Re: [Audyssey] swamp trucksitting
Then you don't go on that leader's missions anymore, simple as that. Also, if you turn in a crate you get 20 rep and 50 exp, so it's not a total waste of time. - Original Message - From: Steady Goh stea...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Sun, 22 Jul 2012 11:11:16 +0800 Subject: Re: [Audyssey] swamp trucksitting If a player in a team is trying and cannot find crates, others can always tell him where it is and let him go collect it. That way that player can also learn. I am not sure what is the problem about collecting crates too fast. If you can end the mission in less than 10 minutes, no 1 gets kick out. If you decide that others are not contributing and they should not share your rep and exp, wait for their time limit. I think this way every1 has a fair play ground. As for kicking players, we can forsee some of them doing that just because they doesn't like that person to be in no matter how much he contribute. If you look at the chat, it's obvious that many there are very bias towards certain groups. Say if a truck sitter leads a mission and a searcher joins, the searcher turn in most of the crates and get kick out just before the last crate. �뵧�룕/Steady Goh - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, July 21, 2012 10:37 AM Subject: Re: [Audyssey] swamp trucksitting This idea was considered a while back, but we had the problem of players legitimately being unable to find crates in large teams. I don't believe the idea ever got past the talking stage though, and I'd gladly give it a try if people think it's worth testing. Hi Jeremy and other swamp players, A suggestion to deal with truck sitters. How about making it something like the lms mission where the player's mission time count down? Start off with 10 minutes. That should be more than enough to find at least 1 crate in any warehouse mission. Each crate found adds 3 minutes to the clock with no cap. Then all we have to do is to wait for them to run out of time. And no, killing zombies doesn't add on time. we don't need players who just keep shooting and saying they are providing cover for others. Thanks but no thanks. �뵧�룕/Steady Goh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp trucksitting
Then people will start paying attention to who leads the mission. If someone keeps getting kicked out of a mission led by Jeepers-Creepers, then that person won't go with Jeepers-Creepers anymore. I think that a solution depending on team leader choice would be very appropriate. Frankly, We keep hearing about all these ways to kick someone out once a mission has started. I say why not make that impossible and just allow people to kick before it begins. If you end up taking a dud, at least you know not to do it again. That makes sense, especially considering that it's hard to tell a person where a crate is without using a language, and it's hard, now, to know what language or channel a person will be using. Let me give an example of how frustratingly inadequate it can seem to try to tell someone you can't talk with directly over chat where something is. In this case, it is a person, not an object, and that person was a character of mine. And this has happened several times with several people. I was on the second floor of the hospital and I broke my leg/twisted my ankle/hatever. My character was limping about in need of healing. I tried requesting a medic and for people to come here and greeting people and all that with the voice prompts of my character. There were no less than four other people on the floor, and three of them were nearby. None of them came to help. None of them, I think, knew the words my character was using in the voice prompts. That's not meant to be insulting to the people, and there are other explanations for why they didn't come to me, but depending on excellent communication on a mission is tricky and not at all reasonable. Frankly, it is an inelegant solution, at best, to have someone find a crate and try to get someone else over there. The biggest problem aside from communication is that it's hard to remember, unless you have only a couple of people on the mission, who has and who has not found a crate. Then you have to keep up with the time elapsed since each person has found their last crate. then there's the problem of escort duty. I've ran several missions in which I assigned people to duties. One of those was escort duty, which was a good idea, since the person looking for crates wasn't a terribly good shot. They did, however, navigate well and could look for crates extremely efficiently. That escort never found a crate, by technicality, since they never picked one up, and they were, frankly, not very good at looking for crates, but they could shoot well, and they played a vital role in the mission. Why, then, should they be punished for that role, simply because they aren't picking up crates. I say that, because of all the difficulties facing anyone who would be using the method you describe, that it is not viable. I still suggest that something be done, and perhaps that something may involve awaiting a time limit of some sort before the team leader can kick