Yes we had the same thing on our server last night, only it was with most
unlockables. I could equip my heavy and medic ones but pyro unlockables
wouldn't add to my loadout. I had a few people that had similar problem.
hi all,
has anyone had it reported to them that some people cant use
Ok so how is farming cheating? I want you to explain this to me.
If an achievement says kill 3 people while ubercharged and you do
it, regardless of whether or not you're in a real game how are you
not accomplishing it? I have yet to see kill 3 people, while
ubercharged, on cp_well with
Ok good, that means I can say
You're the worst server admin ever.
And not have to follow up.
On Feb 25, 2009, at 1:45 PM, msleeper wrote:
I'm doing this because somebody needs to take a stand. People are numb
to the cheating, and nothing will every change when everyone is being
complacent
Win32 server mailing list
Subject: Re: [hlds] Achievement Farmer Honeypot
good job msleeper
good idea. keep working on it
2009/2/25 Darren Gordon dar...@spec907.net
Ok good, that means I can say
You're the worst server admin ever.
And not have to follow up.
On Feb 25, 2009, at 1:45 PM
You _don't_ have the sandman in your loadout right?
On Feb 25, 2009, at 9:31 PM, Patrick Shelley wrote:
Is it just me or is anyone else experiencing that the scout cannot
double
jump since this latest update?
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To unsubscribe, edit your list
The joke
---
Your head
On Feb 9, 2009, at 2:11 PM, Neil Voutt wrote:
I don't have to download it. It comes with it LOL.
Neil Voutt
http://www.neilvoutt.com
Sent from my iPhone
On 9-Feb-09, at 4:41 PM, msleeper mslee...@cyberwurx.com wrote:
Maybe you should download the web
This issue has been discussed at length and to death. The latest is that
it's supposed to be fixed with the next update.
Hi,
In this case.. it was everyone. Nobody was left, but people reconnected
immediately after the drop. I'm aware of STEAM and VAC issues at times,
but
I thought that
First post.
*list explodes*
On Jan 22, 2009, at 3:23 PM, Jason Ruymen wrote:
There is still some work going into the next update for Team
Fortress 2. We were hoping to have this out this week, but with the
extra testing we need to do, the update has been pushed back to
early next
And that, everyone is what you call wishful thinking. ;)
On Jan 12, 2009, at 7:32 PM, Cc2iscooL wrote:
Server updated binaries. Maybe fixes the lockups on mapchange?
Checking bootstrapper version ...
Updating Installation
Updating 'Team Fortress 2 Content' from version 70 to version 71
THat is one hell of a community name. I dare not click the link though.
I'm Darren, .PCp.BROHAMMER. I run the Studio Rumble which is
currently 1 TF2 rotation server but soon to be 3. We're marginally
hosted at (nerd-dungeon.net/forums) although we'll be moving soon.
On Jan 9, 2009, at 10
Real men SLOW PROTOCOL JOKE
We get it already
On Jan 9, 2009, at 2:57 PM, Kitteny Berk wrote:
Real men use CPIP (RFC 1149)
Cc2iscooL wrote:
Real men use telegraph.
On Fri, Jan 9, 2009 at 4:40 PM, msleeper mslee...@cyberwurx.com
wrote:
Real men run the packets on foot.
On Sat,
Seriously? Have you ever been on a mailing list for a piece of
software before? Go though the HLDS list archives and tell me that
the content of the posts is in any way similar to now.
In fact you know what, don't, Kingley is right, this whole
conversation is pointless.
On Jan 8,
Of msleeper
Sent: Thursday, January 08, 2009 5:09 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Valve It's Time To Listen And Answer! --- they
don't owe you anything.
BUT DARREN THIS IS NOT HOW KARL WOULD RUN THINGS IF IT WERE HIS
COMPANY,
HE HAS BEEN WORKING
...@list.valvesoftware.com] On Behalf Of msleeper
Sent: Thursday, January 08, 2009 5:09 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Valve It's Time To Listen And Answer! --- they
don't
owe you anything.
