[hlds] Team Fortress 2 Update Coming
A required update for Team Fortress 2 is on the way. It should be live in about 1 hour. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
Ok... Is it really required or optional ? 2010/1/6 Jason Ruymen jas...@valvesoftware.com A required update for Team Fortress 2 is on the way. It should be live in about 1 hour. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
I would like to measure my dissatisfaction that TF2 updates are now required (instead of optional) with a boycott of this game On 06/01/2010 20:59, Jason Ruymen wrote: A required update for Team Fortress 2 is on the way. It should be live in about 1 hour. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
... wat On 01/06/2010 03:11 PM, Andrew Leach (luaduck) wrote: I would like to measure my dissatisfaction that TF2 updates are now required (instead of optional) with a boycott of this game On 06/01/2010 20:59, Jason Ruymen wrote: A required update for Team Fortress 2 is on the way. It should be live in about 1 hour. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
Updates are always required. Get over it. On Wed, Jan 6, 2010 at 3:11 PM, Andrew Leach (luaduck) m...@luaduck.co.uk wrote: I would like to measure my dissatisfaction that TF2 updates are now required (instead of optional) with a boycott of this game On 06/01/2010 20:59, Jason Ruymen wrote: A required update for Team Fortress 2 is on the way. It should be live in about 1 hour. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
Hey whatever man, more players for the rest of us when he shuts down his server. On Wed, 2010-01-06 at 15:15 -0600, Nephyrin Zey wrote: ... wat On 01/06/2010 03:11 PM, Andrew Leach (luaduck) wrote: I would like to measure my dissatisfaction that TF2 updates are now required (instead of optional) with a boycott of this game On 06/01/2010 20:59, Jason Ruymen wrote: A required update for Team Fortress 2 is on the way. It should be live in about 1 hour. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
Thanks for the heads up Jason! On Wed, Jan 6, 2010 at 3:11 PM, Andrew Leach (luaduck) m...@luaduck.co.ukwrote: I would like to measure my dissatisfaction that TF2 updates are now required (instead of optional) with a boycott of this game On 06/01/2010 20:59, Jason Ruymen wrote: A required update for Team Fortress 2 is on the way. It should be live in about 1 hour. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
7.8 was not required. 2010/1/6 Matthew Gottlieb matthew.j.gottl...@gmail.com Updates are always required. Get over it. On Wed, Jan 6, 2010 at 3:11 PM, Andrew Leach (luaduck) m...@luaduck.co.uk wrote: I would like to measure my dissatisfaction that TF2 updates are now required (instead of optional) with a boycott of this game On 06/01/2010 20:59, Jason Ruymen wrote: A required update for Team Fortress 2 is on the way. It should be live in about 1 hour. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
psst - Don't feed the troll.. ;-) On Wed, Jan 6, 2010 at 3:18 PM, msleeper mslee...@ismsleeperwrong.comwrote: Hey whatever man, more players for the rest of us when he shuts down his server. On Wed, 2010-01-06 at 15:15 -0600, Nephyrin Zey wrote: ... wat On 01/06/2010 03:11 PM, Andrew Leach (luaduck) wrote: I would like to measure my dissatisfaction that TF2 updates are now required (instead of optional) with a boycott of this game On 06/01/2010 20:59, Jason Ruymen wrote: A required update for Team Fortress 2 is on the way. It should be live in about 1 hour. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
Seriously, who gives any amount of shit. On Wed, 2010-01-06 at 23:19 +0200, Nightbox wrote: 7.8 was not required. 2010/1/6 Matthew Gottlieb matthew.j.gottl...@gmail.com Updates are always required. Get over it. On Wed, Jan 6, 2010 at 3:11 PM, Andrew Leach (luaduck) m...@luaduck.co.uk wrote: I would like to measure my dissatisfaction that TF2 updates are now required (instead of optional) with a boycott of this game On 06/01/2010 20:59, Jason Ruymen wrote: A required update for Team Fortress 2 is on the way. It should be live in about 1 hour. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
Good luck with that. I doubt anyone will miss you or your server, as there are way too many sheep out there that will just put up with it and keep going... - Original Message - From: Andrew Leach (luaduck) m...@luaduck.co.uk To: hlds@list.valvesoftware.com Sent: Wednesday, January 06, 2010 1:11 PM Subject: Re: [hlds] Team Fortress 2 Update Coming I would like to measure my dissatisfaction that TF2 updates are now required (instead of optional) with a boycott of this game On 06/01/2010 20:59, Jason Ruymen wrote: A required update for Team Fortress 2 is on the way. It should be live in about 1 hour. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
Oh noes! Valve is making us update our servers so they can't be DoSed or exploited or crashed! The world is ending Seriously, Valve does an absolutely superb job of keeping TF2 up to date. If you are too lazy to update your servers then maybe you shouldn't run them. Or have a TFC server, that'd be easier and require no updating. On Wed, Jan 6, 2010 at 3:15 PM, Nephyrin Zey nephy...@doublezen.net wrote: ... wat On 01/06/2010 03:11 PM, Andrew Leach (luaduck) wrote: I would like to measure my dissatisfaction that TF2 updates are now required (instead of optional) with a boycott of this game On 06/01/2010 20:59, Jason Ruymen wrote: A required update for Team Fortress 2 is on the way. It should be live in about 1 hour. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
I find it great how none of you practice any kind of knowledge of sarcasm / humor. It was a joke On 06/01/2010 21:25, Ook wrote: Good luck with that. I doubt anyone will miss you or your server, as there are way too many sheep out there that will just put up with it and keep going... - Original Message - From: Andrew Leach (luaduck)m...@luaduck.co.uk To:hlds@list.valvesoftware.com Sent: Wednesday, January 06, 2010 1:11 PM Subject: Re: [hlds] Team Fortress 2 Update Coming I would like to measure my dissatisfaction that TF2 updates are now required (instead of optional) with a boycott of this game On 06/01/2010 20:59, Jason Ruymen wrote: A required update for Team Fortress 2 is on the way. It should be live in about 1 hour. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
My favorite joke is when people don't spam the list with useless bullshit and funny jokes. Cracks me up every time. On Wed, 2010-01-06 at 21:29 +, Andrew Leach (luaduck) wrote: I find it great how none of you practice any kind of knowledge of sarcasm / humor. It was a joke On 06/01/2010 21:25, Ook wrote: Good luck with that. I doubt anyone will miss you or your server, as there are way too many sheep out there that will just put up with it and keep going... - Original Message - From: Andrew Leach (luaduck)m...@luaduck.co.uk To:hlds@list.valvesoftware.com Sent: Wednesday, January 06, 2010 1:11 PM Subject: Re: [hlds] Team Fortress 2 Update Coming I would like to measure my dissatisfaction that TF2 updates are now required (instead of optional) with a boycott of this game On 06/01/2010 20:59, Jason Ruymen wrote: A required update for Team Fortress 2 is on the way. It should be live in about 1 hour. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
Cracks me up like a honeypot. :) On Wed, Jan 6, 2010 at 1:34 PM, msleeper mslee...@ismsleeperwrong.com wrote: My favorite joke is when people don't spam the list with useless bullshit and funny jokes. Cracks me up every time. On Wed, 2010-01-06 at 21:29 +, Andrew Leach (luaduck) wrote: I find it great how none of you practice any kind of knowledge of sarcasm / humor. It was a joke On 06/01/2010 21:25, Ook wrote: Good luck with that. I doubt anyone will miss you or your server, as there are way too many sheep out there that will just put up with it and keep going... - Original Message - From: Andrew Leach (luaduck)m...@luaduck.co.uk To:hlds@list.valvesoftware.com Sent: Wednesday, January 06, 2010 1:11 PM Subject: Re: [hlds] Team Fortress 2 Update Coming I would like to measure my dissatisfaction that TF2 updates are now required (instead of optional) with a boycott of this game On 06/01/2010 20:59, Jason Ruymen wrote: A required update for Team Fortress 2 is on the way. It should be live in about 1 hour. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
You don't even make sense anymore. On Wed, 2010-01-06 at 13:36 -0800, Phillip Vector wrote: Cracks me up like a honeypot. :) On Wed, Jan 6, 2010 at 1:34 PM, msleeper mslee...@ismsleeperwrong.com wrote: My favorite joke is when people don't spam the list with useless bullshit and funny jokes. Cracks me up every time. On Wed, 2010-01-06 at 21:29 +, Andrew Leach (luaduck) wrote: I find it great how none of you practice any kind of knowledge of sarcasm / humor. It was a joke On 06/01/2010 21:25, Ook wrote: Good luck with that. I doubt anyone will miss you or your server, as there are way too many sheep out there that will just put up with it and keep going... - Original Message - From: Andrew Leach (luaduck)m...@luaduck.co.uk To:hlds@list.valvesoftware.com Sent: Wednesday, January 06, 2010 1:11 PM Subject: Re: [hlds] Team Fortress 2 Update Coming I would like to measure my dissatisfaction that TF2 updates are now required (instead of optional) with a boycott of this game On 06/01/2010 20:59, Jason Ruymen wrote: A required update for Team Fortress 2 is on the way. It should be live in about 1 hour. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
AK loves updates! On Wed, Jan 6, 2010 at 4:36 PM, Phillip Vector t...@mostdeadlygame.comwrote: Cracks me up like a honeypot. :) On Wed, Jan 6, 2010 at 1:34 PM, msleeper mslee...@ismsleeperwrong.com wrote: My favorite joke is when people don't spam the list with useless bullshit and funny jokes. Cracks me up every time. On Wed, 2010-01-06 at 21:29 +, Andrew Leach (luaduck) wrote: I find it great how none of you practice any kind of knowledge of sarcasm / humor. It was a joke On 06/01/2010 21:25, Ook wrote: Good luck with that. I doubt anyone will miss you or your server, as there are way too many sheep out there that will just put up with it and keep going... - Original Message - From: Andrew Leach (luaduck)m...@luaduck.co.uk To:hlds@list.valvesoftware.com Sent: Wednesday, January 06, 2010 1:11 PM Subject: Re: [hlds] Team Fortress 2 Update Coming I would like to measure my dissatisfaction that TF2 updates are now required (instead of optional) with a boycott of this game On 06/01/2010 20:59, Jason Ruymen wrote: A required update for Team Fortress 2 is on the way. It should be live in about 1 hour. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
We don't care. Sent from my iPhone On Jan 6, 2010, at 4:11 PM, Andrew Leach (luaduck) m...@luaduck.co.uk wrote: I would like to measure my dissatisfaction that TF2 updates are now required (instead of optional) with a boycott of this game On 06/01/2010 20:59, Jason Ruymen wrote: A required update for Team Fortress 2 is on the way. It should be live in about 1 hour. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
Why can't we get a server side class c black list? Sent from my iPhone On Jan 6, 2010, at 4:39 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific change include: Server Browser (for TF2 and DoD:S) - Added a client-side server blacklist: - Supports blacklisting of specific servers, all servers on an IP, and all servers on a class C range. - Saves the server list to a file, and has an Import button to allow easy sharing (cfg\server_blacklist.txt) Balance changes: - Reduced the health penalty on The Sandman. - The Force-A-Nature knockback on target now: - Only applies to hits that deal more than 30 damage and are in close range. - Factors in the firer's angle of attack when determining the knockback direction. - Has less of an effect on grounded targets. - The Dead Ringer now: - Reduces cloak to 40% when uncloaking early. - Has a 35% cap on the amount of cloak it can gain from an ammo pack. - Has a quieter de-cloak sound. Changes / Fixes: - Fixed a performance stability issue with AMD processors. - Improved the stability of the game server - item backend connection. - Fixed a rare server crash related to dispensers. - Added min/max values to viewmodel_fov convar to match the settings in the slider. - Reduced the number of moons in ctf_doublecross, sadly. - Demo playback now ignores sv_pure settings, allowing demos to easily contain custom content. - Fixed a crash related to sv_pure and the wireframe_dx6 shader. - Players can no longer shoot while stunned. - Fixed a bug that caused movement speed reductions to not work on stunned players. - Soldier Rage bar no longer resets when touching a resupply cabinet. Achievement fixes: - Fixed the Second Eye Demoman achievement. - Fixed a bug in the Play Doctor Medic achievement. - Changed the requirements for the Medals of Honor Soldier achievement. - Updated description for the Blind Fire Demoman achievement to better explain the requirements. - Fixed an issue that affected several achievements requiring the use of the Equalizer. Community requests: - Added skip_next_map server ConCommand to skip the next map in the map cycle. - Added Play a hit sound whenever you injure an enemy option to the Multiplayer-Advanced options menu. - Added server tf_use_fixedshotgunspreads convar. When set, shotgun scattergun pellet spreads will use a non-random distribution. - Added a show_htmlpage command to allow server operators to display custom web pages to clients. Changes to the TF Bots: - In KOTH mode, Bots are now: - More likely to roam around and hunt enemies if there is lots of time left. - Become more likely to push for the point as time runs down, or their teammates start to capture it. - Medic bots now: - Opportunistically overheal nearby friends when they can. - Prioritize healing of injured nearby friends more. - Don't focus on Heavies quite so exclusively. - Don't spam their Medigun continuously at round start. - Won't choose cover far below their heal target so much (koth_nucleus). - Fight back with their syringe-gun appropriately. - Various improvements to combat behaviors. - General bot improvements: - They no longer stand still on the point when capturing or defending it. - They choose more varied routes now. - They choose better defensive spots around captured points. - They fall back to another weapon when they entirely run out of ammo. - They adjust their FOV when using zoomed in sniper scope. - They treat in-range Sentries as the most dangerous threat. - They fire their weapons is more realistic bursts. - Engineers use their shotgun properly. - Added a virtual mousepad concept to rework how bots track enemy players: - They now periodically estimate the position and velocity of the enemy they are tracking, instead of locking on. - After rotating beyond a maximum angle, they will pause for a fraction of a second to re-center their virtual mouse. - Allows for over/undershoot slop in aiming. Looks more natural, and allows skilled players to dodge. - Addresses the 180 spin around and fire, Heavy bot is OP, Sniper is OP, and I can't fight a Heavy bot as a Scout issues. - Tuned Sniper spot finding algorithm to generate more diverse locations, partially addressing the Predictable Sniper camping spots issue. - Soldier bots are more careful to not fire rockets that will explode on nearby geometry and kill them - Fixed a bug where bots tried to heal from a Dispenser being carried by an Engineer. - Tuned scoreboard logic to guard against malicious server operators spoofing bot pings to
