Re: [Audyssey] Entombed keystrokes list

2010-03-01 Thread Dickson Tan
Hello

The keystroke for battle timeline is l.

Cheers
Dickson

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jacob Kruger
Sent: Monday, March 01, 2010 12:44 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Entombed keystrokes list

Well, I just copied and pasted those off the commands page of the online
manual.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Christopher Bartlett themusicalbre...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, March 01, 2010 4:46 AM
Subject: Re: [Audyssey] Entombed keystrokes list


 The t key actually selects your technique in battle, not the battle time
 line.  I don't think there is a quick key for that.

 Chris Bartlett



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Re: [Audyssey] Devana info

2010-02-02 Thread Dickson Tan
Hello
 
Thanks, sounds interesting. Is this version of the game based on version 1.6
on the sourceforge site? How would I go about playing the game offline, once
I've downloaded the modified version from your site?

Regards
Dickson

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Travis Siegel
Sent: Monday, February 01, 2010 6:58 PM
To: gamers@audyssey.org
Subject: [Audyssey] Devana info

Strategies for Devana.

Devana is a web-based civilization like game of strategy and conquest
(should you choose to go that route)
When you start on devana, you're basically starting with nothing.  You need
to build a town, build it up, and defend it from enemy attackers (or become
an enemy attacker) if you so choose.
First things first.
To start building your town, click on towns, it will bring up a page
allowing you to create a town.  Name it anything you like, and click create.
That'll get you started.
The game allows you to select your position on a map, but other than terrain
positioning, there's very little need to worry about where you are
physically located on the map for the most part, so don't worry about that
piece.

After you have your town created, you'll need to do several things.
First, you'll want to click on your city hall (each faction calls it
something different, but it's the only building you start out with when you
begin, so it's easy to find)
Select the town hall, and you will then be able to set taxes, and build
additional buildings to enlarge your town.
Now, the FAQ and guide indicate that you should build your granery, sawmill,
quarries and iron foundries first.
This is certainly an option, but I recomend another approach.
First, upgrade your city hall to level 2.
This does several things for you.
First, it increases your gold maximum value, allowing you to have as much as
1000 gold on hand for building, and it also decreases the amount of time it
takes to build other structures, as well as giving you a head start on some
of the requirements for other structures you'll need/want to build later.
Once you have your town hall at level 2, you can then begin building other
things such as your grain fields, saw mill, stone quarries and iron
foundries.
With the town hall at level 2, these structures will build slightly faster
than they otherwise would, giving you a slight advantage over other players
who didn't go this route.

However, since this is a realtime strategy game (for the most part) it won't
afford as big an advantage as you might think, since you need to wait for
the structures to finish being built before you can upgrade any of them to
begin producing additional resources.
However, every little bit helps, so that's why I mention it here.
Now, the single most sought after resource in your early days of devana is
gold.
I highly recomend after you upgrade your town hall, and before building your
other structures, or perhaps after you've built a couple and gotten
additional resource production going, is to max out your gold collecting
abilities so that you'll have plenty of gold for building structures to get
you started.
You do this by clicking on the town hall, and setting your tax rate.  It's
shown as a percentage, which is slightly misleading, since it's not really a
percent, but more a flat rate, but you'll understand why it's called a
percentage later on.
To max out your gold capacity in your town, change your tax rate to 210
percent.  (that's right, raise it to 210 which is the max it can be set to).
This will max out your gold in less than 5 hours realtime.
When you reenter the game, you should find that your gold is now at
1000/1000 (assuming you upgraded your town hall to level 2, otherwise you'll
only have a capacity of 400 gold, in which case, setting your tax rate to 20
percent will max it out in the same amount of time, since you begin with 300
gold.

Now, after you've gotten your 1000 gold, it's time to reduce the tax rate to
something uusable that will not only allow you to regain used gold from
building your initial structures, but will replenish your resources as well
(since no resources are created when taxes are more than 100 percent).
Set your tax rate to something around 20 percent or so (you are of course
free to choose any number you like, but I've found that 10 to 20 percent
seems to work best)

Then, make sure you have all four basic resource types created, grain
fields, saw mills, stone quarries, and foundries.
You'll also want to upgrade at least 1 of each of these items to level 1 to
generate additional resources.  You are of course free to upgrade more than
one resource in each category to further increase your resource generation,
since the more upgrades, the faster things get created.

