windows sapi5 text to speech 
games page.


Have fun.

BFN
Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Press Your Luck

2013-02-27 Thread Greg Steel
Hey Jim this game is awesome.  That would be cool if you could get the game 
show sounds.  I wonder if you could get them off of youtube.
- Original Message - 
From: "Jim Kitchen" 

To: "Charles Rivard" 
Sent: Friday, February 15, 2013 1:59 PM
Subject: Re: [Audyssey] Press Your Luck



Hi Charles,

Cool, I'm glad that you were able to get my new game to run.

I really do wish that I could have gotten ahold of the production Whammy 
sounds etc for the game.  You know because the host, contestants and crowd 
were always making noise, so I could not record the sounds off of the TV. 
I had to go with making the sounds myself.  Well actually Charles, a 
different Charles made the board spin sounds for me.


TGIF and BFN

Jim

If Wile E. Coyote had enough money to buy all that ACME crap, why didn't 
he just buy dinner?


j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Press Your Luck

2013-02-27 Thread Greg Steel
Yeah I like it too.  I also like the glass breaking sounds and the jaws 
voices sped up.- Original Message - 
From: "Lisa Hayes" 

To: "Gamers Discussion list" 
Sent: Friday, February 15, 2013 6:06 PM
Subject: Re: [Audyssey] Press Your Luck



i love the exploding sound very neat.
Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: "Jim Kitchen" 

To: "Charles Rivard" 
Sent: Saturday, February 16, 2013 8:59 AM
Subject: Re: [Audyssey] Press Your Luck



Hi Charles,

Cool, I'm glad that you were able to get my new game to run.

I really do wish that I could have gotten ahold of the production Whammy 
sounds etc for the game.  You know because the host, contestants and 
crowd were always making noise, so I could not record the sounds off of 
the TV. I had to go with making the sounds myself.  Well actually 
Charles, a different Charles made the board spin sounds for me.


TGIF and BFN

Jim

If Wile E. Coyote had enough money to buy all that ACME crap, why didn't 
he just buy dinner?


j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] BlindSoftware.com Is Closing

2013-04-17 Thread Greg Steel
This is sad because those are the first audio games that I bought and played 
in the summer of 2008
- Original Message - 
From: "Kelly Sapergia" 

To: 
Sent: Wednesday, April 17, 2013 8:40 AM
Subject: [Audyssey] BlindSoftware.com Is Closing



Hi,

I apologize if this has already been posted to the list. I just read a 
blog entry on www.blindsoftware.com that they're closing on May 15, and 
that they're offering a package where you can buy pretty much everything 
they've produced, along with bonus items including an unlock code 
generator, for $75. Once they're closed, you won't be able to get their 
games or products anymore, or any unlock codes.


Hope this helps.

Yours Sincerely,
Kelly John Sapergia
Show Host and Production Director
The Global Voice Internet Radio
www.theglobalvoice.info

Personal Website: www.ksapergia.net
Business Website (KJS Productions): www.kjsproductions.com


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Re: [Audyssey] BSC Games shutting down, and reactions.

2013-04-20 Thread Greg Steel
Hi I'm still using xp and I have blast chamber, classic Pipe and Hunter all 
3 installed.  My mom bought them for me for my birthday back in 2008.
- Original Message - 
From: "Draconis" 

To: "Gamers Discussion list" 
Sent: Thursday, April 18, 2013 4:25 PM
Subject: Re: [Audyssey] BSC Games shutting down, and reactions.



I know I said I was done, but have to address one more thing…

Seriously folks…this conversation has devolved to trying to say that the $75 
is wasted when Microsoft inevitably upgrades beyond the point where the 
games will run In that case, why ever buy any game ever? It won't run 
someday…it's just a matter of time.


That aside, the games work through Windows 7 as far as I am aware…perhaps 
Windows 8. How many of you are still on Windows XP? Just because Microsoft 
stops supporting some of this stuff, doesn't mean you're all running out and 
getting a new computer. The visually impaired community only moves on to the 
next version of the OS begrudgingly, and usually long after much of the 
mainstream world has moved on.


This is a problem that won't effect most of you for another 5 to 10 years or 
more if the community's past tendencies don't change radically. Are you 
seriously saying that $75 is too much to pay for a decades worth of 
continued enjoyment?


Just trying to put this thing into perspective. Saying that the $75 is 
"straight down the toilet" as Brian put it, if Microsoft's next Window sup 
date doesn't support these games, is hyperbole to the extreme. :)


On Apr 18, 2013, at 6:43 PM, Bryan Peterson  
wrote:


The problem is I think the wording in Justin's message may have confused 
most of us, me included. But there's still te concern of what happens when 
Microsoft advances tote point that the games no longer run on newer 
operating systems. That's 75 bucks straight down the toilet.




But thou must!
-Original Message- From: Raul A. Gallegos
Sent: Thursday, April 18, 2013 4:13 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] BSC Games shutting down, and reactions.

Hi Josh, FWIW I also read it that way. It's one key generator, and you
use it to generate keys for 1 or all titles. It doesn't mean you are
paying over for a title or 2 which you may have purchased years ago, but
for the ability to generate keys for your own personal use.

To anyone else who is reading my message, I also think that those who
are offering to generate keys for $20 or whatever are taking advantage,
and I'm not sure how legal or ethical that really is, but it's expected
that this key generator will be pirated anyway, so I don't see why we
have to continue beating a dead horse on this topic.

Also, while I'm sure the list owners like a lively discussion about
anything game related, there are some people who see things one way, and
others on the completely opposite view of it. So, to each his/her own,
right?

PS, should I get royalties because it's my demo which is included in the
Pipe2 game? .

--
Raul A. Gallegos
I didn't slap you, I simply high fived your face. - Sheldon Cooper
Twitter and Facebook user ID: rau47

On 4/18/2013 3:36 PM, Draconis wrote:


Most developers have a single key generation app that handles all the 
different systems and generating keys for them. If you read Justin's 
post, he says you are getting the key generator program, singular.


But I'm feeling like I'm the only person who actually read his post. LOL

On Apr 18, 2013, at 4:28 PM, Desiree Oudinot  
wrote:



Why would he have to write separate keygens for each program, though?
The classic pipe and Troopanum games used the same system. There's one
down. Pipe and Troopanum2 used another one. I'm not sure what kind of
system the word games used, having never bought them, but since they
were released around the same time as the classics, I'm going to
assume, perhaps wrongly, that they used that first system. Thus, only
two keygen programs would really need to be created.
I would gladly pay for two keygens. And, I personally think that the
games and software packages should be split up, at the very least.
Some people may not want the software, or some may not want the games.
They really are two separate entities.

On 4/18/13, Draconis  wrote:


So, what you're saying, is you want Justin to devote time and effort to
write brand-new, individual key generators for each and every title, 
sell

them off piece meal, and charge full price for them?

Wow.

In the example…

Buying the individual films you want at full price would cost almost 
twice

as much. You have some strange logic there. Most people prefer to spend
less. :)

On Apr 18, 2013, at 4:13 PM, "Bryan Peterson" 


wrote:


Or you can just buy the individual films you want once and have done.
That's the whole point.



But thou must!
-Original Message- From: Draconis
Sent: Thursday, April 18, 2013 2:02 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] BSC Games shutting down, and reactions.


Several people are still saying they a

Re: [Audyssey] OT: rant about jobs: was Re: Giving Away Free Games was Announcement About BSC Games

2013-04-24 Thread Greg Steel
Hi Ken I have been applying for jobs for about a year and I had only 2 
interviews one at Target and one at the goodwill.  It seems like no one 
wants to give us a chance.
- Original Message - 
From: "Ken The PionEar" 

To: "Gamers Discussion list" 
Sent: Tuesday, April 23, 2013 11:34 PM
Subject: [Audyssey] OT: rant about jobs: was Re: Giving Away Free Games was 
Announcement About BSC Games



This post implies that blind people are lazy and not looking. I recently 
put up my resume at every spa, beauty salon, doctor's office, and so on 
that was in the area. I even went to a few salons. One hair stylist 
actually had heard of me, and said she heard I was the best massage 
therapist around. I was flattered and figured i'd get the job for sure, 
but did I? No. Not even a callback explaining why.
So what am I going to do, take all my excess money and sue for sexual 
discrimination? After all, nobody wants a man touching their bodies. The 
guys want women, and the women want women. Or should I sue for blindness 
discrimination? I don't think I can satisfactorally prove either case 
beyond the shadow of a doubt.
My point is that there are blind folks looking for jobs and not finding. 
Yeah, it's easier to stay on SSI, but is it desirable? Is it conscionable? 
Are we getting fat and rich on the system? Absolutely not.

Check out my games at
www.ThePionEar.net
and my music, and that of my band, at
www.ThePionEar.net/BlindLabyrinth.html .
If you want to reach me, you can call 419-744-0517, friend me on Facebook, 
(KenWDowney,) or write me at kenwdow...@me.com .

Crazy Ken
- Original Message - 
From: "Ryan Strunk" 

To: "'Gamers Discussion list'" 
Sent: Tuesday, April 23, 2013 10:08 PM
Subject: Re: [Audyssey] Giving Away Free Games was Announcement About BSC 
Games




Tom,
I agree with 95% of your post below. Developing games isn't a walk in the
park, financial or otherwise. But there is one comment you made that I 
want

to underscore.
"Developing high quality games costs lots of money. Far more money than 
the

average blind American collects from SSI checks each month."
Absolutely true, which is a great incentive for blind people to get jobs.
Ryan

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas 
Ward

Sent: Tuesday, April 23, 2013 2:47 PM
To: Gamers Discussion list
Subject: [Audyssey] Giving Away Free Games was Announcement About BSC 
Games



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Re: [Audyssey] News from Blastbay Studios, and a call for opinions

2013-04-29 Thread Greg Steel

Hi here is my answers.  No download only
300 mb is perfect I have downloaded files that are 2gb.
I would like to have both audio and txt for the manual.
I think the cheat codes should be free and you should beat the game to earn 
them.
- Original Message - 
From: "Philip Bennefall" 

To: "Gamers Discussion list" 
Sent: Monday, April 29, 2013 12:19 PM
Subject: [Audyssey] News from Blastbay Studios, and a call for opinions



Hi all,

I am slowly but surely nearing the finish line for my current game 
project, and before I release it I would like to ask the community at 
large some questions. Your input will greatly help me when deciding what 
to spend time on before release. Below are four questions that I would 
very much appreciate your answers to:


1. Would you like the ability to order the game on CD? This would cost 
something like 10 dollars extra including worldwide shipping.


2. How much does the size of the game matter when it comes to the 
downloadable version? Is something like 300 MB too large?


3. In what format would you prefer to have the manual? Narrated inside the 
game, available in text format, or both?


4. If the game contained cheat codes and you had to beat it in order to 
unlock them, would you want the ability to buy them for something like 5 
dollars without having to earn them? This applies to other unlockable 
content, as well.


I do not have a set release date for the game yet, but it will be 
available in the not too distant future. The game that I am refering to is 
not Perilous Hearts, but is actually something even larger and, in my 
opinion, far superior. The state of Perilous Hearts is currently not 100% 
certain, but I am confident that you'll enjoy this game just as much and 
hopefully a whole lot more. I cannot give any definite information about 
the game at present, except that it is a mix between arcade and adventure 
with a boatload of action thrown on top.


Thanks in advance for reading, and taking the time to respond to my 
questions!


Kind regards,

Philip Bennefall

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Re: [Audyssey] bavisoft

2013-05-01 Thread Greg Steel
Hey Shawn I played them on my laptop which is a digital audio work station 
and they seemed to work fine.  I did remove them because I got another 
computer with xp on it.
- Original Message - 
From: "shaun everiss" 

To: 
Sent: Wednesday, May 01, 2013 3:30 PM
Subject: [Audyssey] bavisoft



Hi.
is it worth it even trying to install the bavisoft games on win7?
I have a new system and am slowly moving things over.
Ofcause I still use this old one quite heavily.
is there any worth in loading g or chillingham on the new box?
I may as well know before I do that.


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Re: [Audyssey] X-Sight interactive gone?

2014-02-04 Thread Greg Steel

Hi Damian is x wheel now abandonware? I didn't see it on your site.
- Original Message - 
From: "Damien C. S. Pendleton" 

To: "Gamers Discussion list" 
Sent: Tuesday, February 04, 2014 9:45 AM
Subject: Re: [Audyssey] X-Sight interactive gone?



Hi Lindsay,
Unfortunately I have indeed had to close the doors on X-Sight.
I did send a message about this in December, but to recap, the whole 
project was doomed to failure from the start. My inexperience in audiogame 
development caused a complete downward chain reaction. I didn't invest 
half enough money into the project, our first game was marketed badly for 
US based customers which caused a slight scandal, we didn't have half the 
materials we needed which meant that a lot of our games were substandard 
and a lot of my team members left at this point when they realised it was 
coming to nothing.
By 2013 it was all left to me, which meant that I felt under immense 
pressure to get the ball rolling, and my pride and determination was my 
undoing. Yet another scandal arose over a non-gaming project, the funds 
were exhausted, and my marriage was at breaking point.
Since the closure, I have had time to sit back and play a lot of newer 
audiogames such as Entombed, Swamp, and the Bokurano Daibouken series to 
name a few, most of which are actually free. Based on these experiences, 
even if I were to begin development again at some point, my ideas for 
games would probably seem trivial, and I haven't yet the experience of 
programming bigger games in those styles to be able to promise anything 
substantial, let alone marketable. Myself, now, I personally feel like I'm 
part of an older generation of developers struggling to keep up with both 
current technology and gameplay styles and expectations, so I'm handing 
the ball to the more confident, younger generation who seem to have a lot 
going for them. It saddens me, but all things must come to an end, and 
unfortunately, I feel like my time developing games is done, unless I work 
on a collaborative effort.

