Re: [Audyssey] A Question About the Best user Interface

2013-09-02 Thread James Bartlett
] A Question About the Best user Interface Hi James, Ahem...We are talking about a text based user interface. You don't have Windows menus and such and first letter navigation would be impossible given the sheer size of the database of performers. You have to enter the number associated

Re: [Audyssey] A Question About the Best user Interface

2013-08-30 Thread Thomas Ward
Hi Dark, Exactly my thoughts. Plus I've encountered some GUI applications that don't behave well with screen readers, but are still usable provided you know how to examine the screen, point and click on things, and get an overview of the layout without depending on links, buttons, and whatever

Re: [Audyssey] A Question About the Best user Interface

2013-08-30 Thread Thomas Ward
Hi Charles, Yes, that's it in a nutshell. Those skills should already be present, and if not it is really up to the end user to train himself/herself to get good with their screen reader. It really should not be the developer's place to write his/her entire program's interface to suit an end user

Re: [Audyssey] A Question About the Best user Interface

2013-08-29 Thread James Howard
I believe, the table will be your best bet, if you want them all to be on the one screen. Its really not difficult to navigate once you understand the layout, its a bit more reading, yes, but worthing it of you want that one screen list. On 8/29/13, Thomas Ward thomasward1...@gmail.com wrote: Hi

Re: [Audyssey] A Question About the Best user Interface

2013-08-29 Thread Charles Rivard
I would rather have the selections fore accessible with less clutter and work for the gamer. I would go for option 2, because, if there are 60 to choose from, and you find it on the second screen of 20, there's no need to go further. Another possibility: If you know the one that you want, is

Re: [Audyssey] A Question About the Best user Interface

2013-08-29 Thread Allan Thompson
I guess it all depends. One of my biggest issues is not being able to reread choices, especially in long lists and/or tables. Is there a way to review the choices the game gives ? I assume no arrow keys since you said it would be text. If it is possible to review these wrestler choices over

Re: [Audyssey] A Question About the Best user Interface

2013-08-29 Thread Thomas Ward
Hi James, Yes, that is basically how I see it as well. It might take a bit more work to examine the screen, but all performers will be on the same screen and it shouldn't be too hard to navigate the screen once someone is familiar with the layout. It is even better with a braille display as you

Re: [Audyssey] A Question About the Best user Interface

2013-08-29 Thread James Bartlett
@audyssey.org Subject: Re: [Audyssey] A Question About the Best user Interface I would rather have the selections fore accessible with less clutter and work for the gamer. I would go for option 2, because, if there are 60 to choose from, and you find it on the second screen of 20, there's no need

Re: [Audyssey] A Question About the Best user Interface

2013-08-29 Thread Thomas Ward
Hi Al, Simply use your screen readers review cursor. With NVDA, for example, you could press shift+numpad-7 to go to the top of the screen and then use numpad-9 to read down the screen line by line. With Jaws go to Jaws cursor mode and use the numpad-arrows to look around the table. The point

Re: [Audyssey] A Question About the Best user Interface

2013-08-29 Thread Thomas Ward
Hi James, Ahem...We are talking about a text based user interface. You don't have Windows menus and such and first letter navigation would be impossible given the sheer size of the database of performers. You have to enter the number associated with the performer and then enter to select him/her

Re: [Audyssey] A Question About the Best user Interface

2013-08-29 Thread dark
Hi Tom. Personally I can work with both methods, and have done in text games before, but it seems there is a convenient halfway house that would make for both easy screen review and let people find a specific . performer very quickly. Have separate screens with vertical lists, but instead

Re: [Audyssey] A Question About the Best user Interface

2013-08-29 Thread Allan Thompson
To: Gamers Discussion list Subject: Re: [Audyssey] A Question About the Best user Interface Hi Al, Simply use your screen readers review cursor. With NVDA, for example, you could press shift+numpad-7 to go to the top of the screen and then use numpad-9 to read down the screen line by line. With Jaws

Re: [Audyssey] A Question About the Best user Interface

2013-08-29 Thread Thomas Ward
Hi Charles, No, that simply would not be possible. What you are talking about would involve totally rewriting the game from scratch using a graphical user interface for Windows which is something I was hoping to avoid for simplicity's sake. Let me reiterate this game is primarily text based, a

Re: [Audyssey] A Question About the Best user Interface

2013-08-29 Thread Thomas Ward
Hi Dark, HmmMakes sense. I'll definitely keep that in mind because it does seem like a very logical way to organize performers. I was going to put them in alphabetical order anyway, but having two or three screens with performers ranked by alphabetical order could work out just as well in

Re: [Audyssey] A Question About the Best user Interface

2013-08-29 Thread Jacob Kruger
While console/text-based is good, and while corss platform might be an issue (?), would otherwise rather opt for something like a wx-based UI, offering something like a list box, and then people could also use first letter navigation to find a performer? But, otherwise, some form of search

Re: [Audyssey] A Question About the Best user Interface

2013-08-29 Thread Thomas Ward
Hi Al, Well, I wouldn't go as far to call you stupid, but I suspect your computer skills aren't what they could be. All you need is a little help and training to use your computer and screen reader better as you seem lacking in some basic skills when it comes to console programs. That's not too