After all that's done, you'll want to upgrade your town hall further, and
build housing for your citizens.  
You only have a limited number of things you can build when you begin.  By
default, you can have a maximum of 

Re: [Audyssey] New Game: Monopoly!

2009-12-21 Thread Dickson Tan
Hi

I'm also experiencing the same problem under windows 7 and I've also got the
latest version of Direct X  the .net 3.5 ships with windows 7.

Cheers
Dickson

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of lirin
Sent: Monday, 21 December, 2009 4:03 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] New Game: Monopoly!

Hi ryan.

The game is corrupted or something, when i triet run, i've got an error, 
DOT NET FRAMEWORK, and three buttons, continue, quit and detail. I can 
only press quit.

I have all Frameworks installed properly, from 1.0 to 3.5, latest direct 
x 9.0C also.

I am usinga  win XP SP3


Cheers

Tom

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Re: [Audyssey] supershot and windows seven, heeelp!

2009-12-21 Thread Dickson Tan
http://www.microsoft.com/downloads/details.aspx?FamilyId=7B9BA261-7A9C-43E7-
9117-F673077FFB3Cdisplaylang=en

Cheers
Dickson

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Mauricio Almeida
Sent: Monday, 21 December, 2009 8:35 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] supershot and windows seven, heeelp!

and where can you find that?

mauricio
-Mensagem original-
De: Dickson Tan dickson.j...@gmail.com
Para: 'Gamers Discussion list' gamers@audyssey.org
Data: Segunda, 21 de Dezembro de 2009 13:32
Assunto: Re: [Audyssey] supershot and windows seven, heeelp!

Hi

I got this error initially when running other l-works games under 7. I fixed
it by installing the vb6 runtime libraries. It isn't included in 7 and has
to be downloaded separately.

Regards
Dickson

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayden Presley
Sent: Monday, 21 December, 2009 11:04 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] supershot and windows seven, heeelp!

Hmmm...from what I have experienced in the Release Candidate of  Windows 7,
I have gotten that one as well. I'm not sure how to fix it myself, so I'll
join the question here...how do you get those kind of games to run on 7?
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Mauricio Almeida
Sent: Monday, December 21, 2009 12:00 AM
To: gamers@audyssey.org
Subject: [Audyssey] supershot and windows seven, heeelp!

so guys, i'm using windows seven and i have this error on supershot

SuperShot
Run-time error '429':
ActiveX component can't create object
OK
---

what do i do then?

mauricio

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Re: [Audyssey] supershot and windows seven, heeelp!

2009-12-20 Thread Dickson Tan
Hi

I got this error initially when running other l-works games under 7. I fixed
it by installing the vb6 runtime libraries. It isn't included in 7 and has
to be downloaded separately. 

Regards
Dickson

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayden Presley
Sent: Monday, 21 December, 2009 11:04 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] supershot and windows seven, heeelp!

Hmmm...from what I have experienced in the Release Candidate of  Windows 7,
I have gotten that one as well. I'm not sure how to fix it myself, so I'll
join the question here...how do you get those kind of games to run on 7?
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Mauricio Almeida
Sent: Monday, December 21, 2009 12:00 AM
To: gamers@audyssey.org
Subject: [Audyssey] supershot and windows seven, heeelp!

so guys, i'm using windows seven and i have this error on supershot

SuperShot
Run-time error '429':
ActiveX component can't create object
OK
---

what do i do then?

mauricio

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Re: [Audyssey] new chapter added to the game night of parasite

2009-12-03 Thread Dickson Tan
Hello

Where can I download the other Chinese chapters? 

I find it difficult to navigate the website even using google  translate.

Cheers
Dickson

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of matheus
Sent: Wednesday, 2 December, 2009 7:18 PM
To: gamers@audyssey.org
Subject: [Audyssey] new chapter added to the game night of parasite

hey everyone!
i'm just posting this message to inform you that Francis Wolf (the
developer of the night of parasite game) as just released the version
3.1, translated to english, with a new chapter added.
i'll first send the link to dropbox,without the installer of the game,
because it seems to be having problems with some antivirus (avast,
avg,etc). but if you prefer to download from the original site, i'll
include the link as well.
so,here are the links:
(game without the installer):
http://dl.dropbox.com/u/1652003/Night%20of%20Parasite.zip
(game with the installer):
http://www.xldmrw.cn/up/updown/NOP31.exe
enjoy,and happy gaming!

