To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com
Sent: Thursday, October 16, 2008 1:55 PM
Subject: Re: [hlcoders] Level Compile Tool - Custom Mod Questions
Oh, that was why I liked your tools: they work, unlike my own batch tools.
- Jonas
From: Kevin Ottalini
Jonas,
Assuming
hlcoders@list.valvesoftware.com
Sent: Thursday, October 16, 2008 1:39 AM
Subject: Re: [hlcoders] Level Compile Tool - Custom Mod Questions
err...VMPI is available to us peons without any hacking or extra tools -
you just have to follow the destructions on the wiki. The problem is
that vrad
Message -
From: Chris Deegan
To: Discussion of Half-Life Programming
hlcoders@list.valvesoftware.com
Sent: Thursday, October 16, 2008 1:39 AM
Subject: Re: [hlcoders] Level Compile Tool - Custom Mod Questions
err...VMPI is available to us peons without any hacking or extra tools
-
From: Chris Deegan
To: Discussion of Half-Life Programming
hlcoders@list.valvesoftware.com
Sent: Thursday, October 16, 2008 1:39 AM
Subject: Re: [hlcoders] Level Compile Tool - Custom Mod Questions
err...VMPI is available to us peons without any hacking or extra tools
before we can hope for some developer time to finish this.
qUiCkSiLvEr
- Original Message -
From: Chris Deegan
To: Discussion of Half-Life Programming
hlcoders@list.valvesoftware.com
Sent: Thursday, October 16, 2008 1:39 AM
Subject: Re: [hlcoders] Level Compile Tool
To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com
Sent: Thursday, October 16, 2008 1:39 AM
Subject: Re: [hlcoders] Level Compile Tool - Custom Mod Questions
err...VMPI is available to us peons without any hacking or extra tools -
you just have to follow the destructions
Programming hlcoders@list.valvesoftware.com
Sent: Thursday, October 16, 2008 4:44 AM
Subject: Re: [hlcoders] Level Compile Tool - Custom Mod Questions
My experience is that vbsp, vvis and vrad is unable to correctly mount the
game content from .gcf files when run outside Hammer, without
To: Discussion of Half-Life Programming
hlcoders@list.valvesoftware.com
Sent: Wednesday, October 15, 2008 12:28 PM
Subject: Re: [hlcoders] Level Compile Tool - Custom Mod Questions
I guess you'll have to wait for qUiCkSiLvEr's compile tool for that.
-- Tim Baker
There's an easy fix if you want to get your own batch files working.
You'll have to have them execute the compile tools from your %sourcesdk%\bin
folder.
So assuming your %sourcesdk% env is set a simple
cd %sourcesdk%\bin
orangebox\bin\vbsp.exe additional stuff goes here %1
and so on should work
Nope. DOS Batch compiles doesn't work for some mysterious reason, only works
when run from inside Hammer. Sadly Hammer eats a lot of memory and generally
just slows down the compiles.
But I'd love some details on how you're doing it
From: Tim Baker [EMAIL PROTECTED]
You run the batch file
' Termansen
To: Tim Baker Discussion of Half-Life Programming
hlcoders@list.valvesoftware.com
Sent: Wednesday, October 15, 2008 3:02 AM
Subject: Re: [hlcoders] Level Compile Tool - Custom Mod Questions
Nope. DOS Batch compiles doesn't work for some mysterious reason, only
works
when run from
I just tried it with a BAT file and it seems to work.
In Hammer do F9 Edit New to create a new
configuration. Then add a new command:
Command: cmd.exe /c
Parameters: C:\Programming\heart of evil source\compile_newer.bat
set USER=tnbaker
set MOD=hoe
set
Ah great. Any way to do it without Hammer open?
From: Tim Baker [EMAIL PROTECTED]
I just tried it with a BAT file and it seems to work.
In Hammer do F9 Edit New to create a new
configuration. Then add a new command:
Command: cmd.exe /c
Parameters: C:\Programming\heart of evil
I guess you'll have to wait for qUiCkSiLvEr's compile tool for that.
-- Tim Baker
--
From: Jonas 'Sortie' Termansen
Ah great. Any way to do it without Hammer open?
From: Tim Baker
I just tried it with a BAT file and it seems to work.