Kind regards,
Damien.

-Original Message- 
From: Lindsay Cowell

Sent: Tuesday, February 04, 2014 4:52 PM
To: gamers@audyssey.org
Subject: [Audyssey] X-Sight interactive gone?

Has X-sight interactive gone, I can't get on the site?

Lindsay Cowell

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Re: [Audyssey] Reviving the Wheel

2014-02-23 Thread Greg Steel

Hi Damian thanks for bringing back this game I am downloading it now.
- Original Message - 
From: "Damien C. S. Pendleton" 

To: "Gamers Discussion list" 
Sent: Saturday, February 22, 2014 9:58 PM
Subject: [Audyssey] Reviving the Wheel



Hi guys,
After serious consideration given the immense popularity of the game and 
based on the advice given by Thomas and a few of my former customers, I 
have rereleased X-Wheel as abandonware. Like the other abandonware titles, 
I have put it up on my games page at www.dcpendleton.co.uk/games.
Again, I want to thank all of you for your continued support during this 
hard and rather sad transition.

Cheers.
Damien.


-Original Message- 
From: Thomas Ward

Sent: Wednesday, February 12, 2014 8:12 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] X-Sight interactive gone?

Hi Damien,

While I do understand your concern I feel the best option is to make
the game freeware. Yes, a few customers may feel slightly cheated in
the end making it freeware works in their favor as well.

For instance, assume one of your former customers has a hard drive
failure, looses the setup or product keys, for one of your products.
Since you are no longer selling the game or offering it for download
they have to try and contact you in the hopes of replacing what they
paid for. If it were made freeware all they would have to do is go
ahead and redownload it, and since the freeware game is free its not
like they have to resort to a crack to get back what they paid for.

Besides that a number of commercial developers have gone out of
business and gave away their commercial products as freeware without
any backlash from the community. Philip Bennefall, author of the BGT
Toolkit, use to run a game company called PB Games. He sold a few
commercial games such as Tarzan Junior, and as far as I know none of
the people who purchased Tarzan Junior have complained about Philip
making it freeware. GMA Games, one of the pillars of our community,
once sold a game called Trek 2000. Now days it is freeware too. Again
I have heard no complaints from customers about David Greenwood making
it freeware. Daniel Zingaro wrote a few commercial games such as Super
Deekout, and no one has voiced a complaint about him making it
freeware either.

My point being I realize your concerns, but I think they are not
justified. Many people have done what you are doing, and no one is
complaining about them taking money for a few years and then just
releasing all the games as freeware. You aren't ripping anyone off or
cheating them, because times and circumstances change. You deserve to
be compensated for your time and work on the games, but if you can no
longer continue in that capacity then there is nothing wrong with
giving away the product for free in my opinion.

Cheers!


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Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Greg Steel

Hey Tom I would be stoaked about it.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Thursday, May 02, 2013 7:39 AM
Subject: [Audyssey] Mysteries of the Ancients Considerations



Hello everyone,

As many of you know back in 2008 when I was literally almost ready to
release Montezuma's Revenge AKA Montezuma's Return I got a cease  and
desist letter from someone purported to represent Utopia who now owns
the rights to both of those games. At the time I was extremely
concerned about a lawsuit so immediately complied with the cease and
desist order, and quit production of the game. However, for many
reasons that decision has never set well with me, and I have felt like
I should do something to make that situation right.

For one thing If I personally hadn't taken money for the game I would
have felt no obligation to the blind gaming community, and could have
wrote it off as a bad deal with James North. However, as it was I had
just taken some preorders over the months of December and January and
spent some of that money on a new laptop and a few other items so
wasn't in a position to offer refunds. The best I could do was offer
the community a new game instead.

The other reason was I was also quite disappointed myself. I had grown
up in the 80's and had played the original Montezuma's Revenge on my
Atari 2600 and was a fan of the game and obviously my own remake of
it. So was just as disappointed as anyone else not to see it finished
and released.

As it so happens this recent situation with Blindsoftware.com has made
me look back on my own actions, and I realize I completely handled
that situation all wrong. Instead of trying to negotiate with Utopia
or to simply make changes in the game to comply with copyright law I
simply took the game off my site, stopped development, and deleted the
source. While that decision was understandable I think there is a much
better way to handle it, and here is what I propose.

To begin with I think a lot of you know I was never completely happy
with Mysteries of the Ancients. The primary reason had to do with the
fact I was in visioning making it a game like Tomb Raider using an FPS
type format, 3d levels, 3d audio, and so on. Unfortunately, when
polled many of the customers who purchased Montezuma's Revenge still
wanted a 2d side-scroller, and so I attempted to comply with their
wishes by keeping some of the same elements in the game such as
vanishing platforms, gems, gold coins, ancient scrolls, whatever. The
game was alright, but I was never happy with it because I was trying
to do two very different things at the same time. That is to say write
a game like Tomb Raider, but make it like Montezuma's Revenge too. As
a result I personally found it very dissatisfying both as a developer
and a gamer.

However, now that I have had some time to calm down, relax, and look
at this situation more clearly I think the solution to the problem is
very obvious. What I would like to do is recreate Montezuma's Revenge,
at least a game very like it, and call it Mysteries of the Ancients.
It would have some of the same basic game elements like fighting or
fleeing skulls, spiders, and snakes, jumping onto vanishing platforms,
swinging from ropes, etc. Perhaps instead of blue, red, green, and
white keys I can use something slightly different like gold, silver,
and bronze colored keys. Rather than using Panama Joe I could use
Arizona Smith as James North was going to do. Bottom line, I think I
could create something a lot like the game you purchased, perhaps a
little different, but essentially the same type of game. This would
not only resolve my debt to those customers who preordered it from
Alchemy and USA Games, but it would also free up Tomb Hunter to be
rewritten exactly the way I want to. I think it is a win/win
situation.

Now, I know some of you are probably going to say that this will cause
unnecessary delays, or that I should do whatever I want. Some of you
are just sick and tired of me changing my mind etc. You are right, and
I agree with you for the most part. Although, I think it needs to be
pointed out that the situation is a lot different now than it was back
in 2008.

For one thing since 2009 I have been actively developing a game engine
in C++ called Evolution. At this point the engine is both very far
along in development and as been well tested. That means should I
start on the new Mysteries of the Ancients today it shouldn't take me
too long to have a working beta of the game. Probably by the end of
summer if I work on it every day. So any worries about this taking
years and years to finish isn't going to be the case. :D

Another thing is back in 2008 when I was discouraged by Utopia to
continue development of Montezuma's Revenge I didn't know anything
about copyright law. However, I've done a lot of research, studying,
and educated myself on my rights as a U.S. citizen and developer. As a
result I know exactly how to develop the ga

Re: [Audyssey] Horse Racing Game and Windows 8

2013-05-08 Thread Greg Steel
Hi Tom I do have the com audio library their was the dzk games that used it. 
I can send it to you if you want.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Wednesday, May 08, 2013 5:14 AM
Subject: Re: [Audyssey] Horse Racing Game and Windows 8



Hi Damien,

Ah, OK. I wondered where that Com Audio API came from. I know I hadn't
heard of it until some people started using it in their AutoIt
scripts. So now I know I definitely do not have it installed. I'll try
and track it down and see if it fixes the problem. If not I could
probably write a better horse racing game when I'm not up to my
eyeballs in other projects. :D

On 5/8/13, Damien C. S. Pendleton  wrote:

Hi Thomas,
COMAudio was a custom made library and was not part of any Windows
distribution. I think if you wanted to install it you would have to ask 
its


creator, but I don't even know if he has it any more.
Kind regards,
Damien C.S. Pendleton.


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Re: [Audyssey] SilverDollar for Windows and next-generation game trialsare here

2013-06-15 Thread Greg Steel

Cool I'm downloading this right now.
- Original Message - 
From: "Draconis" 

To: "Gamers Discussion list" 
Sent: Saturday, June 15, 2013 8:27 AM
Subject: [Audyssey] SilverDollar for Windows and next-generation game 
trialsare here




Greetings gamers,

A couple of announcements that should please many of you.

Draconis Entertainment is pleased to announce the release of SilverDollar 
for Windows! Previously available for Mac OS X, this collection of mini 
games returns gamers to the SilverDollar Saloon, the popular watering hole 
for outlaws and gunslingers alike, featured in many Draconis titles. Start 
a brawl, prove yourself a gunslinger, or knock back a couple while trying 
your luck at the one-armed bandit. SilverDollar is available for just 
$1.99 from the Draconis website. DracoEnt.com


Additionally, we are now offering a way to try out titles created with the 
next-generation Draconis game engine with the release of the Draconis Show 
Case. This stand-alone application provides information, audio 
demonstrations, and a chance to try out some of the features and game play 
of next-generation Draconis games. You can find out more at the Trials 
page. http://dracoent.com/trials


Happy gaming!


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Re: [Audyssey] Help with Self-destruction.

2013-10-05 Thread Greg Steel
Hi run the keygen it will be on your desktop make sure that you have the 
latest version 1.1.6
- Original Message - 
From: "michael barnes" 

To: 
Sent: Saturday, October 05, 2013 9:14 PM
Subject: [Audyssey] Help with Self-destruction.



Hello.

I thought I would play Self-destruction since I havn't played it in 
awhile.
When I go to use the key gen to get a key it says that the product ID is 
empty.
When I even go to the register section of the game I can put my name but 
it doesn't have a product ID.

Can someone please help me with this?
I got the copy from audiogames.net

Thanks!

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Re: [Audyssey] Another question on Self-destruct.

2013-10-06 Thread Greg Steel

Hi if you want I can send a download link for the last release
- Original Message - 
From: "michael barnes" 

To: 
Sent: Sunday, October 06, 2013 9:39 PM
Subject: [Audyssey] Another question on Self-destruct.



Hello.

I reinstall the game, I went to were it put the key gen at on my PC.
Then I place it in the Self-destruct folder, and when I press enter on it 
it told me the following.

Error there is no product id game will now close
---
keygen
---
Run-time error '424':

Object required

The game didn't even put a uninstall file in the Self-destruct directory.
So I have to uninstall the game from the control panel.
Please help thanks!

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[Audyssey] steelgreg...@gmail.com has shared 'sd116.exe' with you using Bitcasa!

2013-10-06 Thread Greg Steel
Hi here is the link I use bitcasa.

steelgreg...@gmail.com has shared 'sd116.exe' with you using Bitcasa!
Click on the link below for instructions on how to access the folder: 

https://portal.bitcasa.com/send/66e8206007156ad53f179a5cfff89f510f32833264cdd43e9d40ea837234572e/0e991e62d4836c399d44793a979fe9163a5e7fb138c77ce06f3744d0ec29645e

Enjoy!
- The Bitcasa Team
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Re: [Audyssey] Another question on Self-destruct.

2013-10-06 Thread Greg Steel

Hi here is a link to the game.
https://portal.bitcasa.com/send/66e8206007156ad53f179a5cfff89f510f32833264cdd43e9d40ea837234572e/0e991e62d4836c399d44793a979fe9163a5e7fb138c77ce06f3744d0ec29645e
- Original Message - 
From: "michael barnes" 

To: 
Sent: Sunday, October 06, 2013 10:03 PM
Subject: Re: [Audyssey] Another question on Self-destruct.



Hello, Greg.

That would be great!
Thanks.

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Re: [Audyssey] Another question on Self-destruct.

2013-10-08 Thread Greg Steel
Hi I'm using win xp it installs the keygen in program files you should have 
a desktop shortcut called self destruct keygen.  I would uninstall and 
reinstall it.
- Original Message - 
From: "michael barnes" 

To: 
Sent: Monday, October 07, 2013 1:22 PM
Subject: Re: [Audyssey] Another question on Self-destruct.



Hey, Greg.

I installed the copy of the game that you gave.
But it is doing the same thing as the one from audiogames.net.
For some reason it is not giving a product ID to be register in the key 
gen.

So this is got to be throwing the key gen off.
If you or anyone might have some ideas how I might can fix this that would 
be great!


Yes Dark I did get the key gen from where it installed on my computer.
It installed it in the programs/files folder.

Thanks!

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Re: [Audyssey] Another question on Self-destruct.

2013-10-08 Thread Greg Steel
Hi here is what to do 1 run the self destruct keygen it will give you a key 
2 run the game it should ask you for the registration dialog paste in the 
key and hit the ok button and you should be good to go.
- Original Message - 
From: "Kimberly Qualls" 

To: "Gamers Discussion list" 
Sent: Tuesday, October 08, 2013 7:25 AM
Subject: Re: [Audyssey] Another question on Self-destruct.



The demo of this was fun, so I downloaded it, and have the same
problem getting the key code...So, can you tell me where and how to
find it...Please remember that I'm siverely technologically challenged
if you can send the instructions...The full version looks killer, so
hopefully it's not too complicated...Thanks for any info anyone can
give me

On 10/7/13, michael barnes  wrote:

Hey, Greg.

I installed the copy of the game that you gave.
But it is doing the same thing as the one from audiogames.net.
For some reason it is not giving a product ID to be register in the key
gen.
So this is got to be throwing the key gen off.
If you or anyone might have some ideas how I might can fix this that
would be great!

Yes Dark I did get the key gen from where it installed on my computer.
It installed it in the programs/files folder.

Thanks!

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Re: [Audyssey] Another question on Self-destruct.

2013-10-08 Thread Greg Steel
Hey Tom I just installed it on my xp machine the other day and it works 
fine.  I had no problems it is version 1.6 did you download the one that I 
sent?
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Tuesday, October 08, 2013 1:10 PM
Subject: Re: [Audyssey] Another question on Self-destruct.



