[hlcoders] VTF Exploration within a .gcf - done

2005-02-22 Thread Vyacheslav Djura
Hello! For those who are interested in VTF exploration within .gcf files I am glad to tell that VTF Explorer 1.0 is finished - read one of the latest news at http://collective.valve-erc.com ___ To unsubscribe, edit your list preferences, or view the

Re[2]: [hlcoders] VTF Viewer 1.0 beta released

2005-02-01 Thread Vyacheslav Djura
Hello DOOManiac, Tuesday, February 1, 2005, 4:43:52 PM, you wrote: D Don't suppose support to read straight from a GCF would be in the works D would it? That will be done in the next release. Current release is just a BETA. We also plan on adding VTF creation. -- Best regards, Vyacheslav

Re[2]: [hlcoders] Steam: Technology failure

2005-01-31 Thread Vyacheslav Djura
Hello Maarten, Monday, January 31, 2005, 3:06:13 PM, you wrote: MvdZ Could we now please end this horribly off topic thread? Let us end when we'll hear some reply from Valve. Why do they ignore us? Why do their support doesn't work? I received yesterday a letter from one guy who lives in USA out

[hlcoders] VTF Viewer 1.0 beta released

2005-01-31 Thread Vyacheslav Djura
Yesterday I've released beta of my new tool - VTF Viewer. It allows to browse folders for unpacked VTF files and view them. More details here: http://collective.valve-erc.com http://www.hl2source.com/?content=projectsid=vtftool http://www.hl2source.com I hope someone will find it useful - I

Re[2]: [hlcoders] Steam: Technology failure

2005-01-31 Thread Vyacheslav Djura
Hello Jeffrey, Monday, January 31, 2005, 4:44:07 PM, you wrote: JbB RETURN IT and get your money back (most places have JbB consumer protection laws where you are legally allowed to return JbB something if you discover that it doesn't work as advertised). I do not want to return the product, I

Re[2]: [hlcoders] Steam: Technology failure

2005-01-31 Thread Vyacheslav Djura
K There's no offline mode? Does that mean no one can have LAN Partys with K CS/HL2DM? Under same Steam account - no. SG This is NOT on topic for this list. I don't see the need for valve to SG respond for steam customer support on a coding list. Please stop spamming my SG in-box with anti-steam

Re[2]: [hlcoders] Steam: Technology failure

2005-01-29 Thread Vyacheslav Djura
Hello Justin, Saturday, January 29, 2005, 2:14:52 AM, you wrote: JH Alright already. Go to the steam forums if you would like to bitch about steam, JH this list is for coding. No, let Valve programmers know what we think about their child. -- Best regards, Vyacheslav

[hlcoders] new tool and HLLIB question

2005-01-29 Thread Vyacheslav Djura
Hi all! I am working on a new tool, the ones who are teased what it is intentend to do can see screenshots here: http://www.hl2source.com/hoaxer/vtfviewer1.jpg http://www.hl2source.com/hoaxer/vtfviewer2.jpg I need to implement .gcf support, but currently have no time to write it

Re[2]: [hlcoders] Steam: Technology failure

2005-01-26 Thread Vyacheslav Djura
Hello knighthk, Wednesday, January 26, 2005, 1:27:22 AM, you wrote: kgn Okay now this is definately off-topic. Let's not have a steam-flame kgn here, please.. Why? Let's talk here, because it seems that there is no other official place where we can talk about that. I also think that idea behind

Re[4]: [hlcoders] Steam: Technology failure

2005-01-26 Thread Vyacheslav Djura
Hello Ben, Wednesday, January 26, 2005, 3:57:16 PM, you wrote: BD www.steampowered.com Please be more careful reading my letter - I told you that we HAVE TRIED several times and they just ignored us. The only thing I received (3 or 4 weeks ago) was some letter your question is in the queue for

Re[6]: [hlcoders] Steam: Technology failure

2005-01-26 Thread Vyacheslav Djura
Hello Ben, Wednesday, January 26, 2005, 8:11:01 PM, you wrote: BD I am not a BD noob who found link to this mailing list today and just decided to BD write here, BD Nice personal insults :thumbsup: Sorry I didn't mean that to be personal insult to you. I wrote this because I thought that you

Re[2]: [hlcoders] Commercially released mods??

