Re: [Audyssey] Kingdom of Loathing was Re: Sryth question the eye

2009-06-24 Thread dark
and from what I understand, coming to the game as a noob,  while not as 
hard as hardcore, I imagine is certainly more difficult than later when 
you've got advs to burn.


Beware the grue!

Dark.
- Original Message - 
From: "Shadow Dragon" 

To: "Gamers Discussion list" 
Sent: Wednesday, June 24, 2009 5:53 PM
Subject: Re: [Audyssey] Kingdom of Loathing was Re: Sryth question the eye


I never said you couldn't spend that much time on the game, but that's not 
the intent of the game, from what the devs have said on various radio shows 
and forum posts. I can usually get between 150 to 200 adventures per day, 
the game's not that hard if you're playing in normal or casual mode and can 
check out the wiki and utilize the mall. But if you're playing the game as 
it was intended to be played via hardcore mode, things get rather intensely 
difficult. Not impossible, but definitely more than what I would call 
challenging.

--
From: "Yohandy" 
Sent: Wednesday, June 24, 2009 10:46 AM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Kingdom of Loathing was Re:  Sryth question the 
eye


I spend a couple hours per day on the game. I not only adventure, but I 
also chat and trade. it's rather fun. I can usually get over 200 
adventures daily. Anyone can, if you know the right combination of food, 
drink, and spleen items.


- Original Message - 
From: "Shadow Dragon" 

To: "Gamers Discussion list" 
Sent: Wednesday, June 24, 2009 9:35 AM
Subject: Re: [Audyssey] Kingdom of Loathing was Re: Sryth question the 
eye



What I meant by casual play is its supposed to take only a little time 
per day. There's always been an adventure cap, and I doubt the devs will 
ever lift it, especially, as much as I absolutely loathe saying it, with 
the leaderboards and such being implimented. Its possible that if we 
could actually get in touch with one of the devs, not their secretary, 
and suggest a mode that you could play to lift the adventure cap that 
would remove you from the leaderboards, they might be up for it, I'm not 
certain. But that'd be hard if not impossible to do.


Mr. Accessories give 15 to all attributes. If you're not aware, you can 
click on any item name and it'll bring up a pop-up window that will show 
you exactly what said item does, along with a usually amusing 
description of it. This works in stores as well, though I think 
generally in stores you have to click on the immage rather than the item 
name, which is an onclick graphic. Its accessible though, at least with 
jaws, so I imagine hal shouldn't have too much trouble with it.


--------------
From: "dark" 
Sent: Wednesday, June 24, 2009 7:24 AM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Kingdom of Loathing was Re:  Sryth question the 
eye



H, are the Mr. Accesseries really that powerful?

I'm not above making a donation if it will increase my enjoyment of the 
game and make things less frustrating.


in fact, I was also rather tempted by the KoL statue set,  sinse I 
have a large collection flat of fantasy and mythological statues in my 
flat, (including my Lotr chess set).


My problem with the adventure cap, is that it just seems to make 
accomplishments less worthy.


If i take up one of those collection expeditions,  such as for the 
Bounty hunter hunter or the pixel man in the shack near the forest, I 
go out and do a bit of combat grinding for some items which perhaps 
takes a hole day's worth of adventures.


then I get back, and get rewarded with a 1 adventure stat booster or 
some food which gives 10 extra ats.


Even if the game started out as a casual play,  the cap on advss 
just makes it frustrating for me to play it this way now.


I wouldn't mind too much if the 200 adv cap was lifted, and so you 
could actually use food or booze to build up a store of advs, - but 
the way things are, you just don't seem to get enough bang for your 
booze as you might say.


It's actually a compliment to the devs that a casual game has such a 
lot to offer,  though it practically makes things a tad 
frustrating.


Beware the Grue!

Dark.



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Re: [Audyssey] Kingdom of Loathing was Re: Sryth question the eye

2009-06-24 Thread dark
Yeah, I've never made it past the nob goblin king sinse you need to be 
wearing the harem outfit to fight him, and even beafing up with what 
boosting food, drinks and other effects i could find wasn't doing the trick.


I wouldn't have minded too much if I could've taken my own time to go and 
explore and find a way to beat him, but getting constantly pounded for 
literally several days was rather disheartening at the very least.


Trading just doesn't interest me, and while I don't mind chatting in a game, 
I'd much rather be exploring or adventuring, - sinse afterall, I can 
chat to people all I want at other times.


I suppose I'm just the lone adventurer type of person,  lol!

Beware the Grue!

Dark.
- Original Message - 
From: "Shadow Dragon" 

To: "Gamers Discussion list" 
Sent: Wednesday, June 24, 2009 5:50 PM
Subject: Re: [Audyssey] Kingdom of Loathing was Re: Sryth question the eye


Its hard, no question. Especailly if you don't feel like spending your 40 
adventures per day grinding equipment. When you get up into the later 
enemies, things start being able to one or 2 shot you, and a lot of the 
bosses become nearly impossible. I'm determined to complete this hardcore 
run though, its obviously not impossible, but I can see the one shot stuff 
being rather offputting to newbies.


--
From: "Yohandy" 
Sent: Wednesday, June 24, 2009 10:43 AM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Kingdom of Loathing was Re:  Sryth question the 
eye


when I started out, I didn't use any rares at all. And it wasn't too 
difficult. You do have weak equipment when you first play, but you get 
better stuff later on. Dark, I really suggest you check out the wiki. 
anything you'd ever want to know about the game is documented there.


- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Wednesday, June 24, 2009 9:24 AM
Subject: Re: [Audyssey] Kingdom of Loathing was Re: Sryth question the 
eye




H, are the Mr. Accesseries really that powerful?

I'm not above making a donation if it will increase my enjoyment of the 
game and make things less frustrating.


in fact, I was also rather tempted by the KoL statue set,  sinse I 
have a large collection flat of fantasy and mythological statues in my 
flat, (including my Lotr chess set).


My problem with the adventure cap, is that it just seems to make 
accomplishments less worthy.


If i take up one of those collection expeditions,  such as for the 
Bounty hunter hunter or the pixel man in the shack near the forest, I go 
out and do a bit of combat grinding for some items which perhaps takes a 
hole day's worth of adventures.


then I get back, and get rewarded with a 1 adventure stat booster or 
some food which gives 10 extra ats.


Even if the game started out as a casual play,  the cap on advss 
just makes it frustrating for me to play it this way now.


I wouldn't mind too much if the 200 adv cap was lifted, and so you could 
actually use food or booze to build up a store of advs, - but the 
way things are, you just don't seem to get enough bang for your booze as 
you might say.


It's actually a compliment to the devs that a casual game has such a lot 
to offer,  though it practically makes things a tad frustrating.


Beware the Grue!

Dark.
- Original Message ----- 
From: "Shadow Dragon" 

To: "Gamers Discussion list" 
Sent: Wednesday, June 24, 2009 2:13 PM
Subject: Re: [Audyssey] Kingdom of Loathing was Re: Sryth question the 
eye



The problem with discovering powerful items and such on your own is 
that there really aren't any in the plot itself, all the ones worth 
having are either obtained as items of the month, ultrarares, which 
aren't just a really rare item drop but have a lot of backing mechanics 
to ensure they won't flood the market, and ascention rewards for things 
like playing through hardcore mode. It's a really tough game, and 
honestly I'm not sure how to tell someone to get started as a newbie 
since I've never played through a run without Mr. Accessories or other 
stat boosting gear to help. I'm trying a hardcore run right now, and 
having a lot of trouble with it since I can't use said power items and 
have to rely on the equipment I pick up in game. Its more than a 
difficult game, especially given its limitations on adventures. Really 
I'm not sure what to tell you on the daily adventures thing, since the 
cap for built up adventures is 200, and the only way to go over that in 
any way is to eat food or drink booze, which gives you turns over that 
cap but said turns disappear at nightly rollover. Unlike warriors2, its 
not a game meant to allow you to play through at your le

Re: [Audyssey] Kingdom of Loathing was Re: Sryth question the eye

2009-06-24 Thread Shadow Dragon
I never said you couldn't spend that much time on the game, but that's not 
the intent of the game, from what the devs have said on various radio shows 
and forum posts. I can usually get between 150 to 200 adventures per day, 
the game's not that hard if you're playing in normal or casual mode and can 
check out the wiki and utilize the mall. But if you're playing the game as 
it was intended to be played via hardcore mode, things get rather intensely 
difficult. Not impossible, but definitely more than what I would call 
challenging.

--
From: "Yohandy" 
Sent: Wednesday, June 24, 2009 10:46 AM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Kingdom of Loathing was Re:  Sryth question the eye

I spend a couple hours per day on the game. I not only adventure, but I 
also chat and trade. it's rather fun. I can usually get over 200 
adventures daily. Anyone can, if you know the right combination of food, 
drink, and spleen items.


- Original Message - 
From: "Shadow Dragon" 

To: "Gamers Discussion list" 
Sent: Wednesday, June 24, 2009 9:35 AM
Subject: Re: [Audyssey] Kingdom of Loathing was Re: Sryth question the eye


What I meant by casual play is its supposed to take only a little time 
per day. There's always been an adventure cap, and I doubt the devs will 
ever lift it, especially, as much as I absolutely loathe saying it, with 
the leaderboards and such being implimented. Its possible that if we 
could actually get in touch with one of the devs, not their secretary, 
and suggest a mode that you could play to lift the adventure cap that 
would remove you from the leaderboards, they might be up for it, I'm not 
certain. But that'd be hard if not impossible to do.


Mr. Accessories give 15 to all attributes. If you're not aware, you can 
click on any item name and it'll bring up a pop-up window that will show 
you exactly what said item does, along with a usually amusing description 
of it. This works in stores as well, though I think generally in stores 
you have to click on the immage rather than the item name, which is an 
onclick graphic. Its accessible though, at least with jaws, so I imagine 
hal shouldn't have too much trouble with it.


--
From: "dark" 
Sent: Wednesday, June 24, 2009 7:24 AM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Kingdom of Loathing was Re:  Sryth question the 
eye



H, are the Mr. Accesseries really that powerful?

I'm not above making a donation if it will increase my enjoyment of the 
game and make things less frustrating.


in fact, I was also rather tempted by the KoL statue set,  sinse I 
have a large collection flat of fantasy and mythological statues in my 
flat, (including my Lotr chess set).


My problem with the adventure cap, is that it just seems to make 
accomplishments less worthy.


If i take up one of those collection expeditions,  such as for the 
Bounty hunter hunter or the pixel man in the shack near the forest, I go 
out and do a bit of combat grinding for some items which perhaps takes a 
hole day's worth of adventures.


then I get back, and get rewarded with a 1 adventure stat booster or 
some food which gives 10 extra ats.


Even if the game started out as a casual play,  the cap on advss 
just makes it frustrating for me to play it this way now.


