Re: [hlds] Source Dedicated Server Beta Update

2007-05-28 Thread Whisper
CTED]> > > To: "hlds@list.valvesoftware.com" > > Sent: 25-May-07 17:19 > > Subject: Re: [hlds] Source Dedicated Server Beta Update > > > > -- > > [ Picked text/plain from multipart/alternative ] > > The client has to be run in the beta, too. > &

Re: [hlds] Source Dedicated Server Beta Update

2007-05-27 Thread James Gray
OTECTED]> To: "hlds@list.valvesoftware.com" Sent: 25-May-07 17:19 Subject: Re: [hlds] Source Dedicated Server Beta Update -- [ Picked text/plain from multipart/alternative ] The client has to be run in the beta, too. How shall your client now that it has to use files from the gcf? You can use t

RE: [hlds] Source Dedicated Server Beta Update

2007-05-25 Thread Adam Sando
Greatly appreciated. Will test and see how it goes :) Regards, Adam -Original Message- From: "Benjamin Lange" <[EMAIL PROTECTED]> To: "hlds@list.valvesoftware.com" Sent: 25-May-07 17:19 Subject: Re: [hlds] Source Dedicated Server Beta Update -- [ Picked

Re: [hlds] Source Dedicated Server Beta Update

2007-05-25 Thread Benjamin Lange
; From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen > Sent: Tuesday, 15 May 2007 9:21 AM > To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com > Subject: [hlds] Source Dedicated Server Beta Update > > This is a multi-part message in MIME format. > --

RE: [hlds] Source Dedicated Server Beta Update

2007-05-24 Thread Adam Sando
EMAIL PROTECTED]; hlds@list.valvesoftware.com Subject: [hlds] Source Dedicated Server Beta Update This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Updates to the Source Dedicated Server, Source Engine, Counter-Strike: Source and Half-Life 2: Deathmatch

Re: [hlds] Source Dedicated Server Beta Update

2007-05-16 Thread Benjamin Lange
erials > > that are outside the BSP (In the models and materials folder). > > > > I agree though, that if sv_pure 2 is to support custom maps, it would > > support the BSP and nothing outside of it. > > > > Chris. > > > > -----Original Messag

Re: [hlds] Source Dedicated Server Beta Update

2007-05-16 Thread Whisper
t; > I agree though, that if sv_pure 2 is to support custom maps, it would > support the BSP and nothing outside of it. > > Chris. > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Bart King > Sent: 16 May 2007 10:30 >

RE: [hlds] Source Dedicated Server Beta Update

2007-05-16 Thread Chris Barnett
he BSP and nothing outside of it. Chris. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Bart King Sent: 16 May 2007 10:30 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Source Dedicated Server Beta Update Hello, Allowing custom maps when sv_pure 2 is set

RE: [hlds] Source Dedicated Server Beta Update

2007-05-16 Thread Alfred Reynolds
We are investigating something like this, were a map using bspzip will work with pure mode 2. Bart King wrote: > Hello, > > Allowing custom maps when sv_pure 2 is set introduces complications. > Lots of custom maps have their own models, textures, sounds and > various > other assets, all of which

Re: [hlds] Source Dedicated Server Beta Update

2007-05-16 Thread Steven Hartland
I wonder if valve would be willing to run a validate 3rd party map program where by sv_pure 3 for example would allow all steam content plus validated maps and their required textures etc. Im sure map makers would be willing to submit their work for this to enable them to become pure. Steve -

RE: [hlds] Source Dedicated Server Beta Update

2007-05-16 Thread Bart King
Hello, Allowing custom maps when sv_pure 2 is set introduces complications. Lots of custom maps have their own models, textures, sounds and various other assets, all of which would need to be downloaded, and it _could_ be possible for some of these assets to collide with (read: overwrite) authenti

[hlds] Source Dedicated Server Beta Update

2007-05-15 Thread Will
This is why I think one of the sv_pure modes work the way I originally asked. No manipulation by lists plugin or admin, there would be no questioning as the content would have to be from steam if default and allow from disk with CRC if from a custom map. This would not only benefits the competiti

Re: [hlds] Source Dedicated Server Beta Update

2007-05-15 Thread Joey
play on non VAC servers. > > Keeper > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of James Gray > Sent: Tuesday, May 15, 2007 4:16 PM > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Source Dedicated Server Beta U

Re: [hlds] Source Dedicated Server Beta Update

2007-05-15 Thread Whisper
w won't play on non VAC servers. > > > > Keeper > > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of James Gray > > Sent: Tuesday, May 15, 2007 4:16 PM > > To: hlds@list.valvesoftware.com > > Subje

