Re: [hlcoders] Level Compile Tool - Custom Mod Questions

2008-10-18 Thread Kevin Ottalini
To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Sent: Thursday, October 16, 2008 1:55 PM Subject: Re: [hlcoders] Level Compile Tool - Custom Mod Questions Oh, that was why I liked your tools: they work, unlike my own batch tools. - Jonas From: Kevin Ottalini Jonas, Assuming

Re: [hlcoders] Level Compile Tool - Custom Mod Questions

2008-10-17 Thread Chris Deegan
hlcoders@list.valvesoftware.com Sent: Thursday, October 16, 2008 1:39 AM Subject: Re: [hlcoders] Level Compile Tool - Custom Mod Questions err...VMPI is available to us peons without any hacking or extra tools - you just have to follow the destructions on the wiki. The problem is that vrad

Re: [hlcoders] Level Compile Tool - Custom Mod Questions

2008-10-17 Thread Matt Hoffman
Message - From: Chris Deegan To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Sent: Thursday, October 16, 2008 1:39 AM Subject: Re: [hlcoders] Level Compile Tool - Custom Mod Questions err...VMPI is available to us peons without any hacking or extra tools

Re: [hlcoders] Level Compile Tool - Custom Mod Questions

2008-10-17 Thread Chris Deegan
- From: Chris Deegan To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Sent: Thursday, October 16, 2008 1:39 AM Subject: Re: [hlcoders] Level Compile Tool - Custom Mod Questions err...VMPI is available to us peons without any hacking or extra tools

Re: [hlcoders] Level Compile Tool - Custom Mod Questions

2008-10-17 Thread Matt Hoffman
before we can hope for some developer time to finish this. qUiCkSiLvEr - Original Message - From: Chris Deegan To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Sent: Thursday, October 16, 2008 1:39 AM Subject: Re: [hlcoders] Level Compile Tool

Re: [hlcoders] Level Compile Tool - Custom Mod Questions

2008-10-16 Thread Kevin Ottalini
To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Sent: Thursday, October 16, 2008 1:39 AM Subject: Re: [hlcoders] Level Compile Tool - Custom Mod Questions err...VMPI is available to us peons without any hacking or extra tools - you just have to follow the destructions

Re: [hlcoders] Level Compile Tool - Custom Mod Questions

2008-10-16 Thread Kevin Ottalini
Programming hlcoders@list.valvesoftware.com Sent: Thursday, October 16, 2008 4:44 AM Subject: Re: [hlcoders] Level Compile Tool - Custom Mod Questions My experience is that vbsp, vvis and vrad is unable to correctly mount the game content from .gcf files when run outside Hammer, without

Re: [hlcoders] Level Compile Tool - Custom Mod Questions

2008-10-16 Thread Jonas 'Sortie' Termansen
To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Sent: Wednesday, October 15, 2008 12:28 PM Subject: Re: [hlcoders] Level Compile Tool - Custom Mod Questions I guess you'll have to wait for qUiCkSiLvEr's compile tool for that. -- Tim Baker

Re: [hlcoders] Level Compile Tool - Custom Mod Questions

2008-10-16 Thread Ben 'amogan' K.
There's an easy fix if you want to get your own batch files working. You'll have to have them execute the compile tools from your %sourcesdk%\bin folder. So assuming your %sourcesdk% env is set a simple cd %sourcesdk%\bin orangebox\bin\vbsp.exe additional stuff goes here %1 and so on should work

Re: [hlcoders] Level Compile Tool - Custom Mod Questions

2008-10-15 Thread Jonas 'Sortie' Termansen
Nope. DOS Batch compiles doesn't work for some mysterious reason, only works when run from inside Hammer. Sadly Hammer eats a lot of memory and generally just slows down the compiles. But I'd love some details on how you're doing it From: Tim Baker [EMAIL PROTECTED] You run the batch file

Re: [hlcoders] Level Compile Tool - Custom Mod Questions

2008-10-15 Thread Kevin Ottalini
' Termansen To: Tim Baker Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Sent: Wednesday, October 15, 2008 3:02 AM Subject: Re: [hlcoders] Level Compile Tool - Custom Mod Questions Nope. DOS Batch compiles doesn't work for some mysterious reason, only works when run from

Re: [hlcoders] Level Compile Tool - Custom Mod Questions

2008-10-15 Thread Tim Baker
I just tried it with a BAT file and it seems to work. In Hammer do F9 Edit New to create a new configuration. Then add a new command: Command: cmd.exe /c Parameters: C:\Programming\heart of evil source\compile_newer.bat set USER=tnbaker set MOD=hoe set

Re: [hlcoders] Level Compile Tool - Custom Mod Questions

2008-10-15 Thread Jonas 'Sortie' Termansen
Ah great. Any way to do it without Hammer open? From: Tim Baker [EMAIL PROTECTED] I just tried it with a BAT file and it seems to work. In Hammer do F9 Edit New to create a new configuration. Then add a new command: Command: cmd.exe /c Parameters: C:\Programming\heart of evil

Re: [hlcoders] Level Compile Tool - Custom Mod Questions

2008-10-15 Thread Tim Baker
I guess you'll have to wait for qUiCkSiLvEr's compile tool for that. -- Tim Baker -- From: Jonas 'Sortie' Termansen Ah great. Any way to do it without Hammer open? From: Tim Baker I just tried it with a BAT file and it seems to work. In

