Re: [OT] [hlcoders] Overlay Text

2006-03-03 Thread [EMAIL PROTECTED]
Benjamin Davison wrote: -- [ Picked text/plain from multipart/alternative ] I'm not going to bother getting in an argument here. LOL. If you are not going to get into an argument why do you keep responding and dragging the issue out? But if Valve treats you so bad, why don't you vote with

Re: [OT] [hlcoders] Overlay Text

2006-03-03 Thread [EMAIL PROTECTED]
Benjamin Davison wrote: -- [ Picked text/plain from multipart/alternative ] I'm not going to bother getting in an argument here. LOL. If you are not going to get into an argument why do you keep responding and dragging the issue out? But if Valve treats you so bad, why don't you vote with

Re: [OT] [hlcoders] Overlay Text

2006-03-02 Thread [EMAIL PROTECTED]
] Overlay Text -- [ Picked text/plain from multipart/alternative ] I'm actually creating a server plugin. It needs to allow people to edit settings/info while in game and not require developer mode to be on. Entity overlay text would have been perfect. Unfortunately, there aren't any good ways

Re: [OT] [hlcoders] Overlay Text

2006-03-02 Thread Benjamin Davison
? VALVE, HELP US TO HELP YOU ! [/RANT] -Original Message- From: [EMAIL PROTECTED] [mailto:hlcoders- [EMAIL PROTECTED] On Behalf Of LDuke Sent: 01 March 2006 17:57 To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Overlay Text -- [ Picked text/plain from

Re: [OT] [hlcoders] Overlay Text

2006-03-02 Thread Jason Houston
-- [ Picked text/plain from multipart/alternative ] Yeah, I'm tempted to unsubscribe for a week or so just to dodge this crap again. -- Draco -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [OT] [hlcoders] Overlay Text

2006-03-02 Thread [EMAIL PROTECTED]
Benjamin Davison wrote: -- [ Picked text/plain from multipart/alternative ] Here come the plugin authors :roll: Imagine that, plugin authors responding to a thread about plugins on the hlcoders list... ___ To unsubscribe, edit your list

Re: [OT] [hlcoders] Overlay Text

2006-03-02 Thread Benjamin Davison
-- [ Picked text/plain from multipart/alternative ] It's not about plugins, he is asking how todo it in a mod. Most of the plugin authors on this list have a bad attitude and need to straighten that out first. On 3/2/06, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: Benjamin Davison wrote: --

Re: [OT] [hlcoders] Overlay Text

2006-03-02 Thread Benjamin Davison
-- [ Picked text/plain from multipart/alternative ] Wait, I typed that bit wrong. I meant to say It's not about plugin interfaces, it's about attitudes in general but I had the next sentence in my head and wrote it wrong. On 3/2/06, Benjamin Davison [EMAIL PROTECTED] wrote: It's not about

Re: [OT] [hlcoders] Overlay Text

2006-03-02 Thread [EMAIL PROTECTED]
Benjamin Davison wrote: -- [ Picked text/plain from multipart/alternative ] It's not about plugins, he is asking how todo it in a mod. The response I made was in agreement to someone who was talking about the SDK and plugins. This is the hlcoders list and is to do with *all* half-life coding,

Re: [OT] [hlcoders] Overlay Text

2006-03-02 Thread Benjamin Davison
-- [ Picked text/plain from multipart/alternative ] I'm not going to bother getting in an argument here. But if Valve treats you so bad, why don't you vote with your feet and develop plugins for any other number of games? Not gonna crap up the list, always happens when a couple of plugin authors

Re: [OT] [hlcoders] Overlay Text

2006-03-02 Thread Benjamin Davison
-- [ Picked text/plain from multipart/alternative ] Yeah I do agree plugin authors get the short end of the stick compared to mod makers, but the attitude some of them take... quite frankly stinks. I have always found interaction with people like Alfred pleasent, I dunno what you guys are saying

Re: [OT] [hlcoders] Overlay Text

2006-03-02 Thread Kamran
Yah, I'd have to say that's true. If I was a plugin author, I'd get a bunch together and create a document outlining what I'd wish Valve would do. I'd also send it through snail mail, not email. I'd also include the names of all the people involved. Politeness goes a long way ;-) Benjamin