Hi Bryan,

Same here. Not sure what is wrong with it, but Self-Destruct is
screwed up. I use to be able to play it, but the version I just
downloaded has the same errors. Sounds like if we want to play this
game it needs to be rewritten.

On 10/8/13, Bryan Peterson  wrote:
I figured that out. But when I run it I get two errors. First it says 
there


was an error with my product ID and the game cannot continue. Then I get 
a

runtime error 424 that says object required.



Bueller? Bueller? Bueller?


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Re: [Audyssey] Another question on Self-destruct.

2013-10-08 Thread Greg Steel

the self destruct game
- Original Message - 
From: 

To: "Gamers Discussion list" 
Sent: Tuesday, October 08, 2013 8:57 PM
Subject: Re: [Audyssey] Another question on Self-destruct.


Sorry for asking this, but missed a lot, what have you installed, tell me 
about it.


Lindsay Cowell

-original message-
Subject: Re: [Audyssey] Another question on Self-destruct.
From: "Greg Steel" 
Date: 09/10/2013 1:19 am

Hey Tom I just installed it on my xp machine the other day and it works
fine.  I had no problems it is version 1.6 did you download the one that I
sent?
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Tuesday, October 08, 2013 1:10 PM
Subject: Re: [Audyssey] Another question on Self-destruct.



Hi Bryan,

Same here. Not sure what is wrong with it, but Self-Destruct is
screwed up. I use to be able to play it, but the version I just
downloaded has the same errors. Sounds like if we want to play this
game it needs to be rewritten.

On 10/8/13, Bryan Peterson  wrote:

I figured that out. But when I run it I get two errors. First it says
there

was an error with my product ID and the game cannot continue. Then I get
a
runtime error 424 that says object required.



Bueller? Bueller? Bueller?


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Re: [Audyssey] Another question on Self-destruct.

2013-10-09 Thread Greg Steel

Hey Tom here is the link.
https://portal.bitcasa.com/send/66e8206007156ad53f179a5cfff89f510f32833264cdd43e9d40ea837234572e/0e991e62d4836c399d44793a979fe9163a5e7fb138c77ce06f3744d0ec29645e
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Wednesday, October 09, 2013 9:26 AM
Subject: Re: [Audyssey] Another question on Self-destruct.



Hi Greg,

Sorry, no I didn't. I guess I should have, but I have lost the link
for the version you sent. Can you resend?

Thanks.

On 10/8/13, Greg Steel  wrote:

Hey Tom I just installed it on my xp machine the other day and it works
fine.  I had no problems it is version 1.6 did you download the one that 
I

sent?


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Re: [Audyssey] Strip War

2012-04-23 Thread Greg Steel

Hi try redownloading the game and reinstalling it.
- Original Message - 
From: "Curt Taubert" 

To: "Gamers Discussion list" 
Sent: Monday, April 23, 2012 9:59 AM
Subject: [Audyssey] Strip War


Hi all, my girl friend was trying to download Strip War.  After she runs 
or saves the game she gets the following.
c:\program files\kitchensinc\winwar.exe is not a valid win32 aplication. 
okay button


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Re: [Audyssey] Your thoughts on Dodge City Desperados.

2012-05-11 Thread Greg Steel
Hey I like this game.  I keep on getting killed by the marshall desperotto. 
It seems to happen after I start the game.  How do I avoid him.
- Original Message - 
From: "michael barnes" 

To: 
Sent: Friday, May 11, 2012 12:10 PM
Subject: [Audyssey] Your thoughts on Dodge City Desperados.



Hey, I was wondering what everyone think about DCD for Windows?
Myself I like the way that Richard change the pitch in my voice, and I 
also like the other sounds he added to the game!
If anyone else is looking for any voice acting I would be happy to do some 
more recordings!

I can't wait to see what he has in store for all of us next!


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[Audyssey] Dodge city questions

2012-05-11 Thread Greg Steel
Hi what do I do with the medicine from the barbbershop and once i push the 
crate how do I get in to the trap door or should I not go in their.
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Re: [Audyssey] Dodge city questions

2012-05-11 Thread Greg Steel

Cool thanks
- Original Message - 
From: "michael barnes" 

To: 
Sent: Friday, May 11, 2012 9:29 PM
Subject: Re: [Audyssey] Dodge city questions


The bottle of medicine is use for when you get attack by the snake or rat 
or both.

I'm not sure how many times you can use the bottle of medicine.
To open the trap door you need to get the key from the general store and 
then you can open the dorr.

You will need to go through the door to get some more items.
I might write a walkthrough for the game if Richard don't mine.


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[Audyssey] Other places in dodge city

2012-05-12 Thread Greg Steel
Hi are their other places that I need to go in dodge city besides the 
restoraunt, barbershop, soloon, the howtell, the store and office.  I did go 
down the passage way but I went in circles back to the basement of the soloon.  
What am I missing
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[Audyssey] how to move the rock in dodge city

2012-05-12 Thread Greg Steel
Hi I'm at the rock what do I need to move it?
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Re: [Audyssey] how to move the rock in dodge city

2012-05-12 Thread Greg Steel
Hi Mike is their a knife that I need also and how do I get to where the 
crowbar is at.
- Original Message - 
From: "michael barnes" 

To: 
Sent: Saturday, May 12, 2012 6:17 PM
Subject: Re: [Audyssey] how to move the rock in dodge city



SPOILER.
If you got the crowbar then just type move rock.


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Re: [Audyssey] Dodge City Desperados behind the game.

2012-05-12 Thread Greg Steel

Hey Mike this game is awesome.  I am having trouble finding  the knife.
- Original Message - 
From: "michael barnes" 

To: 
Sent: Saturday, May 12, 2012 7:55 PM
Subject: [Audyssey] Dodge City Desperados behind the game.


Hello, I thought I would come up and talk a little about the game that 
everyone seems to be playing the last couple of days.
Well to start I know that we all have been helping each other to get 
through the game, which for those who have never played the game back in 
the DOS days or never played a I.F. game has gotten alot of help.
When Richard decided to update the game for Windows I suggest that he 
should have the marshall to have some lines, and gladly enough he decided 
to give the marshall a voice.
So when he made that call he allow me to record the lines that you hear 
when you kill one of the brothers, and when you come across an item, and 
the snake and rat, and the guy in the barbershop getting a haircut, and 
the line before you put your name in and when you beat the game.
Richard had inform me that he would be changeing the pitch of my voice so 
I agree to him doing that.
He also told me that he would make the game more harder to beat then the 
DOS version.
He also told me that the passage below the saloom would be shorter then 
the last version.
So after Run For President had came out he begun to work on DCD for 
Windows.
I had a great time doing the voice of the marshall, and even though I have 
learned all the tricks to the game I still enjoy playing the game!
It is pretty cool to hear my voice in a game, Richard and I hope that you 
all will enjoy the game.
Well that is the behind the game moment, thanks for allowing me to share 
this with all my fellow gamers!



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[Audyssey] First ledge in mota 19

2011-05-27 Thread Greg Steel
Hi how do I jump the first ledge in mota 19
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Re: [Audyssey] USA Games News

2011-06-17 Thread Greg Steel
Hi Tom I think that this is a great idea does this mean that we can use 
sapi5 and are you going to delete the prerecorded voice files in the 
game?How is this going to work.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Friday, June 17, 2011 8:14 AM
Subject: Re: [Audyssey] USA Games News



Hi Dark,

Unfortunately, that is so very true. Based on my own research here
there really isn't any single high-quality cross-platform solution
whenit comes to creating games like Mysteries of the Ancients because
often times we end up sacrificing something in the process. Its one
thing if it is a relatively simple game like Poker, Blackjack,
monopoly, etc that doesn't require precision audio, joysticks, and
that sort of thing, and quite another when we are talking something
like Mysteries of the Ancients which does. The solution I've decided
upon for that problem is to create a engine that targets each specific
platform. For Windows the Genesis 3D engine will use DirectX, MS Sapi,
the Windows API where my Linux version of the Engine might use SDL,
OpenAL, Speech-Dispatcher, and so on. That way if the Linux version of
the engine lacks some feature such as force feedback support it would
be limited to only that platform, and not to everyone running Windows.
This is really the only way to satisfy everyone involved.

Not only that in a lot of cases I was having difficulty finding a
cross-platform solution for certain things like TTS support anyway. On
Windows my speech library wraps Sapi 5, which is fine for Windows, but
wouldn't work for Linux or Mac OS. Each of those platforms have
alternative TTS APIs such as Speech-Dispatcher on Linux. The only
truly cross-platform solution for that problem is to use an open
source synth like ESpeak,  and to be honest it doesn't sound that good
and would drag the quality of the games and my engine down just
because I'd have to settle for whatever was cross-platform rather than
using any voices present on the machine. That's not ideal for what I'm
trying to do here.

So this way by creating platform specific game engines I can resolve
that problem pretty easily. On Windows by wrapping Sapi the gamer
could use Microsoft Anna, one of the AT&T voices, the Cepstral voices,
or any other voice that has Standard Sapi 5.x support. On Linux by
wrapping Speech-Dispatcher I can support ESpeak, Ivona TTS, Cepstral
Voices, Eloquence, etc via the Speech-Dispatcher generic TTS API. It
works out for everybody in the end.

So, yeah, things will definitely improve for everyone. I'll be
focussing on the best APIs for each platform from now on, supporting
them directly, rather than through layers of middleware that may or
may not work as desired. I'm going to kick out a lot of the
third-party middleware and my engine will be the middleware between
the op and the game rather than sitting on a bunch of cross-platform
middleware that clearly doesn't work. You shouldn't have to sacrifice
anything in this case since if the feature is supported on your
operating system I will do what I can to support it in that version of
the engine. So heres three cheers for beta 20.

Cheers!







On 6/17/11, dark  wrote:

Hi tom.

I'm really pleased to here about the iminant release of windows mota, 
sinse
i was well impressed with Beta 18 and am really looking forward to 
playing

the rest of the game.

while I understand the logic of a fully cross platform engine that works 
on

everything, personally I must confess it has sometimes felt that mota has
sacrificed quality for cross platform compatibility in a single version 
of

the game.

However, sinse now you are developing separate ports for each platform
which, rather than using cross platform components common to all 
platforms
can use the best available components on each platform, I think things 
will

very much improve.

The only downer is obviously this will take some extra work, however on 
the

pluss side there will be subsequent versions available which owners of
different platforms can buy, obviously starting with the windows
release,  a fact which, as someone who uses windows I'm quite happy 
with

myself.

I'll also be interested to see how this trophy case works and what sorts 
of

challenges we will have in the game for collecting trophies.

All the best,

Dark.


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[Audyssey] rockband drum machine

2011-06-30 Thread Greg Steel
Hi I just came across something that you can use the rockband drums as a drum 
machine on your computer and I found out that it is free.   Does anyone know 
anything about it and if it is accessible?
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[Audyssey] Awesome Homer

2011-07-20 Thread Greg Steel
Hi I just downloaded awesome homer and it sounds cool I'm trying to play the 
first level and I'm not sure what is happening and what sounds to listen for I 
know to jump the barols.  Can someone help.
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Re: [Audyssey] awesome Homer thoughts and suggestions

2011-07-20 Thread Greg Steel
Hi I think their should be a learn game sounds option and I keep dying in 
level 1 by the barols or the birds.
- Original Message - 
From: "Karl Belanger" 

To: "Gamers Discussion list" 
Sent: Wednesday, July 20, 2011 6:48 AM
Subject: [Audyssey] awesome Homer thoughts and suggestions



Hi all,

I've been playing Awesome Homer and have some thoughts and suggestions.

First, Please add a way to skip the level intros when restarting a level. 
I

would also like to see the results of the current level read out when you
die, rather than the whole log file. Third, a learn game sounds would
certainly help on some levels, though it is not exactly necessary.

I have some thoughts about specific levels, so if you haven't made it at
least to level 7 I suggest you stop reading.

S

P

O

I

L

E

R

In level 1, I don't really have many suggestions. The level plays well and
the sounds are basically self-explanatory.

For level 2, it wasn't immediately clear until I died a couple times that
you need to line up the sound of both planes in the stereo field, rather
than centering the new one.

Level 3 took some getting used to how fast you turn, but once I got it it
was fine.

On level 4, your speed starts off extremely slow and increases slowly. You
might consider a faster starting speed and less finite speed increases.

No complaints about level 5.

For level 6, there needs to be some better explanation. Sometimes, when 
I'd

turn towards wind, I'd die without being able to do anything. Others, I'd
enter a new area where the music changed. It boiled down to trial and 
error

for me until I eventually got it.

As for level 7, I still haven't beaten it. When I accelerate, I hear two
cars, and try to get next to one of them, and I'd either get a crash with 
a
monkey screech when I ran into a car, or a monkey call when I passed one 
of
them. After that, I was never able to find the two cars again. Could 
someone

who has beaten the game please give me some hints on level 7?

Karl

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Re: [Audyssey] A Sincere Apology to the List

2011-07-21 Thread Greg Steel
Hi Tom I read about what happened yesterday and I was bumbed out yesterday 
because I had deleted mota 20 from my system and I'm glad to here your back. 
I'm still looking forward to the game because I love the sounds and I think 
that it is going to be a very fun game and I don't think that you should 
throw all of the hard work away over a programming language.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Thursday, July 21, 2011 5:02 AM
Subject: [Audyssey] A Sincere Apology to the List


Hello Everyone,

I’d like to take the time here to offer my sincere apologies for my
extremely disgraceful behavior yesterday morning.  I know there are
some here who will most likely view my behavior as childish, immature,
etc. it was certainly unprofessional of me to say some of the things I
said, and do some of the things I did. Yet, now that I've had some
time to get away from the list, get away from the situation, cool
down, and get some perspective I can see both sides of this issue a
little clearer.

