Re: [Audyssey] super liam versus danger city

2009-08-07 Thread Jim Kitchen
Hi Peter, Yeah, some of the functions for using DirectX also have long names that you need to use. I mostly copy and paste stuff like that. I guess that part of my keeping variable names short is to keep down the amount of typing as well as the length of the programming lines. I don't like

Re: [Audyssey] super liam versus danger city

2009-08-06 Thread Thomas Ward
Hi Nicol, I imagine he is. Although, I have lost contact with him. He no longer is active in the audio games community since closing Alchemy Game Studios, and has moved on to other things. Nicol Oosthuizen wrote: Is james north still alive? --- Gamers mailing list __ Gamers@audyssey.or

Re: [Audyssey] super liam versus danger city

2009-08-06 Thread peter Mahach
keyboard names so then I was getting errors because comm audio was trying to open a keyboard key. lol. - Original Message - From: "Jim Kitchen" To: "Thomas Ward" Sent: Thursday, August 06, 2009 1:24 PM Subject: Re: [Audyssey] super liam versus danger city Hi T

Re: [Audyssey] super liam versus danger city

2009-08-06 Thread Jim Kitchen
Hi Thomas, Yes, I would hate to be the person that is trying to analyze my code and figure out my thought processes. I do need to declare some variables, such as Public ones, and things like Public speed as double And from some version of Basic I am still in the habit of putting a dollar sig

Re: [Audyssey] super liam versus danger city

2009-08-06 Thread Bryan Peterson
mastery is 10 Apprentice. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, August 05, 2009 10:04 PM Subject: Re: [Audyssey] super liam versus danger city Hi Bryan, Well, like I said James North's code was fairly easy to re

Re: [Audyssey] super liam versus danger city

2009-08-06 Thread Bryan Peterson
Yes, albeit slowly. You have acquired the skill of Weaponry Theremin. Your current level of mastery is 10 Apprentice. - Original Message - From: "william lomas" To: "Gamers Discussion list" Sent: Thursday, August 06, 2009 12:02 AM Subject: Re: [Audyssey] super lia

Re: [Audyssey] super liam versus danger city

2009-08-06 Thread Bryan Peterson
ust 06, 2009 1:25 AM Subject: Re: [Audyssey] super liam versus danger city Hi, Yes, I am working on Danger City, slowly but surely. What with trying to decipher the code and get hundreds of other projects completed and up for release, it may take a while, but be assured it is in the que

Re: [Audyssey] super liam versus danger city

2009-08-06 Thread Damien C. Sadler
quot; To: "Gamers Discussion list" Sent: Thursday, August 06, 2009 8:02 AM Subject: Re: [Audyssey] super liam versus danger city is danger city beeing worked on to get it complete? On 6 Aug 2009, at 06:42, Nicol Oosthuizen wrote: All right! All right! Let me rephrase. Level2 does

Re: [Audyssey] super liam versus danger city

2009-08-06 Thread william lomas
Behalf Of Charles Rivard Sent: 06 August 2009 01:14 AM To: Gamers Discussion list Subject: Re: [Audyssey] super liam versus danger city I don't understand your meaning when you state: "I heard the intro to level2 which does not exist", although I have not played the game. I do like

Re: [Audyssey] super liam versus danger city

2009-08-05 Thread Nicol Oosthuizen
Is james north still alive? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 06 August 2009 06:32 AM To: Charles Rivard; Gamers Discussion list Subject: Re: [Audyssey] super liam versus danger city Hi Charles, Yes

Re: [Audyssey] super liam versus danger city

2009-08-05 Thread Nicol Oosthuizen
liam versus danger city I don't understand your meaning when you state: "I heard the intro to level2 which does not exist", although I have not played the game. I do like Super Liam. I think it is a good game of a kind that there just aren't enough of. By that, I

Re: [Audyssey] super liam versus danger city

2009-08-05 Thread Thomas Ward
Hi Bryan, Well, like I said James North's code was fairly easy to read and understand. Plus he gave me a lot of documentation on Montezuma's Revenge which helped. The biggest problem was he designed this graphical level editor to draw levels for the game which wasn't accessible in any way, sha

Re: [Audyssey] super liam versus danger city

2009-08-05 Thread Thomas Ward
Hi Jim, Smile. Well, it can be like that for every programmer really. thing is we all have our own particular style of programming, naming conventions, etc and when we read someone elses code it throws us off stride so to speak. It makes the developer think like the other person, pick up his o

Re: [Audyssey] super liam versus danger city

2009-08-05 Thread Thomas Ward
Hi Charles, Yes, he did. He gave me lots of documentation as far as program outlines, his notes, etc. I also found James North to be a fairly decent Visual Basic programmer. I think my only complaint was that he was using Visual Basic 6 instead of Visual Basic .NET, and the fact he created thi

Re: [Audyssey] super liam versus danger city

2009-08-05 Thread Jim Kitchen
Hi Thomas, It's a good thing that I do not plan for anyone to take over my projects. When I started learning to program on my Texas Instruments 99 4A, you could only use 1 or 2 letter variables. I for the most part still have the habit of keeping my variable names short, thus they would not

Re: [Audyssey] super liam versus danger city

2009-08-05 Thread Bryan Peterson
Discussion list" Sent: Wednesday, August 05, 2009 1:43 PM Subject: Re: [Audyssey] super liam versus danger city HI Damien, Smile. Oh, that is always a pain. I hate it when programmers use a variable like tdg as it means nothing to the developer taking over the project. You would thin

