Re: [hlcoders] (no subject)

2010-07-12 Thread Mark Chandler
Whats the rest of the error message? ' On 7/13/2010 12:48 AM, adam chance wrote: When I Build my Mod (Debug), I get this error: 2.\Debug_episodic/Server.dll : fatal error LNK1120: 1 unresolved externals What do I do? ___ To unsubscribe, edit your

Re: [hlcoders] Source Engine 2!!!

2010-06-11 Thread Mark Chandler
A lot of indie coders use macs. So it will be popular with mod teams and such. Mark On 6/12/2010 10:16 AM, Keeper wrote: Thinking about this ... how much development do people think will happen on macs? In the school/academic world, it makes sense because of the availability to larger

Re: [hlcoders] VS2010

2010-04-13 Thread Mark Chandler
You can use 2010 but still compile as 2008 as long as its installed. Thus you get the ui update with out the hassle. On 4/13/2010 4:34 PM, Adam Buckland wrote: It may be a weird reason, but I use it just because the new UI design is easier on the eyes (especially if it's late at night!) On

Re: [hlcoders] I intend to make a free software alternative to VBCT

2010-03-20 Thread Mark Chandler
Im using wxWidgets for work as a cross platform gui. It uses native controls for each platform and works in a very c++ way, should give it a look. Mark On 3/21/2010 9:25 AM, Richard Slaughter wrote: I'm not convinced touting a common Java UI is a good thing. Java apps, as a rule, look awful

Re: [hlcoders] How to find SteamID

2010-01-18 Thread Mark Chandler
If you use steam_api.lib from the sdk and steam_api.dll you can get it this way: #include steam/steam_api.h #include steam/isteamuser.h #include steam/steamclientpublic.h SteamAPI_InitSafe(); CSteamAPIContext cc; cc.Init(); ISteamUser *user = cc.SteamUser(); if

Re: [hlcoders] vgui::TextEntry problems

2009-09-20 Thread Mark Chandler
m_pTextPass is a pointer to a char not a char array and thus cant store the result in it. Change it to: char m_pTextUser[255]; char m_pTextPass[255]; nLena = 255 steven belmans wrote: Hi all. For some reason this piece of code forces my mod crash! I don't have a clue of what's going

Re: [hlcoders] Getting the SteamID or CommunityID if the player in a Singleplayer game?

2009-09-18 Thread Mark Chandler
Just hash the usernames into an int. The chance of collisions is small and being an int it will be hard to find in the code. We do this for goldeneye source ZuM wrote: Well, probably it will be hard coded on the code right? Also all the options presented here would be easily hackeable, IF

Re: [hlcoders] Getting the SteamID or CommunityID if the player in a Singleplayer game?

2009-09-18 Thread Mark Chandler
Not really. If you can find and work out how to change ints you can work out how to bypass the check code in the first place. Saul Rennison wrote: Thanks for releasing your trade secrets. :| Thanks, - Saul. On 18 Sep 2009, at 14:34, Mark Chandler lo...@iinet.net.au wrote: Just hash

Re: [hlcoders] Awkward crash dumps

2009-08-07 Thread Mark Chandler
Look down the stack trace as something earlier on could be causing it a...@watkins.to wrote: I've been working on fixing the crashes introduced in the latest version of our mod. From mdmps, I've got all the obvious ones, but there's a few that I just don't know how to deal with. In fact, it

Re: [hlcoders] Could not load library client Error

2009-07-07 Thread Mark Chandler
Are you compiling the map for the right engine version as ep1 maps dont work in ob and ob maps dont work in ep1. Mark ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] Could not load library client Error

2009-07-07 Thread Mark Chandler
Thought there was some texture/model issue (remember the good old days before hammer for ob and you had to hack all the textures up) mark Jonas 'Sortie' Termansen wrote: (Ep1 maps works in OB according to my experience) - Original Message - From: Mark Chandler lo...@iinet.net.au

Re: [hlcoders] Implementing head tracking

2009-06-14 Thread Mark Chandler
Mind shareing some sample code as this is driving me nuts atm. Steve Henderson wrote: 2) When you position the player, you are moving the feet of the player's model. You will have to figure out the transformation from the feet to the eyes (based on the model's eye height) to figure out how

Re: [hlcoders] Dll updates : ways to update your clients

2009-06-01 Thread Mark Chandler
Got a link with more info? Jonas 'Sortie' Termansen wrote: Despite your awful English and bad formatting and poorly asked question, I am already working on a technology to keep mods automatically updated using a content server network and torrenting for additional bandwidth. It's already

Re: [hlcoders] How are gamerules handled?

