Re: [Audyssey] Sryth.

2006-07-27 Thread Thomas Ward
Hi. I believe it is a combo of mind, spirit, and ora that gives you magic powers. They can be useful, but you have to be at least level 30 or better to make magic of any use for your character. As I understand it guild members get better chanses to build up magic. Liam Erven wrote: > magic pow

Re: [Audyssey] Sryth.

2006-07-27 Thread Thomas Ward
Hi. The ability to have and use magical powers is totally dependant on how you rolled your characters stats. In general your ora, and spirit, rolls need to be in the teens or higher. Even then a relm of magic is no good until you train it up to skillful or higher. For example, my Sryth character

Re: [Audyssey] Sryth.

2006-07-27 Thread Thomas Ward
Hi, Miss Wings. Your ora, mind, and spirit rolls are way to low for magic. You have to be above average to be an effective witch, mage, wizard, etc... MissWings wrote: > I think my mind and aura are both 10, or average, but my spirit and body > are both an 8 I think. So far I like the game ..

Re: [Audyssey] Sryth.

2006-07-27 Thread Thomas Ward
Hi, Liam. In a way there are areas you can do this. Like in the Goblins of Westwold adventure you can kill Goblins to your hearts desire until you slay Blalak. I've used that adventure to gain allot of weapons and slashing points to build up my skills. Granted it takes a long time to build up th

Re: [Audyssey] Sryth.

2006-07-27 Thread Thomas Ward
Hi, Jeremy. Actually, only certain enemies/monsters seam to be based on your mr. some monsters like a tarnrat or thornworm can be easily defeated if your skills and ratings are up without equipping the weapon after the monster is created. If you are facing some of the bosses or major enemies and

Re: [Audyssey] Sryth.

2006-07-27 Thread Thomas Ward
Yeah. Magic is cool once it hits skillful and beyond. I like fordification. It really comes in hand in blocking enemy damage. Kellie and Lady J wrote: > Wow! Liam, you don't find magic helpful? > > I live with the stuff and it gets me through hard spots. > > I try to keep my character strong as w

Re: [Audyssey] Sryth.

2006-07-27 Thread Thomas Ward
Hi, Miss Wings. You can only have one character at a time on the free Sryth adventures. Guild members can have up to four. From reading your other posts deleteing and recreating your character is a good idea. ___ Gamers mailing list .. Gamers@audyssey

[Audyssey] Moderator note: Easy way to reply

2006-07-27 Thread Thomas Ward
Hi, all. Please, take the discussion off list as it is off topic. Smile. matt wrote: > I would have tested that but my jfw 7.1 is so buggy I can't use it. lol. > - Original Message - > From: "Phil Vlasak" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" > Sent: Thursday, July 27, 2006

Re: [Audyssey] One more thought about Magical powers, Was: Re: Sryth.

2006-07-27 Thread Thomas Ward
Hi, Ryan. Are you talking about the Murk? For 5 of the statues pick any direction and stumble around some. Sometimes you will find a Swomp Troll, Murkman, etc and eventually the game will begin randomly generating the statues. However, on the far side of the North end of the Murk you will find th

Re: [Audyssey] sryth question

2006-07-27 Thread Thomas Ward
Hi, Chris. You will meet up with a guy in the Stone Back Tavern who wants to higher you to reclame his Father's magical sword. It happens to be in Gralak's tomb. Note, you will hav to dispose of some thugs though before you meet up with the man who wants to higher you, and you have to have compl

Re: [Audyssey] Sryth.

2006-07-27 Thread Thomas Ward
onnain74 > skype, sabrielle > > ----- Original Message - > From: "Thomas Ward" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" > Sent: Thursday, July 27, 2006 8:38 PM > Subject: Re: [Audyssey] Sryth. > > > >> Yeah. Magic is c

Re: [Audyssey] One more thought about Magical powers, Was: Re: Sryth.

2006-07-28 Thread Thomas Ward
Hi, Ryan. My character Kira is up in the 40's with melee and stamina, and the Murk isn't to bad. So if yu want to complete that adventure having a high enough stamina and melee rating is helpful in completing that mission. The best way to restore health points is head west out of the Murk heal u

Re: [Audyssey] Space Invaders?