Re: [Audyssey] super liam versus danger city

2009-08-05 Thread Charles Rivard
2009 1:43 PM Subject: Re: [Audyssey] super liam versus danger city HI Damien, Smile. Oh, that is always a pain. I hate it when programmers use a variable like tdg as it means nothing to the developer taking over the project. You would think developer's would try to make his or her code as

Re: [Audyssey] super liam versus danger city

2009-08-05 Thread Damien C. Sadler
eed for my new adventure (excuse the pun *smile*). Thanks. Regards, Damien. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, August 05, 2009 9:43 PM Subject: Re: [Audyssey] super liam versus danger city HI Damien, Smile. Oh,

Re: [Audyssey] super liam versus danger city

2009-08-05 Thread Charles Rivard
epherds are the best beasts. - Original Message - From: "Nicol Oosthuizen" To: Sent: Tuesday, August 04, 2009 11:54 PM Subject: [Audyssey] super liam versus danger city HI liam and all My compliments goes to liam for creating a really comfortable game. I played danger city a

Re: [Audyssey] super liam versus danger city

2009-08-05 Thread Thomas Ward
HI Damien, Smile. Oh, that is always a pain. I hate it when programmers use a variable like tdg as it means nothing to the developer taking over the project. You would think developer's would try to make his or her code as readable as possible. I always try to do so for myself as well as other

Re: [Audyssey] super liam versus danger city

2009-08-05 Thread Bryan Peterson
st" Sent: Wednesday, August 05, 2009 12:25 PM Subject: Re: [Audyssey] super liam versus danger city The landmines play in sync with one another. This makes it difficult to distinguish individual landmines especially when they are placed as close together as they are in level 1 act 3. Perhaps st

Re: [Audyssey] super liam versus danger city

2009-08-05 Thread James Dietz
eaponry Theremin. > Your current level of mastery is 10 Apprentice. > - Original Message - > From: "Damien C. Sadler" > To: "Gamers Discussion list" > Sent: Wednesday, August 05, 2009 11:49 AM > Subject: Re: [Audyssey] super liam versus danger city &g

Re: [Audyssey] super liam versus danger city

2009-08-05 Thread Bryan Peterson
From: "Damien C. Sadler" To: "Gamers Discussion list" Sent: Wednesday, August 05, 2009 11:49 AM Subject: Re: [Audyssey] super liam versus danger city Hi, As I am working on Danger City I am aware of these movement issues and will fix them in the next release, though I can'

Re: [Audyssey] super liam versus danger city

2009-08-05 Thread Damien C. Sadler
7;t mean a lot to me in the first stages of development. Regards, Damien. - Original Message - From: "Nicol Oosthuizen" To: Sent: Wednesday, August 05, 2009 7:54 AM Subject: [Audyssey] super liam versus danger city HI liam and all My compliments goes to liam f

[Audyssey] super liam versus danger city

2009-08-05 Thread Nicol Oosthuizen
HI liam and all My compliments goes to liam for creating a really comfortable game. I played danger city again last night and its really next to impossible. And the bad thing is. Eventually I managed to complete act3 but the bomb still went off. I heard the intro to level2 which does not exis

Re: [Audyssey] super liam versus danger city

2007-02-22 Thread Davy Kager
> To: "Gamers Discussion list" Sent: Thursday, February 22, 2007 9:10 PM Subject: Re: [Audyssey] super liam versus danger city only when the cheats are active? i don't really have a favourite game as such, i just have games i don't like and games i do, games that i can play and get

Re: [Audyssey] super liam versus danger city

2007-02-22 Thread Charles Rivard
A hint: The first word does not begin with the letter D. - Original Message - From: "Liam Erven" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Thursday, February 22, 2007 12:00 PM Subject: Re: [Audyssey] super liam versus danger city > can y

Re: [Audyssey] super liam versus danger city

2007-02-22 Thread Niall
Where can you get danger city anyway? - Original Message - From: "nicol" <[EMAIL PROTECTED]> To: "Audyssey Blind gaming Gamers discussion list" Sent: Thursday, February 22, 2007 12:24 PM Subject: [Audyssey] super liam versus danger city >I got the super lia

Re: [Audyssey] super liam versus danger city

2007-02-22 Thread damien c. sadler - head of x-sight interactive
t;[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Thursday, February 22, 2007 5:45 PM Subject: Re: [Audyssey] super liam versus danger city >I wonder if Danger City would be as cool as Super Liam (which is my > favourite game when the cheat codes are active). > -

Re: [Audyssey] super liam versus danger city

2007-02-22 Thread Davy Kager
6:24 PM Subject: [Audyssey] super liam versus danger city I got the super liam manual from someone. Just by reading the manual I get the feeling that super liam works the same as danger city. So for those of you who would like a manual of danger city, just read super liam's manual and you wi

Re: [Audyssey] super liam versus danger city

2007-02-22 Thread Liam Erven
can you guess which one came first? - Original Message - From: "nicol" <[EMAIL PROTECTED]> To: "Audyssey Blind gaming Gamers discussion list" Sent: Thursday, February 22, 2007 11:24 AM Subject: [Audyssey] super liam versus danger city >I got the super lia

Re: [Audyssey] super liam versus danger city

2007-02-22 Thread Charles Rivard
t: Thursday, February 22, 2007 11:24 AM Subject: [Audyssey] super liam versus danger city >I got the super liam manual from someone. Just by reading the manual I >get > the feeling that super liam works the same as danger city. > So for those of you who would like a manual of dang

[Audyssey] super liam versus danger city

2007-02-22 Thread nicol
I got the super liam manual from someone. Just by reading the manual I get the feeling that super liam works the same as danger city. So for those of you who would like a manual of danger city, just read super liam's manual and you will also get an idea what danger city is like. Like in super l