a player, but if that time limit is dependent on a player finding a crate, and if crates are so rare, and if there are several players on the mission, the methodology for mission control is going to have to be significantly different. Yes, i understand that this may lead to discrimination by team leaders. I know that this would be unfair, but the frank truth is that discrimination is part of life, and there are plenty of people who might take a person on missions, or they could go alone. If that isn't viable either, then a minimum team requirement could be set in place for certain missions. This would mean that people couldn't go certain missions alone and would have to take people, and it would seem to level the playing field a bit. This message has been long, so I hope it goes through. Signed: Dakotah Rickard On 7/21/12, Steady Goh stea...@gmail.com wrote: If a player in a team is trying and cannot find crates, others can always tell him where it is and let him go collect it. That way that player can also learn. I am not sure what is the problem about collecting crates too fast. If you can end the mission in less than 10 minutes, no 1 gets kick out. If you decide that others are not contributing and they should not share your rep and exp, wait for their time limit. I think this way every1 has a fair play ground. As for kicking players, we can forsee some of them doing that just because they doesn't like that person to be in no matter how much he contribute. If you look at the chat, it's obvious that many there are very bias towards certain groups. Say if a truck sitter leads a mission and a searcher joins, the searcher turn in most of the crates and get kick out just before the last crate. 锦发/Steady Goh - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, July 21, 2012 10:37 AM Subject: Re: [Audyssey] swamp trucksitting This idea was considered a while back, but we had the problem of players
Re: [Audyssey] swamp trucksitting
Yep I know John, but what I'm nitpicking at is that the current suggestion is for that timed component to be based on a player sitting and doing nothing. That's easily avoided by a trucksitter wandering around in a circle every minute or so. It'll change what they're known as from trucksitters to truckdancers, but won't actually solve the issue of them sneaking off with a chunk of rep and xp they didn't earn. It's too easily worked around to be the right solution I think. Scott On 7/22/12, john jpcarnemo...@comcast.net wrote: As far as I can tell something slightly like that is what's proposed, just with a time component. - Original Message - From: Scott Chesworth scottcheswo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Sat, 21 Jul 2012 14:10:08 +0100 Subject: Re: [Audyssey] swamp trucksitting That doesn't make it much harder for trucksitters though, because having a little wander around the loading docks would count as not ideling wouldn't it? So far, I reckon the simplest suggestion would be the most affective, IE add a kick command tied in to the tracker which is only available to the mission leader. It totally relies on them enforcing it and being fair about that, but I think it'd be a while before that started to get abused. After all, the biggest objection to trucksitting is fairness isn't it. Scott On 7/21/12, Dallas O'Brien dallas.r.obr...@gmail.com wrote: there is another problem. in certain mission types, i for one, tend to collect a lot of the crates, thus other players wouldn't. how would i then know when to slow down, and if i did, where is the ballance, when i could collect faster and end the game sooner? to many htings to considder really for that. i think it would be better to do something similar to rs games, in that once people have been sitting there and not doing anything for a set time, the leader can boot them out. possibly have a menu that pops up at a command that lists thoughs who have been idelling for a set time so people can boot particular ones. not all, as sometimes in the middle of a mission somebody has to go do something without warning. dallas On 21/07/2012, Dakotah Rickard dakotah.rick...@gmail.com wrote: I would rather not see the missions become timed like that, because there's only one crate at a time, as far as I know --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp trucksitting
are not contributing and they should not share your rep and exp, wait for their time limit. I think this way every1 has a fair play ground. As for kicking players, we can forsee some of them doing that just because they doesn't like that person to be in no matter how much he contribute. If you look at the chat, it's obvious that many there are very bias towards certain groups. Say if a truck sitter leads a mission and a searcher joins, the searcher turn in most of the crates and get kick out just before the last crate. 锦发/Steady Goh - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, July 21, 2012 10:37 AM Subject: Re: [Audyssey] swamp trucksitting This idea was considered a while back, but we had the problem of players legitimately being unable to find crates in large teams. I don't believe the idea ever got past the talking stage though, and I'd gladly give it a try if people think it's worth testing. Hi Jeremy and other swamp players, A suggestion to deal with truck sitters. How about making it something like the lms mission where the player's mission time count down? Start off with 10 minutes. That should be more than enough to find at least 1 crate in any warehouse mission. Each crate found adds 3 minutes to the clock with no cap. Then all we have to do is to wait for them to run out of time. And no, killing zombies doesn't add on time. we don't need players who just keep shooting and saying they are providing cover for others. Thanks but no thanks. 锦发/Steady Goh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp trucksitting
