[hlds] Team Fortress 2 Update Coming

2010-01-06 Thread Jason Ruymen
A required update for Team Fortress 2 is on the way.  It should be live in 
about 1 hour.

Jason

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2 Update Coming

2010-01-06 Thread Nightbox
Ok... Is it really required or optional ?

2010/1/6 Jason Ruymen jas...@valvesoftware.com

 A required update for Team Fortress 2 is on the way.  It should be live in
 about 1 hour.

 Jason

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2 Update Coming

2010-01-06 Thread Andrew Leach (luaduck)
I would like to measure my dissatisfaction that TF2 updates are now 
required (instead of optional) with a boycott of this game

On 06/01/2010 20:59, Jason Ruymen wrote:
 A required update for Team Fortress 2 is on the way.  It should be live in 
 about 1 hour.

 Jason

 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2 Update Coming

2010-01-06 Thread Nephyrin Zey
... wat

On 01/06/2010 03:11 PM, Andrew Leach (luaduck) wrote:
 I would like to measure my dissatisfaction that TF2 updates are now
 required (instead of optional) with a boycott of this game

 On 06/01/2010 20:59, Jason Ruymen wrote:

 A required update for Team Fortress 2 is on the way.  It should be live in 
 about 1 hour.

 Jason

 ___
 To unsubscribe, edit your list preferences, or view the list archives, 
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

  

 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2 Update Coming

2010-01-06 Thread Matthew Gottlieb
Updates are always required.
Get over it.

On Wed, Jan 6, 2010 at 3:11 PM, Andrew Leach (luaduck) m...@luaduck.co.uk 
wrote:
 I would like to measure my dissatisfaction that TF2 updates are now
 required (instead of optional) with a boycott of this game

 On 06/01/2010 20:59, Jason Ruymen wrote:
 A required update for Team Fortress 2 is on the way.  It should be live in 
 about 1 hour.

 Jason

 ___
 To unsubscribe, edit your list preferences, or view the list archives, 
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2 Update Coming

2010-01-06 Thread msleeper
Hey whatever man, more players for the rest of us when he shuts down his
server.


On Wed, 2010-01-06 at 15:15 -0600, Nephyrin Zey wrote:
 ... wat
 
 On 01/06/2010 03:11 PM, Andrew Leach (luaduck) wrote:
  I would like to measure my dissatisfaction that TF2 updates are now
  required (instead of optional) with a boycott of this game
 
  On 06/01/2010 20:59, Jason Ruymen wrote:
 
  A required update for Team Fortress 2 is on the way.  It should be live in 
  about 1 hour.
 
  Jason
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives, 
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
   
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives, 
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2 Update Coming

2010-01-06 Thread Drew LaPour
Thanks for the heads up Jason!

On Wed, Jan 6, 2010 at 3:11 PM, Andrew Leach (luaduck) 
m...@luaduck.co.ukwrote:

 I would like to measure my dissatisfaction that TF2 updates are now
 required (instead of optional) with a boycott of this game

 On 06/01/2010 20:59, Jason Ruymen wrote:
  A required update for Team Fortress 2 is on the way.  It should be live
 in about 1 hour.
 
  Jason
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2 Update Coming

2010-01-06 Thread Nightbox
7.8 was not required.

2010/1/6 Matthew Gottlieb matthew.j.gottl...@gmail.com

 Updates are always required.
 Get over it.

 On Wed, Jan 6, 2010 at 3:11 PM, Andrew Leach (luaduck) m...@luaduck.co.uk
 wrote:
  I would like to measure my dissatisfaction that TF2 updates are now
  required (instead of optional) with a boycott of this game
 
  On 06/01/2010 20:59, Jason Ruymen wrote:
  A required update for Team Fortress 2 is on the way.  It should be live
 in about 1 hour.
 
  Jason
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2 Update Coming

2010-01-06 Thread Drew LaPour
psst - Don't feed the troll.. ;-)

On Wed, Jan 6, 2010 at 3:18 PM, msleeper mslee...@ismsleeperwrong.comwrote:

 Hey whatever man, more players for the rest of us when he shuts down his
 server.


 On Wed, 2010-01-06 at 15:15 -0600, Nephyrin Zey wrote:
  ... wat
 
  On 01/06/2010 03:11 PM, Andrew Leach (luaduck) wrote:
   I would like to measure my dissatisfaction that TF2 updates are now
   required (instead of optional) with a boycott of this game
  
   On 06/01/2010 20:59, Jason Ruymen wrote:
  
   A required update for Team Fortress 2 is on the way.  It should be
 live in about 1 hour.
  
   Jason
  
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
  
  
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2 Update Coming

2010-01-06 Thread msleeper
Seriously, who gives any amount of shit.


On Wed, 2010-01-06 at 23:19 +0200, Nightbox wrote:
 7.8 was not required.
 
 2010/1/6 Matthew Gottlieb matthew.j.gottl...@gmail.com
 
  Updates are always required.
  Get over it.
 
  On Wed, Jan 6, 2010 at 3:11 PM, Andrew Leach (luaduck) m...@luaduck.co.uk
  wrote:
   I would like to measure my dissatisfaction that TF2 updates are now
   required (instead of optional) with a boycott of this game
  
   On 06/01/2010 20:59, Jason Ruymen wrote:
   A required update for Team Fortress 2 is on the way.  It should be live
  in about 1 hour.
  
   Jason
  
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
  
  
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2 Update Coming

2010-01-06 Thread Ook
Good luck with that. I doubt anyone will miss you or your server, as there 
are way too many sheep out there that will just put up with it and keep 
going...


- Original Message - 
From: Andrew Leach (luaduck) m...@luaduck.co.uk
To: hlds@list.valvesoftware.com
Sent: Wednesday, January 06, 2010 1:11 PM
Subject: Re: [hlds] Team Fortress 2 Update Coming


I would like to measure my dissatisfaction that TF2 updates are now
 required (instead of optional) with a boycott of this game

 On 06/01/2010 20:59, Jason Ruymen wrote:
 A required update for Team Fortress 2 is on the way.  It should be live 
 in about 1 hour.

 Jason

 ___
 To unsubscribe, edit your list preferences, or view the list archives, 
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



 ___
 To unsubscribe, edit your list preferences, or view the list archives, 
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds 


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2 Update Coming

2010-01-06 Thread arreottp
Oh noes! Valve is making us update our servers so they can't be DoSed or
exploited or crashed! The world is ending

Seriously, Valve does an absolutely superb job of keeping TF2 up to date. If
you are too lazy to update your servers then maybe you shouldn't run them.
Or have a TFC server, that'd be easier and require no updating.

On Wed, Jan 6, 2010 at 3:15 PM, Nephyrin Zey nephy...@doublezen.net wrote:

 ... wat

 On 01/06/2010 03:11 PM, Andrew Leach (luaduck) wrote:
  I would like to measure my dissatisfaction that TF2 updates are now
  required (instead of optional) with a boycott of this game
 
  On 06/01/2010 20:59, Jason Ruymen wrote:
 
  A required update for Team Fortress 2 is on the way.  It should be live
 in about 1 hour.
 
  Jason
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2 Update Coming

2010-01-06 Thread Andrew Leach (luaduck)
I find it great how none of you practice any kind of knowledge of 
sarcasm / humor. It was a joke

On 06/01/2010 21:25, Ook wrote:
 Good luck with that. I doubt anyone will miss you or your server, as there
 are way too many sheep out there that will just put up with it and keep
 going...


 - Original Message -
 From: Andrew Leach (luaduck)m...@luaduck.co.uk
 To:hlds@list.valvesoftware.com
 Sent: Wednesday, January 06, 2010 1:11 PM
 Subject: Re: [hlds] Team Fortress 2 Update Coming



 I would like to measure my dissatisfaction that TF2 updates are now
 required (instead of optional) with a boycott of this game

 On 06/01/2010 20:59, Jason Ruymen wrote:
  
 A required update for Team Fortress 2 is on the way.  It should be live
 in about 1 hour.

 Jason

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds
  

 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2 Update Coming

2010-01-06 Thread msleeper
My favorite joke is when people don't spam the list with useless
bullshit and funny jokes. Cracks me up every time.


On Wed, 2010-01-06 at 21:29 +, Andrew Leach (luaduck) wrote:
 I find it great how none of you practice any kind of knowledge of 
 sarcasm / humor. It was a joke
 
 On 06/01/2010 21:25, Ook wrote:
  Good luck with that. I doubt anyone will miss you or your server, as there
  are way too many sheep out there that will just put up with it and keep
  going...
 
 
  - Original Message -
  From: Andrew Leach (luaduck)m...@luaduck.co.uk
  To:hlds@list.valvesoftware.com
  Sent: Wednesday, January 06, 2010 1:11 PM
  Subject: Re: [hlds] Team Fortress 2 Update Coming
 
 
 
  I would like to measure my dissatisfaction that TF2 updates are now
  required (instead of optional) with a boycott of this game
 
  On 06/01/2010 20:59, Jason Ruymen wrote:
   
  A required update for Team Fortress 2 is on the way.  It should be live
  in about 1 hour.
 
  Jason
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
   
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives, 
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2 Update Coming

2010-01-06 Thread Phillip Vector
Cracks me up like a honeypot. :)

On Wed, Jan 6, 2010 at 1:34 PM, msleeper mslee...@ismsleeperwrong.com wrote:
 My favorite joke is when people don't spam the list with useless
 bullshit and funny jokes. Cracks me up every time.


 On Wed, 2010-01-06 at 21:29 +, Andrew Leach (luaduck) wrote:
 I find it great how none of you practice any kind of knowledge of
 sarcasm / humor. It was a joke

 On 06/01/2010 21:25, Ook wrote:
  Good luck with that. I doubt anyone will miss you or your server, as there
  are way too many sheep out there that will just put up with it and keep
  going...
 
 
  - Original Message -
  From: Andrew Leach (luaduck)m...@luaduck.co.uk
  To:hlds@list.valvesoftware.com
  Sent: Wednesday, January 06, 2010 1:11 PM
  Subject: Re: [hlds] Team Fortress 2 Update Coming
 
 
 
  I would like to measure my dissatisfaction that TF2 updates are now
  required (instead of optional) with a boycott of this game
 
  On 06/01/2010 20:59, Jason Ruymen wrote:
 
  A required update for Team Fortress 2 is on the way.  It should be live
  in about 1 hour.
 
  Jason
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives, 
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 


 ___
 To unsubscribe, edit your list preferences, or view the list archives, 
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2 Update Coming

2010-01-06 Thread msleeper
You don't even make sense anymore.


On Wed, 2010-01-06 at 13:36 -0800, Phillip Vector wrote:
 Cracks me up like a honeypot. :)
 
 On Wed, Jan 6, 2010 at 1:34 PM, msleeper mslee...@ismsleeperwrong.com wrote:
  My favorite joke is when people don't spam the list with useless
  bullshit and funny jokes. Cracks me up every time.
 
 
  On Wed, 2010-01-06 at 21:29 +, Andrew Leach (luaduck) wrote:
  I find it great how none of you practice any kind of knowledge of
  sarcasm / humor. It was a joke
 
  On 06/01/2010 21:25, Ook wrote:
   Good luck with that. I doubt anyone will miss you or your server, as 
   there
   are way too many sheep out there that will just put up with it and keep
   going...
  
  
   - Original Message -
   From: Andrew Leach (luaduck)m...@luaduck.co.uk
   To:hlds@list.valvesoftware.com
   Sent: Wednesday, January 06, 2010 1:11 PM
   Subject: Re: [hlds] Team Fortress 2 Update Coming
  
  
  
   I would like to measure my dissatisfaction that TF2 updates are now
   required (instead of optional) with a boycott of this game
  
   On 06/01/2010 20:59, Jason Ruymen wrote:
  
   A required update for Team Fortress 2 is on the way.  It should be live
   in about 1 hour.
  
   Jason
  
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
   please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
  
  
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
   please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
  
   ___
   To unsubscribe, edit your list preferences, or view the list archives, 
   please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives, 
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives, 
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2 Update Coming

2010-01-06 Thread Tom Grant
AK loves updates!

On Wed, Jan 6, 2010 at 4:36 PM, Phillip Vector t...@mostdeadlygame.comwrote:

 Cracks me up like a honeypot. :)

 On Wed, Jan 6, 2010 at 1:34 PM, msleeper mslee...@ismsleeperwrong.com
 wrote:
  My favorite joke is when people don't spam the list with useless
  bullshit and funny jokes. Cracks me up every time.
 
 
  On Wed, 2010-01-06 at 21:29 +, Andrew Leach (luaduck) wrote:
  I find it great how none of you practice any kind of knowledge of
  sarcasm / humor. It was a joke
 
  On 06/01/2010 21:25, Ook wrote:
   Good luck with that. I doubt anyone will miss you or your server, as
 there
   are way too many sheep out there that will just put up with it and
 keep
   going...
  
  
   - Original Message -
   From: Andrew Leach (luaduck)m...@luaduck.co.uk
   To:hlds@list.valvesoftware.com
   Sent: Wednesday, January 06, 2010 1:11 PM
   Subject: Re: [hlds] Team Fortress 2 Update Coming
  
  
  
   I would like to measure my dissatisfaction that TF2 updates are now
   required (instead of optional) with a boycott of this game
  
   On 06/01/2010 20:59, Jason Ruymen wrote:
  
   A required update for Team Fortress 2 is on the way.  It should be
 live
   in about 1 hour.
  
   Jason
  
   ___
   To unsubscribe, edit your list preferences, or view the list
 archives,
   please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
  
  
   ___
   To unsubscribe, edit your list preferences, or view the list
 archives,
   please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
  
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2 Update Coming

2010-01-06 Thread Don Williams
We don't care.

Sent from my iPhone

On Jan 6, 2010, at 4:11 PM, Andrew Leach (luaduck)  
m...@luaduck.co.uk wrote:

 I would like to measure my dissatisfaction that TF2 updates are now
 required (instead of optional) with a boycott of this game

 On 06/01/2010 20:59, Jason Ruymen wrote:
 A required update for Team Fortress 2 is on the way.  It should be  
 live in about 1 hour.

 Jason

 ___
 To unsubscribe, edit your list preferences, or view the list  
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



 ___
 To unsubscribe, edit your list preferences, or view the list  
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2 Update Available

2010-01-06 Thread Don Williams
Why can't we get a server side class c black list?

