] A Question About the Best user Interface
Hi James,
Ahem...We are talking about a text based user interface. You don't
have Windows menus and such and first letter navigation would be
impossible given the sheer size of the database of performers. You
have to enter the number associated
Hi Dark,
Exactly my thoughts. Plus I've encountered some GUI applications that
don't behave well with screen readers, but are still usable provided
you know how to examine the screen, point and click on things, and get
an overview of the layout without depending on links, buttons, and
whatever
Hi Charles,
Yes, that's it in a nutshell. Those skills should already be present,
and if not it is really up to the end user to train himself/herself to
get good with their screen reader. It really should not be the
developer's place to write his/her entire program's interface to suit
an end user
I believe, the table will be your best bet, if you want them all to be
on the one screen. Its really not difficult to navigate once you
understand the layout, its a bit more reading, yes, but worthing it of
you want that one screen list.
On 8/29/13, Thomas Ward thomasward1...@gmail.com wrote:
Hi
I would rather have the selections fore accessible with less clutter and
work for the gamer. I would go for option 2, because, if there are 60 to
choose from, and you find it on the second screen of 20, there's no need to
go further. Another possibility: If you know the one that you want, is
I guess it all depends. One of my biggest issues is not being able to reread
choices, especially in long lists and/or tables. Is there a way to review
the choices the game gives ? I assume no arrow keys since you said it would
be text.
If it is possible to review these wrestler choices over
Hi James,
Yes, that is basically how I see it as well. It might take a bit more
work to examine the screen, but all performers will be on the same
screen and it shouldn't be too hard to navigate the screen once
someone is familiar with the layout. It is even better with a braille
display as you
@audyssey.org
Subject: Re: [Audyssey] A Question About the Best user Interface
I would rather have the selections fore accessible with less clutter and
work for the gamer. I would go for option 2, because, if there are 60 to
choose from, and you find it on the second screen of 20, there's no need
Hi Al,
Simply use your screen readers review cursor. With NVDA, for example,
you could press shift+numpad-7 to go to the top of the screen and then
use numpad-9 to read down the screen line by line. With Jaws go to
Jaws cursor mode and use the numpad-arrows to look around the table.
The point
Hi James,
Ahem...We are talking about a text based user interface. You don't
have Windows menus and such and first letter navigation would be
impossible given the sheer size of the database of performers. You
have to enter the number associated with the performer and then enter
to select him/her
Hi Tom.
Personally I can work with both methods, and have done in text games before,
but it seems there is a convenient halfway house that would make for both
easy screen review and let people find a specific . performer very quickly.
Have separate screens with vertical lists, but instead
To: Gamers Discussion list
Subject: Re: [Audyssey] A Question About the Best user Interface
Hi Al,
Simply use your screen readers review cursor. With NVDA, for example, you
could press shift+numpad-7 to go to the top of the screen and then use
numpad-9 to read down the screen line by line. With Jaws
Hi Charles,
No, that simply would not be possible. What you are talking about
would involve totally rewriting the game from scratch using a
graphical user interface for Windows which is something I was hoping
to avoid for simplicity's sake. Let me reiterate this game is
primarily text based, a
Hi Dark,
HmmMakes sense. I'll definitely keep that in mind because it does
seem like a very logical way to organize performers. I was going to
put them in alphabetical order anyway, but having two or three screens
with performers ranked by alphabetical order could work out just as
well in
While console/text-based is good, and while corss platform might be an issue
(?), would otherwise rather opt for something like a wx-based UI, offering
something like a list box, and then people could also use first letter
navigation to find a performer?
But, otherwise, some form of search
Hi Al,
Well, I wouldn't go as far to call you stupid, but I suspect your
computer skills aren't what they could be. All you need is a little
help and training to use your computer and screen reader better as you
seem lacking in some basic skills when it comes to console programs.
