Re: [Audyssey] Sound RTS help

2016-02-21 Thread jacob Kruger
While their own link to an audio tutorial seems to be broken, here's the documentation/manual page off the developer's website: http://jlpo.free.fr/soundrts/doc/1.1.1/help-index.htm HTH Jacob Kruger Blind Biker Skype: BlindZA "Roger Wilco wants to welcome you...to the space janitor's closet..."

Re: [Audyssey] Sound Rts help.

2015-02-08 Thread john
Not quite sure what you mean by the footmen talking, but that may be because I don't have your soundpack. As far as the maps go, the closest to a fresh start you're likely to find is a map like jl1. -- From: "Lori Duncan" Sent: Saturday, February

Re: [Audyssey] Sound RTS Recordings

2014-06-07 Thread Shaun Everiss
Never actually done this at all haven't had time to muck round between all my projects. I will be busy with life and testing for at least the next 5 months. If by the end of the year I don't have anything on maybe I will settle down for a good keyboard bashing game but I am not sure if it will

Re: [Audyssey] Sound RTS Group

2011-05-10 Thread burakyuksek
Hi, You should use webvisum. saygilar sevgiler. - Original Message - From: "Lori Duncan" To: "Gamers Discussion list" Sent: Tuesday, May 10, 2011 7:34 PM Subject: [Audyssey] Sound RTS Group Hi I've tried and tried to subscribe to the sound rts group at: soundrtschat-subscribe@google

Re: [Audyssey] Sound RTS Group

2011-05-10 Thread Richard Sherman
HI Lori, in order to subscribe to a google group, you need to put a plus sign between the name and subscribe, not a dash. give that a try. Rich - Original Message - From: "Lori Duncan" Sent: Tuesday, May 10, 2011 10:34 AM Hi I've tried and tried to subscribe to the sound rts group at

Re: [Audyssey] Sound RTS

2011-05-10 Thread Thomas Ward
rom: "Thomas Ward" > To: "Gamers Discussion list" > Sent: Tuesday, May 10, 2011 4:35 PM > Subject: Re: [Audyssey] Sound RTS > > >> Hi Lori, >> >> As far as I know the latest soundpack for SoundRTS ships with the >> game. As far as people f

Re: [Audyssey] Sound RTS

2011-05-10 Thread Lori Duncan
gle site, I do have an account but that audio capture, but the sound is terrible for putting in the numbers. From Lori - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, May 10, 2011 4:35 PM Subject: Re: [Audyssey] Sound RTS H

Re: [Audyssey] Sound RTS

2011-05-10 Thread Thomas Ward
Hi Lori, As far as I know the latest soundpack for SoundRTS ships with the game. As far as people fading in and out that could be because they are moving around. The peasants for example will often move around as they dig gold, chop wood, or perform some other task you asign them to. As for the to

Re: [Audyssey] Sound RTS

2011-05-10 Thread Thomas Ward
Hi Lori, Well, I personally like SoundRTS. Its a great strategy game where you start out with a few peasants and try and build an empire by training footmen, archers, knights, etc and concoring the enemy players. Although, I will say it is a bit more fun in a human vs human game as they will make

Re: [Audyssey] Sound RTS Question

2011-05-10 Thread darren harris
Usually it's the group name followed by -subscr...@googlegroups.com -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Lori Duncan Sent: 10 May 2011 12:26 To: Gamers Discussion list Subject: [Audyssey] Sound RTS Question Hi co

Re: [Audyssey] Sound RTS campaigns

2011-03-02 Thread Shiny protector
I can't seem to figure out how to get into the fight with the opponent. Any tips please? - Original Message - From: "Ken the Crazy" To: "Gamers Discussion list" Sent: Wednesday, March 02, 2011 7:18 AM Subject: [Audyssey] Sound RTS campaigns Hey, has anybody written any campaigns for

Re: [Audyssey] sound rts

2011-02-13 Thread Thomas Ward
Hi Ben, I'm not quite sure what the problem is but whenever you build something you usually need three things. Enough gold for production, enough wood to build the building, and an empty medow to put it on. If an area doesn't suit those three requirements you have to explore and locate a place tha

Re: [Audyssey] sound-rts maps and packs?