[hlds] Team Fortress 2 Update Available
A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific change include: Server Browser (for TF2 and DoD:S) - Added a client-side server blacklist: - Supports blacklisting of specific servers, all servers on an IP, and all servers on a class C range. - Saves the server list to a file, and has an Import button to allow easy sharing (cfg\server_blacklist.txt) Balance changes: - Reduced the health penalty on The Sandman. - The Force-A-Nature knockback on target now: - Only applies to hits that deal more than 30 damage and are in close range. - Factors in the firer's angle of attack when determining the knockback direction. - Has less of an effect on grounded targets. - The Dead Ringer now: - Reduces cloak to 40% when uncloaking early. - Has a 35% cap on the amount of cloak it can gain from an ammo pack. - Has a quieter de-cloak sound. Changes / Fixes: - Fixed a performance stability issue with AMD processors. - Improved the stability of the game server - item backend connection. - Fixed a rare server crash related to dispensers. - Added min/max values to viewmodel_fov convar to match the settings in the slider. - Reduced the number of moons in ctf_doublecross, sadly. - Demo playback now ignores sv_pure settings, allowing demos to easily contain custom content. - Fixed a crash related to sv_pure and the wireframe_dx6 shader. - Players can no longer shoot while stunned. - Fixed a bug that caused movement speed reductions to not work on stunned players. - Soldier Rage bar no longer resets when touching a resupply cabinet. Achievement fixes: - Fixed the Second Eye Demoman achievement. - Fixed a bug in the Play Doctor Medic achievement. - Changed the requirements for the Medals of Honor Soldier achievement. - Updated description for the Blind Fire Demoman achievement to better explain the requirements. - Fixed an issue that affected several achievements requiring the use of the Equalizer. Community requests: - Added skip_next_map server ConCommand to skip the next map in the map cycle. - Added Play a hit sound whenever you injure an enemy option to the Multiplayer-Advanced options menu. - Added server tf_use_fixedshotgunspreads convar. When set, shotgun scattergun pellet spreads will use a non-random distribution. - Added a show_htmlpage command to allow server operators to display custom web pages to clients. Changes to the TF Bots: - In KOTH mode, Bots are now: - More likely to roam around and hunt enemies if there is lots of time left. - Become more likely to push for the point as time runs down, or their teammates start to capture it. - Medic bots now: - Opportunistically overheal nearby friends when they can. - Prioritize healing of injured nearby friends more. - Don't focus on Heavies quite so exclusively. - Don't spam their Medigun continuously at round start. - Won't choose cover far below their heal target so much (koth_nucleus). - Fight back with their syringe-gun appropriately. - Various improvements to combat behaviors. - General bot improvements: - They no longer stand still on the point when capturing or defending it. - They choose more varied routes now. - They choose better defensive spots around captured points. - They fall back to another weapon when they entirely run out of ammo. - They adjust their FOV when using zoomed in sniper scope. - They treat in-range Sentries as the most dangerous threat. - They fire their weapons is more realistic bursts. - Engineers use their shotgun properly. - Added a virtual mousepad concept to rework how bots track enemy players: - They now periodically estimate the position and velocity of the enemy they are tracking, instead of locking on. - After rotating beyond a maximum angle, they will pause for a fraction of a second to re-center their virtual mouse. - Allows for over/undershoot slop in aiming. Looks more natural, and allows skilled players to dodge. - Addresses the 180 spin around and fire, Heavy bot is OP, Sniper is OP, and I can't fight a Heavy bot as a Scout issues. - Tuned Sniper spot finding algorithm to generate more diverse locations, partially addressing the Predictable Sniper camping spots issue. - Soldier bots are more careful to not fire rockets that will explode on nearby geometry and kill them - Fixed a bug where bots tried to heal from a Dispenser being carried by an Engineer. - Tuned scoreboard logic to guard against malicious server operators spoofing bot pings to hide the BOT tag. - Added more bot names as suggested by the TF community. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
Iptables... Sent from my iPhone On Jan 6, 2010, at 16:43, Don Williams d...@precdata.com wrote: Why can't we get a server side class c black list? Sent from my iPhone On Jan 6, 2010, at 4:39 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific change include: Server Browser (for TF2 and DoD:S) - Added a client-side server blacklist: - Supports blacklisting of specific servers, all servers on an IP, and all servers on a class C range. - Saves the server list to a file, and has an Import button to allow easy sharing (cfg\server_blacklist.txt) Balance changes: - Reduced the health penalty on The Sandman. - The Force-A-Nature knockback on target now: - Only applies to hits that deal more than 30 damage and are in close range. - Factors in the firer's angle of attack when determining the knockback direction. - Has less of an effect on grounded targets. - The Dead Ringer now: - Reduces cloak to 40% when uncloaking early. - Has a 35% cap on the amount of cloak it can gain from an ammo pack. - Has a quieter de-cloak sound. Changes / Fixes: - Fixed a performance stability issue with AMD processors. - Improved the stability of the game server - item backend connection. - Fixed a rare server crash related to dispensers. - Added min/max values to viewmodel_fov convar to match the settings in the slider. - Reduced the number of moons in ctf_doublecross, sadly. - Demo playback now ignores sv_pure settings, allowing demos to easily contain custom content. - Fixed a crash related to sv_pure and the wireframe_dx6 shader. - Players can no longer shoot while stunned. - Fixed a bug that caused movement speed reductions to not work on stunned players. - Soldier Rage bar no longer resets when touching a resupply cabinet. Achievement fixes: - Fixed the Second Eye Demoman achievement. - Fixed a bug in the Play Doctor Medic achievement. - Changed the requirements for the Medals of Honor Soldier achievement. - Updated description for the Blind Fire Demoman achievement to better explain the requirements. - Fixed an issue that affected several achievements requiring the use of the Equalizer. Community requests: - Added skip_next_map server ConCommand to skip the next map in the map cycle. - Added Play a hit sound whenever you injure an enemy option to the Multiplayer-Advanced options menu. - Added server tf_use_fixedshotgunspreads convar. When set, shotgun scattergun pellet spreads will use a non-random distribution. - Added a show_htmlpage command to allow server operators to display custom web pages to clients. Changes to the TF Bots: - In KOTH mode, Bots are now: - More likely to roam around and hunt enemies if there is lots of time left. - Become more likely to push for the point as time runs down, or their teammates start to capture it. - Medic bots now: - Opportunistically overheal nearby friends when they can. - Prioritize healing of injured nearby friends more. - Don't focus on Heavies quite so exclusively. - Don't spam their Medigun continuously at round start. - Won't choose cover far below their heal target so much (koth_nucleus). - Fight back with their syringe-gun appropriately. - Various improvements to combat behaviors. - General bot improvements: - They no longer stand still on the point when capturing or defending it. - They choose more varied routes now. - They choose better defensive spots around captured points. - They fall back to another weapon when they entirely run out of ammo. - They adjust their FOV when using zoomed in sniper scope. - They treat in-range Sentries as the most dangerous threat. - They fire their weapons is more realistic bursts. - Engineers use their shotgun properly. - Added a virtual mousepad concept to rework how bots track enemy players: - They now periodically estimate the position and velocity of the enemy they are tracking, instead of locking on. - After rotating beyond a maximum angle, they will pause for a fraction of a second to re-center their virtual mouse. - Allows for over/undershoot slop in aiming. Looks more natural, and allows skilled players to dodge. - Addresses the 180 spin around and fire, Heavy bot is OP, Sniper is OP, and I can't fight a Heavy bot as a Scout issues. - Tuned Sniper spot finding algorithm to generate more diverse locations, partially addressing the Predictable Sniper camping spots issue. - Soldier bots are more careful to not fire rockets that will explode on nearby geometry and kill them - Fixed a bug where bots tried to heal from a Dispenser being carried by an Engineer. - Tuned scoreboard logic to guard against malicious server operators spoofing bot pings to hide the BOT tag. - Added
Re: [hlds] Team Fortress 2 Update Available
Thanks.. I already know about that.. But someone posted in the list yesterday looking for this exact thing. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rusty Bower Sent: 2010-01-06 4:50 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available Iptables... Sent from my iPhone On Jan 6, 2010, at 16:43, Don Williams d...@precdata.com wrote: Why can't we get a server side class c black list? Sent from my iPhone On Jan 6, 2010, at 4:39 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific change include: Server Browser (for TF2 and DoD:S) - Added a client-side server blacklist: - Supports blacklisting of specific servers, all servers on an IP, and all servers on a class C range. - Saves the server list to a file, and has an Import button to allow easy sharing (cfg\server_blacklist.txt) Balance changes: - Reduced the health penalty on The Sandman. - The Force-A-Nature knockback on target now: - Only applies to hits that deal more than 30 damage and are in close range. - Factors in the firer's angle of attack when determining the knockback direction. - Has less of an effect on grounded targets. - The Dead Ringer now: - Reduces cloak to 40% when uncloaking early. - Has a 35% cap on the amount of cloak it can gain from an ammo pack. - Has a quieter de-cloak sound. Changes / Fixes: - Fixed a performance stability issue with AMD processors. - Improved the stability of the game server - item backend connection. - Fixed a rare server crash related to dispensers. - Added min/max values to viewmodel_fov convar to match the settings in the slider. - Reduced the number of moons in ctf_doublecross, sadly. - Demo playback now ignores sv_pure settings, allowing demos to easily contain custom content. - Fixed a crash related to sv_pure and the wireframe_dx6 shader. - Players can no longer shoot while stunned. - Fixed a bug that caused movement speed reductions to not work on stunned players. - Soldier Rage bar no longer resets when touching a resupply cabinet. Achievement fixes: - Fixed the Second Eye Demoman achievement. - Fixed a bug in the Play Doctor Medic achievement. - Changed the requirements for the Medals of Honor Soldier achievement. - Updated description for the Blind Fire Demoman achievement to better explain the requirements. - Fixed an issue that affected several achievements requiring the use of the Equalizer. Community requests: - Added skip_next_map server ConCommand to skip the next map in the map cycle. - Added Play a hit sound whenever you injure an enemy option to the Multiplayer-Advanced options menu. - Added server tf_use_fixedshotgunspreads convar. When set, shotgun scattergun pellet spreads will use a non-random distribution. - Added a show_htmlpage command to allow server operators to display custom web pages to clients. Changes to the TF Bots: - In KOTH mode, Bots are now: - More likely to roam around and hunt enemies if there is lots of time left. - Become more likely to push for the point as time runs down, or their teammates start to capture it. - Medic bots now: - Opportunistically overheal nearby friends when they can. - Prioritize healing of injured nearby friends more. - Don't focus on Heavies quite so exclusively. - Don't spam their Medigun continuously at round start. - Won't choose cover far below their heal target so much (koth_nucleus). - Fight back with their syringe-gun appropriately. - Various improvements to combat behaviors. - General bot improvements: - They no longer stand still on the point when capturing or defending it. - They choose more varied routes now. - They choose better defensive spots around captured points. - They fall back to another weapon when they entirely run out of ammo. - They adjust their FOV when using zoomed in sniper scope. - They treat in-range Sentries as the most dangerous threat. - They fire their weapons is more realistic bursts. - Engineers use their shotgun properly. - Added a virtual mousepad concept to rework how bots track enemy players: - They now periodically estimate the position and velocity of the enemy they are tracking, instead of locking on. - After rotating beyond a maximum angle, they will pause for a fraction of a second to re-center their virtual mouse. - Allows for over/undershoot slop in aiming. Looks more natural, and allows skilled players to dodge. - Addresses the 180 spin around and fire, Heavy bot is OP, Sniper is OP, and I can't fight a Heavy bot as a Scout issues. - Tuned Sniper spot finding algorithm to generate more diverse locations,
