Re: [Audyssey] Awsome Homer

2013-06-07 Thread Curt Taubert
I know this sounds weird but, when I had Awesome Homer on my vista 
computer and, I was at level 4 I did good with holding down the control 
key while moving with the arrow keys.  But now on my windows 7 computer 
when I do that I run into trees.  I don't know if its the windows 
version I'm using or what.  I did have a problem a couple times where 
jaws would come up and, say sticky keys.  I don't know if  that has any 
thing to do with it or not.


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Re: [Audyssey] Awsome Homer

2013-06-07 Thread Jim Kitchen

Hi Curt,

Yeah, sorry about that.  I should not have used the shift key for plowing I E 
slowing down as it is one of the keys that if you press it too many times 
within a certain amount of time you get the Windows sticky keys thing come up.  
When or if I used it, I just held it down and I guess never got the sticky keys 
thing.

BFN

Jim

My joystick is a Saitek ST290 Pro.

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Re: [Audyssey] Awsome Homer

2013-06-07 Thread James Bartlett

Hello there

   The only time that jaws told me about sticky keys is when I was holding 
down the shift key. So are you holding down the right key?


bfn
James 



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Re: [Audyssey] Awsome homer level 7 completed

2011-11-09 Thread Jim Kitchen

Hi Christian,

Cool! good to hear that you were able to complete level 7 of Awesome Homer.

Which level have you gone back and played the most now that you can choose 
which level you wish to play?

BFN

Jim

C. E. O. Kitchen's Inc.

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Re: [Audyssey] Awsome homer level 7

2011-11-07 Thread Jim Kitchen

Hi Christian,

If you run into cars too many times, or do not keep on the gas peddle, you will 
run out of fuel.

The first two cars just randomly move back and forth.  So you have to listen to 
where they are at and move to where they are not at.  The next car tries to 
stay in front of you.  So wait until you are right on it's bumper and swerve 
left or right at the last second.  The next two cars are not too hard to pass, 
but they do drop oil and throw bananas.  So you have to very quickly swerve 
when you hear that, or from practice know when they are about to do that and 
not be behind them at that time.  Then the last car with Gonk and Marge is not 
hard to pull up beside to rescue Marge.

I hope that helps.

BTW I do have a recording of me completing the level, while hitting only one 
car, if you would like it.

BFN

Jim

Lots of things are easy when you know the answer

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Re: [Audyssey] Awsome homer level 7

2011-11-07 Thread shaun everiss

that would rock jim.
there is a thread on the audiogames forum which has one guy 
finnishing the other 6 levels.

At 05:36 a.m. 7/11/2011 -0500, you wrote:

Hi Christian,

If you run into cars too many times, or do not keep on the gas 
peddle, you will run out of fuel.


The first two cars just randomly move back and forth.  So you have 
to listen to where they are at and move to where they are not 
at.  The next car tries to stay in front of you.  So wait until you 
are right on it's bumper and swerve left or right at the last 
second.  The next two cars are not too hard to pass, but they do 
drop oil and throw bananas.  So you have to very quickly swerve when 
you hear that, or from practice know when they are about to do that 
and not be behind them at that time.  Then the last car with Gonk 
and Marge is not hard to pull up beside to rescue Marge.


I hope that helps.

BTW I do have a recording of me completing the level, while hitting 
only one car, if you would like it.


BFN

Jim

Lots of things are easy when you know the answer

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Re: [Audyssey] Awsome homer level 7

2011-11-07 Thread Christian
Hi Jim,
Thanks for your reply, will try that!
But feel free to email me that recording as well!
Thanks for a fun game!
Christian


On 2011-11-07 at 05:36 Jim Kitchen wrote:

Hi Christian,

If you run into cars too many times, or do not keep on the gas peddle, you
will run out of fuel.

The first two cars just randomly move back and forth.  So you have to
listen to where they are at and move to where they are not at.  The next
car tries to stay in front of you.  So wait until you are right on it's
bumper and swerve left or right at the last second.  The next two cars are
not too hard to pass, but they do drop oil and throw bananas.  So you have
to very quickly swerve when you hear that, or from practice know when they
are about to do that and not be behind them at that time.  Then the last
car with Gonk and Marge is not hard to pull up beside to rescue Marge.