2009-08-03 Thread shaun everiss
no map packs with such things exist. ken did have a good soundpack which I will probably put up to sendspace at some point. At 01:01 p.m. 4/08/2009, you wrote: >Hi, > >How do you play against the computer using multiplayer maps? Also are there >any maps or sound packs that have music with stories

Re: [Audyssey] sound-rts

2009-07-19 Thread Thomas Ward
Hi Josh, That would be nice, but getting to those sound effects and music can be a royal pain. Now, days a lot of commercial companies have several layers of encryption on there sounds, music, and they aren't exactly easy to get to. Smile. Josh wrote: Hi, It would be cool if someone would m

Re: [Audyssey] SOUND RTS-soundpak

2009-05-02 Thread Shadow Dragon
I put together a soundpack some time ago. You can obtain it at http://www.bladestorm360.net, under sound rts in the projects section. -- From: "Jimmy Odin Kristoffersen" Sent: Saturday, May 02, 2009 3:02 AM To: "Gamers Discussion list" Subject: [

Re: [Audyssey] SOUND RTS-soundpak

2009-05-02 Thread Ken
Bryan Smart made a sound pack, and I updated it but I don't have the file--maybe someone on list does? Do you live near Sandusky Ohio, or are you planning a trip to Cedar Point? Receive a massage at very competitive rates--$40 per hour for a revitalizing therapeutic massage, $65 per house call-

Re: [Audyssey] sound RTS

2008-08-25 Thread Thomas Ward
Hi Aiden, No, you need to give out your broadcast address which is your external IP. Your internal IP addresses such as 192.168.0.1 are used for the computers residing behind your router, and are used for internal network connections. Cheers. aiden gardiner wrote: > Hi, > > Is it my internal

Re: [Audyssey] sound RTS

2008-08-24 Thread Valiant8086
Original Message - From: "aiden gardiner" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Sunday, August 24, 2008 3:28 PM Subject: Re: [Audyssey] sound RTS > Hi, > > Is it my internal IP I need to give out, IE 192.168.xx.xx, or my external > IP?

Re: [Audyssey] sound RTS

2008-08-24 Thread Steady Goh
Your external IP. 锦发/Steady Goh - Original Message - From: aiden gardiner To: Gamers Discussion list Sent: Monday, August 25, 2008 3:28 AM Subject: Re: [Audyssey] sound RTS Hi, Is it my internal IP I need to give out, IE 192.168.xx.xx, or my external IP? Thanks

Re: [Audyssey] sound RTS

2008-08-24 Thread aiden gardiner
Hi, Is it my internal IP I need to give out, IE 192.168.xx.xx, or my external IP? Thanks, Aiden - Original Message - From: "Steady Goh" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Sunday, August 24, 2008 7:35 PM Subject: Re: [Audyssey] sound RTS

Re: [Audyssey] sound RTS

2008-08-24 Thread Thomas Ward
Hi, By the way, I looked it up and the SoundRTS server port is port 2500. So you might want to see if that port is closed or being filtered. aiden gardiner wrote: > Thanks thomas, I'll get my dad to help me have a look, see if I can squash > this little problem, because I really want to be able

Re: [Audyssey] sound RTS

2008-08-24 Thread Steady Goh
/Steady Goh - Original Message - From: aiden gardiner To: Gamers Discussion list Sent: Monday, August 25, 2008 1:36 AM Subject: Re: [Audyssey] sound RTS Thanks thomas, I'll get my dad to help me have a look, see if I can squash this little problem, because I really

Re: [Audyssey] sound RTS

2008-08-24 Thread aiden gardiner
August 24, 2008 6:29 PM Subject: Re: [Audyssey] sound RTS > Hi Aiden, > Well, it all depends on what ports are blocked by the router. > Obviously,the ports Topspeeed uses are not filtered and that is why you > are getting a two way connection. However, the port that SoundRTS is > ei

Re: [Audyssey] sound RTS

2008-08-24 Thread Thomas Ward
Hi Aiden, Well, it all depends on what ports are blocked by the router. Obviously,the ports Topspeeed uses are not filtered and that is why you are getting a two way connection. However, the port that SoundRTS is either being blocked by your router, or you have a firewall program blocking the p

Re: [Audyssey] sound RTS

2008-08-24 Thread Steady Goh
ubject: Re: [Audyssey] sound RTS It is very easy. Just press enter on Server, then go to either simple server where only you can create games, or public server where others can create games. You can also create a private server and it won't be added to the public list of servers.