2005-01-25 Thread Vyacheslav Djura
Hello SB, Tuesday, January 25, 2005, 6:47:56 PM, you wrote: SCR My sentiments exactly. This guy is so ignorant it's not even funny. SCR Here is the original post In post soviet countries mods are solds on CD's as license games. Especially funny is when you enter shop with license movies like the

Re[2]: [hlcoders] vtf files

2005-01-23 Thread Vyacheslav Djura
Hello Jeffrey, Sunday, January 23, 2005, 2:08:34 AM, you wrote: JbB David Nelson wrote: hey, how can we view sprites in the vtf format? Tommorow I am going to release VTF viewer beta on http://www.hl2source.com. -- Best regards, Vyacheslavmailto:[EMAIL PROTECTED]

Re[2]: [hlcoders] Steam Team

2005-01-09 Thread Vyacheslav Djura
Hello Andrew, Sunday, January 9, 2005, 11:40:48 PM, you wrote: AF windows 3.1 on a 386SX. on a 14.4 modem. DOS 5.5 on an IBM286 and 5.25 floppy They are afraid to reply to this question :P P.S. Interesting how much 5.25 diskettes occupied Steam cache files? ;) -- Best regards, Vyacheslav

[hlcoders] HLLib (.gcf reading)

2005-01-08 Thread Vyacheslav Djura
Does anyone here has HLLib downloaded? Nem's site is down, can you please send it to me or upload somewhere? Thanks a lot! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

[hlcoders] Steam Team

2005-01-06 Thread Vyacheslav Djura
Just curious - what people are responsible for programming our beloved Steam? ;) Regards, Vyacheslav Dzhurahttp://www.hl2source.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re[4]: [hlcoders] again about FX5200 overclocking

2004-12-29 Thread Vyacheslav Djura
Hello Andrew, Wednesday, December 29, 2004, 12:26:20 PM, you wrote: AF I don't think hl2 is broken for all FX series cards, maybe yours is AF just broken. Trust me, premature failures are nothing new to the AF graphics card market. my geforce is more complicated than the p4 that AF runs it.

[hlcoders] again about FX5200 overclocking

2004-12-28 Thread Vyacheslav Djura
Someone here told me long ago that my problems with HL2 are because of overlocking of my videocard. I've posted on Steam forums, but received no help, no official response except someone recommended to download latest drivers, which have additions only for 6xxx family. I've downloaded them and...

Re[2]: [hlcoders] again about FX5200 overclocking

2004-12-28 Thread Vyacheslav Djura
Hello Steven, Wednesday, December 29, 2004, 7:26:18 AM, you wrote: SG If you overclock something and have problems you can't expect anyone to do SG anything. It's a risk and if it doesn't work it's your problem and no one SG elses. I ***DID NOT OVERLOCK ANYTHING*** I repeat. And I decided to

Re[2]: [hlcoders] vtf2tga code question

2004-12-24 Thread Vyacheslav Djura
Hello jeff, Friday, December 24, 2004, 4:22:46 AM, you wrote: jb Did you notice this line?... jb pDstImage = new unsigned jb char[ImageLoader::GetMemRequired(blah, blah, blah); jb ...that memory never gets freed. I guess that's why the comment at jb the bottom says... jb // leak leak leak leak

Re[4]: [hlcoders] vtf2tga code question

2004-12-24 Thread Vyacheslav Djura
Hello Draco, Friday, December 24, 2004, 4:39:59 PM, you wrote: D Vyacheslav Djura, if you get this working, post link to it here, D would be useful:) I am planning on making Source Engine Materials browser, but if you want, I can also release VTF browser. Or there is no need in it and you'd

[hlcoders] vtf2tga code question

2004-12-23 Thread Vyacheslav Djura
I am trying to improve vtf2tga, so it can convert several textures in a row, but I've noticed that program's RAM usage doesn't decrease after one texture has been converted. I mean when I convert 3 textures in a row all of 512x512 size, such thing happen to memory usage: before conversion - ~3mb 1

[hlcoders] vtf2tga code question

2004-12-22 Thread Vyacheslav Djura
I am trying to improve vtf2tga, so it can convert several textures in a row, but I've noticed that program's RAM usage doesn't decrease after one texture has been converted. I mean when I convert 3 textures in a row all of 512x512 size, such thing happen to memory usage: before conversion - ~3mb 1

[hlcoders] exporting functions from srcsdk tools projects

2004-12-17 Thread Vyacheslav Djura
I want to make DLL from one of Source tools from SDK. My DLL exprots 2 functions - let's say: 1. void __stdcall SourceTest1(const char *pFileName1, const char *pFileName1, bool bTestBool) 2. tSomeStruct* __stdcall SourceTest2(const char *pFileName) Both functions are exported from .def file. I

