Re: [hlcoders] Dedicated servers not connectable at all, listenservers are not registered with the master servers

2013-09-26 Thread Jan Hartung
I just checked things again, there's absolutely no way to switch commentary mode on in multiplayer only mods unless you add an option for it yourself. Therefore I cannot explain how commentary mode got activated, there's nobody else with access to this computer and I for sure didn't randomly

Re: [hlcoders] Dedicated servers not connectable at all, listenservers are not registered with the master servers

2013-09-26 Thread Ross Bemrose
Multiplayer-only mods can still have Commentary, just not during normal gameplay. Team Fortress 2 is a good example of this, as it has commentary nodes for tc_hydro, cp_gravelpit, and... one more of the original 6 maps (cp_well?). These are loaded from the game's main menu. In TF2, opening maps

Re: [hlcoders] Dedicated servers not connectable at all, listenservers are not registered with the master servers

2013-09-26 Thread Tony omega Sergi
Gamerules have to do it. As far as the server.dll is concerned, if you take a scratch code base, or hl2mp or whatever, it doesn't know what commentary is. On Fri, Sep 27, 2013 at 2:33 AM, Ross Bemrose rbemr...@gmail.com wrote: In TF2, opening maps for commentary seems to ignore the normal

Re: [hlcoders] Dedicated servers not connectable at all, listenservers are not registered with the master servers

2013-09-25 Thread Nick
I don't know if anything is more important than a server showing up in server browser. I don't know if there is anything harder to diagnose for a server operator? On Wed, Sep 25, 2013 at 6:25 AM, T X4 t...@hotmail.com wrote: There's a distinction between a meaningful amount of output for

Re: [hlcoders] Dedicated servers not connectable at all, listenservers are not registered with the master servers

2013-09-25 Thread Jan Hartung
To be clear here: if there should be any warning, then it should be a dev warning. Once things don't work as expected at least I like to switch on developer mode, sometimes even developer 2 instead of developer 1. A single printout saying that this server won't be seen by others would do no harm

Re: [hlcoders] Dedicated servers not connectable at all, listenservers are not registered with the master servers

2013-09-25 Thread Nick
Jan, I can't believe what I am reading. You are the guy with this problem for almost 2 weeks, and you don't know if commentary 1 should be a mandatory warning this server will not be listed on the master server because commentary is enabled on all servers? Really? On Wed, Sep 25, 2013 at

Re: [hlcoders] Dedicated servers not connectable at all, listenservers are not registered with the master servers

2013-09-24 Thread Nick
commentary 1 ? prevents listen servers from showing up in server browser? needs to have a console warning immediately(if commentary 1) !!!(only valve can do this from the engine level)) jan can you test this in maybe a tf2 server or css to see if those are impacted as well? On Tue, Sep 24,

Re: [hlcoders] Dedicated servers not connectable at all, listenservers are not registered with the master servers

2013-09-24 Thread Neico
Why so surprised? It totally makes sense that it doesn't show background maps or commentary based ones in the browser... It's been like that since source was first released... That the dedicated server ignores this value makes sense as well, commentary is a client side only thing (as it usually

Re: [hlcoders] Dedicated servers not connectable at all, listenservers are not registered with the master servers

2013-09-24 Thread Jan Hartung
TF2 and CS:S show the same behavior. A warning in the console sounds like a good idea. Jan Von: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] Im Auftrag von Nick Gesendet: Dienstag, 24. September 2013 15:53 An: Discussion of Half-Life Programming

Re: [hlcoders] Dedicated servers not connectable at all, listenservers are not registered with the master servers

2013-09-24 Thread Jan Hartung
Since we’re a multiplayer only mod and don’t have any commentaries whatsoever I can as well force commentary to 0 in the GameRules constructor when a listen server is run. Not the nicest fix, but you’re right there – MP servers should never be in commentary mode. Jan Von:

Re: [hlcoders] Dedicated servers not connectable at all, listenservers are not registered with the master servers

