Re: [Audyssey] RSW strategy game

2011-01-29 Thread dark

Hi David.

well it is certainly possible to use xl, though I must confess mapping is 
not a personal strong point, and indeed I myself find games like chess quite 
difficult to play without a tactile board physically in front of me.


the one exception to this rule which i have found is time of conflict, which 
uses imho some of the most advanced mapping overview techniques by 
essentially doing exactly what you said,  using the computer to put in 
the effort on behalf of the player.


In time of conflict for instance, it's not necessary to sit and work out how 
close your military units are to one city, you can simply use arrows to move 
your audio curser around the map, and get a context sensative menue on each 
area which shows distance to nearest objects.


So for instance, if you are playing the battle of britain map and the enemy 
attacks portsmouth, and you want to know where your nearest fighter squadren 
is, just arrow over to portsmouth and press alt F, and the nearest fighter 
will be at the top of your menue ready to command.


While self voicing and audio cursers might be going slightly far, even with 
a standard html interface you could use tools such as drop down menues and 
list boxes which could change their context according to other pieces of 
information.


For instance, selecting a world in a drop down menue could then show you 
what worlds were connected to it, distance to nearest fleets, your 
opponents' nearest fleets etc.


Indeed one brouser based space game (where you only play as one ship and fly 
about the six galaxies), uses a very similar tool involving drop downs to 
calculate routes to different star systems, which totally makes up for the 
inaccessible galaxy map.


the game is core exiles at www.core-exiles.com and the plotter tool can be 
found at


http://www.core-exiles.com/099e24da60b139021a88d3d4527268fa/route/index.php

you don't need to sign up for the game, just use the galaxy map link on the 
main page to see the graphical version of what the plotter represents, 
(though you might sign up anyway, it's a fun game ;D)..


Looking forward to the practice game, though odds are sinse I'm in the uk 
and may or may not be awake at midnight, I won't be able to get back until 
tomorrow.


all the best,

Dark. 



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Re: [Audyssey] RSW strategy game

2011-01-29 Thread David Rose

Hi Dark,

Yes, the graphical map available to sighted players is the biggest 
potential barrier.


Now, in the heyday of the play-by-mail games that RSW is inspired from, 
there was no such thing as a graphical map for anyone, and all players 
had to make their own maps out by hand, or go without.


Nowadays, users expect computers to manage tasks like this for them; and 
it's true that the graphical RSW client does make map-making quite 
straightforward for the sighted user.  A visually-impaired player, 
without the advantage of this graphical tool, will have to make a map by 
hand (I think a spreadsheet tool would be adequate for this task).  But 
it is a fair amount of work to do this.


So, there is an imbalance in the amount of effort that the 
visually-impaired player will have to put in, versus a sighted player.


I've been thinking about this problem over the past couple of days.  The 
current RSW client is not really well-suited for a screen reader.  But I 
think I can, without too much effort, make a new version of the RSW 
client that is designed from the ground up with a screen reader in mind; 
and this tool can restore the advantage of effort.


As our practice game progresses, perhaps you (and any other interested 
players) can provide suggestions for the most effective ways to navigate 
the map by voice prompts.  I will also investigate these other games you 
suggest.


Thanks!
David

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Re: [Audyssey] RSW strategy game

2011-01-29 Thread dark

Hi David.

i've read the core rules and commands, and believe I understand both the 
game logic and order system, - actually i love the symplistic orders.


Also, as an interesting point, we've had requests for an accessible version 
of risk for quite a long time, and this may well qualify, so good going 
there too.


my main concern however, is the spacial logic of the map, sinse obviously 
being able to understand the connections betwene worlds, as well as who owns 
what is quite necessary for the game, and I'm less certain whether Vi 
players would be at a disadvantage not getting the complete overview which 
sited players get from the graphical galaxy map.


I'll be interested to see how comprehensive text reports are, but perhaps it 
may be necessary to instigate some informational commands so that a Vi 
player can get a map overview of what is around them, though obviously i 
will be in a better position to think about this when I get my first turn 
report this evening.


You might however considder looking at some of the methods other developers 
have used for board overview, such as Jim kitchin's free talking batleships 
game from www.kitchinscinc.net, bg chess challenge, a self voicing chess 
game from http://www.omninet.net.au/~irhumph/blindgamers.htm or time of 
conflict, a massive turn based stratogy war game played against a computer 
on a large land and sea map, produced by gmagames at www.gmagames.com.


I'm deffinately interested in seeing some of the character types in the more 
complex games, sinse those sound most interesting and deffinately up my 
alley.


all the best,

Dark. 



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Re: [Audyssey] RSW strategy game

2011-01-29 Thread David Rose

The URL is:

http://rswgame.com

Or send the word "hello" in the body (not the subject) to r...@rswgame.com .