BUT DARREN THIS IS NOT HOW KARL WOULD RUN THINGS IF IT WERE HIS
COMPANY,
HE HAS
For windows I've found Bersirc to be my favorite, OS X Colloquy.
On Jan 8, 2009, at 5:18 PM, Patrick Shelley wrote:
Anyone recomend a good free IRC app please?
On 1/9/09, Jeff Sugar jeffsu...@gmail.com wrote:
Alright, I've been sitting here day after day like many others
seeing the
I doubt a boycott/shutdown would do anything significant.
Kind of like this current thread yeah?
On Jan 6, 2009, at 12:23 PM, Karl Weckstrom wrote:
We don't need anything that drastic - just some kind of timeframe
from Valve as to when this showstopper bug will be fixed, or perhaps
some
It's happened on goldrush on my server multiple times.
This of course is all very well tread territory.
On Jan 6, 2009, at 3:50 PM, Wolfie - Cybernetic wrote:
Seriously, what's the point in being sarcastic like that?
My point was it doesn't seem to happen on Goldrush that I have seen.
I'm also running hlstats and this happens on occasion with my TF2 server.
I'm also running Sourcemod but that doesn't sound it's the determining
factor here.
I am running Hlstatsx, but I have no mods installed and it still happens:
No
Metamod No sourcemod, nothing, and same thing.
On Fri,
Pat,
The wife's doing great, as are the kids although they don't exist.
When you put mp_tournament in the .cfg did you reboot the server
afterwards or just change the map? In my experience using tournament mode
it generally takes a server reboot in order for it to work correctly.
-Darren
Hi
Valve went out of business. All our licenses have been revoked.
Geez where have you been?
On Sep 23, 2008, at 2:28 PM, steve grout wrote:
18 SERVERS WENT DEAD BECAUSE APPARENTLY NO ONE OWNED THE GAME
[??R] The-/iller wrote:
Read the info for l4d, the player controlled zombies aren't your
Meaning the map will only end after two rounds (a round on the pl maps is
one team's turn on offense). If you were running just those two maps you
might want to increase the maxrounds to have it go two or three offenses
(4 or 6 rounds) per team before switching.
-Darren
OK - Im doing some
http://developer.valvesoftware.com/wiki/Main_Page
On Jul 9, 2008, at 1:53 PM, Wayne Roberts wrote:
anybody give some pointers on getting a server up and running?
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archives, please
at the end of
the
timelimit on official maps, or the map won't finish until the round
end. It
has nothing to do with sudden death.
2008/6/23 Darren Gordon [EMAIL PROTECTED]:
I'm running a tournament and in my map configs for straight CP maps
look like this:
mp_timelimit 30
He specifically said this was for DOD:S...
On Jun 20, 2008, at 8:38 AM, Robert Whelan wrote:
why bother with mani... he gave up... so did I
better stuff out for tf2
- Original Message
From: John McCollor [EMAIL PROTECTED]
To: Half-Life dedicated Win32 server mailing list
Or I misread his email...one of the two. :D
On Jun 20, 2008, at 8:38 AM, Robert Whelan wrote:
why bother with mani... he gave up... so did I
better stuff out for tf2
- Original Message
From: John McCollor [EMAIL PROTECTED]
To: Half-Life dedicated Win32 server mailing list
One of my 3 servers crashes at map change and it's only running SourceMod.
Same config as the other two servers and AFAIK it's the only one with
issues.
Mine still crashes even after un-loading BM :(
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To unsubscribe, edit your list preferences,
Yep and I've tried unloading manis and sourcemod but it still won't change
map. If I try from either rcon or mani's it just times out. :\
One of my 3 servers crashes at map change and it's only running SourceMod.
Same config as the other two servers and AFAIK it's the only one with
Yeah I mean ROFLMAO talk about noobs right. I mean why would you want
to reply with something useful when you could call someone out right?