2009-05-11 Thread Mark Chandler
There is two ways to do what you want. Inside the gamerules class you can do different logic depending on the game type, the other way is to have one gamerule class per game type. This is what we have done in GoldenEye Source. void InstallGameRules() { if (ge_singleplayer.GetBool())

Re: [hlcoders] how to disable intellisense fromgrayingoutproprocessor conditional blocks?

2009-05-07 Thread Mark Chandler
of that project. Annoying I know. On Wed, May 6, 2009 at 10:06 AM, Tom Leighton tomrleigh...@googlemail.comwrote: I reported this as a bug to Microsoft a while back. I forget their response, but it was something along the lines of desired functionality and wont fix. Mark Chandler wrote: Thats

Re: [hlcoders] how to disable intellisense fromgrayingout proprocessor conditional blocks?

2009-05-06 Thread Mark Chandler
Thats not the issue. Its visual studio being gay. Visual stuido only reads the preprocessor defines from the first project but uses them in every project. So code from the server is greyed out but is active. Ms knows about this but they cant fix it as it is part of the major system.

[hlcoders] RecvTables and New Build Method

2009-02-28 Thread Mark Chandler
Hey guys, Got a problem i cant figure out and i hope the collective minds on the list can give me some help. With GES i have split both the client and server project files up into two projects. One of which compiles in to a lib and has the sdk code and needed libs (this only needs to be

Re: [hlcoders] RecvTables and New Build Method

2009-02-28 Thread Mark Chandler
only compiles the files I changed (linking will take the same time for both of us). Paul On Sat, Feb 28, 2009 at 4:44 AM, Mark Chandler lo...@iinet.net.au wrote: Hey guys, Got a problem i cant figure out and i hope the collective minds on the list can give me some help. With GES i

Re: [hlcoders] commands missing from dedicated server build

2009-02-25 Thread Mark Chandler
The command is not missing, just linux is not linking right. Check my posts from 2 weeks ago on this very issue and a fix. Mark Michael Chang wrote: Hey all The say command works on a listen server, and has worked with HL2DM dedicated. We've switched to scratch sdk. We've compiled a linux

Re: [hlcoders] Invalid Steam key size.

2009-02-20 Thread Mark Chandler
Im getting this error again in GoldenEye source. Have a dedicated server which is upto date. :( ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] [hlds_linux] Orange Box Engine Update Released

2009-02-18 Thread Mark Chandler
: In your gameinfo.txt change Game hl2 to Game | all_source_engine_paths|hl2 and make a new file called steam.inf with appid=218 inside (or the appid you base your mod off). Now you should be able to start your mod dedicated server. On 18/02/2009, at 9:23 AM, Mark Chandler wrote: Jsaon im

Re: [hlcoders] Linux Build Problem

2009-02-17 Thread Mark Chandler
think may stem from files missing in the project file and thus causing problems later. http://www.nopaste.com/p/amuitIo1z check and see if those files are within your server vcproj file then if not add them and see if it works afterwards. On Sat, Feb 14, 2009 at 8:15 PM, Mark Chandler lo

Re: [hlcoders] Linux Build Problem

2009-02-15 Thread Mark Chandler
causing problems later. http://www.nopaste.com/p/amuitIo1z check and see if those files are within your server vcproj file then if not add them and see if it works afterwards. On Sat, Feb 14, 2009 at 8:15 PM, Mark Chandler lo...@iinet.net.au wrote: Hi, With GoldenEye Source we are having