Re: [hlcoders] Level Compile Tool - Custom Mod Questions

2008-10-15 Thread Kevin Ottalini
# that's all! - Original Message - From: Tim Baker To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Sent: Wednesday, October 15, 2008 12:28 PM Subject: Re: [hlcoders] Level Compile Tool - Custom Mod Questions I guess you'll have to wait for qUiCkSiLvEr's compile

Re: [hlcoders] Level Compile Tool - Custom Mod Questions

2008-10-15 Thread Matt Hoffman
hlcoders@list.valvesoftware.com Sent: Wednesday, October 15, 2008 12:28 PM Subject: Re: [hlcoders] Level Compile Tool - Custom Mod Questions I guess you'll have to wait for qUiCkSiLvEr's compile tool for that. -- Tim Baker -- From: Jonas

Re: [hlcoders] Level Compile Tool - Custom Mod Questions

2008-10-15 Thread Minh
Sent: Wednesday, October 15, 2008 12:28 PM Subject: Re: [hlcoders] Level Compile Tool - Custom Mod Questions I guess you'll have to wait for qUiCkSiLvEr's compile tool for that. -- Tim Baker -- From: Jonas 'Sortie' Termansen

[hlcoders] Level Compile Tool - Custom Mod Questions

2008-10-14 Thread Kevin Ottalini
Some questions for folks working on Custom Mods: I've just released a level compile manager, basically a multithreaded GUI front-end for compiling maps outside of Hammer. You can see pics and download the tool from here: http://qsextreme.com/vbct I've implemented support for custom mods but

Re: [hlcoders] Level Compile Tool - Custom Mod Questions

2008-10-14 Thread Jonas 'Sortie' Termansen
- From: Kevin Ottalini [EMAIL PROTECTED] To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Sent: Tuesday, October 14, 2008 9:46 PM Subject: [hlcoders] Level Compile Tool - Custom Mod Questions Some questions for folks working on Custom Mods: I've just released

Re: [hlcoders] Level Compile Tool - Custom Mod Questions

2008-10-14 Thread Jonas 'Sortie' Termansen
Programming hlcoders@list.valvesoftware.com Sent: Tuesday, October 14, 2008 10:16 PM Subject: Re: [hlcoders] Level Compile Tool - Custom Mod Questions Kevin, I love you. Valve broke all the batch tools for the Orange Box and forced me to use Hammer! While I've just tried it once, it's much

Re: [hlcoders] Level Compile Tool - Custom Mod Questions

2008-10-14 Thread Kevin Ottalini
@list.valvesoftware.com Sent: Tuesday, October 14, 2008 1:16 PM Subject: Re: [hlcoders] Level Compile Tool - Custom Mod Questions Kevin, I love you. Valve broke all the batch tools for the Orange Box and forced me to use Hammer! While I've just tried it once, it's much faster than Hammer and is quite simple

Re: [hlcoders] Level Compile Tool - Custom Mod Questions

2008-10-14 Thread Tom Leighton
- Original Message - From: Kevin Ottalini To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Sent: Tuesday, October 14, 2008 9:46 PM Subject: [hlcoders] Level Compile Tool - Custom Mod Questions Some questions for folks working on Custom Mods: I've just

Re: [hlcoders] Level Compile Tool - Custom Mod Questions

2008-10-14 Thread Kevin Ottalini
, 2008 1:56 PM Subject: Re: [hlcoders] Level Compile Tool - Custom Mod Questions With VB programs, you need a manifest with the exe. For .net winforms programs, you can enable it with: Application.EnableVisualStyles(); Kevin Ottalini wrote: Thank you Jonas, You can customize

Re: [hlcoders] Level Compile Tool - Custom Mod Questions

2008-10-14 Thread Jonas 'Sortie' Termansen
hlcoders@list.valvesoftware.com Sent: Tuesday, October 14, 2008 1:56 PM Subject: Re: [hlcoders] Level Compile Tool - Custom Mod Questions With VB programs, you need a manifest with the exe. For .net winforms programs, you can enable it with: Application.EnableVisualStyles(); Kevin Ottalini

Re: [hlcoders] Level Compile Tool - Custom Mod Questions

2008-10-14 Thread Kevin Ottalini
: [hlcoders] Level Compile Tool - Custom Mod Questions this is c#.net 2008, I'll check that, thank you Tom. I don't have themes enabled in the screenshots, perhaps that's what everyone is looking at? Well it looks the same for me, running XP. - Original Message - From: Tom

Re: [hlcoders] Level Compile Tool - Custom Mod Questions

2008-10-14 Thread Jonas 'Sortie' Termansen
it looks the same for me, running XP. - Original Message - From: Tom Leighton To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Sent: Tuesday, October 14, 2008 1:56 PM Subject: Re: [hlcoders] Level Compile Tool - Custom Mod Questions With VB programs, you need

Re: [hlcoders] Level Compile Tool - Custom Mod Questions

2008-10-14 Thread Jonas 'Sortie' Termansen
Yep, but vbsp, vvis and vrad doesn't mount the appropriate game content when doing so, and thus the compiles doesn't work. - Original Message - From: Tim Baker [EMAIL PROTECTED] You can run a batch file from within Hammer to compile a bunch of maps. Just add a new config in Hammer

Re: [hlcoders] Level Compile Tool - Custom Mod Questions

2008-10-14 Thread Tim Baker
: Tuesday, October 14, 2008 4:33 PM To: Tim Baker [EMAIL PROTECTED]; Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Level Compile Tool - Custom Mod Questions Yep, but vbsp, vvis and vrad doesn't mount the appropriate game content when doing so, and thus