Try
TrekGames.net port 1234
We will be setting up a MOO dedicated to teaching people how to start their
own MOO up very soon.
The website is at
www.trekgames.net
Asoundpack can be found at
http://www.trekgames.net/dl/
And a comprehensive archive of MOO-related files that TrekGames.net has
coll
The flash client may be a method of playing the game (inside) of your
browser. Check for a port and address and try connecting with a MUD client
that way.
- Original Message -
From: "Chastity MORSE"
To: "Gamers Discussion list"
Sent: Sunday, September 06, 2009 11:47 PM
Subject: [Aud
Michael.
Copyright issues aside, the conversion of a mainstream product is very
difficult at best.
You're assuming someone out there will have the free time to convert such a
game into a format of your choosing. You're also assuming that this is easy.
It isn't.
Video game companies have en
Salutations, Chastity.
A MOO game is a mud game. MOO is just the name for the base code. MOO, ROM,
ROT, Godwars, DIKU, MERC, Circle, Smaug... these are all mud games. They all
use the telnet protocol, can all be connected to with any mud client (or,
for that matter, Telnet), and in general use
Hi,
By "running" a MOO game, do you mean playing one or
starting/programming one? If you want to program/start one, you need
to learn a simple programming language called MOO or you could write
your own server (but that's more difficult). I own a MOO called
LearnMOO, that teaches people how to prog
Michael,
As a blind gamer and software developer myself I would love to be able
to convert all of my mainstream games into audio games, to make them
100% accessible, as much as the next blind gamer on this list. However,
no matter how much I would like to convert all of my mainstream games
int
You basically said what I was going to say. Although, I will also say that
as things go, the older Mortal Kombats were actualy good about letting you
know whether your opponent is jumping or not. Street Fighter was the same,
and so is virtually any fighting game. I haven't yet played a fighting
Hi Allison,
Agreed. None of us stand to gain anything by bemoaning the status quo.
What we need to have is some of that proactive thinking that will help
us adapt to the situation. There are probably lots of alternatives here
even if they aren't ideal.
One thing we can't do is ask a developer t
Hi,
Not only that, but one fact some people often overlook is some game's
can't be completely converted to an accessible version for one reason or
another. There are lots of things a vidio game designer can do with
graphics that can't be easily translated into audio. It can be something
as si
Well, if it's a different color of enemy one would think we could do
something like have voices varying as a substitute for colors... but that
would be expensive too, wouldn't it?
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Hi,
thanks Kai. I think you hit the nail on the head so to speak.
As Kai pointed out legal issues aside time is a major factor when
considering creating any type of game. Some games such as Doom III was a
major undertaking even with all the resources of a mainstream game
company. If a mainstrea
I want to play one, not start one. I'm just wondering if they work with the
vip-mud client and if there is a website that lists a bunch of them.
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You can make changes or
Hi,
Well, there are a number of solutions for that particular problem. Let's
use a real world example here fordemonstration.
In Tomb Raider The Prophecy there are a number of enemy wolves Lara
Croft has to kill or avoid. The color of the wolf determines how deadly
it is. A gray wolf is relative
In those sorts of translation cases, I do believe there are things which
could be done, for example rather than a completely different sound for
deadlier fireballs, lowering the sounds pitch, thus the lower pitched the
sound the more dangerous the fireball.
to me, the most difficult infor
Well I kind of figured that, and that makes sense. I do agree that having a
key tell you what everything is would slow down the gameplay. But could you,
say, have an option for sound descriptions in the main menu or something,
like most other accessible games. But in a less expensive way.. thoug
Hi Dark,
Agreed. As I said before there are several different ways a developer
might handle the problem of translating different colored enemies,
different colored fireballs, etc in to audio. Changing the pitch of the
sound in real time up or down is one way to do it. Although, not all
sound A
i wonder if there is an audio fighting games out there like mortal
kombat or street fighter games
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If you want to le
i know about railracer and top speed and mock 1. but is there any
other racing games out there? when i went to audio games website i saw
a few racing games but i wonder if they are up to date and if they will
allow me to use my steering wheel i am not sure what the racing games
on audio games
Hi,
Like I said to Dark changing the pitch, adding an item in the sound
descriptions menu, etc is all easy stuff to do if it is something simple
like trying to figure out if you are being hit by a yellow fireball or a
purple fireball or figuring out if you are fighting a gray wolf or a
black o
Try
www.mudconnect.com
ANd almost all MUDs clients work VIPMud, and any other client, as long as it
has the correct text-to-speech scripts.
