Re: [hlcoders] Prediction Jerkiness with aircraft ?

2012-06-14 Thread Nick
Subject: Re: [hlcoders] Prediction Jerkiness with aircraft ? LOL! U talk nice words. It is easy to pop up out of nowhere and attack me( i was  only person to even offer a reply). Mart-Jan Reeuwijk can you determine what the problem is without looking at his code

Re: [hlcoders] Prediction Jerkiness with aircraft ?

2012-06-08 Thread Nick
of Half-Life Programming hlcoders@list.valvesoftware.com Sent: Thursday, 7 June 2012, 13:44 Subject: Re: [hlcoders] Prediction Jerkiness with aircraft ? LOL! U talk nice words. It is easy to pop up out of nowhere and attack me( i was  only person to even offer a reply). Mart

Re: [hlcoders] Prediction Jerkiness with aircraft ?

2012-06-07 Thread Mart-Jan Reeuwijk
of Half-Life Programming hlcoders@list.valvesoftware.com Sent: Thursday, 7 June 2012, 7:23 Subject: Re: [hlcoders] Prediction Jerkiness with aircraft ? Nobody can answer that if you don't share the code On Wed, Jun 6, 2012 at 9:19 PM, Psy_Commando psycomma...@gmail.com wrote: I tried

Re: [hlcoders] Prediction Jerkiness with aircraft ?

2012-06-07 Thread Nick
irrelevant. Seems to me your not a dev, From: Nick xnicho...@gmail.com To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Sent: Thursday, 7 June 2012, 7:23 Subject: Re: [hlcoders] Prediction Jerkiness with aircraft ? Nobody can answer

Re: [hlcoders] Prediction Jerkiness with aircraft ?

2012-06-07 Thread Mart-Jan Reeuwijk
its totally irrelevant. Seems to me your not a dev, From: Nick xnicho...@gmail.com To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Sent: Thursday, 7 June 2012, 7:23 Subject: Re: [hlcoders] Prediction Jerkiness with aircraft ? Nobody

Re: [hlcoders] Prediction Jerkiness with aircraft ?

2012-06-07 Thread Psy_Commando
...@gmail.com *To:* Mart-Jan Reeuwijk mreeu...@yahoo.com; Discussion of Half-Life Programming hlcoders@list.valvesoftware.com *Sent:* Thursday, 7 June 2012, 13:44 *Subject:* Re: [hlcoders] Prediction Jerkiness with aircraft ? LOL! U talk nice words. It is easy to pop up out of nowhere and attack me( i

Re: [hlcoders] Prediction Jerkiness with aircraft ?

2012-06-07 Thread Nick
@list.valvesoftware.com Sent: Thursday, 7 June 2012, 13:44 Subject: Re: [hlcoders] Prediction Jerkiness with aircraft ? LOL! U talk nice words. It is easy to pop up out of nowhere and attack me( i was  only person to even offer a reply). Mart-Jan Reeuwijk can you determine what the problem

Re: [hlcoders] Prediction Jerkiness with aircraft ?

2012-06-07 Thread Nick
...@gmail.com To: Mart-Jan Reeuwijk mreeu...@yahoo.com; Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Sent: Thursday, 7 June 2012, 13:44 Subject: Re: [hlcoders] Prediction Jerkiness with aircraft ? LOL! U talk nice words. It is easy to pop up out of nowhere and attack

Re: [hlcoders] Prediction Jerkiness with aircraft ?

2012-06-06 Thread Psy_Commando
Sent: Thursday, 3 May 2012, 6:34 Subject: Re: [hlcoders] Prediction Jerkiness with aircraft ? Everything would be solved if there was a working demo of the problem. If a random person can't download and reproduce the problem in one or two clicks

Re: [hlcoders] Prediction Jerkiness with aircraft ?

2012-06-06 Thread Nick
really. From: Nick xnicho...@gmail.com To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Sent: Thursday, 3 May 2012, 6:34 Subject: Re: [hlcoders] Prediction Jerkiness with aircraft ? Everything would be solved

Re: [hlcoders] Prediction Jerkiness with aircraft ?