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Re: [Audyssey] quest and ff game books

2009-12-01 Thread Dickson Tan
Hi Al

For the conversion, u'd have the get the full version though.

Cheers
Dickson

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Allan Thompson
Sent: Tuesday, 1 December, 2009 7:14 AM
To: gamers discussion list
Subject: [Audyssey] quest and ff game books

Hi all,
I was wondering if
 translating the fighting fantasy gamebooks and similar products to be used
in the quest text adventure creater would be legal or not. I think it could
be possible, although I have to sit down and mess with the thing for a while
to get a better idea.

al  


  The truth will set you free
Jesus the Messiah 33AD 
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Re: [Audyssey] Accessible rpg engine

2009-09-29 Thread Dickson Tan

Hello

I was refering to the TBG engine, not the mud creator. I download the mud 
creator and found it more inaccessible than the TBG. Sadly, I understand 
from what is written on the site that the mud creator will replace the now 
abandoned TBG. I'm not going to start trying to create any text games using 
the TBG as I'm still waiting for more news about the new audiogames 
scripting engine that Philip is now testing.


Cheers
Dickson

--
From: Milos Przic milos.pr...@gmail.com
Sent: Tuesday, September 29, 2009 1:27 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] Accessible rpg engine


  Hi all,
  Some time ago, someone posted this link:
http://www.airheadgaming.com/

On that site I found two products. What was the one you ment when posting 
about it? Was it btg?

  Thanks and best regards!
 Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs


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Re: [Audyssey] the TBG engine suite

2009-08-23 Thread Dickson Tan

Hello

Yes, it's almost universally accessible with jaws. The only thing that's 
really bugging me about it is the appauling lack of documentation. This 
program has been replaced by a different one, though of course it is not 
accessible as this one, that's why I stick with it. I'm also testing quest, 
another rpg system  it looks better than this one, though I'm currently 
having a little trouble it, it crashing for no reason whatsoever.


Dickson

--
From: Kellie and my lovable Lady J. pebbles...@sbcglobal.net
Sent: Saturday, August 22, 2009 9:04 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] the TBG engine suite

So as far as you can tell these rpg creators are fully accessible? just 
curious. lol I doubt I could ever even begin to use it but... curious 
minds want to know.

Kellie and my lovable Lady J.
Resident Adviser, Guide Dogs for the Blind Oregon campus
www.guidedogs.com
- Original Message - 
From: Dickson Tan dickson.j...@gmail.com

To: gamers@audyssey.org
Sent: Friday, August 21, 2009 4:47 PM
Subject: [Audyssey] the TBG engine suite



Hello

I was googling around for a free, accessible rpg text-based engine  I 
found the TBG engine suite. It's fairly advanced, seeing that it's 
freeware. It supports the creation of rooms, weapons, spells, skills, 
status conditions, items, npcs etc. I've not varified it's full 
capabilities seeing that I've only spent an hour with it. One bad thing 
about it though is that it is very poorly documented. Choosing the help  
documentation does nothing!


Anyway, the url is http://www.airheadgaming.com/

I also found the dead shoals mud library, but it's too advanced for my 
taste. Does anyone know of other rpg game engines? I tried my luck on the 
last crusade rpg game maker but it didn't turn out very well.


Cheers
Dickson




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[Audyssey] the TBG engine suite

2009-08-21 Thread Dickson Tan
Hello

I was googling around for a free, accessible rpg text-based engine  I found 
the TBG engine suite. It's fairly advanced, seeing that it's freeware. It 
supports the creation of rooms, weapons, spells, skills, status conditions, 
items, npcs etc. I've not varified it's full capabilities seeing that I've only 
spent an hour with it. One bad thing about it though is that it is very poorly 
documented. Choosing the help  documentation does nothing!

Anyway, the url is http://www.airheadgaming.com/

I also found the dead shoals mud library, but it's too advanced for my taste. 
Does anyone know of other rpg game engines? I tried my luck on the last crusade 
rpg game maker but it didn't turn out very well.

