Hello! For those who are interested in VTF exploration within .gcf
files I am glad to tell that VTF Explorer 1.0 is finished - read one
of the latest news at http://collective.valve-erc.com
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Hello DOOManiac,
Tuesday, February 1, 2005, 4:43:52 PM, you wrote:
D Don't suppose support to read straight from a GCF would be in the works
D would it?
That will be done in the next release. Current release is just a BETA. We
also plan on adding VTF creation.
--
Best regards,
Vyacheslav
Hello Maarten,
Monday, January 31, 2005, 3:06:13 PM, you wrote:
MvdZ Could we now please end this horribly off topic thread?
Let us end when we'll hear some reply from Valve. Why do they ignore
us? Why do their support doesn't work? I received yesterday a letter
from one guy who lives in USA out
Yesterday I've released beta of my new tool - VTF Viewer. It allows to
browse folders for unpacked VTF files and view them. More details
here:
http://collective.valve-erc.com
http://www.hl2source.com/?content=projectsid=vtftool
http://www.hl2source.com
I hope someone will find it useful - I
Hello Jeffrey,
Monday, January 31, 2005, 4:44:07 PM, you wrote:
JbB RETURN IT and get your money back (most places have
JbB consumer protection laws where you are legally allowed to return
JbB something if you discover that it doesn't work as advertised).
I do not want to return the product, I
K There's no offline mode? Does that mean no one can have LAN Partys with
K CS/HL2DM?
Under same Steam account - no.
SG This is NOT on topic for this list. I don't see the need for valve to
SG respond for steam customer support on a coding list. Please stop spamming my
SG in-box with anti-steam
Hello Justin,
Saturday, January 29, 2005, 2:14:52 AM, you wrote:
JH Alright already. Go to the steam forums if you would like to bitch about
steam,
JH this list is for coding.
No, let Valve programmers know what we think about their child.
--
Best regards,
Vyacheslav
Hi all!
I am working on a new tool, the ones who are teased what it is
intentend to do can see screenshots here:
http://www.hl2source.com/hoaxer/vtfviewer1.jpg
http://www.hl2source.com/hoaxer/vtfviewer2.jpg
I need to implement .gcf support, but currently have no time to
write it
Hello knighthk,
Wednesday, January 26, 2005, 1:27:22 AM, you wrote:
kgn Okay now this is definately off-topic. Let's not have a steam-flame
kgn here, please..
Why? Let's talk here, because it seems that there is no other
official place where we can talk about that.
I also think that idea behind
Hello Ben,
Wednesday, January 26, 2005, 3:57:16 PM, you wrote:
BD www.steampowered.com
Please be more careful reading my letter - I told you that we HAVE
TRIED several times and they just ignored us. The only thing I
received (3 or 4 weeks ago) was some letter your question is in the
queue for
Hello Ben,
Wednesday, January 26, 2005, 8:11:01 PM, you wrote:
BD I am not a
BD noob who found link to this mailing list today and just decided to
BD write here,
BD Nice personal insults :thumbsup:
Sorry I didn't mean that to be personal insult to you. I wrote this because I
thought that you
Hello SB,
Tuesday, January 25, 2005, 6:47:56 PM, you wrote:
SCR My sentiments exactly. This guy is so ignorant it's not even funny.
SCR Here is the original post
In post soviet countries mods are solds on CD's as license games.
Especially funny is when you enter shop with license movies like the
Hello Jeffrey,
Sunday, January 23, 2005, 2:08:34 AM, you wrote:
JbB David Nelson wrote:
hey, how can we view sprites in the vtf format?
Tommorow I am going to release VTF viewer beta on
http://www.hl2source.com.
--
Best regards,
Vyacheslavmailto:[EMAIL PROTECTED]
Hello Andrew,
Sunday, January 9, 2005, 11:40:48 PM, you wrote:
AF windows 3.1 on a 386SX. on a 14.4 modem.
DOS 5.5 on an IBM286 and 5.25 floppy
They are afraid to reply to this question :P
P.S. Interesting how much 5.25 diskettes occupied Steam cache files? ;)
--
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Vyacheslav
Does anyone here has HLLib downloaded? Nem's site is down, can you
please send it to me or upload somewhere? Thanks a lot!
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Just curious - what people are responsible for programming our beloved
Steam? ;)
Regards,
Vyacheslav Dzhurahttp://www.hl2source.com
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Hello Andrew,
Wednesday, December 29, 2004, 12:26:20 PM, you wrote:
AF I don't think hl2 is broken for all FX series cards, maybe yours is
AF just broken. Trust me, premature failures are nothing new to the
AF graphics card market. my geforce is more complicated than the p4 that
AF runs it.