2012-05-16 Thread Psy_Commando
Subject: Re: [hlcoders] Prediction Jerkiness with aircraft ? Everything would be solved if there was a working demo of the problem. If a random person can't download and reproduce the problem in one or two clicks... then... not going to be solved. Please give us

Re: [hlcoders] Prediction Jerkiness with aircraft ?

2012-05-15 Thread Psy_Commando
is on a certain place. Thats all thats needed really. From: Nick xnicho...@gmail.com To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Sent: Thursday, 3 May 2012, 6:34 Subject: Re: [hlcoders] Prediction Jerkiness with aircraft

Re: [hlcoders] Prediction Jerkiness with aircraft ?

2012-05-15 Thread Tony omega Sergi
: Thursday, 3 May 2012, 6:34 Subject: Re: [hlcoders] Prediction Jerkiness with aircraft ? Everything would be solved if there was a working demo of the problem. If a random person can't download and reproduce the problem in one or two clicks... then... not going

Re: [hlcoders] Prediction Jerkiness with aircraft ?

2012-05-03 Thread Psy_Commando
That's ok, I'm not expecting you to mess with it and fix it for me. I'm just a little frustrated right now, I've been messing with that problem for a long time, and it just seems like there's no solutions. So I just keep posting what I noticed in hope someone will recognize the problem. With that

Re: [hlcoders] Prediction Jerkiness with aircraft ?

2012-05-03 Thread Michael Kramer
Have you setup breakpoints when it is setting the NetworkOrigin and stepped through the code to find out why the server vectors are not properly being set? ASW Might be using a default proxy that is causing the server vectors to fail. That is where I'd start. On Thu, May 3, 2012 at 1:09 AM,

Re: [hlcoders] Prediction Jerkiness with aircraft ?

2012-05-03 Thread Mart-Jan Reeuwijk
: Thursday, 3 May 2012, 6:34 Subject: Re: [hlcoders] Prediction Jerkiness with aircraft ? Everything would be solved if there was a working demo of the problem. If a random person can't download and reproduce the problem in one or two clicks... then... not going to be solved. Please

Re: [hlcoders] Prediction Jerkiness with aircraft ?

2012-05-03 Thread Psy_Commando
@Michael : I changed the recv and send proxy to the sames as the marine npcs/player and I still get jittering. I also put a breakpoints in setnetworkorigin but I only found out that the client entity was overwriting the networkorigin with its local one. When I fixed that it started lagging even

Re: [hlcoders] Prediction Jerkiness with aircraft ?

2012-05-03 Thread Nick
hlcoders@list.valvesoftware.com Sent: Thursday, 3 May 2012, 6:34 Subject: Re: [hlcoders] Prediction Jerkiness with aircraft ? Everything would be solved if there was a working demo of the problem. If a random person can't download and reproduce the problem in one or two clicks

Re: [hlcoders] Prediction Jerkiness with aircraft ?

2012-05-02 Thread Tony omega Sergi
Like i said in the first place.. it's only simulating properly on ONE SIDE. which is why you're jittering. I'm sorry I don't have time to actually play with it for you, but if you listen to me that should get you on the right track. the client side is running it's update code as it should, but the

Re: [hlcoders] Prediction Jerkiness with aircraft ?

2012-05-02 Thread Saul Rennison
Don't worry Tony, he'll ignore you again, and ask for the next week what's still wrong. On Wednesday, May 2, 2012, Tony omega Sergi wrote: Like i said in the first place.. it's only simulating properly on ONE SIDE. which is why you're jittering. I'm sorry I don't have time to actually play

Re: [hlcoders] Prediction Jerkiness with aircraft ?

2012-05-02 Thread Nick
Everything would be solved if there was a working demo of the problem. If a random person can't download and reproduce the problem in one or two clicks... then... not going to be solved. Please give us an exact copy of the sdk u are using. so there is no doubt we can reproduce

Re: [hlcoders] Prediction Jerkiness with aircraft ?

