While their own link to an audio tutorial seems to be broken, here's the
documentation/manual page off the developer's website:
http://jlpo.free.fr/soundrts/doc/1.1.1/help-index.htm
HTH
Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's closet..."
Not quite sure what you mean by the footmen talking, but that may be because
I don't have your soundpack. As far as the maps go, the closest to a fresh
start you're likely to find is a map like jl1.
--
From: "Lori Duncan"
Sent: Saturday, February
Never actually done this at all haven't had time to muck round
between all my projects.
I will be busy with life and testing for at least the next 5 months.
If by the end of the year I don't have anything on maybe I will
settle down for a good keyboard bashing game but I am not sure if it
will
Hi,
You should use webvisum.
saygilar sevgiler.
- Original Message -
From: "Lori Duncan"
To: "Gamers Discussion list"
Sent: Tuesday, May 10, 2011 7:34 PM
Subject: [Audyssey] Sound RTS Group
Hi I've tried and tried to subscribe to the sound rts group at:
soundrtschat-subscribe@google
HI Lori,
in order to subscribe to a google group, you need to put a plus sign between
the name and subscribe, not a dash. give that a try.
Rich
- Original Message -
From: "Lori Duncan"
Sent: Tuesday, May 10, 2011 10:34 AM
Hi I've tried and tried to subscribe to the sound rts group at
rom: "Thomas Ward"
> To: "Gamers Discussion list"
> Sent: Tuesday, May 10, 2011 4:35 PM
> Subject: Re: [Audyssey] Sound RTS
>
>
>> Hi Lori,
>>
>> As far as I know the latest soundpack for SoundRTS ships with the
>> game. As far as people f
gle site, I do have an account but that audio capture, but the
sound is terrible for putting in the numbers. From Lori
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Tuesday, May 10, 2011 4:35 PM
Subject: Re: [Audyssey] Sound RTS
H
Hi Lori,
As far as I know the latest soundpack for SoundRTS ships with the
game. As far as people fading in and out that could be because they
are moving around. The peasants for example will often move around as
they dig gold, chop wood, or perform some other task you asign them
to. As for the to
Hi Lori,
Well, I personally like SoundRTS. Its a great strategy game where you
start out with a few peasants and try and build an empire by training
footmen, archers, knights, etc and concoring the enemy players.
Although, I will say it is a bit more fun in a human vs human game as
they will make
Usually it's the group name followed
by -subscr...@googlegroups.com
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Lori Duncan
Sent: 10 May 2011 12:26
To: Gamers Discussion list
Subject: [Audyssey] Sound RTS Question
Hi co
I can't seem to figure out how to get into the fight with the opponent. Any
tips please?
- Original Message -
From: "Ken the Crazy"
To: "Gamers Discussion list"
Sent: Wednesday, March 02, 2011 7:18 AM
Subject: [Audyssey] Sound RTS campaigns
Hey, has anybody written any campaigns for
Hi Ben,
I'm not quite sure what the problem is but whenever you build
something you usually need three things. Enough gold for production,
enough wood to build the building, and an empty medow to put it on. If
an area doesn't suit those three requirements you have to explore and
locate a place tha
no map packs with such things exist.
ken did have a good soundpack which I will probably put up to sendspace at some
point.
At 01:01 p.m. 4/08/2009, you wrote:
>Hi,
>
>How do you play against the computer using multiplayer maps? Also are there
>any maps or sound packs that have music with stories
Hi Josh,
That would be nice, but getting to those sound effects and music can be
a royal pain. Now, days a lot of commercial companies have several
layers of encryption on there sounds, music, and they aren't exactly
easy to get to.
Smile.
Josh wrote:
Hi,
It would be cool if someone would m
I put together a soundpack some time ago. You can obtain it at
http://www.bladestorm360.net, under sound rts in the projects section.
--
From: "Jimmy Odin Kristoffersen"
Sent: Saturday, May 02, 2009 3:02 AM
To: "Gamers Discussion list"
Subject: [
Bryan Smart made a sound pack, and I updated it but I don't have the
file--maybe someone on list does?
Do you live near Sandusky Ohio, or are you planning a trip to Cedar Point?
Receive a massage at very competitive rates--$40 per hour for a revitalizing
therapeutic massage,
$65 per house call-
Hi Aiden,
No, you need to give out your broadcast address which is your external
IP. Your internal IP addresses such as 192.168.0.1 are used for the
computers residing behind your router, and are used for internal
network connections.
