Re: [hlcoders] filesystem_steam.dll cant load

2006-03-15 Thread Steven Guy
I'm using the HL2DM source code and I have no problems with my zooms. From: Teddy [EMAIL PROTECTED] Reply-To: hlcoders@list.valvesoftware.com To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] filesystem_steam.dll cant load Date: Thu, 16 Mar 2006 11:10:51 +1000 Dystopia is having no

Re: [hlcoders] filesystem_steam.dll cant load

2006-03-14 Thread Steven Guy
LOL you guys do know that after every update to source you got to run the game that your mod is based on. So like if you're mod runs under HL2 you need to load up a map in HL2 and if your mod runs under HL2DM you need to load up a map in HL2DM. If you don't your mod may not work correctly.

Re: [hlcoders] players falling out of DM maps

2006-03-11 Thread Steven Guy
Unless they are zombies But back on track. If it's really a problem don't use ragdoll bodies just use a static one. That should fix it if it is in deed the ragdolls doing it. From: Aaron Schiff [EMAIL PROTECTED] Reply-To: hlcoders@list.valvesoftware.com To: hlcoders@list.valvesoftware.com

Re: [hlcoders] players falling out of DM maps

2006-03-09 Thread Steven Guy
if this is a problem from player spawning couldn't you just check to make sure that the player ent can fit and if not try to move the player up a bit or chose a different spawn location. Doing it this way you wouldn't have to hex edit the map just a few lines of code when selecting the spawn

Re: Re[4]: [hlcoders] where are my FPS?

2005-09-24 Thread Steven Guy
God forbid you take the time to post the question in the right place. From: Ray [EMAIL PROTECTED] Reply-To: hlcoders@list.valvesoftware.com To: hlcoders@list.valvesoftware.com Subject: Re: Re[4]: [hlcoders] where are my FPS? Date: Sat, 24 Sep 2005 17:23:34 -0400 God forbid someone helps

Re: [hlcoders] Steam Update Broke Mod

2005-09-23 Thread Steven Guy
considering it worked before the update yeah I would :D gameinfo.txt has always been required to run a mod in steam. Just throwing something out there. Try copying the mod outside of sourcemods folder then delete the one in the sourcemods folder. After that close and restart steam then copy your

Re: [hlcoders] Graphics made easy (tm)

2005-09-16 Thread Steven Guy
Humm yes there is... like you know maybe they changed the way things are done. HL2 never used glow shells so there isn't any code for glow shells. You need to create a shader that does glow shell effect. From: Nick [EMAIL PROTECTED] Reply-To: hlcoders@list.valvesoftware.com To:

Re: [hlcoders] Weapons with 0 ammo magically have a full clip?

2005-04-11 Thread Steven Guy
I've noticed this as well. I haven't tryed it yet but I think it maybe default_clip from the script files. I think that when you drop a weapon reguardless if it has ammo or not the clip will be given default_clip amount of ammo. I believe this is for single player to make sure that you get ammo.

RE: [hlcoders] Running server?

2005-03-28 Thread Steven Guy
Use Source Detecated Server under tools but currently it's not working for source mods who's paths contain spaces. From: r00t 3:16 [EMAIL PROTECTED] Reply-To: hlcoders@list.valvesoftware.com To: hlcoders@list.valvesoftware.com Subject: [hlcoders] Running server? Date: Mon, 28 Mar 2005 18:37:59

Re: [hlcoders] Resource File Bug?

2005-03-21 Thread Steven Guy
This is rather odd. To my knowledge case really shouldn't matter that much ie: MyMod = mymod and Sack.wav = sack.wav I don't see a problem with the file being all lowercase. It's still is the same file and reguardless of it being Sack.wav or sack.wav Win32 systems will load them all the same. I'm

Re: [hlcoders] Re: [OT] [OT] Safe way of setting weapon damages?

2005-02-11 Thread Steven Guy
humm... blame it on Microsoft... You know it may just work. I mean everyone blames Microsoft anyways right? From: British_Bomber [EMAIL PROTECTED] Reply-To: hlcoders@list.valvesoftware.com To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Re: [OT] [OT] Safe way of setting weapon damages?