Re: [hlds] Team Fortress 2 Update Available
Thanks for the advanced notification Jason, even if it was an hour it allowed me to plan out an updating schedule :P Now if CS:S was to get updated I would be an even happier camper. Kyle. On Wed, Jan 6, 2010 at 1:54 PM, Don Williams d...@precdata.com wrote: Thanks.. I already know about that.. But someone posted in the list yesterday looking for this exact thing. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rusty Bower Sent: 2010-01-06 4:50 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available Iptables... Sent from my iPhone On Jan 6, 2010, at 16:43, Don Williams d...@precdata.com wrote: Why can't we get a server side class c black list? Sent from my iPhone On Jan 6, 2010, at 4:39 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific change include: Server Browser (for TF2 and DoD:S) - Added a client-side server blacklist: - Supports blacklisting of specific servers, all servers on an IP, and all servers on a class C range. - Saves the server list to a file, and has an Import button to allow easy sharing (cfg\server_blacklist.txt) Balance changes: - Reduced the health penalty on The Sandman. - The Force-A-Nature knockback on target now: - Only applies to hits that deal more than 30 damage and are in close range. - Factors in the firer's angle of attack when determining the knockback direction. - Has less of an effect on grounded targets. - The Dead Ringer now: - Reduces cloak to 40% when uncloaking early. - Has a 35% cap on the amount of cloak it can gain from an ammo pack. - Has a quieter de-cloak sound. Changes / Fixes: - Fixed a performance stability issue with AMD processors. - Improved the stability of the game server - item backend connection. - Fixed a rare server crash related to dispensers. - Added min/max values to viewmodel_fov convar to match the settings in the slider. - Reduced the number of moons in ctf_doublecross, sadly. - Demo playback now ignores sv_pure settings, allowing demos to easily contain custom content. - Fixed a crash related to sv_pure and the wireframe_dx6 shader. - Players can no longer shoot while stunned. - Fixed a bug that caused movement speed reductions to not work on stunned players. - Soldier Rage bar no longer resets when touching a resupply cabinet. Achievement fixes: - Fixed the Second Eye Demoman achievement. - Fixed a bug in the Play Doctor Medic achievement. - Changed the requirements for the Medals of Honor Soldier achievement. - Updated description for the Blind Fire Demoman achievement to better explain the requirements. - Fixed an issue that affected several achievements requiring the use of the Equalizer. Community requests: - Added skip_next_map server ConCommand to skip the next map in the map cycle. - Added Play a hit sound whenever you injure an enemy option to the Multiplayer-Advanced options menu. - Added server tf_use_fixedshotgunspreads convar. When set, shotgun scattergun pellet spreads will use a non-random distribution. - Added a show_htmlpage command to allow server operators to display custom web pages to clients. Changes to the TF Bots: - In KOTH mode, Bots are now: - More likely to roam around and hunt enemies if there is lots of time left. - Become more likely to push for the point as time runs down, or their teammates start to capture it. - Medic bots now: - Opportunistically overheal nearby friends when they can. - Prioritize healing of injured nearby friends more. - Don't focus on Heavies quite so exclusively. - Don't spam their Medigun continuously at round start. - Won't choose cover far below their heal target so much (koth_nucleus). - Fight back with their syringe-gun appropriately. - Various improvements to combat behaviors. - General bot improvements: - They no longer stand still on the point when capturing or defending it. - They choose more varied routes now. - They choose better defensive spots around captured points. - They fall back to another weapon when they entirely run out of ammo. - They adjust their FOV when using zoomed in sniper scope. - They treat in-range Sentries as the most dangerous threat. - They fire their weapons is more realistic bursts. - Engineers use their shotgun properly. - Added a virtual mousepad concept to rework how bots track enemy players: - They now periodically estimate the position and velocity of the enemy they are tracking, instead of locking on. - After rotating beyond a maximum angle, they will pause for a
Re: [hlds] Team Fortress 2 Update Available
You can't fix something that's perfect. :p Sent via CrackBerry by Magic -Original Message- From: Kyle Sanderson kyle.l...@gmail.com Date: Wed, 6 Jan 2010 14:02:17 To: Half-Life dedicated Win32 server mailing listhlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Update Available Thanks for the advanced notification Jason, even if it was an hour it allowed me to plan out an updating schedule :P Now if CS:S was to get updated I would be an even happier camper. Kyle. On Wed, Jan 6, 2010 at 1:54 PM, Don Williams d...@precdata.com wrote: Thanks.. I already know about that.. But someone posted in the list yesterday looking for this exact thing. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rusty Bower Sent: 2010-01-06 4:50 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available Iptables... Sent from my iPhone On Jan 6, 2010, at 16:43, Don Williams d...@precdata.com wrote: Why can't we get a server side class c black list? Sent from my iPhone On Jan 6, 2010, at 4:39 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific change include: Server Browser (for TF2 and DoD:S) - Added a client-side server blacklist: - Supports blacklisting of specific servers, all servers on an IP, and all servers on a class C range. - Saves the server list to a file, and has an Import button to allow easy sharing (cfg\server_blacklist.txt) Balance changes: - Reduced the health penalty on The Sandman. - The Force-A-Nature knockback on target now: - Only applies to hits that deal more than 30 damage and are in close range. - Factors in the firer's angle of attack when determining the knockback direction. - Has less of an effect on grounded targets. - The Dead Ringer now: - Reduces cloak to 40% when uncloaking early. - Has a 35% cap on the amount of cloak it can gain from an ammo pack. - Has a quieter de-cloak sound. Changes / Fixes: - Fixed a performance stability issue with AMD processors. - Improved the stability of the game server - item backend connection. - Fixed a rare server crash related to dispensers. - Added min/max values to viewmodel_fov convar to match the settings in the slider. - Reduced the number of moons in ctf_doublecross, sadly. - Demo playback now ignores sv_pure settings, allowing demos to easily contain custom content. - Fixed a crash related to sv_pure and the wireframe_dx6 shader. - Players can no longer shoot while stunned. - Fixed a bug that caused movement speed reductions to not work on stunned players. - Soldier Rage bar no longer resets when touching a resupply cabinet. Achievement fixes: - Fixed the Second Eye Demoman achievement. - Fixed a bug in the Play Doctor Medic achievement. - Changed the requirements for the Medals of Honor Soldier achievement. - Updated description for the Blind Fire Demoman achievement to better explain the requirements. - Fixed an issue that affected several achievements requiring the use of the Equalizer. Community requests: - Added skip_next_map server ConCommand to skip the next map in the map cycle. - Added Play a hit sound whenever you injure an enemy option to the Multiplayer-Advanced options menu. - Added server tf_use_fixedshotgunspreads convar. When set, shotgun scattergun pellet spreads will use a non-random distribution. - Added a show_htmlpage command to allow server operators to display custom web pages to clients. Changes to the TF Bots: - In KOTH mode, Bots are now: - More likely to roam around and hunt enemies if there is lots of time left. - Become more likely to push for the point as time runs down, or their teammates start to capture it. - Medic bots now: - Opportunistically overheal nearby friends when they can. - Prioritize healing of injured nearby friends more. - Don't focus on Heavies quite so exclusively. - Don't spam their Medigun continuously at round start. - Won't choose cover far below their heal target so much (koth_nucleus). - Fight back with their syringe-gun appropriately. - Various improvements to combat behaviors. - General bot improvements: - They no longer stand still on the point when capturing or defending it. - They choose more varied routes now. - They choose better defensive spots around captured points. - They fall back to another weapon when they entirely run out of ammo. - They adjust their FOV when using zoomed in sniper scope. - They treat in-range Sentries as the most dangerous threat. - They fire their weapons is more realistic bursts. -
Re: [hlds] Team Fortress 2 Update Available
Tuned scoreboard logic to guard against malicious server operators spoofing bot pings to hide the BOT tag. As a follower of the SPUF I have seen threads about servers with bots with simulated pings, one just yesterday, in-fact. After reading this, the consensus seemed to be that although some people felt 'ripped off' it made a better experience for a few people. After reading about it I was curious, so I done a quick google search and sure enough there was a single plugin with something like 3 replies on the alliedmods forums. I don't really understand - Clearly this was not a completely widespread issue, and calling the server owners malicious is a little bit wrong I think. Personally, I wouldn't mind a server with a few bots as hosting a server locally, even with a fairly beefy CPU (Core2 Q9550) my game grinds to a screeching halt with 15 bots (9fps ftw). Anyway, since this is a controversial topic I realize this is not going to change, as it is for 'the better of the community' but really, I still think people are going to find a way around; I also think Valve would have been better off spending their time fixing a *real* problem, such as fake client counts - after all bots still contribute to the game. (For the record I don't even host a TF2 server [I used to help run one, now I have a L4D2 server], so my points are not coming from a bias pov) Cheers, Josh Bost On Thu, Jan 7, 2010 at 8:09 AM, Jason Ruymen jas...@valvesoftware.comwrote: A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific change include: Server Browser (for TF2 and DoD:S) - Added a client-side server blacklist: - Supports blacklisting of specific servers, all servers on an IP, and all servers on a class C range. - Saves the server list to a file, and has an Import button to allow easy sharing (cfg\server_blacklist.txt) Balance changes: - Reduced the health penalty on The Sandman. - The Force-A-Nature knockback on target now: - Only applies to hits that deal more than 30 damage and are in close range. - Factors in the firer's angle of attack when determining the knockback direction. - Has less of an effect on grounded targets. - The Dead Ringer now: - Reduces cloak to 40% when uncloaking early. - Has a 35% cap on the amount of cloak it can gain from an ammo pack. - Has a quieter de-cloak sound. Changes / Fixes: - Fixed a performance stability issue with AMD processors. - Improved the stability of the game server - item backend connection. - Fixed a rare server crash related to dispensers. - Added min/max values to viewmodel_fov convar to match the settings in the slider. - Reduced the number of moons in ctf_doublecross, sadly. - Demo playback now ignores sv_pure settings, allowing demos to easily contain custom content. - Fixed a crash related to sv_pure and the wireframe_dx6 shader. - Players can no longer shoot while stunned. - Fixed a bug that caused movement speed reductions to not work on stunned players. - Soldier Rage bar no longer resets when touching a resupply cabinet. Achievement fixes: - Fixed the Second Eye Demoman achievement. - Fixed a bug in the Play Doctor Medic achievement. - Changed the requirements for the Medals of Honor Soldier achievement. - Updated description for the Blind Fire Demoman achievement to better explain the requirements. - Fixed an issue that affected several achievements requiring the use of the Equalizer. Community requests: - Added skip_next_map server ConCommand to skip the next map in the map cycle. - Added Play a hit sound whenever you injure an enemy option to the Multiplayer-Advanced options menu. - Added server tf_use_fixedshotgunspreads convar. When set, shotgun scattergun pellet spreads will use a non-random distribution. - Added a show_htmlpage command to allow server operators to display custom web pages to clients. Changes to the TF Bots: - In KOTH mode, Bots are now: - More likely to roam around and hunt enemies if there is lots of time left. - Become more likely to push for the point as time runs down, or their teammates start to capture it. - Medic bots now: - Opportunistically overheal nearby friends when they can. - Prioritize healing of injured nearby friends more. - Don't focus on Heavies quite so exclusively. - Don't spam their Medigun continuously at round start. - Won't choose cover far below their heal target so much (koth_nucleus). - Fight back with their syringe-gun appropriately. - Various improvements to combat behaviors. - General bot improvements: - They no longer stand still on the point when capturing or defending it. - They choose more varied routes now. - They choose better defensive spots around captured points. - They fall back to another weapon when they entirely
