[hlds] The count down begins.

2009-01-28 Thread Neil Voutt
The scout update hopefully today? Are we going to get some advanced notice? -- Neil Voutt http://www.neilvoutt.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds] The count down begins.

2009-01-28 Thread Alec Sanger
We've got an update that should be out tomorrow with a bunch of bug exploit fixes. Later this week we hope to have another update out that changes the way we store your unlockable items. You shouldn't notice much difference, other than if you play on multiple computers we'll now propagate

Re: [hlds] The count down begins.

2009-01-28 Thread AnAkIn .
Today? lol Did you read the official TF2 blog? http://teamfortress.com/ 2009/1/28 Neil Voutt mr.neosty...@gmail.com The scout update hopefully today? Are we going to get some advanced notice? -- Neil Voutt http://www.neilvoutt.com ___ To

Re: [hlds] The count down begins.

2009-01-28 Thread Neil Voutt
wow, im a little bit of a nub, i thought i read today. On Wed, Jan 28, 2009 at 1:45 PM, AnAkIn . anakin...@gmail.com wrote: Today? lol Did you read the official TF2 blog? http://teamfortress.com/ 2009/1/28 Neil Voutt mr.neosty...@gmail.com The scout update hopefully today? Are we going

Re: [hlds] The count down begins.

2009-01-28 Thread bl4nk
Today for the bug fix patch, sometime later for the Scout updates. Neil Voutt wrote: wow, im a little bit of a nub, i thought i read today. On Wed, Jan 28, 2009 at 1:45 PM, AnAkIn . anakin...@gmail.com wrote: Today? lol Did you read the official TF2 blog? http://teamfortress.com/

Re: [hlds] The count down begins.

2009-01-28 Thread f0rkz
Definitely not today. I think you read that blog post wrong: The question was when the next update was, they answered that it was an update to fix a few bugs and exploits. My speculation is they will move over a lot of the l4d multiplayer server code (better multicore support, steam

Re: [hlds] The count down begins.

2009-01-28 Thread Neil Voutt
count down to many of the scout update patches On Wed, Jan 28, 2009 at 2:00 PM, bl4nk bl4n...@gmail.com wrote: Today for the bug fix patch, sometime later for the Scout updates. Neil Voutt wrote: wow, im a little bit of a nub, i thought i read today. On Wed, Jan 28, 2009 at 1:45 PM,

Re: [hlds] The count down begins.

2009-01-28 Thread Matthew Gottlieb
f0rkz, I really don't think this it the patch in which they are moving TF2 over to the L4D engine. As much as I would love the multicore support, I think we have a LONG time to go if it ever even happens. It's a lot harder then just copy and paste. ~ Matt On Wed, Jan 28, 2009 at 1:04 PM, f0rkz

Re: [hlds] The count down begins.

2009-01-28 Thread msleeper
He also said next major update, not the update that is coming out today. On Wed, 2009-01-28 at 16:49 -0600, Matthew Gottlieb wrote: f0rkz, I really don't think this it the patch in which they are moving TF2 over to the L4D engine. As much as I would love the multicore support, I think we

[hlds] Team Fortress 2/Day of Defeat: Source Update Available

2009-01-28 Thread Jason Ruymen
A required update for TF2 and DODS is now available. Please run hldsupdatetool to receive the update. The specific changes include: Team Fortress 2: - Added percentage to UberCharge HUD panel for the Medic - Added upgrade progress and levels to Engineer HUD panel for all buildings - Added

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Available

2009-01-28 Thread JHW (DogGunn)
Where is the fix for the Sniper's English accent? - Dog On Thu, Jan 29, 2009 at 12:32 PM, Jason Ruymen jas...@valvesoftware.comwrote: A required update for TF2 and DODS is now available. Please run hldsupdatetool to receive the update. The specific changes include: Team Fortress 2: -

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Available

2009-01-28 Thread Jeff Sugar
O, yes. Fantastic! Thanks :D On Wed, Jan 28, 2009 at 5:32 PM, Jason Ruymen jas...@valvesoftware.comwrote: A required update for TF2 and DODS is now available. Please run hldsupdatetool to receive the update. The specific changes include: Team Fortress 2: - Added percentage to

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Available

2009-01-28 Thread Matthew Gottlieb
Thanks Jason! Nice large patch before the big update :) ~ Matt On Wed, Jan 28, 2009 at 7:41 PM, JHW (DogGunn) dogg...@bigpond.com wrote: Where is the fix for the Sniper's English accent? - Dog On Thu, Jan 29, 2009 at 12:32 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Available

2009-01-28 Thread Jonah Hirsch
The cloaked spy+particle effect was a bug? Aw. Nice update though! I like the HUD changes! Also, the multiple ctf points will greatly increase the variety of CTF maps (Do I sense a new official CTF map coming soon?). Jeff Sugar wrote: O, yes. Fantastic! Thanks :D On Wed, Jan 28, 2009

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Available

2009-01-28 Thread Ben B
I can't get my linux servers going :( On Wed, Jan 28, 2009 at 6:46 PM, Matthew Gottlieb matthew.j.gottl...@gmail.com wrote: Thanks Jason! Nice large patch before the big update :) ~ Matt On Wed, Jan 28, 2009 at 7:41 PM, JHW (DogGunn) dogg...@bigpond.com wrote: Where is the fix for the

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Available

2009-01-28 Thread Ben B
srcds_run line 352: 13302 Segmentation fault $HL_CMD On Wed, Jan 28, 2009 at 6:55 PM, Jonah Hirsch crazydog...@gmail.com wrote: The cloaked spy+particle effect was a bug? Aw. Nice update though! I like the HUD changes! Also, the multiple ctf points will greatly increase the variety of

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Available

2009-01-28 Thread molaughlen
Thank you Valve! I'm sooo glad I won't have to sort through all timeout issue ranting that have plagued this list in the past few weeks. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Available

2009-01-28 Thread Steve Stifler
Dude, wipe off your chin... You got a little dribble there. On 1/28/09, molaugh...@gmail.com molaugh...@gmail.com wrote: Thank you Valve! I'm sooo glad I won't have to sort through all timeout issue ranting that have plagued this list in the past few weeks.

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Available

2009-01-28 Thread Ben B
yes thank you valve for not taking the 10 seconds it takes to start up a linux server just to see if it will work. =\ On Wed, Jan 28, 2009 at 7:10 PM, molaugh...@gmail.com wrote: Thank you Valve! I'm sooo glad I won't have to sort through all timeout issue ranting that have plagued this list

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Available

2009-01-28 Thread bl4nk
Just to keep things organized, please keep talk about Linux problems in the hlds_linux list. Ben B wrote: srcds_run line 352: 13302 Segmentation fault $HL_CMD On Wed, Jan 28, 2009 at 6:55 PM, Jonah Hirsch crazydog...@gmail.com wrote: The cloaked spy+particle effect was a bug? Aw.

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Available

2009-01-28 Thread Karl Weckstrom
Thanks, Jason! -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Wednesday, January 28, 2009 8:32 PM To: Half-Life dedicated Win32 server mailing list; hlds_li...@list.valvesoftware.com;

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Available

2009-01-28 Thread Patrick Shelley
WICKED AND WILD On 1/29/09, Karl Weckstrom k...@weckstrom.com wrote: Thanks, Jason! -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Wednesday, January 28, 2009 8:32 PM To: Half-Life

[hlds] New server ruining bug: Crash on team join

2009-01-28 Thread Nephyrin Zey
game locked up for about half the players on team red and like 4 players on team blue just now. Almost every team switch at least one person times out, my friend says he'd crashed, reloaded, gone to join a team and instantly crashed. Forums are already abuzz with reports. - Neph

Re: [hlds] New server ruining bug: Crash on team join

2009-01-28 Thread Cc2iscooL
Experienced the same problem on one of my servers a few minutes ago. On Wed, Jan 28, 2009 at 9:40 PM, Nephyrin Zey nephy...@doublezen.netwrote: game locked up for about half the players on team red and like 4 players on team blue just now. Almost every team switch at least one person times

Re: [hlds] New server ruining bug: Crash on team join

2009-01-28 Thread Tom Mital
Same issue here Here is a copy/paste from logfile: L 01/28/2009 - 22:47:42: server_cvar: mp_maxrounds 2 L 01/28/2009 - 22:47:42: w1tch3r140STEAM_0:1:21457064 disconnected (reason No Steam logon ) L 01/28/2009 - 22:47:42: rcon from 192.168.1.194:35181: command sv_visiblemaxplayers L

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Available

2009-01-28 Thread Karl Weckstrom
Jason, The Timeout on Map Change bug just happened on 2 of our patched servers. The problem is not fixed. Please advise. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Wednesday, January 28,

Re: [hlds] New server ruining bug: Crash on team join

2009-01-28 Thread Richard Eid
Has anyone on this list played yet and gotten the crash? If so, you're probably getting an .mdmp file generated in your 'team fortress 2' folder under the steamapps folder. It would probably help if someone could e-mail one or more of these to one of the Valve guys. Heck, maybe just put it up

Re: [hlds] New server ruining bug: Crash on team join

2009-01-28 Thread Cc2iscooL
It doesn't actually crash from what I've seen...it just locks up until rebooted. On Wed, Jan 28, 2009 at 10:38 PM, Richard Eid richard@gmail.com wrote: Has anyone on this list played yet and gotten the crash? If so, you're probably getting an .mdmp file generated in your 'team fortress 2'

Re: [hlds] New server ruining bug: Crash on team join

2009-01-28 Thread Jeff Sugar
Finally, a bug I'm not experiencing! On Wed, Jan 28, 2009 at 8:46 PM, Cc2iscooL cc2isc...@gmail.com wrote: It doesn't actually crash from what I've seen...it just locks up until rebooted. On Wed, Jan 28, 2009 at 10:38 PM, Richard Eid richard@gmail.com wrote: Has anyone on this list

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Available

2009-01-28 Thread David Cousins
I do hope this means we will see some official flag based CP maps like those that made TFC so varied instead of dull progress bar team deathmatch around circles like every current CP map. On 29 Jan 2009, at 01:55, Jonah Hirsch crazydog...@gmail.com wrote: The cloaked spy+particle effect

[hlds] Got a timeout on map change just now

2009-01-28 Thread Tony Paloma
Same thing as before. Yay. Server was changing map from 2fort to 2fort and decided to take 3 minutes doing so. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Available

2009-01-28 Thread Jeff Sugar
ctf_avantiville_b15 is a great example of this :) On Wed, Jan 28, 2009 at 8:53 PM, David Cousins scous...@blueyonder.co.ukwrote: I do hope this means we will see some official flag based CP maps like those that made TFC so varied instead of dull progress bar team deathmatch around circles

Re: [hlds] Got a timeout on map change just now

2009-01-28 Thread Nephyrin Zey
faaantastic. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] Got a timeout on map change just now

2009-01-28 Thread 1nsane
I had to increase my time limits at the expense of possible lag due to rare map changes because of this stupid bug :(. On Wed, Jan 28, 2009 at 11:53 PM, Tony Paloma drunkenf...@hotmail.comwrote: Same thing as before. Yay. Server was changing map from 2fort to 2fort and decided to take 3

Re: [hlds] Got a timeout on map change just now

2009-01-28 Thread Jeff Sugar
Crap. Just got a timeout here, too. Windows 2k3. I was so hoping it was fixed :( On Wed, Jan 28, 2009 at 9:56 PM, 1nsane 1nsane...@gmail.com wrote: I had to increase my time limits at the expense of possible lag due to rare map changes because of this stupid bug :(. On Wed, Jan 28, 2009 at

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Available

2009-01-28 Thread AnAkIn .
Thanks for r_aspectratio, setinfo exploit and mp_tournament_restart fixes :) 2009/1/29 Jeff Sugar jeffsu...@gmail.com ctf_avantiville_b15 is a great example of this :) On Wed, Jan 28, 2009 at 8:53 PM, David Cousins scous...@blueyonder.co.uk wrote: I do hope this means we will see some

Re: [hlds] Got a timeout on map change just now

2009-01-28 Thread Philip Bembridge
Yep! Got it twice while playing last night on a server which only had a problem infrequently :-s Philip 2009/1/29 Jeff Sugar jeffsu...@gmail.com Crap. Just got a timeout here, too. Windows 2k3. I was so hoping it was fixed :( On Wed, Jan 28, 2009 at 9:56 PM, 1nsane 1nsane...@gmail.com