Re: [hlds] [hlds_linux] Mandatory TF2 update released

2016-12-21 Thread Josh Russell
We've had it testing on our server for a while now. I notice a slight background/side static in *some* people's mics (identical kind of small static) that others aren't noticing. I'm wondering if it might have to do with my sound being set to 96000 Hz or something, but... I really wouldn't know.

Re: [hlds] [hlds_linux] Mandatory TF2 update released

2016-12-21 Thread HD
...@list.valvesoftware.com] On Behalf Of Nicholas Hastings Sent: Wednesday, December 21, 2016 8:16 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] [hlds_linux] Mandatory TF2 update released It's not "forced". If it wasn't optional, you wouldn't be able to change you

Re: [hlds] [hlds_linux] Mandatory TF2 update released

2016-12-21 Thread Nicholas Hastings
ginal Message- > From: hlds [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of > Eric Smith > Sent: Wednesday, December 21, 2016 8:05 PM > To: Half-Life dedicated Linux server mailing list; > hlds@list.valvesoftware.com > Subject: Re: [hlds] [hlds_linux] Mandatory TF2 update relea

Re: [hlds] [hlds_linux] Mandatory TF2 update released

2016-12-21 Thread HD
Message- From: hlds [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Wednesday, December 21, 2016 8:05 PM To: Half-Life dedicated Linux server mailing list; hlds@list.valvesoftware.com Subject: Re: [hlds] [hlds_linux] Mandatory TF2 update released Yes, the voice codec

Re: [hlds] [hlds_linux] Mandatory TF2 update released

2016-12-21 Thread Eric Smith
Yes, the voice codec note was missed in the original update but was added later this afternoon: Note missed from the previous update: - The CELT voice codec is now the default for all game servers - Community servers can enable use of the older steam voice

Re: [hlds] [hlds_linux] Mandatory TF2 update released

2015-11-05 Thread Matthew Hills
Hi, Ross and co. I was playing on Eyeaduct last night and found that engineers could build during the truce but the buildings were not attackable. Not that it really mattered because we just destroyed the sentry as soon as the truce finished but hey ho. Matty On 4 November 2015 at 22:28, Ross

Re: [hlds] [hlds_linux] Mandatory TF2 update released

2015-08-20 Thread Ross Bemrose
Just an FYI: Workshop Map downloads aren't working if you use sv_setsteamaccount on that server. On the plus side, it no longer crashes the server. I've sent some logging information to John Schoenick about it, since he was the one handling Map Workshop stuff. The short story is this: It

Re: [hlds] [hlds_linux] Mandatory TF2 update released

2014-12-15 Thread pilger
Is it just me or we're getting the heads up email at the same time we get the update released email? Do I have someting misconfigured here, perhaps? _pilger On 15 December 2014 at 21:51, Eric Smith er...@valvesoftware.com wrote: We've released a mandatory update for TF2. The notes for the

Re: [hlds] [hlds_linux] Mandatory TF2 update released

2014-12-09 Thread Ross Bemrose
I was hoping this would fix the PropHunt crash issue when players with server-set custom models (using the SetCustomModel input) died. It didn't. On 12/9/2014 8:16 PM, Eric Smith wrote: We've released a mandatory update for TF2. The notes for the update are below. The new version number is

Re: [hlds] [hlds_linux] Mandatory TF2 update released

2014-10-16 Thread JasperLee93 -RDLoyalty
Valve, did you or can you fix the Engineer Gunslinger exploit? There is supposed to be no random critical hits, but if you hold down the fire kill and allow it to hit 2 times, the 3rd hit is like a scripted critical hit. Thanks and regards JasperLee93 Sent from Windows Mail From:

Re: [hlds] [hlds_linux] Mandatory TF2 update released

2014-10-16 Thread Derek Howard
That is the intended behavior. The item does not allow RANDOM crits. The third-hit crit does not qualify as random. Now there is apparently an exploit where an Engineer can store one of these guaranteed crits for later use, but that doesn't appear to be what you are referring to. On Oct 16, 2014

Re: [hlds] [hlds_linux] Mandatory TF2 update released

2014-10-15 Thread Ross Bemrose
Right, but I enabled the sv_allow_votes cvar after map start... since I was only doing testing I didn't want to change the configuration. Incidentally, I know what's wrong in NativeVotes: TF2 now uses 0 for all teams instead of 255 / -1. A new NativeVotes 1.0 beta is out now, but I plan on

