Re: [Audyssey] BGT progress

2010-04-01 Thread Thomas Ward
Hi Philip, Oh, I see. Yeah, I am not so much worried about weather a class has public, private, or protected members so much as I can arrange my variables and functions by relationship. I learned to do that in college, and it is like second nature to me. When I saw the manual looking at things from

Re: [Audyssey] BGT progress

2010-04-01 Thread Jacob Kruger
well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Thursday, April 01, 2010 8:30 PM Subject: Re: [Audyssey] BGT progress Hi Jaco

Re: [Audyssey] BGT progress

2010-04-01 Thread Jacob Kruger
thing over a bit, but anyway... Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Thursday, April 01, 2010 8:17 PM Subject

Re: [Audyssey] BGT progress

2010-04-01 Thread Philip Bennefall
Bennefall - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Thursday, April 01, 2010 8:09 PM Subject: Re: [Audyssey] BGT progress Hi Philip, Thanks. I'll look for that section. The sooner I can begin giving my BGT script code a more oobje

Re: [Audyssey] BGT progress

2010-04-01 Thread Kevin Weispfennig
Well, to be honest I haven't really done anything with the BGT, but I think I have to test it really. - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Date: Thu, 1 Apr 2010 20:30:13 +0200 Subject: Re: [Audyssey] BGT progress > Hi

Re: [Audyssey] BGT progress

2010-04-01 Thread Philip Bennefall
certainly think about it though, and if more users request it I'll put it on the to do list. Kind regards, Philip Bennefall - Original Message - From: "Jacob Kruger" To: "Gamers Discussion list" Sent: Thursday, April 01, 2010 8:00 PM Subject: Re: [Audyssey

Re: [Audyssey] BGT progress

2010-04-01 Thread Thomas Ward
Hi, Well, I think the thing with com is that should probably be handled internally. After all Philip said he'll be adding things like Sapi support at some point. That would give you your dinamic speech support. As for com support in general what do you have in mind. Since the game itself uses Direc

Re: [Audyssey] BGT progress

2010-04-01 Thread Thomas Ward
Hi Philip, Thanks. I'll look for that section. The sooner I can begin giving my BGT script code a more oobject oriented feel the better. I love my oop programming. Cheers! On 4/1/10, Philip Bennefall wrote: > Hi Thomas, > > There is certainly support for classes in BGT. The chapter in the tutor

Re: [Audyssey] BGT progress

2010-04-01 Thread Thomas Ward
Hi Andy, Actually, thats a struct not a construct. It stands for structure. Anyway, to answer your question a struct and a union are both ways to arrange related data/variables together. Structs are kind of like a stripped down class, but instead of storing the data on the heap it gets written to t

Re: [Audyssey] BGT progress

2010-04-01 Thread Jacob Kruger
talking audio output. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Thursday, April 01, 2010 7:42 PM Subject: Re: [Audys

Re: [Audyssey] BGT progress

2010-04-01 Thread Philip Bennefall
regards, Philip Bennefall - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Thursday, April 01, 2010 7:25 PM Subject: Re: [Audyssey] BGT progress Hi Phil, Yay! I'm glad to see the progress you are making with BGT. It is a great to

Re: [Audyssey] BGT progress

2010-04-01 Thread Andy
Hi Thom, Slightly off topic here, but what's a union and a construct? Thomas Ward wrote: Hi Phil, Yay! I'm glad to see the progress you are making with BGT. It is a great tool. Although, I do have a question. When I was looking through the language tutorial I didn't see any way to get into

Re: [Audyssey] BGT progress

2010-04-01 Thread Thomas Ward
Hi Phil, Yay! I'm glad to see the progress you are making with BGT. It is a great tool. Although, I do have a question. When I was looking through the language tutorial I didn't see any way to get into more indepth oop programming by introducing classes, structs, or unions. Are there ways to create