David

On 1/29/11 9:46 AM, blindle...@aol.com wrote:

what is the url to the stradigy game?lee

ki4qlv


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Re: [Audyssey] RSW strategy game

2011-01-29 Thread BlindLee55
what is the url to the stradigy game?lee
 
ki4qlv  

 
In a message dated 1/29/2011 8:44:51 A.M. Eastern Standard Time,  
ti...@gmx.net writes:

Hi  David,

cool thing, I just signed up. I'll take the time to read the  rules 
before you start the game.

Best regards
Sarah  


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Re: [Audyssey] RSW strategy game

2011-01-29 Thread David Rose

Hi Anouk,

Yes, everyone should receive an email when the game begins, which will 
be at 4:00 PM PST (1:00 AM CET).  Of course it isn't necessary for you 
to be online at that late hour; the game will wait for you. :)


I'll see all of you in the game!

David

On 1/29/11 5:18 AM, Anouk Radix wrote:

Hi, I registered via email yesterday evening (Netherlands time) will I
now get an email when the game starts?
Greetings, Anouk,


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Re: [Audyssey] RSW strategy game

2011-01-29 Thread Sarah Haake

Hi David,

cool thing, I just signed up. I'll take the time to read the rules 
before you start the game.


Best regards
Sarah 



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Re: [Audyssey] RSW strategy game

2011-01-29 Thread Sarah Haake

Hi David,

an example game would be cool. You could give help and explainations on 
list and we could learn the game without the presure of competing with 
other players. I definately would try it out.


Best regards
Sarah 



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Re: [Audyssey] RSW strategy game

2011-01-29 Thread Anouk Radix
Hi, I registered via email yesterday evening (Netherlands time) will I now 
get an email when the game starts?

Greetings, Anouk,
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Saturday, January 29, 2011 1:52 PM
Subject: Re: [Audyssey] RSW strategy game



Hi David.

i've now registered for the reserve 5w game.

unfortunately, it seemed that your attachment didn't come out (I don't 
think the audeasy list allows them), so we'll probably just have to try 
this and play it by ear regarding accessibility.


either way I look forward to trying it out.

all the best,

Dark.
- Original Message - 
From: "David Rose" 

To: "Gamers Discussion list" 
Sent: Saturday, January 29, 2011 1:09 AM
Subject: Re: [Audyssey] RSW strategy game


Followup: the RSW server will demand a challenge-response email from you 
when you send it the join command I described in my last message. Simply 
reply to this email to finalize the command.


If the challenge-response gets annoying, you may disable it with the 
email command:


user trust=yes

David

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Re: [Audyssey] RSW strategy game

2011-01-29 Thread dark

Hi David.

i've now registered for the reserve 5w game.

unfortunately, it seemed that your attachment didn't come out (I don't think 
the audeasy list allows them), so we'll probably just have to try this and 
play it by ear regarding accessibility.


either way I look forward to trying it out.

all the best,

Dark.
- Original Message - 
From: "David Rose" 

To: "Gamers Discussion list" 
Sent: Saturday, January 29, 2011 1:09 AM
Subject: Re: [Audyssey] RSW strategy game


Followup: the RSW server will demand a challenge-response email from you 
when you send it the join command I described in my last message. Simply 
reply to this email to finalize the command.


If the challenge-response gets annoying, you may disable it with the email 
command:


user trust=yes

David

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Re: [Audyssey] RSW strategy game

2011-01-29 Thread Zachary Kline
Hi David,
Unfortunately, I don't think your attachment came through.
As for private games, I've already signed up for Reserve-5w.   Shall we see how 
that one goes 
and perhaps give classic a try if things prove viable?
Best and thanks,
Zack.
On Fri, 28 Jan 2011 09:32:07 -0800, David Rose wrote:


>OK!
>
>Attached is a sample text report for another game I'm involved in.  This 
>is turn 11 in a "Classic" game; there are quite a few details to process 
>there, but it contains all of the same information that is available in 
>the graphical client.
>
>I already set up a private game for one curious player who contacted me 
>directly.  Why don't we do that again, we can have a private game for 
>all the possibly-interested people on this list, just to try out the 
>rules and see how the game works.  I can set up a "Core" game, which is 
>usually a better choice for a beginner because the rules are a bit simpler.
>
>How many people would be interested?  Zack, Dark, anyone else?
>
>David
>
>
>On 1/28/2011 9:10 AM, Zachary Kline wrote:
>>Hi,
>>Agreed.  A sample turn would be nice.  I'm eager for my current game to 
>>start, 
>>but would love to have an idea of what I was getting into beforehand.
>>Best and thanks,
>>Zack.
>-- next part --
>An embedded and charset-unspecified text was scrubbed...
>Name: rains8r_Chargerman_11.txt
>URL: 
>
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Re: [Audyssey] RSW strategy game

2011-01-29 Thread David Rose

OK!

Attached is a sample text report for another game I'm involved in.  This 
is turn 11 in a "Classic" game; there are quite a few details to process 
there, but it contains all of the same information that is available in 
the graphical client.


