Re: [Audyssey] Shades of Doom recording

2017-02-07 Thread Shaun Everiss

Wow john its good to see someone attempt this again.
The last time I attempted anything was back in my 20s where I had more 
time and less responsibility.
Now I still have about the same amount of time, a little more 
responsibility and other things.
Most of the time I always have something on and on the odd times I don't 
I junst want to relax knowing that the next day it will be back to waht 
it usually is.




On 8/02/2017 11:14 a.m., john wrote:

Hi List,
While setting up agarchive.net to host Raul's recordings, I came up with the 
idea of making an attempt of my own.
If you're interested, check it out at:
www.nightvista.net/recordings/sod.html

Best,
John
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[Audyssey] Shades of Doom recording

2017-02-07 Thread john
Hi List,
While setting up agarchive.net to host Raul's recordings, I came up with the 
idea of making an attempt of my own.
If you're interested, check it out at:
www.nightvista.net/recordings/sod.html

Best,
John
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[Audyssey] shades of doom level 10

2015-07-08 Thread Austin Pinto
hi all.
very happy i put the proper data chips and have now reached level 10.
i have saved the game at the end of level 8 so i can resume playing from there.
now in level 10 i dont know what to do.
i cannot hear the ecco of the boots and when something is trying to
land i can hear the sound that plays when the monster is behind so in
level 10 i am lost can some1 help?

-- 
search for me on facebook, google+, orkut..
austinpinto.xavi...@gmail.com
follow me on twitter.
austinmpinto
contact me on skype.
austin.pinto3

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Re: [Audyssey] shades of doom level 10

2015-07-08 Thread Bryan Peterson
That is level10. The game actually calls it that if you hit the status key 
while standing on the roof.




Focus your powers and prepare for buttle.
-Original Message- 
From: Thomas Ward

Sent: Wednesday, July 08, 2015 3:04 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] shades of doom level 10

Hello Austin,

There is no level 10 in Shades of Doom that I am aware of. After you
shutdown the experiment with the Experiment Control Box, which you did
by inserting the data wafers in the control box, the only thing left
is to take the elevator to the roof and signal with the radio for
someone to rescue you. So I'm not sure what you mean by a level 10.

Cheers!


On 7/8/15, Austin Pinto austinpinto.xavi...@gmail.com wrote:

hi all.
very happy i put the proper data chips and have now reached level 10.
i have saved the game at the end of level 8 so i can resume playing from
there.
now in level 10 i dont know what to do.
i cannot hear the ecco of the boots and when something is trying to
land i can hear the sound that plays when the monster is behind so in
level 10 i am lost can some1 help?

--
search for me on facebook, google+, orkut..
austinpinto.xavi...@gmail.com
follow me on twitter.
austinmpinto
contact me on skype.
austin.pinto3

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list,

please send E-mail to gamers-ow...@audyssey.org.



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Re: [Audyssey] shades of doom level 10

2015-07-08 Thread Bryan Peterson
There's a one-time item you should have gotten in level nine. Use it and 
you're good to go.




Focus your powers and prepare for buttle.
-Original Message- 
From: Austin Pinto

Sent: Wednesday, July 08, 2015 2:33 AM
To: Gamers Discussion list
Subject: [Audyssey] shades of doom level 10

hi all.
very happy i put the proper data chips and have now reached level 10.
i have saved the game at the end of level 8 so i can resume playing from 
there.

now in level 10 i dont know what to do.
i cannot hear the ecco of the boots and when something is trying to
land i can hear the sound that plays when the monster is behind so in
level 10 i am lost can some1 help?

--
search for me on facebook, google+, orkut..
austinpinto.xavi...@gmail.com
follow me on twitter.
austinmpinto
contact me on skype.
austin.pinto3

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Re: [Audyssey] shades of doom level 10

2015-07-08 Thread Thomas Ward
Hello Austin,

There is no level 10 in Shades of Doom that I am aware of. After you
shutdown the experiment with the Experiment Control Box, which you did
by inserting the data wafers in the control box, the only thing left
is to take the elevator to the roof and signal with the radio for
someone to rescue you. So I'm not sure what you mean by a level 10.

Cheers!


On 7/8/15, Austin Pinto austinpinto.xavi...@gmail.com wrote:
 hi all.
 very happy i put the proper data chips and have now reached level 10.
 i have saved the game at the end of level 8 so i can resume playing from
 there.
 now in level 10 i dont know what to do.
 i cannot hear the ecco of the boots and when something is trying to
 land i can hear the sound that plays when the monster is behind so in
 level 10 i am lost can some1 help?

 --
 search for me on facebook, google+, orkut..
 austinpinto.xavi...@gmail.com
 follow me on twitter.
 austinmpinto
 contact me on skype.
 austin.pinto3

 ---
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 please send E-mail to gamers-ow...@audyssey.org.


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[Audyssey] Shades of Doom weapons was insane scientist of shades of doom.

2014-10-12 Thread Phil Vlasak

Hi Dark,
The bio disrupter  weapons do not damage items that monsters are carrying.
The blast mines do damage them.

Shades of Doom weapons
bare fists, 1
long knife, 2
manual bolt gun, 3
semiautomatic bolt gun, 4
automatic bolt gun, 5
chain saw, 6
bio disrupter, 7
flame thrower, 8 
laser pistol, 9

bio grenades, g
mines in Inventory:
proximity bio disrupter mine
proximity blast mine
timed blast mine


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Re: [Audyssey] Shades of Doom weapons was insane scientist of shades ofdoom.

2014-10-12 Thread dark
Ah,good to know Phil, though it's actually been a while sinse I played 
shades, I really ought to get the 2.0 version with the enhanced sounds and 
have another run through the game.


Dark.Zagreus sits inside your head,
Zagreus lives among the dead,
Zagreus sees you in your bed,
And eats you when you're sleeping.

Zagreus at the end of days,
Zagreus lies all other ways,
Zagreus comes when time's a maze,
And all of history's weeping.

Zagreus taking time apart.,
Zagreus fears the hero heart,
Zagreus seeks the final part,
The reward that he is reaping.

Zagreus sings when all is lost,
Zagreus takes all those he's crossed,
Zagreus wins and all is cost,
The hero's hearts he's keeping.

Zagreus seeks the hero's ship,
Zagreus needs the web to rip,
Zagreus sups time at a drip,
And life aside, he's sweeping.


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[Audyssey] Shades of Doom Cheat codes

2014-10-12 Thread Phil Vlasak

Hi Dark,
Shades of Doom version 2.0 also includes the full set of Cheat codes. You 
can enter them into a game that gives you powers beyond the design of the 
game.

I have my screen reader running when I use them.
You can just remember what they are and type them in or cut them from the 
instructions and paste them in, after removing the trailing comma.


Once the game starts and you are walking, hit control-z
The game will prompt you for a cheat code.
Type or paste it in and hit enter.
You should get an exceptance sound effect if done correctly.
All weapons
yxyzaw
The all weapons cheat code allows you to choose any of the 9 weapons from
the beginning. You still have to collect ammo for them after the default 
amount is used up.


Endless ammunition
yxyzea

The unlimited ammo cheat will stay at 100 ammo for the bolt gun even after 
you fire it.


Top armour class
yxyzfa
Total invincibility
yxyzti
Endless battery power
yxyzeb
Unlock all locks
yxyzol
Fast walking
yxyzfw
Walk through walls
yxyzwtw
and
Blast through walls
yxyzbw






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Re: [Audyssey] Shades of Doom Cheat codes

2014-10-12 Thread dark

Hi Phil.

I really ought to sort shades out. Unfortunately something wonkey seems to 
have happened with my Gma account and I'm not listed as owning the game with 
my account on the Gma site, and while David has given prefectly good 
instructions on fixing this involving copying bits of information and user 
codes and downloading new copies and what not I've just not particularly had 
the energy to go through it for essentially getting what is effectively a 
sound mod version of a game I already know very well, albeit an extremely 
good one, which I know is admitedly very lazy and more about my general lack 
of motivation than actual problems with the system. Indeed I've been vaguely 
tempted to just pay the 19 usd and count the extra as a donation to Gma, 
though again, the fact that when I already have a highly working copy on my 
Xp machine it's hard to summon the enthusiasm.


This isn't to cryticise David and the upgrade, sinse I can see the point of 
what he's done and playing with the mouse would be fun, and what I have 
heard of the new sounds in the demo was nice, but it's just a case of 
actually featuring something exciting and new and interesting enough to make 
me get off my arse and take the trouble of installing it and refamiliarizing 
myself with all the controls.


This is quite a contrast to say paladin of the Skies, where I really! was 
eager to try the thing, or even The Ensign, the recent sequel to A dark Room 
on Ios.


As I said, I'm not sure how much is my general apathy with games which is 
probably just one part of my general apathy with life, as opposed to how 
much is David not putting enough new and interesting stuff into the upgrade 
to excite people who know the first game backwards like me, that is quite 
another debate and one I'd need to considder, plus of course it's one which 
i'd only be qualified to actually think about if I'd played shades 2.0 more 
than I actually have.


Dark.

Zagreus sits inside your head,
Zagreus lives among the dead,
Zagreus sees you in your bed,
And eats you when you're sleeping.

Zagreus at the end of days,
Zagreus lies all other ways,
Zagreus comes when time's a maze,
And all of history's weeping.

Zagreus taking time apart.,
Zagreus fears the hero heart,
Zagreus seeks the final part,
The reward that he is reaping.

Zagreus sings when all is lost,
Zagreus takes all those he's crossed,
Zagreus wins and all is cost,
The hero's hearts he's keeping.

Zagreus seeks the hero's ship,
Zagreus needs the web to rip,
Zagreus sups time at a drip,
And life aside, he's sweeping.






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Re: [Audyssey] Shades of Doom weapons was insane scientist ofshades ofdoom.

2014-10-12 Thread john
Enhanced is a matter of opinion... just saying. If I actually end up buying 
the game, I very wall may end up dumping a bunch of the older ones back in 
there.

--
From: dark d...@xgam.org
Sent: Sunday, October 12, 2014 8:56 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Shades of Doom weapons was insane scientist ofshades 
ofdoom.

Ah,good to know Phil, though it's actually been a while sinse I played
shades, I really ought to get the 2.0 version with the enhanced sounds and
have another run through the game.

Dark.Zagreus sits inside your head,
Zagreus lives among the dead,
Zagreus sees you in your bed,
And eats you when you're sleeping.

Zagreus at the end of days,
Zagreus lies all other ways,
Zagreus comes when time's a maze,
And all of history's weeping.

Zagreus taking time apart.,
Zagreus fears the hero heart,
Zagreus seeks the final part,
The reward that he is reaping.

Zagreus sings when all is lost,
Zagreus takes all those he's crossed,
Zagreus wins and all is cost,
The hero's hearts he's keeping.

Zagreus seeks the hero's ship,
Zagreus needs the web to rip,
Zagreus sups time at a drip,
And life aside, he's sweeping.


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Re: [Audyssey] Shades of Doom Cheat codes

2014-10-12 Thread john
Spoiler alert!
You were warned!
Read on at your own parel.

the cheats from 2.0 work in 1.2 too.

--
From: Phil Vlasak phi...@bex.net
Sent: Sunday, October 12, 2014 9:19 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] Shades of Doom Cheat codes

Hi Dark,
Shades of Doom version 2.0 also includes the full set of Cheat codes. You
can enter them into a game that gives you powers beyond the design of the
game.
I have my screen reader running when I use them.
You can just remember what they are and type them in or cut them from the
instructions and paste them in, after removing the trailing comma.

Once the game starts and you are walking, hit control-z
The game will prompt you for a cheat code.
Type or paste it in and hit enter.
You should get an exceptance sound effect if done correctly.
All weapons
yxyzaw
The all weapons cheat code allows you to choose any of the 9 weapons from
the beginning. You still have to collect ammo for them after the default
amount is used up.

Endless ammunition
yxyzea

The unlimited ammo cheat will stay at 100 ammo for the bolt gun even after
you fire it.

Top armour class
yxyzfa
Total invincibility
yxyzti
Endless battery power
yxyzeb
Unlock all locks
yxyzol
Fast walking
yxyzfw
Walk through walls
yxyzwtw
 and
Blast through walls
yxyzbw






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Re: [Audyssey] Shades of Doom version 2 is released.

2014-09-18 Thread ishan dhami
you are right
the complain which I have about that the eva cannot speak Projectile
very clear.
the old eva was so unclear that a lot of time I was confused that this
is a van or a fan room.
I played the beta version and I don't buy it so cannot say that how it
works in higher levels.
Thanks
Ishan

On 9/17/14, Scott Chesworth scottcheswo...@gmail.com wrote:
 Bit bummed that the sounds didn't get more of an overhaul here, for me
 the weaponry sounds have always been the slight downfall of SoD.
 Definitely gonna upgrade though, as I like having the EVA speaking
 through a screen reader - makes for a faster paced game for sure.

 On 9/17/14, ishan dhami ishan1dha...@gmail.com wrote:
 Hi phil sir that is a good news.
 Thanks for sharing it.
 as far as the concern of sounds I don't think so that david greenwood
 should change the sounds of game.
 I even not happy with eva voice
 as far as concern of the screenreader it is a good issue to talk about
 but I don't like to talk about.
 I tried NVDA but the screenreader support for only for former users I
 think because NVDA is not clear with this game.
 even I don't tried the game but I can think so.
 Thanks
 Ishan

 On 9/17/14, Phil Vlasak phi...@bex.net wrote:
 Hi all,

 Finally, Shades of Doom 2.0 is ready and out of beta.

 What's new:
 - Changes have been made so that sounds again represent the direction of
 the

 monster or object.  After a previous version of Windows was introduced,
 sounds did not well reflect the actual position of the monsters and
 objects.

 The sounds seemed to center when the monster or object was close to the
 player character.
 - Changes have been made to remove a few problems arising with the
 introduction of Windows 8.1,
 - The user data files are now kept in the user's documents folder
 instead
 of

 being kept under the program files folder.  This removes quite a few
 problems when trying to locate where Windows saved these files,
 especially
 for those running versions of Windows starting with the Vista version.
 This

 change should also eliminate problems related to privileges.
 - You may now use the mouse to play Shades of Doom.
 - Most of the sounds have been improved.
 - The EVA has a new voice.
 - You can select EVA's voice choosing between the default built-in
 voice,
 your screen readers' voice, or MS-SAPI.
 - Cheat codes are included at no charge.
 - There was a major reworking of the engine.
 - Many small bugs have been fixed.

 If you have not upgraded to Shades of Doom 2.0 during the beta, the
 upgrade

 price is $9.95. For first-time purchasers, we have decided to keep the
 price

 at $19.95 for the next little while. This is a $15 savings.

 For those who have already registered for Shades of Doom 2.0 as a public
 beta, you need only download and install the latest version and you are
 good

 to go. The latest version is 2.0.21. You may already have this if you
 kept
 up with the beta releases.

 You can download Shades of Doom from the following website:
 http://www.GMAGames.com

 To take advantage of the upgrade price, you must have an account set up
 with

 GMA Games. This will only take a minute. You must also have a Shades of
 Doom

 1.2 registration in your on-line account. If you do not have this and
 you
 have previously purchased a license to Shades of Doom 1.0 or 1.2,
 complete
 a

 key replacement request through the Ordering Wizard found in many of our
 games, and send it to sa...@gmagames.com.  We will try to process these
 as
 soon as possible. We will create an account for you if you do not have
 one,

 and add your Shades of Doom version 1 registration information to your
 account. The lower upgrade price will then be shown when you place an
 on-line order for Shades of Doom.

 Although we use PayPal to process payments, you do not need a PayPal
 account. PayPal accepts most if not all major credit cards.

 Regards,
 David Greenwood
 davidgreenw...@gmagames.com
 http://www.GMAGames.com



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Re: [Audyssey] Shades of Doom version 2 is released.

2014-09-17 Thread ishan dhami
Hi phil sir that is a good news.
Thanks for sharing it.
as far as the concern of sounds I don't think so that david greenwood
should change the sounds of game.
I even not happy with eva voice
as far as concern of the screenreader it is a good issue to talk about
but I don't like to talk about.
I tried NVDA but the screenreader support for only for former users I
think because NVDA is not clear with this game.
even I don't tried the game but I can think so.
Thanks
Ishan

On 9/17/14, Phil Vlasak phi...@bex.net wrote:
 Hi all,

 Finally, Shades of Doom 2.0 is ready and out of beta.

 What's new:
 - Changes have been made so that sounds again represent the direction of the

 monster or object.  After a previous version of Windows was introduced,
 sounds did not well reflect the actual position of the monsters and objects.

 The sounds seemed to center when the monster or object was close to the
 player character.
 - Changes have been made to remove a few problems arising with the
 introduction of Windows 8.1,
 - The user data files are now kept in the user's documents folder instead of

 being kept under the program files folder.  This removes quite a few
 problems when trying to locate where Windows saved these files, especially
 for those running versions of Windows starting with the Vista version. This

 change should also eliminate problems related to privileges.
 - You may now use the mouse to play Shades of Doom.
 - Most of the sounds have been improved.
 - The EVA has a new voice.
 - You can select EVA's voice choosing between the default built-in voice,
 your screen readers' voice, or MS-SAPI.
 - Cheat codes are included at no charge.
 - There was a major reworking of the engine.
 - Many small bugs have been fixed.

 If you have not upgraded to Shades of Doom 2.0 during the beta, the upgrade

 price is $9.95. For first-time purchasers, we have decided to keep the price

 at $19.95 for the next little while. This is a $15 savings.

 For those who have already registered for Shades of Doom 2.0 as a public
 beta, you need only download and install the latest version and you are good

 to go. The latest version is 2.0.21. You may already have this if you kept
 up with the beta releases.

 You can download Shades of Doom from the following website:
 http://www.GMAGames.com

 To take advantage of the upgrade price, you must have an account set up with

 GMA Games. This will only take a minute. You must also have a Shades of Doom

 1.2 registration in your on-line account. If you do not have this and you
 have previously purchased a license to Shades of Doom 1.0 or 1.2, complete a

 key replacement request through the Ordering Wizard found in many of our
 games, and send it to sa...@gmagames.com.  We will try to process these as
 soon as possible. We will create an account for you if you do not have one,

 and add your Shades of Doom version 1 registration information to your
 account. The lower upgrade price will then be shown when you place an
 on-line order for Shades of Doom.

 Although we use PayPal to process payments, you do not need a PayPal
 account. PayPal accepts most if not all major credit cards.

 Regards,
 David Greenwood
 davidgreenw...@gmagames.com
 http://www.GMAGames.com



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 please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] Shades of Doom version 2 is released.

2014-09-17 Thread Scott Chesworth
Bit bummed that the sounds didn't get more of an overhaul here, for me
the weaponry sounds have always been the slight downfall of SoD.
Definitely gonna upgrade though, as I like having the EVA speaking
through a screen reader - makes for a faster paced game for sure.

On 9/17/14, ishan dhami ishan1dha...@gmail.com wrote:
 Hi phil sir that is a good news.
 Thanks for sharing it.
 as far as the concern of sounds I don't think so that david greenwood
 should change the sounds of game.
 I even not happy with eva voice
 as far as concern of the screenreader it is a good issue to talk about
 but I don't like to talk about.
 I tried NVDA but the screenreader support for only for former users I
 think because NVDA is not clear with this game.
 even I don't tried the game but I can think so.
 Thanks
 Ishan

 On 9/17/14, Phil Vlasak phi...@bex.net wrote:
 Hi all,

 Finally, Shades of Doom 2.0 is ready and out of beta.