I wouldn't mind too much if the 200 adv cap was lifted, and so you could 
actually use food or booze to build up a store of advs, - but the 
way things are, you just don't seem to get enough bang for your booze as 
you might say.


It's actually a compliment to the devs that a casual game has such a lot 
to offer,  though it practically makes things a tad frustrating.


Beware the Grue!

Dark.



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If 

Re: [Audyssey] Kingdom of Loathing was Re: Sryth question the eye

2009-06-24 Thread Shadow Dragon
Its hard, no question. Especailly if you don't feel like spending your 40 
adventures per day grinding equipment. When you get up into the later 
enemies, things start being able to one or 2 shot you, and a lot of the 
bosses become nearly impossible. I'm determined to complete this hardcore 
run though, its obviously not impossible, but I can see the one shot stuff 
being rather offputting to newbies.


--
From: "Yohandy" 
Sent: Wednesday, June 24, 2009 10:43 AM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Kingdom of Loathing was Re:  Sryth question the eye

when I started out, I didn't use any rares at all. And it wasn't too 
difficult. You do have weak equipment when you first play, but you get 
better stuff later on. Dark, I really suggest you check out the wiki. 
anything you'd ever want to know about the game is documented there.


- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Wednesday, June 24, 2009 9:24 AM
Subject: Re: [Audyssey] Kingdom of Loathing was Re: Sryth question the eye



H, are the Mr. Accesseries really that powerful?

I'm not above making a donation if it will increase my enjoyment of the 
game and make things less frustrating.


in fact, I was also rather tempted by the KoL statue set,  sinse I 
have a large collection flat of fantasy and mythological statues in my 
flat, (including my Lotr chess set).


My problem with the adventure cap, is that it just seems to make 
accomplishments less worthy.


If i take up one of those collection expeditions,  such as for the 
Bounty hunter hunter or the pixel man in the shack near the forest, I go 
out and do a bit of combat grinding for some items which perhaps takes a 
hole day's worth of adventures.


then I get back, and get rewarded with a 1 adventure stat booster or some 
food which gives 10 extra ats.


Even if the game started out as a casual play,  the cap on advss just 
makes it frustrating for me to play it this way now.


I wouldn't mind too much if the 200 adv cap was lifted, and so you could 
actually use food or booze to build up a store of advs, - but the way 
things are, you just don't seem to get enough bang for your booze as you 
might say.


It's actually a compliment to the devs that a casual game has such a lot 
to offer,  though it practically makes things a tad frustrating.


Beware the Grue!

Dark.
- Original Message - 
From: "Shadow Dragon" 

To: "Gamers Discussion list" 
Sent: Wednesday, June 24, 2009 2:13 PM
Subject: Re: [Audyssey] Kingdom of Loathing was Re: Sryth question the 
eye



The problem with discovering powerful items and such on your own is that 
there really aren't any in the plot itself, all the ones worth having 
are either obtained as items of the month, ultrarares, which aren't just 
a really rare item drop but have a lot of backing mechanics to ensure 
they won't flood the market, and ascention rewards for things like 
playing through hardcore mode. It's a really tough game, and honestly 
I'm not sure how to tell someone to get started as a newbie since I've 
never played through a run without Mr. Accessories or other stat 
boosting gear to help. I'm trying a hardcore run right now, and having a 
lot of trouble with it since I can't use said power items and have to 
rely on the equipment I pick up in game. Its more than a difficult game, 
especially given its limitations on adventures. Really I'm not sure what 
to tell you on the daily adventures thing, since the cap for built up 
adventures is 200, and the only way to go over that in any way is to eat 
food or drink booze, which gives you turns over that cap but said turns 
disappear at nightly rollover. Unlike warriors2, its not a game meant to 
allow you to play through at your leasure, its kind of a daily game you 
spend 5 minutes or so on, or let your turns build up and play for an 
hour when you feel like it. More of a casual game than a game to really 
get quests done or explore dungeons.


--------------------------
From: "dark" 
Sent: Wednesday, June 24, 2009 6:38 AM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Kingdom of Loathing was Re:  Sryth question the 
eye


When I played before, people were kind enough to lend me even some 
slightly good items and amounts of meet, - in fact I found KoL's 
player base on average to be a fairly nice bunch.


Generally though, I'd much prefer advice over powerful items, sinse I 
do like the discovery of such things myself.


The food and booze system for extra adventures has always struck me as 
mildly unfair, sinse I find myself spending large amounts of currency 
for any given food or booze item, which doesn't then get recooped in my 
adventuring, --

Re: [Audyssey] Kingdom of Loathing was Re: Sryth question the eye

2009-06-24 Thread Yohandy
I spend a couple hours per day on the game. I not only adventure, but I also 
chat and trade. it's rather fun. I can usually get over 200 
adventures daily. Anyone can, if you know the right combination of food, 
drink, and spleen items.


- Original Message - 
From: "Shadow Dragon" 

To: "Gamers Discussion list" 
Sent: Wednesday, June 24, 2009 9:35 AM
Subject: Re: [Audyssey] Kingdom of Loathing was Re: Sryth question the eye


What I meant by casual play is its supposed to take only a little time per 
day. There's always been an adventure cap, and I doubt the devs will ever 
lift it, especially, as much as I absolutely loathe saying it, with the 
leaderboards and such being implimented. Its possible that if we could 
actually get in touch with one of the devs, not their secretary, and 
suggest a mode that you could play to lift the adventure cap that would 
remove you from the leaderboards, they might be up for it, I'm not 
certain. But that'd be hard if not impossible to do.


