[hlds] Lower server-side FPS with recent updates?

2011-07-05 Thread Joseph Wu
Yes. They changed the code in SRCDS to lower idle cpu usage. First you want to check if HPET is enabled on your server box. And then run your servers with the fps_max at 500 thus you should be able to get a semi-stable 500FPS. But valve and I highly recommend you running your servers at the

Re: [hlds] Regarding the server mod that kicks free TF2 players...

2011-07-05 Thread Jason Ergott
Valve can fix this entire quagmire quickly and easily just changing the SteamWorks API so that it no longer reports a difference between F2P and users who have bought an item. There is no need for valve to do anything other than that. On Mon, Jul 4, 2011 at 2:24 PM, Dominik Friedrichs

Re: [hlds] Regarding the server mod that kicks free TF2 players...

2011-07-05 Thread Flubber
The easiest way in my opinion, is to install slot reserved. We got 5 servers which are full almost non stop since the F2P update. One of those is reserved for community member where they can connect when they want, and that's the best system we got so far. More the F2P players aren't so bad (at

Re: [hlds] Lower server-side FPS with recent updates?

2011-07-05 Thread TRISTAN MARLER
If you run fps_max 66 your hit detection will suffer. I've competed on servers which were 200ish compared to a 1000fps server and noticed a measurable difference in hit detection, both on the opponent and rocket jumping. However over 1000fps has no bonus as far as I can tell. However, 66 fps

Re: [hlds] Lower server-side FPS with recent updates?

2011-07-05 Thread AnAkIn .
It's just because fps_max doesn't set the fps limit correctly on the servers. If you put it on 100 you'll end up having 64 fps, etc. If fps_max would work correctly and you would get a constant 66 fps, then it's pointless to have anything above that. 2011/7/5 TRISTAN MARLER bloodyi...@shaw.ca

Re: [hlds] Lower server-side FPS with recent updates?

2011-07-05 Thread Mart-Jan Reeuwijk
fps_max server tick rate From: AnAkIn . anakin...@gmail.com To: tmar...@shaw.ca; Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, 5 July 2011, 17:25 Subject: Re: [hlds] Lower server-side FPS with recent updates? It's

[hlds] BRINK Dedicated Server Update

2011-07-05 Thread William 'Smooth' Richens
Hey, We've just released a small hotfix for the BRINK Dedicated Server, addressing an issue with physics commands not being synched to all clients. Among other things, this would sometimes result in inconsistent player movement (such as crouching). Apologies for the lack of notice! William

Re: [hlds] Lower server-side FPS with recent updates?

2011-07-05 Thread Gary Stanley
At 10:48 AM 7/5/2011, TRISTAN MARLER wrote: Content-language: en Content-type: multipart/alternative; boundary=--c07762eb3cd45620f9af If you run fps_max 66 your hit detection will suffer. I've competed on servers which were 200ish compared to a 1000fps server and noticed a measurable

Re: [hlds] Lower server-side FPS with recent updates?

2011-07-05 Thread Saul Rennison
But ticks occur inside a frame, so if you have a constant FPS of 66, you will also have a constant tick rate of 66. It makes no logical sense that doing more frames in a second is useful, because no ticks will occur in them. Hence, there is no change in hit detection, because no more network

Re: [hlds] Lower server-side FPS with recent updates?

2011-07-05 Thread J M
Well, the main reason that people feel like high FPS servers are smoother or better is because they're generally running on much better hardware and OS's. If a server can only reach a maximum server FPS of around 66, it is bound to dip below that. Server FPS is constantly fluctuating, and very

Re: [hlds] Lower server-side FPS with recent updates?

2011-07-05 Thread TRISTAN MARLER
I'm not here to debate the existence of this phenomenon, this was derived through thorough observation in past competitions where rocket jumps would work on a high fps server wouldn't come out on a lower fps server (ala 66fps), same thing for hit registration on opponents. Take it or leave it

Re: [hlds] Lower server-side FPS with recent updates?

2011-07-05 Thread J M
Re-reading this over, I don't think I explained it quite well enough. It's hard to explain in words, but if someone wants a better explanation, I can do something in mspaint that would explain it. TL;DR: There IS a difference between high and low FPS servers, but it does not give a single player

Re: [hlds] Lower server-side FPS with recent updates?

2011-07-05 Thread Tony Paloma
Depending on the timing, some of those frames could've been non-tick frames. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saul Rennison Sent: Tuesday, July 05, 2011 4:12 PM To: Mart-Jan Reeuwijk; Half-Life dedicated Win32 server mailing