Re: [hlcoders] RE: [hlcoders]:[Grossly OT] sourcesdk.gcf question

2004-12-07 Thread Vyacheslav Djura
Hello Rick, Tuesday, December 7, 2004, 6:00:24 PM, you wrote: RR If you want to blame someone, blame the crackers, RR cheat writers, and cheaters who have abused and hurt this community as a RR whole, not VALVe. As everyone VALVe want to make more money and their solution is Steam - why have some

Re: [hlcoders] RE: [hlcoders]:[Grossly OT] sourcesdk.gcf question

2004-12-07 Thread Vyacheslav Djura
Hello Rick, Tuesday, December 7, 2004, 6:00:24 PM, you wrote: RR If you want to blame someone, blame the crackers, RR cheat writers, and cheaters who have abused and hurt this community as a RR whole, not VALVe. As everyone VALVe want to make more money and their solution is Steam - why have some

Re[2]: [hlcoders] sourcesdk.gcf question

2004-12-06 Thread Vyacheslav Djura
Hello Chris, Monday, December 6, 2004, 6:12:52 PM, you wrote: MC If you have all the other 'required' content I believe the MC sdk download from steam is only 16mb ? I already download sourcesdk.gcf and now I am practising yoga to make myself calm after Steam required to CS: Source update for SDK

[hlcoders] sourcesdk.gcf question

2004-12-05 Thread Vyacheslav Djura
Hello! I have a slow connection and my friend download Source SDK and packed sourcesdk.gcf and uploaded to my ftp. The quesiton is: if I'll download packed .gcf and will extract it into SteamApps folder will Steam automatically recognize it? Or I need to click Source SDK and it will be

Re[2]: [hlcoders] sourcesdk.gcf question

2004-12-05 Thread Vyacheslav Djura
Hello Jay, Monday, December 6, 2004, 12:12:59 AM, you wrote: JS Exactly. They are compressed on the wire, but not on disk. Ok, but you haven't answered my another question - will it work if I'll download sourcesdk.gcf separately and place it into SteamApps folder? -- Best regards, Vyacheslav

[hlcoders] Anyone had such a problem?

2004-12-05 Thread Vyacheslav Djura
Hello hlcoders, I know this isn't a place to ask some questions, but I think it's the fastest way to tell Source programmers about the problem and interesting if someone here experienced such problems. Look here (Alt+PrintScreen): http://www.hl2source.com/hoaxer/background01.jpg

[hlcoders] Anyone had such a problem?

2004-12-05 Thread Vyacheslav Djura
Hello hlcoders, I know this isn't a place to ask some questions, but I think it's the fastest way to tell Source programmers about the problem and interesting if someone here experienced such problems. Look here (Alt+PrintScreen): http://www.hl2source.com/hoaxer/background01.jpg

Re[2]: [hlcoders] Anyone had such a problem?

2004-12-05 Thread Vyacheslav Djura
Hello Jeff, Monday, December 6, 2004, 1:16:27 AM, you wrote: JKK That's a video card memory issue. Looks like it's been overclocked (or JKK the memory is just bad) And how that can be fixed? Sometimes Half-Life 2 loads, sometimes... -- Best regards, Vyacheslav

[hlcoders] steam and mod question

2004-12-03 Thread Vyacheslav Djura
Hello, I never used Steam and until that day used Half-Life 1.1.0.8. Today I've updated it via Steam and... there is no custom game. I've searched Steam support and found that I should just copy mod dir into SteamApps\AccountName\Half-Life folder, but that doesn't do anything. My mod is

Re: [hlcoders] Fun with the Code

2004-12-02 Thread Vyacheslav Djura
Hello, Is it legally to ask someone send me zipped code from the SDK, or this violates some laws? Or it is too heavy? My connection is 3kb/sec and my friend who has fast internet can't send me anything because all international mail to my country is blocked. Thank you very much. --

Re[2]: [hlcoders] Source SDK

2004-12-01 Thread Vyacheslav Djura
Hello Jay, Wednesday, December 1, 2004, 10:15:34 AM, you wrote: JS I'm not sure I understand the question. I would tell you that you get JS the SDK through steam, but I assume you already know that. I guess you don't watch news reports ;) There is a revolution and that is why all international

Re[2]: [hlcoders] Source SDK

2004-12-01 Thread Vyacheslav Djura
Hello Jay, Wednesday, December 1, 2004, 10:15:34 AM, you wrote: JS I'm not sure I understand the question. I would tell you that you get JS the SDK through steam, but I assume you already know that. I guess you don't watch news reports ;) There is a revolution and that is why all international

Re: [hlcoders] Source SDK

2004-11-30 Thread Vyacheslav Djura
Hello Alfred, Wednesday, December 1, 2004, 7:55:12 AM, you wrote: AR We have released the full Source SDK via Steam. You made me crying!!! I have several questions to you, please reply them. 1) I live in Kyiv, Ukraine. I have Half-Life 2 which can't reach my country regarding political

Re[2]: [hlcoders] So, what do you think of Half-Life2?