Mr. Accessories give 15 to all attributes. If you're not aware, you can 
click on any item name and it'll bring up a pop-up window that will show 
you exactly what said item does, along with a usually amusing description 
of it. This works in stores as well, though I think generally in stores 
you have to click on the immage rather than the item name, which is an 
onclick graphic. Its accessible though, at least with jaws, so I imagine 
hal shouldn't have too much trouble with it.


--
From: "dark" 
Sent: Wednesday, June 24, 2009 7:24 AM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Kingdom of Loathing was Re:  Sryth question the 
eye



H, are the Mr. Accesseries really that powerful?

I'm not above making a donation if it will increase my enjoyment of the 
game and make things less frustrating.


in fact, I was also rather tempted by the KoL statue set,  sinse I 
have a large collection flat of fantasy and mythological statues in my 
flat, (including my Lotr chess set).


My problem with the adventure cap, is that it just seems to make 
accomplishments less worthy.


If i take up one of those collection expeditions,  such as for the 
Bounty hunter hunter or the pixel man in the shack near the forest, I go 
out and do a bit of combat grinding for some items which perhaps takes a 
hole day's worth of adventures.


then I get back, and get rewarded with a 1 adventure stat booster or some 
food which gives 10 extra ats.


Even if the game started out as a casual play,  the cap on advss just 
makes it frustrating for me to play it this way now.


I wouldn't mind too much if the 200 adv cap was lifted, and so you could 
actually use food or booze to build up a store of advs, - but the way 
things are, you just don't seem to get enough bang for your booze as you 
might say.


It's actually a compliment to the devs that a casual game has such a lot 
to offer,  though it practically makes things a tad frustrating.


Beware the Grue!

Dark.



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Re: [Audyssey] Kingdom of Loathing was Re: Sryth question the eye

2009-06-24 Thread Yohandy
when I started out, I didn't use any rares at all. And it wasn't too 
difficult. You do have weak equipment when you first play, but you get 
better stuff later on. Dark, I really suggest you check out the wiki. 
anything you'd ever want to know about the game is documented there.


- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Wednesday, June 24, 2009 9:24 AM
Subject: Re: [Audyssey] Kingdom of Loathing was Re: Sryth question the eye



H, are the Mr. Accesseries really that powerful?

I'm not above making a donation if it will increase my enjoyment of the 
game and make things less frustrating.


in fact, I was also rather tempted by the KoL statue set,  sinse I 
have a large collection flat of fantasy and mythological statues in my 
flat, (including my Lotr chess set).


My problem with the adventure cap, is that it just seems to make 
accomplishments less worthy.


If i take up one of those collection expeditions,  such as for the 
Bounty hunter hunter or the pixel man in the shack near the forest, I go 
out and do a bit of combat grinding for some items which perhaps takes a 
hole day's worth of adventures.


then I get back, and get rewarded with a 1 adventure stat booster or some 
food which gives 10 extra ats.


Even if the game started out as a casual play,  the cap on advss just 
makes it frustrating for me to play it this way now.


I wouldn't mind too much if the 200 adv cap was lifted, and so you could 
actually use food or booze to build up a store of advs, - but the way 
things are, you just don't seem to get enough bang for your booze as you 
might say.


It's actually a compliment to the devs that a casual game has such a lot 
to offer,  though it practically makes things a tad frustrating.


Beware the Grue!

Dark.
- Original Message - 
From: "Shadow Dragon" 

To: "Gamers Discussion list" 
Sent: Wednesday, June 24, 2009 2:13 PM
Subject: Re: [Audyssey] Kingdom of Loathing was Re: Sryth question the eye


The problem with discovering powerful items and such on your own is that 
there really aren't any in the plot itself, all the ones worth having are 
either obtained as items of the month, ultrarares, which aren't just a 
really rare item drop but have a lot of backing mechanics to ensure they 
won't flood the market, and ascention rewards for things like playing 
through hardcore mode. It's a really tough game, and honestly I'm not 
sure how to tell someone to get started as a newbie since I've never 
played through a run without Mr. Accessories or other stat boosting gear 
to help. I'm trying a hardcore run right now, and having a lot of trouble 
with it since I can't use said power items and have to rely on the 
equipment I pick up in game. Its more than a difficult game, especially 
given its limitations on adventures. Really I'm not sure what to tell you 
on the daily adventures thing, since the cap for built up adventures is 
200, and the only way to go over that in any way is to eat food or drink 
booze, which gives you turns over that cap but said turns disappear at 
nightly rollover. Unlike warriors2, its not a game meant to allow you to 
play through at your leasure, its kind of a daily game you spend 5 
minutes or so on, or let your turns build up and play for an hour when 
you feel like it. More of a casual game than a game to really get quests 
done or explore dungeons.


--------------
From: "dark" 
Sent: Wednesday, June 24, 2009 6:38 AM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Kingdom of Loathing was Re:  Sryth question the 
eye


When I played before, people were kind enough to lend me even some 
slightly good items and amounts of meet, - in fact I found KoL's 
player base on average to be a fairly nice bunch.


Generally though, I'd much prefer advice over powerful items, sinse I do 
like the discovery of such things myself.


The food and booze system for extra adventures has always struck me as 
mildly unfair, sinse I find myself spending large amounts of currency 
for any given food or booze item, which doesn't then get recooped in my 
adventuring,  so I'm always in fact opperating at a loss.


If KoL had a donation system similar to Warriors 2, where donating to 
the game could give extra dayly adventures I'd probably have been much 
more inclined to persist with it.