Re: [Audyssey] sound RTS

2008-08-23 Thread Matheus
De: "aiden gardiner" <[EMAIL PROTECTED]> Para: "Gamers Discussion list" Data: Domingo, 24 de Agosto de 2008 00:28 Assunto: Re: [Audyssey] sound RTS Thomas, That seems to be the problem. I can get the server running, but noone can connect. the router I use is manufactured b

Re: [Audyssey] sound RTS

2008-08-23 Thread aiden gardiner
when sound RTS can't? Aiden - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Saturday, August 23, 2008 5:32 PM Subject: Re: [Audyssey] sound RTS > Hi, > No, it is pretty easy setting up a SoundRT

Re: [Audyssey] sound RTS

2008-08-23 Thread Thomas Ward
Hi, No, it is pretty easy setting up a SoundRTS server. You basically go in select new multiplayer game, select the map you want to play on wait, for others to connect, and start the game. One thing though you will want to make sure your ports are clear for network traffic. I want to say it is

Re: [Audyssey] sound RTS

2008-08-23 Thread Casey Mathews
It is very easy. Just press enter on Server, then go to either simple server where only you can create games, or public server where others can create games. You can also create a private server and it won't be added to the public list of servers. Hope this helps. Casey Mathews Web Friendly

Re: [Audyssey] Sound RTS Sound Pack

2008-04-27 Thread will lomas
hi i would test it if it worked again ont eh mac, call this a cross platform game? it doesn't work ont he mac now On 27 Apr 2008, at 17:35, Shadow Dragon wrote: > I just put together a new sound pack for Sound RTS, and I'm looking > for opinions. Anyone interested please contact me off list a

Re: [Audyssey] sound RTS

2008-03-10 Thread SoundMUD
I will release this month an unstable and partially broken version called beta 10a. It will include the architecture change that should improve the multiplayer game. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes

Re: [Audyssey] sound RTS

2008-03-06 Thread aiden gardiner
your interested. my email address is [EMAIL PROTECTED] Aiden - Original Message - From: "shaun everiss" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Thursday, March 06, 2008 11:09 PM Subject: Re: [Audyssey] sound RTS > whats the latest on soun

Re: [Audyssey] sound RTS

2008-03-06 Thread shaun everiss
whats the latest on soundrts? I read the blog every day and Nothing new has happened jan 10 08. At 12:38 a.m. 7/03/2008, you wrote: >Hi, >Try to play as a client. Use the beta 9h version, so there will be >servers. Choose a server, and create a game and invite players when >they arrive. Or wait for

Re: [Audyssey] sound RTS

2008-03-06 Thread aiden gardiner
Thanks. Is there a way of running a dedicated server, so my friends can connect to it? Thanks in advance Aiden - Original Message - From: "SoundMUD" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Thursday, March 06, 2008 11:38 AM Subject: Re: [Audysse

Re: [Audyssey] sound RTS

2008-03-06 Thread SoundMUD
Hi, Try to play as a client. Use the beta 9h version, so there will be servers. Choose a server, and create a game and invite players when they arrive. Or wait for an invitation. Try for example Sebo's server. Jean-Luc 2008/3/5, aiden gardiner <[EMAIL PROTECTED]>: > hi everyone, > > What's the be

Re: [Audyssey] Sound RTS and Python version?

2008-01-30 Thread Thomas Ward
Hi Valiant, That is not correct. There is a 2.5 version of Pygame for Linux, Mac, and Windows now. Cheers. Valiant (on laptop) wrote: > Hi. > As far as i can tell, pygame don't have 2.5 support > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [E

Re: [Audyssey] Sound RTS and Python version?

2008-01-29 Thread Valiant (on laptop)
Hi. As far as i can tell, pygame don't have 2.5 support - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: Sent: Monday, January 21, 2008 11:47 PM Subject: [Audyssey] Sound RTS and Python version? > Hi Jean'Luc and all, > I have some questions about Sound RTS and the corre

Re: [Audyssey] Sound RTS and Python version?

2008-01-29 Thread Valiant (on laptop)
Hello there. You're slightly off, technoshock is written in python. - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Tuesday, January 22, 2008 8:16 PM Subject: Re: [Audyssey] Sound RTS and Python version?

Re: [Audyssey] Sound RTS and Python version?

2008-01-27 Thread Thomas Ward
Hi Jean'Luc, That sounds fine. Let me know when the Python 2.5 build is ready. SoundMUD wrote: > Hi Thomas, I will include the additional python 2.5 compiled files in > the next release, but build a Linux package only if you really want or > need to, because for future releases I would have prob

Re: [Audyssey] Sound RTS and Python version?