Sent from my iPhone

On Jan 6, 2010, at 4:39 PM, Jason Ruymen jas...@valvesoftware.com  
wrote:

 A required update for Team Fortress 2 is now available.  Please run  
 hldsupdatetool to receive the update.  The specific change include:

 Server Browser (for TF2 and DoD:S)
 - Added a client-side server blacklist:
  - Supports blacklisting of specific servers, all servers on an  
 IP, and all servers on a class C range.
  - Saves the server list to a file, and has an Import button to  
 allow easy sharing (cfg\server_blacklist.txt)

 Balance changes:
  - Reduced the health penalty on The Sandman.
  - The Force-A-Nature knockback on target now:
   - Only applies to hits that deal more than 30 damage and are  
 in close range.
   - Factors in the firer's angle of attack when determining the  
 knockback direction.
   - Has less of an effect on grounded targets.
  - The Dead Ringer now:
   - Reduces cloak to 40% when uncloaking early.
   - Has a 35% cap on the amount of cloak it can gain from an  
 ammo pack.
   - Has a quieter de-cloak sound.

 Changes / Fixes:
  - Fixed a performance  stability issue with AMD processors.
  - Improved the stability of the game server - item backend  
 connection.
  - Fixed a rare server crash related to dispensers.
  - Added min/max values to viewmodel_fov convar to match the  
 settings in the slider.
  - Reduced the number of moons in ctf_doublecross, sadly.
  - Demo playback now ignores sv_pure settings, allowing demos to  
 easily contain custom content.
  - Fixed a crash related to sv_pure and the wireframe_dx6 shader.
  - Players can no longer shoot while stunned.
  - Fixed a bug that caused movement speed reductions to not work on  
 stunned players.
  - Soldier Rage bar no longer resets when touching a resupply cabinet.

 Achievement fixes:
  - Fixed the Second Eye Demoman achievement.
  - Fixed a bug in the Play Doctor Medic achievement.
  - Changed the requirements for the Medals of Honor Soldier  
 achievement.
  - Updated description for the Blind Fire Demoman achievement to  
 better explain the requirements.
  - Fixed an issue that affected several achievements requiring the  
 use of the Equalizer.

 Community requests:
  - Added skip_next_map server ConCommand to skip the next map in  
 the map cycle.
  - Added Play a hit sound whenever you injure an enemy option to  
 the Multiplayer-Advanced options menu.
  - Added server tf_use_fixedshotgunspreads convar. When set,  
 shotgun  scattergun pellet spreads will use a non-random  
 distribution.
  - Added a show_htmlpage command to allow server operators to  
 display custom web pages to clients.

 Changes to the TF Bots:
  - In KOTH mode, Bots are now:
   - More likely to roam around and hunt enemies if there is lots  
 of time left.
   - Become more likely to push for the point as time runs down,  
 or their teammates start to capture it.
  - Medic bots now:
   - Opportunistically overheal nearby friends when they can.
   - Prioritize healing of injured nearby friends more.
   - Don't focus on Heavies quite so exclusively.
   - Don't spam their Medigun continuously at round start.
   - Won't choose cover far below their heal target so much  
 (koth_nucleus).
   - Fight back with their syringe-gun appropriately.
  - Various improvements to combat behaviors.
  - General bot improvements:
   - They no longer stand still on the point when capturing or  
 defending it.
   - They choose more varied routes now.
   - They choose better defensive spots around captured points.
   - They fall back to another weapon when they entirely run out  
 of ammo.
   - They adjust their FOV when using zoomed in sniper scope.
   - They treat in-range Sentries as the most dangerous threat.
   - They fire their weapons is more realistic bursts.
   - Engineers use their shotgun properly.
  - Added a virtual mousepad concept to rework how bots track enemy  
 players:
   - They now periodically estimate the position and velocity of  
 the enemy they are tracking, instead of locking on.
   - After rotating beyond a maximum angle, they will pause for a  
 fraction of a second to re-center their virtual mouse.
   - Allows for over/undershoot slop in aiming. Looks more  
 natural, and allows skilled players to dodge.
   - Addresses the 180 spin around and fire, Heavy bot is OP,  
 Sniper is OP, and I can't fight a Heavy bot as a Scout issues.
  - Tuned Sniper spot finding algorithm to generate more diverse  
 locations, partially addressing the Predictable Sniper camping  
 spots issue.
  - Soldier bots are more careful to not fire rockets that will  
 explode on nearby geometry and kill them
  - Fixed a bug where bots tried to heal from a Dispenser being  
 carried by an Engineer.
  - Tuned scoreboard logic to guard against malicious server  
 operators spoofing bot pings to 

[hlds] Team Fortress 2 Update Available

2010-01-06 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  Please run 
hldsupdatetool to receive the update.  The specific change include:

Server Browser (for TF2 and DoD:S)
 - Added a client-side server blacklist:
  - Supports blacklisting of specific servers, all servers on an IP, and 
all servers on a class C range.
  - Saves the server list to a file, and has an Import button to allow easy 
sharing (cfg\server_blacklist.txt)

Balance changes:
 - Reduced the health penalty on The Sandman.
 - The Force-A-Nature knockback on target now:
  - Only applies to hits that deal more than 30 damage and are in close 
range.
  - Factors in the firer's angle of attack when determining the knockback 
direction.
  - Has less of an effect on grounded targets. 
 - The Dead Ringer now:
  - Reduces cloak to 40% when uncloaking early.
  - Has a 35% cap on the amount of cloak it can gain from an ammo pack.
  - Has a quieter de-cloak sound.

Changes / Fixes:
 - Fixed a performance  stability issue with AMD processors.
 - Improved the stability of the game server - item backend connection.
 - Fixed a rare server crash related to dispensers.
 - Added min/max values to viewmodel_fov convar to match the settings in the 
slider.
 - Reduced the number of moons in ctf_doublecross, sadly.
 - Demo playback now ignores sv_pure settings, allowing demos to easily contain 
custom content.
 - Fixed a crash related to sv_pure and the wireframe_dx6 shader.
 - Players can no longer shoot while stunned.
 - Fixed a bug that caused movement speed reductions to not work on stunned 
players.
 - Soldier Rage bar no longer resets when touching a resupply cabinet.

Achievement fixes:
 - Fixed the Second Eye Demoman achievement.
 - Fixed a bug in the Play Doctor Medic achievement.
 - Changed the requirements for the Medals of Honor Soldier achievement.
 - Updated description for the Blind Fire Demoman achievement to better 
explain the requirements.
 - Fixed an issue that affected several achievements requiring the use of the 
Equalizer.

Community requests:
 - Added skip_next_map server ConCommand to skip the next map in the map 
cycle.
 - Added Play a hit sound whenever you injure an enemy option to the 
Multiplayer-Advanced options menu.
 - Added server tf_use_fixedshotgunspreads convar. When set, shotgun  
scattergun pellet spreads will use a non-random distribution.
 - Added a show_htmlpage command to allow server operators to display custom 
web pages to clients.

Changes to the TF Bots:
 - In KOTH mode, Bots are now:
  - More likely to roam around and hunt enemies if there is lots of time 
left.
  - Become more likely to push for the point as time runs down, or their 
teammates start to capture it.
 - Medic bots now:
  - Opportunistically overheal nearby friends when they can.
  - Prioritize healing of injured nearby friends more.
  - Don't focus on Heavies quite so exclusively.
  - Don't spam their Medigun continuously at round start.
  - Won't choose cover far below their heal target so much (koth_nucleus).
  - Fight back with their syringe-gun appropriately.
 - Various improvements to combat behaviors.
 - General bot improvements:
  - They no longer stand still on the point when capturing or defending it.
  - They choose more varied routes now.
  - They choose better defensive spots around captured points.
  - They fall back to another weapon when they entirely run out of ammo.
  - They adjust their FOV when using zoomed in sniper scope.
  - They treat in-range Sentries as the most dangerous threat.
  - They fire their weapons is more realistic bursts.
  - Engineers use their shotgun properly.
 - Added a virtual mousepad concept to rework how bots track enemy players:
  - They now periodically estimate the position and velocity of the enemy 
they are tracking, instead of locking on.
  - After rotating beyond a maximum angle, they will pause for a fraction 
of a second to re-center their virtual mouse.
  - Allows for over/undershoot slop in aiming. Looks more natural, and 
allows skilled players to dodge.
  - Addresses the 180 spin around and fire, Heavy bot is OP, Sniper is 
OP, and I can't fight a Heavy bot as a Scout issues.
 - Tuned Sniper spot finding algorithm to generate more diverse locations, 
partially addressing the Predictable Sniper camping spots issue.
 - Soldier bots are more careful to not fire rockets that will explode on 
nearby geometry and kill them
 - Fixed a bug where bots tried to heal from a Dispenser being carried by an 
Engineer.
 - Tuned scoreboard logic to guard against malicious server operators spoofing 
bot pings to hide the BOT tag.
 - Added more bot names as suggested by the TF community.

Jason


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2 Update Available

2010-01-06 Thread Rusty Bower
Iptables...

Sent from my iPhone

On Jan 6, 2010, at 16:43, Don Williams d...@precdata.com wrote:

 Why can't we get a server side class c black list?

 Sent from my iPhone

 On Jan 6, 2010, at 4:39 PM, Jason Ruymen jas...@valvesoftware.com
 wrote:

 A required update for Team Fortress 2 is now available.  Please run
 hldsupdatetool to receive the update.  The specific change include:

 Server Browser (for TF2 and DoD:S)
 - Added a client-side server blacklist:
 - Supports blacklisting of specific servers, all servers on an
 IP, and all servers on a class C range.
 - Saves the server list to a file, and has an Import button to
 allow easy sharing (cfg\server_blacklist.txt)

 Balance changes:
 - Reduced the health penalty on The Sandman.
 - The Force-A-Nature knockback on target now:
  - Only applies to hits that deal more than 30 damage and are
 in close range.
  - Factors in the firer's angle of attack when determining the
 knockback direction.
  - Has less of an effect on grounded targets.
 - The Dead Ringer now:
  - Reduces cloak to 40% when uncloaking early.
  - Has a 35% cap on the amount of cloak it can gain from an
 ammo pack.
  - Has a quieter de-cloak sound.

 Changes / Fixes:
 - Fixed a performance  stability issue with AMD processors.
 - Improved the stability of the game server - item backend
 connection.
 - Fixed a rare server crash related to dispensers.
 - Added min/max values to viewmodel_fov convar to match the
 settings in the slider.
 - Reduced the number of moons in ctf_doublecross, sadly.
 - Demo playback now ignores sv_pure settings, allowing demos to
 easily contain custom content.
 - Fixed a crash related to sv_pure and the wireframe_dx6 shader.
 - Players can no longer shoot while stunned.
 - Fixed a bug that caused movement speed reductions to not work on
 stunned players.
 - Soldier Rage bar no longer resets when touching a resupply cabinet.

 Achievement fixes:
 - Fixed the Second Eye Demoman achievement.
 - Fixed a bug in the Play Doctor Medic achievement.
 - Changed the requirements for the Medals of Honor Soldier
 achievement.
 - Updated description for the Blind Fire Demoman achievement to
 better explain the requirements.
 - Fixed an issue that affected several achievements requiring the
 use of the Equalizer.

 Community requests:
 - Added skip_next_map server ConCommand to skip the next map in
 the map cycle.
 - Added Play a hit sound whenever you injure an enemy option to
 the Multiplayer-Advanced options menu.
 - Added server tf_use_fixedshotgunspreads convar. When set,
 shotgun  scattergun pellet spreads will use a non-random
 distribution.
 - Added a show_htmlpage command to allow server operators to
 display custom web pages to clients.

 Changes to the TF Bots:
 - In KOTH mode, Bots are now:
  - More likely to roam around and hunt enemies if there is lots
 of time left.
  - Become more likely to push for the point as time runs down,
 or their teammates start to capture it.
 - Medic bots now:
  - Opportunistically overheal nearby friends when they can.
  - Prioritize healing of injured nearby friends more.
  - Don't focus on Heavies quite so exclusively.
  - Don't spam their Medigun continuously at round start.
  - Won't choose cover far below their heal target so much
 (koth_nucleus).
  - Fight back with their syringe-gun appropriately.
 - Various improvements to combat behaviors.
 - General bot improvements:
  - They no longer stand still on the point when capturing or
 defending it.
  - They choose more varied routes now.
  - They choose better defensive spots around captured points.
  - They fall back to another weapon when they entirely run out
 of ammo.
  - They adjust their FOV when using zoomed in sniper scope.
  - They treat in-range Sentries as the most dangerous threat.
  - They fire their weapons is more realistic bursts.
  - Engineers use their shotgun properly.
 - Added a virtual mousepad concept to rework how bots track enemy
 players:
  - They now periodically estimate the position and velocity of
 the enemy they are tracking, instead of locking on.
  - After rotating beyond a maximum angle, they will pause for a
 fraction of a second to re-center their virtual mouse.
  - Allows for over/undershoot slop in aiming. Looks more
 natural, and allows skilled players to dodge.
  - Addresses the 180 spin around and fire, Heavy bot is OP,
 Sniper is OP, and I can't fight a Heavy bot as a Scout issues.
 - Tuned Sniper spot finding algorithm to generate more diverse
 locations, partially addressing the Predictable Sniper camping
 spots issue.
 - Soldier bots are more careful to not fire rockets that will
 explode on nearby geometry and kill them
 - Fixed a bug where bots tried to heal from a Dispenser being
 carried by an Engineer.
 - Tuned scoreboard logic to guard against malicious server
 operators spoofing bot pings to hide the BOT tag.
 - Added 

Re: [hlds] Team Fortress 2 Update Available

2010-01-06 Thread Don Williams
Thanks.. I already know about that..  But someone posted in the list
yesterday looking for this exact thing.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rusty Bower
Sent: 2010-01-06 4:50 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Available

Iptables...

Sent from my iPhone

On Jan 6, 2010, at 16:43, Don Williams d...@precdata.com wrote:

 Why can't we get a server side class c black list?

 Sent from my iPhone

 On Jan 6, 2010, at 4:39 PM, Jason Ruymen jas...@valvesoftware.com
 wrote:

 A required update for Team Fortress 2 is now available.  Please run
 hldsupdatetool to receive the update.  The specific change include:

 Server Browser (for TF2 and DoD:S)
 - Added a client-side server blacklist:
 - Supports blacklisting of specific servers, all servers on an
 IP, and all servers on a class C range.
 - Saves the server list to a file, and has an Import button to
 allow easy sharing (cfg\server_blacklist.txt)

 Balance changes:
 - Reduced the health penalty on The Sandman.
 - The Force-A-Nature knockback on target now:
  - Only applies to hits that deal more than 30 damage and are
 in close range.
  - Factors in the firer's angle of attack when determining the
 knockback direction.
  - Has less of an effect on grounded targets.
 - The Dead Ringer now:
  - Reduces cloak to 40% when uncloaking early.
  - Has a 35% cap on the amount of cloak it can gain from an
 ammo pack.
  - Has a quieter de-cloak sound.