On May 8, 2008, at 3:35 PM, Nephyrin Zey wrote:
... Really?
...
- Neph
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To unsubscribe, edit your
Where's that dead horse? I just got my beatin' stick out.
On May 5, 2008, at 12:33 PM, Andreas Grimm wrote:
custom tab removal ? :D
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
Sent: Monday, May 05, 2008 9:14 PM
To:
It's hard to tell from such HIGH DEFINITION footage but what's the
deal here? A medic using the ubersaw to generate ubers to kill people
to generate ubers and so on. Am I missing something?
On May 1, 2008, at 10:04 AM, StrontiumDog wrote:
Interesting:-/
Ok that's what I thought. Any team that lets a medic pair run over
them like that deserves the uber chains they have coming towards them.
On May 1, 2008, at 10:21 AM, SakeFox wrote:
nope thats about it. a demoman with stickies can break the chain. seen
it the other day cause some problems
OMG the SKY. It's FAING!
On Apr 30, 2008, at 2:32 PM, -xL-Trinidad wrote:
sorry, but this whole game became a big anoying bug. lots of servers
still
crashing, stats are erased, every idiot running around as a medic,
having no
idea of playing it, every1 has unlocked waepons, lots
Seconded. Maybe I missed it in one of the emails but there's been a
ton of activity today making it difficult to keep up.
-Darren
On Apr 29, 2008, at 1:07 PM, Don Williams wrote:
Can I get a link to fix that exploit?
- Original Message -
From: voogru [EMAIL PROTECTED]
To: 'Half
Tux the Penguin does not care about black people.
On Apr 29, 2008, at 3:42 PM, James McKenna wrote:
Normally I'd assume that my rcon was compromised, change it, and
move on. I
can't tell if this is related to the latest influx of exploits for
source
games, but basically my community
they can't choose which player to follow nor can they free
fly. What commands am I missing in the sourcetv config? For reference
here is what I currently have
//SourceTV
tv_enable 1
tv_name Studio Rumble East #1 SourceTV
tv_maxclients 128
tv_delay 30
tv_port 27020
tv_chatlimit 3
-Darren
So for those of you who have been getting disconnects.Are you
running Mani's Admin Plugin and/or Metamod?
-Darren
On Apr 2, 2008, at 2:14 PM, GZ Coldorak wrote:
I have the same problem as Andrius, my server crashes at every map
change
(or at players vote).
Never happened so often
Ok nm I just saw the update from today
On Apr 2, 2008, at 4:21 PM, Darren wrote:
So for those of you who have been getting disconnects.Are you
running Mani's Admin Plugin and/or Metamod?
-Darren
On Apr 2, 2008, at 2:14 PM, GZ Coldorak wrote:
I have the same problem as Andrius, my
I don't suppose anyone else is having all their players get disconnected
on map change right? On this patch restart I had tv_enable added to the
command line along with the update and now on every map change everyone
gets disconnected.
No custom tab removal? :(
On Tue, Apr 1, 2008 at 8:52
I think that was everyone everywhere disconnecting. We just had 2/3s
of a team disconnect on one.
On Mar 24, 2008, at 12:10 PM, Saint K. wrote:
We just had 13 people on 1 server disconnected, and 15 on the other...
-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED] [mailto:[EMAIL
I'm not sure about #2 but with #1 did you try doing
mp_tournament_restart?
-Darren
On Mar 19, 2008, at 10:19 AM, Dustin Wyatt wrote:
1. Sometimes you have to change the map to get the UI to appear.
Sometimes you don't.
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To unsubscribe
Yeah I hadn't been having this happen until today but I've also had Friends
disconnected me at least a half dozen times so I'm beginning to think the two
are linked.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of 1nsane .
Sent: Tuesday, March 18,
Seriously. Having to reboot each server twice after a patch (once for
the update and once after I put in the correct gameinfo.txt file) is
maddening.