Re: [hlds] Team Fortress 2 Update Available
When does the fix to the update come out? On Wed, Jan 6, 2010 at 2:18 PM, Josh Bost dislexs...@dislexsick.com wrote: Tuned scoreboard logic to guard against malicious server operators spoofing bot pings to hide the BOT tag. As a follower of the SPUF I have seen threads about servers with bots with simulated pings, one just yesterday, in-fact. After reading this, the consensus seemed to be that although some people felt 'ripped off' it made a better experience for a few people. After reading about it I was curious, so I done a quick google search and sure enough there was a single plugin with something like 3 replies on the alliedmods forums. I don't really understand - Clearly this was not a completely widespread issue, and calling the server owners malicious is a little bit wrong I think. Personally, I wouldn't mind a server with a few bots as hosting a server locally, even with a fairly beefy CPU (Core2 Q9550) my game grinds to a screeching halt with 15 bots (9fps ftw). Anyway, since this is a controversial topic I realize this is not going to change, as it is for 'the better of the community' but really, I still think people are going to find a way around; I also think Valve would have been better off spending their time fixing a *real* problem, such as fake client counts - after all bots still contribute to the game. (For the record I don't even host a TF2 server [I used to help run one, now I have a L4D2 server], so my points are not coming from a bias pov) Cheers, Josh Bost On Thu, Jan 7, 2010 at 8:09 AM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific change include: Server Browser (for TF2 and DoD:S) - Added a client-side server blacklist: - Supports blacklisting of specific servers, all servers on an IP, and all servers on a class C range. - Saves the server list to a file, and has an Import button to allow easy sharing (cfg\server_blacklist.txt) Balance changes: - Reduced the health penalty on The Sandman. - The Force-A-Nature knockback on target now: - Only applies to hits that deal more than 30 damage and are in close range. - Factors in the firer's angle of attack when determining the knockback direction. - Has less of an effect on grounded targets. - The Dead Ringer now: - Reduces cloak to 40% when uncloaking early. - Has a 35% cap on the amount of cloak it can gain from an ammo pack. - Has a quieter de-cloak sound. Changes / Fixes: - Fixed a performance stability issue with AMD processors. - Improved the stability of the game server - item backend connection. - Fixed a rare server crash related to dispensers. - Added min/max values to viewmodel_fov convar to match the settings in the slider. - Reduced the number of moons in ctf_doublecross, sadly. - Demo playback now ignores sv_pure settings, allowing demos to easily contain custom content. - Fixed a crash related to sv_pure and the wireframe_dx6 shader. - Players can no longer shoot while stunned. - Fixed a bug that caused movement speed reductions to not work on stunned players. - Soldier Rage bar no longer resets when touching a resupply cabinet. Achievement fixes: - Fixed the Second Eye Demoman achievement. - Fixed a bug in the Play Doctor Medic achievement. - Changed the requirements for the Medals of Honor Soldier achievement. - Updated description for the Blind Fire Demoman achievement to better explain the requirements. - Fixed an issue that affected several achievements requiring the use of the Equalizer. Community requests: - Added skip_next_map server ConCommand to skip the next map in the map cycle. - Added Play a hit sound whenever you injure an enemy option to the Multiplayer-Advanced options menu. - Added server tf_use_fixedshotgunspreads convar. When set, shotgun scattergun pellet spreads will use a non-random distribution. - Added a show_htmlpage command to allow server operators to display custom web pages to clients. Changes to the TF Bots: - In KOTH mode, Bots are now: - More likely to roam around and hunt enemies if there is lots of time left. - Become more likely to push for the point as time runs down, or their teammates start to capture it. - Medic bots now: - Opportunistically overheal nearby friends when they can. - Prioritize healing of injured nearby friends more. - Don't focus on Heavies quite so exclusively. - Don't spam their Medigun continuously at round start. - Won't choose cover far below their heal target so much (koth_nucleus). - Fight back with their syringe-gun appropriately. - Various improvements to combat behaviors. - General bot improvements: - They no longer stand
Re: [hlds] Team Fortress 2 Update Coming
Bye! Andrew Leach (luaduck) m...@luaduck.co.uk wrote: I would like to measure my dissatisfaction that TF2 updates are now required (instead of optional) with a boycott of this game On 06/01/2010 20:59, Jason Ruymen wrote: A required update for Team Fortress 2 is on the way. It should be live in about 1 hour. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
It appears as though there was a ninja client update for the debug assertion on tab just now. On Thu, Jan 7, 2010 at 9:30 AM, Mike Kurfis mkur...@gmail.com wrote: When does the fix to the update come out? On Wed, Jan 6, 2010 at 2:18 PM, Josh Bost dislexs...@dislexsick.com wrote: Tuned scoreboard logic to guard against malicious server operators spoofing bot pings to hide the BOT tag. As a follower of the SPUF I have seen threads about servers with bots with simulated pings, one just yesterday, in-fact. After reading this, the consensus seemed to be that although some people felt 'ripped off' it made a better experience for a few people. After reading about it I was curious, so I done a quick google search and sure enough there was a single plugin with something like 3 replies on the alliedmods forums. I don't really understand - Clearly this was not a completely widespread issue, and calling the server owners malicious is a little bit wrong I think. Personally, I wouldn't mind a server with a few bots as hosting a server locally, even with a fairly beefy CPU (Core2 Q9550) my game grinds to a screeching halt with 15 bots (9fps ftw). Anyway, since this is a controversial topic I realize this is not going to change, as it is for 'the better of the community' but really, I still think people are going to find a way around; I also think Valve would have been better off spending their time fixing a *real* problem, such as fake client counts - after all bots still contribute to the game. (For the record I don't even host a TF2 server [I used to help run one, now I have a L4D2 server], so my points are not coming from a bias pov) Cheers, Josh Bost On Thu, Jan 7, 2010 at 8:09 AM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific change include: Server Browser (for TF2 and DoD:S) - Added a client-side server blacklist: - Supports blacklisting of specific servers, all servers on an IP, and all servers on a class C range. - Saves the server list to a file, and has an Import button to allow easy sharing (cfg\server_blacklist.txt) Balance changes: - Reduced the health penalty on The Sandman. - The Force-A-Nature knockback on target now: - Only applies to hits that deal more than 30 damage and are in close range. - Factors in the firer's angle of attack when determining the knockback direction. - Has less of an effect on grounded targets. - The Dead Ringer now: - Reduces cloak to 40% when uncloaking early. - Has a 35% cap on the amount of cloak it can gain from an ammo pack. - Has a quieter de-cloak sound. Changes / Fixes: - Fixed a performance stability issue with AMD processors. - Improved the stability of the game server - item backend connection. - Fixed a rare server crash related to dispensers. - Added min/max values to viewmodel_fov convar to match the settings in the slider. - Reduced the number of moons in ctf_doublecross, sadly. - Demo playback now ignores sv_pure settings, allowing demos to easily contain custom content. - Fixed a crash related to sv_pure and the wireframe_dx6 shader. - Players can no longer shoot while stunned. - Fixed a bug that caused movement speed reductions to not work on stunned players. - Soldier Rage bar no longer resets when touching a resupply cabinet. Achievement fixes: - Fixed the Second Eye Demoman achievement. - Fixed a bug in the Play Doctor Medic achievement. - Changed the requirements for the Medals of Honor Soldier achievement. - Updated description for the Blind Fire Demoman achievement to better explain the requirements. - Fixed an issue that affected several achievements requiring the use of the Equalizer. Community requests: - Added skip_next_map server ConCommand to skip the next map in the map cycle. - Added Play a hit sound whenever you injure an enemy option to the Multiplayer-Advanced options menu. - Added server tf_use_fixedshotgunspreads convar. When set, shotgun scattergun pellet spreads will use a non-random distribution. - Added a show_htmlpage command to allow server operators to display custom web pages to clients. Changes to the TF Bots: - In KOTH mode, Bots are now: - More likely to roam around and hunt enemies if there is lots of time left. - Become more likely to push for the point as time runs down, or their teammates start to capture it. - Medic bots now: - Opportunistically overheal nearby friends when they can. - Prioritize healing of injured nearby friends more. - Don't focus on Heavies quite so exclusively. - Don't spam their
Re: [hlds] Team Fortress 2 Update Available
Bots? Did I miss something? I don't remember anything about bots in TF2. On Wed, Jan 6, 2010 at 4:39 PM, Jason Ruymen jas...@valvesoftware.comwrote: A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific change include: Changes to the TF Bots: - In KOTH mode, Bots are now: - More likely to roam around and hunt enemies if there is lots of time left. - Become more likely to push for the point as time runs down, or their teammates start to capture it. - Medic bots now: - Opportunistically overheal nearby friends when they can. - Prioritize healing of injured nearby friends more. - Don't focus on Heavies quite so exclusively. - Don't spam their Medigun continuously at round start. - Won't choose cover far below their heal target so much (koth_nucleus). - Fight back with their syringe-gun appropriately. - Various improvements to combat behaviors. - General bot improvements: - They no longer stand still on the point when capturing or defending it. - They choose more varied routes now. - They choose better defensive spots around captured points. - They fall back to another weapon when they entirely run out of ammo. - They adjust their FOV when using zoomed in sniper scope. - They treat in-range Sentries as the most dangerous threat. - They fire their weapons is more realistic bursts. - Engineers use their shotgun properly. - Added a virtual mousepad concept to rework how bots track enemy players: - They now periodically estimate the position and velocity of the enemy they are tracking, instead of locking on. - After rotating beyond a maximum angle, they will pause for a fraction of a second to re-center their virtual mouse. - Allows for over/undershoot slop in aiming. Looks more natural, and allows skilled players to dodge. - Addresses the 180 spin around and fire, Heavy bot is OP, Sniper is OP, and I can't fight a Heavy bot as a Scout issues. - Tuned Sniper spot finding algorithm to generate more diverse locations, partially addressing the Predictable Sniper camping spots issue. - Soldier bots are more careful to not fire rockets that will explode on nearby geometry and kill them - Fixed a bug where bots tried to heal from a Dispenser being carried by an Engineer. - Tuned scoreboard logic to guard against malicious server operators spoofing bot pings to hide the BOT tag. - Added more bot names as suggested by the TF community. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
SAVE XAVROS FROM UNEMPLYMENT! http://www.petitiononline.com/xavros/petition.html ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