2004-11-29 Thread Vyacheslav Djura
Hello Jeffrey, Tuesday, November 30, 2004, 2:10:31 AM, you wrote: JbB I must have missed the part where Alyx says... JbB Gordon... it's your baby! :) Imagine that in HL3 Alex will be a grandmother :-/ We still don't know how much time passed after HL1, but I guess not more then 10 years - Barney

Re[2]: [hlcoders] So, what do you think of Half-Life2?

2004-11-27 Thread Vyacheslav Djura
Hello, Well you know... Half-Life 2 is great. And I think it can earn first Half-Life's title - Best game of all times. Until there will be Half-Life 2 I guess :) BUT! I'd like to point out some negative sides of the game: 1) The game doesn't answer any questions from Half-Life 1.

Re[2]: Rep:[hlcoders] anyone tried ATI offer here?

2004-11-20 Thread Vyacheslav Djura
Hello K., Saturday, November 20, 2004, 5:35:41 PM, you wrote: KMB Welcome to Steam Muhahahahahahahahahahahahaha So erm... Does anyone know at VALVE if VISA electron suits for HL2 shipment and taxes payment? Because ATI's tech support is silent as usual and I can't call to Canada. PLEASE

Re[4]: Rep:[hlcoders] anyone tried ATI offer here?

2004-11-20 Thread Vyacheslav Djura
Hello Karl, Sunday, November 21, 2004, 1:17:08 AM, you wrote: KXCP Why are you asking a programming list for end user tech support? Sorry, for that, but I can't find answer anywhere. I never used this list for non-programming topics, but this time I am really getting annoyed for the tech support

Re: Rep:[hlcoders] anyone tried ATI offer here?

2004-11-19 Thread Vyacheslav Djura
Hello Elektordi, Friday, November 19, 2004, 12:40:56 PM, you wrote: E Send a email to [EMAIL PROTECTED] :-) There is no such email - only [EMAIL PROTECTED] which is silent E By the way, when the recieve the package, did they send confirm mail ? I guess not :( People, is that true that even if

[hlcoders] anyone tried ATI offer here?

2004-11-18 Thread Vyacheslav Djura
Sorry for asking such question here again. Where can I ask if ATI offer supports VISA electron card? Where should I ask about taxes applicable to shippment to my country? Their site has no forum or normal email customer care regarding HL2 offer. And I can't phone to Canada. Thanks a lot!

Re[2]: [hlcoders] So, what do you think of Half-Life2?

2004-11-18 Thread Vyacheslav Djura
Hello HoundDawg, There is always a person who don't like anything. I do not want to flame anyone, but just read his comments about other gsames as well. Thursday, November 18, 2004, 4:42:23 PM, you wrote: H As far as the story goes, I'm really hoping that HL2's story doesn't go H south like most

Re[2]: [hlcoders] So, what do you think of Half-Life2?

2004-11-18 Thread Vyacheslav Djura
Hello HoundDawg, There is always a person who don't like anything. I do not want to flame anyone, but just read his comments about other games as well. Thursday, November 18, 2004, 4:42:23 PM, you wrote: H As far as the story goes, I'm really hoping that HL2's story doesn't go H south like most

Re[2]: [hlcoders] anyone tried ATI offer here?

2004-11-18 Thread Vyacheslav Djura
Hello Gregor, Thursday, November 18, 2004, 11:51:02 PM, you wrote: GB What exactly do you mean? If you've got an ATI offer that came with your GB ATI graphics card, you just enter the serial number and the game is GB yours to install and play... I have dial=up connection that is why I want

Re[2]: [hlcoders] A Half-life wiki?

2004-11-15 Thread Vyacheslav Djura
Hello Jeffrey, Monday, November 15, 2004, 10:47:57 PM, you wrote: I can host Half-Life wiki. On www.hl2source.com. Lots of space and bandwidth. -- Best regards, Vyacheslavmailto:[EMAIL PROTECTED] ___ To unsubscribe, edit

[hlcoders] anyone tried ATI offer here?

2004-11-15 Thread Vyacheslav Djura
Question to everyone - what does that mean - A new key to play is not included from this snippet: Note: the CD-ROM activation requires a valid STEAM account enabled with your ATI Half-Life 2 key mentioned above. A new key to play is not included, and shipping and handling is also not included

Re[2]: [hlcoders] anyone tried ATI offer here?