Cheers.
aiden gardiner wrote:
> Hi,
>
> Is it my internal
Original Message -
From: "aiden gardiner" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Sunday, August 24, 2008 3:28 PM
Subject: Re: [Audyssey] sound RTS
> Hi,
>
> Is it my internal IP I need to give out, IE 192.168.xx.xx, or my external
> IP?
Your external IP.
锦发/Steady Goh
- Original Message -
From: aiden gardiner
To: Gamers Discussion list
Sent: Monday, August 25, 2008 3:28 AM
Subject: Re: [Audyssey] sound RTS
Hi,
Is it my internal IP I need to give out, IE 192.168.xx.xx, or my external
IP?
Thanks
Hi,
Is it my internal IP I need to give out, IE 192.168.xx.xx, or my external
IP?
Thanks,
Aiden
- Original Message -
From: "Steady Goh" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Sunday, August 24, 2008 7:35 PM
Subject: Re: [Audyssey] sound RTS
Hi,
By the way, I looked it up and the SoundRTS server port is port 2500. So
you might want to see if that port is closed or being filtered.
aiden gardiner wrote:
> Thanks thomas, I'll get my dad to help me have a look, see if I can squash
> this little problem, because I really want to be able
/Steady Goh
- Original Message -
From: aiden gardiner
To: Gamers Discussion list
Sent: Monday, August 25, 2008 1:36 AM
Subject: Re: [Audyssey] sound RTS
Thanks thomas, I'll get my dad to help me have a look, see if I can squash
this little problem, because I really
August 24, 2008 6:29 PM
Subject: Re: [Audyssey] sound RTS
> Hi Aiden,
> Well, it all depends on what ports are blocked by the router.
> Obviously,the ports Topspeeed uses are not filtered and that is why you
> are getting a two way connection. However, the port that SoundRTS is
> ei
Hi Aiden,
Well, it all depends on what ports are blocked by the router.
Obviously,the ports Topspeeed uses are not filtered and that is why you
are getting a two way connection. However, the port that SoundRTS is
either being blocked by your router, or you have a firewall program
blocking the p
ubject: Re: [Audyssey] sound RTS
It is very easy. Just press enter on Server, then go to either simple server
where only you can create games, or public server where others can create
games. You can also create a private server and it won't be added to the
public list of servers.
De: "aiden gardiner" <[EMAIL PROTECTED]>
Para: "Gamers Discussion list"
Data: Domingo, 24 de Agosto de 2008 00:28
Assunto: Re: [Audyssey] sound RTS
Thomas,
That seems to be the problem. I can get the server running, but noone can
connect. the router I use is manufactured b
when sound
RTS can't?
Aiden
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Saturday, August 23, 2008 5:32 PM
Subject: Re: [Audyssey] sound RTS
> Hi,
> No, it is pretty easy setting up a SoundRT
Hi,
No, it is pretty easy setting up a SoundRTS server. You basically go in
select new multiplayer game, select the map you want to play on wait,
for others to connect, and start the game. One thing though you will
want to make sure your ports are clear for network traffic. I want to
say it is
It is very easy. Just press enter on Server, then go to either simple server
where only you can create games, or public server where others can create
games. You can also create a private server and it won't be added to the
public list of servers.
Hope this helps.
Casey Mathews
Web Friendly
hi i would test it if it worked again ont eh mac, call this a cross
platform game? it doesn't work ont he mac now
On 27 Apr 2008, at 17:35, Shadow Dragon wrote:
> I just put together a new sound pack for Sound RTS, and I'm looking
> for opinions. Anyone interested please contact me off list a
I will release this month an unstable and partially broken version
called beta 10a. It will include the architecture change that should
improve the multiplayer game.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes
your interested. my
email address is [EMAIL PROTECTED]
Aiden
- Original Message -
From: "shaun everiss" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Thursday, March 06, 2008 11:09 PM
Subject: Re: [Audyssey] sound RTS
> whats the latest on soun
whats the latest on soundrts?
I read the blog every day and Nothing new has happened jan 10 08.
At 12:38 a.m. 7/03/2008, you wrote:
>Hi,
>Try to play as a client. Use the beta 9h version, so there will be
>servers. Choose a server, and create a game and invite players when
>they arrive. Or wait for
Thanks. Is there a way of running a dedicated server, so my friends can
connect to it?