2006-07-28 Thread Thomas Ward
Hi. Although, none of the SI clones come close to the original in game play. In he original there were rows upon rows of enemies to shoot down. I believe the magic number is 24 per level. they were lined up in 4 rows of enemies and when you blasted the bottom row the layer above would drop down

Re: [Audyssey] StarWars browsergame?

2006-07-28 Thread Thomas Ward
Hi. For some reason that doesn't seam to work. I opened MS telnet and did a o to get the open field. I typed what you said, and it fails to connect. Niall wrote: > Hi jamie. > THere are many starwars muds and it would take a long time to list them all > but the highest ranked one is probably l

Re: [Audyssey] StarWars browsergame?

2006-07-28 Thread Thomas Ward
Hi, Niall. I just figured out why your telnet login failed for lotj. the correct one is lotj.wolfpaw.net:5000 not lotj.wolfpaw.com:5000 which you had written in the email. Smile. Niall wrote: > Hi jamie. > THere are many starwars muds and it would take a long time to list them all > but the high

Re: [Audyssey] About Sryth

2006-07-29 Thread Thomas Ward
Hi. Ah, just what I thought. Then it is probably a script or page number. Now, my chinese food is done, and time to chow. Casey wrote: > the number is just for reporting bugs to the game master. You just give him > the number, and then he knows where the problem is... > > Casey > __

Re: [Audyssey] About Sryth

2006-07-29 Thread Thomas Ward
Hi, Ron. No, the numbers of the pages don't really mean anything to us. I figure they are there for the devs to mark or denote what areas to link to, etc... I've never written an online RPG myself, but I know the basics. They are likely numbers of the script or page being accessed. Ron Schamerh

Re: [Audyssey] Using weapons in Sryth.

2006-07-29 Thread Thomas Ward
Hi, Miss Wings. When using a weapon you have to click on the link equip above the weapon of choice to be able to use a weapon in combat. Be sure to check the stats for the weapon you are carrying as every weapon has a quality as well as a Melee rating. For example, a well crafted sword, warhamm

Re: [Audyssey] Using weapons in Sryth.

2006-07-29 Thread Thomas Ward
Hi. Generally, speaking though most weapons daggers, long swords, short swords, etc can be equipped with a shield. The only ones I can think of right off that can't are quarter staffs and broad swords. Jen Karns wrote: > hi, > you should equip your weapon first. you can have a > weapon and a sh

Re: [Audyssey] tip for Shades Of Doom 1.2

2006-07-29 Thread Thomas Ward
Hmmm... Sounds like a strange bug to me. Sky Taylor wrote: > Hello All. I just founded out a tip for level 10 in Shades Of Doom 1.2. > After you start walking automaticly, hit the down arrow key to stop walking > and you'll hit a wall and you can go back to level 9. Enjoy this tip. > > > _

Re: [Audyssey] mostly gone for next two weeks

2006-07-30 Thread Thomas Ward
Raul. Mind what mind? I thought you already have lost it. In fact, you have proof of losing your mind because you are getting married. Grin. Seriously, have fun, and I will hold down the fort. Hopefully, we won't have any problems with any wild Indians while you are gone. Smile. Raul A. Galle

Re: [Audyssey] mostly gone for next two weeks

2006-07-30 Thread Thomas Ward
Lol! Personally, going to the Star Trek Experience is better than getting married. Click click... What was that... Oh, it is my wife arming the shot gun again. Just kidding. Raul, just remember you are the man of the house when the wife isn't around. Grin. allan thompson wrote: > Congradulati

Re: [Audyssey] StarWars browsergame?

2006-07-31 Thread Thomas Ward
Hi, muds are multiuser dungeons. You login online to a mud game with a mud client, and play the games via a text based interface. They have a DND type feel to them. mark bishop wrote: > What are muds? > ___ Gamers mailing list .. Gamers@audyssey.

[Audyssey] Muds was StarWars browsergame?