I already set up a private game for one curious player who contacted me 
directly.  Why don't we do that again, we can have a private game for 
all the possibly-interested people on this list, just to try out the 
rules and see how the game works.  I can set up a "Core" game, which is 
usually a better choice for a beginner because the rules are a bit simpler.


How many people would be interested?  Zack, Dark, anyone else?

David


On 1/28/2011 9:10 AM, Zachary Kline wrote:

Hi,
Agreed.  A sample turn would be nice.  I'm eager for my current game to start, 
but would love to have an idea of what I was getting into beforehand.
Best and thanks,
Zack.

-- next part --
An embedded and charset-unspecified text was scrubbed...
Name: rains8r_Chargerman_11.txt
URL: 

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Re: [Audyssey] RSW strategy game

2011-01-29 Thread Richard Claridge
Hi David
I would be interested.
Richard


Sent from my iPhone

On 28 Jan 2011, at 22:39, David Rose  wrote:

> My previous email in this thread was lost, perhaps because the mail server 
> software didn't like my attachment.  (I had attached a sample order sheet.)
> 
> But the more important part of that email was this: Why don't I create a 
> private game for all the possibly-interested people on this list, just to try 
> out the rules and see how the game works?  I can set up a "Core" game, which 
> is usually a better choice for a beginner because the rules are a bit simpler.
> 
> How many people would be interested?  Zack, Dark, Sarah?  Anyone else?
> 
> David
> 
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Re: [Audyssey] RSW strategy game

2011-01-28 Thread Brandon Misch
ok i just signed up 

On Jan 28, 2011, at 7:07 PM, David Rose wrote:

> OK, I've created a test game for anyone interested.  The game ID is 
> "reserve5w".  The easiest way to sign up for this game is to send an email to 
> r...@rswgame.com with exactly the following line in the message body (not the 
> subject):
> 
> join game=reserve5w handle=myname
> 
> where "myname" is your in-game name, which can be anything you like (without 
> any spaces).  You can also sign up via the web page at 
> https://rswgame.com/en/listAvailable by entering "reserve5w" in the field at 
> the bottom of the page, and clicking the Sign Up button.
> 
> The game will begin in 24 hours, with whoever has signed up by that point.  
> I'll walk everyone through the first few turns as we go.
> 
> David
> 
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Re: [Audyssey] RSW strategy game

2011-01-28 Thread David Rose
Followup: the RSW server will demand a challenge-response email from you 
when you send it the join command I described in my last message. 
Simply reply to this email to finalize the command.


If the challenge-response gets annoying, you may disable it with the 
email command:


user trust=yes

David

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Re: [Audyssey] RSW strategy game

2011-01-28 Thread David Rose
OK, I've created a test game for anyone interested.  The game ID is 
"reserve5w".  The easiest way to sign up for this game is to send an 
email to r...@rswgame.com with exactly the following line in the message 
body (not the subject):


join game=reserve5w handle=myname

where "myname" is your in-game name, which can be anything you like 
(without any spaces).  You can also sign up via the web page at 
https://rswgame.com/en/listAvailable by entering "reserve5w" in the 
field at the bottom of the page, and clicking the Sign Up button.


The game will begin in 24 hours, with whoever has signed up by that 
point.  I'll walk everyone through the first few turns as we go.


David

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Re: [Audyssey] RSW strategy game

2011-01-28 Thread Anouk Radix
Hi, I too would be pretty interested in this game. In general I am 
interested in all accessible webgames so it is exciting to hear that there 
will be a ne wone.

Greetings, Anouk,
- Original Message - 
From: "Zachary Kline" 

To: "Gamers Discussion list" 
Sent: Saturday, January 29, 2011 12:00 AM
Subject: Re: [Audyssey] RSW strategy game



Hi David,
Count me in.  I've already signed up for a classic game, so don't know if 
I should withdraw while I still can and wait for the accessibility 
testing, or just go ahead with both.  Either way, this is a good idea.


On Jan 28, 2011, at 2:53 PM, dark wrote:


Count me in David, i'd be glad to help with the testing..

Btw, you might also considder starting a topic on www.audiogames.net. 
it's the main discussion forum for accessible games, and while there are 
many people there who also post here, there are also those who stick to 
one or the other, usually because they prefer either the mailing list or 
web forum format.


while I could certainly mention your game there, it might be more helpful 
if you introduce it yourself and also answer questions.


Just go to www.audiogames.net and create a forum account.



All the best,

Dark.

- Original Message - From: "David Rose" 


To: "Gamers Discussion list" 
Sent: Friday, January 28, 2011 10:39 PM
Subject: Re: [Audyssey] RSW strategy game


My previous email in this thread was lost, perhaps because the mail 
server software didn't like my attachment.  (I had attached a sample 
order sheet.)


But the more important part of that email was this: Why don't I create a 
private game for all the possibly-interested people on this list, just 
to try out the rules and see how the game works?  I can set up a "Core" 
game, which is usually a better choice for a beginner because the rules 
are a bit simpler.