2012-05-01 Thread Psy_Commando
I'm starting to think something on the server is messing with the server-side position.. I ran the code in MP , and noticed that the clientside position was steady, while the server-side pos was jittering. http://www.youtube.com/watch?v=m5w3dT7F6Q4feature=youtu.be On Mon, Apr 30, 2012 at 4:46

Re: [hlcoders] Prediction Jerkiness with aircraft ?

2012-05-01 Thread Psy_Commando
*I meant in MP with predictions off On Wed, May 2, 2012 at 12:39 AM, Psy_Commando psycomma...@gmail.com wrote: I'm starting to think something on the server is messing with the server-side position.. I ran the code in MP , and noticed that the clientside position was steady, while the

Re: [hlcoders] Prediction Jerkiness with aircraft ?

2012-04-29 Thread Tom Schumann
I didn't think it was possible to connect to a dedicated server on your own computer anyway. I've never tried to get around it, so I don't know what your options are if you don't have another computer. On 29 April 2012 13:00, Nick xnicho...@gmail.com wrote: i am sorry joel. I don't know much

Re: [hlcoders] Prediction Jerkiness with aircraft ?

2012-04-29 Thread Ben Pye
With the dedicated server run with the argument -ip 127.0.0.1 and then it should listen on localhost. On Sun, Apr 29, 2012 at 12:36 AM, Psy_Commando psycomma...@gmail.comwrote: You're sure about that ? you're the first person to tell me that. Besides, I can't connect to a dedicated server on

Re: [hlcoders] Prediction Jerkiness with aircraft ?

2012-04-29 Thread Psy_Commando
Finally got the dedicated server to work with my local network ip. It does the same thing as with net_fakelag on the listen server, it doesn't look broken to me... Still can't find what part of the code is causing the stuttering... On Sun, Apr 29, 2012 at 10:43 AM, Ben Pye bfh...@gmail.com

Re: [hlcoders] Prediction Jerkiness with aircraft ?

2012-04-29 Thread Joel R.
I'd start from scratch again. Quick question though... Are the ships in Eternal Silence updating the client entity position and angles as you are? Or is it server side only...? On the flip side... I would create my own custom clientside entity. This way YOU control everything that happens to

Re: [hlcoders] Prediction Jerkiness with aircraft ?

2012-04-29 Thread Psy_Commando
Well I didn't change much from the ES code, I just cut the useful parts, and tweaked them to fit the vehicle code I had. So yeah, its pretty much the same thing they did, but I'm guessing maybe it was written that way to fix bug they had with the old prediction system, so that might explain why it

Re: [hlcoders] Prediction Jerkiness with aircraft ?

2012-04-28 Thread Psy_Commando
I made some progress changing the base class's base class to CBaseAnimating instead of CPhysicsPropMultiplayer, it fixed some of the stuttering, but once you add lag with net_fakelag it does it again. I can't find the reason why the origin differs between client and server though, at a glance it

Re: [hlcoders] Prediction Jerkiness with aircraft ?

2012-04-28 Thread Stephen Swires
Like I said. Fake lag does not work properly on listen servers in ASW. You can check for any lag prediction issues by creating a local dedicated server and connecting to it, then fake lag works as intended. On Apr 28, 2012 8:32 PM, Psy_Commando psycomma...@gmail.com wrote: I made some progress

Re: [hlcoders] Prediction Jerkiness with aircraft ?

2012-04-28 Thread Psy_Commando
You're sure about that ? you're the first person to tell me that. Besides, I can't connect to a dedicated server on the same machine for some reasons, it just timeouts, whether I use 127.0.0.1 or my local network IP. On Sat, Apr 28, 2012 at 5:09 PM, Stephen Swires stephen.swi...@gmail.comwrote:

Re: [hlcoders] Prediction Jerkiness with aircraft ?