2013-09-24 Thread Kyle Sanderson
On Tue, Sep 24, 2013 at 6:20 PM, Nick xnicho...@gmail.com wrote: Because commentary 1 should never be enabled in a multiplayer server, commentary 1 SHOULD HAVE EPIC CONSOLE WARNINGS. How exactly do you determine which is and isn't a multiplayer server? I just fired up TF2, went into

Re: [hlcoders] Dedicated servers not connectable at all, listenservers are not registered with the master servers

2013-09-24 Thread Nick
meh .. well... I SAY MAKE SV_LAN 1 A LOUD WARNING ALSO! haha On Tue, Sep 24, 2013 at 8:04 PM, Kyle Sanderson kyle.l...@gmail.com wrote: On Tue, Sep 24, 2013 at 6:20 PM, Nick xnicho...@gmail.com wrote: Because commentary 1 should never be

Re: [hlcoders] Dedicated servers not connectable at all, listenservers are not registered with the master servers

2013-09-15 Thread Jan Hartung
@Ryan: there’s no sv_master_legacy_mode in the 2013 SDK anymore, so that’s not the issue. @Edward: I send the heartbeat manually when the server is already running, at the moment there’s no server.cfg at all. Both the listen server and dedicated server are running on Windows, where the

Re: [hlcoders] Dedicated servers not connectable at all, listenservers are not registered with the master servers

2013-09-14 Thread Jan Hartung
And here's an update on the issue. While the code search still doesn't help me I went ahead and checked my network traffic. When I run the dedicated server of our mod, a UDP packet is sent out each time I issue the heartbeat command and a UDP packet is received. The same is true for the dedicated

Re: [hlcoders] Dedicated servers not connectable at all, listenservers are not registered with the master servers

2013-09-14 Thread Ryan Kistner
Someone suggested this might be related to the sv_master_legacy_mode cvar. On Saturday, September 14, 2013 10:15:59 AM, Jan Hartung wrote: And here’s an update on the issue. While the code search still doesn’t help me I went ahead and checked my network traffic. When I run the dedicated server

Re: [hlcoders] Dedicated servers not connectable at all, listenservers are not registered with the master servers

2013-09-13 Thread Jan Hartung
The firewall is open, port forwarding is configured correctly as well. I'm running the dedicated server (using the very same .dll files) on the same box for testing and it shows up just fine in the server browser(s). Von: hlcoders-boun...@list.valvesoftware.com

Re: [hlcoders] Dedicated servers not connectable at all, listenservers are not registered with the master servers

2013-09-12 Thread Neico
A follow up on this: I've created a batch file with the following line: start srcds.exe -game darkdream -dev -allowdebug -condebug this boots up the gui and the server works fine afterwards, when I use -console it skips the GUI and starts the server console directly... Now comes the catch: if I

Re: [hlcoders] Dedicated servers not connectable at all, listenservers are not registered with the master servers

2013-09-12 Thread Alfred Reynolds
Make sure sv_lan is set to 0, it is set to 1 by default (and design) when running a listen server. From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Jan Hartung Sent: Thursday, September 12, 2013 9:41 AM To: 'Discussion of Half-Life

Re: [hlcoders] Dedicated servers not connectable at all, listenservers are not registered with the master servers

2013-09-12 Thread Tony omega Sergi
Your firewall is open? Your router is forwarding the correct ports? On Fri, Sep 13, 2013 at 3:54 AM, Jan Hartung jan.hart...@gmx.de wrote: sv_lan is set correctly and a heartbeat is sent as well, so that cannot cause the issue. ** ** ___ To

Re: [hlcoders] Dedicated servers not connectable at all, listenservers are not registered with the master servers

2013-09-12 Thread Jan Hartung
sv_lan is set correctly and a heartbeat is sent as well, so that cannot cause the issue. Von: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] Im Auftrag von Alfred Reynolds Gesendet: Donnerstag, 12. September 2013 19:37 An: 'Discussion of Half-Life

Re: [hlcoders] Dedicated servers not connectable at all, listenservers are not registered with the master servers