Beware the Grue!

Dark.



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You can make changes or update your subscription via the web, at
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If you have any questions or co

Re: [Audyssey] Kingdom of Loathing was Re: Sryth question the eye

2009-06-24 Thread dark
I've had your original E-mail about monster breeder sitting in my in box for 
several days now.


The only reason I haven't begun on the game is I've been pretty taken up 
with work, a couple of graphical games, and watching a lot of star trek 
Voyager. I do intend to give it a try though, both as part of my 
audiogames.net reviewing duties (which I admittedly have slightly neglected 
recently), and because I rather fancy the game.


Don't worry about sounding arrogant,  at least i know you know what 
things make a game uninteresting, and so will avoid those,  PlussWell, 
if the descriptions are! pants,  I know where me and my favourite knee 
capping hammer can find you, - lol!


Beware the Grue!

Dark.
-  



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Re: [Audyssey] Kingdom of Loathing was Re: Sryth question the eye

2009-06-24 Thread Shadow Dragon
Yeah, me too, hence why I don't actualy play KoL that often, just when 
there's nothing else available I haven't played or some new content comes 
along or, ya know, I'm bored. haha. Given that you like exploration, I'm 
surprised you didn't give monster breeders a try, its got gigantic maps, 
each city is different, there's several different types of quests besides 
just your classic collection or kill these quests, even a rather simplistic 
yet amusing storyline. And there's a lot of towns and multiple modes of 
transportation, airships, trains, submarine, you name it. Battle system is 
pretty cool too, and sounds like it'll be getting even more depth here soon. 
Even monsters will soon have descriptions, hopefully soon, thanks to a 
discussion I had with the dev, so when a monster attacks it won't just be as 
you wander throughout the land, you encounter blah, each monster will have 
its own unique couple of rising up and coming at you messages, so you get a 
basic idea of what said monster is and how it's attacking since obviously, 
we can't see the artwork. At risk of sounding arrogant, I'm writing the 
descs for the developer, so when they go in I can assure you they'll at 
least be decent.

--
From: "dark" 
Sent: Wednesday, June 24, 2009 7:53 AM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Kingdom of Loathing was Re:  Sryth question the eye

yes, items were indeed clickable with hal,  including in stores, I 
just found it slightly difficult to actually boost stats, sinse there 
seemed innumerable items with the same stat boosts.


Perhaps the Mr. Accessery would help,  particularly in fights.

As I have exactly zero interest in the leader board, that option would 
deffinately sute me, but as you said, it's doubtful it'd be implemented in 
the game.


I suppose I just prefer to get entirely into a game for a longer period of 
time, rather than having to spend a set amount each day on it, especially 
if i'm trying to explore new content or complete a mission.


This is again, probably a personality thing. I absolutely love exploring a 
big map with random encounters on the various squares, and am quite 
content to spend a long time traveling or exploring so long as it will get 
me somewhere. This was one thing I thought was great both in Fallthru, and 
in the early versions of Sryth, - the real sense of distance, as well 
as the world itself.


I suppose this comes from reading the hobbit and lotr at the age of 
five, - lol!


Beware the Grue!

Dark. 



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Re: [Audyssey] Kingdom of Loathing was Re: Sryth question the eye

2009-06-24 Thread dark
yes, items were indeed clickable with hal,  including in stores, I just 
found it slightly difficult to actually boost stats, sinse there seemed 
innumerable items with the same stat boosts.


Perhaps the Mr. Accessery would help,  particularly in fights.

As I have exactly zero interest in the leader board, that option would 
deffinately sute me, but as you said, it's doubtful it'd be implemented in 
the game.


I suppose I just prefer to get entirely into a game for a longer period of 
time, rather than having to spend a set amount each day on it, especially if 
i'm trying to explore new content or complete a mission.


This is again, probably a personality thing. I absolutely love exploring a 
big map with random encounters on the various squares, and am quite content 
to spend a long time traveling or exploring so long as it will get me 
somewhere. This was one thing I thought was great both in Fallthru, and in 
the early versions of Sryth, - the real sense of distance, as well as 
the world itself.


I suppose this comes from reading the hobbit and lotr at the age of 
five, - lol!


Beware the Grue!

Dark. 



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Re: [Audyssey] Kingdom of Loathing was Re: Sryth question the eye

2009-06-24 Thread Shadow Dragon
What I meant by casual play is its supposed to take only a little time per 
day. There's always been an adventure cap, and I doubt the devs will ever 
lift it, especially, as much as I absolutely loathe saying it, with the 
leaderboards and such being implimented. Its possible that if we could 
actually get in touch with one of the devs, not their secretary, and suggest 
a mode that you could play to lift the adventure cap that would remove you 
from the leaderboards, they might be up for it, I'm not certain. But that'd 
be hard if not impossible to do.


Mr. Accessories give 15 to all attributes. If you're not aware, you can 
click on any item name and it'll bring up a pop-up window that will show you 
exactly what said item does, along with a usually amusing description of it. 
This works in stores as well, though I think generally in stores you have to 
click on the immage rather than the item name, which is an onclick graphic. 
Its accessible though, at least with jaws, so I imagine hal shouldn't have 
too much trouble with it.


--
From: "dark" 
Sent: Wednesday, June 24, 2009 7:24 AM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Kingdom of Loathing was Re:  Sryth question the eye


H, are the Mr. Accesseries really that powerful?

I'm not above making a donation if it will increase my enjoyment of the 
game and make things less frustrating.


in fact, I was also rather tempted by the KoL statue set,  sinse I 
have a large collection flat of fantasy and mythological statues in my 
flat, (including my Lotr chess set).