2008-01-23 Thread SoundMUD
Hi Thomas, I will include the additional python 2.5 compiled files in the next release, but build a Linux package only if you really want or need to, because for future releases I would have problems (or lack of time) to automate the Linux build from my computer. Jean-Luc 2008/1/23, Thomas Ward <

Re: [Audyssey] Sound RTS and Python version?

2008-01-22 Thread Thomas Ward
Hi Claudio, Quote > Have you created sound rts with python? > End Quote I am not Jean'Luc, but yes Sound RTS is written with Python 2.4 and pygame. It is to my knolege the only accessible game written in Python. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, s

Re: [Audyssey] Sound RTS and Python version?

2008-01-22 Thread Thomas Ward
Hi, Ah, I do see why you were using Python 2.4. Debian is notorious for supporting older stuff long after Fedora, Ubuntu, and other distributions have upgraded to a version or two ahead to the latest packages. Though, if you would do it I would really really appreciate it if you could make a 2.

Re: [Audyssey] Sound RTS and Python version?

2008-01-22 Thread SoundMUD
Hello Claudio, Yes, I have created SoundRTS with Python. My tutorials about python programming are at: http://soundrts.blogspot.com/2008/01/some-pygame-examples-for-audiogame.html Please leave a comment on this page, even if finally you find it uninteresting, because I haven't received any feedback

Re: [Audyssey] Sound RTS and Python version?

2008-01-22 Thread Claudio Zeni
Hello Jean! Have you created sound rts with python? Where can i find your tutorials for playing sounds in python? Regards and thanks. Claudio. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscrip

Re: [Audyssey] Sound RTS and Python version?

2008-01-22 Thread SoundMUD
Hi Thomas, You probably don't need to remove Python 2.5. You can probably install additionally Python 2.4 and call it from the command line. It may be called python24, while the default interpreter is called python and is a link to python25. Then type, for example: "python24 soundrts.pyc" If it s

Re: [Audyssey] Sound RTS Feedback and thoughts.

2008-01-19 Thread SoundMUD
Hi Thomas, About writing maps, the instructions for multiplayer maps are at: http://jlpo.free.fr/soundrts/mapmaking.htm But the way to build single player maps is undocumented yet, because the language is not ready enough. For example, today, a trigger to say that after 80 seconds the computer 1

Re: [Audyssey] Sound RTS Feedback and thoughts.

2008-01-19 Thread SoundMUD
Hi Cara, About the game interface, there are at least 2 kinds of selection: target and control, and there is a third selection: the order to give. Maybe some keys should be swapped, so it would be more logic, from left to right you would have fro example: select a unit, then select a target. But t

Re: [Audyssey] Sound RTS Feedback and thoughts.

2008-01-19 Thread Cara Quinn
Okay, let's try this again, shall we?... http://jlpo.free.fr/soundrts/mapmaking.htm Smiles, CQ :) On Jan 19, 2008, at 5:46 PM, Cara Quinn wrote: > Hey Thomas, there's a link on the Sound RTS page a little way down > the page... -And here it is: > > Map making guide > > Have an awes

Re: [Audyssey] Sound RTS Feedback and thoughts.

2008-01-19 Thread Cara Quinn
Hey Thomas, there's a link on the Sound RTS page a little way down the page... -And here it is: Map making guide Have an awesome Saturday eve!... ROCK!!! Cara :) On Jan 19, 2008, at 4:21 PM, Thomas Ward wrote: > Hi Cara, > You mentioned building my own maps. Sounds great, but do you

Re: [Audyssey] Sound RTS Feedback and thoughts.

2008-01-19 Thread SoundMUD
(I have accidentally sent the email too early. Here is the rest of the message.) Playing in a single player map is different from playing in a multiplayer map against the computer: the former is an asymmetric map, with a relatively still opponent, except for scripted attacks ; the latter is a bala

Re: [Audyssey] Sound RTS Feedback and thoughts.

2008-01-19 Thread Thomas Ward
Hi Daren, If you know how to make an army of dragons let me know. I have managed to build the dragon's layer but can't make a dragon do to lack of gold and money in tutorial 3. Darren Harris wrote: > Hi thomas, > > Yes I see what you mean. Also the other point as well is the likes of > draggan

Re: [Audyssey] Sound RTS Feedback and thoughts.

