Benjamin Davison wrote:
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I'm not going to bother getting in an argument here.
LOL. If you are not going to get into an argument why do you keep
responding and dragging the issue out?
But if Valve treats you so bad, why don't you vote with
Benjamin Davison wrote:
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I'm not going to bother getting in an argument here.
LOL. If you are not going to get into an argument why do you keep
responding and dragging the issue out?
But if Valve treats you so bad, why don't you vote with
] Overlay Text
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I'm actually creating a server plugin. It needs to allow people to edit
settings/info while in game and not require developer mode to be on.
Entity
overlay text would have been perfect.
Unfortunately, there aren't any good ways
?
VALVE, HELP US TO HELP YOU !
[/RANT]
-Original Message-
From: [EMAIL PROTECTED] [mailto:hlcoders-
[EMAIL PROTECTED] On Behalf Of LDuke
Sent: 01 March 2006 17:57
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Overlay Text
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Yeah, I'm tempted to unsubscribe for a week or so just to dodge this crap
again.
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Draco
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Benjamin Davison wrote:
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Here come the plugin authors :roll:
Imagine that, plugin authors responding to a thread about plugins on the
hlcoders list...
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It's not about plugins, he is asking how todo it in a mod.
Most of the plugin authors on this list have a bad attitude and need to
straighten that out first.
On 3/2/06, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
Benjamin Davison wrote:
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Wait, I typed that bit wrong. I meant to say It's not about plugin
interfaces, it's about attitudes in general but I had the next sentence in
my head and wrote it wrong.
On 3/2/06, Benjamin Davison [EMAIL PROTECTED] wrote:
It's not about
Benjamin Davison wrote:
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It's not about plugins, he is asking how todo it in a mod.
The response I made was in agreement to someone who was talking about
the SDK and plugins. This is the hlcoders list and is to do with *all*
half-life coding,
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I'm not going to bother getting in an argument here.
But if Valve treats you so bad, why don't you vote with your feet and
develop plugins for any other number of games?
Not gonna crap up the list, always happens when a couple of plugin authors
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Yeah I do agree plugin authors get the short end of the stick compared to
mod makers, but the attitude some of them take... quite frankly stinks.
I have always found interaction with people like Alfred pleasent, I dunno
what you guys are saying
Yah, I'd have to say that's true.
If I was a plugin author, I'd get a bunch together and create a document
outlining what I'd wish Valve would do. I'd also send it through snail
mail, not email. I'd also include the names of all the people involved.
Politeness goes a long way ;-)
Benjamin
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I do sympathize with the aversion to the warcraft3/superhero plugins. Last
time I tried to join a CS1.6 server, I had to join about 8 servers before I
found a server without one of those two mods. It was very annoying, but you
have to ask
To: hlcoders@list.valvesoftware.com
Subject: Re: [OT] [hlcoders] Overlay Text
Yah, I'd have to say that's true.
If I was a plugin author, I'd get a bunch together and create a document
outlining what I'd wish Valve would do. I'd also send it through snail
mail, not email. I'd also include
All of those who propose for us to get over our attitudes and to
create some kind of peace contract to send to Valve should actually
try coding a plugin and take the painstaking time of learning how to
hack functions through assembly and memory scanning before they act as
if all this bitching is
@list.valvesoftware.com
Subject: Re: [OT] [hlcoders] Overlay Text
All of those who propose for us to get over our attitudes and to
create some kind of peace contract to send to Valve should actually
try coding a plugin and take the painstaking time of learning how to
hack functions through assembly and memory
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Thank you Jay. That answers my original question of whether it's possible,
which is what I came here to find out.
Grant
(L. Duke)
On 3/2/06, Jay Stelly [EMAIL PROTECTED] wrote:
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Well keep bitching and nothing will get done.
Or create plugins for other games, vote with your feet which is much more
effective than im gonna complain whenever a plugin topic comes up on the
mailing list
On 3/3/06, LDuke [EMAIL PROTECTED]
On 3/3/06, Benjamin Davison [EMAIL PROTECTED] wrote:
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Well keep bitching and nothing will get done.
Or create plugins for other games, vote with your feet which is much more
effective than im gonna complain whenever a plugin topic comes up
But what happens if I like the game?
-Original Message-
From: [EMAIL PROTECTED] [mailto:hlcoders-
[EMAIL PROTECTED] On Behalf Of Benjamin Davison
Sent: 03 March 2006 02:26
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Overlay Text
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Question was asked and answered. Not once did I bitch. Any complaining in
the thread was done by other posters.
Please let this thread die.
Grant
(L. Duke)
On 3/2/06, Benjamin Davison [EMAIL PROTECTED] wrote:
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I'm actually creating a server plugin. It needs to allow people to edit
settings/info while in game and not require developer mode to be on. Entity
overlay text would have been perfect.
Unfortunately, there aren't any good ways to communicate
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I'd like to use IVDebugOverlay::AddEntityTextOverlay to show some
information on various entities to players. It seems to only work for the
listen server host, and then only in developer mode.
How could I make this text visible to all players?
Would this be like doing a popup when mousing over certain entities?
I'd like to get some advice too. I could do it using messages and a HUD,
but it'd be fixed in place. I'd like it just above the entity.
LDuke wrote:
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I'd like to use
On Tue, 2006-02-28 at 16:50 -0700, LDuke wrote:
I'd like to use IVDebugOverlay::AddEntityTextOverlay to show some
information on various entities to players. It seems to only work for the
listen server host, and then only in developer mode.
AFAIK, this is another one of those feature, not bug
If you were going to code up the effect yourself, could you just write a VGUI
screen panel (CVGuiScreenPanel) that display the chosen text? With the VGUI
screen in-game you can pull off some pretty nice displays beyond just text,
plus it scales based on player range.
Depending on your
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