Re: [hlcoders] Engine Error: CTS ListBase: Misaligned node

2009-02-15 Thread Mark Chandler
Just cause a crash happens there doesnt mean it valves fault. You need to look at the call stack when the crash happens and see what it was doing in your code. Mark On 16/02/2009, at 8:29 AM, W0rf0x wrote: Well, I already talked to our coder regarding this error and he said the crash

Re: [hlcoders] TF2 Colision

2009-02-14 Thread Mark Chandler
think it might be when the l4d sdk comes out. On 14/02/2009, at 11:45 PM, botman wrote: Tony Sergi wrote: Soon as the SDK goes into beta again, it's there. How long is that in Valve time? :) -- Jeffrey botman Broome ___ To unsubscribe,

[hlcoders] Linux Build Problem

2009-02-14 Thread Mark Chandler
Hi, With GoldenEye Source we are having major issues with our linux build. It builds and runs fine but it seems that non of the client commands get to the server as chat doesnt work and chacterseletion doesnt work ether. We have tried building with gcc 3.4.6 and the new gcc (4.1.X) and still

[hlcoders] Linux Compile Not working

2009-02-06 Thread Mark Chandler
Hey, We are just about to release GoldenEye Source beta 3 and we came accross a strange bug. Our linux build can run a server fine but none of the client commands (say, use etc) work at all. From memory there was a simillar problem with linux hl2dm. What was the fix for this? Mark

[hlcoders] Steam, vista and UAC

2009-01-20 Thread Mark Chandler
Im in the process of writing an application that needs to write to the program files (which invokes uac on vista) but i have noticed that steam never seems to do it. How does steam get around uac on vista? Mark ___ To unsubscribe, edit your list

Re: [hlcoders] Act Busy

2008-12-27 Thread Mark Chandler
(); } Or you forgot to add the behavior in CreateBehaviors() Sander On Sat, Dec 27, 2008 at 4:01 PM, Mark Chandler lo...@iinet.net.au wrote: Ok, i have managed to make a new npc and set up schedules to make him do what i want, the only thing i cant get working is the act busy. My npc

Re: [hlcoders] Distributed Map Compiling [hammer]

2008-07-14 Thread Mark Chandler
://developer.valvesoftware.com/wiki/VMPI ~~ Ondra On 14.07.08 6:47 Uhr, Mark Chandler wrote: Mike and yahn is there any chance to get a release of the program valve uses internally to distribute compiling of maps over many computers? My father and i are going to buy a mac pro (have 8 cores @ 3ghz

Re: [hlcoders] Distributed Map Compiling [hammer]

2008-07-14 Thread Mark Chandler
Programming Subject: Re: [hlcoders] Distributed Map Compiling [hammer] No problem. Now let me sit here with my toy Mac mini and its 1.5GHz single-core processor while you get all the girls. ;-P ~~ Ondra On 14.07.08 8:15 Uhr, Mark Chandler wrote: Fantastic :P Thank you -Original Message

Re: [hlcoders] Distributed Map Compiling [hammer]

2008-07-14 Thread Mark Chandler
just after the worker requests '--plightdata--')If you experience anything different, please let me know! Chris On 14/07/2008, at 4:45 PM, Mark Chandler wrote: Well if I can get this working, I should be able to compile over 20 cores and 30gb of ram. Should be pretty fast hopefully

[hlcoders] Distributed Map Compiling [hammer]

2008-07-13 Thread Mark Chandler
Mike and yahn is there any chance to get a release of the program valve uses internally to distribute compiling of maps over many computers? My father and i are going to buy a mac pro (have 8 cores @ 3ghz and 12 gb of ram) each which i would love to be able to send work to them for map compiles.