there is another problem. in certain mission types, i for one, tend to collect a lot of the crates, thus other players wouldn't. how would i then know when to slow down, and if i did, where is the ballance, when i could collect faster and end the game sooner? to many htings to considder really for that. i think it would be better to do something similar to rs games, in that once people have been sitting there and not doing anything for a set time, the leader can boot them out. possibly have a menu that pops up at a command that lists thoughs who have been idelling for a set time so people can boot particular ones. not all, as sometimes in the middle of a mission somebody has to go do something without warning. dallas On 21/07/2012, Dakotah Rickard dakotah.rick...@gmail.com wrote: I would rather not see the missions become timed like that, because there's only one crate at a time, as far as I know. Signed: Dakotah Rickard On 7/20/12, Jeremy Kaldobsky jer...@kaldobsky.com wrote: This idea was considered a while back, but we had the problem of players legitimately being unable to find crates in large teams. I don't believe the idea ever got past the talking stage though, and I'd gladly give it a try if people think it's worth testing. Hi Jeremy and other swamp players, A suggestion to deal with truck sitters. How about making it something like the lms mission where the player's mission time count down? Start off with 10 minutes. That should be more than enough to find at least 1 crate in any warehouse mission. Each crate found adds 3 minutes to the clock with no cap. Then all we have to do is to wait for them to run out of time. And no, killing zombies doesn't add on time. we don't need players who just keep shooting and saying they are providing cover for others. Thanks but no thanks. 锦发/Steady Goh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp trucksitting
That doesn't make it much harder for trucksitters though, because having a little wander around the loading docks would count as not ideling wouldn't it? So far, I reckon the simplest suggestion would be the most affective, IE add a kick command tied in to the tracker which is only available to the mission leader. It totally relies on them enforcing it and being fair about that, but I think it'd be a while before that started to get abused. After all, the biggest objection to trucksitting is fairness isn't it. Scott On 7/21/12, Dallas O'Brien dallas.r.obr...@gmail.com wrote: there is another problem. in certain mission types, i for one, tend to collect a lot of the crates, thus other players wouldn't. how would i then know when to slow down, and if i did, where is the ballance, when i could collect faster and end the game sooner? to many htings to considder really for that. i think it would be better to do something similar to rs games, in that once people have been sitting there and not doing anything for a set time, the leader can boot them out. possibly have a menu that pops up at a command that lists thoughs who have been idelling for a set time so people can boot particular ones. not all, as sometimes in the middle of a mission somebody has to go do something without warning. dallas On 21/07/2012, Dakotah Rickard dakotah.rick...@gmail.com wrote: I would rather not see the missions become timed like that, because there's only one crate at a time, as far as I know. Signed: Dakotah Rickard On 7/20/12, Jeremy Kaldobsky jer...@kaldobsky.com wrote: This idea was considered a while back, but we had the problem of players legitimately being unable to find crates in large teams. I don't believe the idea ever got past the talking stage though, and I'd gladly give it a try if people think it's worth testing. Hi Jeremy and other swamp players, A suggestion to deal with truck sitters. How about making it something like the lms mission where the player's mission time count down? Start off with 10 minutes. That should be more than enough to find at least 1 crate in any warehouse mission. Each crate found adds 3 minutes to the clock with no cap. Then all we have to do is to wait for them to run out of time. And no, killing zombies doesn't add on time. we don't need players who just keep shooting and saying they are providing cover for others. Thanks but no thanks. 锦发/Steady Goh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp trucksitting