My problem with the adventure cap, is that it just seems to make 
accomplishments less worthy.


If i take up one of those collection expeditions,  such as for the 
Bounty hunter hunter or the pixel man in the shack near the forest, I go 
out and do a bit of combat grinding for some items which perhaps takes a 
hole day's worth of adventures.


then I get back, and get rewarded with a 1 adventure stat booster or some 
food which gives 10 extra ats.


Even if the game started out as a casual play,  the cap on advss just 
makes it frustrating for me to play it this way now.


I wouldn't mind too much if the 200 adv cap was lifted, and so you could 
actually use food or booze to build up a store of advs, - but the way 
things are, you just don't seem to get enough bang for your booze as you 
might say.


It's actually a compliment to the devs that a casual game has such a lot 
to offer,  though it practically makes things a tad frustrating.


Beware the Grue!

Dark.



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Re: [Audyssey] Kingdom of Loathing was Re: Sryth question the eye

2009-06-24 Thread dark

H, are the Mr. Accesseries really that powerful?

I'm not above making a donation if it will increase my enjoyment of the game 
and make things less frustrating.


in fact, I was also rather tempted by the KoL statue set,  sinse I have 
a large collection flat of fantasy and mythological statues in my flat, 
(including my Lotr chess set).


My problem with the adventure cap, is that it just seems to make 
accomplishments less worthy.


If i take up one of those collection expeditions,  such as for the 
Bounty hunter hunter or the pixel man in the shack near the forest, I go out 
and do a bit of combat grinding for some items which perhaps takes a hole 
day's worth of adventures.


then I get back, and get rewarded with a 1 adventure stat booster or some 
food which gives 10 extra ats.


Even if the game started out as a casual play,  the cap on advss just 
makes it frustrating for me to play it this way now.


I wouldn't mind too much if the 200 adv cap was lifted, and so you could 
actually use food or booze to build up a store of advs, - but the way 
things are, you just don't seem to get enough bang for your booze as you 
might say.


It's actually a compliment to the devs that a casual game has such a lot to 
offer,  though it practically makes things a tad frustrating.


Beware the Grue!

Dark.
- Original Message - 
From: "Shadow Dragon" 

To: "Gamers Discussion list" 
Sent: Wednesday, June 24, 2009 2:13 PM
Subject: Re: [Audyssey] Kingdom of Loathing was Re: Sryth question the eye


The problem with discovering powerful items and such on your own is that 
there really aren't any in the plot itself, all the ones worth having are 
either obtained as items of the month, ultrarares, which aren't just a 
really rare item drop but have a lot of backing mechanics to ensure they 
won't flood the market, and ascention rewards for things like playing 
through hardcore mode. It's a really tough game, and honestly I'm not sure 
how to tell someone to get started as a newbie since I've never played 
through a run without Mr. Accessories or other stat boosting gear to help. 
I'm trying a hardcore run right now, and having a lot of trouble with it 
since I can't use said power items and have to rely on the equipment I 
pick up in game. Its more than a difficult game, especially given its 
limitations on adventures. Really I'm not sure what to tell you on the 
daily adventures thing, since the cap for built up adventures is 200, and 
the only way to go over that in any way is to eat food or drink booze, 
which gives you turns over that cap but said turns disappear at nightly 
rollover. Unlike warriors2, its not a game meant to allow you to play 
through at your leasure, its kind of a daily game you spend 5 minutes or 
so on, or let your turns build up and play for an hour when you feel like 
it. More of a casual game than a game to really get quests done or explore 
dungeons.


--
From: "dark" 
Sent: Wednesday, June 24, 2009 6:38 AM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Kingdom of Loathing was Re:  Sryth question the 
eye


When I played before, people were kind enough to lend me even some 
slightly good items and amounts of meet, - in fact I found KoL's 
player base on average to be a fairly nice bunch.


Generally though, I'd much prefer advice over powerful items, sinse I do 
like the discovery of such things myself.


The food and booze system for extra adventures has always struck me as 
mildly unfair, sinse I find myself spending large amounts of currency for 
any given food or booze item, which doesn't then get recooped in my 
adventuring,  so I'm always in fact opperating at a loss.


If KoL had a donation system similar to Warriors 2, where donating to the 
game could give extra dayly adventures I'd probably have been much more 
inclined to persist with it.


Beware the Grue!

Dark.



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Re: [Audyssey] Kingdom of Loathing was Re: Sryth question the eye

2009-06-24 Thread Shadow Dragon
The problem with discovering powerful items and such on your own is that 
there really aren't any in the plot itself, all the ones worth having are 
either obtained as items of the month, ultrarares, which aren't just a 
really rare item drop but have a lot of backing mechanics to ensure they 
won't flood the market, and ascention rewards for things like playing 
through hardcore mode. It's a really tough game, and honestly I'm not sure 
how to tell someone to get started as a newbie since I've never played 
through a run without Mr. Accessories or other stat boosting gear to help. 
I'm trying a hardcore run right now, and having a lot of trouble with it 
since I can't use said power items and have to rely on the equipment I pick 
up in game. Its more than a difficult game, especially given its limitations 
on adventures. Really I'm not sure what to tell you on the daily adventures 
thing, since the cap for built up adventures is 200, and the only way to go 
over that in any way is to eat food or drink booze, which gives you turns 
over that cap but said turns disappear at nightly rollover. Unlike 
warriors2, its not a game meant to allow you to play through at your 
leasure, its kind of a daily game you spend 5 minutes or so on, or let your 
turns build up and play for an hour when you feel like it. More of a casual 
game than a game to really get quests done or explore dungeons.