2008-01-19 Thread SoundMUD
Hi Thomas, Thanks for the feedback! Yes, the maps are really small. I especially realize this today because many bigger multiplayer maps have been made since the day I released the 3 single player maps. Even if you don't play multiplayer games, you can play on the multiplayer maps against the co

Re: [Audyssey] Sound RTS Question for Mac

2008-01-19 Thread SoundMUD
Thanks, I didn't know that. So, on a Mac, the F 9 to F 11 keys are used by expose, and F 12 by the dashboard. From something I have read in another forum, for example World of Warcraft replaces these shortcuts when it starts and restores them when it stops. I won't probably do this, for it is proba

Re: [Audyssey] Sound RTS Feedback and thoughts.

2008-01-19 Thread Thomas Ward
Hi Cara, I know how to make a dragon in Sound RTS but the problem is finding enough gold to do it. Given the restrictions in the tootorials you can't really get enough gold to do it unless you cut spending on your army and put all that money into a castle and a dragon layer. Even then by ht eti

Re: [Audyssey] Sound RTS Feedback and thoughts.

2008-01-19 Thread Thomas Ward
Hi Cara, You mentioned building my own maps. Sounds great, but do you know where to get instructions on doing this? I want to begin writing maps for my own games. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes

Re: [Audyssey] Sound RTS Feedback and thoughts.

2008-01-19 Thread Cara Quinn
yes, was thinking within the actual game though... Thanks muchly for the notey note!... Have a totally awesome day!... Smiles, Cara :) On Jan 19, 2008, at 8:31 AM, Karl wrote: > Hi, > As for the main menus, it is possible to use up/down arrows in the > menus, although the game doesn't

Re: [Audyssey] Sound RTS Feedback and thoughts.

2008-01-19 Thread Cara Quinn
it, my point is, you could scrap everything else. > > -Original Message- > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] > On Behalf Of Cara Quinn > Sent: 19 January 2008 16:35 > To: Gamers Discussion list > Subject: Re: [Audyssey] Sound RTS Feedback and thoughts.

Re: [Audyssey] Sound RTS Feedback and thoughts.

2008-01-19 Thread Darren Harris
bject: Re: [Audyssey] Sound RTS Feedback and thoughts. Correct me if I'm wrong, but it's not that easy just to 'make a bunch of dragons.' Of course though, if you've done it, please please please do let me know how, as I love love love dragons!... Smiles, Cara

Re: [Audyssey] Sound RTS Feedback and thoughts.

2008-01-19 Thread Cara Quinn
Correct me if I'm wrong, but it's not that easy just to 'make a bunch of dragons.' Of course though, if you've done it, please please please do let me know how, as I love love love dragons!... Smiles, Cara :) On Jan 19, 2008, at 2:10 AM, Darren Harris wrote: > Hi thomas, > > Yes I

Re: [Audyssey] Sound RTS Feedback and thoughts.

2008-01-19 Thread Karl
Hi, As for the main menus, it is possible to use up/down arrows in the menus, although the game doesn't mention it. Original message: > Hey Thomas, and Jean-Luc, and good morning All!!!... Happy > Saturday!... >thomas, wow, that's funny, I too, started playing Sound RTS this > past week

Re: [Audyssey] Sound RTS Feedback and thoughts.

2008-01-19 Thread Cara Quinn
Hey Thomas, and Jean-Luc, and good morning All!!!... Happy Saturday!... thomas, wow, that's funny, I too, started playing Sound RTS this past week! lol! Go figure! Great minds!... anyway, you can actually create larger maps yourself, and I do believe that you may also be able

Re: [Audyssey] Sound RTS Question for Mac

2008-01-19 Thread Cara Quinn
Ah interesting. I only have F 12 set to do the dashboard thing and I like it that way, but will check this out a bit more and see what I come up with. Thanks for the tip!... Smiles, CQ :) On Jan 18, 2008, at 11:47 PM, william lomas wrote: > hi > > > reassign your dashbood keys from f

Re: [Audyssey] Sound RTS Feedback and thoughts.