Re: [Audyssey] A Question About the Best user Interface

2013-08-29 Thread Thomas Ward
Hi Jacob, HmmThat could work, but I am not too keen in rewriting the user interface from scratch to add WX support to the game. Seems to me if I were going to do something like that I'd be better off updating the game to use Pygame for the graphical user interface, for handling keyboard

Re: [Audyssey] A Question About the Best user Interface

2013-08-29 Thread Allan Thompson
people on how to use other similar games. Win/win. al -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Thursday, August 29, 2013 11:29 AM To: Gamers Discussion list Subject: Re: [Audyssey] A Question About the Best user Interface Hi Al

Re: [Audyssey] A Question About the Best user Interface

2013-08-29 Thread dark
list gamers@audyssey.org Sent: Thursday, August 29, 2013 4:13 PM Subject: Re: [Audyssey] A Question About the Best user Interface Hi Dark, HmmMakes sense. I'll definitely keep that in mind because it does seem like a very logical way to organize performers. I was going to put them

Re: [Audyssey] A Question About the Best user Interface

2013-08-29 Thread john
Create a separate text file containing all the different combatants, and then you can organize the screen however you want; just make sure the user knows the file exists. That way, if they want to use the in-game screen they can, or they've got a handy reference guide as well. - Original

Re: [Audyssey] A Question About the Best user Interface

2013-08-29 Thread dark
...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, August 29, 2013 4:42 PM Subject: Re: [Audyssey] A Question About the Best user Interface Hi Jacob, HmmThat could work, but I am not too keen in rewriting the user interface from scratch to add WX support to the game

Re: [Audyssey] A Question About the Best user Interface

2013-08-29 Thread Thomas Ward
Hi Dark, LOL! My thoughts exactly. Not only do I agree with the points you made below, but rewriting the game to have a modern graphical user interface would totally defeat the purpose of why I wrote Slam as a text based console game in the first place. The main reason behind writing it as a

Re: [Audyssey] A Question About the Best user Interface

2013-08-29 Thread Thomas Ward
Hi Dark, That's actually one very good reason to put everything into a table on one single screen. Almost every screen reader I know of has some sort of find/search feature that will help someone search for text on the screen. In NVDA, for example, it is insert+control+f in desktop mode and

Re: [Audyssey] A Question About the Best user Interface

2013-08-29 Thread Thomas Ward
Hi Al, Perhaps. I agree writing a tutorial or guide on how to use the game with the various screen readers would be easier than a rewrite. The only problem with that is I am not familiar with every single screen reader on the planet so couldn't tell someone how to use say Supernova with the game

Re: [Audyssey] A Question About the Best user Interface

2013-08-29 Thread Zachary Kline
Hi Thomas, Question for clarification here, if I may. :) Is the game in a playable state at the moment, or are we talking hypotheticals? I’d love to give it a try on my Mac if it’s playable, VoiceOver terminal support isn’t great but should work well enough for this. Thanks, Zack. On Aug 29,

Re: [Audyssey] A Question About the Best user Interface

2013-08-29 Thread dark
9:33 PM Subject: Re: [Audyssey] A Question About the Best user Interface Hi Dark, LOL! My thoughts exactly. Not only do I agree with the points you made below, but rewriting the game to have a modern graphical user interface would totally defeat the purpose of why I wrote Slam as a text based

Re: [Audyssey] A Question About the Best user Interface

2013-08-29 Thread Amanda Burt
I agree. A table would be easy once you got used to it. Amanda -- From: Thomas Ward thomasward1...@gmail.com Sent: Thursday, August 29, 2013 9:41 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] A Question About the Best

Re: [Audyssey] A Question About the Best user Interface

2013-08-29 Thread Amanda Burt
: Thomas Ward thomasward1...@gmail.com Sent: Thursday, August 29, 2013 9:33 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] A Question About the Best user Interface Hi Dark, LOL! My thoughts exactly. Not only do I agree with the points you made below, but rewriting the game

Re: [Audyssey] A Question About the Best user Interface

2013-08-29 Thread Thomas Ward
Hi Dark, I agree learning how to use console programs with your screen reader of choice is a necessary skill seeing as so many accessible games exist that run in a command prompt window. We have Eamon Deluxe, there are games for the Frotz interpreter, the Tads interpreter, Scare Adrift

Re: [Audyssey] A Question About the Best user Interface

2013-08-29 Thread Thomas Ward
Hi Zachary, At the moment the game isn't in a playable state, because I had the game pretty far along in development, ended up losing the code, and had to start over from scratch. That said, I am not speaking hypothetically either as I have gotten a long ways into the rewrite. I have all of the

Re: [Audyssey] A Question About the Best user Interface

2013-08-29 Thread dark
Hi Tom. Fair enough on nvda, I suspect something was the case, since I know people have been playing around with smugglers 5 and nvda and having far better results than earlier games (after all back in 2008 when s3 was released nvda wasn't an option at all). I would say though console

Re: [Audyssey] A Question About the Best user Interface

2013-08-29 Thread Charles Rivard
Sent: Thursday, August 29, 2013 3:33 PM Subject: Re: [Audyssey] A Question About the Best user Interface Hi Dark, LOL! My thoughts exactly. Not only do I agree with the points you made below, but rewriting the game to have a modern graphical user interface would totally defeat the purpose of why