Thanks in advance
Aiden
- Original Message -
From: "SoundMUD" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Thursday, March 06, 2008 11:38 AM
Subject: Re: [Audysse
Hi,
Try to play as a client. Use the beta 9h version, so there will be
servers. Choose a server, and create a game and invite players when
they arrive. Or wait for an invitation. Try for example Sebo's server.
Jean-Luc
2008/3/5, aiden gardiner <[EMAIL PROTECTED]>:
> hi everyone,
>
> What's the be
Hi Valiant,
That is not correct. There is a 2.5 version of Pygame for Linux, Mac,
and Windows now.
Cheers.
Valiant (on laptop) wrote:
> Hi.
> As far as i can tell, pygame don't have 2.5 support
>
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [E
Hi.
As far as i can tell, pygame don't have 2.5 support
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To:
Sent: Monday, January 21, 2008 11:47 PM
Subject: [Audyssey] Sound RTS and Python version?
> Hi Jean'Luc and all,
> I have some questions about Sound RTS and the corre
Hello there.
You're slightly off, technoshock is written in python.
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Tuesday, January 22, 2008 8:16 PM
Subject: Re: [Audyssey] Sound RTS and Python version?
Hi Jean'Luc,
That sounds fine. Let me know when the Python 2.5 build is ready.
SoundMUD wrote:
> Hi Thomas, I will include the additional python 2.5 compiled files in
> the next release, but build a Linux package only if you really want or
> need to, because for future releases I would have prob
Hi Thomas, I will include the additional python 2.5 compiled files in
the next release, but build a Linux package only if you really want or
need to, because for future releases I would have problems (or lack of
time) to automate the Linux build from my computer.
Jean-Luc
2008/1/23, Thomas Ward <
Hi Claudio,
Quote
> Have you created sound rts with python?
>
End Quote
I am not Jean'Luc, but yes Sound RTS is written with Python 2.4 and
pygame. It is to my knolege the only accessible game written in Python.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, s
Hi,
Ah, I do see why you were using Python 2.4. Debian is notorious for
supporting older stuff long after Fedora, Ubuntu, and other
distributions have upgraded to a version or two ahead to the latest
packages.
Though, if you would do it I would really really appreciate it if you
could make a 2.
Hello Claudio,
Yes, I have created SoundRTS with Python.
My tutorials about python programming are at:
http://soundrts.blogspot.com/2008/01/some-pygame-examples-for-audiogame.html
Please leave a comment on this page, even if finally you find it
uninteresting, because I haven't received any feedback
Hello Jean!
Have you created sound rts with python?
Where can i find your tutorials for playing sounds in python?
Regards and thanks.
Claudio.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscrip
Hi Thomas,
You probably don't need to remove Python 2.5. You can probably install
additionally Python 2.4 and call it from the command line. It may be
called python24, while the default interpreter is called python and is
a link to python25. Then type, for example: "python24 soundrts.pyc"
If it s
Hi Thomas,
About writing maps, the instructions for multiplayer maps are at:
http://jlpo.free.fr/soundrts/mapmaking.htm
But the way to build single player maps is undocumented yet, because
the language is not ready enough.
For example, today, a trigger to say that after 80 seconds the
computer 1
Hi Cara,
About the game interface, there are at least 2 kinds of selection:
target and control, and there is a third selection: the order to give.
Maybe some keys should be swapped, so it would be more logic, from
left to right you would have fro example: select a unit, then select a
target. But t
Okay, let's try this again, shall we?...
http://jlpo.free.fr/soundrts/mapmaking.htm
Smiles,
CQ :)
On Jan 19, 2008, at 5:46 PM, Cara Quinn wrote:
> Hey Thomas, there's a link on the Sound RTS page a little way down
> the page... -And here it is:
>
> Map making guide
>
> Have an awes
Hey Thomas, there's a link on the Sound RTS page a little way down
the page... -And here it is:
Map making guide
Have an awesome Saturday eve!...
ROCK!!!
Cara :)
On Jan 19, 2008, at 4:21 PM, Thomas Ward wrote:
> Hi Cara,
> You mentioned building my own maps. Sounds great, but do you
(I have accidentally sent the email too early. Here is the rest of the message.)
Playing in a single player map is different from playing in a
multiplayer map against the computer: the former is an asymmetric map,
with a relatively still opponent, except for scripted attacks ; the
latter is a bala
Hi Daren,
If you know how to make an army of dragons let me know. I have managed
to build the dragon's layer but can't make a dragon do to lack of gold
and money in tutorial 3.
Darren Harris wrote:
> Hi thomas,
>
> Yes I see what you mean. Also the other point as well is the likes of
> draggan
Hi Thomas,
Thanks for the feedback!