Ah, so no need for a server-side update. Thanks. On Wed, Jan 6, 2010 at 2:37 PM, Arg! chillic...@gmail.com wrote: It appears as though there was a ninja client update for the debug assertion on tab just now. On Thu, Jan 7, 2010 at 9:30 AM, Mike Kurfis mkur...@gmail.com wrote: When does the fix to the update come out? On Wed, Jan 6, 2010 at 2:18 PM, Josh Bost dislexs...@dislexsick.com wrote: Tuned scoreboard logic to guard against malicious server operators spoofing bot pings to hide the BOT tag. As a follower of the SPUF I have seen threads about servers with bots with simulated pings, one just yesterday, in-fact. After reading this, the consensus seemed to be that although some people felt 'ripped off' it made a better experience for a few people. After reading about it I was curious, so I done a quick google search and sure enough there was a single plugin with something like 3 replies on the alliedmods forums. I don't really understand - Clearly this was not a completely widespread issue, and calling the server owners malicious is a little bit wrong I think. Personally, I wouldn't mind a server with a few bots as hosting a server locally, even with a fairly beefy CPU (Core2 Q9550) my game grinds to a screeching halt with 15 bots (9fps ftw). Anyway, since this is a controversial topic I realize this is not going to change, as it is for 'the better of the community' but really, I still think people are going to find a way around; I also think Valve would have been better off spending their time fixing a *real* problem, such as fake client counts - after all bots still contribute to the game. (For the record I don't even host a TF2 server [I used to help run one, now I have a L4D2 server], so my points are not coming from a bias pov) Cheers, Josh Bost On Thu, Jan 7, 2010 at 8:09 AM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific change include: Server Browser (for TF2 and DoD:S) - Added a client-side server blacklist: - Supports blacklisting of specific servers, all servers on an IP, and all servers on a class C range. - Saves the server list to a file, and has an Import button to allow easy sharing (cfg\server_blacklist.txt) Balance changes: - Reduced the health penalty on The Sandman. - The Force-A-Nature knockback on target now: - Only applies to hits that deal more than 30 damage and are in close range. - Factors in the firer's angle of attack when determining the knockback direction. - Has less of an effect on grounded targets. - The Dead Ringer now: - Reduces cloak to 40% when uncloaking early. - Has a 35% cap on the amount of cloak it can gain from an ammo pack. - Has a quieter de-cloak sound. Changes / Fixes: - Fixed a performance stability issue with AMD processors. - Improved the stability of the game server - item backend connection. - Fixed a rare server crash related to dispensers. - Added min/max values to viewmodel_fov convar to match the settings in the slider. - Reduced the number of moons in ctf_doublecross, sadly. - Demo playback now ignores sv_pure settings, allowing demos to easily contain custom content. - Fixed a crash related to sv_pure and the wireframe_dx6 shader. - Players can no longer shoot while stunned. - Fixed a bug that caused movement speed reductions to not work on stunned players. - Soldier Rage bar no longer resets when touching a resupply cabinet. Achievement fixes: - Fixed the Second Eye Demoman achievement. - Fixed a bug in the Play Doctor Medic achievement. - Changed the requirements for the Medals of Honor Soldier achievement. - Updated description for the Blind Fire Demoman achievement to better explain the requirements. - Fixed an issue that affected several achievements requiring the use of the Equalizer. Community requests: - Added skip_next_map server ConCommand to skip the next map in the map cycle. - Added Play a hit sound whenever you injure an enemy option to the Multiplayer-Advanced options menu. - Added server tf_use_fixedshotgunspreads convar. When set, shotgun scattergun pellet spreads will use a non-random distribution. - Added a show_htmlpage command to allow server operators to display custom web pages to clients. Changes to the TF Bots: - In KOTH mode, Bots are now: - More likely to roam around and hunt enemies if there is lots of time left. - Become more likely to push for the point as time runs down, or their teammates start
Re: [hlds] Team Fortress 2 Update Available
show_htmlpage appears to be a non-existent command on the server, unless im missing how its supposed to work On Thu, Jan 7, 2010 at 9:41 AM, Mike Kurfis mkur...@gmail.com wrote: Ah, so no need for a server-side update. Thanks. On Wed, Jan 6, 2010 at 2:37 PM, Arg! chillic...@gmail.com wrote: It appears as though there was a ninja client update for the debug assertion on tab just now. On Thu, Jan 7, 2010 at 9:30 AM, Mike Kurfis mkur...@gmail.com wrote: When does the fix to the update come out? On Wed, Jan 6, 2010 at 2:18 PM, Josh Bost dislexs...@dislexsick.com wrote: Tuned scoreboard logic to guard against malicious server operators spoofing bot pings to hide the BOT tag. As a follower of the SPUF I have seen threads about servers with bots with simulated pings, one just yesterday, in-fact. After reading this, the consensus seemed to be that although some people felt 'ripped off' it made a better experience for a few people. After reading about it I was curious, so I done a quick google search and sure enough there was a single plugin with something like 3 replies on the alliedmods forums. I don't really understand - Clearly this was not a completely widespread issue, and calling the server owners malicious is a little bit wrong I think. Personally, I wouldn't mind a server with a few bots as hosting a server locally, even with a fairly beefy CPU (Core2 Q9550) my game grinds to a screeching halt with 15 bots (9fps ftw). Anyway, since this is a controversial topic I realize this is not going to change, as it is for 'the better of the community' but really, I still think people are going to find a way around; I also think Valve would have been better off spending their time fixing a *real* problem, such as fake client counts - after all bots still contribute to the game. (For the record I don't even host a TF2 server [I used to help run one, now I have a L4D2 server], so my points are not coming from a bias pov) Cheers, Josh Bost On Thu, Jan 7, 2010 at 8:09 AM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific change include: Server Browser (for TF2 and DoD:S) - Added a client-side server blacklist: - Supports blacklisting of specific servers, all servers on an IP, and all servers on a class C range. - Saves the server list to a file, and has an Import button to allow easy sharing (cfg\server_blacklist.txt) Balance changes: - Reduced the health penalty on The Sandman. - The Force-A-Nature knockback on target now: - Only applies to hits that deal more than 30 damage and are in close range. - Factors in the firer's angle of attack when determining the knockback direction. - Has less of an effect on grounded targets. - The Dead Ringer now: - Reduces cloak to 40% when uncloaking early. - Has a 35% cap on the amount of cloak it can gain from an ammo pack. - Has a quieter de-cloak sound. Changes / Fixes: - Fixed a performance stability issue with AMD processors. - Improved the stability of the game server - item backend connection. - Fixed a rare server crash related to dispensers. - Added min/max values to viewmodel_fov convar to match the settings in the slider. - Reduced the number of moons in ctf_doublecross, sadly. - Demo playback now ignores sv_pure settings, allowing demos to easily contain custom content. - Fixed a crash related to sv_pure and the wireframe_dx6 shader. - Players can no longer shoot while stunned. - Fixed a bug that caused movement speed reductions to not work on stunned players. - Soldier Rage bar no longer resets when touching a resupply cabinet. Achievement fixes: - Fixed the Second Eye Demoman achievement. - Fixed a bug in the Play Doctor Medic achievement. - Changed the requirements for the Medals of Honor Soldier achievement. - Updated description for the Blind Fire Demoman achievement to better explain the requirements. - Fixed an issue that affected several achievements requiring the use of the Equalizer. Community requests: - Added skip_next_map server ConCommand to skip the next map in the map cycle. - Added Play a hit sound whenever you injure an enemy option to the Multiplayer-Advanced options menu. - Added server tf_use_fixedshotgunspreads convar. When set, shotgun scattergun pellet spreads will use a non-random distribution. - Added a show_htmlpage command to allow
[hlds] [TF2] Server always crashes when update comes out
Our server always crashes when steam releases a new update. I checked the log files and I do not see any error messages. These are the server logs right before the crash... Does anyone know why server would crash? Any help would be greatly appreciated. Thank you. L 01/06/2010 - 16:42:41: Team Red final score 1 with 15 players L 01/06/2010 - 16:42:41: Team Blue final score 3 with 15 players L 01/06/2010 - 16:42:44: Icee230STEAM_0:0:16775752Red disconnected (reason Disconnect by user.) L 01/06/2010 - 16:42:45: [META] Loaded 0 plugins (1 already loaded) L 01/06/2010 - 16:42:45: [META] Loaded 0 plugins (1 already loaded) L 01/06/2010 - 16:42:45: [META] Loaded 0 plugins (1 already loaded) L 01/06/2010 - 16:42:45: Helpless Puppy211STEAM_0:1:25903839 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: pancho244STEAM_0:1:16373728 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: Dekapon207STEAM_0:1:19774363 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: Jellybones243STEAM_0:1:9458271 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: gibson5413242STEAM_0:1:5378837 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: sykprime226STEAM_0:1:19945111 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: RooFY DreW239STEAM_0:0:9736030 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: Blasty200STEAM_0:0:17548011 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: tru_GUN-GINEER199STEAM_0:0:14097181 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: {.[:].|ŊǾǾߣΣŦ|.[:].}224STEAM_0:0:14824592 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: Blasty Blasta202STEAM_0:0:17440614 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: ponchon237STEAM_0:0:16411718 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: an_idiot2249STEAM_0:1:29249066 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: |TerrorBears| johny.blazin220STEAM_0:0:19145898 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: Demisol186STEAM_0:1:21164732 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: Burt Reynolds245STEAM_0:1:5062826 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: thiagofx248STEAM_0:1:27461195 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: Gentle Domestic Duck219STEAM_0:0:26363098 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: North Korea is Best Korea215STEAM_0:1:16404200 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: =Hl2Mx=BAXTER DNR221STEAM_0:1:23262967 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: eti.critokill235STEAM_0:1:27315613 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: [SKC]RealWolf234STEAM_0:0:6076147 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: Beghty192STEAM_0:1:18610624 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: Moe-jave Moe-havy233STEAM_0:1:3030497 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: Mister Bear246STEAM_0:0:12380007 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: bobby joy (AO)240STEAM_0:1:25171155 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: [EA]XEdgarxl228STEAM_0:1:21905403 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: (GZ) LemonLizzard247STEAM_0:0:25778236 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: atf.140227STEAM_0:1:25088079 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: server_message: quit L 01/06/2010 - 16:42:45: Log file closed ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
It seems to have worked for me on the previous update. show_htmlpage www.google.com Sadly it only brings up the old laggy MOTD html window where whatever you type into an input box is 1 character behind :/. On Wed, Jan 6, 2010 at 5:45 PM, Arg! chillic...@gmail.com wrote: show_htmlpage appears to be a non-existent command on the server, unless im missing how its supposed to work On Thu, Jan 7, 2010 at 9:41 AM, Mike Kurfis mkur...@gmail.com wrote: Ah, so no need for a server-side update. Thanks. On Wed, Jan 6, 2010 at 2:37 PM, Arg! chillic...@gmail.com wrote: It appears as though there was a ninja client update for the debug assertion on tab just now. On Thu, Jan 7, 2010 at 9:30 AM, Mike Kurfis mkur...@gmail.com wrote: When does the fix to the update come out? On Wed, Jan 6, 2010 at 2:18 PM, Josh Bost dislexs...@dislexsick.com wrote: Tuned scoreboard logic to guard against malicious server operators spoofing bot pings to hide the BOT tag. As a follower of the SPUF I have seen threads about servers with bots with simulated pings, one just yesterday, in-fact. After reading this, the consensus seemed to be that although some people felt 'ripped off' it made a better experience for a few people. After reading about it I was curious, so I done a quick google search and sure enough there was a single plugin with something like 3 replies on the alliedmods forums. I don't really understand - Clearly this was not a completely widespread issue, and calling the server owners malicious is a little bit wrong I think. Personally, I wouldn't mind a server with a few bots as hosting a server locally, even with a fairly beefy CPU (Core2 Q9550) my game grinds to a screeching halt with 15 bots (9fps ftw). Anyway, since this is a controversial topic I realize this is not going to change, as it is for 'the better of the community' but really, I still think people are going to find a way around; I also think Valve would have been better off spending their time fixing a *real* problem, such as fake client counts - after all bots still contribute to the game. (For the record I don't even host a TF2 server [I used to help run one, now I have a L4D2 server], so my points are not coming from a bias pov) Cheers, Josh Bost On Thu, Jan 7, 2010 at 8:09 AM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific change include: Server Browser (for TF2 and DoD:S) - Added a client-side server blacklist: - Supports blacklisting of specific servers, all servers on an IP, and all servers on a class C range. - Saves the server list to a file, and has an Import button to allow easy sharing (cfg\server_blacklist.txt) Balance changes: - Reduced the health penalty on The Sandman. - The Force-A-Nature knockback on target now: - Only applies to hits that deal more than 30 damage and are in close range. - Factors in the firer's angle of attack when determining the knockback direction. - Has less of an effect on grounded targets. - The Dead Ringer now: - Reduces cloak to 40% when uncloaking early. - Has a 35% cap on the amount of cloak it can gain from an ammo pack. - Has a quieter de-cloak sound. Changes / Fixes: - Fixed a performance stability issue with AMD processors. - Improved the stability of the game server - item backend connection. - Fixed a rare server crash related to dispensers. - Added min/max values to viewmodel_fov convar to match the settings in the slider. - Reduced the number of moons in ctf_doublecross, sadly. - Demo playback now ignores sv_pure settings, allowing demos to easily contain custom content. - Fixed a crash related to sv_pure and the wireframe_dx6 shader. - Players can no longer shoot while stunned. - Fixed a bug that caused movement speed reductions to not work on stunned players. - Soldier Rage bar no longer resets when touching a resupply cabinet. Achievement fixes: - Fixed the Second Eye Demoman achievement. - Fixed a bug in the Play Doctor Medic achievement. - Changed the requirements for the Medals of Honor Soldier achievement. - Updated description for the Blind Fire Demoman achievement to better explain the requirements. - Fixed an issue that affected several achievements requiring the use of the Equalizer.
