Re: [Gimp-developer] Please restore removed crop tool functionality

2009-03-29 Thread David Marrs
gimp-developer-boun...@lists.xcf.berkeley.edu wrote:
 Therefore I'd still
 consider the non-destructive crop feature at least a usability
 enhancement.  At least personally I would assume that the crop tool of a
 professional tool like Gimp would offer this option as well.  (Not sure
 whether PS has it.)

   
I couldn't swear by it, but I don't think it does.

I've had similar issues to you in Gimp regarding this issue.  I've 
learnt to create a new layer above the image, fill it with with black 
and then apply a mask to it to reveal the image below.  I'd quite like 
to have a way to be able to adjust the layer mask on canvas once it's 
been created.  The nice thing about cropping with layers is that you can 
toggle their visibility, so you can check your old crop against your new 
one.

This still doesn't solve the problem of making the mask in the first 
place because neither the mask nor select tools currently conceal the 
area of the image being masked.  The crop tool applies a semi-opaque 
mask to the cropped area, but this isn't really satisfactory.  In this 
case, your method of using the canvas window still has no replacement.  
However, adjusting the opacity of the mask has been specified for both 
the selection and crop tools and I'm trying to learn the gimp code with 
the hope of implementing the feature...cos I need it. :p

I really only use the crop tool to remove unwanted data in order to 
speed up processing of the image from then on.  This has proven to be an 
essential feature even for my (obsolete) 6.1Mpixel camera.

David M.



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Re: [Gimp-developer] Dockable Dialogs Should be Dockable Everywhere

2009-03-27 Thread David Marrs
Alexandre wrote:
 On Fri, Mar 27, 2009 at 5:13 AM, David Marrs wrote:

   
 As for customisability?  I think that it's probably underestimated. Take
 the example of me spending half an hour or more on google this evening
 trying to work out how to enable menu tear-offs in Gnome.  As far as I
 can tell, the feature just isn't there any more
 

 gconf-editor, /desktop/gnome/interface/menus_have_tearoff

 And it's on 1st page of google searhc result for gtkrc tear-off for me


   
Did you test that?  Because it doesn't work for me.


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Re: [Gimp-developer] Dockable Dialogs Should be Dockable Everywhere

2009-03-26 Thread David Marrs
gimp-developer-boun...@lists.xcf.berkeley.edu wrote:
 Hi all !


 This is a long post, replying to many previous posts, and adding some parts
 from IRC chats, and some even from discussions with Gimp developers.
 ...
   

I have a degree of sympathy with this post although it seems to go to 
the other extreme.  Backwards compatibility *is* overrated.  Autotools 
is a great example of what happens if you don't trim the crud out of 
your software.  No doubt, I can compile Gimp on every Unix platform ever 
conceived between now and 1972 but I still have to learn about 4 
different languages before I can begin to start understanding how it 
works, let alone deciphering the scripts.  Call me an idiot if you like, 
but it shouldn't be easier to learn the finer points of C++ than the 
tool that simply builds it.

On the other hand, we have KDE 4.  Plenty of improvements, no doubt, but 
no users left to appreciate them.  :)

As for customisability?  I think that it's probably underestimated. Take 
the example of me spending half an hour or more on google this evening 
trying to work out how to enable menu tear-offs in Gnome.  As far as I 
can tell, the feature just isn't there any more.  Luckily for me, canvas 
right-click still provides the feature.  I needed it, btw, because I 
wanted to add several guides to my project, one after the other.  Rather 
than having to navigate all the way to that menu item every time, it's 
much easier to just have it available on the screen.

That's not the only use of this feature, btw.  Another good use is for 
learning keyboard shortcuts.  No need to hover the mouse over an icon 
for half a second; just glance at the menu.

Like I said, I don't know what's happened to this (really nice) feature 
but I did find a clue in some Java/GTK SDK documentation which states 
that usability studies have concluded that menu tear-offs are a bad idea 
and should be avoided.  Oh dear, I thought.  Someone's been conducting 
usability studies.