2013-09-11 Thread Ryan Kistner
The Steam Client beta that was released today fixed launching source mods from the Steam server browser for me. On 9/6/2013 6:12 PM, Joe Ludwig wrote: We tracked down why it is launching sourcetest instead of the mod. The fix requires a Steam client change, which we are hoping will go out as

Re: [hlcoders] Dedicated servers not connectable at all, listenservers are not registered with the master servers

2013-09-10 Thread Jorge Rodriguez
2013/9/9 Joe Ludwig j...@valvesoftware.com Jorge, if you run through the same scenario with Team Fortress 2 does the same thing happen? We haven't heard any such reports from the TF community, and it uses the same engine as the SDK so it should also be affected. I'm too busy to test that

Re: [hlcoders] Dedicated servers not connectable at all, listenservers are not registered with the master servers

2013-09-10 Thread Jan Hartung
I have to bring the listen servers up again. Can't put my finger on what's causing our mod's listen servers not to appear in the server browsers. The folders HL2 DLL and HL2MP DLL are not part of our project and the other files we removed do not contain any code which looks like it's talking to

Re: [hlcoders] Dedicated servers not connectable at all, listenservers are not registered with the master servers

2013-09-10 Thread Nick
Thanks Joe for helping us on this email list Thanks Valve for hopefully paying Joe alot of money to fix all of these bugs and organize things for the SDK, it is GREATLY needed. Fixing the SDK should be Valve's number one investment right now, (open source hammer), because MS, SONY, Epic, are all

Re: [hlcoders] Dedicated servers not connectable at all, listenservers are not registered with the master servers

2013-09-09 Thread Joe Ludwig
Neico, I don't think that's the problem. Partly because that option isn't set for any of the other dedicated server apps, but mostly because it has no effect on any of the gameserver joining code. The AppID used by the mod comes from gameinfo.txt in the mod directory. Is it possible that the

Re: [hlcoders] Dedicated servers not connectable at all, listenservers are not registered with the master servers

2013-09-09 Thread Neico
I don't think that it can be out of sync because I use a Symlink on the dedicated to link to the same folder as the client, And it's good to know that this option isn't set, I do wonder tough if that option has any particular use if not for that, but I guess you're the wrong person to talk to

Re: [hlcoders] Dedicated servers not connectable at all, listenservers are not registered with the master servers

2013-09-08 Thread Jan Hartung
When I use the sample mod files and compile the sample project, the listen server shows up on both tabs - no matter if sv_lan is set to 1 or 0. That means, something must be wrong/missing in our code which prevents our listen servers from showing up in the server browser. I'll get that sorted and

Re: [hlcoders] Dedicated servers not connectable at all, listenservers are not registered with the master servers

2013-09-08 Thread Jorge Rodriguez
Is anybody else experiencing a problem where two people with different steam accounts but the same IP address (eg roommates) can't connect to the same remote dedicated server? I had this problem during a playtest today, when the second person tries to connect the first person's connection is

Re: [hlcoders] Dedicated servers not connectable at all, listenservers are not registered with the master servers

2013-09-08 Thread Neico
I think the issue is that Source SDK 2013 Dedicated Server is missing the parent config flag (For AppID field on the steamworks page ;) ) where the AppID 243750 should be set(the server already uses the Client AppID, but the App itself doesn't know about the relationship), seeing the following

Re: [hlcoders] Dedicated servers not connectable at all, listenservers are not registered with the master servers

2013-09-07 Thread Jan Hartung
First, the internet tab still shows mod servers, additionally the beta update which enables Source 2013 MP servers to show up on the Steam server browser seems to be online already. At least I was able to see my dedicated server on it just now. Regarding the listen server: sv_lan ist set to 0

Re: [hlcoders] Dedicated servers not connectable at all, listenservers are not registered with the master servers

2013-09-07 Thread Neico
Well my Listen Server shows up on Internet and LAN tab just fine. And I believe that those lines never showed up on listen servers, even on older engines, as the validation has been done already trough the steam client when starting the mod. It looks like it that you're doing something wrong

