We've had it testing on our server for a while now. I notice a slight
background/side static in *some* people's mics (identical kind of small
static) that others aren't noticing. I'm wondering if it might have to do
with my sound being set to 96000 Hz or something, but... I really wouldn't
know.
...@list.valvesoftware.com] On Behalf Of Nicholas
Hastings
Sent: Wednesday, December 21, 2016 8:16 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] [hlds_linux] Mandatory TF2 update released
It's not "forced". If it wasn't optional, you wouldn't be able to change you
ginal Message-
> From: hlds [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
> Eric Smith
> Sent: Wednesday, December 21, 2016 8:05 PM
> To: Half-Life dedicated Linux server mailing list;
> hlds@list.valvesoftware.com
> Subject: Re: [hlds] [hlds_linux] Mandatory TF2 update relea
Message-
From: hlds [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: Wednesday, December 21, 2016 8:05 PM
To: Half-Life dedicated Linux server mailing list; hlds@list.valvesoftware.com
Subject: Re: [hlds] [hlds_linux] Mandatory TF2 update released
Yes, the voice codec
Yes, the voice codec note was missed in the original update but was added later
this afternoon:
Note missed from the previous update:
- The CELT voice codec is now the default for all game servers
- Community servers can enable use of the older steam voice
Hi, Ross and co.
I was playing on Eyeaduct last night and found that engineers could build
during the truce but the buildings were not attackable. Not that it really
mattered because we just destroyed the sentry as soon as the truce finished
but hey ho.
Matty
On 4 November 2015 at 22:28, Ross
Just an FYI: Workshop Map downloads aren't working if you use
sv_setsteamaccount on that server.
On the plus side, it no longer crashes the server. I've sent some logging
information to John Schoenick about it, since he was the one handling Map
Workshop stuff.
The short story is this: It
Is it just me or we're getting the heads up email at the same time we get
the update released email?
Do I have someting misconfigured here, perhaps?
_pilger
On 15 December 2014 at 21:51, Eric Smith er...@valvesoftware.com wrote:
We've released a mandatory update for TF2. The notes for the
I was hoping this would fix the PropHunt crash issue when players with
server-set custom models (using the SetCustomModel input) died. It didn't.
On 12/9/2014 8:16 PM, Eric Smith wrote:
We've released a mandatory update for TF2. The notes for the update are below.
The new version number is
Valve, did you or can you fix the Engineer Gunslinger exploit?
There is supposed to be no random critical hits, but if you hold down the fire
kill and allow it to hit 2 times, the 3rd hit is like a scripted critical hit.
Thanks and regards
JasperLee93
Sent from Windows Mail
From:
That is the intended behavior. The item does not allow RANDOM crits. The
third-hit crit does not qualify as random.
Now there is apparently an exploit where an Engineer can store one of these
guaranteed crits for later use, but that doesn't appear to be what you are
referring to.
On Oct 16, 2014
Right, but I enabled the sv_allow_votes cvar after map start... since I
was only doing testing I didn't want to change the configuration.
Incidentally, I know what's wrong in NativeVotes: TF2 now uses 0 for
all teams instead of 255 / -1. A new NativeVotes 1.0 beta is out now,
but I plan on
Are there currently any other known Crash exploits other than Taunting?
(Overloads the console logger/rcon lock logger)
JasperLee93 -RDLoyalty
On 17 Sep, 2014, at 7:53 am, Eric Smith er...@valvesoftware.com wrote:
We've released a mandatory update for TF2. The notes for the update are
...EYE.
Actually, this reply is to add hlds to the recipients since it was only
sent to hlds_linux.
On 9/10/2014 7:39 PM, Matthias InstantMuffin Kollek wrote:
And on that note: Expect a fix soon. There's been some movement.
IRC hackers have struck once again! (Demo: THERE CAN BE ONLY ONE)
Jeez... you think some people would take the hint.
On Aug 27, 2014 9:59 PM, Michael Loveless mloveless1...@gmail.com wrote:
Eric, could you please make some sort of response to the issue regarding
the HTML MOTD? There is an issue where clicked links re-open the MOTD in a
new window, not the
Oh glorious. Someone at Valve learned what readline is. The console
command line is now accepting readline input. That means command line
history (up arrow), ctrl+a, ctrl+e, ctrl+u, ctrl+k, etc.