2006-07-31 Thread Thomas Ward
Hi, Mark. First, you need a mud client, a program used to connect with and play mud and mush games. Two of them I can think of is gmud and Monkey Term. After that just google for muds. There is all kinds of them over the net. Star Trek, Star Wars, triditional DND, general sci-fi, etc... Once you

Re: [Audyssey] weapons in sryth

2006-07-31 Thread Thomas Ward
Hi, Janet. That is correct. usually you can only equip one weapon at a time unless you use a weapon and shield combo. As for the knight statues they are ranked easiest to hardest Fox, Wolf, Stag, Serpant, Bear, Dragon, and Griffen. Janet Session wrote: > HiMissWings, > If I remember correctly,

Re: [Audyssey] weapons in sryth

2006-08-01 Thread Thomas Ward
Hi. Although, not all the items won in combat are useful. The shield of the dragon is not bad, the belt of the bear is helpful, the ring is ok, but the helm of the stag for example I found wasn't all that useful as armour. I could buy better helms in Talanis. The blade of the fox is a good sword

[Audyssey] Moderator warning off topic posts.

2006-08-01 Thread Thomas Ward
Hi, listers. Just a friendly warning to remember to not send off topic posts to the list. If you absolutely feel it should be sent here always ask one of the moderators, Raul or myself, for permission before posting an off topic post. Second, if a post is off topic all replies should be sent to

Re: [Audyssey] Muds was StarWars browsergame?

2006-08-01 Thread Thomas Ward
Hi, Mark. Well, I will try and explain ports without going in to a major discussion of computer networking. Here is the short version of it. Every program that works on a computer network, say the internet, broadcasts on and connects via what is called a port. For example, when you fire up your

Re: [Audyssey] weapons in sryth

2006-08-01 Thread Thomas Ward
Yeah, the plate armour is pretty good, but it is expensive as well. What was it like 1800 for the cheap plate armour and 3000 for the really good stuff? Bryan Peterson wrote: > Agreed. Gralgarak's shield is better than the Shield of the Dragon, > and the plate armor purchased in Talinus outs

Re: [Audyssey] weapons in sryth

2006-08-02 Thread Thomas Ward
Hi. Yeah, and unfortunately I can't access Graldok as I am not a guild member. I don't see that status changing for a while yet. I just had to pay out for some items in the real world, and buying games is at the bottom of the list at the moment. G Bryan Peterson wrote: > Yeah, but that'

Re: [Audyssey] weapons in sryth

2006-08-02 Thread Thomas Ward
Hmmm... Tarvok sounds to much like Tuvok. Any relationship in the selection of the name? Brandon Cole wrote: > I simply had to change my character's name. Bucconeer is no name for a > character. And so, he became Tarvok. I quite like that name. > ___

Re: [Audyssey] another mud question

2006-08-02 Thread Thomas Ward
Hi, Nicol. No, muds do not use menus or links. All commands are entered in to the game. That is one of the major differences between a mud and an online RPG like Sryth. Nicol Oosthuizen wrote: > NB: This email and its contents are subject to our email legal notice > which can be viewed at http:/

Re: [Audyssey] weapons in sryth

2006-08-02 Thread Thomas Ward
Hi, Miss Wings. It really depends on what you have done. For example, a real simple quick and dirty mission is offer your services to the guards in blade square. You will get a few points just for assassinating a criminal boss who picks on the murchants. MissWings wrote: > Hi all. > > I just c

Re: [Audyssey] Muds was StarWars browsergame?

2006-08-03 Thread Thomas Ward
Hi, Mark. As stated before in your mud client give it the domain and port number. After it connects to the game you will get a welcome screen. If it is your first time you will need to create a new character/account. mark bishop wrote: > So when I go to one of the mud sites what do I do next? >

Re: [Audyssey] a very basic text adventure

2006-08-03 Thread Thomas Ward
Hi, Nicol. A big part of many text adventures is keeping track of where you are going. If I am very confused what I have done is baught a large pack of legos, as well as one of those lego bords, and as I navigate a very unfamiliar maze I draw it using lego blocks as I walk. I also happen to use

[Audyssey] Sryth was another mud question

2006-08-03 Thread Thomas Ward
t http://www.sars.gov.za/Email_Disclaimer.pdf > > > Apollogy if this question has been answered on the list before. Where > can I get sryf and is it a free game? > Thanks > > -Original Message- > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] > On Behalf Of Thomas Ward >

Re: [Audyssey] battle masters

2006-08-03 Thread Thomas Ward
le to find one complete. Some of the games have lots of pieces, coins, cards, etc and losing them is quite easy to do. kelby carlson wrote: > This message is for Thomas Ward, mainly, but I didn't know his > e-mail address, and thought you guys might have some info about > the relevant

Re: [Audyssey] silent steel

2006-08-03 Thread Thomas Ward
Hi, Chris. Silent Steel is a menu driven submarine game. It was out for Windows 95, and I have no idea if it will even run on modern systems. It is pretty old. However, basicly you played the part of a submarine Captain, kind of like an interactive movie, and you entered your options and choices

[Audyssey] Moderator reminder: Trimming messages.