Re: [hlcoders] Dedicated servers not connectable at all, listenservers are not registered with the master servers

2013-09-06 Thread Joe Ludwig
Can you confirm that the Internet tab is still showing your mod server? We made some config changes today that may have broken it but should have fixed it again. What is sv_lan set to when you're running your listen server? They are definitely showing up in both the internet and LAN tabs for

Re: [hlcoders] Dedicated servers not connectable at all, listenservers are not registered with the master servers

2013-09-06 Thread Ryan Kistner
I'm seeing my Source SDK 2013 mod in the Internet tab of the Steam browser after installing the latest Steam Client beta today, however connecting to a server through the Steam browser still launches just the sourcetest game. On 9/5/2013 8:01 PM, Joe Ludwig wrote: I shipped the upcoming

Re: [hlcoders] Dedicated servers not connectable at all, listenservers are not registered with the master servers

2013-09-06 Thread Joe Ludwig
We tracked down why it is launching sourcetest instead of the mod. The fix requires a Steam client change, which we are hoping will go out as a beta next week. From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Ryan Kistner Sent: Friday,

Re: [hlcoders] Dedicated servers not connectable at all, listenservers are not registered with the master servers

2013-09-06 Thread Joe Ludwig
Good idea! Source SDK 2013 Dedicated Server now appears under Tools right next to the SDK Base apps. From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Neico Sent: Friday, September 06, 2013 5:41 PM To: hlcoders@list.valvesoftware.com

Re: [hlcoders] Dedicated servers not connectable at all, listenservers are not registered with the master servers

2013-09-03 Thread Jan Hartung
Got around to test this stuff again, and here are the results: Before I started testing I deleted my dedicated server install (appid 243750) and re-downloaded it via SteamCMD. My Steam client is subscribed to the beta, but I performed an update search prior to testing anyway which resulted in

Re: [hlcoders] Dedicated servers not connectable at all, listenservers are not registered with the master servers

2013-09-03 Thread Saul Rennison
The update that fixed these bugs was rolled back because it caused binary compatibility issues. Try the upcoming beta and see if that fixes your problems. Kind regards, Saul Rennison On 3 September 2013 19:29, Jan Hartung jan.hart...@gmx.de wrote: Got around to test this stuff again, and

Re: [hlcoders] Dedicated servers not connectable at all, listenservers are not registered with the master servers

2013-09-03 Thread Jan Hartung
Our game crashes to the desktop with the upcoming beta. I'll see if I can do something about that, otherwise I'll test again once the compatibility issues are fixed and the update is live. Jan Von: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] Im

Re: [hlcoders] Dedicated servers not connectable at all, listenservers are not registered with the master servers

2013-09-03 Thread Nick
I wonder if there is other source of information about the updates, roll backs, and issues? I only know of this email list, and this email list isn't the best. On Tue, Sep 3, 2013 at 1:48 PM, Saul Rennison saul.renni...@gmail.comwrote: The update that fixed these bugs was rolled back because

Re: [hlcoders] Dedicated servers not connectable at all, listenservers are not registered with the master servers

2013-09-03 Thread Joe Ludwig
http://steamcommunity.com/app/211/discussions/1/846963165587880170/ Posting it here to try to gather all the various threads of this conversation into one place. From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Nick Sent: Tuesday,

Re: [hlcoders] Dedicated servers not connectable at all, listenservers are not registered with the master servers

2013-09-02 Thread Joe Ludwig
The fixes just shipped. Yes, all four of those bugs should be fixed now. From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Ryan Kistner Sent: Thursday, August 22, 2013 11:47 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders]

Re: [hlcoders] Dedicated servers not connectable at all, listenservers are not registered with the master servers

2013-09-02 Thread Ryan Kistner
Will a Steam client update be shipped to resolve the Steam client specific issues? I'm on the beta but I haven't downloaded any new versions recently. The issues with launching from the Steam browser and the internet tab still exist On Monday, September 02, 2013 12:49:26 PM, Joe Ludwig wrote:

