Re: [Gimp-developer] 2.4 and how to continue from here

2007-11-11 Thread peter sikking
resending...

Sven wrote,

 On Fri, 2007-11-09 at 12:36 -0300, Joao S. O. Bueno wrote:

 One other smallf eature I will want to add is the ability to add  
 free- angled
 guides. I have this almost complete on my codebase, just .XCF  
 saving for it
 is missing. I should commit that early on 2.6 cycle.

 I would like to get some feedback from the UI team and from some  
 artists
 on this. And of course the patch would have to be reviewed before  
 it is
 committed. I am not yet convinced that this is an important feature  
 and
 I also have the impression that it's just added ad-hoc without seeing
 the big picture. It certainly has the potential to cause a lot of
 problems.

yeah. Kamila came up with the plan for rotating guides and
I could see then how it could have an impact on for instance
web design by breaking the normal hor/vert grid.

and after a few minutes I could come up with a decent on-screen UI.

but the real question is the priority of this yet-another-feature.
something like geometry tools integration has a much higher priority
than this.

 --ps

 founder + principal interaction architect
 man + machine interface works

 http://mmiworks.net/blog : on interaction architecture



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Re: [Gimp-developer] 2.4 and how to continue from here

2007-11-11 Thread Joao S. O. Bueno
A Sunday 11 November 2007 20:48:27, peter sikking escreveu:
 but the real question is the priority of this yet-another-feature.
 something like geometry tools integration has a much higher priority
 than this.


There eason I proposed this at this stage is that I have this feature  
complete minus UI and XCF saving in my GIMP tree. It has been like that for 
over an year when I was told it was too late to make it into gimp 2.4.

  js
--
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Re: [Gimp-developer] 2.4 and how to continue from here

2007-11-09 Thread Joao S. O. Bueno
A Monday 29 October 2007 16:24:11, Sven Neumann escreveu:
 I suggest that we keep brainstorming for the 2.6 roadmap for another
 week and then collect the ideas. It would be nice if we could end with a
 list of well-defined tasks. When that list is collected, I would like to
 discuss which of these tasks should be put on the roadmap for 2.6.


Hi Sevn and others,

I have been obn the process of moving myself to another city over the last few 
weeks (almost complet now, just waiting for my mobile nad main machinne to 
get here).
]
As soons as that happens I should consolidate my work hours and spare a few of 
then for GIMP.

The feature I'd like to work on is a brush stroke pannel to be able to set up 
stroking with curves for relating pressure, speed, angle,  etc with opacity, 
size, jitter, color, etc... 

One other smallf eature I will want to add is the ability to add free- angled 
guides. I have this almost complete on my codebase, just .XCF saving for it 
is missing. I should commit that early on 2.6 cycle.


Regards,

   js
  --

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Re: [Gimp-developer] 2.4 and how to continue from here

2007-11-05 Thread Adrian Likins
Sven Neumann wrote:

 At that point trunk will be open for development. But since we are
 aiming for a short development cycle, we need to absolutely keep the
 tree in a good shape. I don't want to see any commits that haven't been
 discussed and approved beforehand. This doesn't mean line-by-line code
 review. But I would like you guys to present your plans here beforehand
 and not learn about them from reading the commit logs.
 
 So if are planning any particular features for 2.6, now is the time to
 present them here so that they can be put on the roadmap. This includes
 stuff that has been planned for quite a while, like for example
 finishing the metadata framework/editor (Raphael!), but also the port to
 GEGL (Mitch!).

I'd like to get a couple paint tool related patches in.



323921  GIMPNEW enh add support for color jitter in the 
paint tools
163050  GIMPNEW enh paint tools should support smudging 
as 
they paint.

Patches exist, though they haven't been tested against 2.4/2.5, I think
they should apply pretty easily however. If theres interest, I can 
update them.

Adrian
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Re: [Gimp-developer] 2.4 and how to continue from here

2007-11-04 Thread Martin Nordholts
 At that point trunk will be open for development. But since we are
 aiming for a short development cycle, we need to absolutely keep the
 tree in a good shape. I don't want to see any commits that haven't been
 discussed and approved beforehand. This doesn't mean line-by-line code
 review. But I would like you guys to present your plans here beforehand
 and not learn about them from reading the commit logs.
 
 So if are planning any particular features for 2.6, now is the time to
 present them here so that they can be put on the roadmap. This includes
 stuff that has been planned for quite a while, like for example
 finishing the metadata framework/editor (Raphael!), but also the port to
 GEGL (Mitch!).

I will continue working on GimpRectangleTool and I aim for more or less
complete Selection + crop tool specification [1] conformance in 2.6.

- Martin Nordholts

[1] http://gui.gimp.org/index.php/Selection_%2B_crop_tool_specification
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Re: [Gimp-developer] 2.4 and how to continue from here

2007-11-04 Thread Tor Lillqvist
 So if are planning any particular features for 2.6, now is the time to
 present them here so that they can be put on the roadmap.

I plan to make iwarp into a tool.

--tml
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Re: [Gimp-developer] 2.4 and how to continue from here

2007-10-30 Thread Sven Neumann
Hi,

On Tue, 2007-10-30 at 00:50 -0200, Filipe Soares Dilly wrote:

 Ok, thats my feature request:

I think you misunderstood me. This thread is not about sending your
feature requests. It is about telling us what you would like to work on
for the next time in GIMP. We already have more than enough feature
requests. Please don't post more here but instead let the developers
discuss what's important to address and what they would like to work on.