Look for these messages during server startup on the console:
WARNING: Failed to load term
I know this isn't the place for feature requests, but I have to ask a
question that seems obvious in the light of the recent beta map release:
Why isn't pl_swiftwater in the standard map distribution? It's been
thoroughly tested and another good PL map would be well received in the
community at
I agree with Lucas on bringing in Swiftwater; It's a map that's been tested
and approved and I'm sure the community at large would love to pub on it.
On another note, I can already envision the many changes coming to
CactusCanyon...It's surprisingly easy to hold either of the teams in spawn,
many
There's 2 reasons:
1. Valve has not tested it.
2. Valve has tested it and seen it unfit.
-ics
Lucas Wagner kirjoitti:
I know this isn't the place for feature requests, but I have to ask a
question that seems obvious in the light of the recent beta map release:
Why isn't pl_swiftwater in the
Which version of Swiftwater?
Part of Swiftwater's problem is that the author keeps changing it. Even
now, there are two major versions currently in circulation:
pl_swiftwater_final_rc (the public version) and pl_swiftwater_ugc (the comp
Highlander version).
Also, keep in mind that there were
My response:
1. They should test it.
2. If they tested it and seen it unfit perhaps they should also retest
dustbowl.
On Wed, Jul 9, 2014 at 9:00 AM, ics i...@ics-base.net wrote:
There's 2 reasons:
1. Valve has not tested it.
2. Valve has tested it and seen it unfit.
-ics
Lucas
Don't forget Ross that the map started as pl_swift before swiftwater and
there indeed has been numerous versions of it.
If and when they test a map, they will make a thorough test on it. I
asked once if they could test one of my maps - and they did. Took them
nearly 2 months to get to it due
There are lots of Asteroid servers in the list of quickplay servers. I'm not
sure why you aren't seeing them.
-Eric
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose
Sent: Tuesday, July 08,
All I know is on East Coast US, all I'm seeing for Shows Servers are
CactusCanyon servers... Valve Beta srcds146 -srcds150 with various
numbers after them.
As Frank pointed out, having a Community Server option might fix that,
but it's disabled for the Beta maps.
On 7/8/2014 10:42 PM, Eric
I noticed it on a start of round in Arena last night.
On 29 players, 22 crashed as soon as I Conga taunted.
From: scavabu...@tin.it
To: uniac...@yahoo.ca; hlds@list.valvesoftware.com
Date: Sat, 21 Jun 2014 16:35:39 +0200
Subject: Re: [hlds] [hlds_linux] Mandatory TF2 update released
how about
how about this error ? overflowed reliable buffer from Conga taunt , if is
played too much all client crash.
On 6/20/2014 7:28 PM, Eric Smith wrote:
We've released a mandatory update for TF2. The notes for the update are
below. The new version number is 2292213.
-Eric
apparently, on my server, SM is banning people using the conga?
On Sat, Jun 21, 2014 at 10:35 AM, Nicola scavabu...@tin.it wrote:
how about this error ? *overflowed reliable buffer * from Conga taunt ,
if is played too much all client crash.
On 6/20/2014 7:28 PM, Eric Smith wrote:
SourceMod Anti-Cheat is known to do that.
On 6/21/2014 11:31 AM, Albert Davis wrote:
apparently, on my server, SM is banning people using the conga?
On Sat, Jun 21, 2014 at 10:35 AM, Nicola scavabu...@tin.it
mailto:scavabu...@tin.it wrote:
how about this error ? *overflowed reliable
It's not source mod itself it's the smac_eyetest module and it's been noted on the forums.
The aimbot and eyetest modules of SMAC are currently broken. Don't use them.
On Sat, Jun 21, 2014 at 5:31 PM, Albert Davis davis.alb...@gmail.com wrote:
apparently, on my server, SM is banning people using the conga?
On Sat, Jun 21, 2014 at 10:35 AM, Nicola scavabu...@tin.it wrote:
how
Ok, they have been renamed -_-
On Sat, Jun 21, 2014 at 11:34 AM, Valentin G. nextra...@gmail.com wrote:
The aimbot and eyetest modules of SMAC are currently broken. Don't use
them.
On Sat, Jun 21, 2014 at 5:31 PM, Albert Davis davis.alb...@gmail.com
wrote:
apparently, on my server, SM
On Jun 21, 2014, at 10:34, Valentin G. nextra...@gmail.com wrote:
The aimbot and eyetest modules of SMAC are currently broken. Don't use them.