I realize that certain members of the list, other game developers,
felt they were being bullied, pressured,  and Che felt it was his job
to stand up and defend them the only way he knew how to. I take his
points, even though he was much harsher than he needed to be, and I'll
attempt to be more diplomatic in the words and things I say on this
list in the future. I must honestly confess that it is hard for me not
to comment on a topic or give my opinion even when the person or
persons involved don't want to hear it. So I need to monitor my urge
to write a quick reply and make absolutely sure it says what I mean,
and that the message does not contain any words that can be
misinterpreted by the intended party or parties receiving it.

I guess what I'm trying to say here is simply this. E-mail is a very
impersonal form of communication. To us it is just a bunch of text on
the screen that gets read back to us via our screen reader of choice
without any sense of the emotion, intent, or purpose behind it. It is
us, the reader, who interpret it and assign emotions and intent to
that message. It sometimes is interpreted correctly, and sometimes it
can lead to misunderstandings and hurt feelings on both sides. Which
is what I feel happened yesterday.

I certainly do not want to offer you any excuses for my actions
yesterday, but I do feel I owe you an explanation of why I did what I
did. What I'm about to say isn't being said to get sympathy, lay a
guilt trip on anybody, or hand you a sad story, etc. I merely want to
give you a few facts that lead up to my behavior yesterday in the
first place. You are free to reject or accept this as you will.

In my message yesterday I made reference to some problems with my
marriage, and let me say these are quite true, and as you might expect
it is a very stressful and painful time for me. I consider the issue
very personal so I don't want to get into it at any real length, but
my wife and I have been having problems for quite a long time now and
the situation has tended to progress from bad to worse. We have been
arguing about everything from our family finances to how much time I
spend on my computer working on games when she feels I should be
spending that time with her or my son.

Here is an example of what I mean. On July 4th my wife wanted to go to
the fireworks as a family as we do every year, but I didn't want to go
because for me listening to fireworks is nothing but a bunch of loud
noise. I felt those two hours or so could be better spend at home
working on game code, editing sounds, and working on game
documentation. It went over with her like a rock, and that started an
argument that ruined the entire evening for us both.

Having these kinds of personal issues is bad enough, but there are
certain individuals in this community who are pushing, nagging, and
putting pressure on me to release Mysteries of the Ancients and
Raceway on some unrealistic time table I can't simply meet and have
any kind of time for my family, work, etc. I don't know if it is their
ignorance of how much time and energy it takes to complete a game of
any size, they are just self-centered, or both. Either way you look at
it their constant nagging, complaining, etc just makes the situation
that much worse for me because I have to make a daily choice how to
assign my free time which comes down to work on said games or spend it
with my family. Those of you who aren't married, don't have family
obligations and responcibilities, might not understand exactly what
that feels like, or appreciate the situation I am in here.

Bottom line, what I am trying to say is that I've not been myself for
quite a while now. I have been angry, upset, moody, and very stressed
out over a number of personal and professional issues. Normally, most
people who know me know that I am usually a very rational down to
earth kind of person. However, anyone no matter who they are can be
pushed beyond

[Audyssey] Awesome Homer level 6

2011-07-21 Thread Greg Steel
Hi I'm stuck in level 6 I keep falling in to the mud holes which way should I 
go.
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[Audyssey] Level 7 in Awesome Homer

2011-07-21 Thread Greg Steel
How do I beat level 7 in the game I keep on crashing in to gonk and running out 
of fuel.
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[Audyssey] New Mota Sounds

2011-08-06 Thread Greg Steel
Hi Tom I love the new sounds especially the door opening sounds I got poisoned 
in the first level and died but I love the new beta so far.
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Re: [Audyssey] MOTA Beta 21 Released

2011-08-06 Thread Greg Steel
Hi Tommy go to the website and go to the products page and then go to the 
mysteries of the ancients page and you will see it.  It will say windows x86
- Original Message - 
From: "Tommy" 

To: "Gamers Discussion list" 
Sent: Saturday, August 06, 2011 5:45 PM
Subject: Re: [Audyssey] MOTA Beta 21 Released



Where can I downloaded? I didn't see it anywhere on the webpage.

Tommy

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[Audyssey] Arachne

2011-08-07 Thread Greg Steel
Hi Tom I noticed in the documentation of mota their wasn't anything about the 
arachne isn't it a half woman and snake skin?
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Re: [Audyssey] A Death in the Family

2011-08-14 Thread Greg Steel

Hi Tom sorry to here that man.
- Original Message - 
From: "Philip Bennefall" 

To: "Gamers Discussion list" 
Sent: Sunday, August 14, 2011 7:03 PM
Subject: Re: [Audyssey] A Death in the Family



Hi Thomas,

Allow me to offer my condolences along with everyone else. I wish you and 
your family the very best.


Kind regards,

Philip Bennefall
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Sunday, August 14, 2011 9:36 PM
Subject: [Audyssey] A Death in the Family


Hello everyone,

Just want to let everyone know there has been a death in the family.
Today at 2:00 PM my grandma, who was 85, has passed away. Emotionally
I'm ok, this was pretty much expected, but I just wanted to let
everyone know what is going on.

Thanks.

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Re: [Audyssey] Mota Beta 22

2011-08-16 Thread Greg Steel

hi Tom I just played the game and it is awesome.  I love it.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Tuesday, August 16, 2011 5:44 AM
Subject: Re: [Audyssey] Mota Beta 22



Hi Angela,

Glad you like it. I've finally got a version I believe to be both
stable and nearly production quality once I add some extra levels and
the game registration system it should be good to go. I'm also working
with someone on some voice acting etc, but that's still in the trial
phase. However, things are really coming together with this release.



On 8/16/11, Angela Lerma  wrote:

Hi Thomas,
Congrats on the awesome job you did with Mota Beta 22.  It's great!  I 
love

it and can't quit playing! lol
Angela
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[Audyssey] Mota Bug

2011-08-16 Thread Greg Steel
Hi Tom The Torch sound has been playing through out the game the last 2 times I 
played it.  So I wanted to let you know.
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Re: [Audyssey] Question about Deluserlex on Jim's site?

2011-08-22 Thread Greg Steel
hi here is what to do.  1. Put in the windows xp cd hold down shift to 
prevent the autorun program from running.  2. Go to c\windows\inf folder. 
Press the letters s A p you will hear sapi5.inf.  3. Press the applications 
key and arrow down to install you will hear the dialog, file sapi.dl is 
needed come up.  4. Tab to the browse button and select the cd drive you 
have the disc in and select the folder x86 and tab to open and then tab to 
ok and that will coppy the files and fix everything.
- Original Message - 
From: "Thomas Ward" 
To: ; "Gamers Discussion list" 


Sent: Monday, August 22, 2011 7:25 AM
Subject: Re: [Audyssey] Question about Deluserlex on Jim's site?



Hi Alfredo,

Sounds like your Sapi control panel entries are messed up. On Windows
XP there is a program you can run to repair the control panel entries,
but  I've for gotten it since I am running Windows 7, and the repair
tool no longer ships with Sapi 5.4. I'm pretty sure Jim Kitchen knows
since he uses Sapi in most of his games.

On 8/22/11, Alfredo_The_Music_maker  wrote:

Hello,
Yes, I believe that is what is happening. I tried previewing the voices
and I get the message that this voice cannot be played. I have several
of them, but none of them seem to work at all, even after the config
files were deleted and SAPI-5 made new ones. Is there a way to remove
SAPI-5 completely? I am doing it on a Windows X netbook 32-bit system. I
can hardly play any self-voicing games without the SAPI-5 active on it.

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[Audyssey] Question about a soundcard

2011-08-28 Thread Greg Steel
Hi I have the sb audigy 2 sound card and I have never gotten to use it.  It was 
given to me when I was in school in College and I have all of the software, 
manuals, and controller with it and the box it came in.   I did use it in 
school back in 2002 when I was in school .  I was using it for making music.  
Their is 2 cables missing.  Would I be able to use this card if I got the 
aditional cables for it and use it for audio games and the computers default 
card for Jaws and the other sounds in windows xp or should I get rid of the 
soundcard?  I have had it since the spring of last year.  I could appreciate 
the help.
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Re: [Audyssey] Problems moving in Mota

2011-08-29 Thread Greg Steel

Hi Lory I have a recording of the game if you want it let me know.
- Original Message - 
From: "Lori Duncan" 

To: 
Sent: Monday, August 29, 2011 6:20 AM
Subject: [Audyssey] Problems moving in Mota


Hi everyone, I'm not sure if this sent properly the first time because 
I've had problems emailing.  I'm having problems finding my way around in 
Mota the new beta.  When I manage to get off the rope and run to my left 
to find the 2 rooms, I then come to a dead end, but when I run back to the 
rope and go to my right there's also a dead end.  That's in room 6 I 
think, and even though I activated that lever the statue in room 7 won't 
open for me.  Could someone tell me where I'm going wrong?  Does anyone 
have an audio recording of the game?  Thanks from Lori.

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Re: [Audyssey] Problems moving in Mota

2011-08-29 Thread Greg Steel
Hi Lory here it is.  It was my first time using audacity. 
http://dl.dropbox.com/u/3516193/Mysteries%20Of%20the%20Ancients%20Beta%2022%20playthrough.mp3
- Original Message - 
From: "Lori Duncan" 

To: "Gamers Discussion list" 
Sent: Monday, August 29, 2011 7:19 AM
Subject: Re: [Audyssey] Problems moving in Mota


Hi Greg, i'd be most grateful if you could let me have it.  Many thanks 
from Lori.


------
From: "Greg Steel" 
Sent: Monday, August 29, 2011 2:59 PM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Problems moving in Mota


Hi Lory I have a recording of the game if you want it let me know.
- Original Message - 
From: "Lori Duncan" 

To: 
Sent: Monday, August 29, 2011 6:20 AM
Subject: [Audyssey] Problems moving in Mota


Hi everyone, I'm not sure if this sent properly the first time because 
I've had problems emailing.  I'm having problems finding my way around 
in Mota the new beta.  When I manage to get off the rope and run to my 
left to find the 2 rooms, I then come to a dead end, but when I run back 
to the rope and go to my right there's also a dead end.  That's in room 
6 I think, and even though I activated that lever the statue in room 7 
won't open for me.  Could someone tell me where I'm going wrong?  Does 
anyone have an audio recording of the game?  Thanks from Lori.

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Re: [Audyssey] Problems moving in Mota

2011-08-29 Thread Greg Steel

no problem
- Original Message - 
From: "Lori Duncan" 

To: "Gamers Discussion list" 
Sent: Monday, August 29, 2011 8:37 AM
Subject: Re: [Audyssey] Problems moving in Mota


Hi Greg thanks for that, it sounds like you were having a lot of fun with 
that, there are also a lot more staircases to get around.  Thanks again 
from Lori.


------
From: "Greg Steel" 
Sent: Monday, August 29, 2011 3:35 PM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Problems moving in Mota

Hi Lory here it is.  It was my first time using audacity. 
http://dl.dropbox.com/u/3516193/Mysteries%20Of%20the%20Ancients%20Beta%2022%20playthrough.mp3
- Original Message - 
From: "Lori Duncan" 

To: "Gamers Discussion list" 
Sent: Monday, August 29, 2011 7:19 AM
Subject: Re: [Audyssey] Problems moving in Mota


Hi Greg, i'd be most grateful if you could let me have it.  Many thanks 
from Lori.


------
From: "Greg Steel" 
Sent: Monday, August 29, 2011 2:59 PM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Problems moving in Mota


Hi Lory I have a recording of the game if you want it let me know.
- Original Message - 
From: "Lori Duncan" 

To: 
Sent: Monday, August 29, 2011 6:20 AM
Subject: [Audyssey] Problems moving in Mota


Hi everyone, I'm not sure if this sent properly the first time because 
I've had problems emailing.  I'm having problems finding my way around 
in Mota the new beta.  When I manage to get off the rope and run to my 
left to find the 2 rooms, I then come to a dead end, but when I run 
back to the rope and go to my right there's also a dead end.  That's 
in room 6 I think, and even though I activated that lever the statue 
in room 7 won't open for me.  Could someone tell me where I'm going 
wrong? Does anyone have an audio recording of the game?  Thanks from 
Lori.

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Re: [Audyssey] question about the howling wind sounds in level 6 ofausim homer.

2011-09-03 Thread Greg Steel

Hi it is free and you can get it at Kitchensinc.net
- Original Message - 
From: "lenron brown" 

To: "Gamers Discussion list" 
Sent: Saturday, September 03, 2011 2:45 AM
Subject: Re: [Audyssey] question about the howling wind sounds in level 6 
ofausim homer.




what is awesome homer and where can i get it and what is the price thanks

On 9/2/11, dark  wrote:
The wind represents openings in the passage to your right or left, when 
you
here it you can choose to continue the direction your going or turn down 
the

new passage.

Of course, whether turning down that passage leads to anything nice or 
not

is another question ;D.

Beware the grue!

Dark.
- Original Message -
From: "Mich" 
To: "gamers @audyssey.org" 
Sent: Friday, September 02, 2011 6:21 PM
Subject: [Audyssey] question about the howling wind sounds in level 6
ofausim homer.



Hi. I made it through the door and am now on level 6. I have a question
regarding the halowing wind sounds though. what do they reperzent? since 
i


keep wanting to go towords them. many thanks. from Mich.
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Re: [Audyssey] question about level 7 of ausim homer.

2011-09-03 Thread Greg Steel
Hi the drum music is each side of the jungle.  The monkey sounds are the 
chimp cars.  You want to try not crashing in to them.  This level is tricky. 
I only beat it once just by pure luck.
- Original Message - 
From: "Mich" 

To: "gamers @audyssey.org" 
Sent: Saturday, September 03, 2011 4:56 AM
Subject: [Audyssey] question about level 7 of ausim homer.