 Changes / Fixes:
 - Fixed a performance  stability issue with AMD processors.
 - Improved the stability of the game server - item backend
 connection.
 - Fixed a rare server crash related to dispensers.
 - Added min/max values to viewmodel_fov convar to match the
 settings in the slider.
 - Reduced the number of moons in ctf_doublecross, sadly.
 - Demo playback now ignores sv_pure settings, allowing demos to
 easily contain custom content.
 - Fixed a crash related to sv_pure and the wireframe_dx6 shader.
 - Players can no longer shoot while stunned.
 - Fixed a bug that caused movement speed reductions to not work on
 stunned players.
 - Soldier Rage bar no longer resets when touching a resupply cabinet.

 Achievement fixes:
 - Fixed the Second Eye Demoman achievement.
 - Fixed a bug in the Play Doctor Medic achievement.
 - Changed the requirements for the Medals of Honor Soldier
 achievement.
 - Updated description for the Blind Fire Demoman achievement to
 better explain the requirements.
 - Fixed an issue that affected several achievements requiring the
 use of the Equalizer.

 Community requests:
 - Added skip_next_map server ConCommand to skip the next map in
 the map cycle.
 - Added Play a hit sound whenever you injure an enemy option to
 the Multiplayer-Advanced options menu.
 - Added server tf_use_fixedshotgunspreads convar. When set,
 shotgun  scattergun pellet spreads will use a non-random
 distribution.
 - Added a show_htmlpage command to allow server operators to
 display custom web pages to clients.

 Changes to the TF Bots:
 - In KOTH mode, Bots are now:
  - More likely to roam around and hunt enemies if there is lots
 of time left.
  - Become more likely to push for the point as time runs down,
 or their teammates start to capture it.
 - Medic bots now:
  - Opportunistically overheal nearby friends when they can.
  - Prioritize healing of injured nearby friends more.
  - Don't focus on Heavies quite so exclusively.
  - Don't spam their Medigun continuously at round start.
  - Won't choose cover far below their heal target so much
 (koth_nucleus).
  - Fight back with their syringe-gun appropriately.
 - Various improvements to combat behaviors.
 - General bot improvements:
  - They no longer stand still on the point when capturing or
 defending it.
  - They choose more varied routes now.
  - They choose better defensive spots around captured points.
  - They fall back to another weapon when they entirely run out
 of ammo.
  - They adjust their FOV when using zoomed in sniper scope.
  - They treat in-range Sentries as the most dangerous threat.
  - They fire their weapons is more realistic bursts.
  - Engineers use their shotgun properly.
 - Added a virtual mousepad concept to rework how bots track enemy
 players:
  - They now periodically estimate the position and velocity of
 the enemy they are tracking, instead of locking on.
  - After rotating beyond a maximum angle, they will pause for a
 fraction of a second to re-center their virtual mouse.
  - Allows for over/undershoot slop in aiming. Looks more
 natural, and allows skilled players to dodge.
  - Addresses the 180 spin around and fire, Heavy bot is OP,
 Sniper is OP, and I can't fight a Heavy bot as a Scout issues.
 - Tuned Sniper spot finding algorithm to generate more diverse
 locations, 

Re: [hlds] Team Fortress 2 Update Available

2010-01-06 Thread Kyle Sanderson
Thanks for the advanced notification Jason, even if it was an hour it
allowed me to plan out an updating schedule :P

Now if CS:S was to get updated I would be an even happier camper.
Kyle.
On Wed, Jan 6, 2010 at 1:54 PM, Don Williams d...@precdata.com wrote:

 Thanks.. I already know about that..  But someone posted in the list
 yesterday looking for this exact thing.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rusty Bower
 Sent: 2010-01-06 4:50 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2 Update Available

 Iptables...

 Sent from my iPhone

 On Jan 6, 2010, at 16:43, Don Williams d...@precdata.com wrote:

  Why can't we get a server side class c black list?
 
  Sent from my iPhone
 
  On Jan 6, 2010, at 4:39 PM, Jason Ruymen jas...@valvesoftware.com
  wrote:
 
  A required update for Team Fortress 2 is now available.  Please run
  hldsupdatetool to receive the update.  The specific change include:
 
  Server Browser (for TF2 and DoD:S)
  - Added a client-side server blacklist:
  - Supports blacklisting of specific servers, all servers on an
  IP, and all servers on a class C range.
  - Saves the server list to a file, and has an Import button to
  allow easy sharing (cfg\server_blacklist.txt)
 
  Balance changes:
  - Reduced the health penalty on The Sandman.
  - The Force-A-Nature knockback on target now:
   - Only applies to hits that deal more than 30 damage and are
  in close range.
   - Factors in the firer's angle of attack when determining the
  knockback direction.
   - Has less of an effect on grounded targets.
  - The Dead Ringer now:
   - Reduces cloak to 40% when uncloaking early.
   - Has a 35% cap on the amount of cloak it can gain from an
  ammo pack.
   - Has a quieter de-cloak sound.
 
  Changes / Fixes:
  - Fixed a performance  stability issue with AMD processors.
  - Improved the stability of the game server - item backend
  connection.
  - Fixed a rare server crash related to dispensers.
  - Added min/max values to viewmodel_fov convar to match the
  settings in the slider.
  - Reduced the number of moons in ctf_doublecross, sadly.
  - Demo playback now ignores sv_pure settings, allowing demos to
  easily contain custom content.
  - Fixed a crash related to sv_pure and the wireframe_dx6 shader.
  - Players can no longer shoot while stunned.
  - Fixed a bug that caused movement speed reductions to not work on
  stunned players.
  - Soldier Rage bar no longer resets when touching a resupply cabinet.
 
  Achievement fixes:
  - Fixed the Second Eye Demoman achievement.
  - Fixed a bug in the Play Doctor Medic achievement.
  - Changed the requirements for the Medals of Honor Soldier
  achievement.
  - Updated description for the Blind Fire Demoman achievement to
  better explain the requirements.
  - Fixed an issue that affected several achievements requiring the
  use of the Equalizer.
 
  Community requests:
  - Added skip_next_map server ConCommand to skip the next map in
  the map cycle.
  - Added Play a hit sound whenever you injure an enemy option to
  the Multiplayer-Advanced options menu.
  - Added server tf_use_fixedshotgunspreads convar. When set,
  shotgun  scattergun pellet spreads will use a non-random
  distribution.
  - Added a show_htmlpage command to allow server operators to
  display custom web pages to clients.
 
  Changes to the TF Bots:
  - In KOTH mode, Bots are now:
   - More likely to roam around and hunt enemies if there is lots
  of time left.
   - Become more likely to push for the point as time runs down,
  or their teammates start to capture it.
  - Medic bots now:
   - Opportunistically overheal nearby friends when they can.
   - Prioritize healing of injured nearby friends more.
   - Don't focus on Heavies quite so exclusively.
   - Don't spam their Medigun continuously at round start.
   - Won't choose cover far below their heal target so much
  (koth_nucleus).
   - Fight back with their syringe-gun appropriately.
  - Various improvements to combat behaviors.
  - General bot improvements:
   - They no longer stand still on the point when capturing or
  defending it.
   - They choose more varied routes now.
   - They choose better defensive spots around captured points.
   - They fall back to another weapon when they entirely run out
  of ammo.
   - They adjust their FOV when using zoomed in sniper scope.
   - They treat in-range Sentries as the most dangerous threat.
   - They fire their weapons is more realistic bursts.
   - Engineers use their shotgun properly.
  - Added a virtual mousepad concept to rework how bots track enemy
  players:
   - They now periodically estimate the position and velocity of
  the enemy they are tracking, instead of locking on.
   - After rotating beyond a maximum angle, they will pause for a
 

Re: [hlds] Team Fortress 2 Update Available

2010-01-06 Thread voogru
You can't fix something that's perfect.

:p
Sent via CrackBerry by Magic

-Original Message-
From: Kyle Sanderson kyle.l...@gmail.com
Date: Wed, 6 Jan 2010 14:02:17 
To: Half-Life dedicated Win32 server mailing listhlds@list.valvesoftware.com
Subject: Re: [hlds] Team Fortress 2 Update Available

Thanks for the advanced notification Jason, even if it was an hour it
allowed me to plan out an updating schedule :P

Now if CS:S was to get updated I would be an even happier camper.
Kyle.
On Wed, Jan 6, 2010 at 1:54 PM, Don Williams d...@precdata.com wrote:

 Thanks.. I already know about that..  But someone posted in the list
 yesterday looking for this exact thing.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rusty Bower
 Sent: 2010-01-06 4:50 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2 Update Available

 Iptables...

 Sent from my iPhone

 On Jan 6, 2010, at 16:43, Don Williams d...@precdata.com wrote:

  Why can't we get a server side class c black list?
 
  Sent from my iPhone
 
  On Jan 6, 2010, at 4:39 PM, Jason Ruymen jas...@valvesoftware.com
  wrote:
 
  A required update for Team Fortress 2 is now available.  Please run
  hldsupdatetool to receive the update.  The specific change include:
 
  Server Browser (for TF2 and DoD:S)
  - Added a client-side server blacklist:
  - Supports blacklisting of specific servers, all servers on an
  IP, and all servers on a class C range.
  - Saves the server list to a file, and has an Import button to
  allow easy sharing (cfg\server_blacklist.txt)
 
  Balance changes:
  - Reduced the health penalty on The Sandman.
  - The Force-A-Nature knockback on target now:
   - Only applies to hits that deal more than 30 damage and are
  in close range.
   - Factors in the firer's angle of attack when determining the
  knockback direction.
   - Has less of an effect on grounded targets.
  - The Dead Ringer now:
   - Reduces cloak to 40% when uncloaking early.
   - Has a 35% cap on the amount of cloak it can gain from an
  ammo pack.
   - Has a quieter de-cloak sound.
 
  Changes / Fixes:
  - Fixed a performance  stability issue with AMD processors.
  - Improved the stability of the game server - item backend
  connection.
  - Fixed a rare server crash related to dispensers.
  - Added min/max values to viewmodel_fov convar to match the
  settings in the slider.
  - Reduced the number of moons in ctf_doublecross, sadly.
  - Demo playback now ignores sv_pure settings, allowing demos to
  easily contain custom content.
  - Fixed a crash related to sv_pure and the wireframe_dx6 shader.
  - Players can no longer shoot while stunned.
  - Fixed a bug that caused movement speed reductions to not work on
  stunned players.
  - Soldier Rage bar no longer resets when touching a resupply cabinet.
 
  Achievement fixes:
  - Fixed the Second Eye Demoman achievement.
  - Fixed a bug in the Play Doctor Medic achievement.
  - Changed the requirements for the Medals of Honor Soldier
  achievement.
  - Updated description for the Blind Fire Demoman achievement to
  better explain the requirements.
  - Fixed an issue that affected several achievements requiring the
  use of the Equalizer.
 
  Community requests:
  - Added skip_next_map server ConCommand to skip the next map in
  the map cycle.
  - Added Play a hit sound whenever you injure an enemy option to
  the Multiplayer-Advanced options menu.
  - Added server tf_use_fixedshotgunspreads convar. When set,
  shotgun  scattergun pellet spreads will use a non-random
  distribution.
  - Added a show_htmlpage command to allow server operators to
  display custom web pages to clients.
 
  Changes to the TF Bots:
  - In KOTH mode, Bots are now:
   - More likely to roam around and hunt enemies if there is lots
  of time left.
   - Become more likely to push for the point as time runs down,
  or their teammates start to capture it.
  - Medic bots now:
   - Opportunistically overheal nearby friends when they can.
   - Prioritize healing of injured nearby friends more.
   - Don't focus on Heavies quite so exclusively.
   - Don't spam their Medigun continuously at round start.
   - Won't choose cover far below their heal target so much
  (koth_nucleus).
   - Fight back with their syringe-gun appropriately.
  - Various improvements to combat behaviors.
  - General bot improvements:
   - They no longer stand still on the point when capturing or
  defending it.
   - They choose more varied routes now.
   - They choose better defensive spots around captured points.
   - They fall back to another weapon when they entirely run out
  of ammo.
   - They adjust their FOV when using zoomed in sniper scope.
   - They treat in-range Sentries as the most dangerous threat.
   - They fire their weapons is more realistic bursts.
   - 

Re: [hlds] Team Fortress 2 Update Available

2010-01-06 Thread Josh Bost
Tuned scoreboard logic to guard against malicious server operators spoofing
bot pings to hide the BOT tag.

As a follower of the SPUF I have seen threads about servers with bots with
simulated pings, one just yesterday, in-fact.  After reading this,
the consensus seemed to be that although some people felt 'ripped off' it
made a better experience for a few people.  After reading about it I was
curious, so I done a quick google search and sure enough there was a single
plugin with something like 3 replies on the alliedmods forums.

I don't really understand - Clearly this was not a completely widespread
issue, and calling the server owners malicious is a little bit wrong I
think.  Personally, I wouldn't mind a server with a few bots as hosting a
server locally, even with a  fairly beefy CPU (Core2 Q9550) my game grinds
to a screeching halt with 15 bots (9fps ftw).

Anyway, since this is a controversial topic I realize this is not going to
change, as it is for 'the better of the community' but really, I still think
people are going to find a way around; I also think Valve would have been
better off spending their time fixing a *real* problem, such as fake client
counts - after all bots still contribute to the game.
(For the record I don't even host a TF2 server [I used to help run one, now
I have a L4D2 server], so my points are not coming from a bias pov)

Cheers,

Josh Bost

On Thu, Jan 7, 2010 at 8:09 AM, Jason Ruymen jas...@valvesoftware.comwrote:

 A required update for Team Fortress 2 is now available.  Please run
 hldsupdatetool to receive the update.  The specific change include:

 Server Browser (for TF2 and DoD:S)
  - Added a client-side server blacklist:
  - Supports blacklisting of specific servers, all servers on an IP, and
 all servers on a class C range.
  - Saves the server list to a file, and has an Import button to allow
 easy sharing (cfg\server_blacklist.txt)

 Balance changes:
  - Reduced the health penalty on The Sandman.
  - The Force-A-Nature knockback on target now:
   - Only applies to hits that deal more than 30 damage and are in close
 range.
   - Factors in the firer's angle of attack when determining the
 knockback direction.
   - Has less of an effect on grounded targets.
  - The Dead Ringer now:
   - Reduces cloak to 40% when uncloaking early.
   - Has a 35% cap on the amount of cloak it can gain from an ammo pack.
   - Has a quieter de-cloak sound.

