CTED]>
> > To: "hlds@list.valvesoftware.com"
> > Sent: 25-May-07 17:19
> > Subject: Re: [hlds] Source Dedicated Server Beta Update
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > The client has to be run in the beta, too.
> &
OTECTED]>
To: "hlds@list.valvesoftware.com"
Sent: 25-May-07 17:19
Subject: Re: [hlds] Source Dedicated Server Beta Update
--
[ Picked text/plain from multipart/alternative ]
The client has to be run in the beta, too.
How shall your client now that it has to use files from the gcf?
You can use t
Greatly appreciated. Will test and see how it goes :)
Regards,
Adam
-Original Message-
From: "Benjamin Lange" <[EMAIL PROTECTED]>
To: "hlds@list.valvesoftware.com"
Sent: 25-May-07 17:19
Subject: Re: [hlds] Source Dedicated Server Beta Update
--
[ Picked
; From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
> Sent: Tuesday, 15 May 2007 9:21 AM
> To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com
> Subject: [hlds] Source Dedicated Server Beta Update
>
> This is a multi-part message in MIME format.
> --
EMAIL PROTECTED]; hlds@list.valvesoftware.com
Subject: [hlds] Source Dedicated Server Beta Update
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ] Updates to the Source
Dedicated Server, Source Engine, Counter-Strike:
Source and Half-Life 2: Deathmatch
erials
> > that are outside the BSP (In the models and materials folder).
> >
> > I agree though, that if sv_pure 2 is to support custom maps, it would
> > support the BSP and nothing outside of it.
> >
> > Chris.
> >
> > -----Original Messag
t;
> I agree though, that if sv_pure 2 is to support custom maps, it would
> support the BSP and nothing outside of it.
>
> Chris.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Bart King
> Sent: 16 May 2007 10:30
>
he BSP and nothing outside of it.
Chris.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bart King
Sent: 16 May 2007 10:30
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Source Dedicated Server Beta Update
Hello,
Allowing custom maps when sv_pure 2 is set
We are investigating something like this, were a map using bspzip will
work with pure mode 2.
Bart King wrote:
> Hello,
>
> Allowing custom maps when sv_pure 2 is set introduces complications.
> Lots of custom maps have their own models, textures, sounds and
> various
> other assets, all of which
I wonder if valve would be willing to run a validate 3rd party map
program where by sv_pure 3 for example would allow all steam content
plus validated maps and their required textures etc. Im sure map
makers would be willing to submit their work for this to enable
them to become pure.
Steve
-
Hello,
Allowing custom maps when sv_pure 2 is set introduces complications.
Lots of custom maps have their own models, textures, sounds and various
other assets, all of which would need to be downloaded, and it _could_
be possible for some of these assets to collide with (read: overwrite)
authenti
This is why I think one of the sv_pure modes work the way I originally
asked.
No manipulation by lists plugin or admin, there would be no questioning as
the content would have to be from steam if default and allow from disk with
CRC if from a custom map.
This would not only benefits the competiti
play on non VAC servers.
>
> Keeper
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of James Gray
> Sent: Tuesday, May 15, 2007 4:16 PM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Source Dedicated Server Beta U
w won't play on non VAC servers.
> >
> > Keeper
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of James Gray
> > Sent: Tuesday, May 15, 2007 4:16 PM
> > To: hlds@list.valvesoftware.com
> > Subje
now what kind of server we were joining (ala
VAC). Some people I know won't play on non VAC servers.
Keeper
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of James Gray
Sent: Tuesday, May 15, 2007 4:16 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds]
ECTED] On Behalf Of James Gray
Sent: Tuesday, May 15, 2007 4:16 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Source Dedicated Server Beta Update
Hmm, okay.. will there be any interface or something of the sort that
allows plugins to toy
This is exactly why I asked that sv_pure 2 work as if is default steam
content use steam if not in steam allow from disk and do CRC
That gives the players the knowledge of knowing the server is 1, using only
steam for all default content and 2, doing CRCs on any custom map content.
I feel the var
Hmm, okay.. will there be any interface or something of the sort that
allows plugins to toy with the pure mode system?
On 5/14/07, Jason Ruymen <[EMAIL PROTECTED]> wrote:
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Updates to the Source Dedica
, well done :)
>
> Regards,
> Adam.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
> Sent: Tuesday, 15 May 2007 8:51 AM
> To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com
> Subject: [hlds] Source Dedicated Se
esday, May 15, 2007 1:46 AM
To: hlds@list.valvesoftware.com; [EMAIL PROTECTED]
Subject: RE: [hlds] Source Dedicated Server Beta Update
Secondly, the updates listed in the changelog below are brilliant. I am
glad the guys at valve are gathering statistics about exploits and
cheats, and putting metho
eating on a server.
> >
> > Btw: can is someone still working on hlds or is this project frozen?
> >
> > -Ursprüngliche Nachricht-
> > Von: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] Im Auftrag von Joshua
> > Handelsman-Woolf (DogGunn)
> >
Mai 2007 10:28
An: hlds@list.valvesoftware.com
Betreff: Re: [hlds] Source Dedicated Server Beta Update
Wow... How is that useful?