Re: [hlcoders] Dedicated servers not connectable at all, listenservers are not registered with the master servers

2013-08-22 Thread Nick
I am curious if this has been fixed and or confirmed a bug by valve? On Wed, Aug 14, 2013 at 12:52 PM, Jan Hartung jan.hart...@gmx.de wrote: Manually connecting to listen servers works well, and it’s better than nothing when it comes to playtesting. Just checked, there are no replies to the

Re: [hlcoders] Dedicated servers not connectable at all, listenservers are not registered with the master servers

2013-08-22 Thread Jan Hartung
That’s not the case I’m afraid. There’s two issues I created on GitHub about this (https://github.com/ValveSoftware/source-sdk-2013/issues/161 and https://github.com/ValveSoftware/source-sdk-2013/issues/162) but there’s not a single reply on them. For our team it’s not that time critical as our

Re: [hlcoders] Dedicated servers not connectable at all, listenservers are not registered with the master servers

2013-08-22 Thread Joe Ludwig
We have a fix for this issue. It should ship soon, we just don't know exactly when yet. Joe From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Jan Hartung Sent: Thursday, August 22, 2013 9:53 AM To: 'Discussion of Half-Life Programming'

Re: [hlcoders] Dedicated servers not connectable at all, listenservers are not registered with the master servers

2013-08-22 Thread Ryan Kistner
Just to double check, there are multiple issues affecting the MP SDK, which not all are covered in the various bug reports, or it's unclear what remedies are going to be applied: 1. In-game server browser filters source 2013 mp mods (definitely doesn't work) 2. Steam server browser filters

Re: [hlcoders] Dedicated servers not connectable at all, listenservers are not registered with the master servers

2013-08-14 Thread Jorge Rodriguez
I've been experiencing all of the problems that you describe, and as people have mentioned dedicated servers can be addressed with some steam.inf fiddling. Using this I've been able to have some games where people connect manually. It's not a very nice solution though, and I hope both the server

Re: [hlcoders] Dedicated servers not connectable at all, listenservers are not registered with the master servers

2013-08-14 Thread Jan Hartung
Manually connecting to listen servers works well, and it’s better than nothing when it comes to playtesting. Just checked, there are no replies to the issues I have opened at GitHub, but hopefully there’ll be a reply and/or fix soon. Von: hlcoders-boun...@list.valvesoftware.com

[hlcoders] Dedicated servers not connectable at all, listenservers are not registered with the master servers

2013-08-12 Thread Jan Hartung
Hi list, Today I dug a little deeper into the server browser and the server you are trying to connect to is using an older version of the game issues. The dedicated servers were update and verified first, to query the master and game servers I used the small tool I wrote some time ago. These

Re: [hlcoders] Dedicated servers not connectable at all, listenservers are not registered with the master servers

2013-08-12 Thread Ryan Kistner
Hello, I suspect this might be the lack of a steam.inf in the dedicated server files. I was going to post a bug report about this but I wasn't sure if anyone else had the issue. Can you try: Placing a steam.inf in any of the dedicated server folders (root next to srcds.exe, hl2, or your mod

Re: [hlcoders] Dedicated servers not connectable at all, listenservers are not registered with the master servers

2013-08-12 Thread Jan Hartung
Hi Ryan, With the steam.inf next to srcds.exe the version number in the DS reply is no longer 1.0.1.0 but 1836702, which at least makes the dedicated server usable. However, even if I set my mod folder for ProductName a double-click on the server in the server browser list starts up

Re: [hlcoders] Dedicated servers not connectable at all, listenservers are not registered with the master servers

2013-08-12 Thread Ryan Kistner
I'm not certain about the listen server issues, but there's an open bug report about servers not showing up in the server browser (Steam or in-game): https://github.com/ValveSoftware/source-sdk-2013/issues/132 As for launching from the Steam browser, I asked around a bit and apparently launching