2008-01-19 Thread Darren Harris
Hi thomas, Yes I see what you mean. Also the other point as well is the likes of draggans make the game far to easy. You may as well just make a ton of draggans and go off and burn everything. The map does need to be bigger. Far bigger to my mind. I like to explore. I like to find my enemy not

Re: [Audyssey] Sound RTS Question for Mac

2008-01-18 Thread william lomas
hi reassign your dashbood keys from f ten to f12 to different keys On 19 Jan 2008, at 02:26, Cara Quinn wrote: > Thanks Jean'Luc, but no dice on this end. I just can't get it to > work. I joined the Sound RTS list as well, today, so will also check > the archives there to see if anything wa

Re: [Audyssey] Sound RTS Question for Mac

2008-01-18 Thread Cara Quinn
Thanks Jean'Luc, but no dice on this end. I just can't get it to work. I joined the Sound RTS list as well, today, so will also check the archives there to see if anything was said... Smiles, Cara :) On Jan 18, 2008, at 5:50 PM, SoundMUD wrote: > Hi, F 10 should work. This key has no

Re: [Audyssey] Sound RTS Question for Mac

2008-01-18 Thread SoundMUD
Hi, F 10 should work. This key has not changed, at least. I wonder if somebody have already asked this question. I don't remember any answer, though. Jean-Luc 2008/1/18, Cara Quinn <[EMAIL PROTECTED]>: >Hey All, am digging on Sound RTS a bit, and am just wondering about > something. I'm pres

Re: [Audyssey] Sound RTS and Python 2.4.4

2008-01-16 Thread SoundMUD
Hi Cara, thanks for your mail! The zip archive doesn't really contain the source code but only "compiled" files. For the moment I won't release the source code, but it may not be necessary anyway, because I have just managed to build the usual SoundRTS executable for Windows without using the sour

Re: [Audyssey] Sound RTS and Python 2.4.4

2008-01-15 Thread Cara Quinn
jean'Luc, thanks very much for your note. am installing a 2.4 version now and will see how it goes. I haven't looked at these python files in the zip archive for Mac yet, but if they are the actual source code, I could try to compile a .app file for Mac which wouldn't require the extra

Re: [Audyssey] Sound RTS and Python 2.4.4

2008-01-15 Thread SoundMUD
Hi, Python 2.5 will not work with SoundRTS. Any 2.4 version of Python will probably work. Jean-Luc 2008/1/15, Cara Quinn <[EMAIL PROTECTED]>: > Ah, probably should have been clearer. right, but I was asking if there is another intel version which was > closer to the specific one that the au

Re: [Audyssey] Sound RTS and Python 2.4.4

2008-01-15 Thread Cara Quinn
Ah, probably should have been clearer. Hi, > I am no expert at this, but I would imagine you would have to pick the > one that was compiled for the processor architecture you are running. > The Intel version of the Python libs for Mac are probably assembled > for > the MacBooks and MacBook

Re: [Audyssey] Sound RTS and Python 2.4.4

2008-01-14 Thread william lomas
kara i have the python you need for the mac on my div share, as i use a macbook reply off list, and i send you the link to get it On 15 Jan 2008, at 04:30, Cara Quinn wrote: > Just a slight bit of clarification; the ppc ver is for OS 10.3 and > later, whereas the intel ver is for OS 10.3.9

Re: [Audyssey] Sound RTS and Python 2.4.4

2008-01-14 Thread Leonard de Ruijter
Hey Cara, When you got a download link of version 2.5.1, i think you can change the version number in the downloadlink, but i'm not sure. - Leonard, Op dinsdag 15 januari 2008, om 5:20:46, schreef Cara: >Hey All, am wondering, for those who've installed Sound RTS on Mac; > the link in the be

Re: [Audyssey] Sound RTS and Python 2.4.4

2008-01-14 Thread Thomas Ward
Hi, I am no expert at this, but I would imagine you would have to pick the one that was compiled for the processor architecture you are running. The Intel version of the Python libs for Mac are probably assembled for the MacBooks and MacBook Pros running Intel duel core processors. Cara Quinn

Re: [Audyssey] Sound RTS and Python 2.4.4

2008-01-14 Thread Cara Quinn
Just a slight bit of clarification; the ppc ver is for OS 10.3 and later, whereas the intel ver is for OS 10.3.9 and later. I'm not sure how specific the precompiled python libs are about this, so once again, any suggestions are sure appreciated! Thankie muchly and party naked! lol! CQ

Re: [Audyssey] Sound RTS inquiry

2007-12-02 Thread SoundMUD
I must add that the optional sounds may disable some features (like the pitch difference of the enemy sounds) so "full experience" is not necessarily correct. If all the sounds from the sound pack were absolutely better, I would have included all of them by default. 2007/12/1, SoundMUD <[EMAIL PRO