 Changes / Fixes:
  - Fixed a performance  stability issue with AMD processors.
  - Improved the stability of the game server - item backend connection.
  - Fixed a rare server crash related to dispensers.
  - Added min/max values to viewmodel_fov convar to match the settings in
 the slider.
  - Reduced the number of moons in ctf_doublecross, sadly.
  - Demo playback now ignores sv_pure settings, allowing demos to easily
 contain custom content.
  - Fixed a crash related to sv_pure and the wireframe_dx6 shader.
  - Players can no longer shoot while stunned.
  - Fixed a bug that caused movement speed reductions to not work on stunned
 players.
  - Soldier Rage bar no longer resets when touching a resupply cabinet.

 Achievement fixes:
  - Fixed the Second Eye Demoman achievement.
  - Fixed a bug in the Play Doctor Medic achievement.
  - Changed the requirements for the Medals of Honor Soldier achievement.
  - Updated description for the Blind Fire Demoman achievement to better
 explain the requirements.
  - Fixed an issue that affected several achievements requiring the use of
 the Equalizer.

 Community requests:
  - Added skip_next_map server ConCommand to skip the next map in the map
 cycle.
  - Added Play a hit sound whenever you injure an enemy option to the
 Multiplayer-Advanced options menu.
  - Added server tf_use_fixedshotgunspreads convar. When set, shotgun 
 scattergun pellet spreads will use a non-random distribution.
  - Added a show_htmlpage command to allow server operators to display
 custom web pages to clients.

 Changes to the TF Bots:
  - In KOTH mode, Bots are now:
   - More likely to roam around and hunt enemies if there is lots of
 time left.
   - Become more likely to push for the point as time runs down, or
 their teammates start to capture it.
  - Medic bots now:
   - Opportunistically overheal nearby friends when they can.
   - Prioritize healing of injured nearby friends more.
   - Don't focus on Heavies quite so exclusively.
   - Don't spam their Medigun continuously at round start.
   - Won't choose cover far below their heal target so much
 (koth_nucleus).
   - Fight back with their syringe-gun appropriately.
  - Various improvements to combat behaviors.
  - General bot improvements:
   - They no longer stand still on the point when capturing or defending
 it.
   - They choose more varied routes now.
   - They choose better defensive spots around captured points.
   - They fall back to another weapon when they entirely 

Re: [hlds] Team Fortress 2 Update Available

2010-01-06 Thread Mike Kurfis
When does the fix to the update come out?

On Wed, Jan 6, 2010 at 2:18 PM, Josh Bost dislexs...@dislexsick.com wrote:

 Tuned scoreboard logic to guard against malicious server operators
 spoofing
 bot pings to hide the BOT tag.

 As a follower of the SPUF I have seen threads about servers with bots with
 simulated pings, one just yesterday, in-fact.  After reading this,
 the consensus seemed to be that although some people felt 'ripped off' it
 made a better experience for a few people.  After reading about it I was
 curious, so I done a quick google search and sure enough there was a single
 plugin with something like 3 replies on the alliedmods forums.

 I don't really understand - Clearly this was not a completely widespread
 issue, and calling the server owners malicious is a little bit wrong I
 think.  Personally, I wouldn't mind a server with a few bots as hosting a
 server locally, even with a  fairly beefy CPU (Core2 Q9550) my game grinds
 to a screeching halt with 15 bots (9fps ftw).

 Anyway, since this is a controversial topic I realize this is not going to
 change, as it is for 'the better of the community' but really, I still
 think
 people are going to find a way around; I also think Valve would have been
 better off spending their time fixing a *real* problem, such as fake client
 counts - after all bots still contribute to the game.
 (For the record I don't even host a TF2 server [I used to help run one, now
 I have a L4D2 server], so my points are not coming from a bias pov)

 Cheers,

 Josh Bost

 On Thu, Jan 7, 2010 at 8:09 AM, Jason Ruymen jas...@valvesoftware.com
 wrote:

  A required update for Team Fortress 2 is now available.  Please run
  hldsupdatetool to receive the update.  The specific change include:
 
  Server Browser (for TF2 and DoD:S)
   - Added a client-side server blacklist:
   - Supports blacklisting of specific servers, all servers on an IP,
 and
  all servers on a class C range.
   - Saves the server list to a file, and has an Import button to allow
  easy sharing (cfg\server_blacklist.txt)
 
  Balance changes:
   - Reduced the health penalty on The Sandman.
   - The Force-A-Nature knockback on target now:
- Only applies to hits that deal more than 30 damage and are in
 close
  range.
- Factors in the firer's angle of attack when determining the
  knockback direction.
- Has less of an effect on grounded targets.
   - The Dead Ringer now:
- Reduces cloak to 40% when uncloaking early.
- Has a 35% cap on the amount of cloak it can gain from an ammo
 pack.
- Has a quieter de-cloak sound.
 
  Changes / Fixes:
   - Fixed a performance  stability issue with AMD processors.
   - Improved the stability of the game server - item backend connection.
   - Fixed a rare server crash related to dispensers.
   - Added min/max values to viewmodel_fov convar to match the settings in
  the slider.
   - Reduced the number of moons in ctf_doublecross, sadly.
   - Demo playback now ignores sv_pure settings, allowing demos to easily
  contain custom content.
   - Fixed a crash related to sv_pure and the wireframe_dx6 shader.
   - Players can no longer shoot while stunned.
   - Fixed a bug that caused movement speed reductions to not work on
 stunned
  players.
   - Soldier Rage bar no longer resets when touching a resupply cabinet.
 
  Achievement fixes:
   - Fixed the Second Eye Demoman achievement.
   - Fixed a bug in the Play Doctor Medic achievement.
   - Changed the requirements for the Medals of Honor Soldier
 achievement.
   - Updated description for the Blind Fire Demoman achievement to better
  explain the requirements.
   - Fixed an issue that affected several achievements requiring the use of
  the Equalizer.
 
  Community requests:
   - Added skip_next_map server ConCommand to skip the next map in the
 map
  cycle.
   - Added Play a hit sound whenever you injure an enemy option to the
  Multiplayer-Advanced options menu.
   - Added server tf_use_fixedshotgunspreads convar. When set, shotgun 
  scattergun pellet spreads will use a non-random distribution.
   - Added a show_htmlpage command to allow server operators to display
  custom web pages to clients.
 
  Changes to the TF Bots:
   - In KOTH mode, Bots are now:
- More likely to roam around and hunt enemies if there is lots of
  time left.
- Become more likely to push for the point as time runs down, or
  their teammates start to capture it.
   - Medic bots now:
- Opportunistically overheal nearby friends when they can.
- Prioritize healing of injured nearby friends more.
- Don't focus on Heavies quite so exclusively.
- Don't spam their Medigun continuously at round start.
- Won't choose cover far below their heal target so much
  (koth_nucleus).
- Fight back with their syringe-gun appropriately.
   - Various improvements to combat behaviors.
   - General bot improvements:
- They no longer stand 

Re: [hlds] Team Fortress 2 Update Coming

2010-01-06 Thread Mike Stiehm
Bye!

Andrew Leach (luaduck) m...@luaduck.co.uk wrote:

I would like to measure my dissatisfaction that TF2 updates are now 
required (instead of optional) with a boycott of this game

On 06/01/2010 20:59, Jason Ruymen wrote:
 A required update for Team Fortress 2 is on the way.  It should be live in 
 about 1 hour.

 Jason

 ___
 To unsubscribe, edit your list preferences, or view the list archives, 
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2 Update Available

2010-01-06 Thread Arg!
It appears as though there was a ninja client update for the debug assertion
on tab just now.

On Thu, Jan 7, 2010 at 9:30 AM, Mike Kurfis mkur...@gmail.com wrote:

 When does the fix to the update come out?

 On Wed, Jan 6, 2010 at 2:18 PM, Josh Bost dislexs...@dislexsick.com
 wrote:

  Tuned scoreboard logic to guard against malicious server operators
  spoofing
  bot pings to hide the BOT tag.
 
  As a follower of the SPUF I have seen threads about servers with bots
 with
  simulated pings, one just yesterday, in-fact.  After reading this,
  the consensus seemed to be that although some people felt 'ripped off' it
  made a better experience for a few people.  After reading about it I was
  curious, so I done a quick google search and sure enough there was a
 single
  plugin with something like 3 replies on the alliedmods forums.
 
  I don't really understand - Clearly this was not a completely widespread
  issue, and calling the server owners malicious is a little bit wrong I
  think.  Personally, I wouldn't mind a server with a few bots as hosting a
  server locally, even with a  fairly beefy CPU (Core2 Q9550) my game
 grinds
  to a screeching halt with 15 bots (9fps ftw).
 
  Anyway, since this is a controversial topic I realize this is not going
 to
  change, as it is for 'the better of the community' but really, I still
  think
  people are going to find a way around; I also think Valve would have been
  better off spending their time fixing a *real* problem, such as fake
 client
  counts - after all bots still contribute to the game.
  (For the record I don't even host a TF2 server [I used to help run one,
 now
  I have a L4D2 server], so my points are not coming from a bias pov)
 
  Cheers,
 
  Josh Bost
 
  On Thu, Jan 7, 2010 at 8:09 AM, Jason Ruymen jas...@valvesoftware.com
  wrote:
 
   A required update for Team Fortress 2 is now available.  Please run
   hldsupdatetool to receive the update.  The specific change include:
  
   Server Browser (for TF2 and DoD:S)
- Added a client-side server blacklist:
- Supports blacklisting of specific servers, all servers on an IP,
  and
   all servers on a class C range.
- Saves the server list to a file, and has an Import button to
 allow
   easy sharing (cfg\server_blacklist.txt)
  
   Balance changes:
- Reduced the health penalty on The Sandman.
- The Force-A-Nature knockback on target now:
 - Only applies to hits that deal more than 30 damage and are in
  close
   range.
 - Factors in the firer's angle of attack when determining the
   knockback direction.
 - Has less of an effect on grounded targets.
- The Dead Ringer now:
 - Reduces cloak to 40% when uncloaking early.
 - Has a 35% cap on the amount of cloak it can gain from an ammo
  pack.
 - Has a quieter de-cloak sound.
  
   Changes / Fixes:
- Fixed a performance  stability issue with AMD processors.
- Improved the stability of the game server - item backend
 connection.
- Fixed a rare server crash related to dispensers.
- Added min/max values to viewmodel_fov convar to match the settings
 in
   the slider.
- Reduced the number of moons in ctf_doublecross, sadly.
- Demo playback now ignores sv_pure settings, allowing demos to easily
   contain custom content.
- Fixed a crash related to sv_pure and the wireframe_dx6 shader.
- Players can no longer shoot while stunned.
- Fixed a bug that caused movement speed reductions to not work on
  stunned
   players.
- Soldier Rage bar no longer resets when touching a resupply cabinet.
  
   Achievement fixes:
- Fixed the Second Eye Demoman achievement.
- Fixed a bug in the Play Doctor Medic achievement.
- Changed the requirements for the Medals of Honor Soldier
  achievement.
- Updated description for the Blind Fire Demoman achievement to
 better
   explain the requirements.
- Fixed an issue that affected several achievements requiring the use
 of
   the Equalizer.
  
   Community requests:
- Added skip_next_map server ConCommand to skip the next map in the
  map
   cycle.
- Added Play a hit sound whenever you injure an enemy option to the
   Multiplayer-Advanced options menu.
- Added server tf_use_fixedshotgunspreads convar. When set, shotgun
 
   scattergun pellet spreads will use a non-random distribution.
- Added a show_htmlpage command to allow server operators to display
   custom web pages to clients.
  
   Changes to the TF Bots:
- In KOTH mode, Bots are now:
 - More likely to roam around and hunt enemies if there is lots of
   time left.
 - Become more likely to push for the point as time runs down, or
   their teammates start to capture it.
- Medic bots now:
 - Opportunistically overheal nearby friends when they can.
 - Prioritize healing of injured nearby friends more.
 - Don't focus on Heavies quite so exclusively.
 - Don't spam their 

Re: [hlds] Team Fortress 2 Update Available

2010-01-06 Thread Andy C
Bots? Did I miss something? I don't remember anything about bots in TF2.

On Wed, Jan 6, 2010 at 4:39 PM, Jason Ruymen jas...@valvesoftware.comwrote:

 A required update for Team Fortress 2 is now available.  Please run
 hldsupdatetool to receive the update.  The specific change include:
 Changes to the TF Bots:
  - In KOTH mode, Bots are now:
   - More likely to roam around and hunt enemies if there is lots of
 time left.
   - Become more likely to push for the point as time runs down, or
 their teammates start to capture it.
  - Medic bots now:
   - Opportunistically overheal nearby friends when they can.
   - Prioritize healing of injured nearby friends more.
   - Don't focus on Heavies quite so exclusively.
   - Don't spam their Medigun continuously at round start.
   - Won't choose cover far below their heal target so much
 (koth_nucleus).
   - Fight back with their syringe-gun appropriately.
  - Various improvements to combat behaviors.
  - General bot improvements:
   - They no longer stand still on the point when capturing or defending
 it.
   - They choose more varied routes now.
   - They choose better defensive spots around captured points.
   - They fall back to another weapon when they entirely run out of
 ammo.
   - They adjust their FOV when using zoomed in sniper scope.
   - They treat in-range Sentries as the most dangerous threat.
   - They fire their weapons is more realistic bursts.
   - Engineers use their shotgun properly.
  - Added a virtual mousepad concept to rework how bots track enemy
 players:
   - They now periodically estimate the position and velocity of the
 enemy they are tracking, instead of locking on.
   - After rotating beyond a maximum angle, they will pause for a
 fraction of a second to re-center their virtual mouse.
   - Allows for over/undershoot slop in aiming. Looks more natural,
 and allows skilled players to dodge.
   - Addresses the 180 spin around and fire, Heavy bot is OP,
 Sniper is OP, and I can't fight a Heavy bot as a Scout issues.
  - Tuned Sniper spot finding algorithm to generate more diverse locations,
 partially addressing the Predictable Sniper camping spots issue.
  - Soldier bots are more careful to not fire rockets that will explode on
 nearby geometry and kill them
  - Fixed a bug where bots tried to heal from a Dispenser being carried by
 an Engineer.
  - Tuned scoreboard logic to guard against malicious server operators
 spoofing bot pings to hide the BOT tag.
  - Added more bot names as suggested by the TF community.

 Jason


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2 Update Available

2010-01-06 Thread Axel Lindmarker
SAVE XAVROS FROM UNEMPLYMENT!

http://www.petitiononline.com/xavros/petition.html
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2 Update Available

2010-01-06 Thread Mike Kurfis
Ah, so no need for a server-side update. Thanks.