I hope that helps.

BTW I do have a recording of me completing the level, while hitting only
one car, if you would like it.

BFN

 Jim

Lots of things are easy when you know the answer

j...@kitchensinc.net
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Re: [Audyssey] Awsome homer level 7 completed

2011-11-07 Thread Christian
Hi,
OK, so now, I did it! I completed the game and you just had to time it right 
and be quick!
I am now able to select any level to play.
Many thanks,
Christia


On 2011-11-07 at 12:44 Christian wrote:

Hi Jim,
Thanks for your reply, will try that!
But feel free to email me that recording as well!
Thanks for a fun game!
Christian


On 2011-11-07 at 05:36 Jim Kitchen wrote:

Hi Christian,

If you run into cars too many times, or do not keep on the gas peddle, you
will run out of fuel.

The first two cars just randomly move back and forth.  So you have to
listen to where they are at and move to where they are not at.  The next
car tries to stay in front of you.  So wait until you are right on it's
bumper and swerve left or right at the last second.  The next two cars are
not too hard to pass, but they do drop oil and throw bananas.  So you have
to very quickly swerve when you hear that, or from practice know when they
are about to do that and not be behind them at that time.  Then the last
car with Gonk and Marge is not hard to pull up beside to rescue Marge.

I hope that helps.

BTW I do have a recording of me completing the level, while hitting only
one car, if you would like it.

BFN

 Jim

Lots of things are easy when you know the answer

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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[Audyssey] Awsome homer level 7

2011-11-06 Thread Christian
Hi all,
Well, I am not able to complete level 7.
Any tips, what to do?
When the level starts, I turn emediatly as soon as I am very close to the two 
vihicles and then I follow the car and try not to crash into it but I lost fuel.
What to do?
I have also tried to drive in the center.
Many thanks,
Christian


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Re: [Audyssey] Awsome homer level 7

2011-11-06 Thread Alfredo_The_Music_maker
Hello, it is best that you veer off to the right. Then once you hear the 
vehicles close to you, try to steer away from them, as they are most 
likely to steer with you.


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Re: [Audyssey] Awsome homer thoughts

2011-09-04 Thread Jim Kitchen

Hi Hayden,

You definitely need to center the projectiles and chimpanzees to shoot down the 
projectiles.  Others have also used the strafe technique, but as you said, you 
don't make many points that way.  I can send you an mp3 if you wish.

BFN

Jim

A sign on the lawn at a drug rehab center said: Keep off the  Grass.

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Re: [Audyssey] Awsome homer thoughts

2011-09-04 Thread dark
I personally found centering the chimps and igorning the projectiles worked 
best for me, sinse the projectiles only start moving a bit after the chips 
appear, and can be harder to here once they've been moving a bit.


I lost quite a few times before I started concentrating on the chimps rather 
than what they were throwing.


Beware the gRue!

Dark.
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Hayden Presley Gamers@audyssey.org
Sent: Sunday, September 04, 2011 10:34 AM
Subject: Re: [Audyssey] Awsome homer thoughts



Hi Hayden,

You definitely need to center the projectiles and chimpanzees to shoot 
down the projectiles.  Others have also used the strafe technique, but as 
you said, you don't make many points that way.  I can send you an mp3 if 
you wish.


BFN

Jim

A sign on the lawn at a drug rehab center said: Keep off the  Grass.

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Re: [Audyssey] Awsome homer thoughts

2011-09-04 Thread Jim Kitchen

Hi Dark,

Oh yeah, you are correct.  The projectiles are much more difficult to hear than 
the chimp sounds.  That is why I move the projectiles and the chimp sounds 
simultaneously.  And I do also use the chimp sounds not actually the 
projectiles to center and shoot at.  Of course though we are shooting at the 
projectiles and not the lovable little chimps.

BFN

Jim

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Re: [Audyssey] Awsome homer thoughts

2011-09-02 Thread Jim Kitchen

Hi Dark,

Cool, thanks, if I ever do another maze type game or level I will have a key to 
announce location and direction.  The thing is, a maze for me has no replay 
value, so don't know that I will make more of them.  On level 3 both the 
chimpanzees and the projectile sounds move as you turn toward them to shoot 
down the projectile.  Glad that you like the different sounds of the 
projectiles as you shoot them.  I often play level 3 just for the noise and 
destruction of the projectiles.