-Darren
On Mar 12, 2008, at 9:52 AM, Timothy L Havener wrote:
This is a multi-part message in MIME format.
--
[ Picked text/plain from
I think it means that they'll be delisting servers with custom rules
sets that deliberately work around the system.
But that's just a guess on my part.
On Mar 6, 2008, at 2:15 PM, Munra wrote:
We'll be delisting servers with custom rule sets that
deliberately work around the system
What
Hahahahahahhaha
So is there a South Africa equivalent to Goodwin's Law? If so we just hit
it.
hahah server Apartheid that's awesome.
Its like server Apartheid. Why is it so hard to put everyone in one list
and let the player decide? This is ridiculous.
- Original Message -
From:
With Badlands in particular I've taken maxrounds out of the .cfg file
for that map due to the fact you stated. I only have a time limit set
(45 minutes IIRC). Not everyone (myself included) really knows how to
play that map so it can be pretty one sided.
-Darren
On Feb 29, 2008, at 6:33 AM
Yay for a patch but wow you totally just pissed off every Demo player.
On Feb 28, 2008, at 4:47 PM, Jason Ruymen wrote:
A required update for Team Fortress 2 and it's dedicated server have
been released. Please run hldsupdatetool to receive the updates. The
specific changes include the
So I'm playing a demo right now and I''m starting out with 8/24
stickybombs...was the 16 a typo?
On Feb 28, 2008, at 5:03 PM, Darren wrote:
Yay for a patch but wow you totally just pissed off every Demo player.
On Feb 28, 2008, at 4:47 PM, Jason Ruymen wrote:
A required update for Team
Does just connecting and joining a team help or do we need to be able
to run around and whatnot?
On Feb 26, 2008, at 11:18 AM, Erik Johnson wrote:
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
We're running a bunch of games servers right now
worse and worse, but playing through this is
where we
would get the most useful data.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Darren
Sent: Tuesday, February 26, 2008 11:41 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Valve testing servers
I'm running both Sourcemod and HLStatsX on my box and it's been
running perfectly since the update.
On Feb 14, 2008, at 4:50 PM, Gregory Matherne wrote:
--
[ Picked text/plain from multipart/alternative ]
Source mod seems to be a no go as well, as well as HLStatsX. Anyone
else
having these
Yeah I've had a couple of these today too.
On Jan 4, 2008, at 3:15 PM, [EMAIL PROTECTED] wrote:
I get random timeouts as a player from many different servers, and
only recently. I was playing perfectly fine (no lag, no freeze at
all)
up to the point, then I get disconnected with the
./srcds_run: line 346: 19716 Aborted $HL_CMD
Add -debug to the ./srcds_run command line to generate a debug.log
to help with solving this problem
Fri Dec 14 01:17:43 UTC 2007: Server restart in 10 seconds
I'm sure this doesn't help, but I figured I would throw it out there.
Darren
On Dec 26, 2007, at 1
Create a cp_dustbowl.cfg file and set mp_maxrounds 4. Since no matter
what a successful defense will end a round (one team's turn on
offense) four will be enough that both get to go twice. I just
checked it out and it seemed to work fine.
-Darren
On Dec 22, 2007, at 2:15 PM, Richard Eid
Cain, goto play games. Then goto Source dedicated Server and right click
then goto properties. Then click the button Launch options
type -console -game (what ever source server) -ip xxx.xxx.xxx.xxx +port
27015. And if you have server.cfg just add exec server.cfg. Thats it!!
Johnny Rockstar
Dedicated SERVER release moron.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Clayton Macleod
Sent: Thursday, May 05, 2005 2:23 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Source Dedicated Server release soon
you don't know me, or where I
I agree about the options - this is key. The frustrating thing about the
whole sounds bit, is that *if* they are enabled - EVERYONE has to download
them. When I had a server running with sounds - I received sooo many
complaints about this.
I hear mani is going to add the option for users to
Thanks for your clarification on a coon's age - but your posts still smack
of I am better than you.