Someone here told me long ago that my problems with HL2 are because of
overlocking of my videocard. I've posted on Steam forums, but received
no help, no official response except someone recommended to download
latest drivers, which have additions only for 6xxx family. I've
downloaded them and...
Hello Steven,
Wednesday, December 29, 2004, 7:26:18 AM, you wrote:
SG If you overclock something and have problems you can't expect anyone to do
SG anything. It's a risk and if it doesn't work it's your problem and no one
SG elses.
I ***DID NOT OVERLOCK ANYTHING*** I repeat.
And I decided to
Hello jeff,
Friday, December 24, 2004, 4:22:46 AM, you wrote:
jb Did you notice this line?...
jb pDstImage = new unsigned
jb char[ImageLoader::GetMemRequired(blah, blah, blah);
jb ...that memory never gets freed. I guess that's why the comment at
jb the bottom says...
jb // leak leak leak leak
Hello Draco,
Friday, December 24, 2004, 4:39:59 PM, you wrote:
D Vyacheslav Djura, if you get this working, post link to it here,
D would be useful:)
I am planning on making Source Engine Materials browser, but if you
want, I can also release VTF browser. Or there is no need in it and
you'd
I am trying to improve vtf2tga, so it can convert several textures in
a row, but I've noticed that program's RAM usage doesn't decrease
after one texture has been converted. I mean when I convert 3 textures
in a row all of 512x512 size, such thing happen to memory usage:
before conversion - ~3mb
1
I am trying to improve vtf2tga, so it can convert several textures in
a row, but I've noticed that program's RAM usage doesn't decrease
after one texture has been converted. I mean when I convert 3 textures
in a row all of 512x512 size, such thing happen to memory usage:
before conversion - ~3mb
1
I want to make DLL from one of Source tools from SDK. My DLL exprots 2
functions - let's say:
1. void __stdcall SourceTest1(const char *pFileName1, const char *pFileName1,
bool bTestBool)
2. tSomeStruct* __stdcall SourceTest2(const char *pFileName)
Both functions are exported from .def file.
I
Hello Rick,
Tuesday, December 7, 2004, 6:00:24 PM, you wrote:
RR If you want to blame someone, blame the crackers,
RR cheat writers, and cheaters who have abused and hurt this community as a
RR whole, not VALVe.
As everyone VALVe want to make more money and their solution is Steam
- why have some
Hello Rick,
Tuesday, December 7, 2004, 6:00:24 PM, you wrote:
RR If you want to blame someone, blame the crackers,
RR cheat writers, and cheaters who have abused and hurt this community as a
RR whole, not VALVe.
As everyone VALVe want to make more money and their solution is Steam
- why have some
Hello Chris,
Monday, December 6, 2004, 6:12:52 PM, you wrote:
MC If you have all the other 'required' content I believe the
MC sdk download from steam is only 16mb ?
I already download sourcesdk.gcf and now I am practising yoga to make
myself calm after Steam required to CS: Source update for SDK
Hello! I have a slow connection and my friend download Source SDK and
packed sourcesdk.gcf and uploaded to my ftp. The quesiton is: if I'll
download packed .gcf and will extract it into SteamApps folder will
Steam automatically recognize it? Or I need to click Source SDK and it
will be
Hello Jay,
Monday, December 6, 2004, 12:12:59 AM, you wrote:
JS Exactly. They are compressed on the wire, but not on disk.
Ok, but you haven't answered my another question - will it work if
I'll download sourcesdk.gcf separately and place it into SteamApps
folder?
--
Best regards,
Vyacheslav
Hello hlcoders,
I know this isn't a place to ask some questions, but I think it's
the fastest way to tell Source programmers about the problem and
interesting if someone here experienced such problems.
Look here (Alt+PrintScreen):
http://www.hl2source.com/hoaxer/background01.jpg
Hello hlcoders,
I know this isn't a place to ask some questions, but I think it's
the fastest way to tell Source programmers about the problem and
interesting if someone here experienced such problems.
Look here (Alt+PrintScreen):
http://www.hl2source.com/hoaxer/background01.jpg
Hello Jeff,
Monday, December 6, 2004, 1:16:27 AM, you wrote:
JKK That's a video card memory issue. Looks like it's been overclocked (or
JKK the memory is just bad)
And how that can be fixed? Sometimes Half-Life 2 loads, sometimes...