BFN

Jim

You are in a maze of twisty little programs, all alike.

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Re: [Audyssey] Awsome homer thoughts

2011-09-02 Thread Jim Kitchen

Hi Mich,

As Dark said, level 5 is actually just the game of Master Mind, thus the 
combination to the dorr is different each time.

To practice the game of Master Mind the game file name on my site is 
winmast.exe.  The winmast.exe file can be found on my free windows sapi5 text 
to speech games page.

HTH

BFN

Jim

Out of my mind. Back in five minutes.

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Re: [Audyssey] Awsome homer thoughts

2011-09-02 Thread Jim Kitchen

Hi Dark,

In Master Mind and level 5 of Awesome Homer I usually do 1 1 2 2, then 3 3 4 4, 
then 5 5 6 6.  Of course some times the results change that, but that is how I 
usually start.  I liked your logic though and will have to try that a few times.

BFN

- Original Message -
Hi Mich.

I'm afraid the combination is simply jim's mastermind game (you can play the 
game in it's own right by downloading it from jim's site).


the combination changes each time I believe, You just need to use logic to 
work it out by being told what is in the right place and what isn't.


so I started with 1 1 1 1, and was told one number was correct and in the 
right place.


I then tried 1 2 2 2 , and could be certain that one number would be correct 
sinse it had a 1, if there were anymore it'd be a 2.


As it happened I was told that 1 was right and in the right place, so I knew 
that first number was 1.


i then tried 1 3 3 3 and was told two were right and in right place, so I 
knew one of those last three numbers wa s a3.


I then tried 1 3 4 4 and was told one was right and right place (the one), 
and one right in wrong place, so I knew the second number wasn't 3, and also 
that the combination didn't contain fours.


I then tried 1 5 3 5 and was told I had two right in right place and two 
right in wrong place. sinse I knew the 1 was right and one of the fives was 
right, the three must go at the end, thus the combination turned out to be 1 
5 5 3.


As I said, to practice this sort of logic, just get jim's mastermind game 
and play it a few times.


Hth.

Beware the grue!

Dark.


Jim

Logically speaking as always, Spock said: Not even a Vulcan can know the unknown, 
Captain.

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Re: [Audyssey] Awsome homer thoughts

2011-09-02 Thread dark

Hi Jim.

I've always used that method on mastermind games previously, sinse it seems 
the most streight forward and can quickly determine when a set has none of a 
particular number.


I'll try 1 1 2 2 as well myself for variety next time I play, for the 
variety.


I think though ultimately, the method you use doesn't really matter so long 
as you have enough logic to interpret the results according to what numbers 
you put in and what stays the same.


Beware the grue!

Dark. 



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Re: [Audyssey] Awsome homer thoughts

2011-09-02 Thread dark

Hi Jim.

that is true about mazes, though for me the fun is exploring the hole maze 
especially if the enviornment or hazards change as you explore it, pluss if 
the maze is large enough you cannot memorize it's entire route.


Turrican and it's sequal, Turrican 2 which are largely the reason I became 
interested in computer games have huuge! 2D platforming mazes, with many 
different ways to go.


finding the exit is only part of the fun, sinse there are hidden power ups 
and extras, as well as more enemies to fight or other hazards.


this for me is a good bit of the fun of gaming, exploring and seeing what 
you find.


i do have one question about the homer maze though.

I understand the wind sound indicates a turn, however sometimes if I walk in 
a streight line I get the wind sound then the ambience changes. Does this 
indicate I've turned another direction, or is this just a break in the 
tunnel.


Do I in fact only turn when I physically use the left or right arrow keys to 
do so. 



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Re: [Audyssey] Awsome homer thoughts

2011-09-02 Thread Jim Kitchen

Hi Dark,

If you hear the turning sound or a bumping sound and then the ambiance sound 
changes, you have turned into a new cave.  Lack of fore planning ended up with 
some giving you the bumping into a wall sound and some not.  But if the 
ambiance sound changes, you have turned into a new cave.