On Wed, Jan 6, 2010 at 2:37 PM, Arg! chillic...@gmail.com wrote:

 It appears as though there was a ninja client update for the debug
 assertion
 on tab just now.

 On Thu, Jan 7, 2010 at 9:30 AM, Mike Kurfis mkur...@gmail.com wrote:

  When does the fix to the update come out?
 
  On Wed, Jan 6, 2010 at 2:18 PM, Josh Bost dislexs...@dislexsick.com
  wrote:
 
   Tuned scoreboard logic to guard against malicious server operators
   spoofing
   bot pings to hide the BOT tag.
  
   As a follower of the SPUF I have seen threads about servers with bots
  with
   simulated pings, one just yesterday, in-fact.  After reading this,
   the consensus seemed to be that although some people felt 'ripped off'
 it
   made a better experience for a few people.  After reading about it I
 was
   curious, so I done a quick google search and sure enough there was a
  single
   plugin with something like 3 replies on the alliedmods forums.
  
   I don't really understand - Clearly this was not a completely
 widespread
   issue, and calling the server owners malicious is a little bit wrong I
   think.  Personally, I wouldn't mind a server with a few bots as hosting
 a
   server locally, even with a  fairly beefy CPU (Core2 Q9550) my game
  grinds
   to a screeching halt with 15 bots (9fps ftw).
  
   Anyway, since this is a controversial topic I realize this is not going
  to
   change, as it is for 'the better of the community' but really, I still
   think
   people are going to find a way around; I also think Valve would have
 been
   better off spending their time fixing a *real* problem, such as fake
  client
   counts - after all bots still contribute to the game.
   (For the record I don't even host a TF2 server [I used to help run one,
  now
   I have a L4D2 server], so my points are not coming from a bias pov)
  
   Cheers,
  
   Josh Bost
  
   On Thu, Jan 7, 2010 at 8:09 AM, Jason Ruymen jas...@valvesoftware.com
   wrote:
  
A required update for Team Fortress 2 is now available.  Please run
hldsupdatetool to receive the update.  The specific change include:
   
Server Browser (for TF2 and DoD:S)
 - Added a client-side server blacklist:
 - Supports blacklisting of specific servers, all servers on an
 IP,
   and
all servers on a class C range.
 - Saves the server list to a file, and has an Import button to
  allow
easy sharing (cfg\server_blacklist.txt)
   
Balance changes:
 - Reduced the health penalty on The Sandman.
 - The Force-A-Nature knockback on target now:
  - Only applies to hits that deal more than 30 damage and are in
   close
range.
  - Factors in the firer's angle of attack when determining the
knockback direction.
  - Has less of an effect on grounded targets.
 - The Dead Ringer now:
  - Reduces cloak to 40% when uncloaking early.
  - Has a 35% cap on the amount of cloak it can gain from an ammo
   pack.
  - Has a quieter de-cloak sound.
   
Changes / Fixes:
 - Fixed a performance  stability issue with AMD processors.
 - Improved the stability of the game server - item backend
  connection.
 - Fixed a rare server crash related to dispensers.
 - Added min/max values to viewmodel_fov convar to match the settings
  in
the slider.
 - Reduced the number of moons in ctf_doublecross, sadly.
 - Demo playback now ignores sv_pure settings, allowing demos to
 easily
contain custom content.
 - Fixed a crash related to sv_pure and the wireframe_dx6 shader.
 - Players can no longer shoot while stunned.
 - Fixed a bug that caused movement speed reductions to not work on
   stunned
players.
 - Soldier Rage bar no longer resets when touching a resupply
 cabinet.
   
Achievement fixes:
 - Fixed the Second Eye Demoman achievement.
 - Fixed a bug in the Play Doctor Medic achievement.
 - Changed the requirements for the Medals of Honor Soldier
   achievement.
 - Updated description for the Blind Fire Demoman achievement to
  better
explain the requirements.
 - Fixed an issue that affected several achievements requiring the
 use
  of
the Equalizer.
   
Community requests:
 - Added skip_next_map server ConCommand to skip the next map in
 the
   map
cycle.
 - Added Play a hit sound whenever you injure an enemy option to
 the
Multiplayer-Advanced options menu.
 - Added server tf_use_fixedshotgunspreads convar. When set,
 shotgun
  
scattergun pellet spreads will use a non-random distribution.
 - Added a show_htmlpage command to allow server operators to
 display
custom web pages to clients.
   
Changes to the TF Bots:
 - In KOTH mode, Bots are now:
  - More likely to roam around and hunt enemies if there is lots
 of
time left.
  - Become more likely to push for the point as time runs down,
 or
their teammates start 

Re: [hlds] Team Fortress 2 Update Available

2010-01-06 Thread Arg!
show_htmlpage appears to be a non-existent command on the server, unless im
missing how its supposed to work


On Thu, Jan 7, 2010 at 9:41 AM, Mike Kurfis mkur...@gmail.com wrote:

 Ah, so no need for a server-side update. Thanks.

 On Wed, Jan 6, 2010 at 2:37 PM, Arg! chillic...@gmail.com wrote:

  It appears as though there was a ninja client update for the debug
  assertion
  on tab just now.
 
  On Thu, Jan 7, 2010 at 9:30 AM, Mike Kurfis mkur...@gmail.com wrote:
 
   When does the fix to the update come out?
  
   On Wed, Jan 6, 2010 at 2:18 PM, Josh Bost dislexs...@dislexsick.com
   wrote:
  
Tuned scoreboard logic to guard against malicious server operators
spoofing
bot pings to hide the BOT tag.
   
As a follower of the SPUF I have seen threads about servers with bots
   with
simulated pings, one just yesterday, in-fact.  After reading this,
the consensus seemed to be that although some people felt 'ripped
 off'
  it
made a better experience for a few people.  After reading about it I
  was
curious, so I done a quick google search and sure enough there was a
   single
plugin with something like 3 replies on the alliedmods forums.
   
I don't really understand - Clearly this was not a completely
  widespread
issue, and calling the server owners malicious is a little bit wrong
 I
think.  Personally, I wouldn't mind a server with a few bots as
 hosting
  a
server locally, even with a  fairly beefy CPU (Core2 Q9550) my game
   grinds
to a screeching halt with 15 bots (9fps ftw).
   
Anyway, since this is a controversial topic I realize this is not
 going
   to
change, as it is for 'the better of the community' but really, I
 still
think
people are going to find a way around; I also think Valve would have
  been
better off spending their time fixing a *real* problem, such as fake
   client
counts - after all bots still contribute to the game.
(For the record I don't even host a TF2 server [I used to help run
 one,
   now
I have a L4D2 server], so my points are not coming from a bias pov)
   
Cheers,
   
Josh Bost
   
On Thu, Jan 7, 2010 at 8:09 AM, Jason Ruymen 
 jas...@valvesoftware.com
wrote:
   
 A required update for Team Fortress 2 is now available.  Please run
 hldsupdatetool to receive the update.  The specific change include:

 Server Browser (for TF2 and DoD:S)
  - Added a client-side server blacklist:
  - Supports blacklisting of specific servers, all servers on an
  IP,
and
 all servers on a class C range.
  - Saves the server list to a file, and has an Import button to
   allow
 easy sharing (cfg\server_blacklist.txt)

 Balance changes:
  - Reduced the health penalty on The Sandman.
  - The Force-A-Nature knockback on target now:
   - Only applies to hits that deal more than 30 damage and are
 in
close
 range.
   - Factors in the firer's angle of attack when determining the
 knockback direction.
   - Has less of an effect on grounded targets.
  - The Dead Ringer now:
   - Reduces cloak to 40% when uncloaking early.
   - Has a 35% cap on the amount of cloak it can gain from an
 ammo
pack.
   - Has a quieter de-cloak sound.

 Changes / Fixes:
  - Fixed a performance  stability issue with AMD processors.
  - Improved the stability of the game server - item backend
   connection.
  - Fixed a rare server crash related to dispensers.
  - Added min/max values to viewmodel_fov convar to match the
 settings
   in
 the slider.
  - Reduced the number of moons in ctf_doublecross, sadly.
  - Demo playback now ignores sv_pure settings, allowing demos to
  easily
 contain custom content.
  - Fixed a crash related to sv_pure and the wireframe_dx6 shader.
  - Players can no longer shoot while stunned.
  - Fixed a bug that caused movement speed reductions to not work on
stunned
 players.
  - Soldier Rage bar no longer resets when touching a resupply
  cabinet.

 Achievement fixes:
  - Fixed the Second Eye Demoman achievement.
  - Fixed a bug in the Play Doctor Medic achievement.
  - Changed the requirements for the Medals of Honor Soldier
achievement.
  - Updated description for the Blind Fire Demoman achievement to
   better
 explain the requirements.
  - Fixed an issue that affected several achievements requiring the
  use
   of
 the Equalizer.

 Community requests:
  - Added skip_next_map server ConCommand to skip the next map in
  the
map
 cycle.
  - Added Play a hit sound whenever you injure an enemy option to
  the
 Multiplayer-Advanced options menu.
  - Added server tf_use_fixedshotgunspreads convar. When set,
  shotgun
   
 scattergun pellet spreads will use a non-random distribution.
  - Added a show_htmlpage command to allow 

[hlds] [TF2] Server always crashes when update comes out

2010-01-06 Thread In Hyuk Seo
Our server always crashes when steam releases a new update.
I checked the log files and I do not see any error messages.
These are the server logs right before the crash... Does anyone know why
server would crash?
Any help would be greatly appreciated. Thank you.

L 01/06/2010 - 16:42:41: Team Red final score 1 with 15 players
L 01/06/2010 - 16:42:41: Team Blue final score 3 with 15 players
L 01/06/2010 - 16:42:44: Icee230STEAM_0:0:16775752Red disconnected
(reason Disconnect by user.)
L 01/06/2010 - 16:42:45: [META] Loaded 0 plugins (1 already loaded)
L 01/06/2010 - 16:42:45: [META] Loaded 0 plugins (1 already loaded)
L 01/06/2010 - 16:42:45: [META] Loaded 0 plugins (1 already loaded)
L 01/06/2010 - 16:42:45: Helpless Puppy211STEAM_0:1:25903839
disconnected (reason Server shutting down)
L 01/06/2010 - 16:42:45: pancho244STEAM_0:1:16373728 disconnected
(reason Server shutting down)
L 01/06/2010 - 16:42:45: Dekapon207STEAM_0:1:19774363 disconnected
(reason Server shutting down)
L 01/06/2010 - 16:42:45: Jellybones243STEAM_0:1:9458271 disconnected
(reason Server shutting down)
L 01/06/2010 - 16:42:45: gibson5413242STEAM_0:1:5378837 disconnected
(reason Server shutting down)
L 01/06/2010 - 16:42:45: sykprime226STEAM_0:1:19945111 disconnected
(reason Server shutting down)
L 01/06/2010 - 16:42:45: RooFY DreW239STEAM_0:0:9736030 disconnected
(reason Server shutting down)
L 01/06/2010 - 16:42:45: Blasty200STEAM_0:0:17548011 disconnected
(reason Server shutting down)
L 01/06/2010 - 16:42:45: tru_GUN-GINEER199STEAM_0:0:14097181
disconnected (reason Server shutting down)
L 01/06/2010 - 16:42:45: {.[:].|ŊǾǾߣΣŦ|.[:].}224STEAM_0:0:14824592
disconnected (reason Server shutting down)
L 01/06/2010 - 16:42:45: Blasty Blasta202STEAM_0:0:17440614
disconnected (reason Server shutting down)
L 01/06/2010 - 16:42:45: ponchon237STEAM_0:0:16411718 disconnected
(reason Server shutting down)
L 01/06/2010 - 16:42:45: an_idiot2249STEAM_0:1:29249066 disconnected
(reason Server shutting down)
L 01/06/2010 - 16:42:45: |TerrorBears|
johny.blazin220STEAM_0:0:19145898 disconnected (reason Server
shutting down)
L 01/06/2010 - 16:42:45: Demisol186STEAM_0:1:21164732 disconnected
(reason Server shutting down)
L 01/06/2010 - 16:42:45: Burt Reynolds245STEAM_0:1:5062826
disconnected (reason Server shutting down)
L 01/06/2010 - 16:42:45: thiagofx248STEAM_0:1:27461195 disconnected
(reason Server shutting down)
L 01/06/2010 - 16:42:45: Gentle Domestic Duck219STEAM_0:0:26363098
disconnected (reason Server shutting down)
L 01/06/2010 - 16:42:45: North Korea is Best
Korea215STEAM_0:1:16404200 disconnected (reason Server shutting
down)
L 01/06/2010 - 16:42:45: =Hl2Mx=BAXTER DNR221STEAM_0:1:23262967
disconnected (reason Server shutting down)
L 01/06/2010 - 16:42:45: eti.critokill235STEAM_0:1:27315613
disconnected (reason Server shutting down)
L 01/06/2010 - 16:42:45: [SKC]RealWolf234STEAM_0:0:6076147
disconnected (reason Server shutting down)
L 01/06/2010 - 16:42:45: Beghty192STEAM_0:1:18610624 disconnected
(reason Server shutting down)
L 01/06/2010 - 16:42:45: Moe-jave  Moe-havy233STEAM_0:1:3030497
disconnected (reason Server shutting down)
L 01/06/2010 - 16:42:45: Mister Bear246STEAM_0:0:12380007
disconnected (reason Server shutting down)
L 01/06/2010 - 16:42:45: bobby joy (AO)240STEAM_0:1:25171155
disconnected (reason Server shutting down)
L 01/06/2010 - 16:42:45: [EA]XEdgarxl228STEAM_0:1:21905403
disconnected (reason Server shutting down)
L 01/06/2010 - 16:42:45: (GZ) LemonLizzard247STEAM_0:0:25778236
disconnected (reason Server shutting down)
L 01/06/2010 - 16:42:45: atf.140227STEAM_0:1:25088079 disconnected
(reason Server shutting down)
L 01/06/2010 - 16:42:45: server_message: quit
L 01/06/2010 - 16:42:45: Log file closed
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2 Update Available

2010-01-06 Thread 1nsane
It seems to have worked for me on the previous update.

show_htmlpage www.google.com

Sadly it only brings up the old laggy MOTD html window where whatever you
type into an input box is 1 character behind :/.

On Wed, Jan 6, 2010 at 5:45 PM, Arg! chillic...@gmail.com wrote:

 show_htmlpage appears to be a non-existent command on the server, unless im
 missing how its supposed to work


 On Thu, Jan 7, 2010 at 9:41 AM, Mike Kurfis mkur...@gmail.com wrote:

  Ah, so no need for a server-side update. Thanks.
 