--
Best regards,
Vyacheslav
Hello,
I never used Steam and until that day used Half-Life 1.1.0.8. Today
I've updated it via Steam and... there is no custom game. I've
searched Steam support and found that I should just copy mod dir
into SteamApps\AccountName\Half-Life folder, but that doesn't do
anything. My mod is
Hello,
Is it legally to ask someone send me zipped code from the SDK, or
this violates some laws? Or it is too heavy?
My connection is 3kb/sec and my friend who has fast internet can't
send me anything because all international mail to my country is
blocked.
Thank you very much.
--
Hello Jay,
Wednesday, December 1, 2004, 10:15:34 AM, you wrote:
JS I'm not sure I understand the question. I would tell you that you get
JS the SDK through steam, but I assume you already know that.
I guess you don't watch news reports ;) There is a revolution and that
is why all international
Hello Jay,
Wednesday, December 1, 2004, 10:15:34 AM, you wrote:
JS I'm not sure I understand the question. I would tell you that you get
JS the SDK through steam, but I assume you already know that.
I guess you don't watch news reports ;) There is a revolution and that
is why all international
Hello Alfred,
Wednesday, December 1, 2004, 7:55:12 AM, you wrote:
AR We have released the full Source SDK via Steam.
You made me crying!!! I have several questions to you, please reply
them.
1) I live in Kyiv, Ukraine. I have Half-Life 2 which can't reach my
country regarding political
Hello Jeffrey,
Tuesday, November 30, 2004, 2:10:31 AM, you wrote:
JbB I must have missed the part where Alyx says...
JbB Gordon... it's your baby! :)
Imagine that in HL3 Alex will be a grandmother :-/ We still don't know
how much time passed after HL1, but I guess not more then 10 years -
Barney
Hello,
Well you know... Half-Life 2 is great. And I think it can earn first
Half-Life's title - Best game of all times. Until there will be
Half-Life 2 I guess :) BUT! I'd like to point out some negative
sides of the game:
1) The game doesn't answer any questions from Half-Life 1.
Hello K.,
Saturday, November 20, 2004, 5:35:41 PM, you wrote:
KMB Welcome to Steam Muhahahahahahahahahahahahaha
So erm... Does anyone know at VALVE if VISA electron suits for HL2
shipment and taxes payment? Because ATI's tech support is silent as
usual and I can't call to Canada.
PLEASE
Hello Karl,
Sunday, November 21, 2004, 1:17:08 AM, you wrote:
KXCP Why are you asking a programming list for end user tech support?
Sorry, for that, but I can't find answer anywhere.
I never used this list for non-programming topics, but this time I am
really getting annoyed for the tech support
Hello Elektordi,
Friday, November 19, 2004, 12:40:56 PM, you wrote:
E Send a email to [EMAIL PROTECTED] :-)
There is no such email - only [EMAIL PROTECTED] which is silent
E By the way, when the recieve the package, did they send confirm mail ?
I guess not :(
People, is that true that even if
Sorry for asking such question here again. Where can I ask if ATI
offer supports VISA electron card? Where should I ask about taxes
applicable to shippment to my country?
Their site has no forum or normal email customer care regarding HL2 offer.
And I can't phone to Canada.
Thanks a lot!
Hello HoundDawg,
There is always a person who don't like anything.
I do not want to flame anyone, but just read his comments about other
gsames as well.
Thursday, November 18, 2004, 4:42:23 PM, you wrote:
H As far as the story goes, I'm really hoping that HL2's story doesn't go
H south like most
Hello HoundDawg,
There is always a person who don't like anything.
I do not want to flame anyone, but just read his comments about other
games as well.
Thursday, November 18, 2004, 4:42:23 PM, you wrote:
H As far as the story goes, I'm really hoping that HL2's story doesn't go
H south like most
Hello Gregor,
Thursday, November 18, 2004, 11:51:02 PM, you wrote:
GB What exactly do you mean? If you've got an ATI offer that came with your
GB ATI graphics card, you just enter the serial number and the game is
GB yours to install and play...
I have dial=up connection that is why I want
Hello Jeffrey,
Monday, November 15, 2004, 10:47:57 PM, you wrote:
I can host Half-Life wiki. On www.hl2source.com. Lots of space and
bandwidth.