At the end of the main cave is a T and you will automatically turn randomly 
left or right.  Other T intersections always turn to the same direction.  And 
you will always automatically turn when you run into the end of a cave.  Oh 
yeah, if you run into the door that you came into the caves through, you will 
turn around 180 degrees and head back the other way.

HTH

BFN

Jim

confucious say: two wrongs not make right, but two rights make U-turn.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Awsome homer thoughts

2011-09-02 Thread Jim Kitchen

Hi Dark,

Yeah, I guess if I created a huge multi level maze with some random hazards and maybe 
even some things to collect and monsters to fight etc.  Oh wait, that is MOTA! 
grin  But really I create games as much for me to play as for others.  So I 
still do not see that much replay value in a maze.  I had a heck of a time finishing 
creating level 6 as I was just not inspired to finish and play it.  And actually the 
same for level 4 as I started out creating it as one fixed slalom course.  And again 
was just not inspired to finish and play it.  I had about half of the fixed course 
created, but then I changed my mind and made the whole thing random and poof! gotter 
done.

BFN

Jim

Chaos, panic and disorder . . . my work here is done.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Awsome homer thoughts

2011-09-02 Thread Hayden Presley
Jim,
How do youline up the projectiles? If you cente them, you can not shoot
them. The last time I playted I had to just sttraif the  whole foeld, and I
got a wopping 2 points for that level.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jim Kitchen
Sent: Friday, September 02, 2011 3:32 AM
To: dark
Subject: Re: [Audyssey] Awsome homer thoughts

Hi Dark,

Cool, thanks, if I ever do another maze type game or level I will have a key
to announce location and direction.  The thing is, a maze for me has no
replay value, so don't know that I will make more of them.  On level 3 both
the chimpanzees and the projectile sounds move as you turn toward them to
shoot down the projectile.  Glad that you like the different sounds of the
projectiles as you shoot them.  I often play level 3 just for the noise and
destruction of the projectiles.

BFN

 Jim

You are in a maze of twisty little programs, all alike.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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[Audyssey] Awsome homer thoughts

2011-09-01 Thread dark
well I finally got past those barrels on level 1, and am enjoying the game thus 
far. 

possibly spoilery below. 

Level 2 was much as I actually imagined any 2d move ledge section in a 
platformer like the airman jumps from mega man to work in audio, with sounds 
for the various moving ledges as they move that the player has to caluclate 
distance betwen. Three was tough until I worked out that I was supposed to 
center the sound of the chimps, rather than their projectiles. 

I also liked the variety of chimp slaughtering sounds there, it made the level 
much more fun ;D. 

Level five was sort of amusing, and now I'm on level 6 in the underground maze. 

I really liek the way different areas are marked out by different litle bits of 
nes music, which gives a distinct sense of background and progress, however I 
must admit there are a couple of basic audio maze navigation commands that I'm 
rather missing, namely a way to tell what direction your facing, and possibly 
an ability to speak your coordinates. 

I'm certainly not stuck, and will enjoy exploring the maze, but if Jim's 
planning on any other maze exploration type of games in future along these 
lines (something which would be fun), I'd like to see at least these commands 
added, just to give the player a bit more information, especially for people 
who's ability to streight out mental map isn't as good (I wound up turning back 
the way I faced and dying in a river I'd already crossed which wasn't good).

I certainly like the use of audio landmarks etc, but perhaps these commands 
could be added, especially as I said, if Jim is thinking of doing something 
else with a maze next, perhaps a hole game of them. 

All the best, 

Dark.
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Re: [Audyssey] Awsome homer thoughts

2011-09-01 Thread Mich
Hey Dark. I to finely got past the barrels and am at the door to level 6 but 
can't seem to figger out the combination. can you please help? from Mich.
- Original Message - 
From: dark d...@xgam.org

To: Gamers@audyssey.org
Sent: Thursday, September 01, 2011 8:47 AM
Subject: [Audyssey] Awsome homer thoughts


well I finally got past those barrels on level 1, and am enjoying the game 
thus far.


possibly spoilery below.

Level 2 was much as I actually imagined any 2d move ledge section in a 
platformer like the airman jumps from mega man to work in audio, with 
sounds for the various moving ledges as they move that the player has to 
caluclate distance betwen. Three was tough until I worked out that I was 
supposed to center the sound of the chimps, rather than their projectiles.