Hi. I just reached level 7 of ausem homer. my question is this. there are 
2 sounds that sound like drum beets and munkies are these the other 2 
cars? and if so am I suppose to stay between them? many thanks. from Mich.

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Re: [Audyssey] question about level 7 of ausim homer.

2011-09-04 Thread Greg Steel
Hi Jim I would like it too.  I think it would help me out that way I can 
hear what is happening.
- Original Message - 
From: "Mich" 
To: "Mich" ; "Gamers Discussion list" 


Sent: Sunday, September 04, 2011 1:19 PM
Subject: Re: [Audyssey] question about level 7 of ausim homer.


Hi Jim if you could please send me the mp3 of level 7 that would help. 
many thanks. from Mich.
- Original Message - 
From: "Mich" 

To: "Gamers Discussion list" 
Sent: Sunday, September 04, 2011 12:52 PM
Subject: Re: [Audyssey] question about level 7 of ausim homer.



Hi Jim shure if you could please send me the mp3 that would be good.
- Original Message - 
From: "Jim Kitchen" 

To: "Mich" 
Sent: Sunday, September 04, 2011 9:03 AM
Subject: Re: [Audyssey] question about level 7 of ausim homer.



Hi Mich,

I'm sorry, but I'm not sure how that is possible.  But so once your car 
starts, hold down the control key and press the up arrow key to shift 
into gear.  Now just hold down the control key and almost immediately 
you will start hearing the first two cars.  Some times you get lucky and 
do not even need to move left or right to pass them.  And then you for 
the first time will hear a chimp.  He is mad because you passed him. 
But whatever you do, never let off of the control key I E the gas 
peddle. And if you run into any of the cars, it slows you down and 
damages your car and thus your top speed is now lower and it will now be 
more difficult to get to and pass all five cars before you get to the 
car with Marge and Gonk.  If you do hit a car, you hear a loud car 
crashing sound and a chimp yells at you.  The only time that I run out 
of fuel is if I hit other cars too many times.


I can send you an mp3 if you like.

BFN

Jim

Red ship crashes into blue ship - sailors marooned.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Awesome HOmer: level 4 difficulty and hints?

2011-09-05 Thread Greg Steel
Hi the level works like this.  You are skeeing down a mountain.  You have to 
pass the hawk and the dove.  The hawk is on the left and the dove is on the 
right.  Hold down control and press the left arrow key until you hear the 
hawk stop and when you hear the second one hit the right arrow key.  You are 
going to keep doing that until the level ends.  Keep the control key held 
down and the shift key will slow you down with a snow plow.
- Original Message - 
From: "Alfredo_The_Music_maker" 

To: "Gamers Discussion list" 
Sent: Monday, September 05, 2011 6:45 AM
Subject: Re: [Audyssey] Awesome HOmer: level 4 difficulty and hints?


Finally, after making it through level 1, 2, and 3, I am at level 4, where 
I have absolutely no idea what is going on at all. I tried turning, heard 
crunching sounds of dirt, hit the up arrow and heard a series of noises, 
pressed down arrow and heard this small thumping that looped continuously. 
Also, after a few seconds int the game, I hear the SAPI-5 voice say I ran 
into tree no. 2. This number does not change at all. It is always like 
this. Can someone explain to me what is going on?

Thanks
Alfredo

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Re: [Audyssey] USA Games Halloween Project

2011-09-28 Thread Greg Steel
Hi Tom this sounds so cool I haven't heard of this game but I think the side 
scroller would be much easier to make and you could have it ready much 
faster and their would be less code to work on.  It doesn't matter to me 
either one would be cool.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Wednesday, September 28, 2011 3:35 AM
Subject: [Audyssey] USA Games Halloween Project



Hi everyone,

As of this morning I have started work on a game for Halloween. I'm
thinking of something loosely based on the popular Castlevania series
by Nintendo. As there isn't anything like this for the VI audio games
community I felt it would be a nice break from MOTA, and something we
can all enjoy for the Halloween season. Since the G3D engine is now at
1.0 stable it shouldn't take too long to produce a basic game within a
couple of weeks. The only question I have for you guys is format.

Now, I am well aware the original Castlevania series were all
side-scrollers. I am tempted to do that given that it would fit the
genre, but I'm also eager to sink my teeth into a full 3d environment.
After all, the G3D engine was specifically designed for 3d FPS style
game play. So here is the question.

Would you guys and girls prefer a full 3d FPS type game, or would you
like a 2d side-scroller more or less based on Castlevania?

Thanks.

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Re: [Audyssey] USA Games Halloween Project

2011-09-28 Thread Greg Steel
Hi Tom I was wondering if you need any sounds for the game.  I have a lot of 
sound effect cds.  I have at least 8 cds that are related to horror.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Wednesday, September 28, 2011 3:03 PM
Subject: Re: [Audyssey] USA Games Halloween Project



Hi Shaun,

Two comments here if I may.

To start with I don't think the VI community has too many
side-scrollers. There is only like five or six that I know of.
Considering there were probably a couple of hundred for the original
NES and Super NES that's hardly too many in my book. In fact, the
style has only barely been touched let alone fully explored.

Second, as this will be a freeby, just something I whipped up for
Halloween, its hardly going to show off all the features of the G3D
Engine. It will not show off "all the full power of the engine," as
you put it. In fact, if you base something like MOTA 3D on something
like this you will sadly be overlooking some of the features I could
or would add given more time to do the game in. So, please, please,
please, do not consider this game the be all and end all of the
engine, because I'm going to have to be very basic given the time
frame.

Cheers!


On 9/28/11, shaun everiss  wrote:

Hmmm.
A sidescroler would be nice.
However we have far to many of those.
so I will do 3d.
Another reason for me doing this is that no one publically has seen
the full power of genisus in 3d mode.
I am interested to see what the system can do.


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Re: [Audyssey] USA Games Halloween Project

2011-09-28 Thread Greg Steel
Hi Tom I made a folder with all of my sound effect Horror cds in it.  How do 
I compress it in a zip or rar format?
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Wednesday, September 28, 2011 6:35 PM
Subject: Re: [Audyssey] USA Games Halloween Project



Hi Greg,

Anything you got rip it to mp3 and Sendspace it my way. I've got some
horror stuff, but I could use a wider selection of sounds. Please, use
a high quality bit rate etc as I try to use cd quality sounds when and
where possible.

Cheers!


On 9/28/11, Greg Steel  wrote:
Hi Tom I was wondering if you need any sounds for the game.  I have a lot 
of

sound effect cds.  I have at least 8 cds that are related to horror.


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Re: [Audyssey] USA Games Halloween Project

2011-09-28 Thread Greg Steel
Cool thanks Dark I have it.  I wasn't sure of what to do I did it with 
windows.  So I know what to do for next time.
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Wednesday, September 28, 2011 10:34 PM
Subject: Re: [Audyssey] USA Games Halloween Project



Hi greg.

I'd recommend getting 7zip from http://www.7zip.com/

this is a free zipping tool, and does an absolutely fantastic job as well 
as being really easy to use.


When you've installed it, just hit the application key (or any right click 
type thing), on the folder, and find the 7zip option. In there will be a 
menue that lets you do various things, but the one you use most is the 
"add to archive" item at the top.


Hit this and you'll be in a box where you can choose various things like 
compression method, or archive type such as zip or 7z as well as name the 
file (by default it'll be the name of the folder but you can change this 
if you want), if you don't want to change anything (which you probably 
won't), just hit enter and wait a bit and vuala!


It's extremely simple to use and it's compression levels are great. You 
can also use the same process to compress multiple files and zip them up 
by selecting them as you would to copy and paste, and it also unzips more 
efficiently than windows does and will tell you if there are any errors.


it can unzip Ra, iso, zip and several other formats, and can zip up in 
zip, ta, or 7z format.


hth.

Beware the grue!

Dark.

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Re: [Audyssey] New Halloween Album

2011-10-15 Thread Greg Steel

Hey Tom I just downloaded the album.  Thanks for sharing it with us.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Saturday, October 15, 2011 3:54 PM
Subject: [Audyssey] New Halloween Album



Hello Gamers,

USA Games would like to announce the immediate release of an all new
instrumental album we have recorded this week called, "Night of
Terror." This all new album contains 13 popular Halloween and horror
hits from the legendary Dark Shadows theme music to such movie hits as
Jaws, the Exorcist, and Halloween. Plus a few classics like Tocatta
Fugue and Dance of the Macabre which has been featured in several
Halloween and horror films and television shows. Between the music
tracks are some scary cutscenes for your enjoyment. So without further
introduction here is our new album.

Tracks:

01. Dark Shadows
02. Jaws
03. March of the Dead
04. The Outer Limits
05. The Exorcist
06. Dance of the Macabre
07. Halloween
08. Buffy The Vampire Slayer
09. Tocatta Fugue
10. Twilight Zone
11. The Poltergeist
12. Werewolves of London
13. Friday the 13th

Download:
http://www.usagamesinteractive.com/downloads/music/Terror.zip

Enjoy!

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Re: [Audyssey] Dungion Master Final Score.

2012-09-10 Thread greg steel

Hey Jim I just beat the game.  I like it.
- Original Message - 
From: "Jim Kitchen" 

To: "Ryan Conroy" 
Sent: Monday, September 10, 2012 7:14 AM
Subject: Re: [Audyssey] Dungion Master Final Score.



Hi Ryan,

Yes, about 82,100 is the best score that you can get in Dungeon Master 
right now.  You know like you said unless you just keep eating a bunch of 
sandwiches.


Did I leave out any kind of sandwiches? 

BFN

Jim

Sandwich: An faulty attempt to make both ends meat.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Dungion Master Final Score.

2012-09-11 Thread greg steel
Hi Jim my score was around 2500 or something like that.  I didn't know about 
the hair spray and other stuff.
- Original Message - 
From: "Jim Kitchen" 

To: "greg steel" 
Sent: Tuesday, September 11, 2012 2:39 AM
Subject: Re: [Audyssey] Dungion Master Final Score.



Hi Greg,

Cool, was your score around 82 thousand?

And thank you very much for saying that you like my Dungeon Master game.

Now I've got to get back to work on the rooms in the dungeon that you will 
get to via the elevator.


BFN

Jim

I wish there was something interesting to read down here

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] dungon master

2012-09-14 Thread greg steel

Yeah I have.
- Original Message - 
From: "Jim Kitchen" 

To: "Thomas Ward" 
Sent: Friday, September 14, 2012 3:00 AM
Subject: Re: [Audyssey] dungon master



Hi Thomas,

Yep, I could definitely put belching and farting sounds in Dungeon Master. 
Got lots of those sounds.


Just wondering if anyone has used the bathroom?

BFN

Jim

No one is listening until you fart.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] dungon master

2012-09-14 Thread greg steel
Yeah when my friends Gary and Richard showed me that I laughed so hard and I 
thought that it was real.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Friday, September 14, 2012 6:56 PM
Subject: Re: [Audyssey] dungon master



Hi Jim,

Oh, lovely. I can see it now. You just finish the grand daddy of all
craps, flush, and the toilet tank explodes. Now, that would make for
an exciting experience. :D

As for when the character takes a leak I sort of figured you used a
supersoker or something to make that sound. It was fairly realistic,
but just a bit too heavy for the normal guy taking a leak. Kind of
reminds me of the Adam Sandler skit where Sandler runs into the
bathroom and takes this super long leak that goes on and on forever
and it keeps getting heavier and heavier. I laughed myself sick when I
first heard that one. Lol!

Cheers!


On 9/14/12, Jim Kitchen  wrote:

Hi Thomas,

Cool, glad that you checked that out.

BTW that is a water saver toilet with pressurized air assist.  Was just 
told
that there is a recall on them because if the water pressure is too high 
it
will build up the air pressure and the bladder will explode and blow 
apart

the whole tank.  Not to mention that it took me awhile to not jump when I
flush it because it is so loud.

And I cheated with the other part.  Yep, used a super soaker pistol. 



BFN

 Jim

And remember: life is like a roll of toilet paper. The closer it gets to 
the

end, the faster it goes.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] dungon master

2012-09-14 Thread greg steel

Oh yeah I love that episode.
- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Friday, September 14, 2012 7:19 PM
Subject: Re: [Audyssey] dungon master


I think Beavis and Butthead had a similar experience. They forgot how to 
pee and then when they figured it out again they filled up the whole room. 
LOL.




But thou must!
-Original Message- 
From: Thomas Ward

Sent: Friday, September 14, 2012 7:56 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] dungon master

Hi Jim,

Oh, lovely. I can see it now. You just finish the grand daddy of all
craps, flush, and the toilet tank explodes. Now, that would make for
an exciting experience. :D

As for when the character takes a leak I sort of figured you used a
supersoker or something to make that sound. It was fairly realistic,
but just a bit too heavy for the normal guy taking a leak. Kind of
reminds me of the Adam Sandler skit where Sandler runs into the
bathroom and takes this super long leak that goes on and on forever
and it keeps getting heavier and heavier. I laughed myself sick when I
first heard that one. Lol!

Cheers!


On 9/14/12, Jim Kitchen  wrote:

Hi Thomas,

Cool, glad that you checked that out.

BTW that is a water saver toilet with pressurized air assist.  Was just 
told
that there is a recall on them because if the water pressure is too high 
it
will build up the air pressure and the bladder will explode and blow 
apart

the whole tank.  Not to mention that it took me awhile to not jump when I
flush it because it is so loud.

And I cheated with the other part.  Yep, used a super soaker pistol. 