A note on the user interface for any truck sitting solution. I cannot rely on having to type out user names as for many users, their names don't easily render across languages and it would be major league inconvenient to have to cut and paste names from the mission log etc. This also makes it more difficult to recognize names of people you might want to keep or kick. I've missioned with several of the symbols crowd who are really good partners and with some who were a waste of space and xp. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp trucksitting
I like this a lot, and personally feel it strikes a good balance, without being overly difficult to code. - Original Message - From: Dallas O'Brien dallas.r.obr...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Sat, 21 Jul 2012 17:42:35 +1000 Subject: Re: [Audyssey] swamp trucksitting there is another problem. in certain mission types, i for one, tend to collect a lot of the crates, thus other players wouldn't. how would i then know when to slow down, and if i did, where is the ballance, when i could collect faster and end the game sooner? to many htings to considder really for that. i think it would be better to do something similar to rs games, in that once people have been sitting there and not doing anything for a set time, the leader can boot them out. possibly have a menu that pops up at a command that lists thoughs who have been idelling for a set time so people can boot particular ones. not all, as sometimes in the middle of a mission somebody has to go do something without warning. dallas On 21/07/2012, Dakotah Rickard dakotah.rick...@gmail.com wrote: I would rather not see the missions become timed like that, because there's only one crate at a time, as far as I know --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp trucksitting
As far as I can tell something slightly like that is what's proposed, just with a time component. - Original Message - From: Scott Chesworth scottcheswo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Sat, 21 Jul 2012 14:10:08 +0100 Subject: Re: [Audyssey] swamp trucksitting That doesn't make it much harder for trucksitters though, because having a little wander around the loading docks would count as not ideling wouldn't it? So far, I reckon the simplest suggestion would be the most affective, IE add a kick command tied in to the tracker which is only available to the mission leader. It totally relies on them enforcing it and being fair about that, but I think it'd be a while before that started to get abused. After all, the biggest objection to trucksitting is fairness isn't it. Scott On 7/21/12, Dallas O'Brien dallas.r.obr...@gmail.com wrote: there is another problem. in certain mission types, i for one, tend to collect a lot of the crates, thus other players wouldn't. how would i then know when to slow down, and if i did, where is the ballance, when i could collect faster and end the game sooner? to many htings to considder really for that. i think it would be better to do something similar to rs games, in that once people have been sitting there and not doing anything for a set time, the leader can boot them out. possibly have a menu that pops up at a command that lists thoughs who have been idelling for a set time so people can boot particular ones. not all, as sometimes in the middle of a mission somebody has to go do something without warning. dallas On 21/07/2012, Dakotah Rickard dakotah.rick...@gmail.com wrote: I would rather not see the missions become timed like that, because there's only one crate at a time, as far as I know --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp trucksitting
This was a great point, and well illustrated. I personally already have a hard time with the / commands, and have had several times decided simply not to use them because I'd have to go find a name and didn't have time. This ranges from where to whisper, the ladder can get really annoying. - Original Message - From: Christopher Bartlett themusicalbre...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Date sent: Sat, 21 Jul 2012 17:28:58 -0400 Subject: Re: [Audyssey] swamp trucksitting A note on the user interface for any truck sitting solution. I cannot rely on having to type out user names as for many users, their names don't easily render across languages and it would be major league inconvenient to have to cut and paste names from the mission log etc. This also makes it more difficult to recognize names of people you might want to keep or kick. I've missioned with several of the symbols crowd who are really good partners and with some who were a waste of space and xp. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp trucksitting