2006-08-04 Thread Thomas Ward
Hi, listers. As many of you know Raul and I have put a 8 KB limit on all standard posts to this list to cut down message size as well as to limit repeted material over and over again. However, I have just seen three messages from three different people be rejected on the grounds of message size.

Re: [Audyssey] Games on the PSP

2006-08-04 Thread Thomas Ward
Hi, Brandon. So how accessible is WWE? How do you play it accessibly, and do you need any help playing. I am almost interested enough to buy, but want more info. Brandon Cole wrote: > Well, the games I have are: > Street Fighter Alfa 3 Max > WWE Smackdown Vs. Raw 2006 > Lord of the Rings: Tactic

Re: [Audyssey] Sryth was another mud question

2006-08-04 Thread Thomas Ward
Hi, Betty. Oh, no. There is allot more that is for free than just the Goblins of Westwold adventure. I still haven't subscribed, and I have been on several more free adventures than just the Westwold one. Only thing is you need to do mor exploration of the towns in and around Hawklor, and find

Re: [Audyssey] Games on the PSP

2006-08-04 Thread Thomas Ward
Hi, Brandon. What kinds of grapple types are offered for the super stars, and are these stars you create or pick from the real WWE? How do you perform certain actions like a body slam, suplex, drop kick, etc, or is it not that advanced? How do you pin a challenger. I guess I am just interested in

Re: [Audyssey] Sryth was another mud question

2006-08-04 Thread Thomas Ward
Oh, lovely. I would like to see more of the kingdom myself. And more chances for adventurer tokens are needed. Those are hard as hen's teeth to get sometimes. Bryan Peterson wrote: > The best part is that the GM's working on making even more of the kingdom > accessible. Me, I'm in the process

Re: [Audyssey] more info on my dotnet problem

2006-08-04 Thread Thomas Ward
Hi, all. A support question came in to my sales department asking about the .NET Framework since all of my responces bounced I am posting here in hopes that the questions are answered, and gets to the intended person. Thanks. USA Games Sales Wrote: Hi, Stephen. Yes, that is the problem. The late

Re: [Audyssey] dotnet installed, but montesuma's revenge still thinks it isn't

2006-08-04 Thread Thomas Ward
Hi, all. Just another tech support question forwarded here as Steven's email address bounces all of my responces. USA Games Sales Wrote: Hello, Stephen. Which version of the .NET Framework did you install. It is important to be using the version from our web site http://www.usagames.us as that is

Re: [Audyssey] Gaming Section Live!

2006-08-06 Thread Thomas Ward
Hi. All links are working on Brandon's site. I am downloading the Lord of the Rings demo right now. Although, I don't know if this makes a difference I amusing Firefox not Internet Exploder. Smile. will wrote: > hi > > that link not working yet > is the game demo the lord of the rings one > reg

Re: [Audyssey] Gaming Section Live!

2006-08-06 Thread Thomas Ward
Hi, Kay. Not sure exactly what the problem is, but try this. Go to brandon's site. Do a control+home to reach the top of his page. Arrow down to the link which is gaming. Press enter on that link and then arrow to the Lord of the Rings Tactics mp3 demo. Believe me the demo sounds cool when Brando

[Audyssey] USA Games News.

2006-08-06 Thread Thomas Ward
USA Games News 8/6/2006 What's Ahead for USA Games Hello everyone, Allot has been going on this summer with the USA Games list being up and down, upgrades to Montezuma's Revenge, getting ready for fall development, and more. In this news release I hope to announce our plans for the rest o

Re: [Audyssey] good one, Tom - Re: Gaming Section Live!

2006-08-06 Thread Thomas Ward
Hi, Charles. No there was no typo. I meant to say Internet Exploder. The main reason is since I have discovered Mozilla Firefox, and it works well with Window Eyes, I can't stand Internet Exploder. It is important to remember that Firefox had spam guard, site blocking, and several other security

Re: [Audyssey] Mainstream games accessibility

2006-08-07 Thread Thomas Ward
Hi, Aaron. The only case in point where this has been tried is Audio Quake by Agrip. What they did is get the open source copy of Quake, modified it to be pretty accessible, and then use it to update and modify the regular install of quake. In order to similarly make Quake II, Quake III, Doom, et

Re: [Audyssey] quake?