Cheers
Dickson




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Re: [Audyssey] learning c#

2009-08-19 Thread Dickson Tan

Hi

Does SlimDX has support playing of file formats other than wav? E.G mp3? If 
I were to develop games, it would be a major space saver. Thanks for the 
tips.


Cheers
Dickson
--
From: Thomas Ward thomasward1...@gmail.com
Sent: Tuesday, August 18, 2009 9:17 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] learning c#


Hi Dickson,
Two very good books you might want to look at is Learning C# and 
Programming C# both published by O'reilly and associates. These books can 
be found on Bookshare or you can pay to read them online at

http://safari.oreilly.com
which is the most accessible and comprehensive programming site I know of.
As far as learning to write Windows forms applications in C# that is 
really the entire point of using a language like Visual C#. It provides a 
programmer with a quick and easy method to rapidly create, design, and 
deploy Windows applications. What a lot of blind programmers have trouble 
with is not the language, but understanding how to use the development 
tools properly. Any book you pick up and read will tell you to drag and 
drop a control from the toolbox. Well, technically speaking the method a 
sighted person uses isn't how we would perform that same task.
For example, let us assume a programming tutorial tells us to drag and 
drop a button on our form. We can't do that you say. Of course not the way 
the books tell you how to do it, but there is a quick and easy 
alternative.
First, make sure you are centered on the Windows form. Second, press 
control+w then the letter x. This will drop you in the toolbox window. 
Select button from common controls and it will be dropped on the center of 
your form. Now, press f4 on the button and a properties window will 
appear. Now, you can punch in the position, height, width, name, etc by 
hand.When done press escape and you have just created a new button. Press 
f7 on your newly created button to open the code window to write the 
button clicked event code for that button. That's justone example where 
knowing how to correctly use the IDE helps.
As far as what to use in your games I highly suggest using SlimDX instead 
of Managed DirectX or XNA. The Managed DirectX API has been replaced by 
the XNA Framework, and is scheduled to be removed from the core DirectX 
SDK in the not too distant future. So Managed DirectX is something of a 
dead end. The XNA Framework isn't fully accessible do to its dependancy on 
XAct for audio development which also makes it a poor solution. SlimDX, 
however, is an open source API that uses the combo of DirectX and XNA 
components. Unlike the Microsoft XNA Framework the SlimDX team depends on 
the newer XAudio2 and X3D libraries for audio out put which makes it fully 
accessible, and doesn't require XAct for programming sound support. So 
that is my recommendation.

HTH




On 8/18/09, Dickson Tan dickson.j...@gmail.com wrote:


Hello

I've recently installed visual studio c# express 2008 and have been 
playing
with it. However, I have not had much luck learning c# as most of the 
books
that I've tried using is too complicated or they use the creation of 
windows

forms applications to teach c# concepts (and this involves dragging and
dropping buttons, edit fields  so on which isn't ideal for me). Are 
there
any good books or free online tutorials that I can use to learn c#? 
Also, if
I decide to create an audio game, should I use the direct X framework or 
the

XNA framework?

Cheers
Dickson


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[Audyssey] learning c#

2009-08-18 Thread Dickson Tan
Hello

I've recently installed visual studio c# express 2008 and have been playing 
with it. However, I have not had much luck learning c# as most of the books 
that I've tried using is too complicated or they use the creation of windows 
forms applications to teach c# concepts (and this involves dragging and 
dropping buttons, edit fields  so on which isn't ideal for me). Are there any 
good books or free online tutorials that I can use to learn c#? Also, if I 
decide to create an audio game, should I use the direct X framework or the XNA 
framework?

Cheers
Dickson


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[Audyssey] real racer

2009-08-07 Thread Dickson Tan
Hello

I've encountered the following error when running real racer 1.3:

GameEngine.exe - Common Language Runtime Debugging Services
Application has generated an exception that could not be handled.graphic 603  
Process id=0x11cc (4556), Thread id=0x15f0 (5616).
Click OK to terminate the application.
Click CANCEL to debug the application.

I'm not sure whether a direct X problem or a .net framework problem caused 
this. 

Dickson


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Re: [Audyssey] jaws scrypts for westfront PC

2009-05-18 Thread Dickson Tan
Hi

Thanks lots.