Jason Ruymen wrote:
- Added sv_allow_wait_command. If set to 0, then clients can't use
"wait"
- Added sv_allow_color_correction. If set to 0, then clie
tw: can is someone still working on hlds or is this project frozen?
-Ursprüngliche Nachricht-
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von Joshua
Handelsman-Woolf (DogGunn)
Gesendet: Dienstag, 15. Mai 2007 10:28
An: hlds@list.valvesoftware.com
Betreff: Re: [hlds] Source Ded
Wow... How is that useful?
Jason Ruymen wrote:
- Added sv_allow_wait_command. If set to 0, then clients can't use
"wait"
- Added sv_allow_color_correction. If set to 0, then clients can't use
mat_colorcorrection
___
To unsubscribe, edit your list pref
.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
Sent: Tuesday, 15 May 2007 8:51 AM
To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com
Subject: [hlds] Source Dedicated Server Beta Update
This is a multi-part message in MIME format.
--
[ Picked
hat a lot of leagues use custom maps.
> >
> > - Original Message -
> > From: "Alfred Reynolds" <[EMAIL PROTECTED]>
> > To:
> > Sent: Tuesday, May 15, 2007 2:47 PM
> > Subject: RE: [hlds] Source Dedicated Server Beta Update
> >
> >
&
esday, 15 May 2007 2:18 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Source Dedicated Server Beta Update
"sv_pure 2" is mean for league play inparticular, so you can make sure
that the server is running in a trusted mode for the away team. It only
allows Steam content, no co
Reynolds" <[EMAIL PROTECTED]>
> To:
> Sent: Tuesday, May 15, 2007 2:47 PM
> Subject: RE: [hlds] Source Dedicated Server Beta Update
>
>
>> "sv_pure 2" is mean for league play inparticular, so you can make
>> sure that the server is running in a trust
Problem is alfred that a lot of leagues use custom maps.
- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To:
Sent: Tuesday, May 15, 2007 2:47 PM
Subject: RE: [hlds] Source Dedicated Server Beta Update
"sv_pure 2" is mean for league play inp
#x27;t have
> any base
> steam material map or model files.
>
> Mark
> Golden Eye Source.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Robert Whelan
> Sent: Tuesday, May 15, 2007 8:21 AM
> To: hlds@list.valves
"sv_pure 2" is mean for league play inparticular, so you can make sure
that the server is running in a trusted mode for the away team. It only
allows Steam content, no content from disk (i.e custom maps, etc) can be
used in this mode. It should only be used for league play, normal
internet servers
ehalf Of Robert Whelan
Sent: Tuesday, May 15, 2007 8:21 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Source Dedicated Server Beta Update
--
[ Picked text/plain from multipart/alternative ]
Quoted from the whitelist:
//
// Three types of file specifications:
//
// 1. dire
How will 'sv_pure 2' affect the use of custom maps? Will these not be
allowed, or will third party maps still be playable using this mode?
On 5/14/07, Jason Ruymen <[EMAIL PROTECTED]> wrote:
This is a multi-part message in MIME format.
--
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Updates
--
[ Picked text/plain from multipart/alternative ]
I'v just installed SrcDS on a local machine to play around with this beta,
however it doesn't appear to be updating to the beta at all (Yes I do have
the beta switch appended). Anyone else having the problem?
On 5/15/07, Robert Whelan <[EMAIL PRO
--
[ Picked text/plain from multipart/alternative ]
Quoted from the whitelist:
//
// Three types of file specifications:
//
// 1. directory\*.* - refers to all files under the directory
// 2. directory\... - refers to all files under the directory and
all direct
--
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Where can I find an example of how to list files and directories in the
pure_server_whitelist.txt file. I thought it was posted on this list a
while back, but I can't seem to find it.
Thanks
On 5/14/07, Jason Ruymen <[EMAIL PROTECTED]> wrote:
>
If color correction is built in as an option in the video menu, why
the s-var for allowing it? Is there some kind of exploit?
-Ryan
On 5/14/07, Wim Barelds <[EMAIL PROTECTED]> wrote:
--
[ Picked text/plain from multipart/alternative ]
<3. Thanks for sv_cheating that list.
On 5/15/07, Jason Ruy
--
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<3. Thanks for sv_cheating that list.
On 5/15/07, Jason Ruymen <[EMAIL PROTECTED]> wrote:
>
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> Updates to the Source Dedicated Server, Source En
Excellent, thankyou, will be trying this later.
- Original Message -
From: "Jason Ruymen" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>;
Sent: Tuesday, May 15, 2007 12:20 AM
Subject: [hlds] Source Dedicated Server Beta Update
This is a multi-part message in MI
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Updates to the Source Dedicated Server, Source Engine, Counter-Strike:
Source and Half-Life 2: Deathmatch have been released as a Beta. To
receive these updates run Steam or the hldsupdatetool with the
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