You will also notice that Valve's legendary new game which was released was
called Half-Life 2 NOT HL2DM! HL2DM and CS:S (yes they had a new name for
this as well) were both released at the same
match on a team dm server? It is a pain in the @ss.
These are legitimate server issues that I don't think should be ignored, and
to my knowledge this is the only real place to voice our opinions or
questions.
Thanks
Message: 8
From: Darren Mason [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Happy April Fool's Day everyone.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Agent|BeNt
Sent: Friday, April 01, 2005 6:19 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Suggestion for VAC2.
Agreed...
I purchased HL2 which came with CS:S
Hopefully VAC2 will work ONLY for Source games and ONLY on secure servers. I
would love to have one single focused platform which Valve continually
updates instead of them trying to half-ass support everything out there.
Let's move forward with Source and make secure servers the place to play!
the majority of your
customers (2.3 times more hl1 players).
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Darren Mason
Sent: Thursday, March 31, 2005 2:27 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Suggestion for VAC2.
Hopefully VAC2
I can't remember ever hearing Albert being facetious when relating important
development information to server ops...
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of David Fencik
Sent: Thursday, March 31, 2005 3:42 PM
To: hlds@list.valvesoftware.com
Google searches work wonders
List archive searches do also
http://www.hlfallout.net/viewnews.php/7625/
enjoy
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Wednesday, March 30, 2005 12:31 PM
To: hlds@list.valvesoftware.com
Subject: Re:
Once again the beauties of a Google search or any internet search engine for
that matter would reveal a wealth of information on the subject. Don't be
so lazy peeps. If you don't know about something go learn.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
Alfred, please put my vote in with for a threshold of 1x per map or 1x every
5-10 minutes or more. Perhaps a default value of 1x per map, with config
entry to modify if desired.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of CHiLLZ
Sent: Monday, March
: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Darren Mason
Sent: Monday, March 14, 2005 1:01 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Name change exploit
Alfred, please put my vote in with for a threshold of 1x per map or 1x
every 5-10 minutes or more. Perhaps a default value
Wow, tough Wednesday eh guys?
Please take all these flaming posts off-list somewhere. Let's all show some
maturity and keep the list focused on server-related issues.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
Sent: Wednesday,
Great idea and screw your prostitution analogy - we aren't talking about
prostitution.
No virii, no pc crashing scripts - just a simple cheat which is easy to
install and in the process it erases a few critical HL2 files which render
the game unplayable would be nice in my opinion.
-Original
Disagree completely with your point. File erasing / altering so their game
no longer works is NOT unethical and wrong. Think of all the companies like
Adobe and Microsoft who have put out products which stop working (or a
portion of the product stops working) if they discover you are using an
Uh, gee, sounds like you should restart it.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert Dodd
Sent: Friday, January 07, 2005 6:32 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] HL1 dedicated server update
What's going on? I ran the
ROFL!
If you don't like - unsubscribe or block.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of paul copes
Sent: Friday, December 31, 2004 11:25 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] server problem please help...
STOP SENDING ME
MAKE THE PLACE
FOR PEOPLE TO PLAY THEIR GAMES.
_
Darren J. Mason wrote:
Everyone calm down a minute and think about the overall scope of things.
Valve is known for creating at least one, if not several of the most awesome
games we have ever played. Development has
CDKeys can and should be used FOR verification (since we all have them, and
the internet cafes pay for them as well). Screw SteamIDs, email addys, and
everything else. Why am I thinking that WON was a way better system than
what we have now? Because Valve had a database of all our CDKEYS and it
the poop off your nose.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Darren J. Mason
Sent: Wednesday, December 15, 2004 5:27 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] When will the nosteam hacks be fixed?
Everyone calm down a minute and think about
Everyone calm down a minute and think about the overall scope of things.
Valve is known for creating at least one, if not several of the most awesome
games we have ever played. Development has ALWAYS been plagued by missed
deadlines, stolen code, and more missed deadlines.