Dickson


--
From: Rick twelvestring...@verizon.net
Sent: Monday, May 18, 2009 4:42 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] jaws scrypts for westfront PC

It's been a little while since I played.
If I remember right type toggle at the prompt.
- Original Message - 
From: Dickson Tan dickson.j...@gmail.com
To: gamers@audyssey.org
Sent: Monday, May 18, 2009 1:51 AM
Subject: [Audyssey] jaws scrypts for westfront PC


 Hi

 I've just started playing westfront PC  the only thing that I don't like
 about it is that every time I enter in a new command and jaws reads its
 output, it reads information at the top of the window like my character's
 level, hp etc Is there a jaws scrypt to stop jaws from reading the top
 part of the window when there is new output?

 Dickson


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[Audyssey] jaws scrypts for westfront PC

2009-05-17 Thread Dickson Tan
Hi

I've just started playing westfront PC  the only thing that I don't like about 
it is that every time I enter in a new command and jaws reads its output, it 
reads information at the top of the window like my character's level, hp etc Is 
there a jaws scrypt to stop jaws from reading the top part of the window when 
there is new output?

Dickson


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[Audyssey] most powerful non-tallys weapon

2009-05-06 Thread Dickson Tan
Hello

If I'm AG, what is the most powerful non-tallys weapon obtainable? 

Dickson


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Re: [Audyssey] A2 eamon emulator

2009-04-24 Thread Dickson Tan
Hello

I've downloaded Eamon Dilux (the one included in the cd zipped download). 
Under the EAMONDX folder, I believe that's where the eamon dilux is 
located. However, when launching install.exe, I come across a message 
stating that the dos system does not support full screen mode. How else do I 
run it? Even if I manage to run it, will screen readers only read the output 
of your command or will it read the whole screen?

Dickson
--
From: dark d...@xgam.org
Sent: Thursday, April 23, 2009 7:32 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] A2 eamon emulator

Hi.

Eamon delux is a stand alone program and you shouldn't need to run an
emulator or download the eamon cd in order to run it,  that's one of
it's main advantages,  that and it includes some handy tools like the
character editer.

I haven't actually tried running the original eamon games with an emulator
yet,  especially sinse the main hall is quite often graphical, 
though the games are obviously stil text based.

I have been considdering that sinse there have been several eamons which
look really good but aren't included in Eamon delux at the moment. I'm not
unfortunately sure whatshould be done about this though.

Beware the Grue!

Dark.
- Original Message - 
From: Dickson Tan dickson.j...@gmail.com
To: gamers@audyssey.org
Sent: Thursday, April 23, 2009 12:26 PM
Subject: [Audyssey] A2 eamon emulator


 Hello

 I've tried out the eamon delux, launching the world.exe file from the full
 cd that I downloaded. It seems that most of the time, instead of reading
 only the output of my command, jaws reads the whole screen! How do I stop
 jaws from doing this (if it is possible) and how do I use the a2 emulator?
 I think that from what I've read, it's the best emulator in terms of
 working with screen-readers.

 Dickson


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[Audyssey] A2 eamon emulator

2009-04-23 Thread Dickson Tan
Hello

I've tried out the eamon delux, launching the world.exe file from the full cd 
that I downloaded. It seems that most of the time, instead of reading only the 
output of my command, jaws reads the whole screen! How do I stop jaws from 
doing this (if it is possible) and how do I use the a2 emulator? I think that 
from what I've read, it's the best emulator in terms of working with 
screen-readers.

Dickson


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[Audyssey] Star Trek Deadly Alliance

2009-04-20 Thread Dickson Tan
Hello

The last I heard of STDA was during Tom's Dec 20 2008 newsletter. What is the 
status of STDA? I understand that when starbases are destroyed, they can be 
rebuilt but is that true for ships?

Dickson


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[Audyssey] large text rpgs

2009-04-20 Thread Dickson Tan
Hello

Can anybody recommend a downloadable large text rpg similar to fallthru or the 
world of legends that has lots of content? RPGs that use similar interfaces to 
World of Legends  Fallthru? I've recently stumbled across nethack  adom but 
dungeon navigation is troublesome even when the settings are set for optimal 
screen-reader usage. Is there any other way to make adom  nethack more 
accessible besides changing the dungeon map to use ascii characters?