Re: [hlds] Source Dedicated Server Beta Update

2007-05-15 Thread James Gray
now what kind of server we were joining (ala VAC). Some people I know won't play on non VAC servers. Keeper -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of James Gray Sent: Tuesday, May 15, 2007 4:16 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds]

RE: [hlds] Source Dedicated Server Beta Update

2007-05-15 Thread Keeper
ECTED] On Behalf Of James Gray Sent: Tuesday, May 15, 2007 4:16 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Source Dedicated Server Beta Update Hmm, okay.. will there be any interface or something of the sort that allows plugins to toy

[hlds] Source Dedicated Server Beta Update

2007-05-15 Thread Will
This is exactly why I asked that sv_pure 2 work as if is default steam content use steam if not in steam allow from disk and do CRC That gives the players the knowledge of knowing the server is 1, using only steam for all default content and 2, doing CRCs on any custom map content. I feel the var

Re: [hlds] Source Dedicated Server Beta Update

2007-05-15 Thread James Gray
Hmm, okay.. will there be any interface or something of the sort that allows plugins to toy with the pure mode system? On 5/14/07, Jason Ruymen <[EMAIL PROTECTED]> wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Updates to the Source Dedica

Re: [hlds] Source Dedicated Server Beta Update

2007-05-15 Thread Yo Mama's A Chump
, well done :) > > Regards, > Adam. > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen > Sent: Tuesday, 15 May 2007 8:51 AM > To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com > Subject: [hlds] Source Dedicated Se

RE: [hlds] Source Dedicated Server Beta Update

2007-05-15 Thread Keeper
esday, May 15, 2007 1:46 AM To: hlds@list.valvesoftware.com; [EMAIL PROTECTED] Subject: RE: [hlds] Source Dedicated Server Beta Update Secondly, the updates listed in the changelog below are brilliant. I am glad the guys at valve are gathering statistics about exploits and cheats, and putting metho

Re: AW: [hlds] Source Dedicated Server Beta Update

2007-05-15 Thread Wim Barelds
eating on a server. > > > > Btw: can is someone still working on hlds or is this project frozen? > > > > -Ursprüngliche Nachricht- > > Von: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] Im Auftrag von Joshua > > Handelsman-Woolf (DogGunn) > >

Re: AW: [hlds] Source Dedicated Server Beta Update

2007-05-15 Thread Joshua Handelsman-Woolf (DogGunn)
Mai 2007 10:28 An: hlds@list.valvesoftware.com Betreff: Re: [hlds] Source Dedicated Server Beta Update Wow... How is that useful? Jason Ruymen wrote: - Added sv_allow_wait_command. If set to 0, then clients can't use "wait" - Added sv_allow_color_correction. If set to 0, then clie

AW: [hlds] Source Dedicated Server Beta Update

2007-05-15 Thread Matthias Wieloch
tw: can is someone still working on hlds or is this project frozen? -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Joshua Handelsman-Woolf (DogGunn) Gesendet: Dienstag, 15. Mai 2007 10:28 An: hlds@list.valvesoftware.com Betreff: Re: [hlds] Source Ded

Re: [hlds] Source Dedicated Server Beta Update

2007-05-15 Thread Joshua Handelsman-Woolf (DogGunn)
Wow... How is that useful? Jason Ruymen wrote: - Added sv_allow_wait_command. If set to 0, then clients can't use "wait" - Added sv_allow_color_correction. If set to 0, then clients can't use mat_colorcorrection ___ To unsubscribe, edit your list pref

RE: [hlds] Source Dedicated Server Beta Update

2007-05-14 Thread Adam Sando
. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Tuesday, 15 May 2007 8:51 AM To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com Subject: [hlds] Source Dedicated Server Beta Update This is a multi-part message in MIME format. -- [ Picked

Re: [hlds] Source Dedicated Server Beta Update

2007-05-14 Thread Benjamin Lange
hat a lot of leagues use custom maps. > > > > - Original Message - > > From: "Alfred Reynolds" <[EMAIL PROTECTED]> > > To: > > Sent: Tuesday, May 15, 2007 2:47 PM > > Subject: RE: [hlds] Source Dedicated Server Beta Update > > > > &

RE: [hlds] Source Dedicated Server Beta Update

2007-05-14 Thread Adam Sando
esday, 15 May 2007 2:18 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Source Dedicated Server Beta Update "sv_pure 2" is mean for league play inparticular, so you can make sure that the server is running in a trusted mode for the away team. It only allows Steam content, no co