Re: [hlds] [hlds_linux] Mandatory TF2 update released

2014-09-16 Thread JasperLee93 -RDLoyalty
Are there currently any other known Crash exploits other than Taunting? (Overloads the console logger/rcon lock logger) JasperLee93 -RDLoyalty On 17 Sep, 2014, at 7:53 am, Eric Smith er...@valvesoftware.com wrote: We've released a mandatory update for TF2. The notes for the update are

Re: [hlds] [hlds_linux] Mandatory TF2 update released

2014-09-10 Thread Ross Bemrose
...EYE. Actually, this reply is to add hlds to the recipients since it was only sent to hlds_linux. On 9/10/2014 7:39 PM, Matthias InstantMuffin Kollek wrote: And on that note: Expect a fix soon. There's been some movement. IRC hackers have struck once again! (Demo: THERE CAN BE ONLY ONE)

Re: [hlds] [hlds_linux] Mandatory TF2 update released

2014-08-27 Thread big john
Jeez... you think some people would take the hint. On Aug 27, 2014 9:59 PM, Michael Loveless mloveless1...@gmail.com wrote: Eric, could you please make some sort of response to the issue regarding the HTML MOTD? There is an issue where clicked links re-open the MOTD in a new window, not the

Re: [hlds] [hlds_linux] Mandatory TF2 update released

2014-08-07 Thread Jesse Molina
Oh glorious. Someone at Valve learned what readline is. The console command line is now accepting readline input. That means command line history (up arrow), ctrl+a, ctrl+e, ctrl+u, ctrl+k, etc. Look for these messages during server startup on the console: WARNING: Failed to load term

Re: [hlds] [hlds_linux] Mandatory TF2 update released

2014-07-09 Thread Lucas Wagner
I know this isn't the place for feature requests, but I have to ask a question that seems obvious in the light of the recent beta map release: Why isn't pl_swiftwater in the standard map distribution? It's been thoroughly tested and another good PL map would be well received in the community at

Re: [hlds] [hlds_linux] Mandatory TF2 update released

2014-07-09 Thread N-Gon
I agree with Lucas on bringing in Swiftwater; It's a map that's been tested and approved and I'm sure the community at large would love to pub on it. On another note, I can already envision the many changes coming to CactusCanyon...It's surprisingly easy to hold either of the teams in spawn, many

Re: [hlds] [hlds_linux] Mandatory TF2 update released

2014-07-09 Thread ics
There's 2 reasons: 1. Valve has not tested it. 2. Valve has tested it and seen it unfit. -ics Lucas Wagner kirjoitti: I know this isn't the place for feature requests, but I have to ask a question that seems obvious in the light of the recent beta map release: Why isn't pl_swiftwater in the

Re: [hlds] [hlds_linux] Mandatory TF2 update released

2014-07-09 Thread Ross Bemrose
Which version of Swiftwater? Part of Swiftwater's problem is that the author keeps changing it. Even now, there are two major versions currently in circulation: pl_swiftwater_final_rc (the public version) and pl_swiftwater_ugc (the comp Highlander version). Also, keep in mind that there were

Re: [hlds] [hlds_linux] Mandatory TF2 update released

2014-07-09 Thread Lucas Wagner
My response: 1. They should test it. 2. If they tested it and seen it unfit perhaps they should also retest dustbowl. On Wed, Jul 9, 2014 at 9:00 AM, ics i...@ics-base.net wrote: There's 2 reasons: 1. Valve has not tested it. 2. Valve has tested it and seen it unfit. -ics Lucas

Re: [hlds] [hlds_linux] Mandatory TF2 update released

2014-07-09 Thread ics
Don't forget Ross that the map started as pl_swift before swiftwater and there indeed has been numerous versions of it. If and when they test a map, they will make a thorough test on it. I asked once if they could test one of my maps - and they did. Took them nearly 2 months to get to it due

Re: [hlds] [hlds_linux] Mandatory TF2 update released

2014-07-08 Thread Eric Smith
There are lots of Asteroid servers in the list of quickplay servers. I'm not sure why you aren't seeing them. -Eric -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose Sent: Tuesday, July 08,

Re: [hlds] [hlds_linux] Mandatory TF2 update released

2014-07-08 Thread Ross Bemrose
All I know is on East Coast US, all I'm seeing for Shows Servers are CactusCanyon servers... Valve Beta srcds146 -srcds150 with various numbers after them. As Frank pointed out, having a Community Server option might fix that, but it's disabled for the Beta maps. On 7/8/2014 10:42 PM, Eric