2012-04-28 Thread Nick
i am sorry joel. I don't know much about coding, and certainly not enough to help with this issue. That is why, i suggested he give a working sdk example of the bug he is trying to fix. I am trying to help, do you have any ways/ideas to help? On Fri, Apr 27, 2012 at 10:18 AM, Joel R.

Re: [hlcoders] Prediction Jerkiness with aircraft ?

2012-04-27 Thread Joel R.
Nick, if you knew anything about coding, you'd be able to make it work fairly quickly. He is not going to give you all the SDK code prepped and ready. On Thu, Apr 26, 2012 at 11:17 PM, Nick xnicho...@gmail.com wrote: The code you posted certainly is impressive. I just can't find an easy way

Re: [hlcoders] Prediction Jerkiness with aircraft ?

2012-04-26 Thread Nick
The code you posted certainly is impressive. I just can't find an easy way to put it in a sdk and run it? How to spawn the vech? Make an sdk with the files included that works, (with a working copy of the mod) and all of the code and send a link to valve.. I am sure they will help out. A single

Re: [hlcoders] Prediction Jerkiness with aircraft ?

2012-04-25 Thread Nick
i think you should give us a basic code, and send it to valve... only valve can help you. Usually valve is quite nice, and I am sure they wouldn't mind helping you out, as long as you can share what the problem is with the rest of us. On Sun, Apr 22, 2012 at 3:04 PM, Psy_Commando

Re: [hlcoders] Prediction Jerkiness with aircraft ?

2012-04-25 Thread Psy_Commando
I already posted a link to the pastebin with the whole code earlier ( http://pastebin.com/eMcKh1YL ). And who at valve would help ? Most of the time I don't get answers when I mail devs. And what do you mean share what the problem is with you, isn't it what I've been foing? Is there any examples

Re: [hlcoders] Prediction Jerkiness with aircraft ?

2012-04-22 Thread Psy_Commando
Alright, what else could be causing jittering ? There is so little going on in that entity. On Sat, Apr 21, 2012 at 8:40 PM, Tony omega Sergi omegal...@gmail.comwrote: As I said. looking at your prediction dump, it's not actually predicting properly. Either they're not updating at the same

Re: [hlcoders] Prediction Jerkiness with aircraft ?

2012-04-21 Thread Psy_Commando
*Subject:* Re: [hlcoders] Prediction Jerkiness with aircraft ?*** * ** ** I tried cl_pclass with the class name, but nothing happens. Also, after a few minutes of messing around I get this assert : src\game\server\baseentity.cpp (460) : Assertion Failed: fabs( CoordFromCell( cellwidth, cell[0

Re: [hlcoders] Prediction Jerkiness with aircraft ?

2012-04-21 Thread Stephen Swires
...@list.valvesoftware.com [mailto: hlcoders-boun...@list.valvesoftware.com] *On Behalf Of * Psy_Commando *Sent:* Thursday, April 19, 2012 4:15 PM *To:* Discussion of Half-Life Programming *Subject:* Re: [hlcoders] Prediction Jerkiness with aircraft ?** ** ** ** I tried cl_pclass

Re: [hlcoders] Prediction Jerkiness with aircraft ?

2012-04-21 Thread Tony omega Sergi
As I said. looking at your prediction dump, it's not actually predicting properly. Either they're not updating at the same rate, or they're not running the same code producing the same results. see your screenshot: http://dl.dropbox.com/u/13343993/abox0003.jpg notice in red, velocity is 0 0 0 that

Re: [hlcoders] Prediction Jerkiness with aircraft ?

2012-04-20 Thread Tony omega Sergi
, 2012 4:15 PM *To:* Discussion of Half-Life Programming *Subject:* Re: [hlcoders] Prediction Jerkiness with aircraft ? ** ** I tried cl_pclass with the class name, but nothing happens. Also, after a few minutes of messing around I get this assert : src\game\server\baseentity.cpp (460

Re: [hlcoders] Prediction Jerkiness with aircraft ?