2004-11-15 Thread Vyacheslav Djura
Hello Brian, Tuesday, November 16, 2004, 8:07:52 AM, you wrote: BSI These questions are better answered here: BSI http://steampowered.custhelp.com/ BSI or in #Steam on irc.gamesurge.net Thanks for the advice, but there is no useful information as well as FAQ on atihl2offer doesn't answer many

Re[2]: [hlcoders] HL2 Gold

2004-10-18 Thread Vyacheslav Djura
Congratulations! You are the best :D I guess 16th of Novemeber is Half-Life's 6th anniversary? Slava ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Determing when a player is walking

2004-10-17 Thread Vyacheslav Djura
Hello Josh, Why do not experiment with CBasePlayer::SetAnimation? Try to determine that from here... -- Best regards, Vyacheslavmailto:[EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list

Re[2]: [hlcoders] Link Of The Day

2004-08-01 Thread Vyacheslav Djura
Hello Andrew, AF Hmm, it makes one wonder: will HL1's engine source be released like AF Quake when HL2 comes out? I've asked Gabe Newell that in interview for hl2source.com - probably not for seqcurity reasons. Best regards, Slavamailto:[EMAIL PROTECTED]

Re[2]: [hlcoders] getting OpenGl library handle

2004-07-21 Thread Vyacheslav Djura
Hello Marco, ML As long as the Vyacheslav (what a name :]) :) short name is just Slava ML puts all the ML OpenGL stuff into a dll that exports functions with the usual ML 'stdcall' for DLLs (and no OOP stuff in the parameters) they can ML be loaded by the C++ code of the hl.dll just like any

[hlcoders] com_model.h with OpenGl data structs

2004-07-04 Thread Vyacheslav Djura
Hello all, Does anyone hane com_model.h with OpenGl bsp structs? If so, can you please send it me. Thanks a lot! Best regards, Slava ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re[2]: [hlcoders] getting OpenGl library handle

2004-07-04 Thread Vyacheslav Djura
Hello Dan, DP The original poster wants to use a library which intitalizes all extensions DP , and which do not requires statically linked against the opengl DP library. In Win32 , any such implementation will need a handle to the DP loaded library. Ues, that's exactly what I want :) Best

[hlcoders] getting OpenGl library handle

2004-07-03 Thread Vyacheslav Djura
Hello all, Is it possible to obtain handle of OpenGL library which is loaded with Half-Life? I know both C++ and Delphi, but I use first one rarely that is why some basic things are still mystery for me - for example I don't understand how adding static OpenGl library to client.dll

Re: [hlcoders] throwable weapons

2004-07-03 Thread Vyacheslav Djura
Hello karl, kkc I remember some mod made a throwable spinning crowbar, sorry I can't kkc find the link, this was at least a couple of years ago. they've modified weaponbox code, to display model of crowbar, when it was thrown. I've uploaded code of this crowbar on my site -

[hlcoders] weapons client-side

2004-03-28 Thread Vyacheslav Djura
Hello, Can someone please explain why weapons code should be also on client-side? I haven't found answer anywhere... Also, does this influence on my weapon to make idle animations? Thanks a lot! Best regards, Slava ___ To unsubscribe, edit

Re[2]: [hlcoders] pwd?

2004-03-13 Thread Vyacheslav Djura
Hello Alfred, AR The problem with deleting mails with attachments is that stops anyone AR with outlook being able to use the list (when using html or RTF email AR modes, the defaults). Solutions is to use TheBat! instead of Outlook :) www.ritlabs.com - this is the best email client ever. Best

[hlcoders] Steam with no text

2004-02-24 Thread Vyacheslav Djura
Hello, Sorry for asking this here, but I don't know what to do... I've installed Steam and latest HL update on my brothers PC (it is pretty old - 433Mhz\VooDoo3) and there is a *bug* - in all Steam windows there is NO TEXT AT ALL. What to do? Thanks! Best regards, Slava

Re[2]: [hlcoders] Steam with no text

2004-02-24 Thread Vyacheslav Djura
Hello Jeff, JK Use the green steam theme. (I'm assuming you mean chat text) it's green. JK You shouldn't need the latest HL update, it's steam, it automatically JK updates (so now I'm confused) my brother has no access to internet, that's the problem. Any ideas? :-/ Best regards, Slava

[hlcoders] compiling smdlexp

2004-02-21 Thread Vyacheslav Djura
Hi all! This is question for those, who have 3dsMax5 and SDK. I can't compile .smd export plugin, using SDK of Max5 - it tells me about missing file 'phyexp.h', which is not in 3dsMax5 SDK. Without this header file plugin can't be compiled, because there is implementation of IPhysiqueExport