Sven


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Re: [Gimp-developer] 2.4 and how to continue from here

2007-10-30 Thread Marcus Heese
Hi,

so as I've already written a few weeks ago in my mail about the new features 
for the text-tool in the PDB, I'd like to contribute especially in that part. 
As far as I understood the discussion about the roadmap, the PDB will get a 
little rework for the 2.6 release (named parameters, etc.).

So as I'm absolutely new to gimp-development, I'd like to know where is a good 
starting point to get all informations/things. I'm a bit confused about all 
information sources: mailing lists, web-pages, wikis, bugzilla, and the 
source-code itself of course, etc.

As Sven told me in a mail-reply, I should bring up the topic about the new 
text-tool PDB thing... So I have done it now ;)

best regards
Marcus
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Re: [Gimp-developer] 2.4 and how to continue from here

2007-10-30 Thread Kevin Cozens
Marcus Heese wrote:
 so as I've already written a few weeks ago in my mail about the new features 
 for the text-tool in the PDB, I'd like to contribute especially in that part. 
 As far as I understood the discussion about the roadmap, the PDB will get a 
 little rework for the 2.6 release (named parameters, etc.).

It is nice of you to offer to work on improving the text tool portion of GIMP. 
This is one of those items that has needed work for sometime. It would be 
worth looking at the text tool related items in Bugzilla. The main (tracking) 
bug about text tool fixes and enhancement is bug #136740.

I saw, but haven't tried, the patch you sent to the mailing list. I see you 
are allowing extra text options to be set but it isn't easy to see what you 
are proposing. A new text tool API is one of the outstanding bug reports. It 
would be helpful to see a summary of the API changes you feel should be made 
in a form some along the lines of the PDB browser (ie. function name, 
arguments required, and values returned).

I have done a little bit of work on the text operation of GEGL and I know 
there can be a lot of parameters to set/get. Will you handle only some 
parameters now and others later? How would the extra parameters be handled 
later? Setting/getting all text parameters in one call may not be the best 
option. This may depend on the whether the PDB supported the use of named 
parameters when a new text tool API is being implemented.

Just some things to think about while you plan out a new text tool API. 
Hopefully, the next version of the text tool and its API will get it right 
the first time. :-) Looking forward to the improvements you come up with.

-- 
Cheers!

Kevin.

http://www.ve3syb.ca/   |What are we going to do today, Borg?
Owner of Elecraft K2 #2172  |Same thing we always do, Pinkutus:
 |  Try to assimilate the world!
#include disclaimer/favourite |  -Pinkutus  the Borg

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[Gimp-developer] 2.4 and how to continue from here

2007-10-29 Thread Sven Neumann
Moin,

currently we are still fixing bugs in the 2.4.0 release but it seems
that we caught the major problems now and want to prepare a 2.4.1
release soon. When that is done, we will immidiately create a gimp-2-4
branch to continue bug-fixing there.

At that point trunk will be open for development. But since we are
aiming for a short development cycle, we need to absolutely keep the
tree in a good shape. I don't want to see any commits that haven't been
discussed and approved beforehand. This doesn't mean line-by-line code
review. But I would like you guys to present your plans here beforehand
and not learn about them from reading the commit logs.

So if are planning any particular features for 2.6, now is the time to
present them here so that they can be put on the roadmap. This includes
stuff that has been planned for quite a while, like for example
finishing the metadata framework/editor (Raphael!), but also the port to
GEGL (Mitch!).

I suggest that we keep brainstorming for the 2.6 roadmap for another
week and then collect the ideas. It would be nice if we could end with a
list of well-defined tasks. When that list is collected, I would like to
discuss which of these tasks should be put on the roadmap for 2.6.


Sven


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Re: [Gimp-developer] 2.4 and how to continue from here

2007-10-29 Thread Alexandre Prokoudine
On 10/29/07, Sven Neumann wrote:

 So if are planning any particular features for 2.6, now is the time to
 present them here so that they can be put on the roadmap. This includes
 stuff that has been planned for quite a while, like for example
 finishing the metadata framework/editor (Raphael!), but also the port to
 GEGL (Mitch!).

What are the plans for vector layers from GSoC 2006?

Alexandre
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Re: [Gimp-developer] 2.4 and how to continue from here

2007-10-29 Thread Filipe Soares Dilly
First of all I'm a Digital illustrator and 3d artist. GIMP in the actual
state is great. My job can be done in 2.4 easily (thanks for the Jitter,
scalable brushes and better zoom!). And I know that GEGL will be in the
future of GIMP and the interface already have great proposals (and
designers). So I decide to not propose these kind of features...

Ok, thats my feature request:

GIMP have a ease and very flexible way to create animated brushes, with
features like Random and Angular (to create brushes that rotates as
you move in different angles). The thing is: If we have some of these
features in the Tools Options for brushes will be more fast and ease to use
the brushes that are not animated.

Some examples:

- The Random feature could be simple rotating (in its own axis) the
original brush in a random way. Just a simple check box for activate it,
maybe a intensity control how much is random.

- The Angular could also be activated using a Check Box. The angle of the
brush changing as you drawn in different directions, dynamically rotating
the brush. His frequency controlled by the Space option in the Brush
Dialog.

- Other features that are avaible only creating animated Brushes could be in
to. But these to are just great.


Other proposal for brushes are a option to control the Softness and
Sharpness of Brushes. Today you need to create another brush just to change
his softness (or hardness). Maybe a good alternative is to have in the
Tools Options a Slider if two ways to go:

If you move the slider to the Left the brush will be Sharpened... to the
Right will be Blurred. Here is a very ugly mockup:

http://fc03.deviantart.com/fs21/f/2007/302/f/a/very_ugly_mockup_by_Filsd.png

Thats it and thanks for the hard work.

-- 
Filipe Soares Dilly
dilly.carbonmade.com/
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