I'm using the HL2DM source code and I have no problems with my zooms.
From: Teddy [EMAIL PROTECTED]
Reply-To: hlcoders@list.valvesoftware.com
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] filesystem_steam.dll cant load
Date: Thu, 16 Mar 2006 11:10:51 +1000
Dystopia is having no
LOL you guys do know that after every update to source you got to run the
game that your mod is based on.
So like if you're mod runs under HL2 you need to load up a map in HL2 and if
your mod runs under HL2DM you need to load up a map in HL2DM. If you don't
your mod may not work correctly.
Unless they are zombies
But back on track. If it's really a problem don't use ragdoll bodies just
use a static one. That should fix it if it is in deed the ragdolls doing it.
From: Aaron Schiff [EMAIL PROTECTED]
Reply-To: hlcoders@list.valvesoftware.com
To: hlcoders@list.valvesoftware.com
if this is a problem from player spawning couldn't you just check to make
sure that the player ent can fit and if not try to move the player up a bit
or chose a different spawn location. Doing it this way you wouldn't have to
hex edit the map just a few lines of code when selecting the spawn
God forbid you take the time to post the question in the right place.
From: Ray [EMAIL PROTECTED]
Reply-To: hlcoders@list.valvesoftware.com
To: hlcoders@list.valvesoftware.com
Subject: Re: Re[4]: [hlcoders] where are my FPS?
Date: Sat, 24 Sep 2005 17:23:34 -0400
God forbid someone helps
considering it worked before the update yeah I would :D gameinfo.txt has
always been required to run a mod in steam.
Just throwing something out there. Try copying the mod outside of sourcemods
folder then delete the one in the sourcemods folder. After that close and
restart steam then copy your
Humm yes there is... like you know maybe they changed the way things are
done.
HL2 never used glow shells so there isn't any code for glow shells. You need
to create a shader that does glow shell effect.
From: Nick [EMAIL PROTECTED]
Reply-To: hlcoders@list.valvesoftware.com
To:
I've noticed this as well. I haven't tryed it yet but I think it maybe
default_clip from the script files. I think that when you drop a weapon
reguardless if it has ammo or not the clip will be given default_clip amount
of ammo. I believe this is for single player to make sure that you get ammo.
Use Source Detecated Server under tools but currently it's not working for
source mods who's paths contain spaces.
From: r00t 3:16 [EMAIL PROTECTED]
Reply-To: hlcoders@list.valvesoftware.com
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] Running server?
Date: Mon, 28 Mar 2005 18:37:59
This is rather odd. To my knowledge case really shouldn't matter that much
ie: MyMod = mymod and Sack.wav = sack.wav
I don't see a problem with the file being all lowercase. It's still is the
same file and reguardless of it being Sack.wav or sack.wav Win32 systems
will load them all the same.
I'm
humm... blame it on Microsoft... You know it may just work. I mean everyone
blames Microsoft anyways right?
From: British_Bomber [EMAIL PROTECTED]
Reply-To: hlcoders@list.valvesoftware.com
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Re: [OT] [OT] Safe way of setting weapon damages?
It seems so far that some ppl believe that just because someone can change
something means we shouldn't even try to stop them. This is really dumb, no
matter what you do there will always be some way to subvert any protection
system but that doesn't mean someone will succeed in doing so. It's true
Because the player's will blame the mod not the server.
If it was documented by the mod makers as a feature that would be different.
From: Spencer 'voogru' MacDonald [EMAIL PROTECTED]
Reply-To: hlcoders@list.valvesoftware.com
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] Safe way of
Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steven Guy
Sent: Wednesday, February 09, 2005 4:40 AM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] Safe way of setting weapon damages?
Because the player's will blame the mod not the server
Guys, as long as I've been here it seems that valve only responds to topics
when they need a response from them and when it's on topic for the list.