Not that I have anything particularly against UI studies, but the method 
had better be sound, the assumptions had better be correct, and the 
results had better be applied appropriately.  If the conclusion comes as 
a surprise, re-examine the experiment...carefully.

Anyway, getting back to the Gimp, I'd be willing to bet real money that 
whatever ideas you have about a typical Gimp user are probably wrong.  
By all means, design for whatever you think the common use case is 
likely to be but remember that Gimp is (to borrow a programming term) a 
low-level IMP.  That makes it even more likely that usage patterns from 
one user to the next will be radically different.  If you don't enable 
Gimp's users to do the things that you can't think of, you'll just have 
non-plussed Gimpers.  If you take away those things?  Well, good luck 
with all the hate. :)

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Re: [Gimp-developer] Behavior when saving a selection to channel

2009-03-11 Thread David Marrs
Rob Antonishen wrote:
 I think that all of the channel use cases should be examined before
 deciding how these should act.

 My own experience with channels is limited to:
 1) Image decomposition for masking/converting to greyscale
 2) Saved selections

 ...
 Sven mentioned other uses, like spot colour and halftoning. 

I would add LAB to the list.  Currently LAB implementation is via layers 
but it's really a colourspace.

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Re: [Gimp-developer] 2.6 roadmapping, the UI part of it...

2007-10-30 Thread David Marrs
Guillermo Espertino wrote:
 I understand. It's clear that everyone's preference may vary on this 
 subject:
 
 -Photoshop users will ask for floating windows nested in a container window.
 
They ask for an MDI structure because that's what they know, but I suspect 
they'll be happy with any solution to their problem that works well.

All Mac software ported to Windows uses the parent window model because - I 
suspect - it's the simplest solution to the where goes the omni-present menu 
bar? problem. You put it at the top of an omni-present window that has to be 
maximised and you've got a makeshift Mac desktop. It's not elegant and it 
usually doesn't work very well (see Photoshop pre CS2 for details). Most (if 
not 
all) Unix WMs already share MS Windows's behaviour of every window containing 
its own menu bar, so why try and solve a problem that's already fixed?

Windows users hate the Gimp's current layout because it forces them to work 
using scaled windows. Windows users like to maximise *everything*, in case you 
hadn't noticed. I wouldn't be surprised if a large fraction of Windows/Gimp 
users maximise their canvases and then use alt-tab to access their tool 
dialogues. It also doesn't help that the default layout is very hungry of 
space. 
The first thing I do after installing Gimp is to reduce the size of the toolbox 
to something that leaves some room on my screen.

I think your own mock-up is a far superior solution to an MDI layout, 
especially 
if slave windows could be rolled up or otherwise made invisible. It allows one 
to work full screen, removes the confusing CDI structure and also reduces the 
problem of task bar clutter. I also think that extending the tool dialogue's 
tabbing feature to the canvas windows would be very natural and help the 
clutter 
problem as well. You could have several canvas windows each containing many 
images in tabs. You could even go as far as allowing tabs to be moved between 
the tool dialogues and canvas windows so that an overview could be nested 
directly beneath the layers tab, for example.

I'd address the short comings in GIMP's window implementation first and then 
see 
if MDI is actually still demanded before thinking about implementing it. Of 
course, you'll always get some criticism, but I think the majority would be 
satisfied with a solution that works, even if it isn't like how PS does it.

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Re: [Gimp-developer] Extending GIMP Plugins

2007-08-22 Thread David Marrs
Amit Kumar Saha wrote:
 Am i thinking in a way that could possibly be implemented? or is the
 word extensible remotely applicable to my idea?
 
So what you're talking about here is a graphical interface to the API that a 
user can use to build his own extensions? Essentially, it's a graphical 
programming language. There are quite a few examples of these in the music 
world 
that allow the construction of modular synths (amongst other things).

It sounds to me more like a separate companion program that's used to construct 
plug-ins than a plug-in itself. I like the idea very much.

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Re: [Gimp-developer] Missing button to confirm some tool actions (usability)

2007-08-20 Thread David Marrs
Michael Schumacher wrote:
 Von: David Marrs [EMAIL PROTECTED]
 
 Clicking inside the cropped region also implements the action. It's
 actually a feature I'm not sure I like because it deviates from the 
 rectangle tool's implementation of the same action - to hide the handles.
 Well, I don't know if that's what the implementation is technically but 
 that's what it effectively does and it's what I use it for.
 
 No, that's not what it does effectively. If applies the resizable selection 
 frame to the selection mask. In any other selection mode than replace, you'll 
 face the same problem with this behaviour as you now do with crop.
 
Yes, I suspected I was over-simplifying. Nevertheless, the ability to hide the 
handles is very useful, maybe less so for selections but definitely for crops. 
Is the ability to do this implemented in some other way. If it isn't, can we 
consider adding it?

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Re: [Gimp-developer] Missing button to confirm some tool actions (usability)

2007-08-19 Thread David Marrs
Clicking inside the cropped region also implements the action. It's actually a 
feature I'm not sure I like because it deviates from the rectangle tool's 
implementation of the same action - to hide the handles. Well, I don't know if 
that's what the implementation is technically but that's what it effectively 
does and it's what I use it for. So my instinct with the crop tool is to do the 
same thing, to get a feel for how the crop might look. and it goes ahead and 
performs the action before I'm ready for it to. Undo fixes the problem but it's 
still annoying.

I like the idea of an accept button to the right or left of the status bar. I 
don't think most users would think to look in the properties dialogue for the 
action and there's really no other logical place for it to go. I seem to 
remember buttons being in there for other tasks. I would presume that most 
users 
who don't know the keyboard controls aren't going to hide the status bar.

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Re: [Gimp-developer] Webdesign is wrong

2007-07-11 Thread David Marrs
peter sikking wrote:
 interesting to see Compare compressed images against original, would
 it be enough to see the compressed one and balance that against the size
 and what your customer expects?

As an experiment at work I decided to work on just the one image when saving 
for web and found that I really don't need to do the spot comparisons between 
images after all. What's more important is the ability to change the quality of 
a jpeg with minimum faff. It turns out that PS's save for web has a couple of 
flaws in this regard:

1) No adjustment is made until *after* the slider has been released. This means 
that I can't just drag the slider up and down the scale to watch how the image 
quality changes. This wouldn't be so bad if it weren't for 2).

2) The slider's really small! It's easy to lose the slider after I've released 
it, especially as my attention is on the image, not the slider.

Basically I just want a way to assess the quality of an image at different 
compression ratios quickly. One idea that appeals to me is to have a row of 10 
images all compressed at 10% intervals. Then I could just click the best of 
those. This would probably be good enough for most cases. If it isn't, I could 
have an additional step: click two adjacent images (e.g. 70% and 80%) to reveal 
another row of 10 images, this time compressed at 1% intervals between 70% and 
80%.

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Re: [Gimp-developer] Webdesign is wrong

2007-06-27 Thread David Marrs
[EMAIL PROTECTED] wrote:

 Neither is chosing the appropriate format specific the web so save 
 for the web concept is misleading. It should be select best 
 compression format or so.
I have no argument with this. If we can do away with a separate dialogue 
altogether, so much the better.
 
 It would be interesting to have a direct means of comparing various 
 levels of jpeg compression side by side but this is not something you 
 need to do in detail every time you save an image. There are so many 
 variants once you have several formats and all thier parameters, that I 
 think it would be hard to design an all encompassing interface. It would 
 probably have to be done in several stages. A screen full of thumbnails 
 with mouse-over zoom could eliminate the blantantly unsuitable formats 
 and ratios. Then a second level do a closer comarison and probably a 
 third level to fine tune compression options.
I don't think it really needs to be that complicated. All we're talking about 
is 
the options already available in the export dialogue and 2 or more preview 
panes. The controls could change to reflect the active pane.

 BTW David I find jpeg quality param break-point is 82 -84 , beyond 
 that as you say it gets bigger with no gain.
 You can drop to 65 if you're really byte conscious and quality is not 
 important.
 
Somewhere between 70 and 80 per cent is about normal for me, but on my latest 
project I've been getting good quality at as low as 60. You're probably right 
that I could just use my eyes but I always succumb to the temptation to do a 
direct comparison. :p


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Re: [Gimp-developer] Webdesign is wrong

2007-06-26 Thread David Marrs
Akkana Peck wrote:
 I might have misunderstood this step (I definitely don't follow the
 comment about PS not letting you edit -- maybe that's a PS issue)
 but it sounds like if you did a Paste as New in gimp, you wouldn't
 need to create a new canvas or figure out any dimensions.

Oh yeah. Thanks for the tip. :)

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Re: [Gimp-developer] Webdesign is wrong

2007-06-26 Thread David Marrs
peter sikking wrote:
 interesting to see Compare compressed images against original, would
 it be enough to see the compressed one and balance that against the size
 and what your customer expects?
I usually do comparisons when I'm trying to get the best image quality out of 
jpegs. There seems to be a threshold with jpegs beyond which reducing 
compression only has a negligible effect on quality. I usually search for that 
point by reducing the compression of a low quality jpeg until it looks the same 
as (or close to) a high quality one. I suppose I could just reduce compression 
until it looks good enough but I prefer to do spot-the-difference style 
comparisons.

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Re: [Gimp-developer] Webdesign is wrong

2007-06-24 Thread David Marrs
peter sikking wrote:
 can you tell me what you mean with manual work needs to be done?
 that can help us with our work.
 
Well the most common case is simply selecting a slither of an area to be tiled 
as a background image. Sometimes you have to hide a foreground layer before 
making the selection such as filler text or an image. You will also want to 
pick 
a colour with the pipette tool that will be used as the background colour of 
the 
element. Most of the background images I deal with are gradients, so the colour 
I want to use is either the darkest or lightest colour of that gradient.

Otherwise you often need to select the right combination of layers. I've 
already 
mentioned foreground layers that might need to be hidden. Other times they 
might 
need to be isolated. In Photoshop the issue is further complicated by the use 
of 
adjustment layers. Transparent gifs or pngs will need to be isolated altogether.

Sometimes a background image will be larger than the dimensions of the 
containing element so the final thing you'd want to do is toggle a layer mask 
to 
get the whole image.

This is the routine I tend to follow when using PS 9:

1) Toggle visibility of layers and masks until I can make a selection of the 
area I need to save.

2) Select area with marquee tool. Can be very annoying when zoomed in because 
selection always overshoots when I scroll. PS does not share Gimp's sensitivity 
when zoomed in.

3) Copy visible. Gimp should probably have a short cut key bound to this 
operation as it is always required.

4) Open new canvas. PS automatically populates the canvas dimensions with those 
of the paste buffer so this operation isn't as cumbersome as it would be in 
Gimp, but really it wouldn't be required at all if PS allowed you to edit an 
image during the next stage. The only editing I ever need to do here is convert 
background to transparency.

5) Save for web. Compare compressed images against original. Adjust for best 
compromise of size and quality then save.

With a save *selection* for web feature, steps 3) and 4) could probably be 
omitted altogether for most of the time. Step 5) is often made cumbersome by 
the 
fact that the default save destination is the last directory used by the 
application. Life would be easier if a web images directory could be set in 
preferences (maybe it can and I don't know about it!).

It's getting late so I'll leave it there. I think I may follow this email up 
with a more fundamental description of what a designer is trying to achieve 
when 
marking up a concept, if you think it would be useful. Let me know if there are 
other things you want to know. I'd be interested to follow your progress as you 
design this feature.

Regards,

Davidm

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Re: [Gimp-developer] Webdesign is wrong

2007-06-21 Thread David Marrs
peter sikking wrote:
 
 We do imagine that a set of website graphics pieces gets _produced_
 on a single canvas, and when everything works well together
 graphically, with a single 'cutting mask' all pieces are cut out
 and saved in the right web format, in a single action.

I don't see how this can work in practice.

I often need to hide or isolate layers before exporting the selection they 
affect and many selections are a very small part of an element's area (say 1 
pixel wide) because they will be tiled by the browser as part of a background 
image. In other words, some manual work needs to be done with the majority of 
web graphics taken from a concept. Comparatively few images are cut out as they 
are.

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Re: [Gimp-developer] Looking for GIMP developers

2007-04-06 Thread David Marrs
Nancy Parsons wrote:
 Essentially, we want to be able to provide our users a free basic image 
 manipulation application that does what they need it to do, without 
 overwhelming them with additional functionality of GIMP.

Are we talking quite a specific application here like crop and resize images? 
If 
  so, perhaps it would be better to write it from scratch using the GEGL 
framework. Does that compile on windows yet?
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Re: [Gimp-developer] [Gimp-Developer] One-click binary downloads via the gimp website

2007-03-30 Thread David Marrs
Sven Neumann wrote:
 In my opinion we should stick to this rule. It would make a lot of sense
 to make it easier for the user to locate our recommendations for binary
 packages. If user agent detection helps to remove one or two clicks,
 then I am fine with that. But if there's a download button on the
 front-page that directly instantiates the download, then we are
 effectively providing binary packages. It doesn't matter if the packages
 are hosted elsewhere. To the user it will appear as if we would provide
 the binaries.

I think opening in a new window/tab would be a strong indication that the user
is leaving the gimp site. Whether or not I agree with linking to direct
downloads will depend a lot on how fool proof and reliable the said binary turns
out to be. But if it does (as I'm sure it will) turn out to be solid, then I
don't really see a problem. Otherwise, I agree that cutting down on clicks is
still a good compromise.

We already get Gimpshop users coming to the mailing lists asking for help and,
far from being linked to, I don't think it's even mentioned on the website, so
I'm not sure the support thing is really in issue. You could paint it in red
letters on the front of the website and someone won't read them.

At the end of the day, we can always remove the links if they turn out to cause
a problem.

Davidm

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[Gimp-developer] [Gimp-Developer] One-click binary downloads via the gimp website

2007-03-28 Thread David Marrs
Dear all,

It was suggested on the gimp-web mailing list that we could provide direct 
links 
to binary packages for popular platforms such as Windows or Mac, based on user 
agent detection. The link would be provide from the home page - see 
http://next.gimp.org/ for a taster. I liked the proposal (presuming reliable 
packages for 2.4 are made available) and can provide the necessary code.

Sven indicated that this idea has already been considered and rejected by the 
team and that I should bring it up for discussion here before proceeding any 
further.

My argument for including one-click downloads would be ease-of-use primarily 
for 
Mac and Windows users; I don't see the benefit for Linux users as we would 
probably want to install stable Gimp through our package managers.

Please note that the proposal is not necessarily for hosting binaries on the 
gimp website but for providing deep links to the binaries from the website.

If anyone has any issues with this proposal please raise them here. If I don't 
get any replies to this post I'll presume there are no objections. :)

Regards,
David Marrs
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Re: [Gimp-developer] Rudeness on gimp devel and bugzilla - was: Re: Tools

2007-03-22 Thread David Marrs
Akkana Peck wrote:
 Maybe that's the intent -- to set up a gauntlet that weeds out any
 potential participants who might be lazy or thin skinned. If so, no
 problem. But if you actually want lots of new participants, then how
 other people perceive the project matters.
 
I don't think more automatically equates to better. It's important to 
discourage 
laziness. I'm happy enough if this discourages the lazy. One of the things that 
attracts me to this project is the level of attention to detail and enthusiasm 
from its contributors.

 Is there a FAQ URL? There's nothing linked from the top level of
 gimp.org.
The developer faq is at http://developer.gimp.org/faq.html , linked from the 
menu.

 And the FAQ doesn't have anything on the language(s) used to write
 GIMP.
If I write the answer, it'll be why don't you download the sources and check 
for yourself? :) Seriously, that's the best answer one can give. A contributor 
will need to do this anyway, the curious should be encouraged and for anyone 
else, the answer is irrelevant.

 Except I'm hesitant to run off and register for the wiki so that
 I can add it, given that it's not linked from the main GIMP site,
 no one refers to it and the page itself discourages anyone from
 using it.
Then the situation is unlikely to be improved.

The out-of-date disclaimer should probably be left up until at least one of the 
veterans reviews the Q/As. The majority of the FAQ is up-to-date, though.

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Re: [Gimp-developer] Rudeness on gimp devel and bugzilla - was: Re: Tools

2007-03-22 Thread David Marrs
Michael Schumacher wrote:

 We do have a list etiquette at http://www.gimp.org/mail_lists.html. I'd like 
 to suggest that it is moved above the mailing lists, maybe it will be read 
 more often then.

I recently submitted a patch to the gimp-web list addressing this page. I added 
a link to the etiquette section below. I considered moving the etiquette 
section 
above the mailing lists but didn't want to put the page's primary information 
at 
the bottom! I also added a reference to the FAQ in the wiki.

 Maybe we should advertise it a bit more - standard gimp.org message footers, 
 anyone?
 
I think this is a very good idea. We should also link to the FAQ directly. We 
could also utilise the monthly list subscription reminder.
 
 In addition, I think that the list etiquette should point to the smart
 questions guide: http://www.catb.org/~esr/faqs/smart-questions.html
 
 Yes, I know that some think that this document is rude, but it has been
 incredibly useful for me. I always go back and read it when I find myself
 asking too many simple questions per time frame.
 
I think that it's going to seriously put off anyone who's still not adjusted to 
free software culture. I'd much rather we have our own version that concisely 
and sympathetically addresses the same points. It could go on the 
mail_lists.html page. I thought I'd included something already in the patch, 
but 
it looks like I forgot about it.

Davidm

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Re: [Gimp-developer] Enhancement Proposal: Add a temporary magnifier

2007-03-22 Thread David Marrs
Sven Neumann wrote:
 Wouldn't it be easier if you could quickly zoom in (and back out again
 to the previous zoom level) without having to open a new view for this?
 In the SVN version you can already revert to previous zoom level. What's
 the point of doing this in a separate window?
 
Sorry for such a late reply. I like to use a different view to make precision 
adjustments because it means that I can have both scales visible simultaneously 
and can see how my changes look at normal scale while I'm making them.

Davidm
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Re: [Gimp-developer] Tools

2007-03-19 Thread David Marrs
Alpár Jüttner wrote:
 On Wed, 2007-03-14 at 20:52 +0100, Michael Natterer wrote:
 On Wed, 2007-03-14 at 12:47 -0700, Federico Alcantara wrote:
 Hi

 I am interested in knowning if Gimp is written in
 C/C++, and which tools are needed to compile, debug,
 and test it?
 What about downloading it and checking yourself?
 
 IMHO, refraining from posts like this could greatly improve the
 atmosphere of this list.
 
Looks like a reasonable answer to me, given the nature of the question.
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Re: [Gimp-developer] Layer Groups

2007-02-20 Thread David Marrs
jEsuSdA wrote:
 My question is why and when Gimp will include LAYER GROUPS or FOLDERS
 (more useful)?
 


See http://bugzilla.gnome.org/show_bug.cgi?id=86337 for the current situation.

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