Re: [Audyssey] Sound RTS inquiry

2007-12-01 Thread SoundMUD
Hi, For a full and better experience install the 9f. Especially for multiplayer games. Then go in the options menu and choose the pack which contains most of the sound pack. The only annoying bug is that you have to quit the single player menu and enter again to play the next chapter in the tutoria

Re: [Audyssey] sound rts

2007-11-27 Thread SoundMUD
According to a recent message I have received, sound rts is working fine on mac os 10.5 leopard. 2007/11/2, william lomas <[EMAIL PROTECTED]>: > hi all > > for those who may be using a macintosh, sound r t s no longer works > under leopard > > > --- > Gamers mailing list __ Gamers@audyssey.org > I

Re: [Audyssey] sound rts

2007-11-03 Thread SoundMUD
Hi, OK, thanks for this information. I cannot solve it directly, so let's hope that we will have more details about this problem soon. Jean-Luc -- SoundRTS web site: http://jlpo.free.fr/soundrts SoundRTS development log: http://soundrts.blogspot.com/ SoundRTSChat mailing list: http://groups.goo

Re: [Audyssey] sound rts

2007-11-03 Thread william lomas
hi no it worked under tiger but not leopard On 3 Nov 2007, at 14:07, SoundMUD wrote: >> for those who may be using a macintosh, sound r t s no longer works >> under leopard > > Do you mean that it used to work under leopard? > > Jean-Luc > > -- > SoundRTS web site: http://jlpo.free.fr/soundrts

Re: [Audyssey] sound rts

2007-11-03 Thread SoundMUD
> for those who may be using a macintosh, sound r t s no longer works under > leopard Do you mean that it used to work under leopard? Jean-Luc -- SoundRTS web site: http://jlpo.free.fr/soundrts SoundRTS development log: http://soundrts.blogspot.com/ SoundRTSChat mailing list: http://groups.goo

Re: [Audyssey] SOUND RTS POPULATION LIMIT

2007-10-30 Thread SoundMUD
The limit can be changed by modifying the map. Make a copy of the map and add for example at the end of the file: global_food_limit 200 2007/10/28, tim kilgore` <[EMAIL PROTECTED]>: > Hi, is there a population limit on the latest beta? I'm playing the > multi-map 101 and can only get to 20 at 20

Re: [Audyssey] Sound RTS

2007-10-26 Thread Che
Che - Original Message - From: "SoundMUD" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Friday, October 26, 2007 11:09 AM Subject: Re: [Audyssey] Sound RTS > Hello, > >> So you are saying that all players updates are determined by the update

Re: [Audyssey] Sound RTS

2007-10-26 Thread SoundMUD
Hello, > So you are saying that all players updates are determined by the update of the slowest connected player now? In theory it has always been the case, so nothing have changed since the beta 7 and you may notice the same problems, sorry. Anyway, let's hope that the beta 10 will solve this by

Re: [Audyssey] Sound RTS

2007-10-23 Thread jason
my attacks. yourfriend, Jason - Original Message - From: "Che" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Monday, October 22, 2007 8:17 PM Subject: Re: [Audyssey] Sound RTS > I haven't tried the new test beta, how is it doing with the lag pr

Re: [Audyssey] Sound RTS

2007-10-23 Thread Che
amers Discussion list" Sent: Tuesday, October 23, 2007 8:47 AM Subject: Re: [Audyssey] Sound RTS > The lag problems are probably the same in this version. In the beta 9 > versions I am just adding enough features for players to wait for the > beta 10 which may take forever to be comple

Re: [Audyssey] Sound RTS

2007-10-23 Thread SoundMUD
The lag problems are probably the same in this version. In the beta 9 versions I am just adding enough features for players to wait for the beta 10 which may take forever to be completed. The beta 10, if I succeed in making the architecture change, will use less bandwidth and allow more units, but

Re: [Audyssey] Sound RTS

2007-10-22 Thread Ron Schamerhorn
well considering how many knights, and how quickly they showed up I'm thinking it's better then in previous versions. - Original Message - From: "Che" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Monday, October 22, 2007 8:17 PM Subject: Re

Re: [Audyssey] Sound RTS

2007-10-22 Thread Che
I haven't tried the new test beta, how is it doing with the lag problems now, any better? - Original Message - From: "Ron Schamerhorn" <[EMAIL PROTECTED]> To: "gamers@audyssey.org" Sent: Monday, October 22, 2007 3:10 PM Subject: [Audyssey] Sound RTS > Hey > > I'm not sure who I was

Re: [Audyssey] sound rts question about computer players.