That's why I want to see that /l or /local command that I think I mentioned before. Signed: Dakotah Rickard On 7/21/12, john jpcarnemo...@comcast.net wrote: This was a great point, and well illustrated. I personally already have a hard time with the / commands, and have had several times decided simply not to use them because I'd have to go find a name and didn't have time. This ranges from where to whisper, the ladder can get really annoying. - Original Message - From: Christopher Bartlett themusicalbre...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Date sent: Sat, 21 Jul 2012 17:28:58 -0400 Subject: Re: [Audyssey] swamp trucksitting A note on the user interface for any truck sitting solution. I cannot rely on having to type out user names as for many users, their names don't easily render across languages and it would be major league inconvenient to have to cut and paste names from the mission log etc. This also makes it more difficult to recognize names of people you might want to keep or kick. I've missioned with several of the symbols crowd who are really good partners and with some who were a waste of space and xp. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp trucksitting
If a player in a team is trying and cannot find crates, others can always tell him where it is and let him go collect it. That way that player can also learn. I am not sure what is the problem about collecting crates too fast. If you can end the mission in less than 10 minutes, no 1 gets kick out. If you decide that others are not contributing and they should not share your rep and exp, wait for their time limit. I think this way every1 has a fair play ground. As for kicking players, we can forsee some of them doing that just because they doesn't like that person to be in no matter how much he contribute. If you look at the chat, it's obvious that many there are very bias towards certain groups. Say if a truck sitter leads a mission and a searcher joins, the searcher turn in most of the crates and get kick out just before the last crate. 锦发/Steady Goh - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, July 21, 2012 10:37 AM Subject: Re: [Audyssey] swamp trucksitting This idea was considered a while back, but we had the problem of players legitimately being unable to find crates in large teams. I don't believe the idea ever got past the talking stage though, and I'd gladly give it a try if people think it's worth testing. Hi Jeremy and other swamp players, A suggestion to deal with truck sitters. How about making it something like the lms mission where the player's mission time count down? Start off with 10 minutes. That should be more than enough to find at least 1 crate in any warehouse mission. Each crate found adds 3 minutes to the clock with no cap. Then all we have to do is to wait for them to run out of time. And no, killing zombies doesn't add on time. we don't need players who just keep shooting and saying they are providing cover for others. Thanks but no thanks. 锦发/Steady Goh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp trucksitting
This idea was considered a while back, but we had the problem of players legitimately being unable to find crates in large teams. I don't believe the idea ever got past the talking stage though, and I'd gladly give it a try if people think it's worth testing. Hi Jeremy and other swamp players, A suggestion to deal with truck sitters. How about making it something like the lms mission where the player's mission time count down? Start off with 10 minutes. That should be more than enough to find at least 1 crate in any warehouse mission. Each crate found adds 3 minutes to the clock with no cap. Then all we have to do is to wait for them to run out of time. And no, killing zombies doesn't add on time. we don't need players who just keep shooting and saying they are providing cover for others. Thanks but no thanks. 锦发/Steady Goh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp trucksitting
I would rather not see the missions become timed like that, because there's only one crate at a time, as far as I know. Signed: Dakotah Rickard On 7/20/12, Jeremy Kaldobsky jer...@kaldobsky.com wrote: This idea was considered a while back, but we had the problem of players legitimately being unable to find crates in large teams. I don't believe the idea ever got past the talking stage though, and I'd gladly give it a try if people think it's worth testing. Hi Jeremy and other swamp players, A suggestion to deal with truck sitters. How about making it something like the lms mission where the player's mission time count down? Start off with 10 minutes. That should be more than enough to find at least 1 crate in any warehouse mission. Each crate found adds 3 minutes to the clock with no cap. Then all we have to do is to wait for them to run out of time. And no, killing zombies doesn't add on time. we don't need players who just keep shooting and saying they are providing cover for others. Thanks but no thanks. 锦发/Steady Goh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] swamp trucksitting
I'm currently in the middle of a stripmall mission, with two people sitting and two of us working. I'd love to know what's being done to help with a situation like this. I dont really like the prospect of getting half the rep/exp I should be. Any information is greatly apreciated, John. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp trucksitting
