Re: [Audyssey] another game programming question

2009-12-22 Thread Munawar Bijani
-- From: Thomas Ward thomasward1...@gmail.com Sent: Thursday, December 17, 2009 5:42 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] another game programming question Hi Willem, Good point. I think strictly for training purposes Java is good to know. Plus it is nice

Re: [Audyssey] another game programming question

2009-12-22 Thread Claudio Zeni
Hi all! I am using not .net because I don't want to have a requirements page with lots of updates the user must download. The motto is: Instal and play So I stay with direct x 8, because it's simply installed on each windows system. Regards Claudio --- Gamers mailing list __

Re: [Audyssey] another game programming question

2009-12-22 Thread Thomas Ward
Hi Munawar, Well, Java is getting faster. The Java 6 runtime has pretty fast exicution speeds compared to earlier releases, but it is still primarily designed for general applications and not so much games. I've used my fair share of Java apps on Linux such as Star Office, Sun's MS Office

Re: [Audyssey] another game programming question

2009-12-17 Thread Willem
Hello nick. I did my first year in computer science using Java. While it isn't the best language for fast action accessible game development, it has many selling points, including portability and it also has similar syntax to c++. All in all it isn't a bad language to start with, especially

Re: [Audyssey] another game programming question

2009-12-17 Thread Thomas Ward
Hi Jason, While you made some very good points on the subject of C++ verses .NET there is perhaps some other things here maybe you haven't considered. When it comes to supporting multiple operating systems like Mac OS, Linux, and Windows it is certainly true supporting all three platforms

Re: [Audyssey] another game programming question

2009-12-17 Thread Thomas Ward
Hi Willem, Good point. I think strictly for training purposes Java is good to know. Plus it is nice for general cross-platform programming. It just isn't too cool if you want to write something like Tank Commander or Shades of Doom. It wasn't designed for anything quite that intensive. There

[Audyssey] Another game programming question

2009-12-17 Thread John Bannick
Nick, Here's the link to the Java Access Bridge: http://java.sun.com/javase/technologies/accessibility/accessbridge/ We use it with Java / Swing for all our games. However, I agree with Thomas. If you are starting out with no legacy code, then you might be better off with Java / SWT.

Re: [Audyssey] Another game programming question

2009-12-17 Thread Thomas Ward
Hi John, Well, as far as Java and sound goes there are a couple of solutions that could give a developer high powered audio support if he/she needs it. One such package is the free and open source Joal project which is a Java binding to OpenAL 1.1. Through Joal a Java developer could get the

[Audyssey] Another game programming question

2009-12-16 Thread Eleanor
Nick Helms stated: *I've been told that java is a good starting point, but I don't believe I've ever used a program created with java that is usable with jfw.* Java will work with Jaws for Windows if you use the Java access bridge. That is a program that allows access to Java from Jaws. 7-128

Re: [Audyssey] Another game programming question

2009-12-16 Thread Nick Helms
I must say that is quite exciting! So I can take advantage of java after all.would it be possible for someone to send me a link to the java access bridge? thanks, Nick On 12/16/09, Eleanor elea...@7128.com wrote: Nick Helms stated: *I've been told that java is a good starting point, but I

Re: [Audyssey] Another game programming question

2009-12-16 Thread Nick Helms
are there any good java resources for new blind programmers? On 12/16/09, Nick Helms nick.he...@gmail.com wrote: I must say that is quite exciting! So I can take advantage of java after all.would it be possible for someone to send me a link to the java access bridge? thanks, Nick On

Re: [Audyssey] another game programming question

2009-12-16 Thread Thomas Ward
Hi Nick, When it comes to Java there are ways of making your Java software accessible. Currently there are two accessibility solutions available. The first is if you are using the Swing graphics toolkit for programming you will need the Java accessibility bridge in order to get programs like

Re: [Audyssey] another game programming question

2009-12-16 Thread Nick Helms
How would I get swt to work with my programs? I assume that I could write the code, compile, etc, but I would obviously have a hard time running it if it didn’t work with my screenreader. Basicly what I’m asking is, where would SWT come in to play? I assume I would need it to debug because I would

Re: [Audyssey] Another game programming question

2009-12-16 Thread Thomas Ward
Hi Nick, All of Sun's accessibility projects can be found on http://www.sun.com/access and it is right on there accessibility download page. HTH Nick Helms wrote: I must say that is quite exciting! So I can take advantage of java after all.would it be possible for someone to send me a link to

Re: [Audyssey] Another game programming question

2009-12-16 Thread Thomas Ward
Hi Nick, Sure there are. I can tell you right off hand you can find books on Java programming on Bookshare, and Safari has lots of Java books as well. I have a rather large Java collection myself, about 25 books in all, so I know there is quite a bit of material out there on the language.

Re: [Audyssey] another game programming question

2009-12-16 Thread Thomas Ward
Hi Nick, SWT isn't a program but a package or library of classes and functions used for drawing windows, buttons, text labels, etc. Basically, all of the things you would expect from a standard Windows program. It is what we call in the programming business an API. You add it to your Java

Re: [Audyssey] another game programming question

2009-12-16 Thread Jason Allen
C++ wins cross platform absolutely. But with virtual desktops, it's not as big of a win as it used to be. If you go C++, you absolutely must learn object oriented programming concepts. C++ supports these, but they aren't as elegant as more recent programming languages like C#. If you use C#, you

[Audyssey] another game programming question

2009-12-15 Thread Chastity MORSE
Okay, where can I find a good tutorial for the pygame language that will let me create something simple to start with? Will pygame transfer between windows mac platforms or do I need to make two sets of code for each platform? Which game types will this support: card games, board games and such?

Re: [Audyssey] another game programming question

2009-12-15 Thread Philip Bennefall
as the pro game developer. Kind regards, Philip Bennefall - Original Message - From: Chastity MORSE chastitymo...@msn.com To: Gamers Discussion list Gamers@audyssey.org Sent: Tuesday, December 15, 2009 10:50 PM Subject: [Audyssey] another game programming question Okay, where can I

Re: [Audyssey] another game programming question

2009-12-15 Thread Nick Helms
good question! I'd like to take some computer science classes, possibly next summer to learn some programming, but I'm not sure with language to persoo. I've been told that java is a good starting point, but I don't believe I've ever used a program created with java that is usable with jfw. On

Re: [Audyssey] another game programming question

2009-12-15 Thread Nick Helms
Thanks Fill. I'll check those out. On 12/15/09, Nick Helms nick.he...@gmail.com wrote: good question! I'd like to take some computer science classes, possibly next summer to learn some programming, but I'm not sure with language to persoo. I've been told that java is a good starting point,

Re: [Audyssey] another game programming question

2009-12-15 Thread Thomas Ward
Hi Chastity, Wow! A lot of questions to answer here. I'll do my best to answer them so bare with me as I try to explain things as best as I can. As far as PyGame goes it is a cross-platform Python wrapper for the SDL API that works on Mac OS, Linux, and Windows. While I like the simplicity of

Re: [Audyssey] another game programming question

2009-12-15 Thread Damien C. Sadler
...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 15, 2009 11:37 PM Subject: Re: [Audyssey] another game programming question Hi Chastity, Wow! A lot of questions to answer here. I'll do my best to answer them so bare with me as I try to explain things as best as I can

Re: [Audyssey] another game programming question

2009-12-15 Thread Thomas Ward
Hi Damien, Yeah, I know. C++ has several different data types including chars, strings, shorts, booleans, longs, double, floats, pointers, integers, plus several ones Microsoft created for handles, dword flags, results, etc. When coming from Visual Basic 6 or one of the .NET languages it can