2007-10-19 Thread SoundMUD
Hi. If you start a game with computers and you build a farm in a quiet place, and you use control shift f2 to observe all the map, the computer players will fight one against another. It won't be possible to do this in the next release (beta 9e) because the computer players will be allied so you wi

Re: [Audyssey] Sound RTS map building manual? Also problem with mapcode

2007-10-14 Thread SoundMUD
knight archer > footman barracks sawmill blacksmith stable workshop dragonslair magestower > starting_resources 10 10 > - Original Message - > From: "SoundMUD" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" > Sent: Sunday, October 14, 2007 9:49

Re: [Audyssey] Sound RTS map building manual? Also problem with mapcode

2007-10-14 Thread Alex
barracks sawmill blacksmith stable workshop dragonslair magestower starting_resources 10 10 - Original Message - From: "SoundMUD" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Sunday, October 14, 2007 9:49 AM Subject: Re: [Audyssey] Sound RTS map building

Re: [Audyssey] Sound RTS map building manual? Also problem with map code

2007-10-14 Thread SoundMUD
Just to be sure, the link to the map making guide is here: http://jlpo.free.fr/soundrts/mapmaking.htm About your code, you may have informations in the file called maperror.txt in your default temporary folder. Try dragonslair instead of dragon'slair. -- SoundRTS web site: http://jlpo.free.fr/so

Re: [Audyssey] Sound RTS help with Map 3?

2007-10-07 Thread alex
I would love to tutor you on Sound RTS! Just MSN me at: [EMAIL PROTECTED] and we can play over the internet. I will give you some tips. - Original Message - From: "Casey" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Sunday, October 07, 2007 12:01 PM Subject: [Audyssey] Sound RTS

Re: [Audyssey] Sound RTS question

2007-09-22 Thread Dark
Hi robbert. the Saw mill doubles wood production. Once the peasants have some wood (from wherever), if the Sawmill is closer they'll take it to the mill, rather than the town hall, but this really only has an effect if your dealing with woods quite a long distance away, rather than (as on map's

Re: [Audyssey] Sound RTS Chat.

2007-09-12 Thread SoundMUD
Hi, When I say "add defensive buildings", I mean a scout tower which can be mutated to an arrow-throwing tower or to a cannon tower. It will not be possible to garrison a building (like for example bunkers in Starcraft), at least in this version. Defensive buildings will be powerful for their cos

Re: [Audyssey] Sound RTS Chat.

2007-09-12 Thread Brandon Armstrong
hi what do you mean in the blog when you say add defensive buildings? Brandon - Original Message - From: "SoundMUD" <[EMAIL PROTECTED]> To: "Josh" <[EMAIL PROTECTED]>; "Gamers Discussion list" Sent: Wednesday, September 12, 2007 11:47 AM Subje

Re: [Audyssey] Sound RTS Chat.

2007-09-12 Thread SoundMUD
The save game will be in beta 9, I think. The food limit is unfortunately not really linked to the lack of savegame but to limitations in the communications in multiplayer mode. I hope to solve this problem in the beta 10 by using a better network architecture that will allow much more units at a t

Re: [Audyssey] Sound RTS Chat.

2007-09-12 Thread Josh
what's going to be in beta9? Josh email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] AOL: kutztownstudent skype: jkenn337 - Original Message - From: "Kuvvosh" <[EMAIL PROTECTED]> To: Sent: Tuesday, September 11, 2007 8:35 PM Subject: [Audyssey] Sound RTS Chat. >I read the Developers Log

Re: [Audyssey] Sound RTS Chat.

2007-09-12 Thread Dark
Hi Kuvvosh, At the moment, all games have a max food limit of 80 food, ie, 20 food each for a four player game, and 40 for a two player game. Apparently this was done to prevent games going on too long with no ability to save. but presumably, when a save game feature is added, the food lim

Re: [Audyssey] sound rts: does python run on windows ce for the pacmate?

2007-08-16 Thread Thomas Ward
Hi Gabe, I believe there is a python 2.5 runtime for Windows CE, but I'm not certain how Sound RTS would run on the Pacmate. The pacmate has a limited amount of memory and storage space compared to a fully qualified Windows or Mac system. You may encounter hardware limitations in running Sound RT

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