RE: [hlds] Source Dedicated Server Beta Update

2007-05-14 Thread Alfred Reynolds
Reynolds" <[EMAIL PROTECTED]> > To: > Sent: Tuesday, May 15, 2007 2:47 PM > Subject: RE: [hlds] Source Dedicated Server Beta Update > > >> "sv_pure 2" is mean for league play inparticular, so you can make >> sure that the server is running in a trust

Re: [hlds] Source Dedicated Server Beta Update

2007-05-14 Thread Michael Jones-Evans
Problem is alfred that a lot of leagues use custom maps. - Original Message - From: "Alfred Reynolds" <[EMAIL PROTECTED]> To: Sent: Tuesday, May 15, 2007 2:47 PM Subject: RE: [hlds] Source Dedicated Server Beta Update "sv_pure 2" is mean for league play inp

RE: [hlds] Source Dedicated Server Beta Update

2007-05-14 Thread Alfred Reynolds
#x27;t have > any base > steam material map or model files. > > Mark > Golden Eye Source. > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Robert Whelan > Sent: Tuesday, May 15, 2007 8:21 AM > To: hlds@list.valves

RE: [hlds] Source Dedicated Server Beta Update

2007-05-14 Thread Alfred Reynolds
"sv_pure 2" is mean for league play inparticular, so you can make sure that the server is running in a trusted mode for the away team. It only allows Steam content, no content from disk (i.e custom maps, etc) can be used in this mode. It should only be used for league play, normal internet servers

RE: [hlds] Source Dedicated Server Beta Update

2007-05-14 Thread Mark Chandler
ehalf Of Robert Whelan Sent: Tuesday, May 15, 2007 8:21 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Source Dedicated Server Beta Update -- [ Picked text/plain from multipart/alternative ] Quoted from the whitelist: // // Three types of file specifications: // // 1. dire

Re: [hlds] Source Dedicated Server Beta Update

2007-05-14 Thread James Gray
How will 'sv_pure 2' affect the use of custom maps? Will these not be allowed, or will third party maps still be playable using this mode? On 5/14/07, Jason Ruymen <[EMAIL PROTECTED]> wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Updates

Re: [hlds] Source Dedicated Server Beta Update

2007-05-14 Thread Wim Barelds
-- [ Picked text/plain from multipart/alternative ] I'v just installed SrcDS on a local machine to play around with this beta, however it doesn't appear to be updating to the beta at all (Yes I do have the beta switch appended). Anyone else having the problem? On 5/15/07, Robert Whelan <[EMAIL PRO

Re: [hlds] Source Dedicated Server Beta Update

2007-05-14 Thread Robert Whelan
-- [ Picked text/plain from multipart/alternative ] Quoted from the whitelist: // // Three types of file specifications: // // 1. directory\*.* - refers to all files under the directory // 2. directory\... - refers to all files under the directory and all direct

Re: [hlds] Source Dedicated Server Beta Update

2007-05-14 Thread Dominick Orefice
-- [ Picked text/plain from multipart/alternative ] Where can I find an example of how to list files and directories in the pure_server_whitelist.txt file. I thought it was posted on this list a while back, but I can't seem to find it. Thanks On 5/14/07, Jason Ruymen <[EMAIL PROTECTED]> wrote: >

Re: [hlds] Source Dedicated Server Beta Update

2007-05-14 Thread Ryan Veltidi
If color correction is built in as an option in the video menu, why the s-var for allowing it? Is there some kind of exploit? -Ryan On 5/14/07, Wim Barelds <[EMAIL PROTECTED]> wrote: -- [ Picked text/plain from multipart/alternative ] <3. Thanks for sv_cheating that list. On 5/15/07, Jason Ruy

Re: [hlds] Source Dedicated Server Beta Update

2007-05-14 Thread Wim Barelds
-- [ Picked text/plain from multipart/alternative ] <3. Thanks for sv_cheating that list. On 5/15/07, Jason Ruymen <[EMAIL PROTECTED]> wrote: > > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > Updates to the Source Dedicated Server, Source En

Re: [hlds] Source Dedicated Server Beta Update

2007-05-14 Thread Mick
Excellent, thankyou, will be trying this later. - Original Message - From: "Jason Ruymen" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]>; Sent: Tuesday, May 15, 2007 12:20 AM Subject: [hlds] Source Dedicated Server Beta Update This is a multi-part message in MI

[hlds] Source Dedicated Server Beta Update

2007-05-14 Thread Jason Ruymen
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Updates to the Source Dedicated Server, Source Engine, Counter-Strike: Source and Half-Life 2: Deathmatch have been released as a Beta. To receive these updates run Steam or the hldsupdatetool with the