 What's new:
 - Changes have been made so that sounds again represent the direction of
 the

 monster or object.  After a previous version of Windows was introduced,
 sounds did not well reflect the actual position of the monsters and
 objects.

 The sounds seemed to center when the monster or object was close to the
 player character.
 - Changes have been made to remove a few problems arising with the
 introduction of Windows 8.1,
 - The user data files are now kept in the user's documents folder instead
 of

 being kept under the program files folder.  This removes quite a few
 problems when trying to locate where Windows saved these files,
 especially
 for those running versions of Windows starting with the Vista version.
 This

 change should also eliminate problems related to privileges.
 - You may now use the mouse to play Shades of Doom.
 - Most of the sounds have been improved.
 - The EVA has a new voice.
 - You can select EVA's voice choosing between the default built-in voice,
 your screen readers' voice, or MS-SAPI.
 - Cheat codes are included at no charge.
 - There was a major reworking of the engine.
 - Many small bugs have been fixed.

 If you have not upgraded to Shades of Doom 2.0 during the beta, the
 upgrade

 price is $9.95. For first-time purchasers, we have decided to keep the
 price

 at $19.95 for the next little while. This is a $15 savings.

 For those who have already registered for Shades of Doom 2.0 as a public
 beta, you need only download and install the latest version and you are
 good

 to go. The latest version is 2.0.21. You may already have this if you
 kept
 up with the beta releases.

 You can download Shades of Doom from the following website:
 http://www.GMAGames.com

 To take advantage of the upgrade price, you must have an account set up
 with

 GMA Games. This will only take a minute. You must also have a Shades of
 Doom

 1.2 registration in your on-line account. If you do not have this and you
 have previously purchased a license to Shades of Doom 1.0 or 1.2, complete
 a

 key replacement request through the Ordering Wizard found in many of our
 games, and send it to sa...@gmagames.com.  We will try to process these
 as
 soon as possible. We will create an account for you if you do not have
 one,

 and add your Shades of Doom version 1 registration information to your
 account. The lower upgrade price will then be shown when you place an
 on-line order for Shades of Doom.

 Although we use PayPal to process payments, you do not need a PayPal
 account. PayPal accepts most if not all major credit cards.

 Regards,
 David Greenwood
 davidgreenw...@gmagames.com
 http://www.GMAGames.com



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 please send E-mail to gamers-ow...@audyssey.org.


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If you have any questions or concerns regarding the 

[Audyssey] Shades of Doom version 2 is released.

2014-09-16 Thread Phil Vlasak

Hi all,

Finally, Shades of Doom 2.0 is ready and out of beta.

What's new:
- Changes have been made so that sounds again represent the direction of the 
monster or object.  After a previous version of Windows was introduced, 
sounds did not well reflect the actual position of the monsters and objects. 
The sounds seemed to center when the monster or object was close to the 
player character.
- Changes have been made to remove a few problems arising with the 
introduction of Windows 8.1,
- The user data files are now kept in the user's documents folder instead of 
being kept under the program files folder.  This removes quite a few 
problems when trying to locate where Windows saved these files, especially 
for those running versions of Windows starting with the Vista version. This 
change should also eliminate problems related to privileges.

- You may now use the mouse to play Shades of Doom.
- Most of the sounds have been improved.
- The EVA has a new voice.
- You can select EVA's voice choosing between the default built-in voice, 
your screen readers' voice, or MS-SAPI.

- Cheat codes are included at no charge.
- There was a major reworking of the engine.
- Many small bugs have been fixed.

If you have not upgraded to Shades of Doom 2.0 during the beta, the upgrade 
price is $9.95. For first-time purchasers, we have decided to keep the price 
at $19.95 for the next little while. This is a $15 savings.


For those who have already registered for Shades of Doom 2.0 as a public 
beta, you need only download and install the latest version and you are good 
to go. The latest version is 2.0.21. You may already have this if you kept 
up with the beta releases.


You can download Shades of Doom from the following website:
http://www.GMAGames.com

To take advantage of the upgrade price, you must have an account set up with 
GMA Games. This will only take a minute. You must also have a Shades of Doom 
1.2 registration in your on-line account. If you do not have this and you 
have previously purchased a license to Shades of Doom 1.0 or 1.2, complete a 
key replacement request through the Ordering Wizard found in many of our 
games, and send it to sa...@gmagames.com.  We will try to process these as 
soon as possible. We will create an account for you if you do not have one, 
and add your Shades of Doom version 1 registration information to your 
account. The lower upgrade price will then be shown when you place an 
on-line order for Shades of Doom.


Although we use PayPal to process payments, you do not need a PayPal 
account. PayPal accepts most if not all major credit cards.


Regards,
David Greenwood
davidgreenw...@gmagames.com
http://www.GMAGames.com



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please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] shades of doom

2014-08-04 Thread shaun everiss

you can't.

At 03:42 a.m. 3/08/2014, you wrote:

Hello everyone
How can I activate a bio disrupter in level 2?
I want to activate this without using the cheat.
Thanks
Ishan

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Re: [Audyssey] shades of doom

2014-08-04 Thread ishan dhami
Hi sir I'm talking about the trick of unlimited lives in this game.
I read the post of MR thomas jechi and he said that if you want to
find unlimited lives in sod then you have activate the bio disrupter
pistol.
and you have to screem but without a mine or something.
after activating the pistol press l and you will listen endless
That's it
If you don't believe me please try google search.
You'll find this post
If you understand this better than me then please tell me.
Thanks
Ishan

On 8/3/14, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Austin,

 To begin with you should have a total of eight messages instead of
 four. There are eight slots you need to fill with the data wafers.
 Unless you correctly fill all slots with the correct data wafers you
 can not shutdown the experiment and complete the game.

 Cheers!


 On 8/3/14, Austin Pinto austinpinto.xavi...@gmail.com wrote:
 hi i have reached level 9 of the game i have got 4 messages telling me
 which data chip i must put whare i also get the experiment control box
 and put the data chips as i get in the message now how to shutdown the
 experiment and unlock the eliveter

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Re: [Audyssey] shades of doom

2014-08-04 Thread ishan dhami
No
 user's manual will never tell about these spoilers.
I think noone have any type of knowledge of this trick.
Thanks
Ishan

On 8/3/14, Charles Rivard wee1s...@fidnet.com wrote:
 Maybe the answer can be found in the user's manual?

 ---
 Be positive!  When it comes to being defeated, if you think you're finished,

 you! really! are! finished!
 - Original Message -
 From: ishan dhami ishan1dha...@gmail.com
 To: gamers@audyssey.org
 Sent: Saturday, August 02, 2014 10:42 AM
 Subject: [Audyssey] shades of doom


 Hello everyone
 How can I activate a bio disrupter in level 2?
 I want to activate this without using the cheat.
 Thanks
 Ishan

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Re: [Audyssey] shades of doom

2014-08-04 Thread Thomas Ward
Hi Charles,

Absolutely not. Contrary to what you believe not everything is found
in a user's manual but its a great place to look generally speaking.

In any case I have never heard of this cheat Ishan is talking of so
I'm rather skeptical weather or not it actually exists or if the
person who came up with it is just blowing smoke. Its definitely not
in the user's guide. :D

Cheers!


On 8/3/14, Charles Rivard wee1s...@fidnet.com wrote:
 Maybe the answer can be found in the user's manual?

 ---
 Be positive!  When it comes to being defeated, if you think you're finished,

 you! really! are! finished!

---
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Re: [Audyssey] shades of doom

2014-08-04 Thread Thomas Ward
Hi Ishan,

For once I agree with you. the user's guide doesn't talk about this
spoiler, assuming it exists, which brings me to the other issue here.
Are you even certain this spoiler actually exists. I have been playing
Shades of Doom since it came out and have never once heard of this
spoiler in all that time on this or the GMA list. Therefore I am
rather skeptical about the authenticity of the spoiler and think
whoever told you that is just blowing smoke. I'd need more information
about it to be convinced it actually exists.

Cheers!


On 8/4/14, ishan dhami ishan1dha...@gmail.com wrote:
 No
  user's manual will never tell about these spoilers.
 I think noone have any type of knowledge of this trick.
 Thanks
 Ishan


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Re: [Audyssey] shades of doom

2014-08-04 Thread Thomas Ward
Hi Ishan,

Sorry, but I can't find anything of the sort. I need a specific url or
something. I have never heard of this so-called cheat, spoiler, etc
and is probably at best a bug in the game rather than a built-in
spoiler. I'm surprised in 14 years this is the first time anyone has
heard of this cheat. I'm frankly doubtful it exists, but am willing to
reconsider once I have more information about it.

cheers!


On 8/3/14, ishan dhami ishan1dha...@gmail.com wrote:
 Hi sir I'm talking about the trick of unlimited lives in this game.
 I read the post of MR thomas jechi and he said that if you want to
 find unlimited lives in sod then you have activate the bio disrupter
 pistol.
 and you have to screem but without a mine or something.
 after activating the pistol press l and you will listen endless
 That's it
 If you don't believe me please try google search.
 You'll find this post
 If you understand this better than me then please tell me.
 Thanks
 Ishan


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Re: [Audyssey] shades of doom

2014-08-04 Thread Bryan Peterson
It wouldn't be te first time. People come up with crap like that for 
mainstream games as well. I had a friend who swore up and down that you 
could play as Yoda and the Emperor in Star Wars: Masters of Teras Kasi, 
which was a fighting game sort of like Mortal Kombat but with Star Wars 
characters and lacking any finising moves. There were a few unlockable 
characters but neither Yoda nor the Emperor were among them. Besides, the 
means for unlocking the real unlockables were reasonably possible, while the 
supposed means to unlock Yoda were absurd to say the least.



Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- 
From: Thomas Ward

Sent: Monday, August 04, 2014 12:55 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] shades of doom

Hi Charles,

Absolutely not. Contrary to what you believe not everything is found
in a user's manual but its a great place to look generally speaking.

In any case I have never heard of this cheat Ishan is talking of so
I'm rather skeptical weather or not it actually exists or if the
person who came up with it is just blowing smoke. Its definitely not
in the user's guide. :D

Cheers!


On 8/3/14, Charles Rivard wee1s...@fidnet.com wrote:

Maybe the answer can be found in the user's manual?

---
Be positive!  When it comes to being defeated, if you think you're 
finished,


you! really! are! finished!


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Re: [Audyssey] shades of doom

2014-08-04 Thread Charles Rivard

Maybe I should take a refresher read of the manual?  Sorry about the info.

---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 04, 2014 1:55 AM
Subject: Re: [Audyssey] shades of doom



Hi Charles,

Absolutely not. Contrary to what you believe not everything is found
in a user's manual but its a great place to look generally speaking.

In any case I have never heard of this cheat Ishan is talking of so
I'm rather skeptical weather or not it actually exists or if the
person who came up with it is just blowing smoke. Its definitely not
in the user's guide. :D

Cheers!


On 8/3/14, Charles Rivard wee1s...@fidnet.com wrote:

Maybe the answer can be found in the user's manual?

---
Be positive!  When it comes to being defeated, if you think you're 
finished,


you! really! are! finished!


---
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list,
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Re: [Audyssey] shades of doom

2014-08-04 Thread ishan dhami
I will forward the post
Thanks
Ishan


On 8/4/14, Charles Rivard wee1s...@fidnet.com wrote:
 Maybe I should take a refresher read of the manual?  Sorry about the info.

 ---
 Be positive!  When it comes to being defeated, if you think you're finished,

 you! really! are! finished!
 - Original Message -
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, August 04, 2014 1:55 AM
 Subject: Re: [Audyssey] shades of doom


 Hi Charles,

 Absolutely not. Contrary to what you believe not everything is found
 in a user's manual but its a great place to look generally speaking.

 In any case I have never heard of this cheat Ishan is talking of so
 I'm rather skeptical weather or not it actually exists or if the
 person who came up with it is just blowing smoke. Its definitely not
 in the user's guide. :D

 Cheers!


 On 8/3/14, Charles Rivard wee1s...@fidnet.com wrote:
 Maybe the answer can be found in the user's manual?

 ---
 Be positive!  When it comes to being defeated, if you think you're
 finished,

 you! really! are! finished!

 ---
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[Audyssey] shades of doom

2014-08-03 Thread ishan dhami
Hello everyone
How can I activate a bio disrupter in level 2?
I want to activate this without using the cheat.
Thanks
Ishan

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Re: [Audyssey] shades of doom

2014-08-03 Thread Thomas Ward
Hi Ishan,

Are you talking about the bio disrupter mines? That all depends on A,
if you found any, and B, if you have any just drop one and when an
enemy monster comes in range it will trigger the mine and it will
explode.

If you are talking about the disrupter pistol the short answer is you
can't. You don't find one of those until a higher level unless you use
the all weapons cheat code.

Cheers!


On 8/2/14, ishan dhami ishan1dha...@gmail.com wrote:
 Hello everyone
 How can I activate a bio disrupter in level 2?
 I want to activate this without using the cheat.
 Thanks
 Ishan

 ---
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Re: [Audyssey] shades of doom

2014-08-03 Thread Austin Pinto
hi i have reached level 9 of the game i have got 4 messages telling me
which data chip i must put whare i also get the experiment control box
and put the data chips as i get in the message now how to shutdown the
experiment and unlock the eliveter

On 8/3/14, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Ishan,

 Are you talking about the bio disrupter mines? That all depends on A,
 if you found any, and B, if you have any just drop one and when an
 enemy monster comes in range it will trigger the mine and it will
 explode.

 If you are talking about the disrupter pistol the short answer is you
 can't. You don't find one of those until a higher level unless you use
 the all weapons cheat code.

 Cheers!


 On 8/2/14, ishan dhami ishan1dha...@gmail.com wrote:
 Hello everyone
 How can I activate a bio disrupter in level 2?
 I want to activate this without using the cheat.
 Thanks
 Ishan

 ---
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-- 
search for me on facebook, google+, orkut..
austinpinto.xavi...@gmail.com
follow me on twitter.
austinmpinto
contact me on skype.
austin.pinto3

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Re: [Audyssey] shades of doom

2014-08-03 Thread Thomas Ward
Hi Austin,

To begin with you should have a total of eight messages instead of
four. There are eight slots you need to fill with the data wafers.
Unless you correctly fill all slots with the correct data wafers you
can not shutdown the experiment and complete the game.

Cheers!


On 8/3/14, Austin Pinto austinpinto.xavi...@gmail.com wrote:
 hi i have reached level 9 of the game i have got 4 messages telling me
 which data chip i must put whare i also get the experiment control box
 and put the data chips as i get in the message now how to shutdown the
 experiment and unlock the eliveter

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Re: [Audyssey] shades of doom

2014-08-03 Thread Charles Rivard

Maybe the answer can be found in the user's manual?

---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: ishan dhami ishan1dha...@gmail.com

To: gamers@audyssey.org
Sent: Saturday, August 02, 2014 10:42 AM
Subject: [Audyssey] shades of doom



Hello everyone
How can I activate a bio disrupter in level 2?
I want to activate this without using the cheat.
Thanks
Ishan

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list,
please send E-mail to gamers-ow...@audyssey.org. 



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Re: [Audyssey] Shades of Doom Beta version 20015

2014-07-14 Thread hayden presley
Hi Charles,
How did you get the window keystrokes to not speak in JAWS? I'm currently
using letters to navigate as my arrows are sluggish and seem to elicit
JAWS's generic selected and blank messages when pressed in conjunction
with control and shift.

Best Regards,
Hayden


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles
Rivard
Sent: Saturday, July 12, 2014 11:17 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Shades of Doom Beta version 20015

With the same voice as my SAPI speech, the Windows keystrokes such as
control downarrow, and control left or right arrow are spoken as they
usually are.  I don't notice any jerkiness in ScanSoft Tom, though.

I changed JAWS settings in a configuration that is named SOD.jcf and those
Windows keystrokes are no longer spoken.

---
Be positive!  When it comes to being defeated, if you think you're finished,
you! really! are! finished!
- Original Message -
From: Scott Chesworth scottcheswo...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 11, 2014 2:18 PM
Subject: Re: [Audyssey] Shades of Doom Beta version 20015


 Ooh, the plot thickens! If you get a chance Charles, it'd be 
 interesting to see how Sapi set to the same voice performs for you.

 On 7/11/14, Charles Rivard wee1s...@fidnet.com wrote:
 To me, the speech coming from JAWS 14 using ScanSoft Tom is not jerky 
 at all.  It may be so with other screen readers, but this one is just
fine.

 ---
 Be positive!  When it comes to being defeated, if you think you're 
 finished,

 you! really! are! finished!
 - Original Message -
 From: Scott Chesworth scottcheswo...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, July 11, 2014 1:47 PM
 Subject: Re: [Audyssey] Shades of Doom Beta version 20015


 Just taking a run through the demo. I love being able to play with 
 my screen reader or Sapi, but the output to native screen readers 
 could probably use some refinement. At the moment, the speech is 
 very jerky, presumably because David is sending the exact same 
 instructions to the various screen reader APIs that he is to trigger 
 the recordings that make up the built in voice, so you'll get something
like 1, hundred
 out of NVDA instead of a more natural sounding and productive 100.
 Where do I go to file this as a bug report? Does David monitor this 
 place?

 Cheers

 Scott

 On 7/11/14, tim z200...@gmail.com wrote:
 You can find all that info from the GMA web site.

 At 09:28 AM 7/11/2014, you wrote:
Hi,

I've missed this update.

Has david made the game bigger? What are the real differences 
between this and the 1.2 version?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil 
Vlasak
Sent: 11 July 2014 14:15
To: Gamers Discussion list
Subject: [Audyssey] Shades of Doom Beta version 20015

Shades of Doom Beta version 20015:
 From David Greenwood on 7 July:
Hi all,

Fixed many of the problems mentioned such as the toilet that 
doesn't  give  up its ammo, or even give up its blob, the problem 
with the crate and several other things.  They were all related.

A few people asked to have the monster sounds in the sound help, 
but  this does not seem to be necessary since all you need to do is 
press  Control-M when you encounter a monster and its name is 
given.
 From 8 July:
What would people think if instead of having a built-in voice, we 
use your choice of MS Sapi or your screen reader.  In this way I 
can be sure of having a consistent, easily understood voice, since 
you have selected it yourself. Also, I can expand Shades of Doom 
and not worry about matching voice tamber, pitch, and volume.  
Voice actors have been suggested, but sometimes you lose track of 
them, or they might not be interested in continuing when you make 
changes at a later date.  There is another  reason.
I need the speech to be flexible.  For example, to be able to say  
someone's name, and to eventually translate all the speech to other 
languages.
There is another issue.  What about keyinterrupt?  When Jaws, and 
maybe other screen readers are speaking, you press any key and it 
interrupts the current speech.  You can miss important information 
that way, and you  may not even know that you do. This does not 
happen with MS Sapi.
Sod version 2.0.15 is ready for download.
Lots of suggestions were included, and it can be played using the 
built-in voice, your screen reader, or MS Sapi.

http://www.GMAGames.com/sod20015.exe

As with all betas, backup any SOD data you do not want to lose.  
For example, the folder:

c:\users\your name\documents\Shades of Doom 2.0 should be backed up.
 This
name varies depending on the version of Windows.
Other possibilities could be:
c:\users\your name\my documents\Shades of Doom 2.0 or 
c:\documents and settings\your name\my documents\Shades of Doom 
2.0

In the program folder there is a file called English.txt.  For 
those who might

Re: [Audyssey] Shades of Doom Beta version 20015

2014-07-12 Thread Charles Rivard
With the same voice as my SAPI speech, the Windows keystrokes such as 
control downarrow, and control left or right arrow are spoken as they 
usually are.  I don't notice any jerkiness in ScanSoft Tom, though.