The way I see it, there's only two ways to make missioning viable with over 1200 players and not all of them being able to communicate. The 20 slot losers.txt file is now basically a waste of time, no offense, and despite its good intentions, the alert command can make truck sitting very, very easy. The only two ways I can see of fixing the problem are to allow leaders to prescreen their mission companions or kick out unwanted ones. The prescreening method would involve some sort of list with a checkbox style system so the team leader could decide who should go and who should stay. The other method is pretty simple, as well. It would involve being able to access a list of those who have joined and remove unwanted elements. in either method, there should be a way to make a mission no longer joinable so that you don't get someone who came aboard in the last second before launching. As far as the Swamp game's realism, it would increase. It is completely reasonable to say that a team leader would have the discression to go out and trust their safety to whomever they would like, whether it's a friend or just a good fighter. And as one final comment, I would like to offer the suggestion that the Last Man Standing and Sniper Proving Grounds missions, and any similar missions, should be an exception to this methodology as the gain in reputation should not be lessened and the competition should not be shrunken simply because some person wants to exclude others. In any case, I do agree that something should be done. I hope that I and others do not seem pushy. It's just that the player base is so large and diverse that some control over missions should be allowed. Signed: Dakotah Rickard On 7/19/12, john jpcarnemo...@comcast.net wrote: I'm currently in the middle of a stripmall mission, with two people sitting and two of us working. I'd love to know what's being done to help with a situation like this. I dont really like the prospect of getting half the rep/exp I should be. Any information is greatly apreciated, John. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp trucksitting
i think this is being worked on already, and its looking like it will be some kind of screening. but thats when he gets time to work on swamp. lol. dallas On 20/07/2012, Dakotah Rickard dakotah.rick...@gmail.com wrote: The way I see it, there's only two ways to make missioning viable with over 1200 players and not all of them being able to communicate. The 20 slot losers.txt file is now basically a waste of time, no offense, and despite its good intentions, the alert command can make truck sitting very, very easy. The only two ways I can see of fixing the problem are to allow leaders to prescreen their mission companions or kick out unwanted ones. The prescreening method would involve some sort of list with a checkbox style system so the team leader could decide who should go and who should stay. The other method is pretty simple, as well. It would involve being able to access a list of those who have joined and remove unwanted elements. in either method, there should be a way to make a mission no longer joinable so that you don't get someone who came aboard in the last second before launching. As far as the Swamp game's realism, it would increase. It is completely reasonable to say that a team leader would have the discression to go out and trust their safety to whomever they would like, whether it's a friend or just a good fighter. And as one final comment, I would like to offer the suggestion that the Last Man Standing and Sniper Proving Grounds missions, and any similar missions, should be an exception to this methodology as the gain in reputation should not be lessened and the competition should not be shrunken simply because some person wants to exclude others. In any case, I do agree that something should be done. I hope that I and others do not seem pushy. It's just that the player base is so large and diverse that some control over missions should be allowed. Signed: Dakotah Rickard On 7/19/12, john jpcarnemo...@comcast.net wrote: I'm currently in the middle of a stripmall mission, with two people sitting and two of us working. I'd love to know what's being done to help with a situation like this. I dont really like the prospect of getting half the rep/exp I should be. Any information is greatly apreciated, John. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp trucksitting
Hi Jeremy and other swamp players, A suggestion to deal with truck sitters. How about making it something like the lms mission where the player's mission time count down? Start off with 10 minutes. That should be more than enough to find at least 1 crate in any warehouse mission. Each crate found adds 3 minutes to the clock with no cap. Then all we have to do is to wait for them to run out of time. And no, killing zombies doesn't add on time. we don't need players who just keep shooting and saying they are providing cover for others. Thanks but no thanks. 锦发/Steady Goh - Original Message - From: john jpcarnemo...@comcast.net To: gamers gamers@audyssey.org Sent: Friday, July 20, 2012 5:14 AM Subject: [Audyssey] swamp trucksitting I'm currently in the middle of a stripmall mission, with two people sitting and two of us working. I'd love to know what's being done to help with a situation like this. I dont really like the prospect of getting half the rep/exp I should be. Any information is greatly apreciated, John. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.