How many people would be interested?  Zack, Dark, Sarah?  Anyone else?

David

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Re: [Audyssey] RSW strategy game

2011-01-28 Thread Zachary Kline
Hi David,
Count me in.  I've already signed up for a classic game, so don't know if I 
should withdraw while I still can and wait for the accessibility testing, or 
just go ahead with both.  Either way, this is a good idea.

On Jan 28, 2011, at 2:53 PM, dark wrote:

> Count me in David, i'd be glad to help with the testing..
> 
> Btw, you might also considder starting a topic on www.audiogames.net. it's 
> the main discussion forum for accessible games, and while there are many 
> people there who also post here, there are also those who stick to one or the 
> other, usually because they prefer either the mailing list or web forum 
> format.
> 
> while I could certainly mention your game there, it might be more helpful if 
> you introduce it yourself and also answer questions.
> 
> Just go to www.audiogames.net and create a forum account.
> 
> 
> 
> All the best,
> 
> Dark.
> 
> - Original Message - From: "David Rose" 
> 
> To: "Gamers Discussion list" 
> Sent: Friday, January 28, 2011 10:39 PM
> Subject: Re: [Audyssey] RSW strategy game
> 
> 
>> My previous email in this thread was lost, perhaps because the mail server 
>> software didn't like my attachment.  (I had attached a sample order sheet.)
>> 
>> But the more important part of that email was this: Why don't I create a 
>> private game for all the possibly-interested people on this list, just to 
>> try out the rules and see how the game works?  I can set up a "Core" game, 
>> which is usually a better choice for a beginner because the rules are a bit 
>> simpler.
>> 
>> How many people would be interested?  Zack, Dark, Sarah?  Anyone else?
>> 
>> David
>> 
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>> please send E-mail to gamers-ow...@audyssey.org. 
> 
> 
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Re: [Audyssey] RSW strategy game

2011-01-28 Thread dark

Count me in David, i'd be glad to help with the testing..

Btw, you might also considder starting a topic on www.audiogames.net. it's 
the main discussion forum for accessible games, and while there are many 
people there who also post here, there are also those who stick to one or 
the other, usually because they prefer either the mailing list or web forum 
format.


while I could certainly mention your game there, it might be more helpful if 
you introduce it yourself and also answer questions.


Just go to www.audiogames.net and create a forum account.



All the best,

Dark.

- Original Message - 
From: "David Rose" 

To: "Gamers Discussion list" 
Sent: Friday, January 28, 2011 10:39 PM
Subject: Re: [Audyssey] RSW strategy game


My previous email in this thread was lost, perhaps because the mail server 
software didn't like my attachment.  (I had attached a sample order 
sheet.)


But the more important part of that email was this: Why don't I create a 
private game for all the possibly-interested people on this list, just to 
try out the rules and see how the game works?  I can set up a "Core" game, 
which is usually a better choice for a beginner because the rules are a 
bit simpler.


How many people would be interested?  Zack, Dark, Sarah?  Anyone else?

David

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Re: [Audyssey] RSW strategy game

2011-01-28 Thread David Rose
My previous email in this thread was lost, perhaps because the mail 
server software didn't like my attachment.  (I had attached a sample 
order sheet.)


But the more important part of that email was this: Why don't I create a 
private game for all the possibly-interested people on this list, just 
to try out the rules and see how the game works?  I can set up a "Core" 
game, which is usually a better choice for a beginner because the rules 
are a bit simpler.


How many people would be interested?  Zack, Dark, Sarah?  Anyone else?

David

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Re: [Audyssey] RSW strategy game

2011-01-28 Thread Zachary Kline
Hi,
Agreed.  A sample turn would be nice.  I'm eager for my current game to start, 
but would love to have an idea of what I was getting into beforehand.
Best and thanks,
Zack.
On Jan 28, 2011, at 8:01 AM, dark wrote:

