Re: [Audyssey] file format for MOTA sounds

2009-03-10 Thread Thomas Ward
Hi Charles, Very funny. I don't think anything written in the passed 5 to 10 years supports Windows 3.11. Besides Windows 3.11 isn't an operating system but a graphical user interface for MS Dos. Smile. Charles Rivard wrote: You mean that Windows 3.11 won't operate your games?? Aw! Nuts!

Re: [Audyssey] file format for MOTA sounds

2009-03-10 Thread shaun everiss
tom we would never get as detailed. the only reason mudsplat is 300 mb is because about 30mb is dx9 and there are other languages which just one language install is like 120mb. the bavisoft games are about 400 each but I don't know if one can count thouse. Most of our stuff is betwene 25-100mb. Th

Re: [Audyssey] file format for MOTA sounds

2009-03-10 Thread Charles Rivard
2009 5:46 AM Subject: Re: [Audyssey] file format for MOTA sounds Hi Cory, I don't really think that was Che's point. Weather someone uses sound encryption or not DirectX DirectSound only supports PCM wav files. While it might be nice to use some popular compression formats like wma, ogg,

Re: [Audyssey] file format for MOTA sounds

2009-03-10 Thread Thomas Ward
Hi Shaun, Smile. I know. I merely wanted to illistrate the point that games are getting larger and larger all the time in the mainstream community. As technology advances it only seams reasonable that accessible games would get larger, more detailed, and so on if the game developer decides to

Re: [Audyssey] file format for MOTA sounds

2009-03-10 Thread shaun everiss
I meant pc games tom, not consoles. At 02:10 a.m. 11/03/2009, you wrote: >Hi Shaun, >These days even a 10 GB game is only about mid sized. I've heard some of the >PS3 titles, which require a blue ray disk, are 25 GB ore more. The detailed >graphics, higher screen resolutions, plus high quality au

Re: [Audyssey] file format for MOTA sounds

2009-03-10 Thread Thomas Ward
Hi Shaun, These days even a 10 GB game is only about mid sized. I've heard some of the PS3 titles, which require a blue ray disk, are 25 GB ore more. The detailed graphics, higher screen resolutions, plus high quality audio put into those PS3 titles are huge files. So what is a couple hundred M

Re: [Audyssey] file format for MOTA sounds

2009-03-10 Thread Thomas Ward
Hi Cory, I don't really think that was Che's point. Weather someone uses sound encryption or not DirectX DirectSound only supports PCM wav files. While it might be nice to use some popular compression formats like wma, ogg, mp3 it isn't necessary when we are looking at 100 to 500 gig hard dri

Re: [Audyssey] file format for MOTA sounds

2009-03-09 Thread Cory Kadlik
okay Che, but it doesn't bother you that others may be changing the files you spent your hard earned money on? Just my thoughts Original Message - From: "Che" To: "Gamers Discussion list" Sent: Monday, March 09, 2009 5:41 PM Subject: Re: [Audyssey] fi

Re: [Audyssey] file format for MOTA sounds

2009-03-09 Thread Constantine
h 09, 2009 5:04 PM Subject: Re: [Audyssey] file format for MOTA sounds well we are behind on sizes for sighted games, at full some of these can take at least 4 gb as standard size, maybe less but at least 1 or 2 gb. Some are more like 6-10gb for a big game. demos are atleast 1gb if not more. most of tha

Re: [Audyssey] file format for MOTA sounds

2009-03-09 Thread Matheus
agree with you shaun here. -Mensagem original- De: shaun everiss Para: Gamers Discussion list Data: Terça, 10 de Março de 2009 12:04 Assunto: Re: [Audyssey] file format for MOTA sounds well we are behind on sizes for sighted games, at full some of these can take at least 4 gb as

Re: [Audyssey] file format for MOTA sounds

2009-03-09 Thread shaun everiss
well we are behind on sizes for sighted games, at full some of these can take at least 4 gb as standard size, maybe less but at least 1 or 2 gb. Some are more like 6-10gb for a big game. demos are atleast 1gb if not more. most of that is graphics, still. Its time we try to stay with it. the lowest

Re: [Audyssey] file format for MOTA sounds

2009-03-09 Thread Thomas Ward
Hey che, I have to agree with you on this. At this point fully installed Mysteries of the Ancients is only about 125 MB. That is not really that large when we take in account that most people these days do have high speed internet, every computer made in the last couple of years has at least 1

Re: [Audyssey] file format for MOTA sounds

2009-03-09 Thread Thomas Ward
Hi Scott, Scott Said: Been flicking through the sounds from MOTA and I realised you're using wave files for everything. I wasn't sure whether this was still going to be the case come the final release or not? Tom Says: Yes, that is correct. Seeing as the current sound support using DirectX is

Re: [Audyssey] file format for MOTA sounds

2009-03-09 Thread Che
ginal Message - From: "Scott Chesworth" To: "Gamers Discussion list" Sent: Monday, March 09, 2009 1:20 PM Subject: [Audyssey] file format for MOTA sounds Hi Tom, Just had a thought, but I kept it on list in case it does end up grabbing you and other developers that

[Audyssey] file format for MOTA sounds

2009-03-09 Thread Scott Chesworth
Hi Tom, Just had a thought, but I kept it on list in case it does end up grabbing you and other developers that might have more knowledge want to chime in. Been flicking through the sounds from MOTA and I realised you're using wave files for everything. I wasn't sure whether this was still going