--
Best regards,
Vyacheslavmailto:[EMAIL PROTECTED]
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Question to everyone - what does that mean - A new key to play is not
included from this snippet:
Note: the CD-ROM activation requires a valid STEAM account enabled
with your ATI Half-Life 2 key mentioned above. A new key to play is not
included, and shipping and handling is also not included
Hello Brian,
Tuesday, November 16, 2004, 8:07:52 AM, you wrote:
BSI These questions are better answered here:
BSI http://steampowered.custhelp.com/
BSI or in #Steam on irc.gamesurge.net
Thanks for the advice, but there is no useful information as well as
FAQ on atihl2offer doesn't answer many
Congratulations! You are the best :D
I guess 16th of Novemeber is Half-Life's 6th anniversary?
Slava
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Hello Josh,
Why do not experiment with CBasePlayer::SetAnimation? Try to determine
that from here...
--
Best regards,
Vyacheslavmailto:[EMAIL PROTECTED]
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Hello Andrew,
AF Hmm, it makes one wonder: will HL1's engine source be released like
AF Quake when HL2 comes out?
I've asked Gabe Newell that in interview for hl2source.com - probably
not for seqcurity reasons.
Best regards,
Slavamailto:[EMAIL PROTECTED]
Hello Marco,
ML As long as the Vyacheslav (what a name :])
:) short name is just Slava
ML puts all the
ML OpenGL stuff into a dll that exports functions with the usual
ML 'stdcall' for DLLs (and no OOP stuff in the parameters) they can
ML be loaded by the C++ code of the hl.dll just like any
Hello all,
Does anyone hane com_model.h with OpenGl bsp structs? If so, can you
please send it me. Thanks a lot!
Best regards,
Slava
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Hello Dan,
DP The original poster wants to use a library which intitalizes all extensions
DP , and which do not requires statically linked against the opengl
DP library. In Win32 , any such implementation will need a handle to the
DP loaded library.
Ues, that's exactly what I want :)
Best
Hello all,
Is it possible to obtain handle of OpenGL library which is loaded
with Half-Life? I know both C++ and Delphi, but I use first one
rarely that is why some basic things are still mystery for me - for
example I don't understand how adding static OpenGl library to
client.dll
Hello karl,
kkc I remember some mod made a throwable spinning crowbar, sorry I can't
kkc find the link, this was at least a couple of years ago.
they've modified weaponbox code, to display model of crowbar, when it
was thrown. I've uploaded code of this crowbar on my site -
Hello,
Can someone please explain why weapons code should be also on
client-side? I haven't found answer anywhere... Also, does this
influence on my weapon to make idle animations? Thanks a lot!
Best regards,
Slava
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Hello Alfred,
AR The problem with deleting mails with attachments is that stops anyone
AR with outlook being able to use the list (when using html or RTF email
AR modes, the defaults).
Solutions is to use TheBat! instead of Outlook :) www.ritlabs.com -
this is the best email client ever.
Best
Hello,
Sorry for asking this here, but I don't know what to do...
I've installed Steam and latest HL update on my brothers PC (it is
pretty old - 433Mhz\VooDoo3) and there is a *bug* - in all Steam
windows there is NO TEXT AT ALL. What to do? Thanks!
Best regards,
Slava
Hello Jeff,
JK Use the green steam theme. (I'm assuming you mean chat text)
it's green.
JK You shouldn't need the latest HL update, it's steam, it automatically
JK updates (so now I'm confused)
my brother has no access to internet, that's the problem. Any ideas?
:-/
Best regards,
Slava
Hi all! This is question for those, who have 3dsMax5 and SDK.
I can't compile .smd export plugin, using SDK of Max5 - it tells me
about missing file 'phyexp.h', which is not in 3dsMax5 SDK.
Without this header file plugin can't be compiled, because there is
implementation of IPhysiqueExport
yeah thamls, you are right - I've already found the answer! :) File phyexp.h is in
CharacterStudio SDK and
in 3dsMax5 it is distributed separately - it can be freely downloaded
from Discreet's download site:
http://www.discreet.com/support/max/download/download.php3 or directly
from here:
Hello Pat,
PM Otherwise, you get to try to make this plugin or sdk code valid :(.
PM Almost looks like the first one is because the constructor is pure
PM virtual (ie. declared = 0). Odd.
oh well, I try. Btw, is there anyone on this list, who managed to
compile this plugin?
Best regards,
Slava
Hello tei,
Use CreateFile function with the arrtibutes from example on Delphi
below:
var
InFile : THandle;
begin
InFile := CreateFile( pChar( ParamStr( 0 ) ),
GENERIC_READ, FILE_SHARE_READ,
nil,
OPEN_EXISTING,
Hello Karl,
KJ I have a question about lighting. I want to control the color displayed
KJ by a light -- red for low power level, yellow for intermediate power, etc.
KJ I don't see any in-game way to change the brightness (color) of a light
KJ entity,
KJ e.g. no env_render for lighting. Is this
Hello Sniper,
-Original Message-
Sent: Friday, January 16, 2004, 12:45:36 AM
S See me code it before smearing other people? He obviously illegally
S downloaded some Half-Life 2 content. If he did download some files
S illegally, why the hell can't I smear him?
S He might be a fantastic
Hello K.,
KMB Anyone have any suggestions?
To make VIS *REALLY* working (and hint brushes too) you must run it
with -full parameter :)
Best regards,
Slavamailto:[EMAIL PROTECTED]
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Hello Tony,
ToS you could have just kept the data when you load the textures in the
ToS first place. would be easier that way, no? just place the data in
ToS another pointer or something, and don't free it after it uploads to
ToS opengl. then you have the texture objects (indices) for the card,
Hello coders! :),
I can't find answer on this question anywhere, so I thought that
someone of you might help :)
Do you know how can I access image data, loaded into OpenGl.
I am working on 3d editor - it loads all textures when loads scene,
and then I have materials browser (like Hammer does) and
Hello people,
I'd like to know how Half-Life searches for active servers, running
a game. If you can, please explain in several sentences...
Thank you very much.
Best regards,
Slava
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Hello Andrew,
That's it! Thanks a lot :) And these servers.. they ran by Valve?
-Original Message-
Sent: Tuesday, November 4, 2003, 8:41:40 PM
AS There's a file in the HL SDK that explains the protocol in detail, but I'll
AS paraphrase it:
AS The client sends a UDP packet to one of the
Hello Marco,
-Original Message-
Sent: Monday, October 27, 2003, 12:55:04 AM
ML Believe it or not, I have the OGG Vorbis SDK on my PC :)
ML But I think there is not much difference between OGG and MP3. (?)
Well, there is difference - now you have to pay if you want your
applications to
Hello Marcus,
I without problems use 256x256\512x512\512x256 textures in Hammer and
Half-Life :)
-Original Message-
Sent: Friday, October 24, 2003, 9:31:16 PM
MS Hey, the second screenie is really sweet. Is there any chance to use such hi-res
textures in the Hammer Editor (for editing
Hello tei,
Friday, October 3, 2003, 3:18:12 PM, you wrote:
t What do you think about the leak? Its very interesting. The webmail
t side looks like novice hackers. But the custom made keylogers and
t remove session looks more profesional, a bit more.
I don't think that custom made keylogers were
Hello Stan,
Sorry for stupid question, but I still fully do not understand how they stealed hl2
source if Gabe
was travelling... Or his PC was on all the time and connected to the
internet while he was out of office?
Best regards,
Slava
___
To
Hello tei,
well, yeah... You TheBAT (http://www.ritlabs.com) instead of Outlook. Believe me -
it is much
better, much more stable and secure. Besides it doesn't use any
Internet Explorer controls...
Friday, October 3, 2003, 3:59:28 AM, you wrote:
t Quoting myself:
t ---
t Rule #1
Hello tei,
Sunday, September 21, 2003, 6:07:42 PM, you wrote:
t FilePlanet is removing some mods and tools, the raw2map (refered in my
t last mail about terrain engine with half-life1 ) is not more at
t FilePlanet, to solve this is have uploaded this tool to my own webpage
t here:
t
Hello tei,
I guess it should look like that ;) -
if GetForegroundWindow HL_WINDOW_HANDLE
{
MoveCameraByMouse();
}
Tuesday, September 16, 2003, 6:41:49 PM, you wrote:
t I run hl.exe -window
t problem:
t my hl.exe (46/1.1.1.0) not free the mouse with console down.
t To free
Hello tei,
Friday, September 12, 2003, 10:27:47 AM, you wrote:
t Coding a api independant render engine mean adding a level of
t indirection, this way a OpenGL api can be fake with SDL/OpenGL/D3D...
t But a D3D app writted in D3D looks like a very distinct animal.
t Half-Life 1 was Quake1 bases
Hello,
does anyone know if Half-Life 2 will support OpenGL / OpenGL 2 ?
Best regards,
Slava
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Hello Ryan,
Tuesday, September 2, 2003, 9:49:57 AM, you wrote:
RMRC I remember when they first told me the SDK would be released prior to
RMRC the release of HL2, they simply said The SDK will be available to MOD
RMRC teams a few weeks before HL2 hits store shelves, this basically means
RMRC that
Hello Daniel,
Same about me. But still I dream to see SDK project loaded into Delphi
with the most uber-super code completion. It works much more faster
and more stable then code completion in MS Visual C++ :) The same
thing about debugger, (and of source, the whole IDE interface) but
that's only
Hello Tony, Botman and others :)
ToS What confuses me about it is that I see no text in it except quotes of blank
yeah, also there was someone who've sent blank reply to digest :\ or am I
wrong? :)
b I feel like everyone has moved on somewhere else and no one wants to play anymore
maybe they've
Hello Marco,
Friday, July 18, 2003, 6:10:11 PM, you wrote:
ML I never even programmed in C. But
ML maybe you know a IDE and compiler that work with the SDK? I tried DevC++,
ML but it presented me with a bunch of error messages. Do I have to buy one of
ML Microsoft or Borlands products?
What do
Hello,
it seems that I've found some bug in sdk in code of worldspawn
entity. You see, I've noticed that in my mod (based on sdk 2.3
source) chapter title message are not displayed at map start. I
thought it is problem of titles.txt, but guessed it's not because
same message title I
Hello Jonathan,
Saturday, June 21, 2003, 7:39:35 AM, you wrote:
JD And, Vyacheslav Djura, I was talking about the interview we had last week on
JD our site. We and our, meaning Jesse and I...and our site is trepid.net
Sorry for mistunderstanding you :)
Best regards,
Slava
Hello Tim,
Yes, I know :) I just called it trick because officially there is no
coop support in Half-Life and launcher interface is also not
customizable (I hope HL2 will have customizable launcher interface? :O
For example HLPS2 interface is 100% written in scripts and it is nice
:)) So erm...
manipulation.
Best regards,
Vyacheslav Djura
Deep-Shadows
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modified engine
to (Ritual? - sorry, I am not fan of CS, so don't know who develops it
now)... if so, will be there this engine update?
Anyway, thanks that answered my bunch of questions :-) Keep developing
cool games ;-)
Best regards,
Vyacheslav Djura
Deep-Shadows
,
Vyacheslav Djura
Deep-Shadows
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into BOND directory and as expected
saw cl_dlls and dlls folders :)
And Botman is in credits too ;)
Can someone dream of making mods for this engine??? :) Are
you going to release SDK? and do you plan to release GearCraft for
people to make maps for 007?
Best regards,
Vyacheslav Djura
Deep
Hello MoD,
Thursday, January 23, 2003, 7:43:17 PM, you wrote:
M How do I put my hands on such PC version of Decay?
work at Gearbox :P
Explain more :
well...I think that lightmaps data is not scaled like in various quake
renderers that can be found all over internet ;)
does anyone have ps2 HL
Hello botman,
Thursday, January 23, 2003, 9:26:30 PM, you wrote:
b No, but I've seen a copy of the CD sitting on someone's bookshelf here at
b Gearbox. It's a little bit dusty. I don't think they play it very much.
b ;)
wow :-))) you're lucky ;)
can you ask some of your programmers
Hello botman,
Thursday, January 23, 2003, 10:15:30 PM, you wrote:
b So, I'd say that the gamma setting at the Gearbox office is about 0.3! :)
do you mean that they (or you :) don't use lamps and sitting in dark
rooms only with monitors flickering ;) ?
again about ps2:
all the lightning
Everyone knows that monster models will flicker if monster is moving
on train or platform. In BShift this is somehow fixed...
Does anyone know how it can be fixed?
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this question is pretty simple I think :P
How can I disable quicksaves?... Never worked on such problem :P
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Hello Oskar,
I was telling that we will use some models for PS2 version if that
will be legal :P
--
Vyacheslav
Level-designer
Deep-Shadows(http://www.deep-shadows.com)
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sometimes, long ago someone from Valve promised to fix the bug which
appeared in maps such as c5a1. WIth release 1110 of patch this got even
worse. When I am trying to load c5a1 Half-Life crashes telling about
exception in HL.EXE...
Do you know what causes that? Thanks
Best regards,
Vyacheslav
Hello Sniper,
well, we have HEV charger and retinla scanner made as models. But they
are made by our modeller. It was very hard to find normal screenies of
such things on web. Also we can't recreate all the content by
ourselves (like with HEV charger) and we'll use ps2 version of some
monsters if
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