> hello David.
> 
> I'm interested to try your stratogy game, also because I am a memeber of the 
> audiogames.net staff, I can put it on our database to make it more well known 
> as an accessible game.
> 
> However, I do have a coupl.e of questions.
> 
> firstly, your quick walkthrough and sample list in the help documents 
> mentions nothing of the E-mail client or textual interface, it gives all 
> instructions entirely with reference to screen shots in the graphical client.
> 
> Would it be possible to see some sample turns of a game? that way we would 
> most easily be able to determine any access issues which may come up, without 
> having to inconvenience other players.
> 
> currently for instance, i'm uncertain of what the review of the galactic map, 
> what worlds you own and where your fleets and ships and your opponents are 
> would look like in text.
> 
> Obviously, to be able to play on an equal footing the text review of this 
> information must be equally comprehensive and as good at providing an 
> overview.
> 
> as Sarah has said, there are virtually no games like this online, indeed the 
> only manufacturer of them I found used complex html and graphic turn maps and 
> thus proved entirely inaccessible (not to mention a rather complex way of 
> submitting turn orders), so I deffinately see the advantage here.
> 
> all the best,
> 
> Dark.
> 
> administrator, www.audiogames.net
> - Original Message - From: "David Rose" 
> 
> To: "Gamers Discussion list" 
> Sent: Friday, January 28, 2011 2:51 PM
> Subject: Re: [Audyssey] RSW strategy game
> 
> 
>> Hi Zack,
>> 
>> I think my earlier response to your message must have gotten lost--my 
>> responses to other people on this list have finally shown up, but not this 
>> one.  Odd.  Maybe I replied using the wrong email address.  Well, here it is 
>> again.
>> 
>> Great, I'm looking forward to hearing about your experience!  The complete 
>> game rules are available online via HTML, or as a downloadable PDF file--is 
>> one of these forms easier to read than the other?  It occurs to me now that 
>> neither form is available via the email interface, but I could correct this. 
>>  I could also provide it as a single one-page HTML file, and I could 
>> probably convert it to plain text as well.
>> 
>> As to how I came to this list, well, I did seek it out.  I was listing the 
>> features of RSW that make it uniquely different from all of the other free 
>> games on the web, and one of them that came to mind was its (at least 
>> theoretical) accessibility due to its nature.
>> 
>> David
>> 
>> On 7/22/64 11:59 AM, Zachary Kline wrote:
>>> Hello,
>>> I've just signed up for my first game.  I'm eager to see how it turns out, 
>>> and will pass along any accessibility suggestions if I feel they're 
>>> warranted.  This sort of game is right up my alley, so I'm looking forward 
>>> to the challenge.
>>> Out of interest, how did you stumble upon this list?  It's rare for sighted 
>>> people to pop up out of the woodwork, as it were.
>>> All the best,
>>> Zack.
>> 
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>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of the list,
>> please send E-mail to gamers-ow...@audyssey.org. 
> 
> 
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Re: [Audyssey] RSW strategy game

2011-01-28 Thread Sarah Haake

Hi David,

yes, I'll cirtainly give you feedback when I had time to look further 
into it. I didn't have time for it yet, but I'll cirtainly try it in the 
next few days. I'm really curious now and hope the game is finally what 
I searched for.


Best regards
Sarah 



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Re: [Audyssey] RSW strategy game

2011-01-28 Thread Shiny protector

Wow. I need to have a look at this.
- Original Message - 
From: "David Rose" 

To: "Gamers Discussion list" 
Sent: Thursday, January 27, 2011 9:46 PM
Subject: Re: [Audyssey] RSW strategy game



Hi Shiny Protector,

This game is a space battle.  Players compete with each other for 
ownership of worlds and their resources which they use to build ships and 
fleets.  It's a fairly straightforward (if complex) strategy game, along 
the same lines as Risk or similar board games, but it is played over 
several days or weeks on the internet.


The game requires skill with diplomacy and negotiation, and/or with battle 
tactics and maneuvering, but has very little to do with philosophy.  And 
I'm not sure what RS refers to.


David


On 11:59 AM, Shiny protector wrote:

2 Things. First, is this game about phelosiphy and RS? Second, I have
know idea about your talking about. What is the game about exactly?


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Re: [Audyssey] RSW strategy game

2011-01-28 Thread Shiny protector

Hello Hayden,
RS in England stands for Relegious studies. Its not also about relegious 
stuff, we also study pholosical questions.
- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Thursday, January 27, 2011 11:52 PM
Subject: Re: [Audyssey] RSW strategy game



Hi,
How does one base a game off of philosophy? And what is "RS"?

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shiny protector
Sent: Thursday, January 27, 2011 12:26 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] RSW strategy game

Hi,
2 Things. First, is this game about phelosiphy and RS? Second, I have know
idea about your talking about. What is the game about exactly?
- Original Message - 
From: "Zachary Kline" 

To: "Gamers Discussion list" 
Sent: Thursday, January 27, 2011 3:57 AM
Subject: Re: [Audyssey] RSW strategy game



Hello,
I've just signed up for my first game.  I'm eager to see how it turns 
out,



and will pass along any accessibility suggestions if I feel they're
warranted.  This sort of game is right up my alley, so I'm looking 
forward



to the challenge.
Out of interest, how did you stumble upon this list?  It's rare for
sighted people to pop up out of the woodwork, as it were.
All the best,
Zack.
On Jan 26, 2011, at 12:34 PM, David Rose wrote:


Greetings gamers,

I'm the developer of RSW, an independent multiplayer strategy game. It's
an homage to the classic play-by-mail games of the 1970's and 1980's, 
and



it can still be played exactly as those games were played (though by
email instead of postal mail).  I develop this game in my free time, 
just



because it makes me happy to do so.

Although it wasn't specifically designed for the visually impaired, the
fact that it retains the classic text-based interface makes it perfectly
suited to allow visually-impaired players to compete equally with the
sighted.  (There is also a modern graphical client for those who prefer
accessing the game in that way, but the game is fully functional via
old-school turn reports and order sheets.)