This is NOT on topic for this list. I don't see the need for valve to
respond for steam customer support on a coding list. Please stop spamming my
There is an offline mode
Requirements for offline mode:
No internet connection at the time when steam starts
Only games that have 100% of resources downloaded can be used when in
offline mode
Currently I'm having issues with my ISP so I'm in offline mode every once in
a while. It works as long as
From: Vyacheslav Djura [EMAIL PROTECTED]
Reply-To: hlcoders@list.valvesoftware.com
To: Knifa hlcoders@list.valvesoftware.com
Subject: Re[2]: [hlcoders] Steam: Technology failure
Date: Mon, 31 Jan 2005 20:02:08 +0200
K There's no offline mode? Does that mean no one can have LAN Partys with
K
This is a very common problem with games. Hell for Serious Sam the first
thing that is asked when someone has a problem it's: did you overclock
anything. and if the answer is yes they state all these other games that
don't have a problem and the answer always is set everything back to normal.
Of
c_baseplayer is the client version of cbaseplayer, there's no reason that
you would want to have it's functions run on the server.
From: Josh [EMAIL PROTECTED]
Reply-To: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Subject: [hlcoders] Using c_baseplayer in a server plugin
Date: Thu, 9 Dec 2004 11:16:58
I had this exact problem with my Geforce4 Ti. I fixed it by restarting my
computer and pressing F8 at load. When the boot menu came up (assuming your
using XP) I selected Enable VGA mode. Then when windows loaded up I reset my
resolution and color depth back to normal.
-Steven Guy
From: Jeff 'Kuja
what I want to know is what major changes did Microsoft make from VS 7 to VS
7.1 that renders VS 7 unable to open VS 7.1 files. I bet there is no reason
at all why VS 7 won't work. Just got to find a way to let VS 7 open VS 7.1
files (who knows maybe just have to change a string :) )
From: Alfred
use around the path, it's not steam it's the dos emu, whenever you use
spaces in paths make sure to enclose it in
From: James Williams [EMAIL PROTECTED]
Reply-To: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Subject: [hlcoders] SDK issues: a list
Date: Wed, 1 Dec 2004 16:15:17 -0500
I've managed to
LOL I knew it would be that easy. But lucky for me I got VS 7.1 for free
(and yes it was legal).
From: Dustin [EMAIL PROTECTED]
Reply-To: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Subject: [hlcoders] Compile SDK under VS .NET 2002
Date: Wed, 1 Dec 2004 19:34:11 -0600
This is a multi-part message in
I'm lucky, being a computer science student at Arizona State uni I can get
VS 6, VS Net 02 and VS Net 03 for free (full ver from microsoft). I should
upgrade my net 02 to 03 but I'm too lazy to get it :)
_
Check out Election 2004 for
or you could setup a custom build in VC6 to use a batch file that builds the
files using the vs.net compile tools
From: Florian Zschocke [EMAIL PROTECTED]
Reply-To: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] What MSVC version do you use/have?
Date: Thu, 21 Oct 2004 23:46:20
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MSVC.NET 02 and MSVC 6
From: Alfred Reynolds [EMAIL PROTECTED]
Reply-To: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Subject: [hlcoders] What MSVC version do you use/have?
Date: Wed, 20 Oct 2004 19:34:26 -0700
I just want to do a quick straw poll of how many
Something is seriously screwed up. I have both vs 6 and vs .net/7.0 and they
never conflict with one another.
VS 7.1 should use the following for C runtimes
msvcr71.dll
msvcr71d.dll for debug
VS 7.0 should use the following for C runtimes
msvcr70.dll
msbcr70d.dll for debug
As for VS 6.0 I'm not
humm. mscvr70.dll is part of the C runtime library and should have been
installed when you installed VS 7.0. If not then I assume that you got an
illegal copy that was missing the runtime dlls.
From: [EMAIL PROTECTED]
Reply-To: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders]
map will disconnect all clients and restart the server on said map
changelevel is the correct way to change maps as it keeps clients connected
and loads the next map.
From: mike [EMAIL PROTECTED]
Reply-To: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Mod crash
Date: Tue, 16
I would think that Steam should have an option where you can set it to go to
sys tray when all menus close or have whatever the default window after
login is be placed in the window bar.