Dickson


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[Audyssey] Free Downloadable Text RPGs

2009-01-28 Thread Dickson Tan
Hello

Does anyone know of free downloadable text rpgs having a similar interface to 
Fallthru and World of Legends?

Dickson
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[Audyssey] Jaws scrypts for Smugglers 4

2008-09-26 Thread Dickson Tan
Hi list

As of now, are there any jaws scrypts for smugglers 4? I know that there is a 
competibly mode but it is still for example, when you are in a solar system, 
which faction it is controlled by.

Dickson
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Re: [Audyssey] Sryth - Best weapon available to free members

2008-06-24 Thread Dickson Tan
Hi Thomas

I managed to buy it only because I went to the farm and use the pumpkin and 
so I got 1 gold.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 23, 2008 9:35 PM
Subject: Re: [Audyssey] Sryth - Best weapon available to free members


 Hi,
 As far as I know yes. The Hale Blade has an 8 mr for attack, 4 stamina, 
 and special magic is 4 sp healing during some atack rolls, but itcosts 
 7500 in gold.
 other than the Hale Blade I'd say the Blade of the Fox is the best weapon 
 to have on a free membership to Sryth. The Blade Of the Fox at least 
 offers you a double attack roll sometimes doing some extra damage to an 
 enemy which comes in handy.


 Dickson Tan wrote:
 Hi Everyone

 Is the Hale Blade the best weapon available to free members?

 Dickson

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Re: [Audyssey] Sryth - Best weapon available to free members

2008-06-24 Thread Dickson Tan
Hi

Yeah i think it has changed. Once when I was down to about 5 sp, the hale 
blade restored 20 enabling me to defeat my enemy but I guessed I was just 
lucky because normally I only get healed by 3 or 4 points.

Dickson

- 
Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 23, 2008 10:19 PM
Subject: Re: [Audyssey] Sryth - Best weapon available to free members


 Hi,
 I wonder if that has changed. I have been using the Hale Blade a lot, and 
 at most I get 3 or 4  sp healed back during a fight. I have never been 
 healed with any thing greater than that.


 Bryan Peterson wrote:
 The Hale Blade can actually heal you completely or almost completely 
 sometimes. Granted those occasions are extremely rare, but back before 
 Gobblindoom and the Giantfell Blade I always felt more secure in the 
 nowledge that there was at least the chance that my sword could possibly 
 heal my wounds. Saved my arse on more than one occasion I can tell you.
 Time is an illusion, lunchtime doubly so.



 


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Re: [Audyssey] Sryth armour question

2008-06-23 Thread Dickson Tan
And if your malay rating isn't high enough and if you have gold to spare, 
you can go to Talinus and visit the shop of Yubrig the Armourer. The armour 
is amongst  the best that I've seen but a a piece costs anywhere from 
3-12000 gold!

Dickson
- Original Message - 
From: Bryan Peterson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 23, 2008 9:16 AM
Subject: Re: [Audyssey] Sryth armour question


 Well actually WILLAM I've noticed that that strategy works better with 
 the Seven Knights than with Gralgarak. Besides, if you can get your MR up 
 to sixty or so before you try Gralgarak's tomb (very possible if you do it 
 right), he's not that tough. It's when you fight him at lower levels that 
 he gets to be a problem. Me, I don't even bother with that quest until my 
 MR is past sixty simply because I have better things to waste Runes of 
 Life on. And his shield is the best one you can get in the game currently 
 without spending ATs or having Conjuration at an absurdly high level. Well 
 there is one other shield and it's in Graldok, but its stats are exactly 
 the same so it really doesn't matter which one you choose. But his boots, 
 shirt and glooves are excellent armor for that part of the game, 
 particularly if you did choose to do that quest right after Westwold. I 
 used to do that all the time.
 Time is an illusion, lunchtime doubly so.
 - Original Message - 
 From: Willem [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, June 22, 2008 6:40 PM
 Subject: Re: [Audyssey] Sryth armour question


I wondered the same thing about the different armors. I don't think anyone
 except the game master can positively say which is better. We can only
 guess.
 At the start you'll want to wait to buy equipment, a really good 
 equipment
 will cost you.
 The seven knight statues gives good equipment if you haven't done it
 already. Here is how to approach the quest.
 s
 p
 o
 i
 l
 e
 r
 s
 p
 a
 c
 e
 unequip your weapon before you attack the statues and then, just before 
 you
 click the begin combat button, reequip your weapon. This works for
 Gralgarath in haucler too and also gives good equipment.
 - Original Message - 
 From: Justin Ekis [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, June 23, 2008 2:10 AM
 Subject: [Audyssey] Sryth armour question


 Ok all, a quick simple sryth question.