As a game, RSW isn't for everyone, but for detail-oriented people it can
be very thrilling.  It's turn-based, with turn times highly configurable
and typically ranging from three to seven days per turn.  Successful
gameplay involves a lot of communication with other players; diplomacy
and interaction are very important elements of the game (though there 
are



also game variants that eliminate this communication).

The game population is fairly small right now--about 10-20 active
players--but I'm trying to spread the word and grow the player base,
which will hopefully lead to more exciting games for everyone.  If you
think you might be interested, I'd love for you to check it out!  Also,
I'd love to know if there are problems accessing the website or the 
email



interface.

You can visit the website at http://rswgame.com , or if you prefer using
email, send an email message with just the word "hello" in the body of
the message (not the subject) to r...@rswgame.com .

Thanks!
David

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Re: [Audyssey] RSW strategy game

2011-01-28 Thread dark

hello David.

I'm interested to try your stratogy game, also because I am a memeber of the 
audiogames.net staff, I can put it on our database to make it more well 
known as an accessible game.


However, I do have a coupl.e of questions.

firstly, your quick walkthrough and sample list in the help documents 
mentions nothing of the E-mail client or textual interface, it gives all 
instructions entirely with reference to screen shots in the graphical 
client.


Would it be possible to see some sample turns of a game? that way we would 
most easily be able to determine any access issues which may come up, 
without having to inconvenience other players.


currently for instance, i'm uncertain of what the review of the galactic 
map, what worlds you own and where your fleets and ships and your opponents 
are would look like in text.


Obviously, to be able to play on an equal footing the text review of this 
information must be equally comprehensive and as good at providing an 
overview.


as Sarah has said, there are virtually no games like this online, indeed the 
only manufacturer of them I found used complex html and graphic turn maps 
and thus proved entirely inaccessible (not to mention a rather complex way 
of submitting turn orders), so I deffinately see the advantage here.


all the best,

Dark.

administrator, www.audiogames.net
- Original Message - 
From: "David Rose" 

To: "Gamers Discussion list" 
Sent: Friday, January 28, 2011 2:51 PM
Subject: Re: [Audyssey] RSW strategy game



Hi Zack,

I think my earlier response to your message must have gotten lost--my 
responses to other people on this list have finally shown up, but not this 
one.  Odd.  Maybe I replied using the wrong email address.  Well, here it 
is again.


Great, I'm looking forward to hearing about your experience!  The complete 
game rules are available online via HTML, or as a downloadable PDF 
file--is one of these forms easier to read than the other?  It occurs to 
me now that neither form is available via the email interface, but I could 
correct this.  I could also provide it as a single one-page HTML file, and 
I could probably convert it to plain text as well.


As to how I came to this list, well, I did seek it out.  I was listing the 
features of RSW that make it uniquely different from all of the other free 
games on the web, and one of them that came to mind was its (at least 
theoretical) accessibility due to its nature.


David

On 7/22/64 11:59 AM, Zachary Kline wrote:

Hello,
I've just signed up for my first game.  I'm eager to see how it turns 
out, and will pass along any accessibility suggestions if I feel they're 
warranted.  This sort of game is right up my alley, so I'm looking 
forward to the challenge.
Out of interest, how did you stumble upon this list?  It's rare for 
sighted people to pop up out of the woodwork, as it were.

All the best,
Zack.


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Re: [Audyssey] RSW strategy game

2011-01-28 Thread David Rose

Hi Zack,

I think my earlier response to your message must have gotten lost--my 
responses to other people on this list have finally shown up, but not 
this one.  Odd.  Maybe I replied using the wrong email address.  Well, 
here it is again.


Great, I'm looking forward to hearing about your experience!  The 
complete game rules are available online via HTML, or as a downloadable 
PDF file--is one of these forms easier to read than the other?  It 
occurs to me now that neither form is available via the email interface, 
but I could correct this.  I could also provide it as a single one-page 
HTML file, and I could probably convert it to plain text as well.


As to how I came to this list, well, I did seek it out.  I was listing 
the features of RSW that make it uniquely different from all of the 
other free games on the web, and one of them that came to mind was its 
(at least theoretical) accessibility due to its nature.


David

On 7/22/64 11:59 AM, Zachary Kline wrote:

Hello,
I've just signed up for my first game.  I'm eager to see how it turns out, and 
will pass along any accessibility suggestions if I feel they're warranted.  
This sort of game is right up my alley, so I'm looking forward to the challenge.
Out of interest, how did you stumble upon this list?  It's rare for sighted 
people to pop up out of the woodwork, as it were.
All the best,
Zack.


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Re: [Audyssey] RSW strategy game

2011-01-28 Thread David Rose

Hi Shiny Protector,

This game is a space battle.  Players compete with each other for 
ownership of worlds and their resources which they use to build ships 
and fleets.  It's a fairly straightforward (if complex) strategy game, 
along the same lines as Risk or similar board games, but it is played 
over several days or weeks on the internet.