Re: [hlcoders] Switch the SDK to NCF

2008-07-08 Thread Mark Chandler
I don't see how this helps. You need a copy of the source code as you don't want to be editing the version from the sdk. The create mod wizard allows you to do this. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Adam amckern McKern Sent: Tuesday, July

Re: [hlcoders] beta crash related to FinishClientPutInServer

2008-07-05 Thread Mark Chandler
A friend had the same problem. Turn optimization of and it should work fine. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Michael Chang Sent: Saturday, July 05, 2008 7:24 PM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] beta crash related to

Re: [hlcoders] Valve's particle editor documentation

2008-07-03 Thread Mark Chandler
The thing is nick that modding is all about working stuff out for yourself and trial and error. So what if there is one little bug you need to fix for it to work. This helps you buy teaching you skills in searching and working out the fix. Your also lucky that people have told you three times

Re: [hlcoders] Linux Orange Box

2008-06-21 Thread Mark Chandler
Calm down there. Valve doesn't owe us anything! We didn't exactly pay grand sums of money for the sdk and we are lucky to get as much support as we do. Mark -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Nick Sent: Saturday, June 21, 2008 3:24 PM To:

Re: [hlcoders] Linux Orange Box

2008-06-21 Thread Mark Chandler
is unbelievable! I refuse to listen to people like you who say Valve owes us nothing, and doesn't care about us. On Sat, Jun 21, 2008 at 2:59 AM, Mark Chandler [EMAIL PROTECTED] wrote: Calm down there. Valve doesn't owe us anything! We didn't exactly pay grand sums of money for the sdk and we

[hlcoders] LevelShutdown

2008-06-15 Thread Mark Chandler
Hey guys, Playing around with a ob mod atm and im having a strange problem. Im trying to add some code to the LevelShutdown function (void ClientModeShared::LevelShutdown( void )) but im finding that it is been called after I join the server and not when the level shuts down. Is this meant to be

Re: [hlcoders] LevelShutdown

2008-06-15 Thread Mark Chandler
Well it does get called on level shutdown but also just after level init. Strange. Any way I just hooked an event. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mark Chandler Sent: Sunday, June 15, 2008 7:10 PM To: 'Discussion of Half-Life

Re: [hlcoders] Post your code!

2008-06-15 Thread Mark Chandler
Should be good. :P -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ben Everett Sent: Monday, June 16, 2008 12:01 AM To: 'Discussion of Half-Life Programming' Subject: Re: [hlcoders] Post your code! Hmm, since Forsaken is now officially dead (can't get in

Re: [hlcoders] Post your code!

2008-06-15 Thread Mark Chandler
Ben, im part of the moddb team but if you send an email to scott ([EMAIL PROTECTED]) he could re grant you access. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ben Everett Sent: Monday, June 16, 2008 6:44 AM To: 'Discussion of Half-Life Programming'

Re: [hlcoders] Post your code!

2008-06-14 Thread Mark Chandler
Hey tom, thanks for cleaning my wiki thingy up but you did add one error. :P -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tom Edwards Sent: Saturday, June 14, 2008 5:30 PM To: hlcoders Subject: [hlcoders] Post your code! Do you have any code lying

Re: [hlcoders] Post your code!

2008-06-14 Thread Mark Chandler
yeah -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tom Edwards Sent: Saturday, June 14, 2008 8:14 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Post your code! Ahh, so SubPanel was just an example? Mark Chandler wrote: Hey tom

Re: [hlcoders] Dedicated server debug

2008-06-14 Thread Mark Chandler
Follow this. It works for me http://developer.valvesoftware.com/wiki/Installing_and_Debugging_the_Source_ Code -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jed Sent: Saturday, June 14, 2008 9:37 PM To: Discussion of Half-Life Programming Subject:

Re: [hlcoders] Dedicated server debug

2008-06-14 Thread Mark Chandler
the client :). On Sat, Jun 14, 2008 at 2:51 PM, Mark Chandler [EMAIL PROTECTED] wrote: Follow this. It works for me http://developer.valvesoftware.com/wiki/Installing_and_Debugging_the_Source_ Code -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jed

Re: [hlcoders] Clients Download Files

2008-06-14 Thread Mark Chandler
Pack it into the map (google pakrat) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Devin Dawson Sent: Saturday, June 14, 2008 10:54 PM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] Clients Download Files Hello, just wondering if there are

[hlcoders] Network tables

2008-06-13 Thread Mark Chandler
Hey mike, Is there any way to make a network table optional. I Want to do a small change for ges but don't want to break compatibility with the current release. It doesn't matter if the client has the old version as it just wont have a display because everything else is done server side. Mark

