Hi Charles,
Very funny. I don't think anything written in the passed 5 to 10 years
supports Windows 3.11. Besides Windows 3.11 isn't an operating system
but a graphical user interface for MS Dos.
Smile.
Charles Rivard wrote:
You mean that Windows 3.11 won't operate your games?? Aw! Nuts!
tom we would never get as detailed.
the only reason mudsplat is 300 mb is because about 30mb is dx9 and there are
other languages which just one language install is like 120mb.
the bavisoft games are about 400 each but I don't know if one can count thouse.
Most of our stuff is betwene 25-100mb.
Th
2009 5:46 AM
Subject: Re: [Audyssey] file format for MOTA sounds
Hi Cory,
I don't really think that was Che's point. Weather someone uses sound
encryption or not DirectX DirectSound only supports PCM wav files. While
it might be nice to use some popular compression formats like wma, ogg,
Hi Shaun,
Smile. I know. I merely wanted to illistrate the point that games are
getting larger and larger all the time in the mainstream community. As
technology advances it only seams reasonable that accessible games would
get larger, more detailed, and so on if the game developer decides to
I meant pc games tom, not consoles.
At 02:10 a.m. 11/03/2009, you wrote:
>Hi Shaun,
>These days even a 10 GB game is only about mid sized. I've heard some of the
>PS3 titles, which require a blue ray disk, are 25 GB ore more. The detailed
>graphics, higher screen resolutions, plus high quality au
Hi Shaun,
These days even a 10 GB game is only about mid sized. I've heard some of
the PS3 titles, which require a blue ray disk, are 25 GB ore more. The
detailed graphics, higher screen resolutions, plus high quality audio
put into those PS3 titles are huge files. So what is a couple hundred M
Hi Cory,
I don't really think that was Che's point. Weather someone uses sound
encryption or not DirectX DirectSound only supports PCM wav files.
While it might be nice to use some popular compression formats like
wma, ogg, mp3 it isn't necessary when we are looking at 100 to 500 gig
hard dri
okay Che, but it doesn't bother you that others may be changing the files
you spent your hard earned money on?
Just my thoughts
Original Message -
From: "Che"
To: "Gamers Discussion list"
Sent: Monday, March 09, 2009 5:41 PM
Subject: Re: [Audyssey] fi
h 09, 2009 5:04 PM
Subject: Re: [Audyssey] file format for MOTA sounds
well we are behind on sizes for sighted games, at full some of these can
take at least 4 gb as standard size, maybe less but at least 1 or 2 gb.
Some are more like 6-10gb for a big game.
demos are atleast 1gb if not more.
most of tha
agree with you shaun here.
-Mensagem original-
De: shaun everiss
Para: Gamers Discussion list
Data: Terça, 10 de Março de 2009 12:04
Assunto: Re: [Audyssey] file format for MOTA sounds
well we are behind on sizes for sighted games, at full some of these can take
at least 4 gb as
well we are behind on sizes for sighted games, at full some of these can take
at least 4 gb as standard size, maybe less but at least 1 or 2 gb.
Some are more like 6-10gb for a big game.
demos are atleast 1gb if not more.
most of that is graphics, still.
Its time we try to stay with it.
the lowest
Hey che,
I have to agree with you on this. At this point fully installed
Mysteries of the Ancients is only about 125 MB. That is not really that
large when we take in account that most people these days do have high
speed internet, every computer made in the last couple of years has at
least 1
Hi Scott,
Scott Said:
Been flicking through the sounds from MOTA and I realised you're using
wave files for everything. I wasn't sure whether this was still going
to be the case come the final release or not?
Tom Says:
Yes, that is correct. Seeing as the current sound support using DirectX
is
ginal Message -
From: "Scott Chesworth"
To: "Gamers Discussion list"
Sent: Monday, March 09, 2009 1:20 PM
Subject: [Audyssey] file format for MOTA sounds
Hi Tom,
Just had a thought, but I kept it on list in case it does end up
grabbing you and other developers that
Hi Tom,
Just had a thought, but I kept it on list in case it does end up
grabbing you and other developers that might have more knowledge want
to chime in.
Been flicking through the sounds from MOTA and I realised you're using
wave files for everything. I wasn't sure whether this was still going
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