The game requires skill with diplomacy and negotiation, and/or with 
battle tactics and maneuvering, but has very little to do with 
philosophy.  And I'm not sure what RS refers to.


David


On 11:59 AM, Shiny protector wrote:

2 Things. First, is this game about phelosiphy and RS? Second, I have
know idea about your talking about. What is the game about exactly?


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Re: [Audyssey] RSW strategy game

2011-01-28 Thread David Rose

Hi Sarah,

I'm glad I had such fortunate timing.  I look forward to hearing about 
your experiences--please let me know if anything is unclear or if it 
doesn't work as it should!


David

On 7/22/64 11:59 AM, Sarah Haake wrote:

taht's really cool. I just searched for such a game some while ago and
couldn't find anything suitable. It either used grafical maps even in
email responses or the game wasn't active anymore.
So, your post comes just right for me. *smiles*


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Re: [Audyssey] RSW strategy game

2011-01-27 Thread Hayden Presley
Hi,
How does one base a game off of philosophy? And what is "RS"?

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shiny protector
Sent: Thursday, January 27, 2011 12:26 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] RSW strategy game

Hi,
2 Things. First, is this game about phelosiphy and RS? Second, I have know 
idea about your talking about. What is the game about exactly?
- Original Message - 
From: "Zachary Kline" 
To: "Gamers Discussion list" 
Sent: Thursday, January 27, 2011 3:57 AM
Subject: Re: [Audyssey] RSW strategy game


> Hello,
> I've just signed up for my first game.  I'm eager to see how it turns out,

> and will pass along any accessibility suggestions if I feel they're 
> warranted.  This sort of game is right up my alley, so I'm looking forward

> to the challenge.
> Out of interest, how did you stumble upon this list?  It's rare for 
> sighted people to pop up out of the woodwork, as it were.
> All the best,
> Zack.
> On Jan 26, 2011, at 12:34 PM, David Rose wrote:
>
>> Greetings gamers,
>>
>> I'm the developer of RSW, an independent multiplayer strategy game. It's 
>> an homage to the classic play-by-mail games of the 1970's and 1980's, and

>> it can still be played exactly as those games were played (though by 
>> email instead of postal mail).  I develop this game in my free time, just

>> because it makes me happy to do so.
>>
>> Although it wasn't specifically designed for the visually impaired, the 
>> fact that it retains the classic text-based interface makes it perfectly 
>> suited to allow visually-impaired players to compete equally with the 
>> sighted.  (There is also a modern graphical client for those who prefer 
>> accessing the game in that way, but the game is fully functional via 
>> old-school turn reports and order sheets.)
>>
>> As a game, RSW isn't for everyone, but for detail-oriented people it can 
>> be very thrilling.  It's turn-based, with turn times highly configurable 
>> and typically ranging from three to seven days per turn.  Successful 
>> gameplay involves a lot of communication with other players; diplomacy 
>> and interaction are very important elements of the game (though there are

>> also game variants that eliminate this communication).
>>
>> The game population is fairly small right now--about 10-20 active 
>> players--but I'm trying to spread the word and grow the player base, 
>> which will hopefully lead to more exciting games for everyone.  If you 
>> think you might be interested, I'd love for you to check it out!  Also, 
>> I'd love to know if there are problems accessing the website or the email

>> interface.
>>
>> You can visit the website at http://rswgame.com , or if you prefer using 
>> email, send an email message with just the word "hello" in the body of 
>> the message (not the subject) to r...@rswgame.com .
>>
>> Thanks!
>> David
>>
>> ---
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>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of the 
>> list,
>> please send E-mail to gamers-ow...@audyssey.org.
>
>
> ---
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> list,
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Re: [Audyssey] RSW strategy game

2011-01-27 Thread Shiny protector

Hi,
2 Things. First, is this game about phelosiphy and RS? Second, I have know 
idea about your talking about. What is the game about exactly?
- Original Message - 
From: "Zachary Kline" 

To: "Gamers Discussion list" 
Sent: Thursday, January 27, 2011 3:57 AM
Subject: Re: [Audyssey] RSW strategy game



Hello,
I've just signed up for my first game.  I'm eager to see how it turns out, 
and will pass along any accessibility suggestions if I feel they're 
warranted.  This sort of game is right up my alley, so I'm looking forward 
to the challenge.
Out of interest, how did you stumble upon this list?  It's rare for 
sighted people to pop up out of the woodwork, as it were.

All the best,
Zack.
On Jan 26, 2011, at 12:34 PM, David Rose wrote:


Greetings gamers,

I'm the developer of RSW, an independent multiplayer strategy game. It's 
an homage to the classic play-by-mail games of the 1970's and 1980's, and 
it can still be played exactly as those games were played (though by 
email instead of postal mail).  I develop this game in my free time, just 
because it makes me happy to do so.