HTH,
Tristan B
TrekGames.net
Cosmos -
TrekGames.net, port 1234.
- Original Message -
From: "Chastity MORSE"
To: "Gamers Discussion list"
S
Hey guys; Was wondering exactly what is an amulator and how does it work
with pc/videogames. I found a torrent that contains the soul edge game and
its amulator, but the file is only 36 mbs? That can't be right can it? I'd
think the game itself would be somewhere around 2 gbs.
---
Gamers mai
hi. no, certain not 2 gb!! that's correct i think.
it depends for what console it is. it's a ps1 game for example, it's
perfectly possible. if it's a ps2 game, not.
-Mensagem original-
De: "Johnny Tai"
Para: "Gamers Discussion list"
Data: Segunda, 7 de Setembro de 2009 12:02
Assunto: [Au
Hi Michael,
Unfortunately not. Those are really the only accessible racing games
that have decent game play, support a racing wheel, and are up to date
at this time. My own racing game, USA Raceway, is far from complete so
that doesn't count yet. All of the other racing games aren't worth your
Hi,
Well, not really. There was one game, Danger City, that started out like
a Street Fighter game, but all the demo has is the first level. Beyond
that I can't think of anything that is remotely like MK or SF right now.
michael barnes wrote:
i wonder if there is an audio fighting games out th
with mortal kombat it would be easy to do and to make it legal do not
charge for the game the first mortal kombat is a basic fighting game so
it would be easy to do all you need to do is use the voice that is in
the computer to read the main menu and the option menu and the
character select scr
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http://www.mail-archive.com/gam...@audyssey.org.
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T
Michael,
Weather an accessible developer decides to sell the game or not it is
still illegal. It is called copyright infringement regardless if the
developer sells it, makes it open source, whatever. That makes it a
potential risk for any developer who tries it. None of us are completely
happ
It's still illegal even if you don't charge for it. If you don't get sued
you'd probably get handed a cease and desist letter. Face it Michael, if you
want to play the game you're just going to have to tough it out.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vend
I'd be interested in knowing this as well. Does anyone have tips
for running Filfre, as well as TADS with JAWS?
- Original Message -
From: "Chastity MORSE"
Has anyone used the philfer game engine that allows you to play
the glulx
games off the if-archive?
What is the best way to r
Hi,
Either that or he needs to learn to program so he can create is own
accessible version. I know this sounds harsh, but there comes a time
when we all need to face reality and know our limits. I for one am not
willing to put a year or two of my time on the line to create a game I
may or may
I do know that the tads games will work with jaws, but you need the wintads
interpreter. This is not self-voicing and you set jaws to the read all
command, the insert S key stroke. Then, you read the game using jaws. I know
philfer does not work with tads games, only glulx and Z-code games.
-
Thanks Brian... I was going to say that. If a fighting game is what you want
to play, then you're going to have to ask for help with the menus... this
list is a good place to ask, since most people can usually find out. But
Brian's right. Face it.. fighting games weren't made with the blind
com
Never was much of an MK fan either, I prefered tekken and soul calibur
though given the fact that I wsn't very good at either one or the other.
Then there was Street Fighter... love that game. Lots of fighting games are
around, some more well-known than others, but... those four are probably the
An emulator is something that takes code from an arcade machine or other
gaming console and uses it on the pc with something that can read it.
Emulators for the snes, arcade, and many older systems are around...
playstation emulators do exist, but require a lot of tweeking to get to work
when y
well if this guy does do his own stuff and it is as good as he thinks then I'll
bite.
At 10:29 a.m. 8/09/2009, you wrote:
>Hi,
>Either that or he needs to learn to program so he can create is own accessible
>version. I know this sounds harsh, but there comes a time when we all need to
>face real
Games in general weren't made with the blind in mind, not just fighting
games.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message -
From: "Clement Chou"
To: "Gamers Discussion list"
Sent: Monday, Septembe
Lol... sorry, I figured since the topic had mainly involved fighting games
I'd point that out specifially. Good point though.
- Original Message -
From: "Bryan Peterson"
To: "Gamers Discussion list"
Sent: Monday, September 07, 2009 6:31 PM
Subject: Re: [Audyssey] converting games
Gam
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