Re: [hlds] [TF2] Server always crashes when update comes out
The only thing i see is the server getting shut down by someone using the 'quit' command - it will kick all connected clients automatically - are you sure it isn't one of your plugins doing that? Maybe it's even intended by valve, to keep servers up to date? 2010/1/6 In Hyuk Seo roadhous...@gmail.com: Our server always crashes when steam releases a new update. I checked the log files and I do not see any error messages. These are the server logs right before the crash... Does anyone know why server would crash? Any help would be greatly appreciated. Thank you. L 01/06/2010 - 16:42:41: Team Red final score 1 with 15 players L 01/06/2010 - 16:42:41: Team Blue final score 3 with 15 players L 01/06/2010 - 16:42:44: Icee230STEAM_0:0:16775752Red disconnected (reason Disconnect by user.) L 01/06/2010 - 16:42:45: [META] Loaded 0 plugins (1 already loaded) L 01/06/2010 - 16:42:45: [META] Loaded 0 plugins (1 already loaded) L 01/06/2010 - 16:42:45: [META] Loaded 0 plugins (1 already loaded) L 01/06/2010 - 16:42:45: Helpless Puppy211STEAM_0:1:25903839 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: pancho244STEAM_0:1:16373728 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: Dekapon207STEAM_0:1:19774363 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: Jellybones243STEAM_0:1:9458271 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: gibson5413242STEAM_0:1:5378837 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: sykprime226STEAM_0:1:19945111 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: RooFY DreW239STEAM_0:0:9736030 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: Blasty200STEAM_0:0:17548011 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: tru_GUN-GINEER199STEAM_0:0:14097181 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: {.[:].|ŊǾǾߣΣŦ|.[:].}224STEAM_0:0:14824592 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: Blasty Blasta202STEAM_0:0:17440614 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: ponchon237STEAM_0:0:16411718 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: an_idiot2249STEAM_0:1:29249066 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: |TerrorBears| johny.blazin220STEAM_0:0:19145898 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: Demisol186STEAM_0:1:21164732 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: Burt Reynolds245STEAM_0:1:5062826 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: thiagofx248STEAM_0:1:27461195 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: Gentle Domestic Duck219STEAM_0:0:26363098 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: North Korea is Best Korea215STEAM_0:1:16404200 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: =Hl2Mx=BAXTER DNR221STEAM_0:1:23262967 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: eti.critokill235STEAM_0:1:27315613 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: [SKC]RealWolf234STEAM_0:0:6076147 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: Beghty192STEAM_0:1:18610624 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: Moe-jave Moe-havy233STEAM_0:1:3030497 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: Mister Bear246STEAM_0:0:12380007 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: bobby joy (AO)240STEAM_0:1:25171155 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: [EA]XEdgarxl228STEAM_0:1:21905403 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: (GZ) LemonLizzard247STEAM_0:0:25778236 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: atf.140227STEAM_0:1:25088079 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: server_message: quit L 01/06/2010 - 16:42:45: Log file closed ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [TF2] Server always crashes when update comes out
This log indicates a 'quit' command was executed, all players were kicked, and the server shut down. This doesn't seem like a crash. If you have autoupdate on, or rebooted the server to update it, that would be why it went offline... On Wed, Jan 6, 2010 at 4:47 PM, In Hyuk Seo roadhous...@gmail.com wrote: Our server always crashes when steam releases a new update. I checked the log files and I do not see any error messages. These are the server logs right before the crash... Does anyone know why server would crash? Any help would be greatly appreciated. Thank you. L 01/06/2010 - 16:42:41: Team Red final score 1 with 15 players L 01/06/2010 - 16:42:41: Team Blue final score 3 with 15 players L 01/06/2010 - 16:42:44: Icee230STEAM_0:0:16775752Red disconnected (reason Disconnect by user.) L 01/06/2010 - 16:42:45: [META] Loaded 0 plugins (1 already loaded) L 01/06/2010 - 16:42:45: [META] Loaded 0 plugins (1 already loaded) L 01/06/2010 - 16:42:45: [META] Loaded 0 plugins (1 already loaded) L 01/06/2010 - 16:42:45: Helpless Puppy211STEAM_0:1:25903839 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: pancho244STEAM_0:1:16373728 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: Dekapon207STEAM_0:1:19774363 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: Jellybones243STEAM_0:1:9458271 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: gibson5413242STEAM_0:1:5378837 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: sykprime226STEAM_0:1:19945111 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: RooFY DreW239STEAM_0:0:9736030 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: Blasty200STEAM_0:0:17548011 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: tru_GUN-GINEER199STEAM_0:0:14097181 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: {.[:].|ŊǾǾߣΣŦ|.[:].}224STEAM_0:0:14824592 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: Blasty Blasta202STEAM_0:0:17440614 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: ponchon237STEAM_0:0:16411718 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: an_idiot2249STEAM_0:1:29249066 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: |TerrorBears| johny.blazin220STEAM_0:0:19145898 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: Demisol186STEAM_0:1:21164732 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: Burt Reynolds245STEAM_0:1:5062826 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: thiagofx248STEAM_0:1:27461195 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: Gentle Domestic Duck219STEAM_0:0:26363098 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: North Korea is Best Korea215STEAM_0:1:16404200 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: =Hl2Mx=BAXTER DNR221STEAM_0:1:23262967 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: eti.critokill235STEAM_0:1:27315613 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: [SKC]RealWolf234STEAM_0:0:6076147 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: Beghty192STEAM_0:1:18610624 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: Moe-jave Moe-havy233STEAM_0:1:3030497 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: Mister Bear246STEAM_0:0:12380007 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: bobby joy (AO)240STEAM_0:1:25171155 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: [EA]XEdgarxl228STEAM_0:1:21905403 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: (GZ) LemonLizzard247STEAM_0:0:25778236 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: atf.140227STEAM_0:1:25088079 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: server_message: quit L 01/06/2010 - 16:42:45: Log file closed ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
The bot issue you are refering to has to do with server admins running fake clients plugins. These report more players in the server than there actually is. Apparently Valve has come up with bots that actually play the game, just like in L4D/L4D2. On Wed, Jan 6, 2010 at 5:18 PM, Josh Bost dislexs...@dislexsick.com wrote: Tuned scoreboard logic to guard against malicious server operators spoofing bot pings to hide the BOT tag. As a follower of the SPUF I have seen threads about servers with bots with simulated pings, one just yesterday, in-fact. After reading this, the consensus seemed to be that although some people felt 'ripped off' it made a better experience for a few people. After reading about it I was curious, so I done a quick google search and sure enough there was a single plugin with something like 3 replies on the alliedmods forums. I don't really understand - Clearly this was not a completely widespread issue, and calling the server owners malicious is a little bit wrong I think. Personally, I wouldn't mind a server with a few bots as hosting a server locally, even with a fairly beefy CPU (Core2 Q9550) my game grinds to a screeching halt with 15 bots (9fps ftw). Anyway, since this is a controversial topic I realize this is not going to change, as it is for 'the better of the community' but really, I still think people are going to find a way around; I also think Valve would have been better off spending their time fixing a *real* problem, such as fake client counts - after all bots still contribute to the game. (For the record I don't even host a TF2 server [I used to help run one, now I have a L4D2 server], so my points are not coming from a bias pov) Cheers, Josh Bost On Thu, Jan 7, 2010 at 8:09 AM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific change include: Server Browser (for TF2 and DoD:S) - Added a client-side server blacklist: - Supports blacklisting of specific servers, all servers on an IP, and all servers on a class C range. - Saves the server list to a file, and has an Import button to allow easy sharing (cfg\server_blacklist.txt) Balance changes: - Reduced the health penalty on The Sandman. - The Force-A-Nature knockback on target now: - Only applies to hits that deal more than 30 damage and are in close range. - Factors in the firer's angle of attack when determining the knockback direction. - Has less of an effect on grounded targets. - The Dead Ringer now: - Reduces cloak to 40% when uncloaking early. - Has a 35% cap on the amount of cloak it can gain from an ammo pack. - Has a quieter de-cloak sound. Changes / Fixes: - Fixed a performance stability issue with AMD processors. - Improved the stability of the game server - item backend connection. - Fixed a rare server crash related to dispensers. - Added min/max values to viewmodel_fov convar to match the settings in the slider. - Reduced the number of moons in ctf_doublecross, sadly. - Demo playback now ignores sv_pure settings, allowing demos to easily contain custom content. - Fixed a crash related to sv_pure and the wireframe_dx6 shader. - Players can no longer shoot while stunned. - Fixed a bug that caused movement speed reductions to not work on stunned players. - Soldier Rage bar no longer resets when touching a resupply cabinet. Achievement fixes: - Fixed the Second Eye Demoman achievement. - Fixed a bug in the Play Doctor Medic achievement. - Changed the requirements for the Medals of Honor Soldier achievement. - Updated description for the Blind Fire Demoman achievement to better explain the requirements. - Fixed an issue that affected several achievements requiring the use of the Equalizer. Community requests: - Added skip_next_map server ConCommand to skip the next map in the map cycle. - Added Play a hit sound whenever you injure an enemy option to the Multiplayer-Advanced options menu. - Added server tf_use_fixedshotgunspreads convar. When set, shotgun scattergun pellet spreads will use a non-random distribution. - Added a show_htmlpage command to allow server operators to display custom web pages to clients. Changes to the TF Bots: - In KOTH mode, Bots are now: - More likely to roam around and hunt enemies if there is lots of time left. - Become more likely to push for the point as time runs down, or their teammates start to capture it. - Medic bots now: - Opportunistically overheal nearby friends when they can. - Prioritize healing of injured nearby friends more. - Don't focus on Heavies quite so exclusively. - Don't spam their Medigun continuously at round start. - Won't choose cover far below their
Re: [hlds] [TF2] Server always crashes when update comes out
Thank you very much guys. Is there a way to turn off the auto-update? I'm not running a dedicated box. Should I contact the server provider ? Thank you. 2010/1/6 Nephyrin Zey nephy...@doublezen.net This log indicates a 'quit' command was executed, all players were kicked, and the server shut down. This doesn't seem like a crash. If you have autoupdate on, or rebooted the server to update it, that would be why it went offline... On Wed, Jan 6, 2010 at 4:47 PM, In Hyuk Seo roadhous...@gmail.com wrote: Our server always crashes when steam releases a new update. I checked the log files and I do not see any error messages. These are the server logs right before the crash... Does anyone know why server would crash? Any help would be greatly appreciated. Thank you. L 01/06/2010 - 16:42:41: Team Red final score 1 with 15 players L 01/06/2010 - 16:42:41: Team Blue final score 3 with 15 players L 01/06/2010 - 16:42:44: Icee230STEAM_0:0:16775752Red disconnected (reason Disconnect by user.) L 01/06/2010 - 16:42:45: [META] Loaded 0 plugins (1 already loaded) L 01/06/2010 - 16:42:45: [META] Loaded 0 plugins (1 already loaded) L 01/06/2010 - 16:42:45: [META] Loaded 0 plugins (1 already loaded) L 01/06/2010 - 16:42:45: Helpless Puppy211STEAM_0:1:25903839 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: pancho244STEAM_0:1:16373728 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: Dekapon207STEAM_0:1:19774363 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: Jellybones243STEAM_0:1:9458271 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: gibson5413242STEAM_0:1:5378837 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: sykprime226STEAM_0:1:19945111 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: RooFY DreW239STEAM_0:0:9736030 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: Blasty200STEAM_0:0:17548011 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: tru_GUN-GINEER199STEAM_0:0:14097181 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: {.[:].|ŊǾǾߣΣŦ|.[:].}224STEAM_0:0:14824592 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: Blasty Blasta202STEAM_0:0:17440614 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: ponchon237STEAM_0:0:16411718 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: an_idiot2249STEAM_0:1:29249066 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: |TerrorBears| johny.blazin220STEAM_0:0:19145898 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: Demisol186STEAM_0:1:21164732 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: Burt Reynolds245STEAM_0:1:5062826 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: thiagofx248STEAM_0:1:27461195 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: Gentle Domestic Duck219STEAM_0:0:26363098 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: North Korea is Best Korea215STEAM_0:1:16404200 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: =Hl2Mx=BAXTER DNR221STEAM_0:1:23262967 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: eti.critokill235STEAM_0:1:27315613 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: [SKC]RealWolf234STEAM_0:0:6076147 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: Beghty192STEAM_0:1:18610624 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: Moe-jave Moe-havy233STEAM_0:1:3030497 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: Mister Bear246STEAM_0:0:12380007 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: bobby joy (AO)240STEAM_0:1:25171155 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: [EA]XEdgarxl228STEAM_0:1:21905403 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: (GZ) LemonLizzard247STEAM_0:0:25778236 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: atf.140227STEAM_0:1:25088079 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: server_message: quit L 01/06/2010 - 16:42:45: Log file closed ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [TF2] Server always crashes when update comes out