--
From: "dark" 
Sent: Wednesday, June 24, 2009 6:38 AM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Kingdom of Loathing was Re:  Sryth question the eye

When I played before, people were kind enough to lend me even some 
slightly good items and amounts of meet, - in fact I found KoL's 
player base on average to be a fairly nice bunch.


Generally though, I'd much prefer advice over powerful items, sinse I do 
like the discovery of such things myself.


The food and booze system for extra adventures has always struck me as 
mildly unfair, sinse I find myself spending large amounts of currency for 
any given food or booze item, which doesn't then get recooped in my 
adventuring,  so I'm always in fact opperating at a loss.


If KoL had a donation system similar to Warriors 2, where donating to the 
game could give extra dayly adventures I'd probably have been much more 
inclined to persist with it.


Beware the Grue!

Dark.



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Re: [Audyssey] Kingdom of Loathing was Re: Sryth question the eye

2009-06-24 Thread dark
When I played before, people were kind enough to lend me even some slightly 
good items and amounts of meet, - in fact I found KoL's player base on 
average to be a fairly nice bunch.


Generally though, I'd much prefer advice over powerful items, sinse I do 
like the discovery of such things myself.


The food and booze system for extra adventures has always struck me as 
mildly unfair, sinse I find myself spending large amounts of currency for 
any given food or booze item, which doesn't then get recooped in my 
adventuring,  so I'm always in fact opperating at a loss.


If KoL had a donation system similar to Warriors 2, where donating to the 
game could give extra dayly adventures I'd probably have been much more 
inclined to persist with it.


Beware the Grue!

Dark.
- Original Message - 
From: "Shadow Dragon" 

To: "Gamers Discussion list" 
Sent: Wednesday, June 24, 2009 1:16 PM
Subject: Re: [Audyssey] Kingdom of Loathing was Re: Sryth question the eye


Kind of. There's some equipment that gives more adventures, though a lot 
of it is rather tough to get, the most powerful stuff being the time gear, 
which was made with a one-time item so by now is either exceptionally rare 
or impossible to find on the market. There's also the counterclockwise 
watch, which is an ultrarare. which basically means given the mechanics 
put into an ultrarare find they're all but literally impossible to farm, 
or so says the developers, and given how few of any given ultrarare there 
are I'm inclined to believe that. There's a couple of ascention rewards 
for pastamancers that give adventures, and an immitation nice watch that I 
can't remember how to get at the moment. The one that is easy to get is 
the dead guy's watch, which you get in the misspelled cemetery or cyrpt. 
Pretty much all food and booze in the kingdom gives more adventures, with 
the most powerful stuff involving a tiny plastic sword, which saddeningly 
is another one time item. That is one thing that irritates me about KoL is 
its frequent use of one-time items, namely items of the month, or even 
more rare, one-time event items like the time gear or crimbo gear. So yes, 
it is possible to get more adventures by donating in a sense, you can sell 
Mr. Accessories on the mall and buy some of these one-time items if you 
can find them, and eventually obtain others, but it'd probably cost more 
than most people are willing to donate, especially if they're having 
trouble getting into the game. My philosophy though is that if its in my 
power to obtain something for someone, I'll try to do it, since I figure 
that everyone else deserves powerful items just as much as I do. I mostly 
do this for clan mates, and only if they can't get it themselves, but I'm 
more than happy to help out with the obtaining of powerful gear and 
especially food and other things that give adventures to help people get 
along in this exceedingly difficult but amusing game.


------
From: "dark" 
Sent: Wednesday, June 24, 2009 6:01 AM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Kingdom of Loathing was Re:  Sryth question the 
eye


Well I won't disagree with you on the quality of the humour,  I 
certainly had a good few laughs while playing, --- everything from 
references like the moon key, the sun key and the Richard Starkey (lol!),


And the wonders of the limeric dungeon.


"One day when you meet with a giant, who stands so bold and defiant, 
though he roars puny fool, you take his ass to school, and leave him a 
good deal more pliant"


Rofl!

I may take you up on that offer shadowdragon if I find myself enclined to 
try KoL again.


Out of interest, is there a way (perhaps by donating), to get more dayly 
adventures? LAck of adventures is always one thing that seemed to be a 
major pest in KoL for me.


Beware the Grue!

Dark.

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Re: [Audyssey] Kingdom of Loathing was Re: Sryth question the eye

2009-06-24 Thread Shadow Dragon
Kind of. There's some equipment that gives more adventures, though a lot of 
it is rather tough to get, the most powerful stuff being the time gear, 
which was made with a one-time item so by now is either exceptionally rare 
or impossible to find on the market. There's also the counterclockwise 
watch, which is an ultrarare. which basically means given the mechanics put 
into an ultrarare find they're all but literally impossible to farm, or so 
says the developers, and given how few of any given ultrarare there are I'm 
inclined to believe that. There's a couple of ascention rewards for 
pastamancers that give adventures, and an immitation nice watch that I can't 
remember how to get at the moment. The one that is easy to get is the dead 
guy's watch, which you get in the misspelled cemetery or cyrpt. Pretty much 
all food and booze in the kingdom gives more adventures, with the most 
powerful stuff involving a tiny plastic sword, which saddeningly is another 
one time item. That is one thing that irritates me about KoL is its frequent 
use of one-time items, namely items of the month, or even more rare, 
one-time event items like the time gear or crimbo gear. So yes, it is 
possible to get more adventures by donating in a sense, you can sell Mr. 
Accessories on the mall and buy some of these one-time items if you can find 
them, and eventually obtain others, but it'd probably cost more than most 
people are willing to donate, especially if they're having trouble getting 
into the game. My philosophy though is that if its in my power to obtain 
something for someone, I'll try to do it, since I figure that everyone else 
deserves powerful items just as much as I do. I mostly do this for clan 
mates, and only if they can't get it themselves, but I'm more than happy to 
help out with the obtaining of powerful gear and especially food and other 
things that give adventures to help people get along in this exceedingly 
difficult but amusing game.