2006-08-07 Thread Thomas Ward
Hi, Chris. Quake is a first person shooter game. Basicly, you go around shooting and blowing up people and things. Grin. Chris Frahm wrote: > I have heard of quake but don't know what it is. Could some one please give > me the knowledge? I for some reason keep thinking it's that strategy game

Re: [Audyssey] Seven knights' adventure in Sryth.

2006-08-07 Thread Thomas Ward
Hi, Miss Wings. Yes, you must defeat all seven knights seven times in a row to complete that adventure. That would be a total of 49 battles you must complete. You will gain such magic weapons as the Blade of the Fox, Gontlets of the Wolf, Helm of the Stag, Ring of the Snake, Belt of the Bear, Sh

[Audyssey] Quake was thanks

2006-08-07 Thread Thomas Ward
Hi, Chris. No you don't need to buy Quake if you don't want to. There is a free shareware version you can try to see if you like it first. You can get all information on accessible quake at: http://www.agrip.org.uk Chris Frahm wrote: > Thanks for the info on quake. Yeah I was thinking of warcra

Re: [Audyssey] Seven knights' adventure in Sryth.

2006-08-08 Thread Thomas Ward
Hi, Miss Wings. No, at first the knights battle cries and attack frazes don't make sense, but that to is explained when you complete the quests. I believe it is our friend Knight of the Griffen or Knight of the Bear who tells you in life all they thought about was hate and battle but in death th

[Audyssey] Monty news and updates.

2006-08-09 Thread Thomas Ward
Hello gamers, Early this week, Monday, I began the process of updating Montezuma's Revenge to the 2.0 .NET Framework. In the process I have decided to also make a drastic alteration in the way game audio is handled. In Alpha 1 I used a standard stereo pan control, via DirectX, to pan the sound e

Re: [Audyssey] Monty news and updates.

2006-08-09 Thread Thomas Ward
Mich Verrier wrote: > hi tom and all. I am wondering is the new Microsoft dot net frame work up on > your web sight?or will this be included in the download package for Alfa 2 > of monty? > from Mich Verrier from New Liskeard Ontario Canada > - Original Message ----- > From

Re: [Audyssey] Monty news and updates.

2006-08-09 Thread Thomas Ward
Hi, Bryan. I'm not sure at this point. After all I need to really update the core engine massively to introduce the new audio, input, and effects management for Alpha 2. I'm also going to redraw temple 1 to the original 50 by 50 temple it was in the Alchemy version as per request and that could

Re: [Audyssey] Monty news and updates.

2006-08-09 Thread Thomas Ward
Hi Brandon, Like you said it will take quite a while, perhaps a month, to upgrade the core engine to 0.2 stable, but I feel it will all be worth it. In the end you will get a completely new installation, support for .NET Framework 2.0, hopefully better audio, better input, and several fixes alo

Re: [Audyssey] Gaming Section Live!

2006-08-09 Thread Thomas Ward
Hi all, What I am seeing from the posts is two sides of the same coin. Many feel that we as the blind comunity should contact companies directly while others feel we should involve RNIB, NFB, AFB, etc. Actually, both sides of the issue are correct, and it should be our goal to reach out to both

Re: [Audyssey] Monty news and updates.

2006-08-09 Thread Thomas Ward
Hi, Shaun. That is fine, but the game wouldn't have installed without 1.1. Which is the main reason I am not putting up 2.0 yet. shaun everiss wrote: > well I have both frameworks loaded tom. > ___ Gamers mailing list .. Gamers@audyssey.org To unsu

Re: [Audyssey] Monty news and updates.

2006-08-09 Thread Thomas Ward
Right... That is because you have 1.1 installed. Smile. shaun everiss wrote: > and nothing is a miss yet. > ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/lis

[Audyssey] Problems with GTC scoring.

2006-08-10 Thread Thomas Ward
Hello all, before I send this one off to David Greenwood as a bug report I was wondering if anyone else has seen this weird behavior in GTC. Tonight I was playing GTC in arcade mode and I was in sector 2. At one point I checked my score, 11760, which wasn't great but not bad either. Well, I cam

Re: [Audyssey] Gaming Section Live!