That's not too
Hi Jacob,
HmmThat could work, but I am not too keen in rewriting the user
interface from scratch to add WX support to the game. Seems to me if I
were going to do something like that I'd be better off updating the
game to use Pygame for the graphical user interface, for handling
keyboard
people on how to use other similar games. Win/win.
al
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: Thursday, August 29, 2013 11:29 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] A Question About the Best user Interface
Hi Al
list gamers@audyssey.org
Sent: Thursday, August 29, 2013 4:13 PM
Subject: Re: [Audyssey] A Question About the Best user Interface
Hi Dark,
HmmMakes sense. I'll definitely keep that in mind because it does
seem like a very logical way to organize performers. I was going to
put them
Create a separate text file containing all the different combatants, and then
you can organize the screen however you want; just make sure the user knows the
file exists. That way, if they want to use the in-game screen they can,
or they've got a handy reference guide as well.
- Original
...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, August 29, 2013 4:42 PM
Subject: Re: [Audyssey] A Question About the Best user Interface
Hi Jacob,
HmmThat could work, but I am not too keen in rewriting the user
interface from scratch to add WX support to the game
Hi Dark,
LOL! My thoughts exactly. Not only do I agree with the points you made
below, but rewriting the game to have a modern graphical user
interface would totally defeat the purpose of why I wrote Slam as a
text based console game in the first place.
The main reason behind writing it as a
Hi Dark,
That's actually one very good reason to put everything into a table on
one single screen. Almost every screen reader I know of has some sort
of find/search feature that will help someone search for text on the
screen. In NVDA, for example, it is insert+control+f in desktop mode
and
Hi Al,
Perhaps. I agree writing a tutorial or guide on how to use the game
with the various screen readers would be easier than a rewrite. The
only problem with that is I am not familiar with every single screen
reader on the planet so couldn't tell someone how to use say Supernova
with the game
Hi Thomas,
Question for clarification here, if I may. :) Is the game in a playable state
at the moment, or are we talking hypotheticals? I’d love to give it a try on my
Mac if it’s playable, VoiceOver terminal support isn’t great but should work
well enough for this.
Thanks,
Zack.
On Aug 29,
9:33 PM
Subject: Re: [Audyssey] A Question About the Best user Interface
Hi Dark,
LOL! My thoughts exactly. Not only do I agree with the points you made
below, but rewriting the game to have a modern graphical user
interface would totally defeat the purpose of why I wrote Slam as a
text based
I agree. A table would be easy once you got used to it.
Amanda
--
From: Thomas Ward thomasward1...@gmail.com
Sent: Thursday, August 29, 2013 9:41 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] A Question About the Best
: Thomas Ward thomasward1...@gmail.com
Sent: Thursday, August 29, 2013 9:33 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] A Question About the Best user Interface
Hi Dark,
LOL! My thoughts exactly. Not only do I agree with the points you made
below, but rewriting the game
Hi Dark,
I agree learning how to use console programs with your screen reader
of choice is a necessary skill seeing as so many accessible games
exist that run in a command prompt window. We have Eamon Deluxe, there
are games for the Frotz interpreter, the Tads interpreter, Scare
Adrift
Hi Zachary,
At the moment the game isn't in a playable state, because I had the
game pretty far along in development, ended up losing the code, and
had to start over from scratch. That said, I am not speaking
hypothetically either as I have gotten a long ways into the rewrite. I
have all of the
Hi Tom.
Fair enough on nvda, I suspect something was the case, since I know people
have been playing around with smugglers 5 and nvda and having far better
results than earlier games (after all back in 2008 when s3 was released nvda
wasn't an option at all).
I would say though console
Sent: Thursday, August 29, 2013 3:33 PM
Subject: Re: [Audyssey] A Question About the Best user Interface
Hi Dark,
LOL! My thoughts exactly. Not only do I agree with the points you made
below, but rewriting the game to have a modern graphical user
interface would totally defeat the purpose of why
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