--
From: "dark" 
Sent: Wednesday, June 24, 2009 6:01 AM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Kingdom of Loathing was Re:  Sryth question the eye

Well I won't disagree with you on the quality of the humour,  I 
certainly had a good few laughs while playing, --- everything from 
references like the moon key, the sun key and the Richard Starkey (lol!),


And the wonders of the limeric dungeon.


"One day when you meet with a giant, who stands so bold and defiant, 
though he roars puny fool, you take his ass to school, and leave him a 
good deal more pliant"


Rofl!

I may take you up on that offer shadowdragon if I find myself enclined to 
try KoL again.


Out of interest, is there a way (perhaps by donating), to get more dayly 
adventures? LAck of adventures is always one thing that seemed to be a 
major pest in KoL for me.


Beware the Grue!

Dark.

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Re: [Audyssey] Kingdom of Loathing was Re: Sryth question the eye

2009-06-24 Thread dark
Well I won't disagree with you on the quality of the humour,  I 
certainly had a good few laughs while playing, --- everything from 
references like the moon key, the sun key and the Richard Starkey (lol!),


And the wonders of the limeric dungeon.


"One day when you meet with a giant, who stands so bold and defiant, though 
he roars puny fool, you take his ass to school, and leave him a good deal 
more pliant"


Rofl!

I may take you up on that offer shadowdragon if I find myself enclined to 
try KoL again.


Out of interest, is there a way (perhaps by donating), to get more dayly 
adventures? LAck of adventures is always one thing that seemed to be a major 
pest in KoL for me.


Beware the Grue!

Dark. 



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Re: [Audyssey] Kingdom of Loathing was Re: Sryth question the eye

2009-06-24 Thread Liam Erven
I personally appreciate the they might be giants references.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shadow Dragon
Sent: Wednesday, June 24, 2009 6:54 AM
To: Gamers Discussion list
Subject: [Audyssey] Kingdom of Loathing was Re: Sryth question the eye

Yeah, KoL isn't for everyone. A lot of the humor is based off of references,
or just straight puns. And while the puns are generally sickeningly
horrible, the references are usually good. The only thing that redeem's the
puns in my opinion is that the developers do the puns in such a manner
simply to make you go oh man, that was aweful. I do think it's a neat game
though, its got a fully featured plot and quest line, 6 different classes,
all of which are very unique, a refreshing change from most games where the
only thing that differs between classes is name and maybe the ability to
cast spells, good jokes here and there if you understand the references, I
dunno. For those of you who have played and lost interest, provided you're
reading this thread, I recommend giving the game another try. But try to see
the overall picture, the underlying mechanics, the uniqueness of the
classes, the way the world opens up as you do more, the fiendishly difficult
puzzles, there's a lot about the game that's cool even if the humor just
makes you wince once in a while. Would be more than happy to help anyone get
started and on their feet, I'm talerous, leader of the Mr. Banana Heads
clan, misspelled with 1 n cause I'm weird. Feel free to look me up, new or
old.

--
From: "Bryan Peterson" 
Sent: Wednesday, June 24, 2009 5:02 AM
To: 
Subject: Re: [Audyssey] Sryth question the eye

>
> I lost interest in KOL rather quickly though. A lot of the humor just 
> seemed extremely corny to me.
>
> It ain't pretty when the pretty leaves you with no place to go.
> 

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[Audyssey] Kingdom of Loathing was Re: Sryth question the eye

2009-06-24 Thread Shadow Dragon
Yeah, KoL isn't for everyone. A lot of the humor is based off of references, 
or just straight puns. And while the puns are generally sickeningly 
horrible, the references are usually good. The only thing that redeem's the 
puns in my opinion is that the developers do the puns in such a manner 
simply to make you go oh man, that was aweful. I do think it's a neat game 
though, its got a fully featured plot and quest line, 6 different classes, 
all of which are very unique, a refreshing change from most games where the 
only thing that differs between classes is name and maybe the ability to 
cast spells, good jokes here and there if you understand the references, I 
dunno. For those of you who have played and lost interest, provided you're 
reading this thread, I recommend giving the game another try. But try to see 
the overall picture, the underlying mechanics, the uniqueness of the 
classes, the way the world opens up as you do more, the fiendishly difficult 
puzzles, there's a lot about the game that's cool even if the humor just 
makes you wince once in a while. Would be more than happy to help anyone get 
started and on their feet, I'm talerous, leader of the Mr. Banana Heads 
clan, misspelled with 1 n cause I'm weird. Feel free to look me up, new or 
old.


--
From: "Bryan Peterson" 
Sent: Wednesday, June 24, 2009 5:02 AM
To: 
Subject: Re: [Audyssey] Sryth question the eye



I lost interest in KOL rather quickly though. A lot of the humor just 
seemed extremely corny to me.


It ain't pretty when the pretty leaves you with no place to go.



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