2006-08-10 Thread Thomas Ward
Hello Liam, when companies or people from companies begin stating that it is financially unreasonable to add accessibility to a given product often it shows a lack of awareness on their part how cheap some solutions to the problem really are. In terms of cost they pay more for marketing the pr

Re: [Audyssey] Blind Game Accessibility Community

2006-08-10 Thread Thomas Ward
Hello Ari, I'm not sure if NFB, AFB, etc will support non-US citizens, but you can always go to their web sites, and get contact information, and make your feelings known to them. As for the card and board games I couldn't agree more that they haven't gotten anything really new in years. Then a

Re: [Audyssey] Gaming Section Live!

2006-08-10 Thread Thomas Ward
Hi Richard, It looks like you and I are on the same page so to speak. I don't buy the not enough resources argument either. As a developer I know resources is an issue for any kind of project, and it ends up being an issue of deciding weather to scrap this cool killer graphic to add a targeting

Re: [Audyssey] Problems with GTC scoring.

2006-08-11 Thread Thomas Ward
mmo trucks without blowing them up? > Phil > > - Original Message - > From: "Thomas Ward" <[EMAIL PROTECTED]> > To: > Sent: Thursday, August 10, 2006 10:36 PM > Subject: [Audyssey] Problems with GTC scoring. > > > >> Hello all, before I s

Re: [Audyssey] Problems with GTC scoring.

2006-08-11 Thread Thomas Ward
It is possible, but that is kind of dumb to take away points because you got damaged. I guess it is next to impossible to get on to a score board if you lose points. Those on the score boards must be fricking masters never taking a scratch. I can't can't even come close to some of those scores

Re: [Audyssey] headphones on play station portable

2006-08-13 Thread Thomas Ward
I hear you there. I also am a fan of big headphones with pads, kick butt sound, and hate earbuds. I have a set of Cos headphones I got for $20 which do quite nicely for day to day gaming. Sounds cool with SOD and GTC. I imagine they would do well on the PSP as well. shaun everiss wrote: > I don

Re: [Audyssey] Problems with GTC scoring.

2006-08-13 Thread Thomas Ward
Hi, I also search for enemies, but sometimes they are hidden, and come out of hiding just as you are trying to get your gear off the trucks. For example, in last nights game I was coming around the corner of Elma and 5th. Well, here was a ammo truck turning on to David and 5th. I speed down the

Re: [Audyssey] Problems with GTC scoring.

2006-08-13 Thread Thomas Ward
Yeah. I usually do long range attacks as well. Especially, when I see it is a kv tank, the guys with missiles, and I want to take him out before he starts cooking those things off. The things that are real pains in the backside are those helicopters in area 4. when you have two of them and two o

Re: [Audyssey] Gaming Section Live!

2006-08-13 Thread Thomas Ward
I couldn't agree more. EA needs to see us in action buying and playing their games. Show them where they could improve them. Start small and work for better accessibility. jack scrimshaw wrote: > I reckon e a would be interested brandon cause i tell u ya know what your on > about. I got smackdo

Re: [Audyssey] headphones on play station portable

2006-08-13 Thread Thomas Ward
You got it. Block out, zone out, and have fun, fun, fun until Daddy takes your Play Station away. Grin. Brandon Cole wrote: > Yeah! Block out everything else, and enjoy the game. Hahaha. > ___ Gamers mailing list .. Gamers@audyssey.org To unsubsc

Re: [Audyssey] Problems with GTC scoring.

2006-08-13 Thread Thomas Ward
Hi Shaun, Generally speaking I don't mind the rain in the games. I like having it as it is good cover for attack runs. Enemies must be closer to fire upon you in the rain which means better long range strikes. shaun everiss wrote: > The rain does stuff your game in gtc though. > __

Re: [Audyssey] Problems with GTC scoring.

2006-08-13 Thread Thomas Ward
Hi Shaun, Well, the invisibility cheat is no good for scoring in area 5 if you are playing for arcade points. So I tend not to use it when playing. \However, there is a cool way to knock off several tanks without firing a shot. When area 5 starts cross the bridges head North quite a ways and dr

[Audyssey] STFC Announcements.

