Re: [hlcoders] some problems runing mod

2005-10-28 Thread Ignacio Martín
Thank you for your reply! I´ll give it a try. I have tryed all but running a release build in VS. However, I don´t understand why the memory bug only happens running it in steam. ;) 2005/10/27, Adam amckern Mckern [EMAIL PROTECTED]: It sounds like its a bug in your code. Run the mod via a

Re: [hlcoders] some problems runing mod

2005-10-28 Thread Dan Stevens (IAmAI)
-- [ Picked text/plain from multipart/alternative ] If there are any syntactical errors, they should be picked up by the compiler, shouldn't they? On 28/10/05, Ignacio Martín [EMAIL PROTECTED] wrote: Thank you for your reply! I´ll give it a try. I have tryed all but running a release build in

Re: [hlcoders] some problems runing mod

2005-10-28 Thread Adam \amckern\ Mckern
As default, PCH (Pre Complied Headers) are on. These put all the header files into a projectname.PCH file, and some times dont update when you complie. The idea of the PCH is a partialy complied header file set (much like a .lib), to help speed the complier, and linker up. Thats why i said what

[hlcoders] Lost Coast Commentary System

2005-10-28 Thread Jurgen Knops
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi, With great expectations I've been waiting for the Half-Life 2 Lost Coast release.. Today was the release of it. With large admiration I've looked at the new commentary system, that will tell us

Re: [hlcoders] Lost Coast Commentary System

2005-10-28 Thread Benjamin Davison
-- [ Picked text/plain from multipart/alternative ] What a concidence :D I was just looking at how they put it together. There is a file called d2_lostcoast_commentary.txt in the GCF and it looks quite simple on how to set it all up. Heres an example. Commentary { entity { classname

[hlcoders] Ingame VGUI panel dosent close properly

2005-10-28 Thread fjulll
-- [ Picked text/plain from multipart/alternative ] Hey! I've mostly followed this tutorial http://developer.valvesoftware.com/wiki/VGUI:_Making_GameUI_Panels and changed some things (so it is ingame for exampe). I have added 3 comboboxes, 4 images and 1 label. The problem I experince is when I

Re: [hlcoders] Lost Coast Commentary System

2005-10-28 Thread Adam \amckern\ Mckern
Yeah It looks like its an entity refrence outside of the map (prob for quick updates, and loacalstion) One of the ents tells the game to do some con vars, and another one tells the game to hook the player to a point camrea, and move them betwen to tracks. This idea (and i hope its part of LC

Re: [hlcoders] Lost Coast Commentary System

2005-10-28 Thread Benjamin Davison
-- [ Picked text/plain from multipart/alternative ] Tommorow i'll try and get a map with commentary running. On 10/28/05, Adam amckern Mckern [EMAIL PROTECTED] wrote: Yeah It looks like its an entity refrence outside of the map (prob for quick updates, and loacalstion) One of the ents

Re: [hlcoders] Lost Coast Commentary System

2005-10-28 Thread Tim Holt
Here's something for someone to try. Given the pretty generic look of the file format, one has to wonder if other entity types would work in there? Quoting Benjamin Davison [EMAIL PROTECTED]: -- [ Picked text/plain from multipart/alternative ] Tommorow i'll try and get a map with commentary