-Ms
From: Andrew Simpson [EMAIL PROTECTED]
Reply-To: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Subject: RE:
Well I'm all for the standerd responce on such things
'When it's done' :)
-Ms
From: matthew lewis [EMAIL PROTECTED]
Reply-To: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Subject: [hlcoders] It's official: HL2 will not be released on Sept. 30.
Date: Wed, 24 Sep 2003 00:43:05 -0500
This is a
I only buy a game once. I understand the need for p2p but I'll never play a
game that does p2p. If HL2 goes p2p for MP I'll buy HL2 for the SP. Also if
HL2 does do p2p I guess I'll have to convence the leader for the mod I would
be working on for HL2 to chose another engine or leave because I
The player is only spawned once in an SP game. That would work if this was
an MP game but it isn't you would need to do that in some map load function
and would work the best for this style of mod (where the player should NEVER
be in first person but the bug forces it so at some point)
-Ms
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What I hate most about this is that I pre-ordered TF2 a LONG time ago and now
I'm moving. The problem is that I have no proof that I bought it (lost the
e-mail stating that I bought it). The only reason I'm pissed is that I thought
that TF2 was farther along
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I pre-ordered from outpost.com (http://www.outpost.com[1])
Which is now owned by Fry's so it's credible. But it was so long ago I hope
(they better) still have my order.
-Ms
From: Paul Samways
Reply-To: [EMAIL PROTECTED]
To:
Subject: Re: Re[2]: [hlcoders]
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look at StudioModelRender.cpp
In there you can control the rendering of all the models on the client so you
should be able to control the skin
-Ms
From: DarkCloud14
Reply-To: [EMAIL PROTECTED]
To:
Subject: [hlcoders] p/w model skins
Date: Fri, 31 May 2002
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Mine resets to 100 all the time. It happens when you go to the filter, the
drop down menu will be at 100 and not where you set it at.
It pisses me off when I'm playing mods like Sven coop where no one is running
a server that pings at 100
-Ms
From: Nathan
to something like
0.033 for 30fps or 0.05 for 20fps or whatever you want, then use startmovie
and endmovie to make long runs of screencaptures at a fixed fps. At least
that's how it used to work. Is it broke?
-Original Message-
From: Steven Guy [mailto:[EMAIL PROTECTED]]
Sent: Friday, April 19
You need to use a 32-bit TGA
24bit color and 8bit alpha
HL will change the color to 16bit and use the alpha for transparanticy(sp?)
-Ms
From: Commando [EMAIL PROTECTED]
Reply-To: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Subject: [hlcoders] TGA Files in Menus
Date: Fri, 12 Apr 2002 11:54:59 -0400
yea the max is 256x256 and it must be in sizes of 16 (or 8 can't remember)
but HL will give you an error if it's wrong I beleive
-Ms
From: Sebastian Steinlechner [EMAIL PROTECTED]
Reply-To: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] TGA Files in Menus
Date: Fri, 12 Apr
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And one must not forget the sprites.
From: [EMAIL PROTECTED]
Reply-To: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Rendering in Black and white.
Date: Thu, 28 Mar 2002 09:59:47 EST
--
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with subscriptions is the amount you pay over the time
that you play it. I'd probably force myself to play the subs game over
and over to get the most out of it.
-Philip
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Steven Guy
Sent
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That's not really how it works but part of it
The idea is that you can subscribe to a game and have it streamed to your
computer.
And for subscribing you pay a fee for using it. I think it's a horrible idea
because you have to pay to play even if it's
then nobody would use it.
-Philip
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Steven Guy
Sent: Sunday, March 24, 2002 12:31 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] Steam
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That's not really
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Hey I just happen to have a linksys BEFSR41. I'm guessing it's a jumper or
something but I haven't had the time to open it up and see :D
-Ms
From: Kuja
Reply-To: [EMAIL PROTECTED]
To:
Subject: RE: [hlcoders] Good proxy/router software to host servers over?
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I never got that I got the message it self:
settings.scr is the advanced options under create game. And i notice as you
add
more the pages increase... is there anyway to make it so certain options are
on
one page and others on another without filling one
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