  On Wed, Jan 6, 2010 at 2:37 PM, Arg! chillic...@gmail.com wrote:
 
   It appears as though there was a ninja client update for the debug
   assertion
   on tab just now.
  
   On Thu, Jan 7, 2010 at 9:30 AM, Mike Kurfis mkur...@gmail.com wrote:
  
When does the fix to the update come out?
   
On Wed, Jan 6, 2010 at 2:18 PM, Josh Bost dislexs...@dislexsick.com
 
wrote:
   
 Tuned scoreboard logic to guard against malicious server operators
 spoofing
 bot pings to hide the BOT tag.

 As a follower of the SPUF I have seen threads about servers with
 bots
with
 simulated pings, one just yesterday, in-fact.  After reading this,
 the consensus seemed to be that although some people felt 'ripped
  off'
   it
 made a better experience for a few people.  After reading about it
 I
   was
 curious, so I done a quick google search and sure enough there was
 a
single
 plugin with something like 3 replies on the alliedmods forums.

 I don't really understand - Clearly this was not a completely
   widespread
 issue, and calling the server owners malicious is a little bit
 wrong
  I
 think.  Personally, I wouldn't mind a server with a few bots as
  hosting
   a
 server locally, even with a  fairly beefy CPU (Core2 Q9550) my game
grinds
 to a screeching halt with 15 bots (9fps ftw).

 Anyway, since this is a controversial topic I realize this is not
  going
to
 change, as it is for 'the better of the community' but really, I
  still
 think
 people are going to find a way around; I also think Valve would
 have
   been
 better off spending their time fixing a *real* problem, such as
 fake
client
 counts - after all bots still contribute to the game.
 (For the record I don't even host a TF2 server [I used to help run
  one,
now
 I have a L4D2 server], so my points are not coming from a bias pov)

 Cheers,

 Josh Bost

 On Thu, Jan 7, 2010 at 8:09 AM, Jason Ruymen 
  jas...@valvesoftware.com
 wrote:

  A required update for Team Fortress 2 is now available.  Please
 run
  hldsupdatetool to receive the update.  The specific change
 include:
 
  Server Browser (for TF2 and DoD:S)
   - Added a client-side server blacklist:
   - Supports blacklisting of specific servers, all servers on
 an
   IP,
 and
  all servers on a class C range.
   - Saves the server list to a file, and has an Import button
 to
allow
  easy sharing (cfg\server_blacklist.txt)
 
  Balance changes:
   - Reduced the health penalty on The Sandman.
   - The Force-A-Nature knockback on target now:
- Only applies to hits that deal more than 30 damage and
 are
  in
 close
  range.
- Factors in the firer's angle of attack when determining
 the
  knockback direction.
- Has less of an effect on grounded targets.
   - The Dead Ringer now:
- Reduces cloak to 40% when uncloaking early.
- Has a 35% cap on the amount of cloak it can gain from an
  ammo
 pack.
- Has a quieter de-cloak sound.
 
  Changes / Fixes:
   - Fixed a performance  stability issue with AMD processors.
   - Improved the stability of the game server - item backend
connection.
   - Fixed a rare server crash related to dispensers.
   - Added min/max values to viewmodel_fov convar to match the
  settings
in
  the slider.
   - Reduced the number of moons in ctf_doublecross, sadly.
   - Demo playback now ignores sv_pure settings, allowing demos to
   easily
  contain custom content.
   - Fixed a crash related to sv_pure and the wireframe_dx6 shader.
   - Players can no longer shoot while stunned.
   - Fixed a bug that caused movement speed reductions to not work
 on
 stunned
  players.
   - Soldier Rage bar no longer resets when touching a resupply
   cabinet.
 
  Achievement fixes:
   - Fixed the Second Eye Demoman achievement.
   - Fixed a bug in the Play Doctor Medic achievement.
   - Changed the requirements for the Medals of Honor Soldier
 achievement.
   - Updated description for the Blind Fire Demoman achievement
 to
better
  explain the requirements.
   - Fixed an issue that affected several achievements requiring
 the
   use
of
  the Equalizer.
 
  

Re: [hlds] [TF2] Server always crashes when update comes out

2010-01-06 Thread Drogen Viech
The only thing i see is the server getting shut down by someone using
the 'quit' command - it will kick all connected clients automatically
- are you sure it isn't one of your plugins doing that? Maybe it's
even intended by valve, to keep servers up to date?

2010/1/6 In Hyuk Seo roadhous...@gmail.com:
 Our server always crashes when steam releases a new update.
 I checked the log files and I do not see any error messages.
 These are the server logs right before the crash... Does anyone know why
 server would crash?
 Any help would be greatly appreciated. Thank you.

 L 01/06/2010 - 16:42:41: Team Red final score 1 with 15 players
 L 01/06/2010 - 16:42:41: Team Blue final score 3 with 15 players
 L 01/06/2010 - 16:42:44: Icee230STEAM_0:0:16775752Red disconnected
 (reason Disconnect by user.)
 L 01/06/2010 - 16:42:45: [META] Loaded 0 plugins (1 already loaded)
 L 01/06/2010 - 16:42:45: [META] Loaded 0 plugins (1 already loaded)
 L 01/06/2010 - 16:42:45: [META] Loaded 0 plugins (1 already loaded)
 L 01/06/2010 - 16:42:45: Helpless Puppy211STEAM_0:1:25903839
 disconnected (reason Server shutting down)
 L 01/06/2010 - 16:42:45: pancho244STEAM_0:1:16373728 disconnected
 (reason Server shutting down)
 L 01/06/2010 - 16:42:45: Dekapon207STEAM_0:1:19774363 disconnected
 (reason Server shutting down)
 L 01/06/2010 - 16:42:45: Jellybones243STEAM_0:1:9458271 disconnected
 (reason Server shutting down)
 L 01/06/2010 - 16:42:45: gibson5413242STEAM_0:1:5378837 disconnected
 (reason Server shutting down)
 L 01/06/2010 - 16:42:45: sykprime226STEAM_0:1:19945111 disconnected
 (reason Server shutting down)
 L 01/06/2010 - 16:42:45: RooFY DreW239STEAM_0:0:9736030 disconnected
 (reason Server shutting down)
 L 01/06/2010 - 16:42:45: Blasty200STEAM_0:0:17548011 disconnected
 (reason Server shutting down)
 L 01/06/2010 - 16:42:45: tru_GUN-GINEER199STEAM_0:0:14097181
 disconnected (reason Server shutting down)
 L 01/06/2010 - 16:42:45: {.[:].|ŊǾǾߣΣŦ|.[:].}224STEAM_0:0:14824592
 disconnected (reason Server shutting down)
 L 01/06/2010 - 16:42:45: Blasty Blasta202STEAM_0:0:17440614
 disconnected (reason Server shutting down)
 L 01/06/2010 - 16:42:45: ponchon237STEAM_0:0:16411718 disconnected
 (reason Server shutting down)
 L 01/06/2010 - 16:42:45: an_idiot2249STEAM_0:1:29249066 disconnected
 (reason Server shutting down)
 L 01/06/2010 - 16:42:45: |TerrorBears|
 johny.blazin220STEAM_0:0:19145898 disconnected (reason Server
 shutting down)
 L 01/06/2010 - 16:42:45: Demisol186STEAM_0:1:21164732 disconnected
 (reason Server shutting down)
 L 01/06/2010 - 16:42:45: Burt Reynolds245STEAM_0:1:5062826
 disconnected (reason Server shutting down)
 L 01/06/2010 - 16:42:45: thiagofx248STEAM_0:1:27461195 disconnected
 (reason Server shutting down)
 L 01/06/2010 - 16:42:45: Gentle Domestic Duck219STEAM_0:0:26363098
 disconnected (reason Server shutting down)
 L 01/06/2010 - 16:42:45: North Korea is Best
 Korea215STEAM_0:1:16404200 disconnected (reason Server shutting
 down)
 L 01/06/2010 - 16:42:45: =Hl2Mx=BAXTER DNR221STEAM_0:1:23262967
 disconnected (reason Server shutting down)
 L 01/06/2010 - 16:42:45: eti.critokill235STEAM_0:1:27315613
 disconnected (reason Server shutting down)
 L 01/06/2010 - 16:42:45: [SKC]RealWolf234STEAM_0:0:6076147
 disconnected (reason Server shutting down)
 L 01/06/2010 - 16:42:45: Beghty192STEAM_0:1:18610624 disconnected
 (reason Server shutting down)
 L 01/06/2010 - 16:42:45: Moe-jave  Moe-havy233STEAM_0:1:3030497
 disconnected (reason Server shutting down)
 L 01/06/2010 - 16:42:45: Mister Bear246STEAM_0:0:12380007
 disconnected (reason Server shutting down)
 L 01/06/2010 - 16:42:45: bobby joy (AO)240STEAM_0:1:25171155
 disconnected (reason Server shutting down)
 L 01/06/2010 - 16:42:45: [EA]XEdgarxl228STEAM_0:1:21905403
 disconnected (reason Server shutting down)
 L 01/06/2010 - 16:42:45: (GZ) LemonLizzard247STEAM_0:0:25778236
 disconnected (reason Server shutting down)
 L 01/06/2010 - 16:42:45: atf.140227STEAM_0:1:25088079 disconnected
 (reason Server shutting down)
 L 01/06/2010 - 16:42:45: server_message: quit
 L 01/06/2010 - 16:42:45: Log file closed
 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] [TF2] Server always crashes when update comes out

2010-01-06 Thread Nephyrin Zey
This log indicates a 'quit' command was executed, all players were
kicked, and the server shut down. This doesn't seem like a crash. If
you have autoupdate on, or rebooted the server to update it, that
would be why it went offline...

On Wed, Jan 6, 2010 at 4:47 PM, In Hyuk Seo roadhous...@gmail.com wrote:
 Our server always crashes when steam releases a new update.
 I checked the log files and I do not see any error messages.
 These are the server logs right before the crash... Does anyone know why
 server would crash?
 Any help would be greatly appreciated. Thank you.

 L 01/06/2010 - 16:42:41: Team Red final score 1 with 15 players
 L 01/06/2010 - 16:42:41: Team Blue final score 3 with 15 players
 L 01/06/2010 - 16:42:44: Icee230STEAM_0:0:16775752Red disconnected
 (reason Disconnect by user.)
 L 01/06/2010 - 16:42:45: [META] Loaded 0 plugins (1 already loaded)
 L 01/06/2010 - 16:42:45: [META] Loaded 0 plugins (1 already loaded)
 L 01/06/2010 - 16:42:45: [META] Loaded 0 plugins (1 already loaded)
 L 01/06/2010 - 16:42:45: Helpless Puppy211STEAM_0:1:25903839
 disconnected (reason Server shutting down)
 L 01/06/2010 - 16:42:45: pancho244STEAM_0:1:16373728 disconnected
 (reason Server shutting down)
 L 01/06/2010 - 16:42:45: Dekapon207STEAM_0:1:19774363 disconnected
 (reason Server shutting down)
 L 01/06/2010 - 16:42:45: Jellybones243STEAM_0:1:9458271 disconnected
 (reason Server shutting down)
 L 01/06/2010 - 16:42:45: gibson5413242STEAM_0:1:5378837 disconnected
 (reason Server shutting down)
 L 01/06/2010 - 16:42:45: sykprime226STEAM_0:1:19945111 disconnected
 (reason Server shutting down)
 L 01/06/2010 - 16:42:45: RooFY DreW239STEAM_0:0:9736030 disconnected
 (reason Server shutting down)
 L 01/06/2010 - 16:42:45: Blasty200STEAM_0:0:17548011 disconnected
 (reason Server shutting down)
 L 01/06/2010 - 16:42:45: tru_GUN-GINEER199STEAM_0:0:14097181
 disconnected (reason Server shutting down)
 L 01/06/2010 - 16:42:45: {.[:].|ŊǾǾߣΣŦ|.[:].}224STEAM_0:0:14824592
 disconnected (reason Server shutting down)
 L 01/06/2010 - 16:42:45: Blasty Blasta202STEAM_0:0:17440614
 disconnected (reason Server shutting down)
 L 01/06/2010 - 16:42:45: ponchon237STEAM_0:0:16411718 disconnected
 (reason Server shutting down)
 L 01/06/2010 - 16:42:45: an_idiot2249STEAM_0:1:29249066 disconnected
 (reason Server shutting down)
 L 01/06/2010 - 16:42:45: |TerrorBears|
 johny.blazin220STEAM_0:0:19145898 disconnected (reason Server
 shutting down)
 L 01/06/2010 - 16:42:45: Demisol186STEAM_0:1:21164732 disconnected
 (reason Server shutting down)
 L 01/06/2010 - 16:42:45: Burt Reynolds245STEAM_0:1:5062826
 disconnected (reason Server shutting down)
 L 01/06/2010 - 16:42:45: thiagofx248STEAM_0:1:27461195 disconnected
 (reason Server shutting down)
 L 01/06/2010 - 16:42:45: Gentle Domestic Duck219STEAM_0:0:26363098
 disconnected (reason Server shutting down)
 L 01/06/2010 - 16:42:45: North Korea is Best
 Korea215STEAM_0:1:16404200 disconnected (reason Server shutting
 down)
 L 01/06/2010 - 16:42:45: =Hl2Mx=BAXTER DNR221STEAM_0:1:23262967
 disconnected (reason Server shutting down)
 L 01/06/2010 - 16:42:45: eti.critokill235STEAM_0:1:27315613
 disconnected (reason Server shutting down)
 L 01/06/2010 - 16:42:45: [SKC]RealWolf234STEAM_0:0:6076147
 disconnected (reason Server shutting down)
 L 01/06/2010 - 16:42:45: Beghty192STEAM_0:1:18610624 disconnected
 (reason Server shutting down)
 L 01/06/2010 - 16:42:45: Moe-jave  Moe-havy233STEAM_0:1:3030497
 disconnected (reason Server shutting down)
 L 01/06/2010 - 16:42:45: Mister Bear246STEAM_0:0:12380007
 disconnected (reason Server shutting down)
 L 01/06/2010 - 16:42:45: bobby joy (AO)240STEAM_0:1:25171155
 disconnected (reason Server shutting down)
 L 01/06/2010 - 16:42:45: [EA]XEdgarxl228STEAM_0:1:21905403
 disconnected (reason Server shutting down)
 L 01/06/2010 - 16:42:45: (GZ) LemonLizzard247STEAM_0:0:25778236
 disconnected (reason Server shutting down)
 L 01/06/2010 - 16:42:45: atf.140227STEAM_0:1:25088079 disconnected
 (reason Server shutting down)
 L 01/06/2010 - 16:42:45: server_message: quit
 L 01/06/2010 - 16:42:45: Log file closed
 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2 Update Available

2010-01-06 Thread Andy C
The bot issue you are refering to has to do with server admins running fake
clients plugins. These report more players in the server than there
actually is. Apparently Valve has come up with bots that actually play the
game, just like in L4D/L4D2.