Re: [OT] [hlcoders] Overlay Text

2006-03-02 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] I do sympathize with the aversion to the warcraft3/superhero plugins. Last time I tried to join a CS1.6 server, I had to join about 8 servers before I found a server without one of those two mods. It was very annoying, but you have to ask

RE: [OT] [hlcoders] Overlay Text

2006-03-02 Thread Jay C.
To: hlcoders@list.valvesoftware.com Subject: Re: [OT] [hlcoders] Overlay Text Yah, I'd have to say that's true. If I was a plugin author, I'd get a bunch together and create a document outlining what I'd wish Valve would do. I'd also send it through snail mail, not email. I'd also include

Re: [OT] [hlcoders] Overlay Text

2006-03-02 Thread James
All of those who propose for us to get over our attitudes and to create some kind of peace contract to send to Valve should actually try coding a plugin and take the painstaking time of learning how to hack functions through assembly and memory scanning before they act as if all this bitching is

RE: [OT] [hlcoders] Overlay Text

2006-03-02 Thread Jay C.
@list.valvesoftware.com Subject: Re: [OT] [hlcoders] Overlay Text All of those who propose for us to get over our attitudes and to create some kind of peace contract to send to Valve should actually try coding a plugin and take the painstaking time of learning how to hack functions through assembly and memory

Re: [hlcoders] Overlay Text

2006-03-02 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] Thank you Jay. That answers my original question of whether it's possible, which is what I came here to find out. Grant (L. Duke) On 3/2/06, Jay Stelly [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] I'm

Re: [hlcoders] Overlay Text

2006-03-02 Thread Benjamin Davison
-- [ Picked text/plain from multipart/alternative ] Well keep bitching and nothing will get done. Or create plugins for other games, vote with your feet which is much more effective than im gonna complain whenever a plugin topic comes up on the mailing list On 3/3/06, LDuke [EMAIL PROTECTED]

Re: [hlcoders] Overlay Text

2006-03-02 Thread Jeff Fearn
On 3/3/06, Benjamin Davison [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Well keep bitching and nothing will get done. Or create plugins for other games, vote with your feet which is much more effective than im gonna complain whenever a plugin topic comes up

RE: [hlcoders] Overlay Text

2006-03-02 Thread Jay C.
But what happens if I like the game? -Original Message- From: [EMAIL PROTECTED] [mailto:hlcoders- [EMAIL PROTECTED] On Behalf Of Benjamin Davison Sent: 03 March 2006 02:26 To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Overlay Text -- [ Picked text/plain from

Re: [hlcoders] Overlay Text

2006-03-02 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] Question was asked and answered. Not once did I bitch. Any complaining in the thread was done by other posters. Please let this thread die. Grant (L. Duke) On 3/2/06, Benjamin Davison [EMAIL PROTECTED] wrote: -- [ Picked text/plain from

Re: [hlcoders] Overlay Text

2006-03-01 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] I'm actually creating a server plugin. It needs to allow people to edit settings/info while in game and not require developer mode to be on. Entity overlay text would have been perfect. Unfortunately, there aren't any good ways to communicate

[hlcoders] Overlay Text

2006-02-28 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] I'd like to use IVDebugOverlay::AddEntityTextOverlay to show some information on various entities to players. It seems to only work for the listen server host, and then only in developer mode. How could I make this text visible to all players?

Re: [hlcoders] Overlay Text

2006-02-28 Thread Kamran
Would this be like doing a popup when mousing over certain entities? I'd like to get some advice too. I could do it using messages and a HUD, but it'd be fixed in place. I'd like it just above the entity. LDuke wrote: -- [ Picked text/plain from multipart/alternative ] I'd like to use

Re: [hlcoders] Overlay Text

2006-02-28 Thread John Sheu
On Tue, 2006-02-28 at 16:50 -0700, LDuke wrote: I'd like to use IVDebugOverlay::AddEntityTextOverlay to show some information on various entities to players. It seems to only work for the listen server host, and then only in developer mode. AFAIK, this is another one of those feature, not bug

Re: [hlcoders] Overlay Text

2006-02-28 Thread Tim Holt
If you were going to code up the effect yourself, could you just write a VGUI screen panel (CVGuiScreenPanel) that display the chosen text? With the VGUI screen in-game you can pull off some pretty nice displays beyond just text, plus it scales based on player range. Depending on your