BFN

 Jim

And remember: life is like a roll of toilet paper. The closer it gets to 
the

end, the faster it goes.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] jim's dungeon1

2012-12-03 Thread greg steel

Hi I just beat the game.  I like the new floors.
- Original Message - 
From: "Johnny Tai" 

To: "'Gamers Discussion list'" 
Sent: Monday, December 03, 2012 12:14 PM
Subject: [Audyssey] jim's dungeon1


Fantastic as always, almost made it out of the castle but got ran over 
cause

I forgot the phone...bleh...
There seems to be issues with sound files on the second and third floors
with some of the acts- the program would stop doing anything for almost 40
seconds before continuing/finishing the act...not sure why it's doing 
that.

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Re: [Audyssey] jim's dungeon1

2012-12-04 Thread greg steel

It was over 2000 points.  I think that the most that you can get.
- Original Message - 
From: "Jim Kitchen" 

To: "greg steel" 
Sent: Tuesday, December 04, 2012 1:10 AM
Subject: Re: [Audyssey] jim's dungeon1



Hi Greg,

Cool! very glad to hear that you like the new floors.  Thanks for saying 
so.


About how many points did you end up with?

BFN

Jim

I'd love to, but I'm waiting to see if I'm already a winner.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
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[Audyssey] Mota Levers and the first ledge

2011-04-05 Thread Greg Steel
Hi Tom I'm having a little trouble understanding the timed  levers how do I 
unlock them and how to I jump the first ledge.
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Re: [Audyssey] Problem with Hunter

2011-04-05 Thread Greg Steel
Hi you have to press the space bar 3 times to jump in the tree and enter 3 
times to kill the snake.
- Original Message - 
From: "Lori Duncan" 

To: "Gamers Discussion list" 
Sent: Tuesday, April 05, 2011 6:35 AM
Subject: [Audyssey] Problem with Hunter


Hi I'm playing Hunter from BSC games using windows XP.  I'm finding during 
level 1 when the doctor comes after me and I hit the spacebar to climb a 
tree, nothing happens and I die.  I hit it once because I'm playing on 
easy, but I still get killed.  Also the same thing happens when I hit 
enter to kill the snakes.  Not sure where I'm going wrong, I have listened 
to the audio tutorial and read the documentation so I know I'm getting it 
right.  I'd be glad of any help, thanks from Lori.

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Re: [Audyssey] Mota Levers and the first ledge

2011-04-05 Thread Greg Steel
Hi Tom thanks now that makes since.  I'm now stuck on level 2 on the 
platforms how do I get across them.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Tuesday, April 05, 2011 9:59 AM
Subject: Re: [Audyssey] Mota Levers and the first ledge



Hi Greg,

s
p
o
i
l
e
r

s
p
a
c
e

Whenever you pull one of the bronze levers on the wall it will unlock
a bronze statue somewhere else in the temple. However, these locks are
timed so the only way to open that particular statue is to find and
open it before the lock resets and seals. Everytime it resets the
timer randomly gets reset making the length of time to open the statue
completely unknown. So in answer to your question once Angela pulls a
lever run as fast as you can to the statue and open it right away.
Don't doddle or you won't make it in time.

As far as jumping pits, ledges, and other traps that depends on the
size of the trap. If it is a large jump such as the one in room 8 on
level 1 you have to give Angela a run up to the ledge before jumping
or she won't make it.

HTH


On 4/5/11, Greg Steel  wrote:
Hi Tom I'm having a little trouble understanding the timed  levers how do 
I

unlock them and how to I jump the first ledge.
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Re: [Audyssey] Kitchen Sinc Game Problem

2011-05-06 Thread Greg Steel
   You should be able to find the kitchensinc icon in the add/remove 
programs
- Original Message - 
From: "Stephanie Mathews" 

To: "Gamers Discussion list" 
Sent: Friday, May 06, 2011 12:21 PM
Subject: Re: [Audyssey] Kitchen Sinc Game Problem



Hi again all,
Thomas, I'm about to try your suggestion.
But where do I go to uninstall the winkit?  I asked Curt where I need to 
go and he checked in program files and hit U in the Kitchensinc folder and 
found the uninstallations for the games but not Winkit.  Then he went to 
add remove programs and found nothing for winkit.  Steph
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Friday, May 06, 2011 7:21 AM
Subject: Re: [Audyssey] Kitchen Sinc Game Problem



Hello Stephanie,


Off the top of my head it sounds like Winkit wasn't properly
installed. Try and reinstall Winkit and see what happens. Perhaps Jim
will have a better option, but that's the only thing I can think of to
do at this point.

Cheers!



On 5/3/11, Stephanie Mathews  wrote:

Hello,
I have the Winkit & games I want installed on my computer.  I also have 
the

game menu installed.  I am running Windows XP.

I don't find a Kitchensinc games submenu in my all programs in my start
menu.  When I go to play a game, I have to go directly to my my 
computer,
all programs, Kitchensinc games folder, then choose the game I want to 
play
and play it.  All the games work.  But when I exit some of the games, 
the

game exits and closes the program but does not take me to the game menu.

Anyone have any ideas?  Thanks!  Steph
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Re: [Audyssey] Speech on Blastbay products

2011-05-19 Thread Greg Steel
Hi Phillup I just heard your speech and I thought it was awesome I really 
like the new game a lot and I'm looking forward to playing it when it gets 
released.  The sounds are very good where did you get those sound effects. 
I'm a musician also and love sound effects and have some libraries of sound 
effects.
- Original Message - 
From: "Alfredo_The_Music_maker" 
To: "Philip Bennefall" ; "Gamers Discussion list" 


Sent: Thursday, May 19, 2011 6:14 AM
Subject: Re: [Audyssey] Speech on Blastbay products


And when you mention filter, what exactly do you mean, if this is 
concerning audio, it will have to be somewhere else.


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Re: [Audyssey] Draconic Entertainment was Re: Monkey business]

2010-12-24 Thread Greg Steel
Hi I bought the game in 2008 and they sent me the reg code the next morning 
so you might have to check with them again.
- Original Message - 
From: "Alfredo_The_Music_maker" 

To: "Gamers Discussion list" 
Sent: Friday, December 24, 2010 5:26 AM
Subject: [Audyssey] Draconic Entertainment was Re: Monkey business]



Hello,
Is monkey business still available for purchase? I have tried to register 
this game in the past, but with out luck.

If anyone has any suggestions could you come forward?
thanks,
Alfredo

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[Audyssey] River Raiders

2010-12-25 Thread Greg Steel
I like this game and how do I avoid the monster so he won't get me?
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Re: [Audyssey] Mysteries of the Ancients Levels

2011-01-19 Thread Greg Steel
Hi I am up for the challenge of harder levels and more traps it will make 
the game more interesting.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Wednesday, January 19, 2011 8:51 PM
Subject: [Audyssey] Mysteries of the Ancients Levels



Hi everyone,

Here is a little something I've been thinking about for a while now,
but have been to occupied building the Genesis Engine to really think
about Mysteries of the Ancients specifically. So now that the engine
is pretty much squared away at this point I can now focus my full
attention on designing Mysteries of the Ancients. Which is precisely
what I am going to be doing over the next few weeks.

In brief my ideas and thoughts have been surrounding the level maps. I
don't know about you personally, but I can't help but think that the
current levels, levels 1 and 2, are just a tad too simplistic for my
liking. Basically, what we have currently is a simple split level map
with an upper and lower level, and about 20 rooms in a 20 by 300 grid.
Otherwise it is just your basic side-scroller starting from the left
side of the screen and ending on the right side of the screen.

However, yesterday when I picked up my game pad to test and play
Mysteries of the Ancients it brought to mind all of the classic
side-scrollers I use to play when I was sighted. One of the big ones
is puzzle elements. Montezuma's Revenge is a great case in point.

One of the things that made Montezuma's Revenge such a great game is
that there were 11 2d mazes the player had to solve in order to beat
the game. Each maze had 25 rooms spread out over five floors. There
were various other puzzle elements throughout like vanishing
platforms, color coded keys required to unlock doors, burning torches
to light dark rooms, force fields, and so on. Plus there were traps
like fire pits, chasms, burning ropes, etc to jump over/avoid. In
short, in terms of the level maps alone games like Montezuma's Revenge
is far more complex and I can't help but feel as though MOTA doesn't
quite live up to its full potential as a treasure hunting game.

Another game that strikes me as another good example is Tomb Raider
Prophecy for the Nintendo Gameboy. While the levels themselves were
not as complex as Montezuma's Revenge in design they were more
difficult in terms of traps and puzzle elements. For example, there
were trick doors that when you pulled a lever they would open and
after a couple of seconds they would close again. That made it a real
challenge to run through the door before it smashes  you flat or locks
you out of that chamber.

Basically, what I'm saying is that I know I can do a lot more to make
Mysteries of the Ancients a much better game. Add more puzzle
elements, add a better maze design to the levels, and add more traps,
etc to the game. All of these would be over all improvements to the
game itself in my book.

However, my worry is that if I take a little time perhaps an extra
month to really redo the game and add these new revisions I'm going to
take a lot of unnecessary heat from the community. I've already taken
enough heat for various things like switching programming languages in
the middle of development, attempting to add cross-platform support,
and other things like that. I really don't want to make people any
more upset or frustrated with me than I absolutely have too.  So it is
up to you if you really think these revisions or worth it, or you want
me to just complete the game without them.

Finally, if we do decide to go with the more complex level maps we
have a couple of ways of going about it. We could base them off of a
game like Montezuma's Revenge, which is what this game started out as
to begin with, or we could just create some all new original maps. Let
me know what you think.

Cheers!

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Re: [Audyssey] unable to play the horse racing game from light techinteractive

2011-01-22 Thread Greg Steel
Hi try reinstalling the game this might help. it works fine on my system I'm 
running xp home edition sp 3
- Original Message - 
From: "NIcol" 

To: "'Gamers Discussion list'" 
Sent: Saturday, January 22, 2011 6:57 AM
Subject: [Audyssey] unable to play the horse racing game from light 
techinteractive




Hi all
I sent an e-mail to supp...@lighttechinteractive.com on the fifth of 
January

but I haven't got a response yet.
I downloaded the horse racing game that same day.
I am unable to launch the horse racing game. I made sure I met all the
requirements.\ Here is the specs of my laptop:
Microsoft Windows XP Professional Version 2002 Service Pack 2
Computer:
   Intel(R) Pentium(R) M
processor 1.60GHz
591 MHz, 496 MB of RAM
I have plenty of hard disk space left.
I have sappi5 on my pc as I am able to play other games that makes use of
sappi such as jim kitchens' games.
I have the latest direct x.
If I click on the icon on the desktop  for the horse racing game, a screen
comes up with only one line of text: the horse racing game!
The mouse pointer changed to an hourglass.
this window was open for a  couple of minutes, after which it closed and 
my
desktop with all the icons is displayed and the mouse pointer changed to 
app
start. NO error message popped  up when I clicked on the icon for the 
game.

I filled in all required fields in the configuration program.
I typed my first name, press tab, I typed my last name, pressed tab and I
selected sappi and I pressed the save button. I was told: 
congrachulations,

your data was successfully saved.
Then I unloaded jaws and I clicked on the icon to play the horse racing
game. I waited a couple of minutes but nothing happened  so  I loaded 
jaws.

and then I saw  this screen mentioned above.
So I rebooted my pc, and I went into the configuration program again.
I noticed that all the info I filled in was wiped out.
My first and last name was wiped out and no speech method is selected
although I have selected a speech method when I went to the configuration
program the first time. So I again  filled in my first and last name and
this time I selected jaws as speech and I clicked the save button and it
said: congrachulations, your data was successfully saved.
But still I am unable to launch the game.
I went to the configuration program a third time, and again all info was
wiped out.
Your help is much appreciated.


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Re: [Audyssey] Getting my butt royally kicked in MOTA

2011-01-29 Thread Greg Steel

Hi Tom this sounds awesome do the harpys still poison you?
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Saturday, January 29, 2011 6:59 AM
Subject: [Audyssey] Getting my butt royally kicked in MOTA



Hi all,

Okay, as the subject states I am seriously getting my butt kicked in
Mysteries of the Ancients beta 17. I'm playing the new level 1 right
now, testing out the updated monsters, etc and I must say this version
is certainly more challenging than prior versions. I've updated the
stats for everything and one thing you will notice once I release beta
17 later this weekend is that enemies move a lot faster than they did
before. You might walk into a room, see a skeleton, think he's no
problem, and the next second he is right there slicing you up like
roast beaf. Harpies are also a lot nastier than they once were. I
opened a door stepped inside and one landed on me claws first and
ripped me a new rear end before I barely knew she was there. Lol!

Oh, yeah, and as far as randomization goes I have made an important
decision on that as well. Instead of just removing it I decided to fix
it. Thus part of the delay in releasing the game. Instead of randomly
generating items and monsters when you enter a room all of the stats,
random generation, etc will be done before the level loads. That way
when you save a game it will save the state of everything. Plus doing
it this way I can limit the amount of ammo, gold, gems, and potions
you can possibly find per level. This has certainly aided in balancing
things out more because now you have to conserve ammo and potions when
and where you can, because you will have no idea when you will find
more to replace it.

Cheers!

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Re: [Audyssey] MOTA17 impressions

2011-02-01 Thread Greg Steel

   Hi Tom how do I get past room 6 I can't figure it out.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Tuesday, February 01, 2011 10:44 AM
Subject: Re: [Audyssey] MOTA17 impressions



Hi Damien,

No, that's not a bug. There is a drawbridge you need to lower to get
from one ledge to the other.

s
p
o
i
l
e
r

s
p
a
c
e

Go back to room 7, light a torch, and use the view command to look at
the wall. There is a hidden pressure switch you need to push to lower
the drawbridge.

Cheers!