On Wed, Jan 6, 2010 at 5:18 PM, Josh Bost dislexs...@dislexsick.com wrote:

 Tuned scoreboard logic to guard against malicious server operators
 spoofing
 bot pings to hide the BOT tag.

 As a follower of the SPUF I have seen threads about servers with bots with
 simulated pings, one just yesterday, in-fact.  After reading this,
 the consensus seemed to be that although some people felt 'ripped off' it
 made a better experience for a few people.  After reading about it I was
 curious, so I done a quick google search and sure enough there was a single
 plugin with something like 3 replies on the alliedmods forums.

 I don't really understand - Clearly this was not a completely widespread
 issue, and calling the server owners malicious is a little bit wrong I
 think.  Personally, I wouldn't mind a server with a few bots as hosting a
 server locally, even with a  fairly beefy CPU (Core2 Q9550) my game grinds
 to a screeching halt with 15 bots (9fps ftw).

 Anyway, since this is a controversial topic I realize this is not going to
 change, as it is for 'the better of the community' but really, I still
 think
 people are going to find a way around; I also think Valve would have been
 better off spending their time fixing a *real* problem, such as fake client
 counts - after all bots still contribute to the game.
 (For the record I don't even host a TF2 server [I used to help run one, now
 I have a L4D2 server], so my points are not coming from a bias pov)

 Cheers,

 Josh Bost

 On Thu, Jan 7, 2010 at 8:09 AM, Jason Ruymen jas...@valvesoftware.com
 wrote:

  A required update for Team Fortress 2 is now available.  Please run
  hldsupdatetool to receive the update.  The specific change include:
 
  Server Browser (for TF2 and DoD:S)
   - Added a client-side server blacklist:
   - Supports blacklisting of specific servers, all servers on an IP,
 and
  all servers on a class C range.
   - Saves the server list to a file, and has an Import button to allow
  easy sharing (cfg\server_blacklist.txt)
 
  Balance changes:
   - Reduced the health penalty on The Sandman.
   - The Force-A-Nature knockback on target now:
- Only applies to hits that deal more than 30 damage and are in
 close
  range.
- Factors in the firer's angle of attack when determining the
  knockback direction.
- Has less of an effect on grounded targets.
   - The Dead Ringer now:
- Reduces cloak to 40% when uncloaking early.
- Has a 35% cap on the amount of cloak it can gain from an ammo
 pack.
- Has a quieter de-cloak sound.
 
  Changes / Fixes:
   - Fixed a performance  stability issue with AMD processors.
   - Improved the stability of the game server - item backend connection.
   - Fixed a rare server crash related to dispensers.
   - Added min/max values to viewmodel_fov convar to match the settings in
  the slider.
   - Reduced the number of moons in ctf_doublecross, sadly.
   - Demo playback now ignores sv_pure settings, allowing demos to easily
  contain custom content.
   - Fixed a crash related to sv_pure and the wireframe_dx6 shader.
   - Players can no longer shoot while stunned.
   - Fixed a bug that caused movement speed reductions to not work on
 stunned
  players.
   - Soldier Rage bar no longer resets when touching a resupply cabinet.
 
  Achievement fixes:
   - Fixed the Second Eye Demoman achievement.
   - Fixed a bug in the Play Doctor Medic achievement.
   - Changed the requirements for the Medals of Honor Soldier
 achievement.
   - Updated description for the Blind Fire Demoman achievement to better
  explain the requirements.
   - Fixed an issue that affected several achievements requiring the use of
  the Equalizer.
 
  Community requests:
   - Added skip_next_map server ConCommand to skip the next map in the
 map
  cycle.
   - Added Play a hit sound whenever you injure an enemy option to the
  Multiplayer-Advanced options menu.
   - Added server tf_use_fixedshotgunspreads convar. When set, shotgun 
  scattergun pellet spreads will use a non-random distribution.
   - Added a show_htmlpage command to allow server operators to display
  custom web pages to clients.
 
  Changes to the TF Bots:
   - In KOTH mode, Bots are now:
- More likely to roam around and hunt enemies if there is lots of
  time left.
- Become more likely to push for the point as time runs down, or
  their teammates start to capture it.
   - Medic bots now:
- Opportunistically overheal nearby friends when they can.
- Prioritize healing of injured nearby friends more.
- Don't focus on Heavies quite so exclusively.
- Don't spam their Medigun continuously at round start.
- Won't choose cover far below their 

Re: [hlds] [TF2] Server always crashes when update comes out

2010-01-06 Thread In Hyuk Seo
Thank you very much guys. Is there a way to turn off the auto-update? I'm
not running a dedicated box.
Should I contact the server provider ?
Thank you.

2010/1/6 Nephyrin Zey nephy...@doublezen.net

 This log indicates a 'quit' command was executed, all players were
 kicked, and the server shut down. This doesn't seem like a crash. If
 you have autoupdate on, or rebooted the server to update it, that
 would be why it went offline...

 On Wed, Jan 6, 2010 at 4:47 PM, In Hyuk Seo roadhous...@gmail.com wrote:
  Our server always crashes when steam releases a new update.
  I checked the log files and I do not see any error messages.
  These are the server logs right before the crash... Does anyone know why
  server would crash?
  Any help would be greatly appreciated. Thank you.
 
  L 01/06/2010 - 16:42:41: Team Red final score 1 with 15 players
  L 01/06/2010 - 16:42:41: Team Blue final score 3 with 15 players
  L 01/06/2010 - 16:42:44: Icee230STEAM_0:0:16775752Red
 disconnected
  (reason Disconnect by user.)
  L 01/06/2010 - 16:42:45: [META] Loaded 0 plugins (1 already loaded)
  L 01/06/2010 - 16:42:45: [META] Loaded 0 plugins (1 already loaded)
  L 01/06/2010 - 16:42:45: [META] Loaded 0 plugins (1 already loaded)
  L 01/06/2010 - 16:42:45: Helpless Puppy211STEAM_0:1:25903839
  disconnected (reason Server shutting down)
  L 01/06/2010 - 16:42:45: pancho244STEAM_0:1:16373728 disconnected
  (reason Server shutting down)
  L 01/06/2010 - 16:42:45: Dekapon207STEAM_0:1:19774363
 disconnected
  (reason Server shutting down)
  L 01/06/2010 - 16:42:45: Jellybones243STEAM_0:1:9458271
 disconnected
  (reason Server shutting down)
  L 01/06/2010 - 16:42:45: gibson5413242STEAM_0:1:5378837
 disconnected
  (reason Server shutting down)
  L 01/06/2010 - 16:42:45: sykprime226STEAM_0:1:19945111
 disconnected
  (reason Server shutting down)
  L 01/06/2010 - 16:42:45: RooFY DreW239STEAM_0:0:9736030
 disconnected
  (reason Server shutting down)
  L 01/06/2010 - 16:42:45: Blasty200STEAM_0:0:17548011 disconnected
  (reason Server shutting down)
  L 01/06/2010 - 16:42:45: tru_GUN-GINEER199STEAM_0:0:14097181
  disconnected (reason Server shutting down)
  L 01/06/2010 - 16:42:45:
 {.[:].|ŊǾǾߣΣŦ|.[:].}224STEAM_0:0:14824592
  disconnected (reason Server shutting down)
  L 01/06/2010 - 16:42:45: Blasty Blasta202STEAM_0:0:17440614
  disconnected (reason Server shutting down)
  L 01/06/2010 - 16:42:45: ponchon237STEAM_0:0:16411718
 disconnected
  (reason Server shutting down)
  L 01/06/2010 - 16:42:45: an_idiot2249STEAM_0:1:29249066
 disconnected
  (reason Server shutting down)
  L 01/06/2010 - 16:42:45: |TerrorBears|
  johny.blazin220STEAM_0:0:19145898 disconnected (reason Server
  shutting down)
  L 01/06/2010 - 16:42:45: Demisol186STEAM_0:1:21164732
 disconnected
  (reason Server shutting down)
  L 01/06/2010 - 16:42:45: Burt Reynolds245STEAM_0:1:5062826
  disconnected (reason Server shutting down)
  L 01/06/2010 - 16:42:45: thiagofx248STEAM_0:1:27461195
 disconnected
  (reason Server shutting down)
  L 01/06/2010 - 16:42:45: Gentle Domestic
 Duck219STEAM_0:0:26363098
  disconnected (reason Server shutting down)
  L 01/06/2010 - 16:42:45: North Korea is Best
  Korea215STEAM_0:1:16404200 disconnected (reason Server shutting
  down)
  L 01/06/2010 - 16:42:45: =Hl2Mx=BAXTER DNR221STEAM_0:1:23262967
  disconnected (reason Server shutting down)
  L 01/06/2010 - 16:42:45: eti.critokill235STEAM_0:1:27315613
  disconnected (reason Server shutting down)
  L 01/06/2010 - 16:42:45: [SKC]RealWolf234STEAM_0:0:6076147
  disconnected (reason Server shutting down)
  L 01/06/2010 - 16:42:45: Beghty192STEAM_0:1:18610624 disconnected
  (reason Server shutting down)
  L 01/06/2010 - 16:42:45: Moe-jave  Moe-havy233STEAM_0:1:3030497
  disconnected (reason Server shutting down)
  L 01/06/2010 - 16:42:45: Mister Bear246STEAM_0:0:12380007
  disconnected (reason Server shutting down)
  L 01/06/2010 - 16:42:45: bobby joy (AO)240STEAM_0:1:25171155
  disconnected (reason Server shutting down)
  L 01/06/2010 - 16:42:45: [EA]XEdgarxl228STEAM_0:1:21905403
  disconnected (reason Server shutting down)
  L 01/06/2010 - 16:42:45: (GZ) LemonLizzard247STEAM_0:0:25778236
  disconnected (reason Server shutting down)
  L 01/06/2010 - 16:42:45: atf.140227STEAM_0:1:25088079
 disconnected
  (reason Server shutting down)
  L 01/06/2010 - 16:42:45: server_message: quit
  L 01/06/2010 - 16:42:45: Log file closed
   ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] [TF2] Server always crashes when update comes out

2010-01-06 Thread Nephyrin Zey

The server provider probably has your server set to auto update on map 
change. I dont see why you would want to turn this off, without the 
newest update players cannot join, so your server will just slowly empty 
out as players leave to get the patch, and wont get any of the flood of 
people booting up TF2 to check out the new patch...


On 01/06/2010 05:11 PM, In Hyuk Seo wrote:
 Thank you very much guys. Is there a way to turn off the auto-update? I'm
 not running a dedicated box.
 Should I contact the server provider ?
 Thank you.

 2010/1/6 Nephyrin Zeynephy...@doublezen.net


 This log indicates a 'quit' command was executed, all players were
 kicked, and the server shut down. This doesn't seem like a crash. If
 you have autoupdate on, or rebooted the server to update it, that
 would be why it went offline...

 On Wed, Jan 6, 2010 at 4:47 PM, In Hyuk Seoroadhous...@gmail.com  wrote:
  
 Our server always crashes when steam releases a new update.
 I checked the log files and I do not see any error messages.
 These are the server logs right before the crash... Does anyone know why
 server would crash?
 Any help would be greatly appreciated. Thank you.

 L 01/06/2010 - 16:42:41: Team Red final score 1 with 15 players
 L 01/06/2010 - 16:42:41: Team Blue final score 3 with 15 players
 L 01/06/2010 - 16:42:44: Icee230STEAM_0:0:16775752Red

 disconnected
  
 (reason Disconnect by user.)
 L 01/06/2010 - 16:42:45: [META] Loaded 0 plugins (1 already loaded)
 L 01/06/2010 - 16:42:45: [META] Loaded 0 plugins (1 already loaded)
 L 01/06/2010 - 16:42:45: [META] Loaded 0 plugins (1 already loaded)
 L 01/06/2010 - 16:42:45: Helpless Puppy211STEAM_0:1:25903839
 disconnected (reason Server shutting down)
 L 01/06/2010 - 16:42:45: pancho244STEAM_0:1:16373728 disconnected
 (reason Server shutting down)
 L 01/06/2010 - 16:42:45: Dekapon207STEAM_0:1:19774363

 disconnected
  
 (reason Server shutting down)
 L 01/06/2010 - 16:42:45: Jellybones243STEAM_0:1:9458271

 disconnected
  
 (reason Server shutting down)
 L 01/06/2010 - 16:42:45: gibson5413242STEAM_0:1:5378837

 disconnected
  
 (reason Server shutting down)
 L 01/06/2010 - 16:42:45: sykprime226STEAM_0:1:19945111

 disconnected
  
 (reason Server shutting down)
 L 01/06/2010 - 16:42:45: RooFY DreW239STEAM_0:0:9736030

 disconnected
  
 (reason Server shutting down)
 L 01/06/2010 - 16:42:45: Blasty200STEAM_0:0:17548011 disconnected
 (reason Server shutting down)
 L 01/06/2010 - 16:42:45: tru_GUN-GINEER199STEAM_0:0:14097181
 disconnected (reason Server shutting down)
 L 01/06/2010 - 16:42:45:

 {.[:].|ŊǾǾߣΣŦ|.[:].}224STEAM_0:0:14824592
  
 disconnected (reason Server shutting down)
 L 01/06/2010 - 16:42:45: Blasty Blasta202STEAM_0:0:17440614
 disconnected (reason Server shutting down)
 L 01/06/2010 - 16:42:45: ponchon237STEAM_0:0:16411718

 disconnected
  
 (reason Server shutting down)
 L 01/06/2010 - 16:42:45: an_idiot2249STEAM_0:1:29249066

 disconnected
  
 (reason Server shutting down)
 L 01/06/2010 - 16:42:45: |TerrorBears|
 johny.blazin220STEAM_0:0:19145898 disconnected (reason Server
 shutting down)
 L 01/06/2010 - 16:42:45: Demisol186STEAM_0:1:21164732

 disconnected
  
 (reason Server shutting down)
 L 01/06/2010 - 16:42:45: Burt Reynolds245STEAM_0:1:5062826
 disconnected (reason Server shutting down)
 L 01/06/2010 - 16:42:45: thiagofx248STEAM_0:1:27461195

 disconnected
  
 (reason Server shutting down)
 L 01/06/2010 - 16:42:45: Gentle Domestic

 Duck219STEAM_0:0:26363098
  
 disconnected (reason Server shutting down)
 L 01/06/2010 - 16:42:45: North Korea is Best
 Korea215STEAM_0:1:16404200 disconnected (reason Server shutting
 down)
 L 01/06/2010 - 16:42:45: =Hl2Mx=BAXTER DNR221STEAM_0:1:23262967
 disconnected (reason Server shutting down)
 L 01/06/2010 - 16:42:45: eti.critokill235STEAM_0:1:27315613
 disconnected (reason Server shutting down)
 L 01/06/2010 - 16:42:45: [SKC]RealWolf234STEAM_0:0:6076147
 disconnected (reason Server shutting down)
 L 01/06/2010 - 16:42:45: Beghty192STEAM_0:1:18610624 disconnected
 (reason Server shutting down)
 L 01/06/2010 - 16:42:45: Moe-jave  Moe-havy233STEAM_0:1:3030497
 disconnected (reason Server shutting down)
 L 01/06/2010 - 16:42:45: Mister Bear246STEAM_0:0:12380007
 disconnected (reason Server shutting down)
 L 01/06/2010 - 16:42:45: bobby joy (AO)240STEAM_0:1:25171155
 disconnected (reason Server shutting down)
 L 01/06/2010 - 16:42:45: [EA]XEdgarxl228STEAM_0:1:21905403
 disconnected (reason Server shutting down)
 L 01/06/2010 - 16:42:45: (GZ) LemonLizzard247STEAM_0:0:25778236
 disconnected (reason Server shutting down)
 L 01/06/2010 - 16:42:45: atf.140227STEAM_0:1:25088079

 disconnected
  
 (reason Server shutting down)
 L 01/06/2010 - 16:42:45: server_message: quit
 L 01/06/2010 - 16:42:45: Log file closed

 

Re: [hlds] Team Fortress 2 Update Available

2010-01-06 Thread Dislexsick
The update states it is people changing the word BOT in the ping column on the 
scoreboard... 