Although it wasn't specifically designed for the visually impaired, the 
fact that it retains the classic text-based interface makes it perfectly 
suited to allow visually-impaired players to compete equally with the 
sighted.  (There is also a modern graphical client for those who prefer 
accessing the game in that way, but the game is fully functional via 
old-school turn reports and order sheets.)


As a game, RSW isn't for everyone, but for detail-oriented people it can 
be very thrilling.  It's turn-based, with turn times highly configurable 
and typically ranging from three to seven days per turn.  Successful 
gameplay involves a lot of communication with other players; diplomacy 
and interaction are very important elements of the game (though there are 
also game variants that eliminate this communication).


The game population is fairly small right now--about 10-20 active 
players--but I'm trying to spread the word and grow the player base, 
which will hopefully lead to more exciting games for everyone.  If you 
think you might be interested, I'd love for you to check it out!  Also, 
I'd love to know if there are problems accessing the website or the email 
interface.


You can visit the website at http://rswgame.com , or if you prefer using 
email, send an email message with just the word "hello" in the body of 
the message (not the subject) to r...@rswgame.com .


Thanks!
David

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list,

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list,
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Re: [Audyssey] RSW strategy game

2011-01-26 Thread Sarah Haake

Hi David,

taht's really cool. I just searched for such a game some while ago and 
couldn't find anything suitable. It either used grafical maps even in 
email responses or the game wasn't active anymore.

So, your post comes just right for me. *smiles*

I'll definately take a look into it and already requested the info mails 
from the server.


Best regards
Sarah 



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Re: [Audyssey] RSW strategy game

2011-01-26 Thread Zachary Kline
Hello,
I've just signed up for my first game.  I'm eager to see how it turns out, and 
will pass along any accessibility suggestions if I feel they're warranted.  
This sort of game is right up my alley, so I'm looking forward to the challenge.
Out of interest, how did you stumble upon this list?  It's rare for sighted 
people to pop up out of the woodwork, as it were.
All the best,
Zack.
On Jan 26, 2011, at 12:34 PM, David Rose wrote:

> Greetings gamers,
> 
> I'm the developer of RSW, an independent multiplayer strategy game. It's an 
> homage to the classic play-by-mail games of the 1970's and 1980's, and it can 
> still be played exactly as those games were played (though by email instead 
> of postal mail).  I develop this game in my free time, just because it makes 
> me happy to do so.
> 
> Although it wasn't specifically designed for the visually impaired, the fact 
> that it retains the classic text-based interface makes it perfectly suited to 
> allow visually-impaired players to compete equally with the sighted.  (There 
> is also a modern graphical client for those who prefer accessing the game in 
> that way, but the game is fully functional via old-school turn reports and 
> order sheets.)
> 
> As a game, RSW isn't for everyone, but for detail-oriented people it can be 
> very thrilling.  It's turn-based, with turn times highly configurable and 
> typically ranging from three to seven days per turn.  Successful gameplay 
> involves a lot of communication with other players; diplomacy and interaction 
> are very important elements of the game (though there are also game variants 
> that eliminate this communication).
> 
> The game population is fairly small right now--about 10-20 active 
> players--but I'm trying to spread the word and grow the player base, which 
> will hopefully lead to more exciting games for everyone.  If you think you 
> might be interested, I'd love for you to check it out!  Also, I'd love to 
> know if there are problems accessing the website or the email interface.
> 
> You can visit the website at http://rswgame.com , or if you prefer using 
> email, send an email message with just the word "hello" in the body of the 
> message (not the subject) to r...@rswgame.com .
> 
> Thanks!
> David
> 
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.


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[Audyssey] RSW strategy game

2011-01-26 Thread David Rose

Greetings gamers,

I'm the developer of RSW, an independent multiplayer strategy game. 
It's an homage to the classic play-by-mail games of the 1970's and 
1980's, and it can still be played exactly as those games were played 
(though by email instead of postal mail).  I develop this game in my 
free time, just because it makes me happy to do so.


Although it wasn't specifically designed for the visually impaired, the 
fact that it retains the classic text-based interface makes it perfectly 
suited to allow visually-impaired players to compete equally with the 
sighted.  (There is also a modern graphical client for those who prefer 
accessing the game in that way, but the game is fully functional via 
old-school turn reports and order sheets.)


As a game, RSW isn't for everyone, but for detail-oriented people it can 
be very thrilling.  It's turn-based, with turn times highly configurable 
and typically ranging from three to seven days per turn.  Successful 
gameplay involves a lot of communication with other players; diplomacy 
and interaction are very important elements of the game (though there 
are also game variants that eliminate this communication).


The game population is fairly small right now--about 10-20 active 
players--but I'm trying to spread the word and grow the player base, 
which will hopefully lead to more exciting games for everyone.  If you 
think you might be interested, I'd love for you to check it out!  Also, 
I'd love to know if there are problems accessing the website or the 
email interface.


You can visit the website at http://rswgame.com , or if you prefer using 
email, send an email message with just the word "hello" in the body of 
the message (not the subject) to r...@rswgame.com .


Thanks!
David

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