2012-04-20 Thread Psy_Commando
] *On Behalf Of * Psy_Commando *Sent:* Thursday, April 19, 2012 4:15 PM *To:* Discussion of Half-Life Programming *Subject:* Re: [hlcoders] Prediction Jerkiness with aircraft ? ** ** I tried cl_pclass with the class name, but nothing happens. Also, after a few minutes of messing around I get

Re: [hlcoders] Prediction Jerkiness with aircraft ?

2012-04-19 Thread Psy_Commando
Well, it would seem this is a Alien Swarm related issue.. Even the hl2 jeep is having the same problem. On Tue, Apr 17, 2012 at 10:11 PM, Psy_Commando psycomma...@gmail.comwrote: Its called in the shared ProcessMovement method.I assume that method is called at the same time on client and

Re: [hlcoders] Prediction Jerkiness with aircraft ?

2012-04-19 Thread Nick
alien swarm isn't meant for modding.. i think valve is just trying to troll everyone by releasing a free engine that isn't meant for modding... On Thu, Apr 19, 2012 at 11:36 AM, Psy_Commando psycomma...@gmail.com wrote: Well, it would seem this is a Alien Swarm related issue.. Even the hl2 jeep

Re: [hlcoders] Prediction Jerkiness with aircraft ?

2012-04-19 Thread Christopher Harris
. From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Psy_Commando Sent: Thursday, April 19, 2012 12:37 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Prediction Jerkiness with aircraft ? Well, it would seem

Re: [hlcoders] Prediction Jerkiness with aircraft ?

2012-04-19 Thread Psy_Commando
of Half-Life Programming *Subject:* Re: [hlcoders] Prediction Jerkiness with aircraft ? ** ** Well, it would seem this is a Alien Swarm related issue.. Even the hl2 jeep is having the same problem. On Tue, Apr 17, 2012 at 10:11 PM, Psy_Commando psycomma...@gmail.com wrote: Its

Re: [hlcoders] Prediction Jerkiness with aircraft ?

2012-04-19 Thread Christopher Harris
: Thursday, April 19, 2012 4:15 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Prediction Jerkiness with aircraft ? I tried cl_pclass with the class name, but nothing happens. Also, after a few minutes of messing around I get this assert : src\game\server\baseentity.cpp (460

Re: [hlcoders] Prediction Jerkiness with aircraft ?

2012-04-19 Thread Psy_Commando
*Sent:* Thursday, April 19, 2012 12:37 PM *To:* Discussion of Half-Life Programming *Subject:* Re: [hlcoders] Prediction Jerkiness with aircraft ? Well, it would seem this is a Alien Swarm related issue.. Even the hl2 jeep is having the same problem. On Tue, Apr 17, 2012 at 10:11

Re: [hlcoders] Prediction Jerkiness with aircraft ?

2012-04-19 Thread Psy_Commando
*Subject:* Re: [hlcoders] Prediction Jerkiness with aircraft ? ** ** I tried cl_pclass with the class name, but nothing happens. Also, after a few minutes of messing around I get this assert : src\game\server\baseentity.cpp (460) : Assertion Failed: fabs( CoordFromCell( cellwidth, cell[0

Re: [hlcoders] Prediction Jerkiness with aircraft ?

2012-04-19 Thread Joel R.
*Subject:* Re: [hlcoders] Prediction Jerkiness with aircraft ? ** ** I tried cl_pclass with the class name, but nothing happens. Also, after a few minutes of messing around I get this assert : src\game\server\baseentity.cpp (460) : Assertion Failed: fabs( CoordFromCell( cellwidth, cell[0

Re: [hlcoders] Prediction Jerkiness with aircraft ?

2012-04-19 Thread Psy_Commando
...@list.valvesoftware.com [mailto: hlcoders-boun...@list.valvesoftware.com] *On Behalf Of *Psy_Commando *Sent:* Thursday, April 19, 2012 4:15 PM *To:* Discussion of Half-Life Programming *Subject:* Re: [hlcoders] Prediction Jerkiness with aircraft ? ** ** I tried cl_pclass with the class name

Re: [hlcoders] Prediction Jerkiness with aircraft ?