Should a new
Ricochet:Source LOL! Dear God no!
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of OConnor John
Sent: Tuesday, December 14, 2004 5:02 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] When will the nosteam hacks be fixed?
-Original Message-
From:
Because of this issue I am not running any servers (CS:S primarily) and have
discontinued playing online as well. It is ridiculous when 9 out of 10
servers I join have some haxor running rampant and ruining everyone's fun.
PLEASE Valve, hear our cries. We love the game, we love the action, we
A long train ride would ONLY have been good if Gordon could have met Alyx
there instead of later in the game!
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of OoksServer
Sent: Monday, November 22, 2004 8:22 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] HL2
Hmm interesting generalizations here
How many here have actually tried to pirate an HL or CS and connect to steam
and or WON (back in the day)? I sat with someone who tried and watched them.
I found the whole process rather frustrating. I watched this person try at
least 15 different keys
Would you mind sharing some of that deskpot you are using? :)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of BrOk3R
Sent: Friday, August 20, 2004 12:35 PM
To: [EMAIL PROTECTED]
Subject: [hlds] About the new query and rcon protocol on source ds
Hello
admin, one has to ask what are
you
doing here?
Original Message Follows
From: Darren J. Mason [EMAIL PROTECTED]
Reply-To: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Subject: RE: [hlds] VAC Update?
Date: Wed, 18 Aug 2004 07:31:07 -0700
I have thus far refused to participate in the everyone hacks
Wow, I think you are a little rough on the newbs out there. There are a ton
of sites where you can dl'd skin packs / sounds packs / etc. and install
them with two clicks of the mouse. It requires no knowledge except how to
click a link and then double-click the install package. I don't think
Not to fear fellow gamers - soon we will all have our own wireless OC3 pipe
right into our living room!
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Richard Welsh
Sent: Thursday, July 22, 2004 8:30 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] CS:Source
OMG, you are lucky you haven't been flamed to death already!
If you read the posts here you would have seen the answer to your question
already.
If you haven't been flamed already, you are lucky!
The answer to your question is here posted already before.
Sincerely,
Department of redundancy
Amen to that!
What is great is that everyone will finally be on the same platform and we
can all continue to see this community grow and build together. (Plus we
will have a bunch more 1.6 newbs to frag!) yeah baby!
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]
and WON down
Just run the server without VAC and it will work.
:)
- Original Message -
From: Darren J. Mason [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, July 10, 2004 11:19 PM
Subject: [hlds] Steam and WON down
I got players all over the place reporting Steam and WON are down
I got players all over the place reporting Steam and WON are down.
Personal checks seem to verify even though STEAM STATUS is ONLINE
LOL - here we go again.
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To unsubscribe, edit your list preferences, or view the list archives, please
I have always been in favor of huge maps and tons of players. I think
Battlefield 1942 has made good strides at keeping large maps with tons of
players fun, but quality of gameplay has suffered under every title so. The
magic of CS has always been that you can play / operate a server using
minimal
release!
Rolling back while helps is not recommended, can't you read? (see I can
flame too)
Stop kissing up to valve, it doesn't matter if the game is old or new I was
making a point. A valid one at that. :)
Regards
- Original Message -
From: Darren J. Mason [EMAIL PROTECTED]
To: [EMAIL
Pentium 90 (133 recommended)
96MB EDO RAM
1.2Gig HDD
Trident 4MB video (PCI recommended)
10BaseT ethernet card
56K modem
good luck!
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Stan Stefan
Sent: Wednesday, June 09, 2004 2:33 PM
To: [EMAIL PROTECTED]
, but that is really barebones
right.
- Original Message -
From: Darren J. Mason [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, June 09, 2004 5:45 PM
Subject: RE: [hlds] CS 1.5 server minimum requirement
Pentium 90 (133 recommended)
96MB EDO RAM
1.2Gig HDD
Trident 4MB video
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