? Sending a message to the server admin over the steam community?
Do you have a link for this plugin?
-Ursprüngliche Nachricht-
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von Mark
Chandler
Gesendet: Sonntag, 23. März 2008 22:06
An: 'Discussion of Half-Life Programming'
Well its not to hard to make a plugin that connects to iirc and sends a msg.
Will have to look into the steam community part.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Raphael Hehl
Sent: Monday, March 24, 2008 9:02 PM
To: 'Discussion of Half-Life
Dont you mean irc? Isnt iirc an abbreviation for something else? :P
Mark Chandler wrote:
Well its not to hard to make a plugin that connects to iirc and sends a msg.
Will have to look into the steam community part.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL
Tom Leighton wrote:
Dont you mean irc? Isnt iirc an abbreviation for something else? :P
I think it's Apple's version of IRC. :)
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Jeffrey botman Broome
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/ScarT
On 24/03/2008, Jeffrey botman Broome [EMAIL PROTECTED] wrote:
Tom Leighton wrote:
Dont you mean irc? Isnt iirc an abbreviation for something else? :P
I think it's Apple's version of IRC. :)
--
Jeffrey botman
Internet Relay Chat..
Tobias Kammersgaard [EMAIL PROTECTED] wrote: *I*f *I* *R*ecall *C*orrectly
(IIRC) ;)
www.urbandictionary.com
/ScarT
On 24/03/2008, Jeffrey botman Broome wrote:
Tom Leighton wrote:
Dont you mean irc? Isnt iirc an abbreviation for something else? :P
I think it's
Hi All-
The Source SDK has been updated to address some crashes and is no
longer in beta. Here are the release notes:
=Enhancements=
* There is now a drop list in the SDK Launcher that allows the user to
switch between engine versions.
* Modders can now create single player and
Great to hear Mike, is there any chance you could email me ([EMAIL PROTECTED])
details on how to obtain the steamworks development kit?
Thanks,
-Steve
--Original Message--
Mike Durand [EMAIL PROTECTED] wrote: Hi All-
The Source SDK has been updated to address some crashes and is no
Steven O'Brien wrote:
Great to hear Mike, is there any chance you could email me
([EMAIL PROTECTED]) details on how to obtain the steamworks
development kit?
There is contact information on the Steamworks Getting Started webpage...
http://www.steampowered.com/steamworks/gettingstarted.php
--
Steamcommunity , IRC ? How can i connect the server to the steamcommunity?
-Ursprüngliche Nachricht-
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von Mark
Chandler
Gesendet: Montag, 24. März 2008 16:12
An: 'Discussion of Half-Life Programming'
Betreff: Re: [hlcoders]
Yes, but I have not received a reply, even though I sent an email to Jason 20
days ago...
-Steve
---Original Message---
Jeffrey \botman\ Broome [EMAIL PROTECTED] wrote: Steven O'Brien wrote:
Great to hear Mike, is there any chance you could email me
([EMAIL PROTECTED]) details on how to
Much needed. Much appreciated. Can finally finish my mod o/. Do *not*
update anything for another month or two, unless if it introduces an
opt-out of updates and nothing else =]
Hi All-
The Source SDK has been updated to address some crashes and is no
longer in beta. Here are the release
I beat you!
I sent jason an email on the 8th of February 2008, but with the same
result... No Reply =(
Steven O'Brien schrieb:
Yes, but I have not received a reply, even though I sent an email to Jason 20
days ago...
-Steve
---Original Message---
Jeffrey \botman\ Broome [EMAIL
Aw no particle editor, but glad to see the sdk isn't beta anymore. Congrats.
Mike Durand wrote:
Hi All-
The Source SDK has been updated to address some crashes and is no
longer in beta. Here are the release notes:
=Enhancements=
* There is now a drop list in the SDK Launcher that
What is eta for next update containing Linux makefiles? Do mod players
need ep2 to run an ep2 based mod?
On Mon, Mar 24, 2008 at 12:58 PM, Mike Durand [EMAIL PROTECTED] wrote:
Hi All-
The Source SDK has been updated to address some crashes and is no
longer in beta. Here are the release
Same for me, neither have I received a rel=ly of the Steamworks app, but
great work Mike, and thanks again!
On Mon, Mar 24, 2008 at 11:57 AM, Maarten De Meyer [EMAIL PROTECTED]
wrote:
Much needed. Much appreciated. Can finally finish my mod o/. Do *not*
update anything for another month or
Nope, you can run an ep2 mod with the Source Orange box sdk base.
On Mon, Mar 24, 2008 at 12:09 PM, Nick [EMAIL PROTECTED] wrote:
What is eta for next update containing Linux makefiles? Do mod players
need ep2 to run an ep2 based mod?
On Mon, Mar 24, 2008 at 12:58 PM, Mike Durand [EMAIL
Also when are you folks gonna fix the low quality texture bug in the
source sdk? It's quite annoying to work with.