In
# that's all!
- Original Message -
From: Tim Baker
To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com
Sent: Wednesday, October 15, 2008 12:28 PM
Subject: Re: [hlcoders] Level Compile Tool - Custom Mod Questions
I guess you'll have to wait for qUiCkSiLvEr's compile
hlcoders@list.valvesoftware.com
Sent: Wednesday, October 15, 2008 12:28 PM
Subject: Re: [hlcoders] Level Compile Tool - Custom Mod Questions
I guess you'll have to wait for qUiCkSiLvEr's compile tool for that.
-- Tim Baker
--
From: Jonas
Sent: Wednesday, October 15, 2008 12:28 PM
Subject: Re: [hlcoders] Level Compile Tool - Custom Mod Questions
I guess you'll have to wait for qUiCkSiLvEr's compile tool for that.
-- Tim Baker
--
From: Jonas 'Sortie' Termansen
Some questions for folks working on Custom Mods:
I've just released a level compile manager, basically a multithreaded
GUI front-end for compiling maps outside of Hammer.
You can see pics and download the tool from here:
http://qsextreme.com/vbct
I've implemented support for custom mods but
-
From: Kevin Ottalini [EMAIL PROTECTED]
To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com
Sent: Tuesday, October 14, 2008 9:46 PM
Subject: [hlcoders] Level Compile Tool - Custom Mod Questions
Some questions for folks working on Custom Mods:
I've just released
Programming hlcoders@list.valvesoftware.com
Sent: Tuesday, October 14, 2008 10:16 PM
Subject: Re: [hlcoders] Level Compile Tool - Custom Mod Questions
Kevin, I love you.
Valve broke all the batch tools for the Orange Box and forced me to use
Hammer!
While I've just tried it once, it's much
@list.valvesoftware.com
Sent: Tuesday, October 14, 2008 1:16 PM
Subject: Re: [hlcoders] Level Compile Tool - Custom Mod Questions
Kevin, I love you.
Valve broke all the batch tools for the Orange Box and forced me to use
Hammer!
While I've just tried it once, it's much faster than Hammer and is quite
simple
- Original Message -
From: Kevin Ottalini
To: Discussion of Half-Life Programming
hlcoders@list.valvesoftware.com
Sent: Tuesday, October 14, 2008 9:46 PM
Subject: [hlcoders] Level Compile Tool - Custom Mod Questions
Some questions for folks working on Custom Mods:
I've just
, 2008 1:56 PM
Subject: Re: [hlcoders] Level Compile Tool - Custom Mod Questions
With VB programs, you need a manifest with the exe.
For .net winforms programs, you can enable it with:
Application.EnableVisualStyles();
Kevin Ottalini wrote:
Thank you Jonas,
You can customize
hlcoders@list.valvesoftware.com
Sent: Tuesday, October 14, 2008 1:56 PM
Subject: Re: [hlcoders] Level Compile Tool - Custom Mod Questions
With VB programs, you need a manifest with the exe.
For .net winforms programs, you can enable it with:
Application.EnableVisualStyles();
Kevin Ottalini
: [hlcoders] Level Compile Tool - Custom Mod Questions
this is c#.net 2008, I'll check that, thank you Tom.
I don't have themes enabled in the screenshots, perhaps that's what
everyone
is looking at?
Well it looks the same for me, running XP.
- Original Message -
From: Tom
it looks the same for me, running XP.
- Original Message -
From: Tom Leighton
To: Discussion of Half-Life Programming
hlcoders@list.valvesoftware.com
Sent: Tuesday, October 14, 2008 1:56 PM
Subject: Re: [hlcoders] Level Compile Tool - Custom Mod Questions
With VB programs, you need
Yep, but vbsp, vvis and vrad doesn't mount the appropriate game content when
doing so, and thus the compiles doesn't work.
- Original Message -
From: Tim Baker [EMAIL PROTECTED]
You can run a batch file from within Hammer to compile a bunch of maps.
Just add a new config in Hammer
: Tuesday, October 14, 2008 4:33 PM
To: Tim Baker [EMAIL PROTECTED]; Discussion of Half-Life Programming
hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Level Compile Tool - Custom Mod Questions
Yep, but vbsp, vvis and vrad doesn't mount the appropriate game content
when
doing so, and thus
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