Re: [hlds] [hlds_linux] Mandatory TF2 update released

2014-06-23 Thread ced lo
I noticed it on a start of round in Arena last night. On 29 players, 22 crashed as soon as I Conga taunted. From: scavabu...@tin.it To: uniac...@yahoo.ca; hlds@list.valvesoftware.com Date: Sat, 21 Jun 2014 16:35:39 +0200 Subject: Re: [hlds] [hlds_linux] Mandatory TF2 update released how about

Re: [hlds] [hlds_linux] Mandatory TF2 update released

2014-06-21 Thread Nicola
how about this error ? overflowed reliable buffer from Conga taunt , if is played too much all client crash. On 6/20/2014 7:28 PM, Eric Smith wrote: We've released a mandatory update for TF2. The notes for the update are below. The new version number is 2292213. -Eric

Re: [hlds] [hlds_linux] Mandatory TF2 update released

2014-06-21 Thread Albert Davis
apparently, on my server, SM is banning people using the conga? On Sat, Jun 21, 2014 at 10:35 AM, Nicola scavabu...@tin.it wrote: how about this error ? *overflowed reliable buffer * from Conga taunt , if is played too much all client crash. On 6/20/2014 7:28 PM, Eric Smith wrote:

Re: [hlds] [hlds_linux] Mandatory TF2 update released

2014-06-21 Thread Ross Bemrose
SourceMod Anti-Cheat is known to do that. On 6/21/2014 11:31 AM, Albert Davis wrote: apparently, on my server, SM is banning people using the conga? On Sat, Jun 21, 2014 at 10:35 AM, Nicola scavabu...@tin.it mailto:scavabu...@tin.it wrote: how about this error ? *overflowed reliable

Re: [hlds] [hlds_linux] Mandatory TF2 update released

2014-06-21 Thread Gamers Exile
It's not source mod itself it's the smac_eyetest module and it's been noted on the forums.

Re: [hlds] [hlds_linux] Mandatory TF2 update released

2014-06-21 Thread Valentin G.
The aimbot and eyetest modules of SMAC are currently broken. Don't use them. On Sat, Jun 21, 2014 at 5:31 PM, Albert Davis davis.alb...@gmail.com wrote: apparently, on my server, SM is banning people using the conga? On Sat, Jun 21, 2014 at 10:35 AM, Nicola scavabu...@tin.it wrote: how

Re: [hlds] [hlds_linux] Mandatory TF2 update released

2014-06-21 Thread Albert Davis
Ok, they have been renamed -_- On Sat, Jun 21, 2014 at 11:34 AM, Valentin G. nextra...@gmail.com wrote: The aimbot and eyetest modules of SMAC are currently broken. Don't use them. On Sat, Jun 21, 2014 at 5:31 PM, Albert Davis davis.alb...@gmail.com wrote: apparently, on my server, SM

Re: [hlds] [hlds_linux] Mandatory TF2 update released

2014-06-21 Thread Peter Jerde
On Jun 21, 2014, at 10:34, Valentin G. nextra...@gmail.com wrote: The aimbot and eyetest modules of SMAC are currently broken. Don't use them. Code has been posted on allied modders to fix the eyetest module to check for that taunt:

Re: [hlds] [hlds_linux] Mandatory TF2 update released

2014-06-20 Thread Ross Bemrose
Kill icons and hitsounds don't appear to be working on the servers I'm on. Is anyone else seeing this? On 6/20/2014 7:28 PM, Eric Smith wrote: We've released a mandatory update for TF2. The notes for the update are below. The new version number is 2292213. -Eric

Re: [hlds] [hlds_linux] Mandatory TF2 update released

2014-06-20 Thread Bjorn Wielens
: Friday, June 20, 2014 8:54:56 PM Subject: Re: [hlds] [hlds_linux] Mandatory TF2 update released Kill icons and hitsounds don't appear to be working on the servers I'm on.  Is anyone else seeing this? On 6/20/2014 7:28 PM, Eric Smith wrote: We've released a mandatory update for TF2. The notes

Re: [hlds] [hlds_linux] Mandatory TF2 update released

2014-06-20 Thread Ross Bemrose
Linux server mailing list hlds_li...@list.valvesoftware.com; Half-Life dedicated Win32 server mailing list (hlds@list.valvesoftware.com) hlds@list.valvesoftware.com *Sent:* Friday, June 20, 2014 8:54:56 PM *Subject:* Re: [hlds] [hlds_linux] Mandatory TF2 update released Kill icons and hitsounds

Re: [hlds] [hlds_linux] Mandatory TF2 update released

2013-11-02 Thread Eric Smith
We released an optional update last night to fix this issue. If you sync your servers again it should be fixed. -Eric On Nov 2, 2013, at 8:55 AM, Saint K. sai...@specialattack.net wrote: For some reason we can't use canteens anymore on our MVM servers at mvm_ghost_town Saint K.

