Re: [Audyssey] Awsome homer thoughts

2011-09-04 Thread Jim Kitchen
Hi Hayden, You definitely need to center the projectiles and chimpanzees to shoot down the projectiles. Others have also used the strafe technique, but as you said, you don't make many points that way. I can send you an mp3 if you wish. BFN Jim A sign on the lawn at a drug rehab

Re: [Audyssey] Awsome homer thoughts

2011-09-04 Thread dark
than what they were throwing. Beware the gRue! Dark. - Original Message - From: Jim Kitchen j...@kitchensinc.net To: Hayden Presley Gamers@audyssey.org Sent: Sunday, September 04, 2011 10:34 AM Subject: Re: [Audyssey] Awsome homer thoughts Hi Hayden, You definitely need to center

Re: [Audyssey] Awsome homer thoughts

2011-09-04 Thread Jim Kitchen
Hi Dark, Oh yeah, you are correct. The projectiles are much more difficult to hear than the chimp sounds. That is why I move the projectiles and the chimp sounds simultaneously. And I do also use the chimp sounds not actually the projectiles to center and shoot at. Of course though we are

Re: [Audyssey] Awsome homer thoughts

2011-09-02 Thread Jim Kitchen
Hi Dark, Cool, thanks, if I ever do another maze type game or level I will have a key to announce location and direction. The thing is, a maze for me has no replay value, so don't know that I will make more of them. On level 3 both the chimpanzees and the projectile sounds move as you turn

Re: [Audyssey] Awsome homer thoughts

2011-09-02 Thread Jim Kitchen
Hi Mich, As Dark said, level 5 is actually just the game of Master Mind, thus the combination to the dorr is different each time. To practice the game of Master Mind the game file name on my site is winmast.exe. The winmast.exe file can be found on my free windows sapi5 text to speech games

Re: [Audyssey] Awsome homer thoughts

2011-09-02 Thread Jim Kitchen
Hi Dark, In Master Mind and level 5 of Awesome Homer I usually do 1 1 2 2, then 3 3 4 4, then 5 5 6 6. Of course some times the results change that, but that is how I usually start. I liked your logic though and will have to try that a few times. BFN - Original Message - Hi Mich.

Re: [Audyssey] Awsome homer thoughts

2011-09-02 Thread dark
Hi Jim. I've always used that method on mastermind games previously, sinse it seems the most streight forward and can quickly determine when a set has none of a particular number. I'll try 1 1 2 2 as well myself for variety next time I play, for the variety. I think though ultimately, the

Re: [Audyssey] Awsome homer thoughts

2011-09-02 Thread dark
Hi Jim. that is true about mazes, though for me the fun is exploring the hole maze especially if the enviornment or hazards change as you explore it, pluss if the maze is large enough you cannot memorize it's entire route. Turrican and it's sequal, Turrican 2 which are largely the reason I

Re: [Audyssey] Awsome homer thoughts

2011-09-02 Thread Jim Kitchen
Hi Dark, If you hear the turning sound or a bumping sound and then the ambiance sound changes, you have turned into a new cave. Lack of fore planning ended up with some giving you the bumping into a wall sound and some not. But if the ambiance sound changes, you have turned into a new cave.

Re: [Audyssey] Awsome homer thoughts

2011-09-02 Thread Jim Kitchen
Hi Dark, Yeah, I guess if I created a huge multi level maze with some random hazards and maybe even some things to collect and monsters to fight etc. Oh wait, that is MOTA! grin But really I create games as much for me to play as for others. So I still do not see that much replay value in

Re: [Audyssey] Awsome homer thoughts

2011-09-02 Thread Hayden Presley
...@audyssey.org] On Behalf Of Jim Kitchen Sent: Friday, September 02, 2011 3:32 AM To: dark Subject: Re: [Audyssey] Awsome homer thoughts Hi Dark, Cool, thanks, if I ever do another maze type game or level I will have a key to announce location and direction. The thing is, a maze for me has

[Audyssey] Awsome homer thoughts

2011-09-01 Thread dark
well I finally got past those barrels on level 1, and am enjoying the game thus far. possibly spoilery below. Level 2 was much as I actually imagined any 2d move ledge section in a platformer like the airman jumps from mega man to work in audio, with sounds for the various moving ledges as

Re: [Audyssey] Awsome homer thoughts

2011-09-01 Thread Mich
] Awsome homer thoughts well I finally got past those barrels on level 1, and am enjoying the game thus far. possibly spoilery below. Level 2 was much as I actually imagined any 2d move ledge section in a platformer like the airman jumps from mega man to work in audio, with sounds for the various

Re: [Audyssey] Awsome homer thoughts

2011-09-01 Thread dark
: [Audyssey] Awsome homer thoughts well I finally got past those barrels on level 1, and am enjoying the game thus far. possibly spoilery below. Level 2 was much as I actually imagined any 2d move ledge section in a platformer like the airman jumps from mega man to work in audio, with sounds