On 2/1/11, Damien Pendleton  wrote:

Hi Thomas,
I am thoroughly impressed with what I have seen so far of MOTA17. The
keyboard changes are slightly frustrating, seeing as certain keys have 
been
used for things for as long as I can remember, like p and t using a 
potion
or torch respectively, and ctrl+p and ctrl+t speaking the amount. 
However,
in time I believe those are small things that I could get used to, like 
in

any other application.
The new level1 layout is certainly challenging. However, I can't seem to 
get

past the large ledge in room 8. I can't jump past it, and there are no
pressure switches that I can find, either from the view menu, or pressing
enter on every square leading up to it. I suddenly got a few minds of
inspiration regarding your last posts in that you might be able to shoot
items to hit a switch, that didn't work. There is no such thing as a whip
any more so you can't swing yourself over with it. I also jumped with a
weapon in my hand, hence not jumping as far, in case they were two very
small ledges short distances away from each other. Is this a bug or is 
there
a specific way of getting over that ledge? Is it to do with the 
previously
mentioned vanishing platforms? If it is, how do you activate it, if at 
all?
There is no sound there to suggest that there might be a vanishing 
platform

there.
Any help appreciated.
Thanks.
Regards,
Damien.
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Re: [Audyssey] MOTA17 impressions

2011-02-01 Thread Greg Steel
Hi Tom did you remove the spikes and casms because it seems that I can't get 
to level 2 because the game ends.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Tuesday, February 01, 2011 10:44 AM
Subject: Re: [Audyssey] MOTA17 impressions



Hi Damien,

No, that's not a bug. There is a drawbridge you need to lower to get
from one ledge to the other.

s
p
o
i
l
e
r

s
p
a
c
e

Go back to room 7, light a torch, and use the view command to look at
the wall. There is a hidden pressure switch you need to push to lower
the drawbridge.

Cheers!


On 2/1/11, Damien Pendleton  wrote:

Hi Thomas,
I am thoroughly impressed with what I have seen so far of MOTA17. The
keyboard changes are slightly frustrating, seeing as certain keys have 
been
used for things for as long as I can remember, like p and t using a 
potion
or torch respectively, and ctrl+p and ctrl+t speaking the amount. 
However,
in time I believe those are small things that I could get used to, like 
in

any other application.
The new level1 layout is certainly challenging. However, I can't seem to 
get

past the large ledge in room 8. I can't jump past it, and there are no
pressure switches that I can find, either from the view menu, or pressing
enter on every square leading up to it. I suddenly got a few minds of
inspiration regarding your last posts in that you might be able to shoot
items to hit a switch, that didn't work. There is no such thing as a whip
any more so you can't swing yourself over with it. I also jumped with a
weapon in my hand, hence not jumping as far, in case they were two very
small ledges short distances away from each other. Is this a bug or is 
there
a specific way of getting over that ledge? Is it to do with the 
previously
mentioned vanishing platforms? If it is, how do you activate it, if at 
all?
There is no sound there to suggest that there might be a vanishing 
platform

there.
Any help appreciated.
Thanks.
Regards,
Damien.
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Re: [Audyssey] MOTA beta 17

2011-02-01 Thread Greg Steel
Hi you have to kill her and get past that room then you will come to the 
lever that unlocks that room.
- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Tuesday, February 01, 2011 4:02 PM
Subject: Re: [Audyssey] MOTA beta 17



Hi,
Ok...I've just tried mOTA and there are two things I've noticed that are
strange.
S
P
O
I
L
E
R

SP
A
C
E
I find a rope paralleling a staircase partway through the level; at the 
top
of this stair is a locked statue. Also I found the Lamia. There is no way 
to
ocontinue unless I unlock that statue and as far as I can tell the level 
in

the Lamia's room does not control this statue. Any hints...

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Liam Erven
Sent: Tuesday, February 01, 2011 5:56 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] MOTA beta 17

Or. She just starts with a torch.  Laughs.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Tuesday, February 01, 2011 5:55 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA beta 17

Or, she has the flashlight, and discovers that she must find batteries to
replace the currently dead ones.

---
Laughter is the best medicine, so look around, find a dose and take it to
heart.
- Original Message -
From: "Phil Vlasak" 
To: "Gamers Discussion list" 
Sent: Tuesday, February 01, 2011 5:18 PM
Subject: Re: [Audyssey] MOTA beta 17



Hi Thomas,
Yes she should have a med kit and a flash light when entering the tomb.
Then two steps in from the start, she could say Oops! and you hear a
crash as the flash light falls from her fingers and breaks on the ground.
smiles,
Phil

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Re: [Audyssey] confused about platforms in Mota 17

2011-02-01 Thread Greg Steel
Hi here is what to do when you come to the platform.  the sound will start 
and stop jump over it when it is on .  You have to be quick or else you will 
die.
- Original Message - 
From: "Lori Duncan" 

To: "Gamers Discussion list" 
Sent: Tuesday, February 01, 2011 4:04 PM
Subject: [Audyssey] confused about platforms in Mota 17


Hi could someone tell me how I get over the ledge in level 1 of the new 
beta?  I go to the ledge, check my wepon is holstered but still I die.  I 
tried hitting enter a few steps from it, but can't get a bridge to drop 
down or anything.  Do I need to unlock something?  Thanks from Lori

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Re: [Audyssey] confused about platforms in Mota 17

2011-02-01 Thread Greg Steel
Hey Tom that was very creative of you to do that for the dirt sounds.  I 
like it a lot.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Tuesday, February 01, 2011 5:49 PM
Subject: Re: [Audyssey] confused about platforms in Mota 17



Hi Hayden,

Yeah, kind of reminds me of Montezuma's Revenge. As you might recall I
used those exact dirt step sounds for Montezuma's Revenge. In fact, I
custom made those dirt step sounds for Monte, because the ones James
North had were terrible sounding. So I went out in my driveway with a
digital recorder, walked around, and then trimmed them with Goldwave.

So when playing around with the new level I realised the dirt step
sounds sounded pretty realistic, and might be a good change. As you
said it really reminds me of the early betas and so on.

As for making some levels stone that really wouldn't work. I have the
stone step sounds reserved for the staircases. Since they are the same
sounds as the stone floor sounds in prior betas that might not work
out too well. You wouldn't be able to find the staircases unless I
came up with a different stone step sound.

Cheers!

On 2/1/11, Hayden Presley  wrote:

Hi,
No I like it...it's very nostalgic. Reminds me of BETA 6 and earlier.
Perhaps make certain levels stone?

Best Regards,
Hayden


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[Audyssey] Unlocked door in mota

2011-02-02 Thread Greg Steel
Hi Tom I figured out which door was unlocked in the game it is the one at the 
end of the level because after you kill the Lamia the next room has the lever 
that unlocks it.
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Re: [Audyssey] Where can I buy Mysteries of the Ancients?

2011-02-02 Thread Greg Steel
Hi it isn't for sail yet it is still in development it might be in May or 
June if he gets it finished.
- Original Message - 
From: "Tommy" 

To: 
Sent: Tuesday, February 01, 2011 7:37 PM
Subject: [Audyssey] Where can I buy Mysteries of the Ancients?


Hi everyone! I'm a new member of this list. I just join today actually. I 
have a question to ask you guys. Where can I buy Mysteries of the Ancients 
game?


Tommy
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Re: [Audyssey] Converting Visual Content into Audio

2011-02-10 Thread Greg Steel
Hi Tom I was thinking about this the other day when I first started playing 
mota 17 and I think that it is a good idea that you describe what the 
creatures are for those such as myself who don't know what they are or what 
they look like.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Thursday, February 10, 2011 8:16 PM
Subject: [Audyssey] Converting Visual Content into Audio



Hi everyone,

As you know there has been a lot of discussion recently about
mainstream games vs accessible audio games. That got me thinking in a
new direction, and a topic I'd like to discuss as an audio game
developer. Basically, the direction I want to stear discussion towards
is converting strictly visual content into audio, spoken feedback, or
some other accessible content.

For example, I think all of you know by now I'm a pretty major history
buff,  and I have read quite a bit on ancient mythology as well. As a
result many of the games I'd like to write will have gods, goddesses,
and ancient creatures from mythology. However, many of these things
look very strange visually.

Let's take a few of the Egyptian gods and goddesses as a quick
example. As is pretty common in ancient mythology and religion they
are half-man half-animal creatures. Anubis, one of the  Egyptian death
gods, has the body of a man but the head of a jackle. Thoth, the
Egyptian god of wisdom and medicine, had the body of a man and the
head of an ibis. The all important god, Horus, had the body of a man
but the head of a falcon. All of this is fine and dandy if you can see
it, but descriptions mean little if you can't.

What I mean is if  you happen to be playing some sort of mainstream
game where Egyptian creatures are in it, perhaps a game based on
Stargate SG1, a sighted person could instantly see what Anubis, Thoth,
Hathor, Horus, etc looks like and it looks pretty cool. Unfortunately,
someone who is blind may not have any idea or clue what these
creatures look like. If they are not really up on Egyptian mythology
and religion they might not even know as much as I described above.
The problem is you can't just add some sounds to a game and say this
is Horus, Thoth, Hathor, Ra, whatever and accurately give someone an
instant idea what that creature looks like.

A practical example of what I mean in Mysteries of the Ancients beta
17 I added a new creature, the Lamia, to level 1. I got quite a number
of questions asking me straight out, "what the heck is a Lamia?"

Which brings me to the point. I'd like to gather some suggestions,
ideas really, how you guys think I can improve my games to more
accurately describe or assist you with the more visual aspects of the
creatures and enemies you might encounter in the games. Yeah, i
certainly can add a section to the manuals giving a verbal description
of each of the enemies in the game, which I'm doing now, but I think
there is more that can be done. What do you guys think?

Another related issue is accurately describing the backgroun seenary.
For example, Michael and I were discussing on list how great the
panaramic seenary was in Tomb Raider. That's something that just
doesn't quite get transfered well to an audio format. Oh, if you want
to do a text adventure you can describe everything down to the last
detail if you want to, but in audio based action games developers just
stick in a bunch of sounds and forget it. That leaves me personally
feeling like something essential is left out.

For example, in a mainstream vidio game there is all kinds of
non-essential stuff to look at. Pictures on the walls, different
colored rooms, stone statues, maybe a window, and things like that.
All of this is purely for the player's visual enjoyment but very
lacking in audio games. To give you a practical example let's take a
level from Tomb Raider Angel of Darkness.

On level 3 Lara Croft has to visit Von Croy's friend who happens to
have a copy of his diary explaining how to find the missing paintings.
One way to get it is to try and speak to her, and ask for it outright.
Another is to sneek into the apartment and steel it. Which is the
setting I'd like to present to you hear.

Now, naturally there are various things in the apartment you would
normally fined in anyone's apartment. Desk, chairs, drawers, a
telephone, silverware, etc. All of this is something you can see, but
there is no exact sound you can slap on some of these houshold items.
Some of the items you can be a little inventive with such as record
the sound of silverware clinking together to indicate there is
silverware nearby. However, for furnature items such as a desk,
chairs, table, etc that's quite a bit more abstract. There really
isn't any sound that works for those items. Of course, some developers
have made do with having a voice speaking the name of the item like
"chair, chair, chair" over and over again, but not only is that
distracting it is a bit weird. Another way to handle this is to have
no sound associated

Re: [Audyssey] Converting Visual Content into Audio

2011-02-10 Thread Greg Steel
Mabey you can add descriptions to the view menu for how big something is 
such as the firepits and lava pits, ledges, and the other traps and how they 
look.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Thursday, February 10, 2011 11:18 PM
Subject: Re: [Audyssey] Converting Visual Content into Audio



HI Greg,

Yeah. I've already updated the beta 18 manual with a brief description
of most of the enemies in the game, but I'm trying to think of a good
way to make that process more interactive. Maybe press some key and
have it actually give you a brief but decent description of whatever
it is you are looking at. Any suggestions?

Cheers!


On 2/11/11, Greg Steel  wrote:
Hi Tom I was thinking about this the other day when I first started 
playing

mota 17 and I think that it is a good idea that you describe what the
creatures are for those such as myself who don't know what they are or 
what

they look like.


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Re: [Audyssey] mario game

2011-03-02 Thread Greg Steel
Hi Tom I managed to get a copy of the game a while back. I can send it to 
you if you want.
- Original Message - 
From: "Thomas Ward" 
To: "Ken the Crazy" ; "Gamers Discussion list" 


Sent: Wednesday, March 02, 2011 7:50 PM
Subject: Re: [Audyssey] mario game



Hi Ken,

Good question. To my knowledge no one has the game any more. I was
planning it to add it to the USA Games free games section, but never
could get a copy of the game. At any rate it was a pretty terrible
remake and in my opinion really isn't worth having all things
considered.

Cheers!

On 3/2/11, Ken the Crazy  wrote:
Where can I find the old Mario game I had a few years back?  I think it 
was
by Dragon Slayers or something like it, and the link at PCS doesn't work 
any

more.  I've got the first beta but I understand there was a fourth.
Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!
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Re: [Audyssey] Quick MOTA Announcement

2011-03-02 Thread Greg Steel

Hi Tom I'm willing to wait as long as you need to get it finished.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Wednesday, March 02, 2011 8:24 PM
Subject: [Audyssey] Quick MOTA Announcement



Hi everyone,

I know I told a lot of you that Mysteries of the Ancients beta 18
would be done about the end of February. A lot of you  have started
asking questions off list what is going on, why isn't the beta ready,
etc and I thought I'd make a quick public announcement explaining
where we stand on things. As so often happens with creating accessible
games  as a side venture in our free time real life problems and
issues simply get in the way. This case is no different.