 So I have studded leather sleeves which are common quality and give 2
 stamina. I also have sleeves that are just plain leather, also 2 
 stamina,
 but they are of sturdy quality. So they both give 2 stamina points. The
 sryth wiki ranks the armour materials and quality ratings, and it's 
 common
 sence. The studded leather sleeves are better material, but lesser 
 quality
 than the plain leather. We have a deadlock, which is truely the better
 armour in my posession?

 Where can I buy some better armour? I've aquired some good pieces on my
 first few quests, but I still have a few of the starters I got at the
 beginning.

 Regards,

 Justin


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[Audyssey] jaws-friendly c# sourcecode editor and compiler

2008-03-26 Thread Dickson Tan
Hi

I have been looking for a jaws-friendly c# editor and compiler. I have been 
searching in vain. The editors and compilers I've found are horrible in terms 
or screen reader friendliness and it has been a nightmare to even try getting 
jaws to read properly. I.E it would read the line as blank when it was full of 
code. Does anyone know of a JAWS-friendly compiler and sourcecode editor?

Dickson
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[Audyssey] Changes In STFC 2

2008-03-20 Thread Dickson Tan
Hi Thomas

I know that there has been some debate on whether to make it a rts game or to 
make it a turn-based game. I like the idea of say, sending a federation 
starship into enemy lines and destroying starbases etc. 

Would it be posible to upgrade weapons, shields, even a cloaking device or make 
repairs and so on throughout the mission?

Dickson
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[Audyssey] Is it posible to create a game like STFC using the new beta of Audio Game Maker?Re: Gamers Digest, Vol 25, Issue 103

2008-03-20 Thread Dickson Tan
Hi Everyone

I have been playing with the AGM beta for some time now and I think that the 
engine is more suited for arcade or rpg style games. Is it posible to create 
an stfc-like game with the AGM or do I have to use other game engine more 
argeted at strategy games aand/or do I have to learn some complicated 
programming language like vb6 (I know that it isn't the best language to 
start with), or C?

Dickson
- Original Message - 
From: [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Thursday, March 20, 2008 9:35 PM
Subject: Gamers Digest, Vol 25, Issue 103


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 Today's Topics:

   1. Re:  hosting for DanZ games
  (the pot of gold at the end of the rainbow)
   2. Re:  The Sega (Tom Randall)
   3.  A Learning Experience: Visual Basic 6 Trauma (Ryan Smith)
   4. Re:  A Learning Experience: Visual Basic 6 Trauma (Liam Erven)
   5. Re:  A Learning Experience: Visual Basic 6 Trauma (Ryan Smith)
   6.  Game Chat Reminder (Gamers Chat Robot)
   7.  chain link (the pot of gold at the end of the rainbow)
   8. Re:  MOTA was  USA Games Engine (Thomas Ward)
   9.  Changes In STFC 2 (Dickson Tan)
  10. Re:  hosting for DanZ games (Valiant8086 on laptop)






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Re: [Audyssey] [audyssey] Changes In STFC 2

2008-03-20 Thread Dickson Tan
Hi Thomas

I think that would be a better idea as the player can choose the difficulty of 
the mission and get to find out the strengths and weaknesses of each class. 

I was playing STFC yesterday and was wondering which ship you took the stats 
from. For example, did u take the enterprise's stats from the enterprise-E 
since it was officially listed as a sovereign-class starship? And do the four 
sovereign-class starships have the same warp speed, ame phaser power, same 
shielding output and so on? I am wondering about this as the irritating 
Romulans and Klingons kept on decloaking and tried taking a shot at the Saleya 
even though my entire fleet was gathered there and I realised that the 
Monarchy's vital systems like torpedo launchers and power go offline more 
easily than it normally would the other starships and the Enterprise could 
survive a one on one fight with a klingon bird of prey or a romulan warbard and 
not get pretty banged up.

Dickson
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