Yes, the maps are really small. I especially realize this today
because many bigger multiplayer maps have been made since the day I
released the 3 single player maps.
Even if you don't play multiplayer games, you can play on the
multiplayer maps against the co
Thanks, I didn't know that. So, on a Mac, the F 9 to F 11 keys are
used by expose, and F 12 by the dashboard. From something I have read
in another forum, for example World of Warcraft replaces these
shortcuts when it starts and restores them when it stops. I won't
probably do this, for it is proba
Hi Cara,
I know how to make a dragon in Sound RTS but the problem is finding
enough gold to do it. Given the restrictions in the tootorials you can't
really get enough gold to do it unless you cut spending on your army and
put all that money into a castle and a dragon layer. Even then by ht
eti
Hi Cara,
You mentioned building my own maps. Sounds great, but do you know where
to get instructions on doing this? I want to begin writing maps for my
own games.
---
Gamers mailing list __ Gamers@audyssey.org
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You can make changes
yes, was thinking within the actual game though... Thanks muchly
for the notey note!...
Have a totally awesome day!...
Smiles,
Cara :)
On Jan 19, 2008, at 8:31 AM, Karl wrote:
> Hi,
> As for the main menus, it is possible to use up/down arrows in the
> menus, although the game doesn't
it, my point is, you could scrap everything else.
>
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
> On Behalf Of Cara Quinn
> Sent: 19 January 2008 16:35
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Sound RTS Feedback and thoughts.
bject: Re: [Audyssey] Sound RTS Feedback and thoughts.
Correct me if I'm wrong, but it's not that easy just to 'make a
bunch of dragons.'
Of course though, if you've done it, please please please do let me
know how, as I love love love dragons!...
Smiles,
Cara
Correct me if I'm wrong, but it's not that easy just to 'make a
bunch of dragons.'
Of course though, if you've done it, please please please do let me
know how, as I love love love dragons!...
Smiles,
Cara :)
On Jan 19, 2008, at 2:10 AM, Darren Harris wrote:
> Hi thomas,
>
> Yes I
Hi,
As for the main menus, it is possible to use up/down arrows in the
menus, although the game doesn't mention it.
Original message:
> Hey Thomas, and Jean-Luc, and good morning All!!!... Happy
> Saturday!...
>thomas, wow, that's funny, I too, started playing Sound RTS this
> past week
Hey Thomas, and Jean-Luc, and good morning All!!!... Happy
Saturday!...
thomas, wow, that's funny, I too, started playing Sound RTS this
past week! lol! Go figure! Great minds!...
anyway, you can actually create larger maps yourself, and I do
believe that you may also be able
Ah interesting. I only have F 12 set to do the dashboard thing and
I like it that way, but will check this out a bit more and see what I
come up with. Thanks for the tip!...
Smiles,
CQ :)
On Jan 18, 2008, at 11:47 PM, william lomas wrote:
> hi
>
>
> reassign your dashbood keys from f
Hi thomas,
Yes I see what you mean. Also the other point as well is the likes of
draggans make the game far to easy. You may as well just make a ton of
draggans and go off and burn everything.
The map does need to be bigger. Far bigger to my mind. I like to
explore. I like to find my enemy not
hi
reassign your dashbood keys from f ten to f12 to different keys
On 19 Jan 2008, at 02:26, Cara Quinn wrote:
> Thanks Jean'Luc, but no dice on this end. I just can't get it to
> work. I joined the Sound RTS list as well, today, so will also check
> the archives there to see if anything wa
Thanks Jean'Luc, but no dice on this end. I just can't get it to
work. I joined the Sound RTS list as well, today, so will also check
the archives there to see if anything was said...
Smiles,
Cara :)
On Jan 18, 2008, at 5:50 PM, SoundMUD wrote:
> Hi, F 10 should work. This key has no
Hi, F 10 should work. This key has not changed, at least. I wonder if
somebody have already asked this question. I don't remember any
answer, though.
Jean-Luc
2008/1/18, Cara Quinn <[EMAIL PROTECTED]>:
>Hey All, am digging on Sound RTS a bit, and am just wondering about
> something. I'm pres
Hi Cara, thanks for your mail!