I also liked the variety of chimp slaughtering sounds there, it made the 
level much more fun ;D.


Level five was sort of amusing, and now I'm on level 6 in the underground 
maze.


I really liek the way different areas are marked out by different litle 
bits of nes music, which gives a distinct sense of background and 
progress, however I must admit there are a couple of basic audio maze 
navigation commands that I'm rather missing, namely a way to tell what 
direction your facing, and possibly an ability to speak your coordinates.


I'm certainly not stuck, and will enjoy exploring the maze, but if Jim's 
planning on any other maze exploration type of games in future along these 
lines (something which would be fun), I'd like to see at least these 
commands added, just to give the player a bit more information, especially 
for people who's ability to streight out mental map isn't as good (I wound 
up turning back the way I faced and dying in a river I'd already crossed 
which wasn't good).


I certainly like the use of audio landmarks etc, but perhaps these 
commands could be added, especially as I said, if Jim is thinking of doing 
something else with a maze next, perhaps a hole game of them.


All the best,

Dark.
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Re: [Audyssey] Awsome homer thoughts

2011-09-01 Thread dark

Hi Mich.

I'm afraid the combination is simply jim's mastermind game (you can play the 
game in it's own right by downloading it from jim's site).


the combination changes each time I believe, You just need to use logic to 
work it out by being told what is in the right place and what isn't.


so I started with 1 1 1 1, and was told one number was correct and in the 
right place.


I then tried 1 2 2 2 , and could be certain that one number would be correct 
sinse it had a 1, if there were anymore it'd be a 2.


As it happened I was told that 1 was right and in the right place, so I knew 
that first number was 1.


i then tried 1 3 3 3 and was told two were right and in right place, so I 
knew one of those last three numbers wa s a3.


I then tried 1 3 4 4 and was told one was right and right place (the one), 
and one right in wrong place, so I knew the second number wasn't 3, and also 
that the combination didn't contain fours.


I then tried 1 5 3 5 and was told I had two right in right place and two 
right in wrong place. sinse I knew the 1 was right and one of the fives was 
right, the three must go at the end, thus the combination turned out to be 1 
5 5 3.


As I said, to practice this sort of logic, just get jim's mastermind game 
and play it a few times.


Hth.

Beware the grue!

Dark.
- Original Message - 
From: Mich mi...@eastlink.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, September 01, 2011 4:38 PM
Subject: Re: [Audyssey] Awsome homer thoughts


Hey Dark. I to finely got past the barrels and am at the door to level 6 
but can't seem to figger out the combination. can you please help? from 
Mich.
- Original Message - 
From: dark d...@xgam.org

To: Gamers@audyssey.org
Sent: Thursday, September 01, 2011 8:47 AM
Subject: [Audyssey] Awsome homer thoughts


well I finally got past those barrels on level 1, and am enjoying the 
game thus far.


possibly spoilery below.

Level 2 was much as I actually imagined any 2d move ledge section in a 
platformer like the airman jumps from mega man to work in audio, with 
sounds for the various moving ledges as they move that the player has to 
caluclate distance betwen. Three was tough until I worked out that I was 
supposed to center the sound of the chimps, rather than their 
projectiles.


I also liked the variety of chimp slaughtering sounds there, it made the 
level much more fun ;D.


Level five was sort of amusing, and now I'm on level 6 in the underground 
maze.


I really liek the way different areas are marked out by different litle 
bits of nes music, which gives a distinct sense of background and 
progress, however I must admit there are a couple of basic audio maze 
navigation commands that I'm rather missing, namely a way to tell what 
direction your facing, and possibly an ability to speak your coordinates.


I'm certainly not stuck, and will enjoy exploring the maze, but if Jim's 
planning on any other maze exploration type of games in future along 
these lines (something which would be fun), I'd like to see at least 
these commands added, just to give the player a bit more information, 
especially for people who's ability to streight out mental map isn't as 
good (I wound up turning back the way I faced and dying in a river I'd 
already crossed which wasn't good).


I certainly like the use of audio landmarks etc, but perhaps these 
commands could be added, especially as I said, if Jim is thinking of 
doing something else with a maze next, perhaps a hole game of them.


All the best,

Dark.
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