Code has been posted on allied modders to fix the eyetest module to check for
that taunt:
Kill icons and hitsounds don't appear to be working on the servers I'm
on. Is anyone else seeing this?
On 6/20/2014 7:28 PM, Eric Smith wrote:
We've released a mandatory update for TF2. The notes for the update are below.
The new version number is 2292213.
-Eric
: Friday, June 20, 2014 8:54:56 PM
Subject: Re: [hlds] [hlds_linux] Mandatory TF2 update released
Kill icons and hitsounds don't appear to be working on the servers I'm
on. Is anyone else seeing this?
On 6/20/2014 7:28 PM, Eric Smith wrote:
We've released a mandatory update for TF2. The notes
Linux server mailing list
hlds_li...@list.valvesoftware.com; Half-Life dedicated Win32 server
mailing list (hlds@list.valvesoftware.com) hlds@list.valvesoftware.com
*Sent:* Friday, June 20, 2014 8:54:56 PM
*Subject:* Re: [hlds] [hlds_linux] Mandatory TF2 update released
Kill icons and hitsounds
We released an optional update last night to fix this issue. If you sync your
servers again it should be fixed.
-Eric
On Nov 2, 2013, at 8:55 AM, Saint K. sai...@specialattack.net wrote:
For some reason we can't use canteens anymore on our MVM servers at
mvm_ghost_town
Saint K.
- Opened the windows around the center point
Thank you very much.
On Thu, Jul 25, 2013 at 12:53 AM, Eric Smith er...@valvesoftware.comwrote:
We've released a mandatory update for TF2. The notes for the update are
below. The new version is 1844935.
-Eric
--
-
Ah, I had only checked for the existence of sv_compressfragments.
For what it's worth in my test of the prerelease build, the default convars
didn't help to alleviate any issues. Only after I set sv_compressfragments
to 0 did I see a visible improvement in performance. In fact the long
frames had
Question on creating a bat file to update my dedicated server :
steamcmd +login anonymous +force_install_dir ../csgo_ds +app_update
740 validate +quit
Do i need to use the force install part?
I am thinking this should work?
steamcmd +login anonymous +app_update 232250 validate +quit
On
looks to be working...
On Fri, May 17, 2013 at 4:48 PM, Albert Davis davis.alb...@gmail.comwrote:
Question on creating a bat file to update my dedicated server :
steamcmd +login anonymous +force_install_dir ../csgo_ds +app_update 740
validate +quit
Do i need to use the force install
no, it didn't...grrr
On Fri, May 17, 2013 at 4:53 PM, Albert Davis davis.alb...@gmail.comwrote:
looks to be working...
On Fri, May 17, 2013 at 4:48 PM, Albert Davis davis.alb...@gmail.comwrote:
Question on creating a bat file to update my dedicated server :
steamcmd +login anonymous
Any word back on this Eric?
On 10.08.2012 14:24, Eric Smith wrote:
I'll forward your email around to see who is looking into the
problem.
-Eric
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
Russell
I'll forward your email around to see who is looking into the problem.
-Eric
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Russell Smith
Sent: Friday, August 10, 2012 2:17 PM
To:
Thank you!
On 10.08.2012 14:24, Eric Smith wrote:
I'll forward your email around to see who is looking into the
problem.
-Eric
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Awesome, I'm glad it's being taken care of.
On Fri, Aug 10, 2012 at 6:27 PM, Russell Smith ve...@tinylittlerobots.uswrote:
Thank you!
On 10.08.2012 14:24, Eric Smith wrote:
I'll forward your email around to see who is looking into the problem.
-Eric
Thanks for the regression fix. Any idea when the critical replay
issues are going to be resolved?
On Fri, Jun 10, 2011 at 5:22 PM, Eric Smith er...@valvesoftware.com wrote:
We've released a mandatory update for TF2. The notes are below.
-Eric
-
Team Fortress 2
list hlds@list.valvesoftware.com
Sent: Saturday, 11 June 2011, 2:37
Subject: Re: [hlds] [hlds_linux] Mandatory TF2 update released
Thanks for the regression fix. Any idea when the critical replay
issues are going to be resolved?
On Fri, Jun 10, 2011 at 5:22 PM, Eric Smith er...@valvesoftware.com
Thanks Jon.
On Fri, Jun 10, 2011 at 8:17 PM, Jon Lippincott j...@valvesoftware.com wrote:
We have replay fixes for early next week.
-Jon
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle
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