[hlcoders] compiling smdlexp

2004-02-21 Thread Vyacheslav Djura
yeah thamls, you are right - I've already found the answer! :) File phyexp.h is in CharacterStudio SDK and in 3dsMax5 it is distributed separately - it can be freely downloaded from Discreet's download site: http://www.discreet.com/support/max/download/download.php3 or directly from here:

Re[2]: [hlcoders] compiling smdlexp

2004-02-21 Thread Vyacheslav Djura
Hello Pat, PM Otherwise, you get to try to make this plugin or sdk code valid :(. PM Almost looks like the first one is because the constructor is pure PM virtual (ie. declared = 0). Odd. oh well, I try. Btw, is there anyone on this list, who managed to compile this plugin? Best regards, Slava

Re[2]: [hlcoders] [OT] Lame C Problem.

2004-02-01 Thread Vyacheslav Djura
Hello tei, Use CreateFile function with the arrtibutes from example on Delphi below: var InFile : THandle; begin InFile := CreateFile( pChar( ParamStr( 0 ) ), GENERIC_READ, FILE_SHARE_READ, nil, OPEN_EXISTING,

Re: [hlcoders] Dynamic Lighting

2004-01-29 Thread Vyacheslav Djura
Hello Karl, KJ I have a question about lighting. I want to control the color displayed KJ by a light -- red for low power level, yellow for intermediate power, etc. KJ I don't see any in-game way to change the brightness (color) of a light KJ entity, KJ e.g. no env_render for lighting. Is this

Re[2]: [hlcoders] [Fwd: [quark] Off Topic : i found an LEGAL Half-Life 2 model importer for 3ds max r6 !!]

2004-01-16 Thread Vyacheslav Djura
Hello Sniper, -Original Message- Sent: Friday, January 16, 2004, 12:45:36 AM S See me code it before smearing other people? He obviously illegally S downloaded some Half-Life 2 content. If he did download some files S illegally, why the hell can't I smear him? S He might be a fantastic

Re: [hlcoders] VIS issues

2004-01-09 Thread Vyacheslav Djura
Hello K., KMB Anyone have any suggestions? To make VIS *REALLY* working (and hint brushes too) you must run it with -full parameter :) Best regards, Slavamailto:[EMAIL PROTECTED] ___ To unsubscribe, edit your list

Re[2]: [hlcoders] not a HL coding question

2004-01-08 Thread Vyacheslav Djura
Hello Tony, ToS you could have just kept the data when you load the textures in the ToS first place. would be easier that way, no? just place the data in ToS another pointer or something, and don't free it after it uploads to ToS opengl. then you have the texture objects (indices) for the card,

[hlcoders] not a HL coding question

2004-01-07 Thread Vyacheslav Djura
Hello coders! :), I can't find answer on this question anywhere, so I thought that someone of you might help :) Do you know how can I access image data, loaded into OpenGl. I am working on 3d editor - it loads all textures when loads scene, and then I have materials browser (like Hammer does) and

[hlcoders] n00bish question

2003-11-04 Thread Vyacheslav Djura
Hello people, I'd like to know how Half-Life searches for active servers, running a game. If you can, please explain in several sentences... Thank you very much. Best regards, Slava ___ To unsubscribe, edit your list preferences, or view the

Re[2]: [hlcoders] n00bish question

2003-11-04 Thread Vyacheslav Djura
Hello Andrew, That's it! Thanks a lot :) And these servers.. they ran by Valve? -Original Message- Sent: Tuesday, November 4, 2003, 8:41:40 PM AS There's a file in the HL SDK that explains the protocol in detail, but I'll AS paraphrase it: AS The client sends a UDP packet to one of the

Re[2]: [hlcoders] PNG format

2003-10-26 Thread Vyacheslav Djura
Hello Marco, -Original Message- Sent: Monday, October 27, 2003, 12:55:04 AM ML Believe it or not, I have the OGG Vorbis SDK on my PC :) ML But I think there is not much difference between OGG and MP3. (?) Well, there is difference - now you have to pay if you want your applications to

Re[2]: [hlcoders] i needed to post this; opinions please;)

2003-10-24 Thread Vyacheslav Djura
Hello Marcus, I without problems use 256x256\512x512\512x256 textures in Hammer and Half-Life :) -Original Message- Sent: Friday, October 24, 2003, 9:31:16 PM MS Hey, the second screenie is really sweet. Is there any chance to use such hi-res textures in the Hammer Editor (for editing

Re: [hlcoders] Re: Re: Re: Re: HL2 Source Leaked

2003-10-03 Thread Vyacheslav Djura
Hello tei, Friday, October 3, 2003, 3:18:12 PM, you wrote: t What do you think about the leak? Its very interesting. The webmail t side looks like novice hackers. But the custom made keylogers and t remove session looks more profesional, a bit more. I don't think that custom made keylogers were

Re[2]: [hlcoders] Re: HL2 Source Leaked

2003-10-03 Thread Vyacheslav Djura
Hello Stan, Sorry for stupid question, but I still fully do not understand how they stealed hl2 source if Gabe was travelling... Or his PC was on all the time and connected to the internet while he was out of office? Best regards, Slava ___ To

Re: [hlcoders] Re: Re: Re: HL2 Source Leaked

2003-10-02 Thread Vyacheslav Djura
Hello tei, well, yeah... You TheBAT (http://www.ritlabs.com) instead of Outlook. Believe me - it is much better, much more stable and secure. Besides it doesn't use any Internet Explorer controls... Friday, October 3, 2003, 3:59:28 AM, you wrote: t Quoting myself: t --- t Rule #1

Re: [hlcoders] raw2map tool and FilePlanet

2003-09-21 Thread Vyacheslav Djura
Hello tei, Sunday, September 21, 2003, 6:07:42 PM, you wrote: t FilePlanet is removing some mods and tools, the raw2map (refered in my t last mail about terrain engine with half-life1 ) is not more at t FilePlanet, to solve this is have uploaded this tool to my own webpage t here: t

Re: [hlcoders] mouse windomed suggestion

2003-09-16 Thread Vyacheslav Djura
Hello tei, I guess it should look like that ;) - if GetForegroundWindow HL_WINDOW_HANDLE { MoveCameraByMouse(); } Tuesday, September 16, 2003, 6:41:49 PM, you wrote: t I run hl.exe -window t problem: t my hl.exe (46/1.1.1.0) not free the mouse with console down. t To free

Re[3]: [hlcoders] Half-Life 2 rendering api

2003-09-12 Thread Vyacheslav Djura
Hello tei, Friday, September 12, 2003, 10:27:47 AM, you wrote: t Coding a api independant render engine mean adding a level of t indirection, this way a OpenGL api can be fake with SDL/OpenGL/D3D... t But a D3D app writted in D3D looks like a very distinct animal. t Half-Life 1 was Quake1 bases

[hlcoders] Half-Life 2 rendering api

2003-09-11 Thread Vyacheslav Djura
Hello, does anyone know if Half-Life 2 will support OpenGL / OpenGL 2 ? Best regards, Slava ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] SDK release kaput?

2003-09-02 Thread Vyacheslav Djura
Hello Ryan, Tuesday, September 2, 2003, 9:49:57 AM, you wrote: RMRC I remember when they first told me the SDK would be released prior to RMRC the release of HL2, they simply said The SDK will be available to MOD RMRC teams a few weeks before HL2 hits store shelves, this basically means RMRC that

Re[2]: [hlcoders] (no subject)

2003-08-05 Thread Vyacheslav Djura
Hello Daniel, Same about me. But still I dream to see SDK project loaded into Delphi with the most uber-super code completion. It works much more faster and more stable then code completion in MS Visual C++ :) The same thing about debugger, (and of source, the whole IDE interface) but that's only

Re[2]: [hlcoders] (no subject)

2003-07-18 Thread Vyacheslav Djura
Hello Tony, Botman and others :) ToS What confuses me about it is that I see no text in it except quotes of blank yeah, also there was someone who've sent blank reply to digest :\ or am I wrong? :) b I feel like everyone has moved on somewhere else and no one wants to play anymore maybe they've

Re[4]: [hlcoders] (no subject)

2003-07-18 Thread Vyacheslav Djura
Hello Marco, Friday, July 18, 2003, 6:10:11 PM, you wrote: ML I never even programmed in C. But ML maybe you know a IDE and compiler that work with the SDK? I tried DevC++, ML but it presented me with a bunch of error messages. Do I have to buy one of ML Microsoft or Borlands products? What do

[hlcoders] bug in sdk or hl update?

2003-07-16 Thread Vyacheslav Djura
Hello, it seems that I've found some bug in sdk in code of worldspawn entity. You see, I've noticed that in my mod (based on sdk 2.3 source) chapter title message are not displayed at map start. I thought it is problem of titles.txt, but guessed it's not because same message title I

Re[4]: [hlcoders] hl2 and coop

2003-06-21 Thread Vyacheslav Djura
Hello Jonathan, Saturday, June 21, 2003, 7:39:35 AM, you wrote: JD And, Vyacheslav Djura, I was talking about the interview we had last week on JD our site. We and our, meaning Jesse and I...and our site is trepid.net Sorry for mistunderstanding you :) Best regards, Slava

Re[2]: [hlcoders] hl2 and coop

2003-06-19 Thread Vyacheslav Djura
Hello Tim, Yes, I know :) I just called it trick because officially there is no coop support in Half-Life and launcher interface is also not customizable (I hope HL2 will have customizable launcher interface? :O For example HLPS2 interface is 100% written in scripts and it is nice :)) So erm...

Re[2]: [hlcoders] for GearBox people...Nightfire engine

2003-03-08 Thread Vyacheslav Djura
manipulation. Best regards, Vyacheslav Djura Deep-Shadows ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re[4]: [hlcoders] for GearBox people...Nightfire engine

2003-03-08 Thread Vyacheslav Djura
modified engine to (Ritual? - sorry, I am not fan of CS, so don't know who develops it now)... if so, will be there this engine update? Anyway, thanks that answered my bunch of questions :-) Keep developing cool games ;-) Best regards, Vyacheslav Djura Deep-Shadows

Re[6]: [hlcoders] for GearBox people...Nightfire engine

2003-03-08 Thread Vyacheslav Djura
, Vyacheslav Djura Deep-Shadows ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

[hlcoders] for GearBox people...Nightfire engine

2003-03-07 Thread Vyacheslav Djura
into BOND directory and as expected saw cl_dlls and dlls folders :) And Botman is in credits too ;) Can someone dream of making mods for this engine??? :) Are you going to release SDK? and do you plan to release GearCraft for people to make maps for 007? Best regards, Vyacheslav Djura Deep

Re[2]: [hlcoders] [OT] HL for PS2 lighting

2003-01-23 Thread Vyacheslav Djura
Hello MoD, Thursday, January 23, 2003, 7:43:17 PM, you wrote: M How do I put my hands on such PC version of Decay? work at Gearbox :P Explain more : well...I think that lightmaps data is not scaled like in various quake renderers that can be found all over internet ;) does anyone have ps2 HL

Re[4]: [hlcoders] [OT] HL for PS2 lighting

2003-01-23 Thread Vyacheslav Djura
Hello botman, Thursday, January 23, 2003, 9:26:30 PM, you wrote: b No, but I've seen a copy of the CD sitting on someone's bookshelf here at b Gearbox. It's a little bit dusty. I don't think they play it very much. b ;) wow :-))) you're lucky ;) can you ask some of your programmers

Re[4]: [hlcoders] [OT] HL for PS2 lighting

2003-01-23 Thread Vyacheslav Djura
Hello botman, Thursday, January 23, 2003, 10:15:30 PM, you wrote: b So, I'd say that the gamma setting at the Gearbox office is about 0.3! :) do you mean that they (or you :) don't use lamps and sitting in dark rooms only with monitors flickering ;) ? again about ps2: all the lightning

[hlcoders] models flickering

2003-01-09 Thread Vyacheslav Djura
Everyone knows that monster models will flicker if monster is moving on train or platform. In BShift this is somehow fixed... Does anyone know how it can be fixed? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

[hlcoders] quicksave

2003-01-09 Thread Vyacheslav Djura
this question is pretty simple I think :P How can I disable quicksaves?... Never worked on such problem :P ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re[6]: [hlcoders] SDK Licence applies to HL PS2?

2003-01-08 Thread Vyacheslav Djura
Hello Oskar, I was telling that we will use some models for PS2 version if that will be legal :P -- Vyacheslav Level-designer Deep-Shadows(http://www.deep-shadows.com) ___ To unsubscribe, edit your list preferences, or view the list

[hlcoders] half-life crash

2003-01-08 Thread Vyacheslav Djura
sometimes, long ago someone from Valve promised to fix the bug which appeared in maps such as c5a1. WIth release 1110 of patch this got even worse. When I am trying to load c5a1 Half-Life crashes telling about exception in HL.EXE... Do you know what causes that? Thanks Best regards, Vyacheslav

Re[4]: [hlcoders] SDK Licence applies to HL PS2?

2003-01-07 Thread Vyacheslav Djura
Hello Sniper, well, we have HEV charger and retinla scanner made as models. But they are made by our modeller. It was very hard to find normal screenies of such things on web. Also we can't recreate all the content by ourselves (like with HEV charger) and we'll use ps2 version of some monsters if

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