The zip archive doesn't really contain the source code but only
"compiled" files. For the moment I won't release the source code, but
it may not be necessary anyway, because I have just managed to build
the usual SoundRTS executable for Windows without using the sour
jean'Luc, thanks very much for your note. am installing a 2.4
version now and will see how it goes. I haven't looked at these
python files in the zip archive for Mac yet, but if they are the
actual source code, I could try to compile a .app file for Mac which
wouldn't require the extra
Hi, Python 2.5 will not work with SoundRTS. Any 2.4 version of Python
will probably work.
Jean-Luc
2008/1/15, Cara Quinn <[EMAIL PROTECTED]>:
> Ah, probably should have been clearer. right, but I was asking if there is another intel version which was
> closer to the specific one that the au
Ah, probably should have been clearer. Hi,
> I am no expert at this, but I would imagine you would have to pick the
> one that was compiled for the processor architecture you are running.
> The Intel version of the Python libs for Mac are probably assembled
> for
> the MacBooks and MacBook
kara
i have the python you need for the mac on my div share, as i use a
macbook
reply off list, and i send you the link to get it
On 15 Jan 2008, at 04:30, Cara Quinn wrote:
> Just a slight bit of clarification; the ppc ver is for OS 10.3 and
> later, whereas the intel ver is for OS 10.3.9
Hey Cara,
When you got a download link of version 2.5.1, i think you can change
the version number in the downloadlink, but i'm not sure.
-
Leonard,
Op dinsdag 15 januari 2008, om 5:20:46, schreef Cara:
>Hey All, am wondering, for those who've installed Sound RTS on Mac;
> the link in the be
Hi,
I am no expert at this, but I would imagine you would have to pick the
one that was compiled for the processor architecture you are running.
The Intel version of the Python libs for Mac are probably assembled for
the MacBooks and MacBook Pros running Intel duel core processors.
Cara Quinn
Just a slight bit of clarification; the ppc ver is for OS 10.3 and
later, whereas the intel ver is for OS 10.3.9 and later. I'm not sure
how specific the precompiled python libs are about this, so once
again, any suggestions are sure appreciated!
Thankie muchly and party naked! lol!
CQ
I must add that the optional sounds may disable some features (like the pitch
difference of the enemy sounds) so "full experience" is not necessarily correct.
If all the sounds from the sound pack were absolutely better, I would have
included all of them by default.
2007/12/1, SoundMUD <[EMAIL PRO
Hi,
For a full and better experience install the 9f. Especially for
multiplayer games. Then go in the options menu and choose the pack
which contains most of the sound pack. The only annoying bug is that
you have to quit the single player menu and enter again to play the
next chapter in the tutoria
According to a recent message I have received, sound rts is working
fine on mac os 10.5 leopard.
2007/11/2, william lomas <[EMAIL PROTECTED]>:
> hi all
>
> for those who may be using a macintosh, sound r t s no longer works
> under leopard
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> I
Hi,
OK, thanks for this information. I cannot solve it directly, so let's
hope that we will have more details about this problem soon.
Jean-Luc
--
SoundRTS web site: http://jlpo.free.fr/soundrts
SoundRTS development log: http://soundrts.blogspot.com/
SoundRTSChat mailing list: http://groups.goo
hi no it worked under tiger but not leopard
On 3 Nov 2007, at 14:07, SoundMUD wrote:
>> for those who may be using a macintosh, sound r t s no longer works
>> under leopard
>
> Do you mean that it used to work under leopard?
>
> Jean-Luc
>
> --
> SoundRTS web site: http://jlpo.free.fr/soundrts
> for those who may be using a macintosh, sound r t s no longer works under
> leopard
Do you mean that it used to work under leopard?
Jean-Luc
--
SoundRTS web site: http://jlpo.free.fr/soundrts
SoundRTS development log: http://soundrts.blogspot.com/
SoundRTSChat mailing list: http://groups.goo
The limit can be changed by modifying the map. Make a copy of the map
and add for example at the end of the file:
global_food_limit 200
2007/10/28, tim kilgore` <[EMAIL PROTECTED]>:
> Hi, is there a population limit on the latest beta? I'm playing the
> multi-map 101 and can only get to 20 at 20
Che
- Original Message -
From: "SoundMUD" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Friday, October 26, 2007 11:09 AM
Subject: Re: [Audyssey] Sound RTS
> Hello,
>
>> So you are saying that all players updates are determined by the update
Hello,
> So you are saying that all players updates are determined by the update of
the slowest connected player now?
In theory it has always been the case, so nothing have changed since
the beta 7 and you may notice the same problems, sorry. Anyway, let's
hope that the beta 10 will solve this by
my attacks.
yourfriend,
Jason
- Original Message -
From: "Che" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Monday, October 22, 2007 8:17 PM
Subject: Re: [Audyssey] Sound RTS
> I haven't tried the new test beta, how is it doing with the lag pr
amers Discussion list"
Sent: Tuesday, October 23, 2007 8:47 AM
Subject: Re: [Audyssey] Sound RTS
> The lag problems are probably the same in this version. In the beta 9
> versions I am just adding enough features for players to wait for the
> beta 10 which may take forever to be comple
The lag problems are probably the same in this version. In the beta 9
versions I am just adding enough features for players to wait for the
beta 10 which may take forever to be completed. The beta 10, if I
succeed in making the architecture change, will use less bandwidth and
allow more units, but
well considering how many knights, and how quickly they showed up I'm
thinking it's better then in previous versions.
- Original Message -
From: "Che" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Monday, October 22, 2007 8:17 PM
Subject: Re
I haven't tried the new test beta, how is it doing with the lag problems
now, any better?
- Original Message -
From: "Ron Schamerhorn" <[EMAIL PROTECTED]>
To: "gamers@audyssey.org"
Sent: Monday, October 22, 2007 3:10 PM
Subject: [Audyssey] Sound RTS
> Hey
>
> I'm not sure who I was
Hi.
If you start a game with computers and you build a farm in a quiet
place, and you use control shift f2 to observe all the map, the
computer players will fight one against another. It won't be possible
to do this in the next release (beta 9e) because the computer players
will be allied so you wi
knight archer
> footman barracks sawmill blacksmith stable workshop dragonslair magestower
> starting_resources 10 10
> - Original Message -
> From: "SoundMUD" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list"
> Sent: Sunday, October 14, 2007 9:49
barracks sawmill blacksmith stable workshop dragonslair magestower
starting_resources 10 10
- Original Message -
From: "SoundMUD" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Sunday, October 14, 2007 9:49 AM
Subject: Re: [Audyssey] Sound RTS map building
Just to be sure, the link to the map making guide is here:
http://jlpo.free.fr/soundrts/mapmaking.htm
About your code, you may have informations in the file called
maperror.txt in your default temporary folder. Try dragonslair instead
of dragon'slair.
--
SoundRTS web site: http://jlpo.free.fr/so
I would love to tutor you on Sound RTS! Just MSN me at:
[EMAIL PROTECTED]
and we can play over the internet. I will give you some tips.
- Original Message -
From: "Casey" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Sunday, October 07, 2007 12:01 PM
Subject: [Audyssey] Sound RTS
Hi robbert.
the Saw mill doubles wood production. Once the peasants have some wood (from
wherever), if the Sawmill is closer they'll take it to the mill, rather than
the town hall, but this really only has an effect if your dealing with woods
quite a long distance away, rather than (as on map's
Hi,
When I say "add defensive buildings", I mean a scout tower which can
be mutated to an arrow-throwing tower or to a cannon tower. It will
not be possible to garrison a building (like for example bunkers in
Starcraft), at least in this version.
Defensive buildings will be powerful for their cos
hi what do you mean in the blog when you say add defensive buildings?
Brandon
- Original Message -
From: "SoundMUD" <[EMAIL PROTECTED]>
To: "Josh" <[EMAIL PROTECTED]>; "Gamers Discussion list"
Sent: Wednesday, September 12, 2007 11:47 AM
Subje
The save game will be in beta 9, I think.
The food limit is unfortunately not really linked to the lack of
savegame but to limitations in the communications in multiplayer mode.
I hope to solve this problem in the beta 10 by using a better network
architecture that will allow much more units at a t
what's going to be in beta9?
Josh
email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
AOL: kutztownstudent
skype: jkenn337
- Original Message -
From: "Kuvvosh" <[EMAIL PROTECTED]>
To:
Sent: Tuesday, September 11, 2007 8:35 PM
Subject: [Audyssey] Sound RTS Chat.
>I read the Developers Log
Hi Kuvvosh,
At the moment, all games have a max food limit of 80 food, ie, 20 food
each for a four player game, and 40 for a two player game. Apparently this
was done to prevent games going on too long with no ability to save. but
presumably, when a save game feature is added, the food lim
Hi Gabe,
I believe there is a python 2.5 runtime for Windows CE, but I'm not
certain how Sound RTS would run on the Pacmate.
The pacmate has a limited amount of memory and storage space compared to
a fully qualified Windows or Mac system.
You may encounter hardware limitations in running Sound RT
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