Re: [Audyssey] question about farms in castaways

2011-07-16 Thread darren_g_harris

Well right now i have 2 farms,  a weet farm, vinyard bakery and  butcher shop. 
I have 2 farmers at the moment but i want to get that up to 3 or so, 3 knites 
at the moment, although my storehouse has been destroyed so i need another one. 
I also have 2 taverns with 2 cooks and bar tenders, 2 guard towers 1 mine 1 
forge 1 hospital a saw mill and a textile and numerous houses. Need morw people 
though.
-original message-
Subject: Re: [Audyssey] question about farms in castaways
From: dark d...@xgam.org
Date: 16:07:2011 5.42 am

 hi tom.

Yes, building many farms is a mistake, sinse unlike in sound rts, buildings 
really take work in castaways.

I myself usually just stick to two vedge farms, one wheat and one vinyard, 
with one farmer for each farm and perhaps some extra.

At the end of my last game, i had 7 farmers working those four farms and was 
actually making far more food than my 62 people ate.

As to knights, well I'm not sure on the optimum. as soon as I start to feel 
the goblins are advancing a bit fast, i make more knights.

i suspect I've been going a bit too overboard on this, sinse last time I 
finished with 14 knights,  and one chap on the audiogames.net forum had 
only 11 knights when he got to population 60 and finished.

this is something again i haven't completely worked out the balance four.

Beware the grue!

dark. 


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Re: [Audyssey] question about farms in castaways

2011-07-16 Thread Thomas Ward
HI Dark,

Well, I must confess I have the Castaways bug too. If you can't see it
my clock on my desk says the time is 3:08 AM in the flipping morning.
The reason I'm up so late past my bedtime is Castaways. I've been
playing it on and off all night. I switch between it and e-mail. I set
a few things in place, write an e-mail, and make sure everything is
cool, before moving onto the next message. Lol!

The computers on, and your at home. Your will is not your own. Your
tired, but you can't sleep. There's no doubt your in deep. You'd like
to think your a super gamer. Oh, yeah. Closer to the truth I think you
are addicted to Castaways.
Might as well face it you are addicted to Castaways. Might as well
face it you are addicted to Castaways. Might as well face it you are
addicted to Castaways.
Your throat is tight. You can't breath. You are playing at two
different speeds. Your hands sweat. Your body shakes. There isn't a
risk you won't take. Oh, you'd like to think you are a super gamer.
Oh, yeah. Closer to the truth your going to have to face it your
addicted to Castaways.
Might as well face it you are addicted to Castaways. Might as well
face it you are addicted to Castaways. Might as well face it you are
addicted to Castaways.

Cheers!

On 7/16/11, dark d...@xgam.org wrote:
 Hi tom.

 blame it on playing way too much castaways ;D.

 It's odd, I don't usually find stratogy games my first choice. Games like
 sound rts and time of conflict I tend to pick up, play for a couple of days
 and then put way for several months again. I think this is mostly because of
 my love of exploring and seeing new things in games.

 this week though, I've had several! nights up playing the game. There were
 three radio dramas of torchwood, the dr. who spinoff, which I managed to
 miss thanks to castaways (though I did catch the main tv program because my
 parents phoned and reminded me).

 I've been wanting mush fixed for months, but haven't played alterean sinse
 last thursday! and last night i really! went over board on the game for a
 solid few hours from about 10 at night to 6 A m.

 I think what it is, is castaways has a heavy does of the judgement based
 gameplay I mentioned before.

 Then there is the reaction factor. In many stratogy games, it's a case of
 prepare, then let wrip and see how your preparations do, but in castaways
 you really need to stay on top of matters, tweaking things here and there,
 changing jobs around, planning and carrying out different goals while
 keeping your populous fed etc.

 Entombed (though the genre is different), has a very similar thought process
 to it, sinse you can't just numbercrunch your way into the best armour, and
 hit attack, attack, attack! but need to think about each battle and react to
 what your enemy is doing.