2006-08-14 Thread Thomas Ward
Hello gamers, I know several of you have emailed our sales department with questions regarding STFC and a possible release date. Well, we have allot of announcements to give you, but can't give any release dates at this time as STFC is undergoing a massive upgrade that has seriously pushed back

Re: [Audyssey] STFC Announcements.

2006-08-15 Thread Thomas Ward
Don't hold your breath. Grin. It is going to be a major update cycle with the end way off in the distant future. Bryan Peterson wrote: > Wow! Can't wait to play it! ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL P

Re: [Audyssey] Article about New Program for Creating XBox 360 Games

2006-08-15 Thread Thomas Ward
Hi Shaun, It is a little early to really be going down this road yet. They offer a Windows version for free which allows users to try out xna studios for free and no apparent licensing issues attached to it. That will allow for evaluation and to experiment weather or not certain games are possib

Re: [Audyssey] Article about New Program for Creating XBox 360 Games

2006-08-15 Thread Thomas Ward
Hi Shaun, Honestly, the $100 per year is extremely reasonable when you look at the fact mainstream developers have to pay in the thousands per title to license the rights to put a game on the Xbox. The truth about console gaming Play Station, Xbox, etc is Microsoft, Sony, etc have abilities to c

Re: [Audyssey] STFC Announcements.

2006-08-15 Thread Thomas Ward
Hi Shaun, As far as stations replicating weapons I am still officially undecided on the matter, but it may be likely I'll be returning it to the game. After all it is still in the game code, and just commented out. So returning it is not a big deal. Just remember though Starbases have a massive

Re: [Audyssey] Article about New Program for Creating XBox 360 Games

2006-08-16 Thread Thomas Ward
Hi Liam, So true. I would bet not many blind gamers have a $500 Xbox laying around, and the initial up front costs alone would be harmful to any accessible games dev market that could be carved out for it. For that price one could go out and buy a cheap Compaq or HP computer from Wal-mart for

Re: [Audyssey] Dos games

2006-08-16 Thread Thomas Ward
Hi, agreed. I don't see what the difference is between Jaws 4 and 7. They both support the command prompt and apps ok. Charles Rivard wrote: > So? What's different? I use JAWS 7.1 with no problem during DOS games on > my XP machine. > - Original Message - > From: "Sky Taylor" <[EMAIL

Re: [Audyssey] Article about New Program for Creating XBox 360 Games

2006-08-16 Thread Thomas Ward
Hi Bryan, Oh, boy here we go down this road again. Grin. It has been debated to death, blind people dream, but it's unrealistic that many accessible games developers are going to add graphics to games. I for one am simply uninterested in do ing so as the games are written by me for me and others

Re: [Audyssey] STFC Announcements.

2006-08-16 Thread Thomas Ward
Hmmm... I don't know. Might have some nice tactical uses. david wrote: > Will your ships possess tractor beams? > ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailm

Re: [Audyssey] STFC Announcements.

2006-08-16 Thread Thomas Ward
Hi Bryan, that's because the manual was never completed. I was to busy working on the game to do the manual justice. Really STFC needs a good manual heavy with not only how to play the game, but strategy and tactical hints. Bryan Peterson wrote: > I did notice that the game manual seems incompl

Re: [Audyssey] Article about New Program for Creating XBox 360 Games

2006-08-16 Thread Thomas Ward
Hi Shaun, If Microsoft could do as you seam to think that wouldn't be fair, but legally they can't do that. They can not control another companies sales in that way, and force a home user to add graphics to the game etc... Remember XNA studios is suppose to be licensed for home users. It is not

Re: [Audyssey] Article about New Program for Creating XBox 360 Games

2006-08-16 Thread Thomas Ward
Hi Shaun, That might be true, but generally speaking if a blind developer is doing the work even if there are graphics that developer is going to put in just enough to satisfy the mimimum require and well test it for accessibility. We don't even know yet that XNA studios will do what we want as

Re: [Audyssey] STFC Announcements.

2006-08-17 Thread Thomas Ward
Hi Shaun, Lol! by the way I meant to say 1500 quantums and not 15000 quantums. Grin. One thing for sure both sides are getting massive updates in firepower and it will be interesting battling the new version. shaun everiss wrote: > that sounds good. >

Re: [Audyssey] Article about New Program for Creating XBox 360 Games

2006-08-17 Thread Thomas Ward
Hi Shaun, Well, if a blind developer wished to add graphics to a game he or she would have to add a graphics department to their company for just that purpose. In that way a blind dev isn't much different from a mainstream company which has different departments such as marketing, development,

Re: [Audyssey] STFC Announcements.