The server provider probably has your server set to auto update on map change. I dont see why you would want to turn this off, without the newest update players cannot join, so your server will just slowly empty out as players leave to get the patch, and wont get any of the flood of people booting up TF2 to check out the new patch... On 01/06/2010 05:11 PM, In Hyuk Seo wrote: Thank you very much guys. Is there a way to turn off the auto-update? I'm not running a dedicated box. Should I contact the server provider ? Thank you. 2010/1/6 Nephyrin Zeynephy...@doublezen.net This log indicates a 'quit' command was executed, all players were kicked, and the server shut down. This doesn't seem like a crash. If you have autoupdate on, or rebooted the server to update it, that would be why it went offline... On Wed, Jan 6, 2010 at 4:47 PM, In Hyuk Seoroadhous...@gmail.com wrote: Our server always crashes when steam releases a new update. I checked the log files and I do not see any error messages. These are the server logs right before the crash... Does anyone know why server would crash? Any help would be greatly appreciated. Thank you. L 01/06/2010 - 16:42:41: Team Red final score 1 with 15 players L 01/06/2010 - 16:42:41: Team Blue final score 3 with 15 players L 01/06/2010 - 16:42:44: Icee230STEAM_0:0:16775752Red disconnected (reason Disconnect by user.) L 01/06/2010 - 16:42:45: [META] Loaded 0 plugins (1 already loaded) L 01/06/2010 - 16:42:45: [META] Loaded 0 plugins (1 already loaded) L 01/06/2010 - 16:42:45: [META] Loaded 0 plugins (1 already loaded) L 01/06/2010 - 16:42:45: Helpless Puppy211STEAM_0:1:25903839 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: pancho244STEAM_0:1:16373728 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: Dekapon207STEAM_0:1:19774363 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: Jellybones243STEAM_0:1:9458271 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: gibson5413242STEAM_0:1:5378837 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: sykprime226STEAM_0:1:19945111 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: RooFY DreW239STEAM_0:0:9736030 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: Blasty200STEAM_0:0:17548011 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: tru_GUN-GINEER199STEAM_0:0:14097181 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: {.[:].|ŊǾǾߣΣŦ|.[:].}224STEAM_0:0:14824592 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: Blasty Blasta202STEAM_0:0:17440614 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: ponchon237STEAM_0:0:16411718 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: an_idiot2249STEAM_0:1:29249066 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: |TerrorBears| johny.blazin220STEAM_0:0:19145898 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: Demisol186STEAM_0:1:21164732 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: Burt Reynolds245STEAM_0:1:5062826 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: thiagofx248STEAM_0:1:27461195 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: Gentle Domestic Duck219STEAM_0:0:26363098 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: North Korea is Best Korea215STEAM_0:1:16404200 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: =Hl2Mx=BAXTER DNR221STEAM_0:1:23262967 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: eti.critokill235STEAM_0:1:27315613 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: [SKC]RealWolf234STEAM_0:0:6076147 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: Beghty192STEAM_0:1:18610624 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: Moe-jave Moe-havy233STEAM_0:1:3030497 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: Mister Bear246STEAM_0:0:12380007 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: bobby joy (AO)240STEAM_0:1:25171155 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: [EA]XEdgarxl228STEAM_0:1:21905403 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: (GZ) LemonLizzard247STEAM_0:0:25778236 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: atf.140227STEAM_0:1:25088079 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: server_message: quit L 01/06/2010 - 16:42:45: Log file closed
Re: [hlds] Team Fortress 2 Update Available
The update states it is people changing the word BOT in the ping column on the scoreboard... This does not address fake player counts, a far more widespread and malicious tactic imo. Cheers, Joshua Bost -Original Message- From: Andy C grossk...@flotgaming.net Sent: Thursday, 7 January 2010 09:37 To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Update Available The bot issue you are refering to has to do with server admins running fake clients plugins. These report more players in the server than there actually is. Apparently Valve has come up with bots that actually play the game, just like in L4D/L4D2. On Wed, Jan 6, 2010 at 5:18 PM, Josh Bost dislexs...@dislexsick.com wrote: Tuned scoreboard logic to guard against malicious server operators spoofing bot pings to hide the BOT tag. As a follower of the SPUF I have seen threads about servers with bots with simulated pings, one just yesterday, in-fact. After reading this, the consensus seemed to be that although some people felt 'ripped off' it made a better experience for a few people. After reading about it I was curious, so I done a quick google search and sure enough there was a single plugin with something like 3 replies on the alliedmods forums. I don't really understand - Clearly this was not a completely widespread issue, and calling the server owners malicious is a little bit wrong I think. Personally, I wouldn't mind a server with a few bots as hosting a server locally, even with a fairly beefy CPU (Core2 Q9550) my game grinds to a screeching halt with 15 bots (9fps ftw). Anyway, since this is a controversial topic I realize this is not going to change, as it is for 'the better of the community' but really, I still think people are going to find a way around; I also think Valve would have been better off spending their time fixing a *real* problem, such as fake client counts - after all bots still contribute to the game. (For the record I don't even host a TF2 server [I used to help run one, now I have a L4D2 server], so my points are not coming from a bias pov) Cheers, Josh Bost On Thu, Jan 7, 2010 at 8:09 AM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific change include: Server Browser (for TF2 and DoD:S) - Added a client-side server blacklist: - Supports blacklisting of specific servers, all servers on an IP, and all servers on a class C range. - Saves the server list to a file, and has an Import button to allow easy sharing (cfg\server_blacklist.txt) Balance changes: - Reduced the health penalty on The Sandman. - The Force-A-Nature knockback on target now: - Only applies to hits that deal more than 30 damage and are in close range. - Factors in the firer's angle of attack when determining the knockback direction. - Has less of an effect on grounded targets. - The Dead Ringer now: - Reduces cloak to 40% when uncloaking early. - Has a 35% cap on the amount of cloak it can gain from an ammo pack. - Has a quieter de-cloak sound. Changes / Fixes: - Fixed a performance stability issue with AMD processors. - Improved the stability of the game server - item backend connection ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
The issue with the fake bot pings would probably have become more of an issue now that bots are becoming more available. Malicious server operators could disguise the valve tf2 bots as real players. Combine that with fake players in queries and you have one more problem to deal with. I've seen some of these servers actually disable the status command so you can't see their BOT steamids as well. With the creation of blacklists hopefully some people come up with a decent blacklist. I would have liked to see the blacklist option be able to import IP's from a website (even if it's just a txt file on the website) like PeerGuardian, perhaps it can be in a future update. -voogru -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dislexsick Sent: Wednesday, January 06, 2010 6:44 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available The update states it is people changing the word BOT in the ping column on the scoreboard... This does not address fake player counts, a far more widespread and malicious tactic imo. Cheers, Joshua Bost -Original Message- From: Andy C grossk...@flotgaming.net Sent: Thursday, 7 January 2010 09:37 To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Update Available The bot issue you are refering to has to do with server admins running fake clients plugins. These report more players in the server than there actually is. Apparently Valve has come up with bots that actually play the game, just like in L4D/L4D2. On Wed, Jan 6, 2010 at 5:18 PM, Josh Bost dislexs...@dislexsick.com wrote: Tuned scoreboard logic to guard against malicious server operators spoofing bot pings to hide the BOT tag. As a follower of the SPUF I have seen threads about servers with bots with simulated pings, one just yesterday, in-fact. After reading this, the consensus seemed to be that although some people felt 'ripped off' it made a better experience for a few people. After reading about it I was curious, so I done a quick google search and sure enough there was a single plugin with something like 3 replies on the alliedmods forums. I don't really understand - Clearly this was not a completely widespread issue, and calling the server owners malicious is a little bit wrong I think. Personally, I wouldn't mind a server with a few bots as hosting a server locally, even with a fairly beefy CPU (Core2 Q9550) my game grinds to a screeching halt with 15 bots (9fps ftw). Anyway, since this is a controversial topic I realize this is not going to change, as it is for 'the better of the community' but really, I still think people are going to find a way around; I also think Valve would have been better off spending their time fixing a *real* problem, such as fake client counts - after all bots still contribute to the game. (For the record I don't even host a TF2 server [I used to help run one, now I have a L4D2 server], so my points are not coming from a bias pov) Cheers, Josh Bost On Thu, Jan 7, 2010 at 8:09 AM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific change include: Server Browser (for TF2 and DoD:S) - Added a client-side server blacklist: - Supports blacklisting of specific servers, all servers on an IP, and all servers on a class C range. - Saves the server list to a file, and has an Import button to allow easy sharing (cfg\server_blacklist.txt) Balance changes: - Reduced the health penalty on The Sandman. - The Force-A-Nature knockback on target now: - Only applies to hits that deal more than 30 damage and are in close range. - Factors in the firer's angle of attack when determining the knockback direction. - Has less of an effect on grounded targets. - The Dead Ringer now: - Reduces cloak to 40% when uncloaking early. - Has a 35% cap on the amount of cloak it can gain from an ammo pack. - Has a quieter de-cloak sound. Changes / Fixes: - Fixed a performance stability issue with AMD processors. - Improved the stability of the game server - item backend connection ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