Re: [hlcoders] Re: [OT] [OT] Safe way of setting weapon damages?

2005-02-10 Thread Steven Guy
It seems so far that some ppl believe that just because someone can change something means we shouldn't even try to stop them. This is really dumb, no matter what you do there will always be some way to subvert any protection system but that doesn't mean someone will succeed in doing so. It's true

RE: [hlcoders] Safe way of setting weapon damages?

2005-02-09 Thread Steven Guy
Because the player's will blame the mod not the server. If it was documented by the mod makers as a feature that would be different. From: Spencer 'voogru' MacDonald [EMAIL PROTECTED] Reply-To: hlcoders@list.valvesoftware.com To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] Safe way of

RE: [hlcoders] [OT] Safe way of setting weapon damages?

2005-02-09 Thread Steven Guy
Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steven Guy Sent: Wednesday, February 09, 2005 4:40 AM To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] Safe way of setting weapon damages? Because the player's will blame the mod not the server

RE: [hlcoders] Steam: Technology failure

2005-01-31 Thread Steven Guy
Guys, as long as I've been here it seems that valve only responds to topics when they need a response from them and when it's on topic for the list. This is NOT on topic for this list. I don't see the need for valve to respond for steam customer support on a coding list. Please stop spamming my

Re: [hlcoders] Steam: Technology failure

2005-01-31 Thread Steven Guy
There is an offline mode Requirements for offline mode: No internet connection at the time when steam starts Only games that have 100% of resources downloaded can be used when in offline mode Currently I'm having issues with my ISP so I'm in offline mode every once in a while. It works as long as

RE: Re[2]: [hlcoders] Steam: Technology failure

2005-01-31 Thread Steven Guy
From: Vyacheslav Djura [EMAIL PROTECTED] Reply-To: hlcoders@list.valvesoftware.com To: Knifa hlcoders@list.valvesoftware.com Subject: Re[2]: [hlcoders] Steam: Technology failure Date: Mon, 31 Jan 2005 20:02:08 +0200 K There's no offline mode? Does that mean no one can have LAN Partys with K

RE: [hlcoders] again about FX5200 overclocking

2004-12-28 Thread Steven Guy
This is a very common problem with games. Hell for Serious Sam the first thing that is asked when someone has a problem it's: did you overclock anything. and if the answer is yes they state all these other games that don't have a problem and the answer always is set everything back to normal. Of

RE: [hlcoders] Using c_baseplayer in a server plugin

2004-12-09 Thread Steven Guy
c_baseplayer is the client version of cbaseplayer, there's no reason that you would want to have it's functions run on the server. From: Josh [EMAIL PROTECTED] Reply-To: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: [hlcoders] Using c_baseplayer in a server plugin Date: Thu, 9 Dec 2004 11:16:58

Re: [hlcoders] Anyone had such a problem?

2004-12-06 Thread Steven Guy
I had this exact problem with my Geforce4 Ti. I fixed it by restarting my computer and pressing F8 at load. When the boot menu came up (assuming your using XP) I selected Enable VGA mode. Then when windows loaded up I reset my resolution and color depth back to normal. -Steven Guy From: Jeff 'Kuja

RE: [hlcoders] compiling the sdk

2004-12-01 Thread Steven Guy
what I want to know is what major changes did Microsoft make from VS 7 to VS 7.1 that renders VS 7 unable to open VS 7.1 files. I bet there is no reason at all why VS 7 won't work. Just got to find a way to let VS 7 open VS 7.1 files (who knows maybe just have to change a string :) ) From: Alfred

RE: [hlcoders] SDK issues: a list

2004-12-01 Thread Steven Guy
use around the path, it's not steam it's the dos emu, whenever you use spaces in paths make sure to enclose it in From: James Williams [EMAIL PROTECTED] Reply-To: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: [hlcoders] SDK issues: a list Date: Wed, 1 Dec 2004 16:15:17 -0500 I've managed to

RE: [hlcoders] Compile SDK under VS .NET 2002

2004-12-01 Thread Steven Guy
LOL I knew it would be that easy. But lucky for me I got VS 7.1 for free (and yes it was legal). From: Dustin [EMAIL PROTECTED] Reply-To: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: [hlcoders] Compile SDK under VS .NET 2002 Date: Wed, 1 Dec 2004 19:34:11 -0600 This is a multi-part message in

Re: [hlcoders] What MSVC version do you use/have?

2004-10-21 Thread Steven Guy
I'm lucky, being a computer science student at Arizona State uni I can get VS 6, VS Net 02 and VS Net 03 for free (full ver from microsoft). I should upgrade my net 02 to 03 but I'm too lazy to get it :) _ Check out Election 2004 for

Re: [hlcoders] What MSVC version do you use/have?

2004-10-21 Thread Steven Guy
or you could setup a custom build in VC6 to use a batch file that builds the files using the vs.net compile tools From: Florian Zschocke [EMAIL PROTECTED] Reply-To: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: Re: [hlcoders] What MSVC version do you use/have? Date: Thu, 21 Oct 2004 23:46:20

RE: [hlcoders] What MSVC version do you use/have?

2004-10-20 Thread Steven Guy
[ Converted text/html to text/plain ] MSVC.NET 02 and MSVC 6 From: Alfred Reynolds [EMAIL PROTECTED] Reply-To: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: [hlcoders] What MSVC version do you use/have? Date: Wed, 20 Oct 2004 19:34:26 -0700 I just want to do a quick straw poll of how many

RE: [hlcoders] huge debug problem

2004-08-01 Thread Steven Guy
Something is seriously screwed up. I have both vs 6 and vs .net/7.0 and they never conflict with one another. VS 7.1 should use the following for C runtimes msvcr71.dll msvcr71d.dll for debug VS 7.0 should use the following for C runtimes msvcr70.dll msbcr70d.dll for debug As for VS 6.0 I'm not

RE: [hlcoders] huge debug problem

2004-07-31 Thread Steven Guy
humm. mscvr70.dll is part of the C runtime library and should have been installed when you installed VS 7.0. If not then I assume that you got an illegal copy that was missing the runtime dlls. From: [EMAIL PROTECTED] Reply-To: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: RE: [hlcoders]

Re: [hlcoders] Mod crash

2004-03-16 Thread Steven Guy
map will disconnect all clients and restart the server on said map changelevel is the correct way to change maps as it keeps clients connected and loads the next map. From: mike [EMAIL PROTECTED] Reply-To: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Mod crash Date: Tue, 16

RE: [hlcoders] [OT] New Free Cybercafe Software

2003-11-26 Thread Steven Guy
I would think that Steam should have an option where you can set it to go to sys tray when all menus close or have whatever the default window after login is be placed in the window bar. -Ms From: Andrew Simpson [EMAIL PROTECTED] Reply-To: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: RE:

Re: [hlcoders] It's official: HL2 will not be released on Sept. 30.

2003-09-24 Thread Steven Guy
Well I'm all for the standerd responce on such things 'When it's done' :) -Ms From: matthew lewis [EMAIL PROTECTED] Reply-To: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: [hlcoders] It's official: HL2 will not be released on Sept. 30. Date: Wed, 24 Sep 2003 00:43:05 -0500 This is a

Re: [hlcoders] Steam to move to pay-as-play for HL2?

2003-09-01 Thread Steven Guy
I only buy a game once. I understand the need for p2p but I'll never play a game that does p2p. If HL2 goes p2p for MP I'll buy HL2 for the SP. Also if HL2 does do p2p I guess I'll have to convence the leader for the mod I would be working on for HL2 to chose another engine or leave because I

Re: [hlcoders] engine bug found! 99% sure

2002-11-19 Thread Steven Guy
The player is only spawned once in an SP game. That would work if this was an MP game but it isn't you would need to do that in some map load function and would work the best for this style of mod (where the player should NEVER be in first person but the bug forces it so at some point) -Ms

Re: Re[2]: [hlcoders] Team Fortress II

2002-06-16 Thread Steven Guy
[ Converted text/html to text/plain ] What I hate most about this is that I pre-ordered TF2 a LONG time ago and now I'm moving. The problem is that I have no proof that I bought it (lost the e-mail stating that I bought it). The only reason I'm pissed is that I thought that TF2 was farther along