Re: [hlcoders] Dedicated server debug

2008-06-13 Thread Mark Chandler
I don't think srcds has the ability to be able to debug. You can debug it by running a local server or by getting the crash dumps from the dedicated server and using those. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Nuno Ramiro Sent: Saturday, June

Re: [hlcoders] Valve: mdmp Help

2008-06-12 Thread Mark Chandler
Have you checked for your code in the stack? More often than not it will be because of something you have done. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Daniel Menard Sent: Thursday, June 12, 2008 8:33 PM To: hlcoders@list.valvesoftware.com

Re: [hlcoders] Limiting access by Steam ID

2008-06-03 Thread Mark Chandler
Include an old server.dll, this way they cant host servers and can only connect to your server and then have a steam id kick plugin -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jed Sent: Wednesday, June 04, 2008 5:04 AM To: Discussion of Half-Life

Re: [hlcoders] Limiting access by Steam ID

2008-06-03 Thread Mark Chandler
On another note, Alfred can you please ask the tf2 guys to fix the spawns on goldrush so red cant get into blues base. This is very annoying with ubered pryos. Mark -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Wednesday, June 04,

Re: [hlcoders] Pakfile Lump Reading

2008-05-14 Thread Mark Chandler
You can work out the size of the comment by commentLength -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of theY4Kman Sent: Thursday, May 15, 2008 8:18 AM To: Discussion of Half-Life Programming Subject: [hlcoders] Pakfile Lump Reading I'm developing a C++

Re: [hlcoders] Pakfile Lump Reading

2008-05-14 Thread Mark Chandler
)) and fread'ing in the struct. However, since the comment is of variable length, there is no way to correctly read in the ZIP_EndOfCentralDirRecord. Thus, there is no way to access commentLength. On Wed, May 14, 2008 at 9:53 PM, Mark Chandler [EMAIL PROTECTED] wrote: You can work out the size of the comment

Re: [hlcoders] Trouble with VGUI LoadControlSettings

2008-05-01 Thread Mark Chandler
Are you razvan252 from the forums by any chance? You really shouldn't be reloading multi res files on the same panel. What you should have instead is multi panels (each with one res file) and then you swap between those. For example the option menu uses this system. Look at PropertyPage in the

Re: [hlcoders] Map reset.

2008-04-29 Thread Mark Chandler
, 2008 at 2:07 AM, Mark Chandler wrote: They are not being cleaned up properly. Had same problem with weapon spawns on ges. Make sure you remove all pointers and memory allocation for the weapons. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of John

Re: [hlcoders] Map reset.

2008-04-28 Thread Mark Chandler
They are not being cleaned up properly. Had same problem with weapon spawns on ges. Make sure you remove all pointers and memory allocation for the weapons. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of John Sent: Tuesday, April 29, 2008 5:53 AM To:

[hlcoders] Plugin Crashing when getting player edict index

2008-04-27 Thread Mark Chandler
Hey all, Im getting a server crash when im trying to use engine-GetPlayerForUserID(userId) for a tf2 server plugin. The error it crashes with is NUM_FOR_EDICT: bad pointer. I think this might be a valve bug but I really need to convert userId (from events) into the edict index (to use with some

Re: [hlcoders] Plugin Crashing when getting player edict index

2008-04-27 Thread Mark Chandler
)) { if (m_Engine-GetPlayerUserId(pEnt)==UserId) { return pEnt; } } } } return NULL; } On Sun, Apr 27, 2008 at 1:47 AM, Mark Chandler [EMAIL PROTECTED] wrote: Hey all, Im getting a server crash when im trying

Re: [hlcoders] Plugin Crashing when getting player edict index

2008-04-27 Thread Mark Chandler
()) { if (FStrEq(pEnt-GetClassName(), player)) { if (m_Engine-GetPlayerUserId(pEnt)==UserId) { return pEnt; } } } } return NULL; } On Sun, Apr 27, 2008 at 1:47 AM, Mark Chandler [EMAIL PROTECTED] wrote: Hey all, Im getting a server crash when im trying to use engine-GetPlayerForUserID(userId) for a tf2

Re: [hlcoders] Map won't load with these errors, possible explanation?