 This type of thing I find fascinating, having to change actions and stratogy
 at any one time to take into account the ongoing situation.

 it's a factor all the great games, marrio turrican, etc had,  indeed
 Mega man was famous for it in boss fights, and it's fantastic to see in an
 accessible game.

 Beware the grue!

 Dark.


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Re: [Audyssey] question about farms in castaways

2011-07-16 Thread Jeremy Kaldobsky
I got a kick out of the song lyrics, lol!

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Re: [Audyssey] question about farms in castaways

2011-07-16 Thread dark

hmmm darren, why two taverns?

Given that the peasants need to carry stuff to the tavern in order for it to 
be useful, that strikes me as something that is more likely to slow things 
up overall, though as I've never tried multiple taverns I could be wrong 
about this.


Other than the rather helpful redundency factor that if one goes down you've 
got another, multiple cooks didn't seem to do anything either when i tried, 
which is why even my population of 62 had the one tavern and one cook most 
of the time.


Beware the Grue!

Dark.
- Original Message - 
From: darren_g_har...@btinternet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, July 16, 2011 7:59 AM
Subject: Re: [Audyssey] question about farms in castaways




Well right now i have 2 farms,  a weet farm, vinyard bakery and  butcher 
shop. I have 2 farmers at the moment but i want to get that up to 3 or so, 
3 knites at the moment, although my storehouse has been destroyed so i 
need another one. I also have 2 taverns with 2 cooks and bar tenders, 2 
guard towers 1 mine 1 forge 1 hospital a saw mill and a textile and 
numerous houses. Need morw people though.

-original message-
Subject: Re: [Audyssey] question about farms in castaways
From: dark d...@xgam.org
Date: 16:07:2011 5.42 am

hi tom.

Yes, building many farms is a mistake, sinse unlike in sound rts, 
buildings

really take work in castaways.

I myself usually just stick to two vedge farms, one wheat and one vinyard,
with one farmer for each farm and perhaps some extra.

At the end of my last game, i had 7 farmers working those four farms and 
was

actually making far more food than my 62 people ate.

As to knights, well I'm not sure on the optimum. as soon as I start to 
feel

the goblins are advancing a bit fast, i make more knights.

i suspect I've been going a bit too overboard on this, sinse last time I
finished with 14 knights,  and one chap on the audiogames.net forum 
had

only 11 knights when he got to population 60 and finished.

this is something again i haven't completely worked out the balance four.

Beware the grue!

dark.


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Re: [Audyssey] question about farms in castaways

2011-07-16 Thread dark

Lol tom,

Sad, but true!

Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, July 16, 2011 8:26 AM
Subject: Re: [Audyssey] question about farms in castaways



HI Dark,

Well, I must confess I have the Castaways bug too. If you can't see it
my clock on my desk says the time is 3:08 AM in the flipping morning.
The reason I'm up so late past my bedtime is Castaways. I've been
playing it on and off all night. I switch between it and e-mail. I set
a few things in place, write an e-mail, and make sure everything is
cool, before moving onto the next message. Lol!

The computers on, and your at home. Your will is not your own. Your
tired, but you can't sleep. There's no doubt your in deep. You'd like
to think your a super gamer. Oh, yeah. Closer to the truth I think you
are addicted to Castaways.
Might as well face it you are addicted to Castaways. Might as well
face it you are addicted to Castaways. Might as well face it you are
addicted to Castaways.
Your throat is tight. You can't breath. You are playing at two
different speeds. Your hands sweat. Your body shakes. There isn't a
risk you won't take. Oh, you'd like to think you are a super gamer.
Oh, yeah. Closer to the truth your going to have to face it your
addicted to Castaways.
Might as well face it you are addicted to Castaways. Might as well
face it you are addicted to Castaways. Might as well face it you are
addicted to Castaways.

Cheers!

On 7/16/11, dark d...@xgam.org wrote:

Hi tom.

blame it on playing way too much castaways ;D.

It's odd, I don't usually find stratogy games my first choice. Games like
sound rts and time of conflict I tend to pick up, play for a couple of 
days
and then put way for several months again. I think this is mostly because 
of

my love of exploring and seeing new things in games.

this week though, I've had several! nights up playing the game. There 
were

three radio dramas of torchwood, the dr. who spinoff, which I managed to
miss thanks to castaways (though I did catch the main tv program because 
my

parents phoned and reminded me).

I've been wanting mush fixed for months, but haven't played alterean 
sinse

last thursday! and last night i really! went over board on the game for a
solid few hours from about 10 at night to 6 A m.

I think what it is, is castaways has a heavy does of the judgement based
gameplay I mentioned before.

Then there is the reaction factor. In many stratogy games, it's a case of
prepare, then let wrip and see how your preparations do, but in castaways
you really need to stay on top of matters, tweaking things here and 
there,

changing jobs around, planning and carrying out different goals while
keeping your populous fed etc.

Entombed (though the genre is different), has a very similar thought 
process
to it, sinse you can't just numbercrunch your way into the best armour, 
and
hit attack, attack, attack! but need to think about each battle and react 
to

what your enemy is doing.

This type of thing I find fascinating, having to change actions and 
stratogy

at any one time to take into account the ongoing situation.

it's a factor all the great games, marrio turrican, etc had,  indeed
Mega man was famous for it in boss fights, and it's fantastic to see in 
an

accessible game.

Beware the grue!

Dark.


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[Audyssey] question about farms in castaways

2011-07-15 Thread alex wallis

Hi list.
I know what the two farm types are for in castaways,
however I do have a few questions.
How much stuff does each farm produce? I am wondering so that I can keep 
my number of farms in proportion to population size. obviously I assume 
the more farms you have the more farmers it is better to have, so that 
one farmer isn't rushing between say 10 farms.
I guess a similar question applys to the output from vinyards and 
bakeries, how many people can the output from one of each support.

same for hunters, how many people does each kill they bring back feed.
many thanks for your help,
Alex.

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Re: [Audyssey] question about farms in castaways

2011-07-15 Thread dark
the calculations are much more complex than that really, this isn't like 
sound rts where one farm produces a given amount of food and that's that.


Even vegitables, which are the simplest food in the game need taking from 
farms to storehouse by peasants, and you'll be in trouble if you don't have 
people free to do this. Then, wheat needs first grinding into flour by your 
peasants, and then baking into bread at the bakery before it's any use, and 
wine needs putting in barrels and serving by a bar tender (so you need to 
keep the supply of barrels handy too.


Also, while it is indeed good to work on one person per farm, each farm 
actually does a litle more than one person can produce, so if you want more 
from your farms, extra farmers can be helpful.


For how many precisely you need, it's just a matter of keeping watching on 
what's in your storehouse and what your peasants are doing, and what gets 
taken to the tavern to be used, it's just a matter of looking at the factors 
involved, what your population is, how many are working, what other food 
sources you have to contribute, and then balancing things out as they come 
u.


I think this is one of the most interesting things about Castaways 
generally, it's not merely a case of working out stratogy x and sticking to 
it with perminantly stacked ratios, you have to considder your current 
circumstances and play to what's going on,  at least until you get a 
really stable economy going and that takes a lot of time and work to setup.


Beware the Grue!

Dark.
- Original Message - 
From: alex wallis alexwallis...@googlemail.com

To: gamers@audyssey.org
Sent: Friday, July 15, 2011 12:24 PM
Subject: [Audyssey] question about farms in castaways



Hi list.
I know what the two farm types are for in castaways,
however I do have a few questions.
How much stuff does each farm produce? I am wondering so that I can keep 
my number of farms in proportion to population size. obviously I assume 
the more farms you have the more farmers it is better to have, so that one 
farmer isn't rushing between say 10 farms.
I guess a similar question applys to the output from vinyards and 
bakeries, how many people can the output from one of each support.

same for hunters, how many people does each kill they bring back feed.
many thanks for your help,
Alex.

---
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Re: [Audyssey] question about farms in castaways

2011-07-15 Thread Thomas Ward
Hi,

I think this is my problem as well. I am use to calculating stats like
in SoundRTS, and am having enormous difficulty adapting to way farms
are used in Castaways. I think it is a good idea, but I've had serious
trouble getting my farms to produce what I need in the right amounts
to keep my people from starving while having to build an army to fight
off the goblin hoards. While I'm beginning to get to grips with the
food production in my last game the goblins came and whiped me out
before I was really prepared to fight them.

On 7/15/11, dark d...@xgam.org wrote:
 the calculations are much more complex than that really, this isn't like
 sound rts where one farm produces a given amount of food and that's that.

 Even vegitables, which are the simplest food in the game need taking from
 farms to storehouse by peasants, and you'll be in trouble if you don't have
 people free to do this. Then, wheat needs first grinding into flour by your
 peasants, and then baking into bread at the bakery before it's any use, and
 wine needs putting in barrels and serving by a bar tender (so you need to
 keep the supply of barrels handy too.

 Also, while it is indeed good to work on one person per farm, each farm
 actually does a litle more than one person can produce, so if you want more
 from your farms, extra farmers can be helpful.

 For how many precisely you need, it's just a matter of keeping watching on
 what's in your storehouse and what your peasants are doing, and what gets
 taken to the tavern to be used, it's just a matter of looking at the factors
 involved, what your population is, how many are working, what other food
 sources you have to contribute, and then balancing things out as they come
 u.

 I think this is one of the most interesting things about Castaways
 generally, it's not merely a case of working out stratogy x and sticking to
 it with perminantly stacked ratios, you have to considder your current
 circumstances and play to what's going on,  at least until you get a
 really stable economy going and that takes a lot of time and work to setup.

 Beware the Grue!

 Dark.

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Re: [Audyssey] question about farms in castaways

2011-07-15 Thread dark

Hi Tom.

I think one thing that appeals to me in the game is precisely this. You 
don't just say I want this many people, i'll need this much food), you need 
to monitor what is happening, change things around according to what your 
doing and if something looks as if it's going wrong, just assign some more 
people.


like entombed, Castaways is an extremely reactive game, where you get a 
situation that's ongoing which you need to deal with dynamically, rather 
than just preparing and letting fly.


As to avoiding the goblins though, remember that knights are five times as 
effective as soldiers. To train a knight, you need a sword and armour, and 
for that you need a blacksmith, and for that you need ore mined and smelted 
(I've found that one blacksmith who part times as a metalurgist and one 
metalurgist who part times as a miner are good enough if you give them 
enough time to work).


Soldiers are really only useful because they can become knights and not on 
their own.


Also, bare in mind the goblins appear ostly at the edges of the map. I once 
made the mistake of assuming they always came from the northeast, and built 
a settlement on A row, then booom! in one move the goblins destroy my 
storehouse by entering at A 7.


Thus, I tend to use the middle south area for my buildings, and usually 
start off by putting the storehouse and tavern on E 11 and 12.


Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 15, 2011 6:24 PM
Subject: Re: [Audyssey] question about farms in castaways



Hi,

I think this is my problem as well. I am use to calculating stats like
in SoundRTS, and am having enormous difficulty adapting to way farms
are used in Castaways. I think it is a good idea, but I've had serious
trouble getting my farms to produce what I need in the right amounts
to keep my people from starving while having to build an army to fight
off the goblin hoards. While I'm beginning to get to grips with the
food production in my last game the goblins came and whiped me out
before I was really prepared to fight them.

On 7/15/11, dark d...@xgam.org wrote:

the calculations are much more complex than that really, this isn't like
sound rts where one farm produces a given amount of food and that's that.

Even vegitables, which are the simplest food in the game need taking from
farms to storehouse by peasants, and you'll be in trouble if you don't 
have
people free to do this. Then, wheat needs first grinding into flour by 
your
peasants, and then baking into bread at the bakery before it's any use, 
and

wine needs putting in barrels and serving by a bar tender (so you need to
keep the supply of barrels handy too.

Also, while it is indeed good to work on one person per farm, each farm
actually does a litle more than one person can produce, so if you want 
more

from your farms, extra farmers can be helpful.

For how many precisely you need, it's just a matter of keeping watching 
on

what's in your storehouse and what your peasants are doing, and what gets
taken to the tavern to be used, it's just a matter of looking at the 
factors

involved, what your population is, how many are working, what other food
sources you have to contribute, and then balancing things out as they 
come

u.

I think this is one of the most interesting things about Castaways
generally, it's not merely a case of working out stratogy x and sticking 
to

it with perminantly stacked ratios, you have to considder your current
circumstances and play to what's going on,  at least until you get a
really stable economy going and that takes a lot of time and work to 
setup.


Beware the Grue!

Dark.


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Re: [Audyssey] question about farms in castaways

2011-07-15 Thread Thomas Ward
Hi Dark,

Yeah, I see that. I think one of my mistakes early on was I'd start
out with 14 people, and I figured I needed at least 3 or maybe four
farms to handle them because of SoundRTS I would assign about 4 people
to a farm, but the game isn't like that. As a result I maybe have
grosely over used my materials in trying to add too many farms etc for
each person increasing the amount of work required by my peasants and
farmers to maintain the gathering and growing.

As for knights and soldiers i've been advancing in the game since I
wrote my last e-mail, and almost managed to b build a ship and sail
away before my castaways got over run by goblins. I did have three
knights this time which kept the goblins at bay until they got injured
and sick and the goblin hoard swarmed us on mass before my knights
recovered. Such is luck I guess.

Cheers!


On 7/15/11, dark d...@xgam.org wrote:
 Hi Tom.

 I think one thing that appeals to me in the game is precisely this. You
 don't just say I want this many people, i'll need this much food), you need
 to monitor what is happening, change things around according to what your
 doing and if something looks as if it's going wrong, just assign some more
 people.

 like entombed, Castaways is an extremely reactive game, where you get a
 situation that's ongoing which you need to deal with dynamically, rather
 than just preparing and letting fly.

 As to avoiding the goblins though, remember that knights are five times as
 effective as soldiers. To train a knight, you need a sword and armour, and
 for that you need a blacksmith, and for that you need ore mined and smelted
 (I've found that one blacksmith who part times as a metalurgist and one
 metalurgist who part times as a miner are good enough if you give them
 enough time to work).

 Soldiers are really only useful because they can become knights and not on
 their own.

 Also, bare in mind the goblins appear ostly at the edges of the map. I once
 made the mistake of assuming they always came from the northeast, and built
 a settlement on A row, then booom! in one move the goblins destroy my
 storehouse by entering at A 7.

 Thus, I tend to use the middle south area for my buildings, and usually
 start off by putting the storehouse and tavern on E 11 and 12.

 Beware the grue!

 Dark.
 - Original Message -
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, July 15, 2011 6:24 PM
 Subject: Re: [Audyssey] question about farms in castaways


 Hi,

 I think this is my problem as well. I am use to calculating stats like
 in SoundRTS, and am having enormous difficulty adapting to way farms
 are used in Castaways. I think it is a good idea, but I've had serious
 trouble getting my farms to produce what I need in the right amounts
 to keep my people from starving while having to build an army to fight
 off the goblin hoards. While I'm beginning to get to grips with the
 food production in my last game the goblins came and whiped me out
 before I was really prepared to fight them.

 On 7/15/11, dark d...@xgam.org wrote:
 the calculations are much more complex than that really, this isn't like
 sound rts where one farm produces a given amount of food and that's that.

 Even vegitables, which are the simplest food in the game need taking from
 farms to storehouse by peasants, and you'll be in trouble if you don't
 have
 people free to do this. Then, wheat needs first grinding into flour by
 your
 peasants, and then baking into bread at the bakery before it's any use,
 and
 wine needs putting in barrels and serving by a bar tender (so you need to
 keep the supply of barrels handy too.

 Also, while it is indeed good to work on one person per farm, each farm
 actually does a litle more than one person can produce, so if you want
 more
 from your farms, extra farmers can be helpful.

 For how many precisely you need, it's just a matter of keeping watching
 on
 what's in your storehouse and what your peasants are doing, and what gets
 taken to the tavern to be used, it's just a matter of looking at the
 factors
 involved, what your population is, how many are working, what other food
 sources you have to contribute, and then balancing things out as they
 come
 u.

 I think this is one of the most interesting things about Castaways
 generally, it's not merely a case of working out stratogy x and sticking
 to
 it with perminantly stacked ratios, you have to considder your current
 circumstances and play to what's going on,  at least until you get a
 really stable economy going and that takes a lot of time and work to
 setup.

 Beware the Grue!

 Dark.

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Re: [Audyssey] question about farms in castaways

2011-07-15 Thread dark

hi tom.

Yes, building many farms is a mistake, sinse unlike in sound rts, buildings 
really take work in castaways.


I myself usually just stick to two vedge farms, one wheat and one vinyard, 
with one farmer for each farm and perhaps some extra.


At the end of my last game, i had 7 farmers working those four farms and was 
actually making far more food than my 62 people ate.


As to knights, well I'm not sure on the optimum. as soon as I start to feel 
the goblins are advancing a bit fast, i make more knights.


i suspect I've been going a bit too overboard on this, sinse last time I 
finished with 14 knights,  and one chap on the audiogames.net forum had 
only 11 knights when he got to population 60 and finished.


this is something again i haven't completely worked out the balance four.

Beware the grue!

dark. 



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Re: [Audyssey] question about farms in castaways

2011-07-15 Thread Thomas Ward
Hi Dark,

Wow! You are a wealth of information here. Sheesh, some of my games I
must have went really overboard with the farming. Lol!

In one of my games I had four vegetable farms, four wheat farms, and
three vinyards. I didn't realise that was too much. Lol!

Well, I can say is I'll chuck it up to newbie  inexperience. Too much
SoundRTS training I have to unlearn.

Cheers!

On 7/16/11, dark d...@xgam.org wrote:
  hi tom.

 Yes, building many farms is a mistake, sinse unlike in sound rts, buildings
 really take work in castaways.

 I myself usually just stick to two vedge farms, one wheat and one vinyard,
 with one farmer for each farm and perhaps some extra.

 At the end of my last game, i had 7 farmers working those four farms and was
 actually making far more food than my 62 people ate.

 As to knights, well I'm not sure on the optimum. as soon as I start to feel
 the goblins are advancing a bit fast, i make more knights.

 i suspect I've been going a bit too overboard on this, sinse last time I
 finished with 14 knights,  and one chap on the audiogames.net forum had
 only 11 knights when he got to population 60 and finished.

 this is something again i haven't completely worked out the balance four.

 Beware the grue!

 dark.


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Re: [Audyssey] question about farms in castaways

2011-07-15 Thread dark

Hi tom.

blame it on playing way too much castaways ;D.

It's odd, I don't usually find stratogy games my first choice. Games like 
sound rts and time of conflict I tend to pick up, play for a couple of days 
and then put way for several months again. I think this is mostly because of 
my love of exploring and seeing new things in games.


this week though, I've had several! nights up playing the game. There were 
three radio dramas of torchwood, the dr. who spinoff, which I managed to 
miss thanks to castaways (though I did catch the main tv program because my 
parents phoned and reminded me).


I've been wanting mush fixed for months, but haven't played alterean sinse 
last thursday! and last night i really! went over board on the game for a 
solid few hours from about 10 at night to 6 A m.


I think what it is, is castaways has a heavy does of the judgement based 
gameplay I mentioned before.


Then there is the reaction factor. In many stratogy games, it's a case of 
prepare, then let wrip and see how your preparations do, but in castaways 
you really need to stay on top of matters, tweaking things here and there, 
changing jobs around, planning and carrying out different goals while 
keeping your populous fed etc.


Entombed (though the genre is different), has a very similar thought process 
to it, sinse you can't just numbercrunch your way into the best armour, and 
hit attack, attack, attack! but need to think about each battle and react to 
what your enemy is doing.


This type of thing I find fascinating, having to change actions and stratogy 
at any one time to take into account the ongoing situation.


it's a factor all the great games, marrio turrican, etc had,  indeed 
Mega man was famous for it in boss fights, and it's fantastic to see in an 
accessible game.


Beware the grue!

Dark. 



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