Around a week ago my wife got really sick. We took her to the hospital
where they gave her some antibiotics, and strict orders to stay in bed
for seven to ten days until she felt well enough to get out of bed.
As a result I've had to take over all of the house hold duties such as
cooking, cleaning, and doing simple tasks like fetching my wife a
glass of water when she needs to take a pill etc. The end result of
all of this is absolutely no time to work on MOTA at all. So our beta
18 release schedule is pretty much shot to pieces.

So here is the thing. I could go ahead and release beta 18 now, as is,
but it isn't complete so to speak. Most of the upgrades are done,
level 1 has been updated, but we don't yet have level 2 added to the
demo. So it is really your choice if you want to wait a few days for
me to add level 2 to the game, when I have the time to do so, or if
you would rather just have the beta now without level 2. Any thoughts?

Sincerely,
Thomas Ward
President of USA Games Interactive
http://www.usagamesinteractive.com

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Re: [Audyssey] mario game

2011-03-03 Thread Greg Steel

Hi Tommy I will send you one as well.
- Original Message - 
From: "Tommy" 

To: "Gamers Discussion list" 
Sent: Wednesday, March 02, 2011 10:53 PM
Subject: Re: [Audyssey] mario game



I would like to have that game. May I have a copy as well?

Tommy


- Original Message - 
From: "Greg Steel" 

To: "Gamers Discussion list" 
Sent: Thursday, March 03, 2011 12:06 AM
Subject: Re: [Audyssey] mario game


Hi Tom I managed to get a copy of the game a while back. I can send it to 
you if you want.
- Original Message - 
From: "Thomas Ward" 
To: "Ken the Crazy" ; "Gamers Discussion list" 


Sent: Wednesday, March 02, 2011 7:50 PM
Subject: Re: [Audyssey] mario game



Hi Ken,

Good question. To my knowledge no one has the game any more. I was
planning it to add it to the USA Games free games section, but never
could get a copy of the game. At any rate it was a pretty terrible
remake and in my opinion really isn't worth having all things
considered.

Cheers!

On 3/2/11, Ken the Crazy  wrote:
Where can I find the old Mario game I had a few years back?  I think it 
was
by Dragon Slayers or something like it, and the link at PCS doesn't 
work any

more.  I've got the first beta but I understand there was a fourth.
Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!
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Re: [Audyssey] mario game

2011-03-03 Thread Greg Steel
Hi Ryan I uploaded the folder  on dropbox do I have to send the files 
separatly.
- Original Message - 
From: "Ryan Conroy" 

To: 
Sent: Thursday, March 03, 2011 6:48 AM
Subject: Re: [Audyssey] mario game


I've got a copy, but I'm not sure if it's the third Beta or the fourth. 
Can you send me a copy as well?


-- Original Message ------
From: "Greg Steel" 
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] mario game
Date: Thu, 3 Mar 2011 06:05:03 -0800

Hi Tommy I will send you one as well.
- Original Message - 
From: "Tommy" 

To: "Gamers Discussion list" 
Sent: Wednesday, March 02, 2011 10:53 PM
Subject: Re: [Audyssey] mario game



I would like to have that game. May I have a copy as well?

Tommy


- Original Message - 
From: "Greg Steel" 

To: "Gamers Discussion list" 
Sent: Thursday, March 03, 2011 12:06 AM
Subject: Re: [Audyssey] mario game


Hi Tom I managed to get a copy of the game a while back. I can send it 
to

you if you want.
- Original Message - 
From: "Thomas Ward" 

To: "Ken the Crazy" ; "Gamers Discussion list"

Sent: Wednesday, March 02, 2011 7:50 PM
Subject: Re: [Audyssey] mario game



Hi Ken,

Good question. To my knowledge no one has the game any more. I was
planning it to add it to the USA Games free games section, but never
could get a copy of the game. At any rate it was a pretty terrible
remake and in my opinion really isn't worth having all things
considered.

Cheers!

On 3/2/11, Ken the Crazy  wrote:
Where can I find the old Mario game I had a few years back?  I think 
it

was
by Dragon Slayers or something like it, and the link at PCS doesn't
work any
more.  I've got the first beta but I understand there was a fourth.
Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!
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Dermatologists Hate Her
Local Mom Reveals $5 Trick to Erase Wrinkles. Shocking Results Exposed
http://thirdpartyoffers.juno.com/TGL3131/4d6faa6cbb90258a8c1st06vuc

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Re: [Audyssey] MOTA Rock Remix

2010-11-24 Thread Greg Steel
Hi Tom this is Greg.  I love that play through I just subscribed to the list 
what is the second part where you jumped where it was a sound starting and 
stopping and what are the new bosses and what is that new weapon something 
about a sphere?
- Original Message - 
From: "Lori Duncan" 

To: "Gamers Discussion list" 
Sent: Sunday, November 21, 2010 9:36 AM
Subject: Re: [Audyssey] MOTA Rock Remix


Hi Tom would you also consider adding in a key which would say yes or no 
depending on your location, so you could remember if you've been there 
before or not, it'd save a lot of wandering around.  Also when you pick up 
a torch since it isn't lit yet shouldn't the game just say torch instead 
of burning torch?
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Sunday, November 21, 2010 5:21 PM
Subject: Re: [Audyssey] MOTA Rock Remix



Hi Hayden,

Yes, in a manner of speaking. All the old bosses are still in the
game, but have been reasigned to different levels. I've been playing
with the layout some with beta 17 and have decided to make Arachne and
the Lamia the first two bosses. The Cyclops, Nessus, Kerberos,
Minotaur, etc come later in the game with newer and better stats.

On 11/21/10, Hayden Presley  wrote:

HI,
Ah well.  I'm still waiting...sounds like we've gotten new bosses.

Best Regards,
Hayden


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[Audyssey] re mota rock remix

2010-11-24 Thread Greg Steel
Hi tom this is Greg I subscribed to the list and I heard the play through.  I 
thought it was awesome I'm going to try that when bayda 17 is released.  I have 
a few questions.  First what are the new bosses and second what was that thing 
that you jumped over which has a sound that starts and stops?
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Re: [Audyssey] MOTA Rock Remix

2010-11-24 Thread Greg Steel
That is cool just like in the old Alchemy demo of monti which is so buggy. 
I was just curious where did you get the bubbling sound for the potion 
because I am a musician and love sound effects and have lots of cds and 
libraries.
- Original Message - 
From: "Thomas Ward" 

To: 
Sent: Sunday, November 21, 2010 2:23 PM
Subject: Re: [Audyssey] MOTA Rock Remix



Hi,

That was a vanishing platform. I guess enouh time has passed since I
was working on Montezuma's Revenge people have forgotten about
vanishing platforms. As per request I added a few into the game.

On 11/21/10, Greg Steel  wrote:

Hi Tom this is Greg.  I heard your play through and I thought it was
awesome.  I'm going to try it when bayda 17 is released.  What was the 
new

obstacle that you jumped over in level two?


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Re: [Audyssey] Free Python Sample Games

2010-11-24 Thread Greg Steel

Hi Tom is descent into madness programmed in that language?
- Original Message - 
From: "Thomas Ward" 

To: 
Sent: Monday, November 22, 2010 8:28 PM
Subject: [Audyssey] Free Python Sample Games



Hi all,

Over the passed few months I have been working on a free book on
Python programming for beginners with a bent towards game programming
in Python. Unfortunately, the documentation isn't ready, but I have
written a few sample games to go along with the book. Since Lisa asked
the question about programming games I was wondering how many others
share her interest in perhaps writing games in Python. If so I happen
to have a few very simple sample games  written in Python aimed at a
very beginner level. These definitely are not very complex affares.
Mostly they are simple text based games like Guess the Number, Paper
Scissors Rock, Blackjack, Number Stumper, and things like that.
Entertaining as a first project, but not much else. Any interest in
these sample games?

Cheers!

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Re: [Audyssey] Audyssey babble report for November 2010

2010-12-01 Thread Greg Steel
Hi I used to love that show I used to watch it on nickelodeon and also used 
to do impressions of Dr. Claw and Gadget when I was in Junior High.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Wednesday, December 01, 2010 3:23 PM
Subject: Re: [Audyssey] Audyssey babble report for November 2010



Hi Dark,

Lol! Its been like 20 years since I watched Inspecter Gadget. Kind of
funny you bring that show up after all these years.

On 12/1/10, dark  wrote:

curses! foyled again!

I'll get you next time gadgit! nxt! time!

buahahaha,

Dr. dark.

Ps: appologies to anyone that doesn't remember the inspector gadgit 
cartoon

so wouldn't get this joke.


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Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-01 Thread Greg Steel
Hi Tom I played a starwars game back in 1992 in the doss days on an apple 
computer.  The voice synth was built in to the computer.  The game was text 
bass and you had to press the letters n e w s to move in the direction that 
you wanted.  It had sound effects also and they were cheesy.
I can't remember which keys you had to press to attack with the saber and 
hand to hand combat but the game was cool for the time.  I think your idea 
is awesome and you should be able to live your dream because it isn't fair 
to us that we don't get to play those kinds of games.  I would most 
definitely like to play an accessible version of starwars.  - Original 
Message - 
From: "Thomas Ward" 

To: 
Sent: Wednesday, December 01, 2010 3:19 PM
Subject: [Audyssey] Creating Accessible Star Wars Games



Hi all,

Thanks to all the discussion about accessible Star Wars games over the
last day or two I've decided to reconsider my position on releasing
some Star Wars projects I've had in mind for litterally years now. It
really has been something I have dreamed of doing as long as I can
remember, and I'm personally fed up with rediculous rules and
procedures that would bar me from persuing my own happiness and
enjoyment. For one thing despite what they say I don't really think
they would try and sue me over it as long as I kept the games as
freeware and specified that these were designed for VI gamers. After
all, it would likely cost them more to take it to court than they
could get out of me in a settlement/lawsuit. About the most they would
do if they found out about the games is get a judgment to have the
content/material removed from my website. That would be a pain in the
butt to be sure, but no biggy as I'm sure someone would slap it up on
Sendspace, Dropbox, etc the next day and share it anyway.

More importantly as I said earlier this has been a dream of mine. Ever
since I was old enough to watch television the first time I saw the
original Star Wars movie I became a serious fan of the movies, books,
toys, games , etc. Just ask my wife as I've got a large glass display
case in my living room filled with hundreds of Star Wars action
figures i've collected since i was three or four years old to the
present. In the mid 90's when the Star Wars PC games began coming out
like Dark Forces, Rebel Asalt, Jedi Knight, etc I purchased each and
everyone. Unfortunately, for me as the games were coming out I was
also really starting to lose my vision so the graphics were pretty
much just blobs of color on the screen.  I could play them, sort of,
but had to depend on cheat codes to help me as everything was fuzzy
and not very clear. All the same, I was very happy witht the games,
and played them constantly. once I lost my sight I was pretty
disappointed over the fact I owned all these cool games and couldn't
play them. While in college I decided I'd be a programmer and write my
own Star Wars games. Now, 12 years later I still really haven't done
it, because of copyrights and licensing. Both of which had originally
been created without any thought or planning for special cases such as
being barred from a certain product based on disability. So what to do
about it?


Well, the answer seams quite simply. I should do what my heart tells
me is right, and that is to follow my personal dreams. Go ahead and
take the plunge and just write the games I want to play regardless of
rules and regulations. After all, i have the means and  motive. to do
it. I shouldn't let that go because of some company's short-sighted
polacies.

When it comes to the means I'm litterally the perfect developer to do
the job. For one thing I have personal experience with the games
themselves so have a pretty good idea of what the final product should
be like. I went to college, learned to program, and obviously have the
technical skills to create a full 3D FPS game similar to the
originals.  I've got the original media to work with. In fact, I still
own all the original software cds in my closet, and all I'd need to do
is grab the discs, unpack the gob files, and grab the sounds, music,
etc I'd need for the project. Finally, I just spent like two years
working on the Genesis Engine which was designed specifically for this
type of game. Since all that work is done I have the tools to do the
job at my disposal.

When it comes to motivation I have plenty of that as well. It was
precisely because of the FPS games of the 1990's Tomb Raider, Jedi
Knight, Doom, Quake, Soldier of Fortune, etc that got me into writing
accesible games in the first place. When I showed up on Audyssey
around 2000 or 2001 I looked around and was disappointed the only game
that was up to my previous standards was Shades of Doom. Everything
else was disappointing, and not at all what I had been hoping for.
Which brings me back to my point.

Back around 1998 my favorite Star Wars game was Mysteries of the Sith.
For one reason it was the first Star Wars game to feature Mara Jade as
a playable 

Re: [Audyssey] Help with Pipe2

2010-12-04 Thread Greg Steel
Hi here is what you can do on the side scroller levels .  Don't hold down 
the right arrow key that way if you here a steam or electricity starting 
that way you won't die or get fried by the electricity.  As for the barrels 
as soon as you here the warning jump twice over them as for the sewer lids 
and you will be safe.  The way the electricity levels work is, if I remember 
after every two currents their is a jolt so make sure that the current is on 
the other side before you twist the valve.  I hope this helps.
- Original Message - 
From: "Lori Duncan" 

To: "Gamers Discussion list" 
Sent: Saturday, December 04, 2010 2:22 PM
Subject: [Audyssey] Help with Pipe2


Hi after giving up playing Pipe 2 because of my frustration on the 
Electricity levels, I've not decided to give it another shot, if only to 
pass the thing!  Something else I'm finding tricky and needing help with 
is when I'm on a side-scroler level how far do I need to walk before a 
steam or electricity will come on, and also I get the hint when I jump a 
barrel, but sometimes said barrel still runs me down even after I've 
jumped it.  Are there any tips on timing things right?  I seriously want 
to beat the game at least once so I can get cheat codes.Thanks 
from Lori

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