2006-08-17 Thread Thomas Ward
Hi David, Yeah, you might be able to hold an enemy with a tractor beam, but it would use up valuable power that could be put in to phasers, shields, and other offensive and defensive systems. david wrote: > I was thinking you might be able to hold them with the tractor, but it would > have to

Re: [Audyssey] Article about New Program for Creating XBox 360 Games

2006-08-17 Thread Thomas Ward
Hi Bryan, The graphics production of the game would be expensive for a home developer such as myself, but on the other hand the sales potential for that title has just leaped up quite a bit. Add graphics and not focus soully on an agdev market and target a wider mainstream audience and sales may

Re: [Audyssey] I'm back from wedding and honeymoon

2006-08-17 Thread Thomas Ward
Hey, welcome back. Glad to see you here once again. Fortunately, we didn't have anything major go on while you were away so all is in order. Smile. Raul A. Gallegos wrote: > Hi gang. I'm back and will be able to post more and continue my duties > as co-moderator. > > The audio link for my wedd

Re: [Audyssey] Article about New Program for Creating XBox 360 Games

2006-08-17 Thread Thomas Ward
Hi Richard, Well, that sounds a lot more reasonable than the price tag Liam quoted for us which was what I was going by. However, $300 isn't exactly what I'd like to pay for a game console that isn't fully accessible. AudioGames.net wrote: > New XBox 360 retails at around 299 dollars, not 500 do

Re: [Audyssey] Article about New Program for Creating XBox 360 Games

2006-08-17 Thread Thomas Ward
Hi, Perhaps not, but still the basic unit itself isn't as high as you pointed out to begin with. No matter, it is still to expensive for my budget. Liam Erven wrote: > of course that's not counting x box live, or the other accessorys. > ___ Gamers

Re: [Audyssey] Article about New Program for Creating XBox 360 Games

2006-08-17 Thread Thomas Ward
Hi Shaun, Not being yet familiar with XNA I can't comment on weather or not graphics is a requirement but it would be resonable to assume XNA would be looking for graphics. After all, it is written by a mainstream developer for mainstream use. We can't how well a graphics and sound accessible ga

Re: [Audyssey] Article about New Program for Creating XBox 360 Games

2006-08-17 Thread Thomas Ward
Hi Shaun, In answer to your question a developer should use neither approach. Instead, it is best for a developer to draft a design document long before he/she writes the first line of code. He/she will already have sounds, graphics, and speech ready to go and begin joining them with the code.

Re: [Audyssey] STFC Announcements.

2006-08-17 Thread Thomas Ward
Hi Shaun, There will be a private version long before a public one. In fact, there may be several private versions as I debug the new game core etc and add stuff. shaun everiss wrote: > tom since this is a big update, will there be a private beta period > or will it just go public. > _

Re: [Audyssey] Article about New Program for Creating XBox 360 Games

2006-08-17 Thread Thomas Ward
Ish!!! That's really sucky with the exchange rates. Basicly nearly double normal cost. That bites. shaun everiss wrote: > well in nz even 300 us is too expensive for me its 600 nz instead of the 1000. > At last look, the stuff here was 750 > so around 350-400 in the us. > > I havn't got any cons

Re: [Audyssey] stfc question

2006-08-17 Thread Thomas Ward
Oh, boy.For the announcement official I suggest checking the list archives, but here is the short short version, because I am not going to rewrite the entire thing again. No, STFC isn't do out soon and the reason is I am majorly upgrading the games core engine. All new AI, I am adding more Borg

Re: [Audyssey] STFC Announcements.

2006-08-18 Thread Thomas Ward
Hi Shaun, True. When STFC was first being tested there were issues, and that is the main reason it will have a extended private testing cycle. It is looking more likely some things like restocking needs to be rewritten do to that funky bug where you can keep restocking torpedoes for example. s

Re: [Audyssey] stfc question

2006-08-18 Thread Thomas Ward
up. > thanks again and I am looking forward to seeing it when it is ready > > > The truth will set you free... > Jesus of Nazareth 33 AD > ----- Original Message - > From: "Thomas Ward" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" >

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