Jake Breen wrote:
Aw no particle editor, but glad to see the sdk isn't beta anymore. Congrats.
Mike Durand wrote:
Hi All-
The Source SDK has been updated to address
Yeah I have the same , and it's very annoying, but not much of a problem.
On Mon, Mar 24, 2008 at 1:19 PM, Jake Breen [EMAIL PROTECTED]
wrote:
Also when are you folks gonna fix the low quality texture bug in the
source sdk? It's quite annoying to work with.
Jake Breen wrote:
Aw no particle
Not to sound rude, but this update is uncalled for. This is practically the
same stuff we got from our last update a couple MONTHS ago. I was expecting
shader code, updated sdk code bugs, at the very least... more things. I
know omega has fixed alot of bugs with the sdk code. So why are we
Does this mean VAC will work now?
Mike Durand wrote:
Hi All-
The Source SDK has been updated to address some crashes and is no
longer in beta. Here are the release notes:
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Vac only works half the time anyway..
http://www.youtube.com/results?search_query=css+hacksearch_type=
I can always tell when Vac has been upgraded because I suddenly become
the best player on any sever I join :)
On Mon, Mar 24, 2008 at 3:04 PM, Justin Krenz [EMAIL PROTECTED] wrote:
Does this
Yeh whats the deal with that? I've been seeing more evident cheaters and
more cheating tools coming out for source games.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Nick
Sent: 24 March 2008 20:48
To: Discussion of Half-Life Programming
Subject: Re:
Valve really need to add some extra methods to VAC to detect other
cheats. For instance, an anti-cheat that is being developed for another
game (That i had a small hand in) actively injects a dll into other
applications, and then hooks the CreateProcess (Other process starting
API's), so that
I'm not talking about if VAC detects cheaters nor did I want to start
rants about it. In the last SDK version, running a server with VAC
enabled would kick each player after they had been on the server for
roughly a minute. Does this still happen?
Tom Leighton wrote:
Valve really need to
I know this is rather off topic but I figured some of you guys might
be able to help.
Has anyone had any recent contact with Ryan Gregg aka Nem, author of
the VTF Photoshop Plugin and VTF Edit? Reason for asking, he's sort of
vanished and I'm actually starting to wonder if he's OK.
Last contact
Nope, but same for me, where is he?
On Mon, Mar 24, 2008 at 3:34 PM, Jed [EMAIL PROTECTED] wrote:
I know this is rather off topic but I figured some of you guys might
be able to help.
Has anyone had any recent contact with Ryan Gregg aka Nem, author of
the VTF Photoshop Plugin and VTF Edit?
Just noticed on his site, his last post from 21st March
I wrote the linked article so I'm aware of this. I have updated
versions of my tools that support v7.4, but I lost the source code for
the PS VTF Plug-In (I'll have to rewrite part of it) which is why
nothing has been released as of yet.
Losing source code is hard when it is open source. Why didn't he make
the plugin open source too?
versions of my tools that support v7.4, but I lost the source code for
the PS VTF Plug-In (I'll have to rewrite part of it) which is why
On Mon, Mar 24, 2008 at 5:41 PM, Jed [EMAIL PROTECTED]
On Monday 24 March 2008, Nick wrote:
Losing source code is hard when it is open source. Why didn't he make
the plugin open source too?
The canonical quote:
On Saturday 20 July 1996, Linus Torvalds wrote:
Only wimps use tape backup: _real_ men just upload their important stuff
on ftp, and let
Bug 260 (error 21: A different version of this FS is already in use) is
the most irritating issue for me at the moment.
http://developer.valvesoftware.com/cgi-bin/bugzilla/show_bug.cgi?id=260
Mike Durand wrote:
Please overcome your typical shyness and report any problems you have to
me. J
Yeah, sorry little sleep doesnt help
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tom Leighton
Sent: Tuesday, March 25, 2008 2:16 AM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] feature request for tf2 and other srcds and
hldsserver
So thats why you're ow playing TF2? xD
Mark Chandler wrote:
Yeah, sorry little sleep doesn’t help
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tom Leighton
Sent: Tuesday, March 25, 2008 2:16 AM
To: Discussion of Half-Life Programming
Subject:
The original msg was sent 20 hours ago. :P
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tom Leighton
Sent: Tuesday, March 25, 2008 11:06 AM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] feature request for tf2 and other srcds and
And you think i'd notice? Need some sleep :yawn:
Mark Chandler wrote:
The original msg was sent 20 hours ago. :P
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tom Leighton
Sent: Tuesday, March 25, 2008 11:06 AM
To: Discussion of Half-Life
Okay so I was following
http://developer.valvesoftware.com/wiki/Character_Facial_Animation_Shapekey_Set
And thats the only thing I can find about facial flexes. So what do I do
next?
http://oxihosting.com/files/100/Postal%202%20Port/MikeJs%20Army%20of%20heads.jpg
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