2012-04-19 Thread Joel R.
:* Thursday, April 19, 2012 12:37 PM *To:* Discussion of Half-Life Programming *Subject:* Re: [hlcoders] Prediction Jerkiness with aircraft ? Well, it would seem this is a Alien Swarm related issue.. Even the hl2 jeep is having the same problem. On Tue, Apr 17, 2012 at 10:11 PM

Re: [hlcoders] Prediction Jerkiness with aircraft ?

2012-04-19 Thread Tony omega Sergi
:* Thursday, April 19, 2012 12:37 PM *To:* Discussion of Half-Life Programming *Subject:* Re: [hlcoders] Prediction Jerkiness with aircraft ? Well, it would seem this is a Alien Swarm related issue.. Even the hl2 jeep is having the same problem. On Tue, Apr 17, 2012 at 10:11 PM

Re: [hlcoders] Prediction Jerkiness with aircraft ?

2012-04-17 Thread Joel R.
Is the entity simulated using the physics object or bbox and gamemovement? On Tue, Apr 17, 2012 at 3:44 PM, Psy_Commando psycomma...@gmail.com wrote: I'm having a problem with an aircraft vehicle I've made. I asked the Eternal Silence team for some pointers and they've shared their flight

Re: [hlcoders] Prediction Jerkiness with aircraft ?

2012-04-17 Thread Psy_Commando
using vphysics On Tue, Apr 17, 2012 at 4:48 PM, Joel R. joelru...@gmail.com wrote: Is the entity simulated using the physics object or bbox and gamemovement? On Tue, Apr 17, 2012 at 3:44 PM, Psy_Commando psycomma...@gmail.comwrote: I'm having a problem with an aircraft vehicle I've made.

Re: [hlcoders] Prediction Jerkiness with aircraft ?

2012-04-17 Thread Joel R.
You will need to smooth out the origin and angles. I'm not sure why but the physics simulation cannot be followed without doing some sort of smoothing to the origin/angles. What I did was interpolate them by a small amount to smooth out the kinks. I created a fakeOrigin and fakeAngles that are

Re: [hlcoders] Prediction Jerkiness with aircraft ?

2012-04-17 Thread Joel R.
Also, when you added fakelag to reach about 300 ping, the red and green crosshairs were still sync'd perfectly. This should not be possible unless you are extrapolating on the server, but even then it would go way off on turns. On Tue, Apr 17, 2012 at 3:55 PM, Joel R. joelru...@gmail.com wrote:

Re: [hlcoders] Prediction Jerkiness with aircraft ?

2012-04-17 Thread Jack Steele
Make sure net_fakejitter is 0 On Apr 17, 2012 1:58 PM, Joel R. joelru...@gmail.com wrote: Also, when you added fakelag to reach about 300 ping, the red and green crosshairs were still sync'd perfectly. This should not be possible unless you are extrapolating on the server, but even then it

Re: [hlcoders] Prediction Jerkiness with aircraft ?

2012-04-17 Thread Psy_Commando
Doesn't the client interpolate automatically ? I thought that was what the Network origin was for. Anyways, I'm not really sure what they did but here's the handling code I'm using, its mostly code made by the Eternal Silence guys modified to fit. http://pastebin.com/6kVZJxiD I think they

Re: [hlcoders] Prediction Jerkiness with aircraft ?

2012-04-17 Thread Joel R.
Where are you running this simulation code? You need to make sure it's in a location that is sync'd with the server. Also, I would not use GetNetworkOrigin, as I have seen it can become too jittery, use GetLocalOrigin instead. On Tue, Apr 17, 2012 at 4:25 PM, Psy_Commando

Re: [hlcoders] Prediction Jerkiness with aircraft ?

2012-04-17 Thread Psy_Commando
Its called in the shared ProcessMovement method.I assume that method is called at the same time on client and server.. On Tue, Apr 17, 2012 at 5:40 PM, Joel R. joelru...@gmail.com wrote: Where are you running this simulation code? You need to make sure it's in a location that is sync'd with