2008-04-27 Thread Mark Chandler
It's a 'not' defined. Hes not running any xbox code at all. The problem is that the tracking libs use timeGetTime and valve doesn't want people to use that for some reason. Mark -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Cory de La Torre Sent:

Re: [hlcoders] feature request for tf2 and other srcds and hldsserver

2008-03-24 Thread Mark Chandler
Programming' Subject: Re: [hlcoders] feature request for tf2 and other srcds and hldsserver ? Sending a message to the server admin over the steam community? Do you have a link for this plugin? -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Mark

Re: [hlcoders] feature request for tf2 and other srcds and hldsserver

2008-03-24 Thread Mark Chandler
Dont you mean irc? Isnt iirc an abbreviation for something else? :P Mark Chandler wrote: Well its not to hard to make a plugin that connects to iirc and sends a msg. Will have to look into the steam community part. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED

Re: [hlcoders] feature request for tf2 and other srcds and hldsserver

2008-03-24 Thread Mark Chandler
and hldsserver So thats why you're ow playing TF2? xD Mark Chandler wrote: Yeah, sorry little sleep doesn’t help -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tom Leighton Sent: Tuesday, March 25, 2008 2:16 AM To: Discussion of Half-Life Programming

Re: [hlcoders] feature request for tf2 and other srcds and hlds server

2008-03-23 Thread Mark Chandler
You can all ready do this using a server plugin. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Raphael Hehl Sent: Monday, March 24, 2008 5:17 AM To: 'Discussion of Half-Life Programming' Subject: [hlcoders] feature request for tf2 and other srcds and

Re: [hlcoders] change your message subjects!

2008-03-16 Thread Mark Chandler
While we are on the subject of cameras is it possible to shrink the camera size so every thing looks bigger or make it so the map can be larger? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Adam Donovan Sent: Sunday, March 16, 2008 7:22 PM To:

RE: [hlcoders] Get a Player's SteamID?

2008-02-23 Thread Mark Chandler
There is a call back function that gets called once a users id gets validated. Ill have to find it. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mulchman Sent: Saturday, February 23, 2008 10:44 AM To: hlcoders@list.valvesoftware.com Subject: [hlcoders]

RE: [hlcoders] compiling problem

2008-02-21 Thread Mark Chandler
Why not use 2005 then? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ian T. Jacobsen Sent: Friday, February 22, 2008 2:41 AM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] compiling problem When I try to compile my mod, there come over 100

RE: [hlcoders] Console - Server or Client?

2008-02-16 Thread Mark Chandler
Its both, server and client. Should use dedicated servers for testing. You can have it on the same computer as the client you are using. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tom Leighton Sent: Sunday, February 17, 2008 1:31 AM To:

RE: [hlcoders] Scrollbar on vgui::RichText in a PropertyDialog

2008-02-14 Thread Mark Chandler
. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mark Chandler Sent: Wednesday, February 13, 2008 10:16 PM To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] Scrollbar on vgui::RichText in a PropertyDialog Weird, I have done what you have said and I

RE: [hlcoders] Scrollbar on vgui::RichText in a PropertyDialog

2008-02-13 Thread Mark Chandler
Can you select text from it? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Christopher Harris Sent: Wednesday, February 13, 2008 9:00 PM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] Scrollbar on vgui::RichText in a PropertyDialog This is a

RE: [hlcoders] Scrollbar on vgui::RichText in a PropertyDialog

2008-02-13 Thread Mark Chandler
PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mark Chandler Sent: Wednesday, February 13, 2008 7:22 AM To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] Scrollbar on vgui::RichText in a PropertyDialog Can you select text from it? -Original Message- From: [EMAIL PROTECTED] [mailto

[hlcoders] Shader problems

2008-02-12 Thread Mark Chandler
Hey I got a shader for a texture problem. Now what I have made using a custom proxie is a texture that scrolls ontop of another texture at a given time interval. Now this works fine, no problems there except the scrolling texture only shows the color blue with every other color being black. This

[hlcoders] Make vgui_controls a dll

2008-02-12 Thread Mark Chandler
Hey mike, Any chance we could vgui_controls to be changed to a dynamic link library so changes made to panels effect all panels. The reason I ask this is because I want a theme on my panels using images but all the closed source panels use the default vgui_controls static lib. Mark

RE: [hlcoders] Creating A Informational VGUI Panel that sits below the hud.

2008-02-06 Thread Mark Chandler
the health indicator is. Chris -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mark Chandler Sent: Monday, February 04, 2008 8:22 PM To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] Creating A Informational VGUI Panel that sits below the hud. Why

RE: [hlcoders] Creating A Informational VGUI Panel that sits below the hud.

2008-02-04 Thread Mark Chandler
Why not just use a hud panel? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Christopher Harris Sent: Tuesday, February 05, 2008 4:07 AM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] Creating A Informational VGUI Panel that sits below the hud.

RE: [hlcoders] Weapon Prediction Problems?

2008-02-03 Thread Mark Chandler
No net_fakelag is fine. This is because the weapons are not being predicted. Ill try and find the fix for you. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Rodrigo 'r2d2rigo' Diaz Sent: Sunday, February 03, 2008 8:37 PM To:

RE: [hlcoders] Weapon Prediction Problems?

2008-02-03 Thread Mark Chandler
http://list.valvesoftware.com/mailman/private/hlcoders/2007-September/022161 .html Quote I'm glad you brought this topic back up, and I've found the definite fix. The original problem was that weapons would shoot too fast, but I've been encountering a problem where weapon animations are just

RE: [hlcoders] Editting Msg(...)

2008-02-03 Thread Mark Chandler
#ifdef CLIENT_DLL Msg(Client: %s, text); #else Msg(Server: %s, text); #endif -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Saul Rennison Sent: Sunday, February 03, 2008 11:50 PM To: hlcoders@list.valvesoftware.com Subject: [hlcoders]

RE: [hlcoders] SDK keeps reverting itself

2008-02-01 Thread Mark Chandler
If steam runs without the sdk beta cla it will revert to the old version. Make sure every time you run steam it has the beta sdk cla on it. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ryan --- Sent: Saturday, February 02, 2008 5:15 AM To:

[hlcoders] TF2 Scoreboard

2008-01-31 Thread Mark Chandler
Mike any chances we could get the code for the tf2 scoreboard or the steam community features like the picture and locking the name. Mark ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

RE: [hlcoders] TF2 Scoreboard

2008-01-31 Thread Mark Chandler
Good Find. Now to fiddle with it :P -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jorge Rodriguez Sent: Friday, February 01, 2008 12:30 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] TF2 Scoreboard -- [ Picked text/plain from

[hlcoders] Panels not playing nice.

2008-01-30 Thread Mark Chandler
This is a multipart message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hey guys got this problem that shouldn't be atm. Ok I made a new vgui class based from the vgui::panel class: class PD_BasePanel : public vgui::Panel now in that class I have overwritten the

RE: [hlcoders] Panels not playing nice.

2008-01-30 Thread Mark Chandler
Maras (memzero) Mark Chandler wrote: This is a multipart message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hey guys got this problem that shouldn't be atm. Ok I made a new vgui class based from the vgui::panel class: class PD_BasePanel : public vgui::Panel

RE: [hlcoders] Panels not playing nice.

2008-01-30 Thread Mark Chandler
To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Panels not playing nice. Try making them virtual functions. // Adam Maras (memzero) Mark Chandler wrote: This is a multipart message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hey guys got this problem

[hlcoders] RE: [hlcoders] Too many verts for a dynamic buffer (2679124576) Tell a programmer to up VERTEX_BUFFE R_SIZE.

2008-01-30 Thread Mark Chandler
Basically the number is current and max (2679124576) and your model detail is to high and will crash the engine. I don't think you can change it without recompiling hammer and the engine. Why you need that much detail? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL

RE: [hlcoders] RE: [hlcoders] Too many verts for a dynamic buffer (2679124576) Tell a programmer to up VERTEX_BUFFER_SIZE.

2008-01-30 Thread Mark Chandler
for the help Mark. On Jan 30, 2008 12:06 PM, Mark Chandler [EMAIL PROTECTED] wrote: Basically the number is current and max (2679124576) and your model detail is to high and will crash the engine. I don't think you can change it without recompiling hammer and the engine. Why you need

RE: [hlcoders] SteamWorks we should get a piece of that pie ;)

2008-01-29 Thread Mark Chandler
I tried it out one day and its not that great. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Adam amckern McKern Sent: Wednesday, January 30, 2008 4:14 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] SteamWorks we should get a piece of

RE: [hlcoders] SDK problem

2008-01-28 Thread Mark Chandler
Delete the clientreg.blob file in the steam folder -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of DAV Sent: Tuesday, January 29, 2008 4:31 AM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] SDK problem Importance: High I am writing this to see

RE: [hlcoders] SDK problem

2008-01-28 Thread Mark Chandler
PROTECTED] Azure Sheep: http://halflife.multiplayer.it/azuresheep/ Point of View: http://halflife.multiplayer.it/pov/ DAV Levels: http://davlevels.planetquake.com.gamespy.com/ - Original Message - From: Mark Chandler [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Monday

RE: [hlcoders] Debug crash

2008-01-27 Thread Mark Chandler
Upload your crash dump file and mike could prob tell you whats causing it. goto the folder of the game your mod uses. For 215 its sdk base. In there, there should be some dump files that look like: Steam__3366__2008_1_27T20_17_49C21265.mdmp find the most recent one and upload it to a file hosting

RE: [hlcoders] Re: New update.

2008-01-25 Thread Mark Chandler
Another problem: When using app id 440 I can launch it via the vis debugger (http://developer.valvesoftware.com/wiki/Installing_and_Debugging_the_Source _Code) but when I launch it via steam it crashes and burns after playing the steam video saying could not load library client. -Original

RE: [hlcoders] Re: New update.

2008-01-25 Thread Mark Chandler
Mike small problem. I got 3 monitors and the drop down box for the sdk menu is always shown in the center even if the window itself is on a different monitor. Only a small bug. Left Mon: http://lodle.net/public/left.jpg Center Mon: http://lodle.net/public/center.jpg Right Mon:

RE: [hlcoders] New update.

2008-01-24 Thread Mark Chandler
Try this: - cmdline: steam -beta srcsdk0122 Mines updating atm -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Matt Stafford Sent: Thursday, January 24, 2008 1:03 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] New update. -- [ Picked

RE: [hlcoders] New update.

2008-01-24 Thread Mark Chandler
doesn't work. Selecting any OB game and starting Hammer = instant crash. I'm assuming from the date in the commandline that this isn't the proper update to be released later. Mark Chandler wrote: Try this: - cmdline: steam -beta srcsdk0122 Mines updating atm -Original Message- From

RE: [hlcoders] take me off mailing list

2008-01-24 Thread Mark Chandler
There should be an iq check before joining the list. Cause any one who could read could see instructions on the bottom of every email from the list. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of timothy moore Sent: Thursday, January 24, 2008 10:53 PM

RE: [hlcoders] New update.

2008-01-24 Thread Mark Chandler
I couldn't get it to run. Complained it was unavailable at this time -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ed Kehoe Sent: Thursday, January 24, 2008 11:28 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] New update. -- [ Picked

RE: [hlcoders] New update.

2008-01-24 Thread Mark Chandler
. Namely, it features a Hammer crash that I fixed already. -Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mark Chandler Sent: Thursday, January 24, 2008 3:55 AM To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] New update. Try

RE: [hlcoders] New update.

2008-01-24 Thread Mark Chandler
Hey mike, why wasn't it a beta in the steam settings like the community? Thought command line betas where a thing of the past. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Durand Sent: Friday, January 25, 2008 2:26 AM To:

RE: [hlcoders] New update.

2008-01-24 Thread Mark Chandler
24, 2008 5:36 PM, Mark Chandler [EMAIL PROTECTED] wrote: Hey mike, why wasn't it a beta in the steam settings like the community? Thought command line betas where a thing of the past. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike

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