Re: [hlds] [hlds_linux] Mandatory TF2 update released

2013-07-24 Thread Brian
- Opened the windows around the center point Thank you very much. On Thu, Jul 25, 2013 at 12:53 AM, Eric Smith er...@valvesoftware.comwrote: We've released a mandatory update for TF2. The notes for the update are below. The new version is 1844935. -Eric -- -

Re: [hlds] [hlds_linux] Mandatory TF2 update released

2013-05-17 Thread Ryan Stecker
Ah, I had only checked for the existence of sv_compressfragments. For what it's worth in my test of the prerelease build, the default convars didn't help to alleviate any issues. Only after I set sv_compressfragments to 0 did I see a visible improvement in performance. In fact the long frames had

Re: [hlds] [hlds_linux] Mandatory TF2 update released

2013-05-17 Thread Albert Davis
Question on creating a bat file to update my dedicated server : steamcmd +login anonymous +force_install_dir ../csgo_ds +app_update 740 validate +quit Do i need to use the force install part? I am thinking this should work? steamcmd +login anonymous +app_update 232250 validate +quit On

Re: [hlds] [hlds_linux] Mandatory TF2 update released

2013-05-17 Thread Albert Davis
looks to be working... On Fri, May 17, 2013 at 4:48 PM, Albert Davis davis.alb...@gmail.comwrote: Question on creating a bat file to update my dedicated server : steamcmd +login anonymous +force_install_dir ../csgo_ds +app_update 740 validate +quit Do i need to use the force install

Re: [hlds] [hlds_linux] Mandatory TF2 update released

2013-05-17 Thread Albert Davis
no, it didn't...grrr On Fri, May 17, 2013 at 4:53 PM, Albert Davis davis.alb...@gmail.comwrote: looks to be working... On Fri, May 17, 2013 at 4:48 PM, Albert Davis davis.alb...@gmail.comwrote: Question on creating a bat file to update my dedicated server : steamcmd +login anonymous

Re: [hlds] [hlds_linux] Mandatory TF2 update released

2012-08-14 Thread Russell Smith
Any word back on this Eric? On 10.08.2012 14:24, Eric Smith wrote: I'll forward your email around to see who is looking into the problem. -Eric -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Russell

Re: [hlds] [hlds_linux] Mandatory TF2 update released

2012-08-10 Thread Eric Smith
I'll forward your email around to see who is looking into the problem. -Eric -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Russell Smith Sent: Friday, August 10, 2012 2:17 PM To:

Re: [hlds] [hlds_linux] Mandatory TF2 update released

2012-08-10 Thread Russell Smith
Thank you! On 10.08.2012 14:24, Eric Smith wrote: I'll forward your email around to see who is looking into the problem. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds] [hlds_linux] Mandatory TF2 update released

2012-08-10 Thread Bruno Garcia
Awesome, I'm glad it's being taken care of. On Fri, Aug 10, 2012 at 6:27 PM, Russell Smith ve...@tinylittlerobots.uswrote: Thank you! On 10.08.2012 14:24, Eric Smith wrote: I'll forward your email around to see who is looking into the problem. -Eric

Re: [hlds] [hlds_linux] Mandatory TF2 update released

2011-06-10 Thread Kyle Sanderson
Thanks for the regression fix. Any idea when the critical replay issues are going to be resolved? On Fri, Jun 10, 2011 at 5:22 PM, Eric Smith er...@valvesoftware.com wrote: We've released a mandatory update for TF2.  The notes are below. -Eric - Team Fortress 2

Re: [hlds] [hlds_linux] Mandatory TF2 update released

2011-06-10 Thread Mart-Jan Reeuwijk
list hlds@list.valvesoftware.com Sent: Saturday, 11 June 2011, 2:37 Subject: Re: [hlds] [hlds_linux] Mandatory TF2 update released Thanks for the regression fix. Any idea when the critical replay issues are going to be resolved? On Fri, Jun 10, 2011 at 5:22 PM, Eric Smith er...@valvesoftware.com

Re: [hlds] [hlds_linux] Mandatory TF2 update released

2011-06-10 Thread Kyle Sanderson
Thanks Jon. On Fri, Jun 10, 2011 at 8:17 PM, Jon Lippincott j...@valvesoftware.com wrote: We have replay fixes for early next week. -Jon -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle