Hi Philip,
Oh, I see. Yeah, I am not so much worried about weather a class has
public, private, or protected members so much as I can arrange my
variables and functions by relationship. I learned to do that in
college, and it is like second nature to me. When I saw the manual
looking at things from
well
Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'
- Original Message -
From: "Philip Bennefall"
To: "Gamers Discussion list"
Sent: Thursday, April 01, 2010 8:30 PM
Subject: Re: [Audyssey] BGT progress
Hi Jaco
thing over a bit, but anyway...
Stay well
Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Thursday, April 01, 2010 8:17 PM
Subject
Bennefall
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Thursday, April 01, 2010 8:09 PM
Subject: Re: [Audyssey] BGT progress
Hi Philip,
Thanks. I'll look for that section. The sooner I can begin giving my
BGT script code a more oobje
Well, to be honest I haven't really done anything with the BGT, but I think
I have to test it really.
- Original Message -
From: "Philip Bennefall"
To: "Gamers Discussion list"
Date: Thu, 1 Apr 2010 20:30:13 +0200
Subject: Re: [Audyssey] BGT progress
> Hi
certainly think about it though,
and if more users request it I'll put it on the to do list.
Kind regards,
Philip Bennefall
- Original Message -
From: "Jacob Kruger"
To: "Gamers Discussion list"
Sent: Thursday, April 01, 2010 8:00 PM
Subject: Re: [Audyssey
Hi,
Well, I think the thing with com is that should probably be handled
internally. After all Philip said he'll be adding things like Sapi
support at some point. That would give you your dinamic speech
support.
As for com support in general what do you have in mind. Since the game
itself uses Direc
Hi Philip,
Thanks. I'll look for that section. The sooner I can begin giving my
BGT script code a more oobject oriented feel the better. I love my oop
programming.
Cheers!
On 4/1/10, Philip Bennefall wrote:
> Hi Thomas,
>
> There is certainly support for classes in BGT. The chapter in the tutor
Hi Andy,
Actually, thats a struct not a construct. It stands for structure.
Anyway, to answer your question a struct and a union are both ways to
arrange related data/variables together. Structs are kind of like a
stripped down class, but instead of storing the data on the heap it
gets written to t
talking audio output.
Stay well
Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'
- Original Message -
From: "Philip Bennefall"
To: "Gamers Discussion list"
Sent: Thursday, April 01, 2010 7:42 PM
Subject: Re: [Audys
regards,
Philip Bennefall
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Thursday, April 01, 2010 7:25 PM
Subject: Re: [Audyssey] BGT progress
Hi Phil,
Yay! I'm glad to see the progress you are making with BGT. It is a
great to
Hi Thom,
Slightly off topic here, but what's a union and a construct?
Thomas Ward wrote:
Hi Phil,
Yay! I'm glad to see the progress you are making with BGT. It is a
great tool. Although, I do have a question.
When I was looking through the language tutorial I didn't see any way
to get into
Hi Phil,
Yay! I'm glad to see the progress you are making with BGT. It is a
great tool. Although, I do have a question.
When I was looking through the language tutorial I didn't see any way
to get into more indepth oop programming by introducing classes,
structs, or unions. Are there ways to create
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