I changed JAWS settings in a configuration that is named SOD.jcf and those 
Windows keystrokes are no longer spoken.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: Scott Chesworth scottcheswo...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 11, 2014 2:18 PM
Subject: Re: [Audyssey] Shades of Doom Beta version 20015



Ooh, the plot thickens! If you get a chance Charles, it'd be
interesting to see how Sapi set to the same voice performs for you.

On 7/11/14, Charles Rivard wee1s...@fidnet.com wrote:

To me, the speech coming from JAWS 14 using ScanSoft Tom is not jerky at
all.  It may be so with other screen readers, but this one is just fine.

---
Be positive!  When it comes to being defeated, if you think you're 
finished,


you! really! are! finished!
- Original Message -
From: Scott Chesworth scottcheswo...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 11, 2014 1:47 PM
Subject: Re: [Audyssey] Shades of Doom Beta version 20015



Just taking a run through the demo. I love being able to play with my
screen reader or Sapi, but the output to native screen readers could
probably use some refinement. At the moment, the speech is very jerky,
presumably because David is sending the exact same instructions to the
various screen reader APIs that he is to trigger the recordings that
make up the built in voice, so you'll get something like 1, hundred
out of NVDA instead of a more natural sounding and productive 100.
Where do I go to file this as a bug report? Does David monitor this
place?

Cheers

Scott

On 7/11/14, tim z200...@gmail.com wrote:

You can find all that info from the GMA web site.

At 09:28 AM 7/11/2014, you wrote:

Hi,

I've missed this update.

Has david made the game bigger? What are the real differences between
this
and the 1.2 version?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil
Vlasak
Sent: 11 July 2014 14:15
To: Gamers Discussion list
Subject: [Audyssey] Shades of Doom Beta version 20015

Shades of Doom Beta version 20015:
From David Greenwood on 7 July:
Hi all,

Fixed many of the problems mentioned such as the toilet that doesn't
give
up
its ammo, or even give up its blob, the problem with the crate and
several
other things.  They were all related.

A few people asked to have the monster sounds in the sound help, but
this
does not seem to be necessary since all you need to do is press
Control-M
when you encounter a monster and its name is given.
From 8 July:
What would people think if instead of having a built-in voice, we use
your
choice of MS Sapi or your screen reader.  In this way I can be sure of
having a consistent, easily understood voice, since you have selected 
it
yourself. Also, I can expand Shades of Doom and not worry about 
matching

voice tamber, pitch, and volume.  Voice actors have been suggested, but
sometimes you lose track of them, or they might not be interested in
continuing when you make changes at a later date.  There is another
reason.
I need the speech to be flexible.  For example, to be able to say
someone's
name, and to eventually translate all the speech to other languages.
There is another issue.  What about keyinterrupt?  When Jaws, and maybe
other screen readers are speaking, you press any key and it interrupts
the
current speech.  You can miss important information that way, and you
may
not even know that you do. This does not happen with MS Sapi.
Sod version 2.0.15 is ready for download.
Lots of suggestions were included, and it can be played using the
built-in
voice, your screen reader, or MS Sapi.

http://www.GMAGames.com/sod20015.exe

As with all betas, backup any SOD data you do not want to lose.  For
example, the folder:

c:\users\your name\documents\Shades of Doom 2.0 should be backed up.
This
name varies depending on the version of Windows.
Other possibilities could be:
c:\users\your name\my documents\Shades of Doom 2.0 or c:\documents 
and

settings\your name\my documents\Shades of Doom 2.0

In the program folder there is a file called English.txt.  For those 
who

might be interested in translating the speech text to another language,
you
may be interested in this file. Of course you will need to set Speech 
in

the
options menu to MS Sapi or screen reader to take advantage of any
changes.
From Phil:
To turn on your SAPI or Screen Reader voice, Play the game and after
David
says hit f1 for help, do that.
Note the default built in voice will be used until you change it.
After hitting f1  use up arro to get to options Then right arrow to 
open

them, then up arrow two times to get to speech setting.
To change it use the space

[Audyssey] Shades of Doom Beta version 20015

2014-07-11 Thread Phil Vlasak

Shades of Doom Beta version 20015:

From David Greenwood on 7 July:

Hi all,

Fixed many of the problems mentioned such as the toilet that doesn't give up 
its ammo, or even give up its blob, the problem with the crate and several 
other things.  They were all related.


A few people asked to have the monster sounds in the sound help, but this 
does not seem to be necessary since all you need to do is press Control-M 
when you encounter a monster and its name is given.

From 8 July:
What would people think if instead of having a built-in voice, we use your 
choice of MS Sapi or your screen reader.  In this way I can be sure of 
having a consistent, easily understood voice, since you have selected it 
yourself. Also, I can expand Shades of Doom and not worry about matching 
voice tamber, pitch, and volume.  Voice actors have been suggested, but 
sometimes you lose track of them, or they might not be interested in 
continuing when you make changes at a later date.  There is another reason. 
I need the speech to be flexible.  For example, to be able to say someone's 
name, and to eventually translate all the speech to other languages.
There is another issue.  What about keyinterrupt?  When Jaws, and maybe 
other screen readers are speaking, you press any key and it interrupts the 
current speech.  You can miss important information that way, and you may 
not even know that you do. This does not happen with MS Sapi.

Sod version 2.0.15 is ready for download.
Lots of suggestions were included, and it can be played using the built-in 
voice, your screen reader, or MS Sapi.


http://www.GMAGames.com/sod20015.exe

As with all betas, backup any SOD data you do not want to lose.  For 
example, the folder:


c:\users\your name\documents\Shades of Doom 2.0
should be backed up.  This name varies depending on the version of Windows. 
Other possibilities could be:

c:\users\your name\my documents\Shades of Doom 2.0
or
c:\documents and settings\your name\my documents\Shades of Doom 2.0

In the program folder there is a file called English.txt.  For those who 
might be interested in translating the speech text to another language, you 
may be interested in this file. Of course you will need to set Speech in the 
options menu to MS Sapi or screen reader to take advantage of any changes.

From Phil:

To turn on your SAPI or Screen Reader voice,
Play the game and after David says hit f1 for help,
do that.
Note the default built in voice will be used until you change it.
After hitting f1  use up arro to get to options
Then right arrow to open them,
then up arrow two times to get to speech setting.
To change it use the space bar
When you have the correct setting hit down arrow to save settings and hit 
enter.



If your computer doesn't allow changing files in c:\program files\Shades of 
Doom 2.0, the default location,

You need to uninstall the game and install it in a different location,
I would try,
c:\users\YourName\downloads
or c:\users\YourName\games
If the folder doesn't exist, you need to create it.







For those who want to use your SAPI voices in Shades of Doom, you need to 
pick the voice, volume and pitch in your Windows control panel.

It is under Text to Speech.
I adjusted my pitch from 50 percent to 75 percent which sounds better in the 
game.
In Windows Vista, there is an apply button to hit first before leaving the 
TTS feature.













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If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Shades of Doom Beta version 20015

2014-07-11 Thread Darren Harris
Hi,

I've missed this update.

Has david made the game bigger? What are the real differences between this
and the 1.2 version?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak
Sent: 11 July 2014 14:15
To: Gamers Discussion list
Subject: [Audyssey] Shades of Doom Beta version 20015

Shades of Doom Beta version 20015:
From David Greenwood on 7 July:
Hi all,

Fixed many of the problems mentioned such as the toilet that doesn't give up
its ammo, or even give up its blob, the problem with the crate and several
other things.  They were all related.

A few people asked to have the monster sounds in the sound help, but this
does not seem to be necessary since all you need to do is press Control-M
when you encounter a monster and its name is given.
From 8 July:
What would people think if instead of having a built-in voice, we use your
choice of MS Sapi or your screen reader.  In this way I can be sure of
having a consistent, easily understood voice, since you have selected it
yourself. Also, I can expand Shades of Doom and not worry about matching
voice tamber, pitch, and volume.  Voice actors have been suggested, but
sometimes you lose track of them, or they might not be interested in
continuing when you make changes at a later date.  There is another reason. 
I need the speech to be flexible.  For example, to be able to say someone's
name, and to eventually translate all the speech to other languages.
There is another issue.  What about keyinterrupt?  When Jaws, and maybe
other screen readers are speaking, you press any key and it interrupts the
current speech.  You can miss important information that way, and you may
not even know that you do. This does not happen with MS Sapi.
Sod version 2.0.15 is ready for download.
Lots of suggestions were included, and it can be played using the built-in
voice, your screen reader, or MS Sapi.

http://www.GMAGames.com/sod20015.exe

As with all betas, backup any SOD data you do not want to lose.  For
example, the folder:

c:\users\your name\documents\Shades of Doom 2.0 should be backed up.  This
name varies depending on the version of Windows. 
Other possibilities could be:
c:\users\your name\my documents\Shades of Doom 2.0 or c:\documents and
settings\your name\my documents\Shades of Doom 2.0

In the program folder there is a file called English.txt.  For those who
might be interested in translating the speech text to another language, you
may be interested in this file. Of course you will need to set Speech in the
options menu to MS Sapi or screen reader to take advantage of any changes.
From Phil:
To turn on your SAPI or Screen Reader voice, Play the game and after David
says hit f1 for help, do that.
Note the default built in voice will be used until you change it.
After hitting f1  use up arro to get to options Then right arrow to open
them, then up arrow two times to get to speech setting.
To change it use the space bar
When you have the correct setting hit down arrow to save settings and hit
enter.


If your computer doesn't allow changing files in c:\program files\Shades of
Doom 2.0, the default location, You need to uninstall the game and install
it in a different location, I would try, c:\users\YourName\downloads or
c:\users\YourName\games If the folder doesn't exist, you need to create it.







For those who want to use your SAPI voices in Shades of Doom, you need to 
pick the voice, volume and pitch in your Windows control panel.
It is under Text to Speech.
I adjusted my pitch from 50 percent to 75 percent which sounds better in the

game.
In Windows Vista, there is an apply button to hit first before leaving the 
TTS feature.












---
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If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.



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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Shades of Doom Beta version 20015

2014-07-11 Thread tim

You can find all that info from the GMA web site.

At 09:28 AM 7/11/2014, you wrote:

Hi,

I've missed this update.

Has david made the game bigger? What are the real differences between this
and the 1.2 version?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak
Sent: 11 July 2014 14:15
To: Gamers Discussion list
Subject: [Audyssey] Shades of Doom Beta version 20015

Shades of Doom Beta version 20015:
From David Greenwood on 7 July:
Hi all,

Fixed many of the problems mentioned such as the toilet that doesn't give up
its ammo, or even give up its blob, the problem with the crate and several
other things.  They were all related.

A few people asked to have the monster sounds in the sound help, but this
does not seem to be necessary since all you need to do is press Control-M
when you encounter a monster and its name is given.
From 8 July:
What would people think if instead of having a built-in voice, we use your
choice of MS Sapi or your screen reader.  In this way I can be sure of
having a consistent, easily understood voice, since you have selected it
yourself. Also, I can expand Shades of Doom and not worry about matching
voice tamber, pitch, and volume.  Voice actors have been suggested, but
sometimes you lose track of them, or they might not be interested in
continuing when you make changes at a later date.  There is another reason.
I need the speech to be flexible.  For example, to be able to say someone's
name, and to eventually translate all the speech to other languages.
There is another issue.  What about keyinterrupt?  When Jaws, and maybe
other screen readers are speaking, you press any key and it interrupts the
current speech.  You can miss important information that way, and you may
not even know that you do. This does not happen with MS Sapi.
Sod version 2.0.15 is ready for download.
Lots of suggestions were included, and it can be played using the built-in
voice, your screen reader, or MS Sapi.

http://www.GMAGames.com/sod20015.exe

As with all betas, backup any SOD data you do not want to lose.  For
example, the folder:

c:\users\your name\documents\Shades of Doom 2.0 should be backed up.  This
name varies depending on the version of Windows.
Other possibilities could be:
c:\users\your name\my documents\Shades of Doom 2.0 or c:\documents and
settings\your name\my documents\Shades of Doom 2.0

In the program folder there is a file called English.txt.  For those who
might be interested in translating the speech text to another language, you
may be interested in this file. Of course you will need to set Speech in the
options menu to MS Sapi or screen reader to take advantage of any changes.
From Phil:
To turn on your SAPI or Screen Reader voice, Play the game and after David
says hit f1 for help, do that.
Note the default built in voice will be used until you change it.
After hitting f1  use up arro to get to options Then right arrow to open
them, then up arrow two times to get to speech setting.
To change it use the space bar
When you have the correct setting hit down arrow to save settings and hit
enter.


If your computer doesn't allow changing files in c:\program files\Shades of
Doom 2.0, the default location, You need to uninstall the game and install
it in a different location, I would try, c:\users\YourName\downloads or
c:\users\YourName\games If the folder doesn't exist, you need to create it.







For those who want to use your SAPI voices in Shades of Doom, you need to
pick the voice, volume and pitch in your Windows control panel.
It is under Text to Speech.
I adjusted my pitch from 50 percent to 75 percent which sounds better in the

game.
In Windows Vista, there is an apply button to hit first before leaving the
TTS feature.












---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.



---
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If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.



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You can make changes or update your subscription via the web, at
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Re: [Audyssey] Shades of Doom Beta version 20015

2014-07-11 Thread Scott Chesworth
Just taking a run through the demo. I love being able to play with my
screen reader or Sapi, but the output to native screen readers could
probably use some refinement. At the moment, the speech is very jerky,
presumably because David is sending the exact same instructions to the
various screen reader APIs that he is to trigger the recordings that
make up the built in voice, so you'll get something like 1, hundred
out of NVDA instead of a more natural sounding and productive 100.
Where do I go to file this as a bug report? Does David monitor this
place?

Cheers

Scott

On 7/11/14, tim z200...@gmail.com wrote:
 You can find all that info from the GMA web site.

 At 09:28 AM 7/11/2014, you wrote:
Hi,

I've missed this update.

Has david made the game bigger? What are the real differences between this
and the 1.2 version?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak
Sent: 11 July 2014 14:15
To: Gamers Discussion list
Subject: [Audyssey] Shades of Doom Beta version 20015

Shades of Doom Beta version 20015:
 From David Greenwood on 7 July:
Hi all,

Fixed many of the problems mentioned such as the toilet that doesn't give
 up
its ammo, or even give up its blob, the problem with the crate and several
other things.  They were all related.

A few people asked to have the monster sounds in the sound help, but this
does not seem to be necessary since all you need to do is press Control-M
when you encounter a monster and its name is given.
 From 8 July:
What would people think if instead of having a built-in voice, we use your
choice of MS Sapi or your screen reader.  In this way I can be sure of
having a consistent, easily understood voice, since you have selected it
yourself. Also, I can expand Shades of Doom and not worry about matching
voice tamber, pitch, and volume.  Voice actors have been suggested, but
sometimes you lose track of them, or they might not be interested in
continuing when you make changes at a later date.  There is another
 reason.
I need the speech to be flexible.  For example, to be able to say
 someone's
name, and to eventually translate all the speech to other languages.
There is another issue.  What about keyinterrupt?  When Jaws, and maybe
other screen readers are speaking, you press any key and it interrupts the
current speech.  You can miss important information that way, and you may
not even know that you do. This does not happen with MS Sapi.
Sod version 2.0.15 is ready for download.
Lots of suggestions were included, and it can be played using the built-in
voice, your screen reader, or MS Sapi.

http://www.GMAGames.com/sod20015.exe

As with all betas, backup any SOD data you do not want to lose.  For
example, the folder:

c:\users\your name\documents\Shades of Doom 2.0 should be backed up.
 This
name varies depending on the version of Windows.
Other possibilities could be:
c:\users\your name\my documents\Shades of Doom 2.0 or c:\documents and
settings\your name\my documents\Shades of Doom 2.0

In the program folder there is a file called English.txt.  For those who
might be interested in translating the speech text to another language,
 you
may be interested in this file. Of course you will need to set Speech in
 the
options menu to MS Sapi or screen reader to take advantage of any changes.
 From Phil:
To turn on your SAPI or Screen Reader voice, Play the game and after David
says hit f1 for help, do that.
Note the default built in voice will be used until you change it.
After hitting f1  use up arro to get to options Then right arrow to open
them, then up arrow two times to get to speech setting.
To change it use the space bar
When you have the correct setting hit down arrow to save settings and hit
enter.


If your computer doesn't allow changing files in c:\program files\Shades
 of
Doom 2.0, the default location, You need to uninstall the game and install
it in a different location, I would try, c:\users\YourName\downloads or
c:\users\YourName\games If the folder doesn't exist, you need to create
 it.







For those who want to use your SAPI voices in Shades of Doom, you need to
pick the voice, volume and pitch in your Windows control panel.
It is under Text to Speech.
I adjusted my pitch from 50 percent to 75 percent which sounds better in
 the

game.
In Windows Vista, there is an apply button to hit first before leaving the
TTS feature.












---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the
 list,
please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail

Re: [Audyssey] Shades of Doom Beta version 20015

2014-07-11 Thread Charles Rivard
To me, the speech coming from JAWS 14 using ScanSoft Tom is not jerky at 
all.  It may be so with other screen readers, but this one is just fine.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: Scott Chesworth scottcheswo...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 11, 2014 1:47 PM
Subject: Re: [Audyssey] Shades of Doom Beta version 20015



Just taking a run through the demo. I love being able to play with my
screen reader or Sapi, but the output to native screen readers could
probably use some refinement. At the moment, the speech is very jerky,
presumably because David is sending the exact same instructions to the
various screen reader APIs that he is to trigger the recordings that
make up the built in voice, so you'll get something like 1, hundred
out of NVDA instead of a more natural sounding and productive 100.
Where do I go to file this as a bug report? Does David monitor this
place?

Cheers

Scott

On 7/11/14, tim z200...@gmail.com wrote:

You can find all that info from the GMA web site.

At 09:28 AM 7/11/2014, you wrote:

Hi,

I've missed this update.

Has david made the game bigger? What are the real differences between 
this

and the 1.2 version?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil 
Vlasak

Sent: 11 July 2014 14:15
To: Gamers Discussion list
Subject: [Audyssey] Shades of Doom Beta version 20015

Shades of Doom Beta version 20015:
From David Greenwood on 7 July:
Hi all,

Fixed many of the problems mentioned such as the toilet that doesn't give
up
its ammo, or even give up its blob, the problem with the crate and 
several

other things.  They were all related.

A few people asked to have the monster sounds in the sound help, but this
does not seem to be necessary since all you need to do is press Control-M
when you encounter a monster and its name is given.
From 8 July:
What would people think if instead of having a built-in voice, we use 
your

choice of MS Sapi or your screen reader.  In this way I can be sure of
having a consistent, easily understood voice, since you have selected it
yourself. Also, I can expand Shades of Doom and not worry about matching
voice tamber, pitch, and volume.  Voice actors have been suggested, but
sometimes you lose track of them, or they might not be interested in
continuing when you make changes at a later date.  There is another
reason.
I need the speech to be flexible.  For example, to be able to say
someone's
name, and to eventually translate all the speech to other languages.
There is another issue.  What about keyinterrupt?  When Jaws, and maybe
other screen readers are speaking, you press any key and it interrupts 
the

current speech.  You can miss important information that way, and you may
not even know that you do. This does not happen with MS Sapi.
Sod version 2.0.15 is ready for download.
Lots of suggestions were included, and it can be played using the 
built-in

voice, your screen reader, or MS Sapi.

http://www.GMAGames.com/sod20015.exe

As with all betas, backup any SOD data you do not want to lose.  For
example, the folder:

c:\users\your name\documents\Shades of Doom 2.0 should be backed up.
This
name varies depending on the version of Windows.
Other possibilities could be:
c:\users\your name\my documents\Shades of Doom 2.0 or c:\documents and
settings\your name\my documents\Shades of Doom 2.0

In the program folder there is a file called English.txt.  For those who
might be interested in translating the speech text to another language,
you
may be interested in this file. Of course you will need to set Speech in
the
options menu to MS Sapi or screen reader to take advantage of any 
changes.

From Phil:
To turn on your SAPI or Screen Reader voice, Play the game and after 
David

says hit f1 for help, do that.
Note the default built in voice will be used until you change it.
After hitting f1  use up arro to get to options Then right arrow to open
them, then up arrow two times to get to speech setting.
To change it use the space bar
When you have the correct setting hit down arrow to save settings and hit
enter.


If your computer doesn't allow changing files in c:\program files\Shades
of
Doom 2.0, the default location, You need to uninstall the game and 
install

it in a different location, I would try, c:\users\YourName\downloads or
c:\users\YourName\games If the folder doesn't exist, you need to create
it.







For those who want to use your SAPI voices in Shades of Doom, you need to
pick the voice, volume and pitch in your Windows control panel.
It is under Text to Speech.
I adjusted my pitch from 50 percent to 75 percent which sounds better in
the

game.
In Windows Vista, there is an apply button to hit first before leaving 
the

TTS feature.












---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail

Re: [Audyssey] Shades of Doom Beta version 20015

2014-07-11 Thread Scott Chesworth
Ooh, the plot thickens! If you get a chance Charles, it'd be
interesting to see how Sapi set to the same voice performs for you.

On 7/11/14, Charles Rivard wee1s...@fidnet.com wrote:
 To me, the speech coming from JAWS 14 using ScanSoft Tom is not jerky at
 all.  It may be so with other screen readers, but this one is just fine.

 ---
 Be positive!  When it comes to being defeated, if you think you're finished,

 you! really! are! finished!
 - Original Message -
 From: Scott Chesworth scottcheswo...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, July 11, 2014 1:47 PM
 Subject: Re: [Audyssey] Shades of Doom Beta version 20015


 Just taking a run through the demo. I love being able to play with my
 screen reader or Sapi, but the output to native screen readers could
 probably use some refinement. At the moment, the speech is very jerky,
 presumably because David is sending the exact same instructions to the
 various screen reader APIs that he is to trigger the recordings that
 make up the built in voice, so you'll get something like 1, hundred
 out of NVDA instead of a more natural sounding and productive 100.
 Where do I go to file this as a bug report? Does David monitor this
 place?

 Cheers

 Scott

 On 7/11/14, tim z200...@gmail.com wrote:
 You can find all that info from the GMA web site.

 At 09:28 AM 7/11/2014, you wrote:
Hi,

I've missed this update.

Has david made the game bigger? What are the real differences between
this
and the 1.2 version?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil
Vlasak
Sent: 11 July 2014 14:15
To: Gamers Discussion list
Subject: [Audyssey] Shades of Doom Beta version 20015

Shades of Doom Beta version 20015:
 From David Greenwood on 7 July:
Hi all,

Fixed many of the problems mentioned such as the toilet that doesn't
 give
 up
its ammo, or even give up its blob, the problem with the crate and
several
other things.  They were all related.

A few people asked to have the monster sounds in the sound help, but
 this
does not seem to be necessary since all you need to do is press
 Control-M
when you encounter a monster and its name is given.
 From 8 July:
What would people think if instead of having a built-in voice, we use
your
choice of MS Sapi or your screen reader.  In this way I can be sure of
having a consistent, easily understood voice, since you have selected it
yourself. Also, I can expand Shades of Doom and not worry about matching
voice tamber, pitch, and volume.  Voice actors have been suggested, but
sometimes you lose track of them, or they might not be interested in
continuing when you make changes at a later date.  There is another
 reason.
I need the speech to be flexible.  For example, to be able to say
 someone's
name, and to eventually translate all the speech to other languages.
There is another issue.  What about keyinterrupt?  When Jaws, and maybe
other screen readers are speaking, you press any key and it interrupts
the
current speech.  You can miss important information that way, and you
 may
not even know that you do. This does not happen with MS Sapi.
Sod version 2.0.15 is ready for download.
Lots of suggestions were included, and it can be played using the
built-in
voice, your screen reader, or MS Sapi.

http://www.GMAGames.com/sod20015.exe

As with all betas, backup any SOD data you do not want to lose.  For
example, the folder:

c:\users\your name\documents\Shades of Doom 2.0 should be backed up.
 This
name varies depending on the version of Windows.
Other possibilities could be:
c:\users\your name\my documents\Shades of Doom 2.0 or c:\documents and
settings\your name\my documents\Shades of Doom 2.0

In the program folder there is a file called English.txt.  For those who
might be interested in translating the speech text to another language,
 you
may be interested in this file. Of course you will need to set Speech in
 the
options menu to MS Sapi or screen reader to take advantage of any
changes.
 From Phil:
To turn on your SAPI or Screen Reader voice, Play the game and after
David
says hit f1 for help, do that.
Note the default built in voice will be used until you change it.
After hitting f1  use up arro to get to options Then right arrow to open
them, then up arrow two times to get to speech setting.
To change it use the space bar
When you have the correct setting hit down arrow to save settings and
 hit
enter.


If your computer doesn't allow changing files in c:\program files\Shades
 of
Doom 2.0, the default location, You need to uninstall the game and
install
it in a different location, I would try, c:\users\YourName\downloads or
c:\users\YourName\games If the folder doesn't exist, you need to create
 it.







For those who want to use your SAPI voices in Shades of Doom, you need
 to
pick the voice, volume and pitch in your Windows control panel.
It is under Text to Speech.
I adjusted my pitch from 50 percent to 75 percent which sounds better

Re: [Audyssey] Shades of Doom Beta version 20015

2014-07-11 Thread Charles Rivard
It'll be done some time today.  I don't need any excuse to play this beta, 
but now I've got one anyway.  Truth is, SOD is a game that I like, but for 
some reason that I can't put a thumb on, I haven't played it all that much. 
I think this beta has cured the issue.  Now that I've worked with it for a 
bit, I'm getting hooked.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: Scott Chesworth scottcheswo...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 11, 2014 2:18 PM
Subject: Re: [Audyssey] Shades of Doom Beta version 20015



Ooh, the plot thickens! If you get a chance Charles, it'd be
interesting to see how Sapi set to the same voice performs for you.

On 7/11/14, Charles Rivard wee1s...@fidnet.com wrote:

To me, the speech coming from JAWS 14 using ScanSoft Tom is not jerky at
all.  It may be so with other screen readers, but this one is just fine.

---
Be positive!  When it comes to being defeated, if you think you're 
finished,


you! really! are! finished!
- Original Message -
From: Scott Chesworth scottcheswo...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 11, 2014 1:47 PM
Subject: Re: [Audyssey] Shades of Doom Beta version 20015



Just taking a run through the demo. I love being able to play with my
screen reader or Sapi, but the output to native screen readers could
probably use some refinement. At the moment, the speech is very jerky,
presumably because David is sending the exact same instructions to the
various screen reader APIs that he is to trigger the recordings that
make up the built in voice, so you'll get something like 1, hundred
out of NVDA instead of a more natural sounding and productive 100.
Where do I go to file this as a bug report? Does David monitor this
place?

Cheers

Scott

On 7/11/14, tim z200...@gmail.com wrote:

You can find all that info from the GMA web site.

At 09:28 AM 7/11/2014, you wrote:

Hi,

I've missed this update.

Has david made the game bigger? What are the real differences between
this
and the 1.2 version?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil
Vlasak
Sent: 11 July 2014 14:15
To: Gamers Discussion list
Subject: [Audyssey] Shades of Doom Beta version 20015

Shades of Doom Beta version 20015:
From David Greenwood on 7 July:
Hi all,

Fixed many of the problems mentioned such as the toilet that doesn't
give
up
its ammo, or even give up its blob, the problem with the crate and
several
other things.  They were all related.

A few people asked to have the monster sounds in the sound help, but
this
does not seem to be necessary since all you need to do is press
Control-M
when you encounter a monster and its name is given.
From 8 July:
What would people think if instead of having a built-in voice, we use
your
choice of MS Sapi or your screen reader.  In this way I can be sure of
having a consistent, easily understood voice, since you have selected 
it
yourself. Also, I can expand Shades of Doom and not worry about 
matching

voice tamber, pitch, and volume.  Voice actors have been suggested, but
sometimes you lose track of them, or they might not be interested in
continuing when you make changes at a later date.  There is another
reason.
I need the speech to be flexible.  For example, to be able to say
someone's
name, and to eventually translate all the speech to other languages.
There is another issue.  What about keyinterrupt?  When Jaws, and maybe
other screen readers are speaking, you press any key and it interrupts
the
current speech.  You can miss important information that way, and you
may
not even know that you do. This does not happen with MS Sapi.
Sod version 2.0.15 is ready for download.
Lots of suggestions were included, and it can be played using the
built-in
voice, your screen reader, or MS Sapi.

http://www.GMAGames.com/sod20015.exe

As with all betas, backup any SOD data you do not want to lose.  For
example, the folder:

c:\users\your name\documents\Shades of Doom 2.0 should be backed up.
This
name varies depending on the version of Windows.
Other possibilities could be:
c:\users\your name\my documents\Shades of Doom 2.0 or c:\documents 
and

settings\your name\my documents\Shades of Doom 2.0

In the program folder there is a file called English.txt.  For those 
who

might be interested in translating the speech text to another language,
you
may be interested in this file. Of course you will need to set Speech 
in

the
options menu to MS Sapi or screen reader to take advantage of any
changes.
From Phil:
To turn on your SAPI or Screen Reader voice, Play the game and after
David
says hit f1 for help, do that.
Note the default built in voice will be used until you change it.
After hitting f1  use up arro to get to options Then right arrow to 
open

them, then up arrow two times to get to speech setting.
To change it use the space

Re: [Audyssey] Shades of Doom Beta version 20015

2014-07-11 Thread Scott Chesworth
Something else I've just noticed, key interrupt seems a bit wonky. For
example, if I'm running along and I hit V to check whether I've been
down this passage before, that stops me running. I'm pretty sure that
wasn't the case in SOD1.2, and it's already making movement around
monsters a bit fiddly if I want to check info at the same time as
fighting them on higher difficulties.

Anyone else seeing that?

Scott

On 7/11/14, Charles Rivard wee1s...@fidnet.com wrote:
 It'll be done some time today.  I don't need any excuse to play this beta,
 but now I've got one anyway.  Truth is, SOD is a game that I like, but for
 some reason that I can't put a thumb on, I haven't played it all that much.

 I think this beta has cured the issue.  Now that I've worked with it for a
 bit, I'm getting hooked.

 ---
 Be positive!  When it comes to being defeated, if you think you're finished,

 you! really! are! finished!
 - Original Message -
 From: Scott Chesworth scottcheswo...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, July 11, 2014 2:18 PM
 Subject: Re: [Audyssey] Shades of Doom Beta version 20015


 Ooh, the plot thickens! If you get a chance Charles, it'd be
 interesting to see how Sapi set to the same voice performs for you.

 On 7/11/14, Charles Rivard wee1s...@fidnet.com wrote:
 To me, the speech coming from JAWS 14 using ScanSoft Tom is not jerky at
 all.  It may be so with other screen readers, but this one is just fine.

 ---
 Be positive!  When it comes to being defeated, if you think you're
 finished,

 you! really! are! finished!
 - Original Message -
 From: Scott Chesworth scottcheswo...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, July 11, 2014 1:47 PM
 Subject: Re: [Audyssey] Shades of Doom Beta version 20015


 Just taking a run through the demo. I love being able to play with my
 screen reader or Sapi, but the output to native screen readers could
 probably use some refinement. At the moment, the speech is very jerky,
 presumably because David is sending the exact same instructions to the
 various screen reader APIs that he is to trigger the recordings that
 make up the built in voice, so you'll get something like 1, hundred
 out of NVDA instead of a more natural sounding and productive 100.
 Where do I go to file this as a bug report? Does David monitor this
 place?

 Cheers

 Scott

 On 7/11/14, tim z200...@gmail.com wrote:
 You can find all that info from the GMA web site.

 At 09:28 AM 7/11/2014, you wrote:
Hi,

I've missed this update.

Has david made the game bigger? What are the real differences between
this
and the 1.2 version?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil
Vlasak
Sent: 11 July 2014 14:15
To: Gamers Discussion list
Subject: [Audyssey] Shades of Doom Beta version 20015

Shades of Doom Beta version 20015:
 From David Greenwood on 7 July:
Hi all,

Fixed many of the problems mentioned such as the toilet that doesn't
 give
 up
its ammo, or even give up its blob, the problem with the crate and
several
other things.  They were all related.

A few people asked to have the monster sounds in the sound help, but
 this
does not seem to be necessary since all you need to do is press
 Control-M
when you encounter a monster and its name is given.
 From 8 July:
What would people think if instead of having a built-in voice, we use
your
choice of MS Sapi or your screen reader.  In this way I can be sure of
having a consistent, easily understood voice, since you have selected
it
yourself. Also, I can expand Shades of Doom and not worry about
matching
voice tamber, pitch, and volume.  Voice actors have been suggested,
 but
sometimes you lose track of them, or they might not be interested in
continuing when you make changes at a later date.  There is another
 reason.
I need the speech to be flexible.  For example, to be able to say
 someone's
name, and to eventually translate all the speech to other languages.
There is another issue.  What about keyinterrupt?  When Jaws, and
 maybe
other screen readers are speaking, you press any key and it interrupts
the
current speech.  You can miss important information that way, and you
 may
not even know that you do. This does not happen with MS Sapi.
Sod version 2.0.15 is ready for download.
Lots of suggestions were included, and it can be played using the
built-in
voice, your screen reader, or MS Sapi.

http://www.GMAGames.com/sod20015.exe

As with all betas, backup any SOD data you do not want to lose.  For
example, the folder:

c:\users\your name\documents\Shades of Doom 2.0 should be backed up.
 This
name varies depending on the version of Windows.
Other possibilities could be:
c:\users\your name\my documents\Shades of Doom 2.0 or c:\documents
and
settings\your name\my documents\Shades of Doom 2.0

In the program folder there is a file called English.txt.  For those
who
might be interested in translating the speech text to another

Re: [Audyssey] Shades of Doom Beta version 20015

2014-07-11 Thread hayden presley
My big issue with JAWS isnt' jerky speech, but the fact that JAWS insists on
saying blank every time I hit a control left, right, ro down arrow, and
that it says selected when shift is used in conjunction with the
aforementioned keys. Also, JAWS seems to be intercepting the keys as usual,
so holding the arrows isn't as effective without it. For the time being, I'm
actually just using the built-in EVA voice.

Best Regards,
Hayden


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles
Rivard
Sent: Friday, July 11, 2014 2:09 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Shades of Doom Beta version 20015

To me, the speech coming from JAWS 14 using ScanSoft Tom is not jerky at
all.  It may be so with other screen readers, but this one is just fine.

---
Be positive!  When it comes to being defeated, if you think you're finished,
you! really! are! finished!
- Original Message -
From: Scott Chesworth scottcheswo...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 11, 2014 1:47 PM
Subject: Re: [Audyssey] Shades of Doom Beta version 20015


 Just taking a run through the demo. I love being able to play with my 
 screen reader or Sapi, but the output to native screen readers could 
 probably use some refinement. At the moment, the speech is very jerky, 
 presumably because David is sending the exact same instructions to the 
 various screen reader APIs that he is to trigger the recordings that 
 make up the built in voice, so you'll get something like 1, hundred
 out of NVDA instead of a more natural sounding and productive 100.
 Where do I go to file this as a bug report? Does David monitor this 
 place?

 Cheers

 Scott

 On 7/11/14, tim z200...@gmail.com wrote:
 You can find all that info from the GMA web site.

 At 09:28 AM 7/11/2014, you wrote:
Hi,

I've missed this update.

Has david made the game bigger? What are the real differences between 
this and the 1.2 version?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil 
Vlasak
Sent: 11 July 2014 14:15
To: Gamers Discussion list
Subject: [Audyssey] Shades of Doom Beta version 20015

Shades of Doom Beta version 20015:
 From David Greenwood on 7 July:
Hi all,

Fixed many of the problems mentioned such as the toilet that doesn't 
give  up its ammo, or even give up its blob, the problem with the 
crate and several other things.  They were all related.

A few people asked to have the monster sounds in the sound help, but 
this does not seem to be necessary since all you need to do is press 
Control-M when you encounter a monster and its name is given.
 From 8 July:
What would people think if instead of having a built-in voice, we use 
your choice of MS Sapi or your screen reader.  In this way I can be 
sure of having a consistent, easily understood voice, since you have 
selected it yourself. Also, I can expand Shades of Doom and not worry 
about matching voice tamber, pitch, and volume.  Voice actors have 
been suggested, but sometimes you lose track of them, or they might 
not be interested in continuing when you make changes at a later 
date.  There is another  reason.
I need the speech to be flexible.  For example, to be able to say  
someone's name, and to eventually translate all the speech to other 
languages.
There is another issue.  What about keyinterrupt?  When Jaws, and 
maybe other screen readers are speaking, you press any key and it 
interrupts the current speech.  You can miss important information 
that way, and you may not even know that you do. This does not happen 
with MS Sapi.
Sod version 2.0.15 is ready for download.
Lots of suggestions were included, and it can be played using the 
built-in voice, your screen reader, or MS Sapi.

http://www.GMAGames.com/sod20015.exe

As with all betas, backup any SOD data you do not want to lose.  For 
example, the folder:

c:\users\your name\documents\Shades of Doom 2.0 should be backed up.
 This
name varies depending on the version of Windows.
Other possibilities could be:
c:\users\your name\my documents\Shades of Doom 2.0 or c:\documents 
and settings\your name\my documents\Shades of Doom 2.0

In the program folder there is a file called English.txt.  For those 
who might be interested in translating the speech text to another 
language,  you may be interested in this file. Of course you will 
need to set Speech in  the options menu to MS Sapi or screen reader 
to take advantage of any changes.
 From Phil:
To turn on your SAPI or Screen Reader voice, Play the game and after 
David says hit f1 for help, do that.
Note the default built in voice will be used until you change it.
After hitting f1  use up arro to get to options Then right arrow to 
open them, then up arrow two times to get to speech setting.
To change it use the space bar
When you have the correct setting hit down arrow to save settings and 
hit enter.


If your computer doesn't allow changing files in c

[Audyssey] Shades Of Doom version 2 Beta

2014-07-06 Thread Charles Rivard
For those who are players of Shades of Doom, from

www.gmagames.com

there is now a public beta of version 2, which has been waited for for quite 
some time.

All of the info is available from the web page given above.

---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
---
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Re: [Audyssey] Shades Of Doom version 2 Beta

2014-07-06 Thread Christopher Hallsworth

This is very good, looking forward to the final product.

Christopher Hallsworth
Student at the Hadley School for the Blind
www.hadley.edu

On 06/07/2014 01:52, Charles Rivard wrote:

For those who are players of Shades of Doom, from

www.gmagames.com

there is now a public beta of version 2, which has been waited for for quite 
some time.

All of the info is available from the web page given above.

---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
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Re: [Audyssey] Shades of doom.

2014-04-27 Thread Lori Duncan
Hi Lyndsay, I'd be happy to help you out with shades, one thing to remember 
is the wind sounds in passages can really help you determon if there's 
openings coming up to left right or a head.  You can also get info by 
pressing the n key to hear directly infront of you.  From Lori.


-Original Message- 
From: Lindsay Cowell

Sent: Sunday, April 27, 2014 2:25 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Shades of doom.

Maybe we could help each other with Shades. I love the game but am 
struggling. I want to crack this game.


Lindsay Cowell.

-original message-
Subject: Re: [Audyssey] Shades of doom.
From: Lori Duncan lori_dunca...@hotmail.com
Date: 26/04/2014 6:54 pm

Lol I've actually started playing Shades of Doom again, and am finding I'm
really rusty, for one thing I keep hitting my right mouse button to fire,
and spacebar to toggle my night scope.  I also keep accidentally pressing s
to walk me backwoards, it's odd as when I started playing Sod for the first
time, those controls seemed really memorable, where as now Swamp's keys seem
to be stuck in my brain.  From Lori.

-Original Message- 
From: Thomas Ward

Sent: Saturday, April 26, 2014 9:04 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Shades of doom.

Hi Ishan,

I don't believe getting an electronic cane will help Lindsay with
Shades of Doom which was Lindsay's question. It may or may not help
Lindsay with day to day travel in real life, but that is off topic for
the list.

Cheers!


On 4/26/14, ishan dhami ishan1dha...@gmail.com wrote:

Hi everyone if I'm not wrong there is a smart cane available for us.
it will vibrate when We'll encounter such and such things.
first you have to set this senser according to your hight and so on.
I believe it will help you lindsay.
smilee!
Ishan


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Re: [Audyssey] Shades of doom.

2014-04-26 Thread Thomas Ward
Hi Ishan,

I don't believe getting an electronic cane will help Lindsay with
Shades of Doom which was Lindsay's question. It may or may not help
Lindsay with day to day travel in real life, but that is off topic for
the list.

Cheers!


On 4/26/14, ishan dhami ishan1dha...@gmail.com wrote:
 Hi everyone if I'm not wrong there is a smart cane available for us.
 it will vibrate when We'll encounter such and such things.
 first you have to set this senser according to your hight and so on.
 I believe it will help you lindsay.
 smilee!
 Ishan

---
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Re: [Audyssey] Shades of doom.

2014-04-26 Thread Shaun Everiss
Well if you are not using xp shades of doom and tank commander are 
just going to be hard to play because half the audio is gone.
There is only one way to go in all levels up to level 6, there are 
vary few double enterancs to bother with.
Its not that hard, you should eventually pass through all the rooms 
as they all go one way and find the final locked door.

As long as you have everything.
once you kill everything in the level and opened the crate for the 
level3 boss, a blob he should have a message and a chip.


At 02:48 a.m. 25/04/2014, you wrote:

Hi All,

I am getting very frustrated with shades of doom. I never know which 
exit I've come in or gone out of, I am stuck on level 3, and can't 
seem to find places I've visited, even though I haven't found the elevator.


Lindsay Cowell.


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Re: [Audyssey] Shades of doom.

2014-04-26 Thread ishan dhami
Hi thomas sir and others
eva and this cane are  very similar they both are rechargeble and
mobility devices.
I think Lindsay should practice only one stratagy because he is asking
a question repeatedly.
It is very confusing because different  people use different stratagies
They tell according to there abilities and they also tell that
stratagies which they find suitable for them.
For example people use projectile ammo for blob but I prefer a grenade.
So the only thing is Lindsay should use only one stratagy and practice it.
He'll become an unique gamer if he should note my point.
This thing is helpful not for shades of doom but his whole life.
Smilee!
Ishan

On 4/26/14, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Ishan,

 I don't believe getting an electronic cane will help Lindsay with
 Shades of Doom which was Lindsay's question. It may or may not help
 Lindsay with day to day travel in real life, but that is off topic for
 the list.

 Cheers!


 On 4/26/14, ishan dhami ishan1dha...@gmail.com wrote:
 Hi everyone if I'm not wrong there is a smart cane available for us.
 it will vibrate when We'll encounter such and such things.
 first you have to set this senser according to your hight and so on.
 I believe it will help you lindsay.
 smilee!
 Ishan

 ---
 Gamers mailing list __ Gamers@audyssey.org
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 please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] Shades of doom.

2014-04-26 Thread Charles Rivard

Where is there a smart cane in Shades of Doom, and why would you need one?

---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: ishan dhami ishan1dha...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 25, 2014 11:45 PM
Subject: Re: [Audyssey] Shades of doom.



Hi everyone if I'm not wrong there is a smart cane available for us.
it will vibrate when We'll encounter such and such things.
first you have to set this senser according to your hight and so on.
I believe it will help you lindsay.
smilee!
Ishan

On 4/26/14, Thomas Ward thomasward1...@gmail.com wrote:

Hi Lindsay,

If you want to get 20,000 points there are only two ways to do that.
First, if you play on the easy difficulty level, can I play daddy,
you have to take the teleporter back to level 1 and play all 8 areas
over again in order to get enough points for the cheat codes. Second,
instead of playing on the easy difficulty level playing on a higher
difficulty level like don't hurt me will generate enough points for
the cheat codes.


Cheers!


On 4/25/14, Lindsay Cowell lindsay.cow...@virginmedia.com wrote:

Hi Dark, I am trying to get 2 points for the cheat codes, but can't
seem
to find anything to kill, shall I start again? And I am missing some
messages, which I need apparently, and can't find.

Lindsay Cowell


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Re: [Audyssey] Shades of doom.

2014-04-26 Thread Lori Duncan
Lol I've actually started playing Shades of Doom again, and am finding I'm 
really rusty, for one thing I keep hitting my right mouse button to fire, 
and spacebar to toggle my night scope.  I also keep accidentally pressing s 
to walk me backwoards, it's odd as when I started playing Sod for the first 
time, those controls seemed really memorable, where as now Swamp's keys seem 
to be stuck in my brain.  From Lori.


-Original Message- 
From: Thomas Ward

Sent: Saturday, April 26, 2014 9:04 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Shades of doom.

Hi Ishan,

I don't believe getting an electronic cane will help Lindsay with
Shades of Doom which was Lindsay's question. It may or may not help
Lindsay with day to day travel in real life, but that is off topic for
the list.

Cheers!


On 4/26/14, ishan dhami ishan1dha...@gmail.com wrote:

Hi everyone if I'm not wrong there is a smart cane available for us.
it will vibrate when We'll encounter such and such things.
first you have to set this senser according to your hight and so on.
I believe it will help you lindsay.
smilee!
Ishan


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Re: [Audyssey] Shades of doom.

2014-04-26 Thread Lindsay Cowell
Maybe we could help each other with Shades. I love the game but am struggling. 
I want to crack this game.

Lindsay Cowell.

-original message-
Subject: Re: [Audyssey] Shades of doom.
From: Lori Duncan lori_dunca...@hotmail.com
Date: 26/04/2014 6:54 pm

Lol I've actually started playing Shades of Doom again, and am finding I'm 
really rusty, for one thing I keep hitting my right mouse button to fire, 
and spacebar to toggle my night scope.  I also keep accidentally pressing s 
to walk me backwoards, it's odd as when I started playing Sod for the first 
time, those controls seemed really memorable, where as now Swamp's keys seem 
to be stuck in my brain.  From Lori.

-Original Message- 
From: Thomas Ward
Sent: Saturday, April 26, 2014 9:04 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Shades of doom.

Hi Ishan,

I don't believe getting an electronic cane will help Lindsay with
Shades of Doom which was Lindsay's question. It may or may not help
Lindsay with day to day travel in real life, but that is off topic for
the list.

Cheers!


On 4/26/14, ishan dhami ishan1dha...@gmail.com wrote:
 Hi everyone if I'm not wrong there is a smart cane available for us.
 it will vibrate when We'll encounter such and such things.
 first you have to set this senser according to your hight and so on.
 I believe it will help you lindsay.
 smilee!
 Ishan

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[Audyssey] Shades of doom.

2014-04-25 Thread Lindsay Cowell
Hi guys, I was wondering, I have no sense of direction when out walking, in 
fact, the mobility people gave up on me, as I could end up in the gutter. Could 
this make shades of doom nearly impossible to play? If not, any tips?

Lindsay Cowell


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Re: [Audyssey] Shades of doom.

2014-04-25 Thread dark

Hi Lindsay.

Well in shades of doom you can always check your direction facing with I 
believe the f key  though I could be wrong as it's been quite some time 
sinse I played the game. Either way  what I always did myself was learn 
directions relative to the way I faced.


So for example if I was going north I'd know east was to my right and west 
to my left, while if I was going west north was to my right and south to my 
left. This let   check which way passages were going, like for example in 
level  one  where thelong passage goes to the west then I believe turns 
north, then goes back east, meaning I know I'm now going opposite to where I 
was before.


You can always check this yourself by using the control and arrow keys to 
snap turn right and left and then test out what direction your facing. 
Fortunately in shades of doom unless your picking up objects or fighting 
monsters all the doors and   passages are at streight right angles so you 
can always use snap turns as  main navigation.


Also, coordinates are your friend. If you are on 1-1 and go east you will be 
on 2-1. This is a great way of checking your exact location and knowing if 
you've been somewhere before. You can also work this out relative to what 
direction your travelling as well. indeed some games like galaxy ranger not 
to mention some browser games use  coordinates as their main navigation 
feature all the time.


My own spacial sense is very lousy, I find it difficult to extrapolate maps 
from small peaces of information, bu by using coordinates and directions 
it's more than possible to create routes, know if you've been somewhere 
before, enter a room and exit it etc, it just takes practice and training 
your memory.


If shades of doom is giving you trouble, try something with a less complex 
layout but still in first person such as  gma tank commander or packman 
talks. Indeed perhaps if Shades version 2 has some sort of map editer, 
someone could create some practice tutorial style maps so that people can 
get to grips with directions.


Funnily enough practicing this sort of thing in a computer game will help 
with your mobility,  indeed I've recently got the blind square ap for my 
iphone which  gives very similar information in the real world to the 
navigator in shades of doom, eg, what direction your going, what your 
passing etc.


I'd also advise mobility wise just keep practicing and learning, start off 
with say a streight route with one bend on it say to get  to the nearest 
shop and go from there, also bare in mind not all mobility instructors are 
partciularly good at playing to people's particular strengths (I once knew a 
lady who thought I was the spawn of satan because I reffused to step count 
and didn't acknolidge my landmarks method at all).


Hope some of this helps.

Beware the grue!

Dark. 



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Re: [Audyssey] Shades of doom.

2014-04-25 Thread Lindsay Cowell
Hi Dark, I am trying to get 2 points for the cheat codes, but can't seem to 
find anything to kill, shall I start again? And I am missing some messages, 
which I need apparently, and can't find.

Lindsay Cowell

-original message-
Subject: Re: [Audyssey] Shades of doom.
From: dark d...@xgam.org
Date: 25/04/2014 11:47 pm

Hi Lindsay.

Well in shades of doom you can always check your direction facing with I 
believe the f key  though I could be wrong as it's been quite some time 
sinse I played the game. Either way  what I always did myself was learn 
directions relative to the way I faced.

So for example if I was going north I'd know east was to my right and west 
to my left, while if I was going west north was to my right and south to my 
left. This let   check which way passages were going, like for example in 
level  one  where thelong passage goes to the west then I believe turns 
north, then goes back east, meaning I know I'm now going opposite to where I 
was before.

You can always check this yourself by using the control and arrow keys to 
snap turn right and left and then test out what direction your facing. 
Fortunately in shades of doom unless your picking up objects or fighting 
monsters all the doors and   passages are at streight right angles so you 
can always use snap turns as  main navigation.

Also, coordinates are your friend. If you are on 1-1 and go east you will be 
on 2-1. This is a great way of checking your exact location and knowing if 
you've been somewhere before. You can also work this out relative to what 
direction your travelling as well. indeed some games like galaxy ranger not 
to mention some browser games use  coordinates as their main navigation 
feature all the time.

My own spacial sense is very lousy, I find it difficult to extrapolate maps 
from small peaces of information, bu by using coordinates and directions 
it's more than possible to create routes, know if you've been somewhere 
before, enter a room and exit it etc, it just takes practice and training 
your memory.

If shades of doom is giving you trouble, try something with a less complex 
layout but still in first person such as  gma tank commander or packman 
talks. Indeed perhaps if Shades version 2 has some sort of map editer, 
someone could create some practice tutorial style maps so that people can 
get to grips with directions.

Funnily enough practicing this sort of thing in a computer game will help 
with your mobility,  indeed I've recently got the blind square ap for my 
iphone which  gives very similar information in the real world to the 
navigator in shades of doom, eg, what direction your going, what your 
passing etc.

I'd also advise mobility wise just keep practicing and learning, start off 
with say a streight route with one bend on it say to get  to the nearest 
shop and go from there, also bare in mind not all mobility instructors are 
partciularly good at playing to people's particular strengths (I once knew a 
lady who thought I was the spawn of satan because I reffused to step count 
and didn't acknolidge my landmarks method at all).

Hope some of this helps.

Beware the grue!

Dark. 



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Re: [Audyssey] Shades of doom.

2014-04-25 Thread Thomas Ward
Hi Lindsay,

That may be the case. I know I have a fairly good sense of direction,
spatial orientation, etc so playing Shades of Doom is relatively
straight forward for me. On the other hand you indicated problems with
a sense of direction in real live travel so that will certainly effect
your playing Shades of Doom, and you do seem to have an inordinate
amount of problems with the game. I won't go as far to say it is
impossible but you may have more difficulty than someone like myself.

If you are good at map reading Shades of Doom has a feature where you
can output the current level to a braille map. If you have a braille
printer you could try brailing a map of the current level and use that
to give you an idea of what the level looks like which may improve
your understanding of the level's layout.

If you do not have a braille printer but have a set of Legos you can
construct one as you play the level. For instance, on level one you
begin in a east/west corridor at the top of the map. There is a short
north/south corridor that connects to a second east/west corridor
right below the first one. There is a second north/south corridor that
connects to a third east/west corridor, and so on. Its actually pretty
simple if you feel how the level is laid out. All you do is go back
and forth from west, to south, to east, to south, to west, to south,
to east, and so on.

In short, the only suggestion I can give you is try and create a map.
Maybe e, just maybe,
that will help you mentally grasp the layout of the game's levels
enough to actually be able to navigate them. I don't know if this
would help but maybe a developer like myself could create a game like
Maze Craze which might help you practice navigating mazes or
something.

Cheers!


On 4/25/14, Lindsay Cowell lindsay.cow...@virginmedia.com wrote:
 Hi guys, I was wondering, I have no sense of direction when out walking, in
 fact, the mobility people gave up on me, as I could end up in the gutter.
 Could this make shades of doom nearly impossible to play? If not, any tips?

 Lindsay Cowell


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Re: [Audyssey] Shades of doom.

2014-04-25 Thread Thomas Ward
Hi Lindsay,

If you want to get 20,000 points there are only two ways to do that.
First, if you play on the easy difficulty level, can I play daddy,
you have to take the teleporter back to level 1 and play all 8 areas
over again in order to get enough points for the cheat codes. Second,
instead of playing on the easy difficulty level playing on a higher
difficulty level like don't hurt me will generate enough points for
the cheat codes.


Cheers!


On 4/25/14, Lindsay Cowell lindsay.cow...@virginmedia.com wrote:
 Hi Dark, I am trying to get 2 points for the cheat codes, but can't seem
 to find anything to kill, shall I start again? And I am missing some
 messages, which I need apparently, and can't find.

 Lindsay Cowell

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Re: [Audyssey] Shades of doom.

2014-04-25 Thread ishan dhami
Hi everyone if I'm not wrong there is a smart cane available for us.
it will vibrate when We'll encounter such and such things.
first you have to set this senser according to your hight and so on.
I believe it will help you lindsay.
smilee!
Ishan

On 4/26/14, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Lindsay,

 If you want to get 20,000 points there are only two ways to do that.
 First, if you play on the easy difficulty level, can I play daddy,
 you have to take the teleporter back to level 1 and play all 8 areas
 over again in order to get enough points for the cheat codes. Second,
 instead of playing on the easy difficulty level playing on a higher
 difficulty level like don't hurt me will generate enough points for
 the cheat codes.


 Cheers!


 On 4/25/14, Lindsay Cowell lindsay.cow...@virginmedia.com wrote:
 Hi Dark, I am trying to get 2 points for the cheat codes, but can't
 seem
 to find anything to kill, shall I start again? And I am missing some
 messages, which I need apparently, and can't find.

 Lindsay Cowell

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[Audyssey] Shades of doom.

2014-04-24 Thread Lindsay Cowell
Hi All,

I am getting very frustrated with shades of doom. I never know which exit I've 
come in or gone out of, I am stuck on level 3, and can't seem to find places 
I've visited, even though I haven't found the elevator.

Lindsay Cowell.


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Re: [Audyssey] Shades of doom.

2014-04-24 Thread ishan dhami
Hi
When you visit a door Press V and it will say you yes or no
Control V will put a marker there
when entered in a locked room you'll find an elewator
Hi please don't mind it because I'm telling you one thing maybe it
will work you for your general life not gaming.
Don't ask a question repeatedly. It will become more confusing.
Apply one stratagy and practice it.
Smilee!
Ishan

On 4/24/14, Lindsay Cowell lindsay.cow...@virginmedia.com wrote:
 Hi All,

 I am getting very frustrated with shades of doom. I never know which exit
 I've come in or gone out of, I am stuck on level 3, and can't seem to find
 places I've visited, even though I haven't found the elevator.

 Lindsay Cowell.


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Re: [Audyssey] Shades of doom.

2014-04-24 Thread Thomas Ward
Hi Lindsay,

Remember to use the v key in instances like that as it will tell you
if you have been there before or not.

Cheers!


On 4/24/14, Lindsay Cowell lindsay.cow...@virginmedia.com wrote:
 Hi All,

 I am getting very frustrated with shades of doom. I never know which exit
 I've come in or gone out of, I am stuck on level 3, and can't seem to find
 places I've visited, even though I haven't found the elevator.

 Lindsay Cowell.


 ---
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Re: [Audyssey] Shades of doom level 8

2014-04-20 Thread Shaun Everiss

Linzy
Shooting the equipment is mostly not a problem but you will need it 
for navigation purposes.
Saying that there are cases where I have found it hard not to destroy 
something and then do something else in as well.

Some stuff will kill you but will be in the line of your fire anyway.
After playing a few times you should know what you need to do to kill 
a monster.
Counting your shots is probably the only way to have a chance and 
being carefull weather you lewer the enemy to you or away from equipment.

Though this does not always work since some have a patrol root.
The other way is if you find a place  you know there will be a few 
enemies hidden or in range of you and you can get a way not effected 
by disruptions you can try a grenade.

ie level2 then you may try to chuck one.
However there are cases where when they see you they will move to get 
out your line of fire.

In which case target the closest one, hose and then the others and just hope.
In all situations where this has happened though, I have never had to 
worry about destroying mission critical equipment.
In some levels like 8, shooting the machines can save you some time 
in killing one monster, or if you do hit multipul enemies which can 
happen that is also good to.
Sadly with my xp machine offline until I decide what to do with it, 
gaming won't be on my list.


At 08:22 p.m. 17/04/2014, you wrote:

Hi all,

I keep shooting the equipment, any advice, I think I'm lined up with 
the creatures?


Lindsay Cowell.

-original message-
Subject: Re: [Audyssey] Shades of doom level 8
From: dark d...@xgam.org
Date: 17/04/2014 9:12 am

Hi tom.

If those computer consoles, radios and other noises weren't there I would
find shades much harder to play sinse as I said it's just those sorts of
landmarks I use.

I also make use of the coordinates system. If for example I want to know
which side of the large pillered hallway I'm on in stage 2, I use the
coordinates.

I also use direction facing not to try and orientate myself with where I am
in terms of a larger space, but to determine certain places to remember. For
example if I remember rightly the corridor in stage 3 with the gelatinous
blob and the toilet is a long passage heading east and most of the passages
of it go south.

This is funnily enough exactly how I navigate in real life, indeed sinse
I've recently got the blind square ap for my Iphone which will tell me what
I am passing in shop terms, what direction I'm going and what street I'm on
it's quite remarkable how many of the skills translate across.

Then again, I dread to think what fiendish mazes David has built into shades
2.0 so I might end up having to eat my words on navigation :D.

Beware the gruye!

Dark.


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Re: [Audyssey] Shades of doom level 8

2014-04-20 Thread Shaun Everiss

Never used them to be honest.
If you play enough you shouldn't need them.
On most of the levels bar 1 there shouldn'tneed to be a backtracking 
going on, you just have to play them right.

I won't spoil it for you because  its dead easy.
Remember that some 2-3 passage junctions can lead to different orders 
off things depending on your style, there is no wrong way.


At 01:52 a.m. 18/04/2014, you wrote:

I ran out of markers. Please help with what to mark.

-original message-
Subject: Re: [Audyssey] Shades of doom level 8
From: dark d...@xgam.org
Date: 17/04/2014 1:50 pm

Well the cyborgs are pretty much just like the mutant humans, accept that
they're faster and tougher, so you deal with them in pretty much the same
way.

With the grenades, well they work rather like jim's golf game, you hear a
rising tone and the higher it is, the further you will chuck them. The
problem is if they hit a wall and rebound they'll hit you and kill you
instantly, so you need to be careful.

Generally I only use the grenades when for example I'm in a very long
corridor. Actually it's one of the rather fun ways to deal with those
gelatinus blobs and cyborgs on stage two where the toilet is, get them to
chase you up that long passage then turn round and chuck them a grenade :D.

beware the grue!

Drk.
- Original Message -
From: Lindsay Cowell lindsay.cow...@virginmedia.com
To: dark d...@xgam.org
Sent: Thursday, April 17, 2014 1:05 PM
Subject: Re: [Audyssey] Shades of doom level 8


How do I deal with the cyborgs, and use the grenades, when I find them?

-original message-
Subject: Re: [Audyssey] Shades of doom level 8
From: dark d...@xgam.org
Date: 17/04/2014 11:13 am

If I remember correctly (I've not played shades for a while), the equipment
is mostly at the sides of the room rather than the center, while the
creatures will be coming forward to get you, so unless your specifically
targeting it or going rambo with your gun  your unlikely to hit it.

Are you waiting for a complete firing solution on the creatures? That is
waiting until you get the correct blip sound, rather than the higher pitched
bleeps which indicate your closer but not quite there yet.

Personally what I do with combat, when I've got creatures coming at me who
need to be close to attack is back up and side step so that I increase the
distance they need to travel to get me, then quickly turn and blast them.
For creatures  who can attack at a distance and are mostly stationary I tend
to try and get into an optimal firing position outside of where they can hit
me if I can.

Usually i don't shoot until I have a firing solution on a creature so that I
can be sure not to waste too much amo.

Beware the grue!

dark.
- Original Message -
From: Lindsay Cowell lindsay.cow...@virginmedia.com
To: dark d...@xgam.org
Sent: Thursday, April 17, 2014 10:33 AM
Subject: Re: [Audyssey] Shades of doom level 8


The sonar is on, but could enemies be too far away, and the equipment before
them?

-original message-
Subject: Re: [Audyssey] Shades of doom level 8
From: dark d...@xgam.org
Date: 17/04/2014 9:47 am

Hmmm, that's most odd.

are you using your sonar to detect the creatures? IF YOUR HAVING TROUBLE
THAT MIGHT HELP, ALTHOUGH YOU HAVE TO BE SPARING WITH IT BECAUSE OF IT'S
BATTERY.

aLL THE BEST,

dARK.
- Original Message -
From: Lindsay Cowell lindsay.cow...@virginmedia.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 17, 2014 9:22 AM
Subject: Re: [Audyssey] Shades of doom level 8


 Hi all,

 I keep shooting the equipment, any advice, I think I'm lined up with the
 creatures?

 Lindsay Cowell.

 -original message-
 Subject: Re: [Audyssey] Shades of doom level 8
 From: dark d...@xgam.org
 Date: 17/04/2014 9:12 am

 Hi tom.

 If those computer consoles, radios and other noises weren't there I would
 find shades much harder to play sinse as I said it's just those sorts of
 landmarks I use.

 I also make use of the coordinates system. If for example I want to know
 which side of the large pillered hallway I'm on in stage 2, I use the
 coordinates.

 I also use direction facing not to try and orientate myself with where I
 am
 in terms of a larger space, but to determine certain places to remember.
 For
 example if I remember rightly the corridor in stage 3 with the gelatinous
 blob and the toilet is a long passage heading east and most of the
 passages
 of it go south.

 This is funnily enough exactly how I navigate in real life, indeed sinse
 I've recently got the blind square ap for my Iphone which will tell me
 what
 I am passing in shop terms, what direction I'm going and what street I'm
 on
 it's quite remarkable how many of the skills translate across.

 Then again, I dread to think what fiendish mazes David has built into
 shades
 2.0 so I might end up having to eat my words on navigation :D.

 Beware the gruye!

 Dark.


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Re: [Audyssey] Shades of doom level 8

2014-04-18 Thread Thomas Ward
Hi Ishan,

No. There is only one room on level 9 which is the room with the boss.
The rest of the level is just empty hallways full of monsters, and the
elevator that takes you to the roof.

Cheers!


On 4/18/14, ishan dhami ishan1dha...@gmail.com wrote:
 Hi all please tell me one thing I use third teleporter to go the level
 9 and it teleport me in the starting point of elevator for roof. I
 killed all monsters I find only one room which is the boss room.
 Is there any rooms except the boss room?
 If there is then please tell me where it is?
 Smilee!
 Ishan


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Re: [Audyssey] Shades of doom level 8

2014-04-18 Thread Thomas Ward
Hi Dark,

Well, the reason is that Microsoft rewrote its audio mixer in Windows
7/Windows 8 which needed to be done, but it broke compatibility with
its older technologies like DirectSound. The problem is because
DirectSound was dropped back in 2008 they chose not to update and fix
it. Instead MS gave the excuse if game developers wanted restored
functionality they had to use XAudio2 or some other alternative
technology that supports the new mixer which does nothing for
developers like GMA who wrote their games around DirectSound and VB 6
that are no longer compatible with the new mixer.

Cheers!


On 4/18/14, dark d...@xgam.org wrote:
 Youch, I wasn't aware that microsoft had made such a mess of things there,
 that is a shame.

 All the best,

 Dark.

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Re: [Audyssey] Shades of doom level 8

2014-04-18 Thread Thomas Ward
Hi Ishan,

Play on a higher difficulty level. I assume with that low a score you
played the game on Can I Play Daddy which is more or less a practice
difficulty level. For 20,000 points to earn the cheat codes I think
you have to be playing on don't Hurt Me or better.

Cheers!


On 4/18/14, ishan dhami ishan1dha...@gmail.com wrote:
 Hi I won the game!

 The problem is I won only 15000 points What should I do to earn 2
 points to generate the cheats.
 Smilee!
 Ishan

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Re: [Audyssey] Shades of doom level 8

2014-04-18 Thread Charles Rivard

Sounds like a fault of the new OS, not the game.

---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 17, 2014 10:18 PM
Subject: Re: [Audyssey] Shades of doom level 8



Hi Dark,

Yes, the night scope or whatever that thing is called will help, but
if Lindsay is running Shades on a newer PC running Windows 7 or
Windows 8 that would explain it. DirectSound 8 is really screwed up on
Windows 7/8 and as a result when trying to center the mutant humans,
dogs, blobs, etc you will think they are centered and end up blowing
holes in the walls or surrounding equipment because DirectSound no
longer correctly positions audio correctly in older games like Shades
of Doom, Tank Commander, etc. The only solution is to get good at the
pitch changes in the night scope etc to target enemies because relying
on the sounds being centered won't work any more unfortunately.

Cheers!


On 4/17/14, dark d...@xgam.org wrote:

Hmmm, that's most odd.

are you using your sonar to detect the creatures? IF YOUR HAVING TROUBLE
THAT MIGHT HELP, ALTHOUGH YOU HAVE TO BE SPARING WITH IT BECAUSE OF IT'S
BATTERY.

aLL THE BEST,

dARK.


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Re: [Audyssey] Shades of doom level 8

2014-04-18 Thread Charles Rivard

One more reason not to upgrade.

---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 18, 2014 3:51 AM
Subject: Re: [Audyssey] Shades of doom level 8



Hi Dark,

Well, the reason is that Microsoft rewrote its audio mixer in Windows
7/Windows 8 which needed to be done, but it broke compatibility with
its older technologies like DirectSound. The problem is because
DirectSound was dropped back in 2008 they chose not to update and fix
it. Instead MS gave the excuse if game developers wanted restored
functionality they had to use XAudio2 or some other alternative
technology that supports the new mixer which does nothing for
developers like GMA who wrote their games around DirectSound and VB 6
that are no longer compatible with the new mixer.

Cheers!


On 4/18/14, dark d...@xgam.org wrote:
Youch, I wasn't aware that microsoft had made such a mess of things 
there,

that is a shame.

All the best,

Dark.


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Re: [Audyssey] Shades of doom level 8

2014-04-18 Thread wayne17a
Hello Thomas sorry for this message on this thread but I am running
win 7 pro on a vm fusion but when I try and turn using the ctrl and left or
right arrows it seems not to work do you know if this is a bug in the 64 bit
systems thanks

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: Thursday, April 17, 2014 11:19 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Shades of doom level 8

Hi Dark,

Yes, the night scope or whatever that thing is called will help, but if
Lindsay is running Shades on a newer PC running Windows 7 or Windows 8 that
would explain it. DirectSound 8 is really screwed up on Windows 7/8 and as a
result when trying to center the mutant humans, dogs, blobs, etc you will
think they are centered and end up blowing holes in the walls or surrounding
equipment because DirectSound no longer correctly positions audio correctly
in older games like Shades of Doom, Tank Commander, etc. The only solution
is to get good at the pitch changes in the night scope etc to target enemies
because relying on the sounds being centered won't work any more
unfortunately.

Cheers!


On 4/17/14, dark d...@xgam.org wrote:
 Hmmm, that's most odd.

 are you using your sonar to detect the creatures? IF YOUR HAVING 
 TROUBLE THAT MIGHT HELP, ALTHOUGH YOU HAVE TO BE SPARING WITH IT 
 BECAUSE OF IT'S BATTERY.

 aLL THE BEST,

 dARK.

---
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Re: [Audyssey] Shades of doom level 8

2014-04-18 Thread Thomas Ward
Hi Charles,

Technically it is the fault of the OS, because newer Windows versions
have a newer mixer that isn't compatible with older games and
applications that were based on DirectSound 8 and 3d hardware buffers.
However, one can argue the game is also at fault here, because newer
technologies exist to correct this problem and it can be fixed by
dropping support for DirectSound and switching to XAudio2, FMOD Ex,
whatever. So both are to blame for the problem in a case like this.

Cheers!


On 4/18/14, Charles Rivard wee1s...@fidnet.com wrote:
 Sounds like a fault of the new OS, not the game.

 ---
 Be positive!  When it comes to being defeated, if you think you're finished,

 you! really! are! finished!

---
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Re: [Audyssey] Shades of doom level 8

2014-04-18 Thread Thomas Ward
Hi Wayne,

No, having a 64-bit version of Windows shouldn't have anything to do
with it. I have both 32-bit and 64-bit systems here with Windows 7
installed on them and both work the same for me. Although, I haven't
tried them in VMWare which might effect some things.

Cheers!


On 4/18/14, wayne17a wayne...@gmail.com wrote:
   Hello Thomas sorry for this message on this thread but I am running
 win 7 pro on a vm fusion but when I try and turn using the ctrl and left or
 right arrows it seems not to work do you know if this is a bug in the 64
 bit
 systems thanks

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Re: [Audyssey] Shades of doom level 8

2014-04-18 Thread Thomas Ward
Hi Charles,

Not necessarily. I know GMA is aware of the problem with DirectSound
and David Greenwood has mentioned that newer versions of Shades of
Doom etc will have a fix for the audio problems on Windows 7 and
Windows 8 so if people want to wait to upgrade I can understand why,
but eventually I am certain GMA and others will resolve
incompatibility issues with the Windows audio mixer and upgrading
should be a fairly smooth transition once complete. I think it is just
a matter of time. So let's not make this another argument not to
upgrade, because solutions are in progress.

Cheers!


On 4/18/14, Charles Rivard wee1s...@fidnet.com wrote:
 One more reason not to upgrade.

 ---
 Be positive!  When it comes to being defeated, if you think you're finished,

 you! really! are! finished!

---
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Re: [Audyssey] Shades of doom level 8

2014-04-18 Thread Charles Rivard
I wonder how difficult and time consuming it would be to update the game so 
that it would work on both old and new machines, if that is possible?


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 18, 2014 6:28 PM
Subject: Re: [Audyssey] Shades of doom level 8



Hi Charles,

Technically it is the fault of the OS, because newer Windows versions
have a newer mixer that isn't compatible with older games and
applications that were based on DirectSound 8 and 3d hardware buffers.
However, one can argue the game is also at fault here, because newer
technologies exist to correct this problem and it can be fixed by
dropping support for DirectSound and switching to XAudio2, FMOD Ex,
whatever. So both are to blame for the problem in a case like this.

Cheers!


On 4/18/14, Charles Rivard wee1s...@fidnet.com wrote:

Sounds like a fault of the new OS, not the game.

---
Be positive!  When it comes to being defeated, if you think you're 
finished,


you! really! are! finished!


---
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Re: [Audyssey] Shades of doom level 8

2014-04-18 Thread Charles Rivard
Based on another GMA game, I gotta give the following response:  Tanks for 
the thoughts.  (grin)


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 18, 2014 6:37 PM
Subject: Re: [Audyssey] Shades of doom level 8



Hi Charles,

Not necessarily. I know GMA is aware of the problem with DirectSound
and David Greenwood has mentioned that newer versions of Shades of
Doom etc will have a fix for the audio problems on Windows 7 and
Windows 8 so if people want to wait to upgrade I can understand why,
but eventually I am certain GMA and others will resolve
incompatibility issues with the Windows audio mixer and upgrading
should be a fairly smooth transition once complete. I think it is just
a matter of time. So let's not make this another argument not to
upgrade, because solutions are in progress.

Cheers!


On 4/18/14, Charles Rivard wee1s...@fidnet.com wrote:

One more reason not to upgrade.

---
Be positive!  When it comes to being defeated, if you think you're 
finished,


you! really! are! finished!


---
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Re: [Audyssey] Shades of doom level 8

2014-04-18 Thread Thomas Ward
Hi Charles,

Well, according to David Greenwood he came up with a fairly simple
solution to the problem. Apparently as I understand it he changed the
values DirectSound uses to position the sounds in 3d and it seems to
be working fine on newer versions of Windows as well as work more or
less the same on XP. So it sounds to me like it wasn't a big problem
to overcome. It just took some time and experimentation to come up
with a new set of values and calculations to make it work correctly.

Cheers!


On 4/18/14, Charles Rivard wee1s...@fidnet.com wrote:
 I wonder how difficult and time consuming it would be to update the game so

 that it would work on both old and new machines, if that is possible?

 ---
 Be positive!  When it comes to being defeated, if you think you're finished,

 you! really! are! finished!

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Re: [Audyssey] Shades of doom level 8

2014-04-17 Thread dark
I personally tended to use markers to mark passages I'd already explored 
myself, so that I would know which passages to try.


I found myself that though I do have a problem with spacial orientation, the 
same sort of memorization of significant places and land marks I used in 
real life worked in shades of doom, for eample if I remember rightly in 
level 1 there is a westward passage that finiishes at a right turn with a 
door ahead through which is a lot of monsters, so I know once I reach that 
point that I am nearly at the end of the level.


All the best,

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Lindsay Cowell lindsay.cow...@virginmedia.com; Gamers Discussion 
list gamers@audyssey.org

Sent: Thursday, April 17, 2014 4:06 AM
Subject: Re: [Audyssey] Shades of doom level 8



Hi Lindsay,

Sorry, I am not sure how to advise you as it sounds like you have an
issue with spatial orientation which is fairly important in playing
games like Shades of Doom. Where and when to place markers is largely
a personal judgment where you think they will do you the most good.
There is no specific place where you must put them. Only put them
where you think they will do you some good.

For example, when I was first learning my way around the game if I
came to a three-way intersection I would drop a marker there, because
regardless of what corridor I picked I knew I would have to come back
to that intersection eventually. Therefore I wanted to mark it so I
would know it when I came back to it. The game is full of three-way
intersections and it is helpful at first to get an idea where those
intersections are so you can come back to them and go another
direction later on.




HTH


On 4/16/14, Lindsay Cowell lindsay.cow...@virginmedia.com wrote:

Thomas, please could you advise me on where to mark on that game, I often
end up back where I've already been, and get very frustrated.

Lindsay Cowell.


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Re: [Audyssey] Shades of doom level 8

2014-04-17 Thread Thomas Ward
Hi Dark,

That is a good point. The room you mentioned is also one of the same
landmarks I use to know if I am progressing because while the number
of enemies that appear from game to game in that room changes somewhat
from game to game it usually has quite a lot. In any case it is
something of an identifiable landmark just because I know when I go
down that hallway and turn right into the doorway I best get ready to
fight like hell, and I know if I clear that room all I have is two
more large rooms to explore, and then take the l-shaped hallway to the
elevator room.

Something else that might help Lindsay is each room has its own
equipment and general background ambiance. I can often tell exactly
where I am in the level just by recognizing the sound of a computer
console or fan somewhere in the room.

Cheers!



On 4/17/14, dark d...@xgam.org wrote:
 I personally tended to use markers to mark passages I'd already explored
 myself, so that I would know which passages to try.

 I found myself that though I do have a problem with spacial orientation, the

 same sort of memorization of significant places and land marks I used in
 real life worked in shades of doom, for eample if I remember rightly in
 level 1 there is a westward passage that finiishes at a right turn with a
 door ahead through which is a lot of monsters, so I know once I reach that
 point that I am nearly at the end of the level.

 All the best,

 Dark.

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Re: [Audyssey] Shades of doom level 8

2014-04-17 Thread dark

Hi tom.

If those computer consoles, radios and other noises weren't there I would 
find shades much harder to play sinse as I said it's just those sorts of 
landmarks I use.


I also make use of the coordinates system. If for example I want to know 
which side of the large pillered hallway I'm on in stage 2, I use the 
coordinates.


I also use direction facing not to try and orientate myself with where I am 
in terms of a larger space, but to determine certain places to remember. For 
example if I remember rightly the corridor in stage 3 with the gelatinous 
blob and the toilet is a long passage heading east and most of the passages 
of it go south.


This is funnily enough exactly how I navigate in real life, indeed sinse 
I've recently got the blind square ap for my Iphone which will tell me what 
I am passing in shop terms, what direction I'm going and what street I'm on 
it's quite remarkable how many of the skills translate across.


Then again, I dread to think what fiendish mazes David has built into shades 
2.0 so I might end up having to eat my words on navigation :D.


Beware the gruye!

Dark. 



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Re: [Audyssey] Shades of doom level 8

2014-04-17 Thread Lindsay Cowell
Hi all,

I keep shooting the equipment, any advice, I think I'm lined up with the 
creatures?

Lindsay Cowell. 

-original message-
Subject: Re: [Audyssey] Shades of doom level 8
From: dark d...@xgam.org
Date: 17/04/2014 9:12 am

Hi tom.

If those computer consoles, radios and other noises weren't there I would 
find shades much harder to play sinse as I said it's just those sorts of 
landmarks I use.

I also make use of the coordinates system. If for example I want to know 
which side of the large pillered hallway I'm on in stage 2, I use the 
coordinates.

I also use direction facing not to try and orientate myself with where I am 
in terms of a larger space, but to determine certain places to remember. For 
example if I remember rightly the corridor in stage 3 with the gelatinous 
blob and the toilet is a long passage heading east and most of the passages 
of it go south.

This is funnily enough exactly how I navigate in real life, indeed sinse 
I've recently got the blind square ap for my Iphone which will tell me what 
I am passing in shop terms, what direction I'm going and what street I'm on 
it's quite remarkable how many of the skills translate across.

Then again, I dread to think what fiendish mazes David has built into shades 
2.0 so I might end up having to eat my words on navigation :D.

Beware the gruye!

Dark. 


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Re: [Audyssey] Shades of doom level 8

2014-04-17 Thread dark

Hmmm, that's most odd.

are you using your sonar to detect the creatures? IF YOUR HAVING TROUBLE 
THAT MIGHT HELP, ALTHOUGH YOU HAVE TO BE SPARING WITH IT BECAUSE OF IT'S 
BATTERY.


aLL THE BEST,

dARK.
- Original Message - 
From: Lindsay Cowell lindsay.cow...@virginmedia.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 17, 2014 9:22 AM
Subject: Re: [Audyssey] Shades of doom level 8



Hi all,

I keep shooting the equipment, any advice, I think I'm lined up with the 
creatures?


Lindsay Cowell.

-original message-
Subject: Re: [Audyssey] Shades of doom level 8
From: dark d...@xgam.org
Date: 17/04/2014 9:12 am

Hi tom.

If those computer consoles, radios and other noises weren't there I would
find shades much harder to play sinse as I said it's just those sorts of
landmarks I use.

I also make use of the coordinates system. If for example I want to know
which side of the large pillered hallway I'm on in stage 2, I use the
coordinates.

I also use direction facing not to try and orientate myself with where I 
am
in terms of a larger space, but to determine certain places to remember. 
For

example if I remember rightly the corridor in stage 3 with the gelatinous
blob and the toilet is a long passage heading east and most of the 
passages

of it go south.

This is funnily enough exactly how I navigate in real life, indeed sinse
I've recently got the blind square ap for my Iphone which will tell me 
what
I am passing in shop terms, what direction I'm going and what street I'm 
on

it's quite remarkable how many of the skills translate across.

Then again, I dread to think what fiendish mazes David has built into 
shades

2.0 so I might end up having to eat my words on navigation :D.

Beware the gruye!

Dark.


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Re: [Audyssey] Shades of doom level 8

2014-04-17 Thread ishan dhami
Hi in which room I'll find a second teleporter for level 9
I played level 9 but in reverse. I wana go in the starting point.
Smile!
Ishan


On 4/17/14, dark d...@xgam.org wrote:
 Hmmm, that's most odd.

 are you using your sonar to detect the creatures? IF YOUR HAVING TROUBLE
 THAT MIGHT HELP, ALTHOUGH YOU HAVE TO BE SPARING WITH IT BECAUSE OF IT'S
 BATTERY.

 aLL THE BEST,

 dARK.
 - Original Message -
 From: Lindsay Cowell lindsay.cow...@virginmedia.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, April 17, 2014 9:22 AM
 Subject: Re: [Audyssey] Shades of doom level 8


 Hi all,

 I keep shooting the equipment, any advice, I think I'm lined up with the
 creatures?

 Lindsay Cowell.

 -original message-
 Subject: Re: [Audyssey] Shades of doom level 8
 From: dark d...@xgam.org
 Date: 17/04/2014 9:12 am

 Hi tom.

 If those computer consoles, radios and other noises weren't there I would
 find shades much harder to play sinse as I said it's just those sorts of
 landmarks I use.

 I also make use of the coordinates system. If for example I want to know
 which side of the large pillered hallway I'm on in stage 2, I use the
 coordinates.

 I also use direction facing not to try and orientate myself with where I
 am
 in terms of a larger space, but to determine certain places to remember.
 For
 example if I remember rightly the corridor in stage 3 with the gelatinous
 blob and the toilet is a long passage heading east and most of the
 passages
 of it go south.

 This is funnily enough exactly how I navigate in real life, indeed sinse
 I've recently got the blind square ap for my Iphone which will tell me
 what
 I am passing in shop terms, what direction I'm going and what street I'm
 on
 it's quite remarkable how many of the skills translate across.

 Then again, I dread to think what fiendish mazes David has built into
 shades
 2.0 so I might end up having to eat my words on navigation :D.

 Beware the gruye!

 Dark.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
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 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
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 list,
 please send E-mail to gamers-ow...@audyssey.org.


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 please send E-mail to gamers-ow...@audyssey.org.



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Re: [Audyssey] Shades of doom level 8

2014-04-17 Thread Lindsay Cowell
I ran out of markers. Please help with what to mark.

-original message-
Subject: Re: [Audyssey] Shades of doom level 8
From: dark d...@xgam.org
Date: 17/04/2014 1:50 pm

Well the cyborgs are pretty much just like the mutant humans, accept that 
they're faster and tougher, so you deal with them in pretty much the same 
way.

With the grenades, well they work rather like jim's golf game, you hear a 
rising tone and the higher it is, the further you will chuck them. The 
problem is if they hit a wall and rebound they'll hit you and kill you 
instantly, so you need to be careful.

Generally I only use the grenades when for example I'm in a very long 
corridor. Actually it's one of the rather fun ways to deal with those 
gelatinus blobs and cyborgs on stage two where the toilet is, get them to 
chase you up that long passage then turn round and chuck them a grenade :D.

beware the grue!

Drk.
- Original Message - 
From: Lindsay Cowell lindsay.cow...@virginmedia.com
To: dark d...@xgam.org
Sent: Thursday, April 17, 2014 1:05 PM
Subject: Re: [Audyssey] Shades of doom level 8


How do I deal with the cyborgs, and use the grenades, when I find them?

-original message-
Subject: Re: [Audyssey] Shades of doom level 8
From: dark d...@xgam.org
Date: 17/04/2014 11:13 am

If I remember correctly (I've not played shades for a while), the equipment
is mostly at the sides of the room rather than the center, while the
creatures will be coming forward to get you, so unless your specifically
targeting it or going rambo with your gun  your unlikely to hit it.

Are you waiting for a complete firing solution on the creatures? That is
waiting until you get the correct blip sound, rather than the higher pitched
bleeps which indicate your closer but not quite there yet.

Personally what I do with combat, when I've got creatures coming at me who
need to be close to attack is back up and side step so that I increase the
distance they need to travel to get me, then quickly turn and blast them.
For creatures  who can attack at a distance and are mostly stationary I tend
to try and get into an optimal firing position outside of where they can hit
me if I can.

Usually i don't shoot until I have a firing solution on a creature so that I
can be sure not to waste too much amo.

Beware the grue!

dark.
- Original Message - 
From: Lindsay Cowell lindsay.cow...@virginmedia.com
To: dark d...@xgam.org
Sent: Thursday, April 17, 2014 10:33 AM
Subject: Re: [Audyssey] Shades of doom level 8


The sonar is on, but could enemies be too far away, and the equipment before
them?

-original message-
Subject: Re: [Audyssey] Shades of doom level 8
From: dark d...@xgam.org
Date: 17/04/2014 9:47 am

Hmmm, that's most odd.

are you using your sonar to detect the creatures? IF YOUR HAVING TROUBLE
THAT MIGHT HELP, ALTHOUGH YOU HAVE TO BE SPARING WITH IT BECAUSE OF IT'S
BATTERY.

aLL THE BEST,

dARK.
- Original Message - 
From: Lindsay Cowell lindsay.cow...@virginmedia.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 17, 2014 9:22 AM
Subject: Re: [Audyssey] Shades of doom level 8


 Hi all,

 I keep shooting the equipment, any advice, I think I'm lined up with the
 creatures?

 Lindsay Cowell.

 -original message-
 Subject: Re: [Audyssey] Shades of doom level 8
 From: dark d...@xgam.org
 Date: 17/04/2014 9:12 am

 Hi tom.

 If those computer consoles, radios and other noises weren't there I would
 find shades much harder to play sinse as I said it's just those sorts of
 landmarks I use.

 I also make use of the coordinates system. If for example I want to know
 which side of the large pillered hallway I'm on in stage 2, I use the
 coordinates.

 I also use direction facing not to try and orientate myself with where I
 am
 in terms of a larger space, but to determine certain places to remember.
 For
 example if I remember rightly the corridor in stage 3 with the gelatinous
 blob and the toilet is a long passage heading east and most of the
 passages
 of it go south.

 This is funnily enough exactly how I navigate in real life, indeed sinse
 I've recently got the blind square ap for my Iphone which will tell me
 what
 I am passing in shop terms, what direction I'm going and what street I'm
 on
 it's quite remarkable how many of the skills translate across.

 Then again, I dread to think what fiendish mazes David has built into
 shades
 2.0 so I might end up having to eat my words on navigation :D.

 Beware the gruye!

 Dark.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org

Re: [Audyssey] Shades of doom level 8

2014-04-17 Thread dark
As I said, I usually marked pasages I'd explored when I wanted to explore 
the third, so for example if there was a  three way intersection I'd mark 
the one that lead away when I went down it, so I'd know if I got back to 
that intersection to take the unmarked path.


To be honest though as I said if you pay attention to coordinates, direction 
facing and the equipment sounds you shouldn't need too many markers, I think 
I only tended to use about 5 or 6 in a level.


Beware the grue!

Dark.
- Original Message - 
From: Lindsay Cowell lindsay.cow...@virginmedia.com

To: gamers@audyssey.org
Sent: Thursday, April 17, 2014 2:52 PM
Subject: Re: [Audyssey] Shades of doom level 8



I ran out of markers. Please help with what to mark.

-original message-
Subject: Re: [Audyssey] Shades of doom level 8
From: dark d...@xgam.org
Date: 17/04/2014 1:50 pm

Well the cyborgs are pretty much just like the mutant humans, accept that
they're faster and tougher, so you deal with them in pretty much the same
way.

With the grenades, well they work rather like jim's golf game, you hear a
rising tone and the higher it is, the further you will chuck them. The
problem is if they hit a wall and rebound they'll hit you and kill you
instantly, so you need to be careful.

Generally I only use the grenades when for example I'm in a very long
corridor. Actually it's one of the rather fun ways to deal with those
gelatinus blobs and cyborgs on stage two where the toilet is, get them to
chase you up that long passage then turn round and chuck them a grenade 
:D.


beware the grue!

Drk.
- Original Message - 
From: Lindsay Cowell lindsay.cow...@virginmedia.com

To: dark d...@xgam.org
Sent: Thursday, April 17, 2014 1:05 PM
Subject: Re: [Audyssey] Shades of doom level 8


How do I deal with the cyborgs, and use the grenades, when I find them?

-original message-
Subject: Re: [Audyssey] Shades of doom level 8
From: dark d...@xgam.org
Date: 17/04/2014 11:13 am

If I remember correctly (I've not played shades for a while), the 
equipment

is mostly at the sides of the room rather than the center, while the
creatures will be coming forward to get you, so unless your specifically
targeting it or going rambo with your gun  your unlikely to hit it.

Are you waiting for a complete firing solution on the creatures? That is
waiting until you get the correct blip sound, rather than the higher 
pitched

bleeps which indicate your closer but not quite there yet.

Personally what I do with combat, when I've got creatures coming at me who
need to be close to attack is back up and side step so that I increase the
distance they need to travel to get me, then quickly turn and blast them.
For creatures  who can attack at a distance and are mostly stationary I 
tend
to try and get into an optimal firing position outside of where they can 
hit

me if I can.

Usually i don't shoot until I have a firing solution on a creature so that 
I

can be sure not to waste too much amo.

Beware the grue!

dark.
- Original Message - 
From: Lindsay Cowell lindsay.cow...@virginmedia.com

To: dark d...@xgam.org
Sent: Thursday, April 17, 2014 10:33 AM
Subject: Re: [Audyssey] Shades of doom level 8


The sonar is on, but could enemies be too far away, and the equipment 
before

them?

-original message-
Subject: Re: [Audyssey] Shades of doom level 8
From: dark d...@xgam.org
Date: 17/04/2014 9:47 am

Hmmm, that's most odd.

are you using your sonar to detect the creatures? IF YOUR HAVING TROUBLE
THAT MIGHT HELP, ALTHOUGH YOU HAVE TO BE SPARING WITH IT BECAUSE OF IT'S
BATTERY.

aLL THE BEST,

dARK.
- Original Message - 
From: Lindsay Cowell lindsay.cow...@virginmedia.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 17, 2014 9:22 AM
Subject: Re: [Audyssey] Shades of doom level 8



Hi all,

I keep shooting the equipment, any advice, I think I'm lined up with the
creatures?

Lindsay Cowell.

-original message-
Subject: Re: [Audyssey] Shades of doom level 8
From: dark d...@xgam.org
Date: 17/04/2014 9:12 am

Hi tom.

If those computer consoles, radios and other noises weren't there I would
find shades much harder to play sinse as I said it's just those sorts of
landmarks I use.

I also make use of the coordinates system. If for example I want to know
which side of the large pillered hallway I'm on in stage 2, I use the
coordinates.

I also use direction facing not to try and orientate myself with where I
am
in terms of a larger space, but to determine certain places to remember.
For
example if I remember rightly the corridor in stage 3 with the gelatinous
blob and the toilet is a long passage heading east and most of the
passages
of it go south.

This is funnily enough exactly how I navigate in real life, indeed sinse
I've recently got the blind square ap for my Iphone which will tell me
what
I am passing in shop terms, what direction I'm going and what street I'm
on
it's quite remarkable how many of the skills translate across

Re: [Audyssey] Shades of doom level 8

2014-04-17 Thread Bryan Peterson

You can't play level 9 in reverse.



Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- 
From: ishan dhami

Sent: Thursday, April 17, 2014 4:26 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Shades of doom level 8

Hi in which room I'll find a second teleporter for level 9
I played level 9 but in reverse. I wana go in the starting point.
Smile!
Ishan


On 4/17/14, dark d...@xgam.org wrote:

Hmmm, that's most odd.

are you using your sonar to detect the creatures? IF YOUR HAVING TROUBLE
THAT MIGHT HELP, ALTHOUGH YOU HAVE TO BE SPARING WITH IT BECAUSE OF IT'S
BATTERY.

aLL THE BEST,

dARK.
- Original Message -
From: Lindsay Cowell lindsay.cow...@virginmedia.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 17, 2014 9:22 AM
Subject: Re: [Audyssey] Shades of doom level 8



Hi all,

I keep shooting the equipment, any advice, I think I'm lined up with the
creatures?

Lindsay Cowell.

-original message-
Subject: Re: [Audyssey] Shades of doom level 8
From: dark d...@xgam.org
Date: 17/04/2014 9:12 am

Hi tom.

If those computer consoles, radios and other noises weren't there I would
find shades much harder to play sinse as I said it's just those sorts of
landmarks I use.

I also make use of the coordinates system. If for example I want to know
which side of the large pillered hallway I'm on in stage 2, I use the
coordinates.

I also use direction facing not to try and orientate myself with where I
am
in terms of a larger space, but to determine certain places to remember.
For
example if I remember rightly the corridor in stage 3 with the gelatinous
blob and the toilet is a long passage heading east and most of the
passages
of it go south.

This is funnily enough exactly how I navigate in real life, indeed sinse
I've recently got the blind square ap for my Iphone which will tell me
what
I am passing in shop terms, what direction I'm going and what street I'm
on
it's quite remarkable how many of the skills translate across.

Then again, I dread to think what fiendish mazes David has built into
shades
2.0 so I might end up having to eat my words on navigation :D.

Beware the gruye!

Dark.


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Re: [Audyssey] Shades of doom level 8

2014-04-17 Thread Bryan Peterson
True. And be careful on level 8 since there's another one of those machines 
that'll kill you or hurt you if you damage it.




Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- 
From: dark

Sent: Thursday, April 17, 2014 2:47 AM
To: Lindsay Cowell ; Gamers Discussion list
Subject: Re: [Audyssey] Shades of doom level 8

Hmmm, that's most odd.

are you using your sonar to detect the creatures? IF YOUR HAVING TROUBLE
THAT MIGHT HELP, ALTHOUGH YOU HAVE TO BE SPARING WITH IT BECAUSE OF IT'S
BATTERY.

aLL THE BEST,

dARK.
- Original Message - 
From: Lindsay Cowell lindsay.cow...@virginmedia.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 17, 2014 9:22 AM
Subject: Re: [Audyssey] Shades of doom level 8



Hi all,

I keep shooting the equipment, any advice, I think I'm lined up with the 
creatures?


Lindsay Cowell.

-original message-
Subject: Re: [Audyssey] Shades of doom level 8
From: dark d...@xgam.org
Date: 17/04/2014 9:12 am

Hi tom.

If those computer consoles, radios and other noises weren't there I would
find shades much harder to play sinse as I said it's just those sorts of
landmarks I use.

I also make use of the coordinates system. If for example I want to know
which side of the large pillered hallway I'm on in stage 2, I use the
coordinates.

I also use direction facing not to try and orientate myself with where I 
am
in terms of a larger space, but to determine certain places to remember. 
For

example if I remember rightly the corridor in stage 3 with the gelatinous
blob and the toilet is a long passage heading east and most of the 
passages

of it go south.

This is funnily enough exactly how I navigate in real life, indeed sinse
I've recently got the blind square ap for my Iphone which will tell me 
what
I am passing in shop terms, what direction I'm going and what street I'm 
on

it's quite remarkable how many of the skills translate across.

Then again, I dread to think what fiendish mazes David has built into 
shades

2.0 so I might end up having to eat my words on navigation :D.

Beware the gruye!

Dark.


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Re: [Audyssey] Shades of doom level 8

2014-04-17 Thread Charles Rivard
Don't shoot the equipment.  Use the scope and only shoot when you hear the 
high pitch that indicates that you are aimed correctly.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: Lindsay Cowell lindsay.cow...@virginmedia.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 17, 2014 3:22 AM
Subject: Re: [Audyssey] Shades of doom level 8



Hi all,

I keep shooting the equipment, any advice, I think I'm lined up with the 
creatures?


Lindsay Cowell.

-original message-
Subject: Re: [Audyssey] Shades of doom level 8
From: dark d...@xgam.org
Date: 17/04/2014 9:12 am

Hi tom.

If those computer consoles, radios and other noises weren't there I would
find shades much harder to play sinse as I said it's just those sorts of
landmarks I use.

I also make use of the coordinates system. If for example I want to know
which side of the large pillered hallway I'm on in stage 2, I use the
coordinates.

I also use direction facing not to try and orientate myself with where I 
am
in terms of a larger space, but to determine certain places to remember. 
For

example if I remember rightly the corridor in stage 3 with the gelatinous
blob and the toilet is a long passage heading east and most of the 
passages

of it go south.

This is funnily enough exactly how I navigate in real life, indeed sinse
I've recently got the blind square ap for my Iphone which will tell me 
what
I am passing in shop terms, what direction I'm going and what street I'm 
on

it's quite remarkable how many of the skills translate across.

Then again, I dread to think what fiendish mazes David has built into 
shades

2.0 so I might end up having to eat my words on navigation :D.

Beware the gruye!

Dark.


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Re: [Audyssey] Shades of doom level 8

2014-04-17 Thread Thomas Ward
Hi Dark,

Yes, the night scope or whatever that thing is called will help, but
if Lindsay is running Shades on a newer PC running Windows 7 or
Windows 8 that would explain it. DirectSound 8 is really screwed up on
Windows 7/8 and as a result when trying to center the mutant humans,
dogs, blobs, etc you will think they are centered and end up blowing
holes in the walls or surrounding equipment because DirectSound no
longer correctly positions audio correctly in older games like Shades
of Doom, Tank Commander, etc. The only solution is to get good at the
pitch changes in the night scope etc to target enemies because relying
on the sounds being centered won't work any more unfortunately.

Cheers!


On 4/17/14, dark d...@xgam.org wrote:
 Hmmm, that's most odd.

 are you using your sonar to detect the creatures? IF YOUR HAVING TROUBLE
 THAT MIGHT HELP, ALTHOUGH YOU HAVE TO BE SPARING WITH IT BECAUSE OF IT'S
 BATTERY.

 aLL THE BEST,

 dARK.

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Re: [Audyssey] Shades of doom level 8

2014-04-17 Thread Thomas Ward
Hi Dark,

Same here. I usually find just keeping track of the map coordinates
and the direction I am facing is more than sufficient in finding my
way around the levels. It is for that reason I am really amazed that
so many gamers are having a huge issue with it as I didn'5 think the
levels were that hard to navigate.

Cheers!


On 4/17/14, dark d...@xgam.org wrote:
 As I said, I usually marked pasages I'd explored when I wanted to explore
 the third, so for example if there was a  three way intersection I'd mark
 the one that lead away when I went down it, so I'd know if I got back to
 that intersection to take the unmarked path.

 To be honest though as I said if you pay attention to coordinates, direction

 facing and the equipment sounds you shouldn't need too many markers, I think

 I only tended to use about 5 or 6 in a level.

 Beware the grue!

 Dark.

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Re: [Audyssey] Shades of doom level 8

2014-04-17 Thread Bryan Peterson

I always use the nite scope anyway.



Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- 
From: Thomas Ward

Sent: Thursday, April 17, 2014 9:18 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Shades of doom level 8

Hi Dark,

Yes, the night scope or whatever that thing is called will help, but
if Lindsay is running Shades on a newer PC running Windows 7 or
Windows 8 that would explain it. DirectSound 8 is really screwed up on
Windows 7/8 and as a result when trying to center the mutant humans,
dogs, blobs, etc you will think they are centered and end up blowing
holes in the walls or surrounding equipment because DirectSound no
longer correctly positions audio correctly in older games like Shades
of Doom, Tank Commander, etc. The only solution is to get good at the
pitch changes in the night scope etc to target enemies because relying
on the sounds being centered won't work any more unfortunately.

Cheers!


On 4/17/14, dark d...@xgam.org wrote:

Hmmm, that's most odd.

are you using your sonar to detect the creatures? IF YOUR HAVING TROUBLE
THAT MIGHT HELP, ALTHOUGH YOU HAVE TO BE SPARING WITH IT BECAUSE OF IT'S
BATTERY.

aLL THE BEST,

dARK.


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Re: [Audyssey] Shades of doom level 8

2014-04-17 Thread Thomas Ward
Hi Lindsay,

Sigh...As has been explained to you before there is no specific place
you have to put the markers. You pretty much can put them anywhere you
want them or think will do you the most good. In other words use your
personal judgement. If you aren't able to do that effectively we can't
really help you. I'm afraid it is possible you just don't have the
necessary skills to complete a game of this complexity.

Cheers!


On 4/17/14, Lindsay Cowell lindsay.cow...@virginmedia.com wrote:
 I ran out of markers. Please help with what to mark.

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Re: [Audyssey] Shades of doom level 8

2014-04-17 Thread Thomas Ward
Hi Dark,

Same here. I often use the computers, fans, radios, and so on to
identify the rooms and use them as landmarks. Even use them to give
the rooms generic names like large fan room, first floor computer lab,
second floor restroom, etc. It seems using the sounds to identify and
name rooms help solidly fix them in my mind because they no longer
become anonymous places but labs, restrooms, etc.

As for the toilet and the blob I believe you are talking about the
toilet on level 2. There is no toilet on level 3. However, I take your
point.

I also mainly use coordinates, directions, etc to navigate around the
levels and I have found as long as I remember I was heading south, and
don't get turned around and head north, I do fine with navigating
those levels. I think a large part of the problem with some gamers is
that they get into a scrape with a monster, get turned around, and
walk a long way back into the same area they just explored not knowing
they did so. Since they aren't familiar with the level they don't know
which way to go to return to the area they have not explored yet.

Cheers!


On 4/17/14, dark d...@xgam.org wrote:
 Hi tom.

 If those computer consoles, radios and other noises weren't there I would
 find shades much harder to play sinse as I said it's just those sorts of
 landmarks I use.

 I also make use of the coordinates system. If for example I want to know
 which side of the large pillered hallway I'm on in stage 2, I use the
 coordinates.

 I also use direction facing not to try and orientate myself with where I am

 in terms of a larger space, but to determine certain places to remember. For

 example if I remember rightly the corridor in stage 3 with the gelatinous
 blob and the toilet is a long passage heading east and most of the passages

 of it go south.

 This is funnily enough exactly how I navigate in real life, indeed sinse
 I've recently got the blind square ap for my Iphone which will tell me what

 I am passing in shop terms, what direction I'm going and what street I'm on

 it's quite remarkable how many of the skills translate across.

 Then again, I dread to think what fiendish mazes David has built into shades

 2.0 so I might end up having to eat my words on navigation :D.

 Beware the gruye!

 Dark.


 ---
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 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
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 please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] Shades of doom level 8

2014-04-17 Thread ishan dhami
Hi all please tell me one thing I use third teleporter to go the level
9 and it teleport me in the starting point of elevator for roof. I
killed all monsters I find only one room which is the boss room.
Is there any rooms except the boss room?
If there is then please tell me where it is?
Smilee!
Ishan

On 4/18/14, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Dark,

 Same here. I often use the computers, fans, radios, and so on to
 identify the rooms and use them as landmarks. Even use them to give
 the rooms generic names like large fan room, first floor computer lab,
 second floor restroom, etc. It seems using the sounds to identify and
 name rooms help solidly fix them in my mind because they no longer
 become anonymous places but labs, restrooms, etc.

 As for the toilet and the blob I believe you are talking about the
 toilet on level 2. There is no toilet on level 3. However, I take your
 point.

 I also mainly use coordinates, directions, etc to navigate around the
 levels and I have found as long as I remember I was heading south, and
 don't get turned around and head north, I do fine with navigating
 those levels. I think a large part of the problem with some gamers is
 that they get into a scrape with a monster, get turned around, and
 walk a long way back into the same area they just explored not knowing
 they did so. Since they aren't familiar with the level they don't know
 which way to go to return to the area they have not explored yet.

 Cheers!


 On 4/17/14, dark d...@xgam.org wrote:
 Hi tom.

 If those computer consoles, radios and other noises weren't there I would
 find shades much harder to play sinse as I said it's just those sorts of
 landmarks I use.

 I also make use of the coordinates system. If for example I want to know
 which side of the large pillered hallway I'm on in stage 2, I use the
 coordinates.

 I also use direction facing not to try and orientate myself with where I
 am

 in terms of a larger space, but to determine certain places to remember.
 For

 example if I remember rightly the corridor in stage 3 with the gelatinous
 blob and the toilet is a long passage heading east and most of the
 passages

 of it go south.

 This is funnily enough exactly how I navigate in real life, indeed sinse
 I've recently got the blind square ap for my Iphone which will tell me
 what

 I am passing in shop terms, what direction I'm going and what street I'm
 on

 it's quite remarkable how many of the skills translate across.

 Then again, I dread to think what fiendish mazes David has built into
 shades

 2.0 so I might end up having to eat my words on navigation :D.

 Beware the gruye!

 Dark.


 ---
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 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
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Re: [Audyssey] Shades of doom level 8

2014-04-17 Thread Bryan Peterson

There are no other rooms.



Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- 
From: ishan dhami

Sent: Thursday, April 17, 2014 10:40 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Shades of doom level 8

Hi all please tell me one thing I use third teleporter to go the level
9 and it teleport me in the starting point of elevator for roof. I
killed all monsters I find only one room which is the boss room.
Is there any rooms except the boss room?
If there is then please tell me where it is?
Smilee!
Ishan

On 4/18/14, Thomas Ward thomasward1...@gmail.com wrote:

Hi Dark,

Same here. I often use the computers, fans, radios, and so on to
identify the rooms and use them as landmarks. Even use them to give
the rooms generic names like large fan room, first floor computer lab,
second floor restroom, etc. It seems using the sounds to identify and
name rooms help solidly fix them in my mind because they no longer
become anonymous places but labs, restrooms, etc.

As for the toilet and the blob I believe you are talking about the
toilet on level 2. There is no toilet on level 3. However, I take your
point.

I also mainly use coordinates, directions, etc to navigate around the
levels and I have found as long as I remember I was heading south, and
don't get turned around and head north, I do fine with navigating
those levels. I think a large part of the problem with some gamers is
that they get into a scrape with a monster, get turned around, and
walk a long way back into the same area they just explored not knowing
they did so. Since they aren't familiar with the level they don't know
which way to go to return to the area they have not explored yet.

Cheers!


On 4/17/14, dark d...@xgam.org wrote:

Hi tom.

If those computer consoles, radios and other noises weren't there I would
find shades much harder to play sinse as I said it's just those sorts of
landmarks I use.

I also make use of the coordinates system. If for example I want to know
which side of the large pillered hallway I'm on in stage 2, I use the
coordinates.

I also use direction facing not to try and orientate myself with where I
am

in terms of a larger space, but to determine certain places to remember.
For

example if I remember rightly the corridor in stage 3 with the gelatinous
blob and the toilet is a long passage heading east and most of the
passages

of it go south.

This is funnily enough exactly how I navigate in real life, indeed sinse
I've recently got the blind square ap for my Iphone which will tell me
what

I am passing in shop terms, what direction I'm going and what street I'm
on

it's quite remarkable how many of the skills translate across.

Then again, I dread to think what fiendish mazes David has built into
shades

2.0 so I might end up having to eat my words on navigation :D.

Beware the gruye!

Dark.


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Re: [Audyssey] Shades of doom level 8

2014-04-17 Thread ishan dhami
Hi I won the game!

The problem is I won only 15000 points What should I do to earn 2
points to generate the cheats.
Smilee!
Ishan

On 4/18/14, Bryan Peterson bpeterson2...@cableone.net wrote:
 There are no other rooms.



 Ash nazg durbatulûk, ash nazg gimbatul,
 Ash nazg thrakatulûk agh burzum-ishi krimpatul.
 -Original Message-
 From: ishan dhami
 Sent: Thursday, April 17, 2014 10:40 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Shades of doom level 8

 Hi all please tell me one thing I use third teleporter to go the level
 9 and it teleport me in the starting point of elevator for roof. I
 killed all monsters I find only one room which is the boss room.
 Is there any rooms except the boss room?
 If there is then please tell me where it is?
 Smilee!
 Ishan

 On 4/18/14, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Dark,

 Same here. I often use the computers, fans, radios, and so on to
 identify the rooms and use them as landmarks. Even use them to give
 the rooms generic names like large fan room, first floor computer lab,
 second floor restroom, etc. It seems using the sounds to identify and
 name rooms help solidly fix them in my mind because they no longer
 become anonymous places but labs, restrooms, etc.

 As for the toilet and the blob I believe you are talking about the
 toilet on level 2. There is no toilet on level 3. However, I take your
 point.

 I also mainly use coordinates, directions, etc to navigate around the
 levels and I have found as long as I remember I was heading south, and
 don't get turned around and head north, I do fine with navigating
 those levels. I think a large part of the problem with some gamers is
 that they get into a scrape with a monster, get turned around, and
 walk a long way back into the same area they just explored not knowing
 they did so. Since they aren't familiar with the level they don't know
 which way to go to return to the area they have not explored yet.

 Cheers!


 On 4/17/14, dark d...@xgam.org wrote:
 Hi tom.

 If those computer consoles, radios and other noises weren't there I
 would
 find shades much harder to play sinse as I said it's just those sorts of
 landmarks I use.

 I also make use of the coordinates system. If for example I want to know
 which side of the large pillered hallway I'm on in stage 2, I use the
 coordinates.

 I also use direction facing not to try and orientate myself with where I
 am

 in terms of a larger space, but to determine certain places to remember.
 For

 example if I remember rightly the corridor in stage 3 with the
 gelatinous
 blob and the toilet is a long passage heading east and most of the
 passages

 of it go south.

 This is funnily enough exactly how I navigate in real life, indeed sinse
 I've recently got the blind square ap for my Iphone which will tell me
 what

 I am passing in shop terms, what direction I'm going and what street I'm
 on

 it's quite remarkable how many of the skills translate across.

 Then again, I dread to think what fiendish mazes David has built into
 shades

 2.0 so I might end up having to eat my words on navigation :D.

 Beware the gruye!

 Dark.


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Re: [Audyssey] Shades of doom level 8

2014-04-17 Thread dark
Youch, I wasn't aware that microsoft had made such a mess of things there, 
that is a shame.


All the best,

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 18, 2014 4:18 AM
Subject: Re: [Audyssey] Shades of doom level 8



Hi Dark,

Yes, the night scope or whatever that thing is called will help, but
if Lindsay is running Shades on a newer PC running Windows 7 or
Windows 8 that would explain it. DirectSound 8 is really screwed up on
Windows 7/8 and as a result when trying to center the mutant humans,
dogs, blobs, etc you will think they are centered and end up blowing
holes in the walls or surrounding equipment because DirectSound no
longer correctly positions audio correctly in older games like Shades
of Doom, Tank Commander, etc. The only solution is to get good at the
pitch changes in the night scope etc to target enemies because relying
on the sounds being centered won't work any more unfortunately.

Cheers!


On 4/17/14, dark d...@xgam.org wrote:

Hmmm, that's most odd.

are you using your sonar to detect the creatures? IF YOUR HAVING TROUBLE
THAT MIGHT HELP, ALTHOUGH YOU HAVE TO BE SPARING WITH IT BECAUSE OF IT'S
BATTERY.

aLL THE BEST,

dARK.


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Re: [Audyssey] Shades of doom tips.

2014-04-16 Thread Phil Vlasak

Hi Bryan,
If I was you I'd hold off tips for SOD 1.2. David did write that a new 
update to Shades of Doom would be the next release. It may be version 2.0 as 
that would use the new automatic key generating system.
Please don't pester him with questions as he is still working out why some 
people are getting errors trying to play TOC 2.0


Phil


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Re: [Audyssey] Shades of doom tips.

2014-04-16 Thread dark

wo Phil,   shades 2.0 would be awsome.

I really look forward to  that one, especially seeing what additions David 
will make to the game.  User level creation? more enemies? Mouse control?


I'll very much look forward to seeing what happens with that upgrade.

All the best,

Dark.
- Original Message - 
From: Phil Vlasak phi...@bex.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 16, 2014 12:24 PM
Subject: Re: [Audyssey] Shades of doom tips.



Hi Bryan,
If I was you I'd hold off tips for SOD 1.2. David did write that a new 
update to Shades of Doom would be the next release. It may be version 2.0 
as that would use the new automatic key generating system.
Please don't pester him with questions as he is still working out why some 
people are getting errors trying to play TOC 2.0


Phil


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Re: [Audyssey] Shades of doom tips.

2014-04-16 Thread Bryan Peterson

An update to SOD? That would be cool.



Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- 
From: Phil Vlasak

Sent: Wednesday, April 16, 2014 5:24 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Shades of doom tips.

Hi Bryan,
If I was you I'd hold off tips for SOD 1.2. David did write that a new
update to Shades of Doom would be the next release. It may be version 2.0 as
that would use the new automatic key generating system.
Please don't pester him with questions as he is still working out why some
people are getting errors trying to play TOC 2.0

Phil


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[Audyssey] Shades of doom level 8

2014-04-16 Thread ishan dhami
Hi friends
today I'm talking about level 8 of shades of doom.
My question is where is the second teleporter for level 9?
I heard a great explosion when I'm in the beap room.
I completed level 8 of shades of doom but I don't know where is the
second teleporter for level 9.
I use third one to go the next level and it teleport me very last
corner of the grid.
It is very difficult to play this area in reverse.
How to stop the explosion?
Smilee!
Ishan

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Re: [Audyssey] Shades of doom level 8

2014-04-16 Thread Bryan Peterson

You can't stop the explosion.



Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- 
From: ishan dhami

Sent: Wednesday, April 16, 2014 8:46 AM
To: gamers@audyssey.org
Subject: [Audyssey] Shades of doom level 8

Hi friends
today I'm talking about level 8 of shades of doom.
My question is where is the second teleporter for level 9?
I heard a great explosion when I'm in the beap room.
I completed level 8 of shades of doom but I don't know where is the
second teleporter for level 9.
I use third one to go the next level and it teleport me very last
corner of the grid.
It is very difficult to play this area in reverse.
How to stop the explosion?
Smilee!
Ishan

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Re: [Audyssey] Shades of doom level 8

2014-04-16 Thread Thomas Ward
Hi Ishan,

There is no teleporter on level 9. Are you perhaps asking about level 8?

On level 9 once you shutdown the experiment with the experiment
control box you need to grab the radio, and take the elevator up to
the roof to get rescued. There isn't a teleporter on that level.

As for the second teleporter on level 8, which I assume you are
talking about, I believe it is behind a false wall if memory serves me
correctly. Its been a couple of years since I have played the game so
my memory isn't too clear on exactly where the teleporters are on
level 8.

Cheers!


On 4/16/14, ishan dhami ishan1dha...@gmail.com wrote:
 Hi friends
 today I'm talking about level 8 of shades of doom.
 My question is where is the second teleporter for level 9?
 I heard a great explosion when I'm in the beap room.
 I completed level 8 of shades of doom but I don't know where is the
 second teleporter for level 9.
 I use third one to go the next level and it teleport me very last
 corner of the grid.
 It is very difficult to play this area in reverse.
 How to stop the explosion?
 Smilee!
 Ishan

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Re: [Audyssey] Shades of doom level 8

2014-04-16 Thread Lindsay Cowell
Thomas, please could you advise me on where to mark on that game, I often end 
up back where I've already been, and get very frustrated.

Lindsay Cowell.

-original message-
Subject: Re: [Audyssey] Shades of doom level 8
From: Thomas Ward thomasward1...@gmail.com
Date: 17/04/2014 12:43 am

Hi Ishan,

There is no teleporter on level 9. Are you perhaps asking about level 8?

On level 9 once you shutdown the experiment with the experiment
control box you need to grab the radio, and take the elevator up to
the roof to get rescued. There isn't a teleporter on that level.

As for the second teleporter on level 8, which I assume you are
talking about, I believe it is behind a false wall if memory serves me
correctly. Its been a couple of years since I have played the game so
my memory isn't too clear on exactly where the teleporters are on
level 8.

Cheers!


On 4/16/14, ishan dhami ishan1dha...@gmail.com wrote:
 Hi friends
 today I'm talking about level 8 of shades of doom.
 My question is where is the second teleporter for level 9?
 I heard a great explosion when I'm in the beap room.
 I completed level 8 of shades of doom but I don't know where is the
 second teleporter for level 9.
 I use third one to go the next level and it teleport me very last
 corner of the grid.
 It is very difficult to play this area in reverse.
 How to stop the explosion?
 Smilee!
 Ishan

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