Re: Re[2]: [hlcoders] Team Fortress II

2002-06-16 Thread Steven Guy
[ Converted text/html to text/plain ] I pre-ordered from outpost.com (http://www.outpost.com[1]) Which is now owned by Fry's so it's credible. But it was so long ago I hope (they better) still have my order. -Ms From: Paul Samways Reply-To: [EMAIL PROTECTED] To: Subject: Re: Re[2]: [hlcoders]

Re: [hlcoders] p/w model skins

2002-05-31 Thread Steven Guy
[ Converted text/html to text/plain ] look at StudioModelRender.cpp In there you can control the rendering of all the models on the client so you should be able to control the skin -Ms From: DarkCloud14 Reply-To: [EMAIL PROTECTED] To: Subject: [hlcoders] p/w model skins Date: Fri, 31 May 2002

Re: [hlcoders] VALVe: Bug in the game filter screen

2002-05-10 Thread Steven Guy
[ Converted text/html to text/plain ] Mine resets to 100 all the time. It happens when you go to the filter, the drop down menu will be at 100 and not where you set it at. It pisses me off when I'm playing mods like Sven coop where no one is running a server that pings at 100 -Ms From: Nathan

RE: [hlcoders] Demo formatting

2002-04-19 Thread Steven Guy
to something like 0.033 for 30fps or 0.05 for 20fps or whatever you want, then use startmovie and endmovie to make long runs of screencaptures at a fixed fps. At least that's how it used to work. Is it broke? -Original Message- From: Steven Guy [mailto:[EMAIL PROTECTED]] Sent: Friday, April 19

Re: [hlcoders] TGA Files in Menus

2002-04-12 Thread Steven Guy
You need to use a 32-bit TGA 24bit color and 8bit alpha HL will change the color to 16bit and use the alpha for transparanticy(sp?) -Ms From: Commando [EMAIL PROTECTED] Reply-To: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: [hlcoders] TGA Files in Menus Date: Fri, 12 Apr 2002 11:54:59 -0400

Re: [hlcoders] TGA Files in Menus

2002-04-12 Thread Steven Guy
yea the max is 256x256 and it must be in sizes of 16 (or 8 can't remember) but HL will give you an error if it's wrong I beleive -Ms From: Sebastian Steinlechner [EMAIL PROTECTED] Reply-To: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: Re: [hlcoders] TGA Files in Menus Date: Fri, 12 Apr

Re: [hlcoders] Rendering in Black and white.

2002-03-28 Thread Steven Guy
[ Converted text/html to text/plain ] And one must not forget the sprites. From: [EMAIL PROTECTED] Reply-To: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Rendering in Black and white. Date: Thu, 28 Mar 2002 09:59:47 EST -- [ Picked text/plain from multipart/alternative ]

Re: [hlcoders] Steam

2002-03-24 Thread Steven Guy
with subscriptions is the amount you pay over the time that you play it. I'd probably force myself to play the subs game over and over to get the most out of it. -Philip -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Steven Guy Sent

RE: [hlcoders] Steam

2002-03-23 Thread Steven Guy
[ Converted text/html to text/plain ] That's not really how it works but part of it The idea is that you can subscribe to a game and have it streamed to your computer. And for subscribing you pay a fee for using it. I think it's a horrible idea because you have to pay to play even if it's

Re: [hlcoders] Steam

2002-03-23 Thread Steven Guy
then nobody would use it. -Philip -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Steven Guy Sent: Sunday, March 24, 2002 12:31 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] Steam [ Converted text/html to text/plain ] That's not really

RE: [hlcoders] Good proxy/router software to host servers over?

2002-03-02 Thread Steven Guy
[ Converted text/html to text/plain ] Hey I just happen to have a linksys BEFSR41. I'm guessing it's a jumper or something but I haven't had the time to open it up and see :D -Ms From: Kuja Reply-To: [EMAIL PROTECTED] To: Subject: RE: [hlcoders] Good proxy/router software to host servers over?

RE: [hlcoders] WTF??? advanced options

2002-01-31 Thread Steven Guy
[ Converted text/html to text/plain ] I never got that I got the message it self: settings.scr is the advanced options under create game. And i notice as you add more the pages increase... is there anyway to make it so certain options are on one page and others on another without filling one