There's already http://tf2app.com/blacklist/ which is an active list. I believe it is designed for Peer Guardian/Peer Block/etc, so I second the option to import IP's and not have it be formatted. On Wed, Jan 6, 2010 at 5:56 PM, Spencer 'voogru' MacDonald voo...@voogru.com wrote: The issue with the fake bot pings would probably have become more of an issue now that bots are becoming more available. Malicious server operators could disguise the valve tf2 bots as real players. Combine that with fake players in queries and you have one more problem to deal with. I've seen some of these servers actually disable the status command so you can't see their BOT steamids as well. With the creation of blacklists hopefully some people come up with a decent blacklist. I would have liked to see the blacklist option be able to import IP's from a website (even if it's just a txt file on the website) like PeerGuardian, perhaps it can be in a future update. -voogru -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dislexsick Sent: Wednesday, January 06, 2010 6:44 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available The update states it is people changing the word BOT in the ping column on the scoreboard... This does not address fake player counts, a far more widespread and malicious tactic imo. Cheers, Joshua Bost -Original Message- From: Andy C grossk...@flotgaming.net Sent: Thursday, 7 January 2010 09:37 To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Update Available The bot issue you are refering to has to do with server admins running fake clients plugins. These report more players in the server than there actually is. Apparently Valve has come up with bots that actually play the game, just like in L4D/L4D2. On Wed, Jan 6, 2010 at 5:18 PM, Josh Bost dislexs...@dislexsick.com wrote: Tuned scoreboard logic to guard against malicious server operators spoofing bot pings to hide the BOT tag. As a follower of the SPUF I have seen threads about servers with bots with simulated pings, one just yesterday, in-fact. After reading this, the consensus seemed to be that although some people felt 'ripped off' it made a better experience for a few people. After reading about it I was curious, so I done a quick google search and sure enough there was a single plugin with something like 3 replies on the alliedmods forums. I don't really understand - Clearly this was not a completely widespread issue, and calling the server owners malicious is a little bit wrong I think. Personally, I wouldn't mind a server with a few bots as hosting a server locally, even with a fairly beefy CPU (Core2 Q9550) my game grinds to a screeching halt with 15 bots (9fps ftw). Anyway, since this is a controversial topic I realize this is not going to change, as it is for 'the better of the community' but really, I still think people are going to find a way around; I also think Valve would have been better off spending their time fixing a *real* problem, such as fake client counts - after all bots still contribute to the game. (For the record I don't even host a TF2 server [I used to help run one, now I have a L4D2 server], so my points are not coming from a bias pov) Cheers, Josh Bost On Thu, Jan 7, 2010 at 8:09 AM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific change include: Server Browser (for TF2 and DoD:S) - Added a client-side server blacklist: - Supports blacklisting of specific servers, all servers on an IP, and all servers on a class C range. - Saves the server list to a file, and has an Import button to allow easy sharing (cfg\server_blacklist.txt) Balance changes: - Reduced the health penalty on The Sandman. - The Force-A-Nature knockback on target now: - Only applies to hits that deal more than 30 damage and are in close range. - Factors in the firer's angle of attack when determining the knockback direction. - Has less of an effect on grounded targets. - The Dead Ringer now: - Reduces cloak to 40% when uncloaking early. - Has a 35% cap on the amount of cloak it can gain from an ammo pack. - Has a quieter de-cloak sound. Changes / Fixes: - Fixed a performance stability issue with AMD processors. - Improved the stability of the game server - item backend connection ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
Hey look Voogru, you are on that list too for running 24+ max slots lol :P 24+ max players is part of the game now so that makes little sense... 67.213.213.107voogru.com24+ Max Players On Wed, Jan 6, 2010 at 6:05 PM, Matt Hoffman lord.matt.hoff...@gmail.comwrote: There's already http://tf2app.com/blacklist/ which is an active list. I believe it is designed for Peer Guardian/Peer Block/etc, so I second the option to import IP's and not have it be formatted. On Wed, Jan 6, 2010 at 5:56 PM, Spencer 'voogru' MacDonald voo...@voogru.com wrote: The issue with the fake bot pings would probably have become more of an issue now that bots are becoming more available. Malicious server operators could disguise the valve tf2 bots as real players. Combine that with fake players in queries and you have one more problem to deal with. I've seen some of these servers actually disable the status command so you can't see their BOT steamids as well. With the creation of blacklists hopefully some people come up with a decent blacklist. I would have liked to see the blacklist option be able to import IP's from a website (even if it's just a txt file on the website) like PeerGuardian, perhaps it can be in a future update. -voogru -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dislexsick Sent: Wednesday, January 06, 2010 6:44 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available The update states it is people changing the word BOT in the ping column on the scoreboard... This does not address fake player counts, a far more widespread and malicious tactic imo. Cheers, Joshua Bost -Original Message- From: Andy C grossk...@flotgaming.net Sent: Thursday, 7 January 2010 09:37 To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Update Available The bot issue you are refering to has to do with server admins running fake clients plugins. These report more players in the server than there actually is. Apparently Valve has come up with bots that actually play the game, just like in L4D/L4D2. On Wed, Jan 6, 2010 at 5:18 PM, Josh Bost dislexs...@dislexsick.com wrote: Tuned scoreboard logic to guard against malicious server operators spoofing bot pings to hide the BOT tag. As a follower of the SPUF I have seen threads about servers with bots with simulated pings, one just yesterday, in-fact. After reading this, the consensus seemed to be that although some people felt 'ripped off' it made a better experience for a few people. After reading about it I was curious, so I done a quick google search and sure enough there was a single plugin with something like 3 replies on the alliedmods forums. I don't really understand - Clearly this was not a completely widespread issue, and calling the server owners malicious is a little bit wrong I think. Personally, I wouldn't mind a server with a few bots as hosting a server locally, even with a fairly beefy CPU (Core2 Q9550) my game grinds to a screeching halt with 15 bots (9fps ftw). Anyway, since this is a controversial topic I realize this is not going to change, as it is for 'the better of the community' but really, I still think people are going to find a way around; I also think Valve would have been better off spending their time fixing a *real* problem, such as fake client counts - after all bots still contribute to the game. (For the record I don't even host a TF2 server [I used to help run one, now I have a L4D2 server], so my points are not coming from a bias pov) Cheers, Josh Bost On Thu, Jan 7, 2010 at 8:09 AM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific change include: Server Browser (for TF2 and DoD:S) - Added a client-side server blacklist: - Supports blacklisting of specific servers, all servers on an IP, and all servers on a class C range. - Saves the server list to a file, and has an Import button to allow easy sharing (cfg\server_blacklist.txt) Balance changes: - Reduced the health penalty on The Sandman. - The Force-A-Nature knockback on target now: - Only applies to hits that deal more than 30 damage and are in close range. - Factors in the firer's angle of attack when determining the knockback direction. - Has less of an effect on grounded targets. - The Dead Ringer now: - Reduces cloak to 40% when uncloaking early. - Has a 35% cap on the amount of cloak it can gain from an ammo pack.
Re: [hlds] Team Fortress 2 Update Available
Just wondering if anyone else is having any random crashes on Windows, vanilla or with SM/MM. http://forums.alliedmods.net/showthread.php?t=114681 On Wed, Jan 6, 2010 at 7:36 PM, DontWannaName! ad...@topnotchclan.comwrote: Hey look Voogru, you are on that list too for running 24+ max slots lol :P 24+ max players is part of the game now so that makes little sense... 67.213.213.107voogru.com 24+ Max Players On Wed, Jan 6, 2010 at 6:05 PM, Matt Hoffman lord.matt.hoff...@gmail.comwrote: There's already http://tf2app.com/blacklist/ which is an active list. I believe it is designed for Peer Guardian/Peer Block/etc, so I second the option to import IP's and not have it be formatted. On Wed, Jan 6, 2010 at 5:56 PM, Spencer 'voogru' MacDonald voo...@voogru.com wrote: The issue with the fake bot pings would probably have become more of an issue now that bots are becoming more available. Malicious server operators could disguise the valve tf2 bots as real players. Combine that with fake players in queries and you have one more problem to deal with. I've seen some of these servers actually disable the status command so you can't see their BOT steamids as well. With the creation of blacklists hopefully some people come up with a decent blacklist. I would have liked to see the blacklist option be able to import IP's from a website (even if it's just a txt file on the website) like PeerGuardian, perhaps it can be in a future update. -voogru -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dislexsick Sent: Wednesday, January 06, 2010 6:44 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available The update states it is people changing the word BOT in the ping column on the scoreboard... This does not address fake player counts, a far more widespread and malicious tactic imo. Cheers, Joshua Bost -Original Message- From: Andy C grossk...@flotgaming.net Sent: Thursday, 7 January 2010 09:37 To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Update Available The bot issue you are refering to has to do with server admins running fake clients plugins. These report more players in the server than there actually is. Apparently Valve has come up with bots that actually play the game, just like in L4D/L4D2. On Wed, Jan 6, 2010 at 5:18 PM, Josh Bost dislexs...@dislexsick.com wrote: Tuned scoreboard logic to guard against malicious server operators spoofing bot pings to hide the BOT tag. As a follower of the SPUF I have seen threads about servers with bots with simulated pings, one just yesterday, in-fact. After reading this, the consensus seemed to be that although some people felt 'ripped off' it made a better experience for a few people. After reading about it I was curious, so I done a quick google search and sure enough there was a single plugin with something like 3 replies on the alliedmods forums. I don't really understand - Clearly this was not a completely widespread issue, and calling the server owners malicious is a little bit wrong I think. Personally, I wouldn't mind a server with a few bots as hosting a server locally, even with a fairly beefy CPU (Core2 Q9550) my game grinds to a screeching halt with 15 bots (9fps ftw). Anyway, since this is a controversial topic I realize this is not going to change, as it is for 'the better of the community' but really, I still think people are going to find a way around; I also think Valve would have been better off spending their time fixing a *real* problem, such as fake client counts - after all bots still contribute to the game. (For the record I don't even host a TF2 server [I used to help run one, now I have a L4D2 server], so my points are not coming from a bias pov) Cheers, Josh Bost On Thu, Jan 7, 2010 at 8:09 AM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific change include: Server Browser (for TF2 and DoD:S) - Added a client-side server blacklist: - Supports blacklisting of specific servers, all servers on an IP, and all servers on a class C range. - Saves the server list to a file, and has an Import button to allow easy sharing (cfg\server_blacklist.txt) Balance changes: - Reduced the health penalty on The Sandman. - The Force-A-Nature knockback on target now: - Only applies to hits that deal more than 30 damage and are in close range. - Factors in the firer's angle of attack when determining the knockback
Re: [hlds] Team Fortress 2 Update Available
Well that is just stupid. I'm sure those servers did great with hackers when players couldn't even get their steam ids to do any sort of reporting. Giving the bots a steam id is a far better solution. On Wed, Jan 6, 2010 at 8:56 PM, Spencer 'voogru' MacDonald voo...@voogru.com wrote: I've seen some of these servers actually disable the status command so you can't see their BOT steamids as well. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dislexsick Sent: Wednesday, January 06, 2010 6:44 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available The update states it is people changing the word BOT in the ping column on the scoreboard... This does not address fake player counts, a far more widespread and malicious tactic imo. Cheers, Joshua Bost -Original Message- From: Andy C grossk...@flotgaming.net Sent: Thursday, 7 January 2010 09:37 To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Update Available The bot issue you are refering to has to do with server admins running fake clients plugins. These report more players in the server than there actually is. Apparently Valve has come up with bots that actually play the game, just like in L4D/L4D2. On Wed, Jan 6, 2010 at 5:18 PM, Josh Bost dislexs...@dislexsick.com wrote: Tuned scoreboard logic to guard against malicious server operators spoofing bot pings to hide the BOT tag. As a follower of the SPUF I have seen threads about servers with bots with simulated pings, one just yesterday, in-fact. After reading this, the consensus seemed to be that although some people felt 'ripped off' it made a better experience for a few people. After reading about it I was curious, so I done a quick google search and sure enough there was a single plugin with something like 3 replies on the alliedmods forums. I don't really understand - Clearly this was not a completely widespread issue, and calling the server owners malicious is a little bit wrong I think. Personally, I wouldn't mind a server with a few bots as hosting a server locally, even with a fairly beefy CPU (Core2 Q9550) my game grinds to a screeching halt with 15 bots (9fps ftw). Anyway, since this is a controversial topic I realize this is not going to change, as it is for 'the better of the community' but really, I still think people are going to find a way around; I also think Valve would have been better off spending their time fixing a *real* problem, such as fake client counts - after all bots still contribute to the game. (For the record I don't even host a TF2 server [I used to help run one, now I have a L4D2 server], so my points are not coming from a bias pov) Cheers, Josh Bost On Thu, Jan 7, 2010 at 8:09 AM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific change include: Server Browser (for TF2 and DoD:S) - Added a client-side server blacklist: - Supports blacklisting of specific servers, all servers on an IP, and all servers on a class C range. - Saves the server list to a file, and has an Import button to allow easy sharing (cfg\server_blacklist.txt) Balance changes: - Reduced the health penalty on The Sandman. - The Force-A-Nature knockback on target now: - Only applies to hits that deal more than 30 damage and are in close range. - Factors in the firer's angle of attack when determining the knockback direction. - Has less of an effect on grounded targets. - The Dead Ringer now: - Reduces cloak to 40% when uncloaking early. - Has a 35% cap on the amount of cloak it can gain from an ammo pack. - Has a quieter de-cloak sound. Changes / Fixes: - Fixed a performance stability issue with AMD processors. - Improved the stability of the game server - item backend connection ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds