[Audyssey] mota beta 15

2010-10-14 Thread shaun everiss
Hi tom. Well just ran your beta. there is good news and bad news. Good news. The first thing is that panning works, ok its not 2d panning but I can actually use it, things are not dead on but its not really that noticeable. The target sight really works well except if you run. sometimes if a

Re: [Audyssey] Problem with sapi voices of my games

2010-10-14 Thread Jim Kitchen
Hi Jorge, Below are the sapi5 fixes that I know of. The first thing that I would try would be the DelUserLex.exe file that you can find on my free windows sapi5 text to speech games page, as well as on the GW Micro and Freedom Scientific sites. It is a strange file in that it doesn't say

[Audyssey] Game voting site

2010-10-14 Thread Siddharth Kalantri
Hi group members, can you tell me is there any game voting site without a caption to solve or with a audio caption to solve. Siddharth --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or

Re: [Audyssey] Problem with sapi voices of my games

2010-10-14 Thread Jorge Gonçalves
Hi Jim. I tried everything what you told me but unfortunately i was not able to solve the problem. The last thing I still can do is try with my cd that I have to find because now I don't remember where I put it. I suspect that the problem can be a conflict with the last automatic updates of

[Audyssey] My Mota beta 15 impressions

2010-10-14 Thread Kevin W.
Hello, I must say that the improvements on beta 15 are drumatic! The panning is fixed, the new targeting system, faster keyboard input, over all, well done! I like the new intro-sound that plays, when you first start the game. I have a little question about that: Since the field is brighter in

[Audyssey] Another slightly silly version of rendering client-side sound effects in a webpage

2010-10-14 Thread Jacob Kruger
Ok, if you want, you can test/try out the following for me on various combinations of operating system, browser, etc.: http://www.blindza.co.za/RTDrums/ Basically, while this is a form of online drum machine, it's also a sort of test for real time sound effects in a dynamic HTML driven webpage

Re: [Audyssey] Another slightly silly version of rendering client-side sound effects in a webpage

2010-10-14 Thread weisi4u
Hi, I use windows seven 32 bit professional, and just tried it with firefox 3.something. The keys seem to be a little sluggish, but it works. Kevin - Original Message - From: Jacob Kruger jac...@mailzone.co.za To: gamers@audyssey.org Date: Thu, 14 Oct 2010 13:12:43 +0200 Subject:

Re: [Audyssey] Another slightly silly version of renderingclient-side sound effects in a webpage

2010-10-14 Thread Jacob Kruger
Cool. Although the sounds are sort of meant to preload, you might in fact find the sounds rendering a bit more realtime after their first keypress - and you can also do things like hold in a key, and it will sort of repeat. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had

Re: [Audyssey] Another slightly silly version of rendering client-sidesound effects in a webpage

2010-10-14 Thread matthew shifrin
Hi, I tried it on my BrailleNote which is running ie6 for some strange reason, and my browser said that shit happened (I have no clue what that means, and I don't mean to be vulgar) Matthew --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] Another slightly silly version of renderingclient-sidesound effects in a webpage

2010-10-14 Thread Jacob Kruger
and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 5531 (20101014

Re: [Audyssey] Problem with objects in Mota Beata 15

2010-10-14 Thread weisi4u
Hello, that with the music getting jumpy and stuff, were you able to press any keys? If not, that might have been a blue screen. Yes, I am also not able to walk and grab an object at the same time. But I am really really impressed with the new version. And I guess as time progresses, it will

Re: [Audyssey] Another slightly silly version of renderingclient-sidesound effects in a webpage

2010-10-14 Thread weisi4u
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Re: [Audyssey] Another slightly silly version of renderingclient-sidesound effects in a webpage

2010-10-14 Thread Jacob Kruger
, version of virus signature database 5531 (20101014) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 5531 (20101014) __ The message was checked by ESET NOD32 Antivirus

Re: [Audyssey] Another slightly silly version of rendering client-side sound effects in a webpage

2010-10-14 Thread shaun everiss
ok, well I am using windows xp pro sp3 with ie6 on a broadband of about I think 10mbps. There is a second before things react on delays but not to bad. On that note on some other lists some of the jamming programs used have this issue with delays etc. Ofcause the cheap realtech card in my

Re: [Audyssey] My Mota beta 15 impressions

2010-10-14 Thread shaun everiss
well over all I aggree keven the update is a major improvement. in answer to the next question you'd think there was a logo, there may be as there are icons folders but there is just audio. the bug with the second window that does not do anything calling its self toom hunter i same as the other

[Audyssey] suggestions to mota 15

2010-10-14 Thread Matheus r.c. souza
hey thomas and all. to be onest with you, i didn't liked beta 14 all that much. keyboard imput wasn't responsive, the game was a bit slow, and some other problems. apparently, now most of then are fixed. however, the main problem is that when i press alt f4 to close the game, or click in the exit

[Audyssey] playing torn city

2010-10-14 Thread dark
Hi. I've recently started playing the online crime rpg torn city. The principle reason is I tend to be rather busy these days. I realized the reason i was enjoying blades of eternity was it's refresh wrate, sinse you have stats that increase every five minutes and are full in a couple of

Re: [Audyssey] Another slightly silly version of rendering client-side sound effects in a webpage

2010-10-14 Thread Jacob Kruger
...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 5532 (20101014) __ The message was checked by ESET NOD32

[Audyssey] egg hunt and super egg hunt

2010-10-14 Thread michael barnes
Hey what's the different between egg hunt and super egg hunt? Is this the same game just different versions or completely different games which means that two different people made these games? -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn

Re: [Audyssey] egg hunt and super egg hunt

2010-10-14 Thread Lori Duncan
I don't think Egg hunt is around anymore, but it has really horrible synthetic eliquence speach, you walk around and pick up eggs in 3 minutes and try to get as many as possible. Super Egg Hunt is voiced by Liam and has you walking around picking up eggs in 3 minutes but at the same time

Re: [Audyssey] egg hunt and super egg hunt

2010-10-14 Thread dark
The same person, liam urven made both games. they have a similar formular and style, but slightly different rules and different objects and sounds. Try the both of them and you'll see. Beware the Grue! Dark. - Original Message - From: michael barnes c...@samobile.net To:

Re: [Audyssey] suggestions to mota 15

2010-10-14 Thread Thomas Ward
Hi, Thanks for the bug reports. I'll do what I can to fix them as soon as possible. On 10/17/10, Matheus r.c. souza an...@bol.com.br wrote: hey thomas and all. to be onest with you, i didn't liked beta 14 all that much. keyboard imput wasn't responsive, the game was a bit slow, and some other

Re: [Audyssey] playing torn city

2010-10-14 Thread Ian McNamara
Hi might give this a try sounds pritty interesting. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] Problem with sapi voices of my games

2010-10-14 Thread Jim Kitchen
Hi Jorge, In control panel, speech, text to speech, which voice is set as your computer's default voice? If it is the ESpeak voice that may be the problem. Change it to one of the free Microsoft voices or another sapi5 voice. Someone else just had the same problem with the ESpeak voice.

Re: [Audyssey] mota beta 15

2010-10-14 Thread Thomas Ward
Hi Shaun, Yes, there is a boarder around the spikes. If you are walking and here a metal clank, clank, clank sound you are probably near a spike trap. On 10/14/10, shaun everiss sm.ever...@gmail.com wrote: Hi tom. Well just ran your beta. there is good news and bad news. Good news. The first

Re: [Audyssey] Problem with objects in Mota Beata 15

2010-10-14 Thread Thomas Ward
Hi Lori, The issue with picking up items at the same time as running is do to the way SFML handles input. it ddoesn't allow you to press and hold as many keys at the same time as DirectX. I'm forced to conclude I am going to have to create and produce two completely different versions of the game.

Re: [Audyssey] playing torn city

2010-10-14 Thread dark
It is surprisingly fun, particularly in the number of things you can do, but as I said, what is nice is you don't need to be online constantly but can just check in every so often. Beware the Grue! Dark. - Original Message - From: Ian McNamara ianandri...@googlemail.com To: Gamers

Re: [Audyssey] MOTA Linux Installation Methods

2010-10-14 Thread Henning Oschwald
Hi Thomas, On So, Sep 26 2010, Thomas Ward wrote: For the past two months or so I have been engaged in modifying the Genesis Engine, and have created a cross-platform version called Open G3D which is Mac OS and Linux compatible. Thanks a lot, this is awesome news. Since I'm a full-time

Re: [Audyssey] Marvel VS. Capcom 3 gameplay!

2010-10-14 Thread Johnny Tai
Actually, my mistake on tekken 6, in fact, 5 and 6 are ok in the music department, but 3...now I just can't stand that one, 4 wasn't much better. Really disliked the tracks for marvel verses capcom II as well for some reason. Street fighter has always been quite good in the sound department-

Re: [Audyssey] Problem with objects in Mota Beata 15

2010-10-14 Thread Karl Belanger
Please don't do that. We've been waiting long enough for this game, and you've put more than enough blood sweat and tears into this, and I'd hate to see it delayed further. I don't mind the keyboard behavior, and the borders and site fix the sound issues. I think why people are complaining about

Re: [Audyssey] Problem with objects in Mota Beata 15

2010-10-14 Thread Thomas Ward
Hi Karl, Well, if it was just the keyboard input problem I'd probably just leave it well enough alone. However, as it happens we do have more serious issues like the game crashing on exit on Windows systems, but not on Linux. As I have tried figuring out a solution for this I don't know I can fix

[Audyssey] Test

2010-10-14 Thread Hayden Presley
Hello, Please do not reply to this message, it is merely a test. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] playing torn city

2010-10-14 Thread Hayden Presley
Hi Dark, Hmmm...this soundsinteresting. I'm liking what I see so far in Blade of Eternity, though I haven't done much. My only criticism is there seemstobe no over all goal to it. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org

Re: [Audyssey] mota beta 15

2010-10-14 Thread shaun everiss
yeah I like those. I can step on a metal, jump, etc. if ever I hit some new spikes in another level when I get the game, I will have to view those again so I can get the pattern but then I can walk then go for it. At 12:41 p.m. 15/10/2010, you wrote: Hi Shaun, Yes, there is a boarder around