This does not address fake player counts, a far more widespread and malicious 
tactic imo.

Cheers, 

Joshua Bost 

-Original Message-
From: Andy C grossk...@flotgaming.net
Sent: Thursday, 7 January 2010 09:37
To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com
Subject: Re: [hlds] Team Fortress 2 Update Available

The bot issue you are refering to has to do with server admins running fake
clients plugins. These report more players in the server than there
actually is. Apparently Valve has come up with bots that actually play the
game, just like in L4D/L4D2.

On Wed, Jan 6, 2010 at 5:18 PM, Josh Bost dislexs...@dislexsick.com wrote:

 Tuned scoreboard logic to guard against malicious server operators
 spoofing
 bot pings to hide the BOT tag.

 As a follower of the SPUF I have seen threads about servers with bots with
 simulated pings, one just yesterday, in-fact.  After reading this,
 the consensus seemed to be that although some people felt 'ripped off' it
 made a better experience for a few people.  After reading about it I was
 curious, so I done a quick google search and sure enough there was a single
 plugin with something like 3 replies on the alliedmods forums.

 I don't really understand - Clearly this was not a completely widespread
 issue, and calling the server owners malicious is a little bit wrong I
 think.  Personally, I wouldn't mind a server with a few bots as hosting a
 server locally, even with a  fairly beefy CPU (Core2 Q9550) my game grinds
 to a screeching halt with 15 bots (9fps ftw).

 Anyway, since this is a controversial topic I realize this is not going to
 change, as it is for 'the better of the community' but really, I still
 think
 people are going to find a way around; I also think Valve would have been
 better off spending their time fixing a *real* problem, such as fake client
 counts - after all bots still contribute to the game.
 (For the record I don't even host a TF2 server [I used to help run one, now
 I have a L4D2 server], so my points are not coming from a bias pov)

 Cheers,

 Josh Bost

 On Thu, Jan 7, 2010 at 8:09 AM, Jason Ruymen jas...@valvesoftware.com
 wrote:

  A required update for Team Fortress 2 is now available.  Please run
  hldsupdatetool to receive the update.  The specific change include:
 
  Server Browser (for TF2 and DoD:S)
   - Added a client-side server blacklist:
   - Supports blacklisting of specific servers, all servers on an IP,
 and
  all servers on a class C range.
   - Saves the server list to a file, and has an Import button to allow
  easy sharing (cfg\server_blacklist.txt)
 
  Balance changes:
   - Reduced the health penalty on The Sandman.
   - The Force-A-Nature knockback on target now:
- Only applies to hits that deal more than 30 damage and are in
 close
  range.
- Factors in the firer's angle of attack when determining the
  knockback direction.
- Has less of an effect on grounded targets.
   - The Dead Ringer now:
- Reduces cloak to 40% when uncloaking early.
- Has a 35% cap on the amount of cloak it can gain from an ammo
 pack.
- Has a quieter de-cloak sound.
 
  Changes / Fixes:
   - Fixed a performance  stability issue with AMD processors.
   - Improved the stability of the game server - item backend connection
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2 Update Available

2010-01-06 Thread Spencer 'voogru' MacDonald
The issue with the fake bot pings would probably have become more of an
issue now that bots are becoming more available. Malicious server operators
could disguise the valve tf2 bots as real players.

Combine that with fake players in queries and you have one more problem to
deal with.

I've seen some of these servers actually disable the status command so you
can't see their BOT steamids as well. 

With the creation of blacklists hopefully some people come up with a decent
blacklist. I would have liked to see the blacklist option be able to import
IP's from a website (even if it's just a txt file on the website) like
PeerGuardian, perhaps it can be in a future update.


-voogru


-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dislexsick
Sent: Wednesday, January 06, 2010 6:44 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Available

The update states it is people changing the word BOT in the ping column on
the scoreboard... 

This does not address fake player counts, a far more widespread and
malicious tactic imo.

Cheers, 

Joshua Bost 

-Original Message-
From: Andy C grossk...@flotgaming.net
Sent: Thursday, 7 January 2010 09:37
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Subject: Re: [hlds] Team Fortress 2 Update Available

The bot issue you are refering to has to do with server admins running fake
clients plugins. These report more players in the server than there
actually is. Apparently Valve has come up with bots that actually play the
game, just like in L4D/L4D2.

On Wed, Jan 6, 2010 at 5:18 PM, Josh Bost dislexs...@dislexsick.com wrote:

 Tuned scoreboard logic to guard against malicious server operators
 spoofing
 bot pings to hide the BOT tag.

 As a follower of the SPUF I have seen threads about servers with bots with
 simulated pings, one just yesterday, in-fact.  After reading this,
 the consensus seemed to be that although some people felt 'ripped off' it
 made a better experience for a few people.  After reading about it I was
 curious, so I done a quick google search and sure enough there was a
single
 plugin with something like 3 replies on the alliedmods forums.

 I don't really understand - Clearly this was not a completely widespread
 issue, and calling the server owners malicious is a little bit wrong I
 think.  Personally, I wouldn't mind a server with a few bots as hosting a
 server locally, even with a  fairly beefy CPU (Core2 Q9550) my game grinds
 to a screeching halt with 15 bots (9fps ftw).

 Anyway, since this is a controversial topic I realize this is not going to
 change, as it is for 'the better of the community' but really, I still
 think
 people are going to find a way around; I also think Valve would have been
 better off spending their time fixing a *real* problem, such as fake
client
 counts - after all bots still contribute to the game.
 (For the record I don't even host a TF2 server [I used to help run one,
now
 I have a L4D2 server], so my points are not coming from a bias pov)

 Cheers,

 Josh Bost

 On Thu, Jan 7, 2010 at 8:09 AM, Jason Ruymen jas...@valvesoftware.com
 wrote:

  A required update for Team Fortress 2 is now available.  Please run
  hldsupdatetool to receive the update.  The specific change include:
 
  Server Browser (for TF2 and DoD:S)
   - Added a client-side server blacklist:
   - Supports blacklisting of specific servers, all servers on an IP,
 and
  all servers on a class C range.
   - Saves the server list to a file, and has an Import button to
allow
  easy sharing (cfg\server_blacklist.txt)
 
  Balance changes:
   - Reduced the health penalty on The Sandman.
   - The Force-A-Nature knockback on target now:
- Only applies to hits that deal more than 30 damage and are in
 close
  range.
- Factors in the firer's angle of attack when determining the
  knockback direction.
- Has less of an effect on grounded targets.
   - The Dead Ringer now:
- Reduces cloak to 40% when uncloaking early.
- Has a 35% cap on the amount of cloak it can gain from an ammo
 pack.
- Has a quieter de-cloak sound.
 
  Changes / Fixes:
   - Fixed a performance  stability issue with AMD processors.
   - Improved the stability of the game server - item backend connection
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2 Update Available

2010-01-06 Thread Matt Hoffman
There's already http://tf2app.com/blacklist/ which is an active list. I
believe it is designed for Peer Guardian/Peer Block/etc, so I second the
option to import IP's and not have it be formatted.


On Wed, Jan 6, 2010 at 5:56 PM, Spencer 'voogru' MacDonald 
voo...@voogru.com wrote:

 The issue with the fake bot pings would probably have become more of an
 issue now that bots are becoming more available. Malicious server operators
 could disguise the valve tf2 bots as real players.

 Combine that with fake players in queries and you have one more problem to
 deal with.

 I've seen some of these servers actually disable the status command so you
 can't see their BOT steamids as well.

 With the creation of blacklists hopefully some people come up with a decent
 blacklist. I would have liked to see the blacklist option be able to import
 IP's from a website (even if it's just a txt file on the website) like
 PeerGuardian, perhaps it can be in a future update.


 -voogru


 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dislexsick
 Sent: Wednesday, January 06, 2010 6:44 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2 Update Available

 The update states it is people changing the word BOT in the ping column on
 the scoreboard...

 This does not address fake player counts, a far more widespread and
 malicious tactic imo.

 Cheers,

 Joshua Bost

 -Original Message-
 From: Andy C grossk...@flotgaming.net
 Sent: Thursday, 7 January 2010 09:37
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Subject: Re: [hlds] Team Fortress 2 Update Available

 The bot issue you are refering to has to do with server admins running
 fake
 clients plugins. These report more players in the server than there
 actually is. Apparently Valve has come up with bots that actually play the
 game, just like in L4D/L4D2.

 On Wed, Jan 6, 2010 at 5:18 PM, Josh Bost dislexs...@dislexsick.com
 wrote:

  Tuned scoreboard logic to guard against malicious server operators
  spoofing
  bot pings to hide the BOT tag.
 
  As a follower of the SPUF I have seen threads about servers with bots
 with
  simulated pings, one just yesterday, in-fact.  After reading this,
  the consensus seemed to be that although some people felt 'ripped off' it
  made a better experience for a few people.  After reading about it I was
  curious, so I done a quick google search and sure enough there was a
 single
  plugin with something like 3 replies on the alliedmods forums.
 
  I don't really understand - Clearly this was not a completely widespread
  issue, and calling the server owners malicious is a little bit wrong I
  think.  Personally, I wouldn't mind a server with a few bots as hosting a
  server locally, even with a  fairly beefy CPU (Core2 Q9550) my game
 grinds
  to a screeching halt with 15 bots (9fps ftw).
 
  Anyway, since this is a controversial topic I realize this is not going
 to
  change, as it is for 'the better of the community' but really, I still
  think
  people are going to find a way around; I also think Valve would have been
  better off spending their time fixing a *real* problem, such as fake
 client
  counts - after all bots still contribute to the game.
  (For the record I don't even host a TF2 server [I used to help run one,
 now
  I have a L4D2 server], so my points are not coming from a bias pov)
 
  Cheers,
 
  Josh Bost
 
  On Thu, Jan 7, 2010 at 8:09 AM, Jason Ruymen jas...@valvesoftware.com
  wrote:
 
   A required update for Team Fortress 2 is now available.  Please run
   hldsupdatetool to receive the update.  The specific change include:
  
   Server Browser (for TF2 and DoD:S)
- Added a client-side server blacklist:
- Supports blacklisting of specific servers, all servers on an IP,
  and
   all servers on a class C range.
- Saves the server list to a file, and has an Import button to
 allow
   easy sharing (cfg\server_blacklist.txt)
  
   Balance changes:
- Reduced the health penalty on The Sandman.
- The Force-A-Nature knockback on target now:
 - Only applies to hits that deal more than 30 damage and are in
  close
   range.
 - Factors in the firer's angle of attack when determining the
   knockback direction.
 - Has less of an effect on grounded targets.
- The Dead Ringer now:
 - Reduces cloak to 40% when uncloaking early.
 - Has a 35% cap on the amount of cloak it can gain from an ammo
  pack.
 - Has a quieter de-cloak sound.
  
   Changes / Fixes:
- Fixed a performance  stability issue with AMD processors.
- Improved the stability of the game server - item backend connection
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 

Re: [hlds] Team Fortress 2 Update Available

2010-01-06 Thread DontWannaName!
Hey look Voogru, you are on that list too for running 24+ max slots lol :P
24+ max players is part of the game now so that makes little sense...

67.213.213.107voogru.com24+ Max Players

On Wed, Jan 6, 2010 at 6:05 PM, Matt Hoffman lord.matt.hoff...@gmail.comwrote:

 There's already http://tf2app.com/blacklist/ which is an active list. I
 believe it is designed for Peer Guardian/Peer Block/etc, so I second the
 option to import IP's and not have it be formatted.


 On Wed, Jan 6, 2010 at 5:56 PM, Spencer 'voogru' MacDonald 
 voo...@voogru.com wrote:

  The issue with the fake bot pings would probably have become more of an
  issue now that bots are becoming more available. Malicious server
 operators
  could disguise the valve tf2 bots as real players.
 
  Combine that with fake players in queries and you have one more problem
 to
  deal with.
 
  I've seen some of these servers actually disable the status command so
 you
  can't see their BOT steamids as well.
 
  With the creation of blacklists hopefully some people come up with a
 decent
  blacklist. I would have liked to see the blacklist option be able to
 import
  IP's from a website (even if it's just a txt file on the website) like
  PeerGuardian, perhaps it can be in a future update.
 
 
  -voogru
 
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dislexsick
  Sent: Wednesday, January 06, 2010 6:44 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Team Fortress 2 Update Available
 
  The update states it is people changing the word BOT in the ping column
 on
  the scoreboard...
 
  This does not address fake player counts, a far more widespread and
  malicious tactic imo.
 
  Cheers,
 
  Joshua Bost
 
  -Original Message-
  From: Andy C grossk...@flotgaming.net
  Sent: Thursday, 7 January 2010 09:37
  To: Half-Life dedicated Win32 server mailing list
  hlds@list.valvesoftware.com
  Subject: Re: [hlds] Team Fortress 2 Update Available
 
  The bot issue you are refering to has to do with server admins running
  fake
  clients plugins. These report more players in the server than there
  actually is. Apparently Valve has come up with bots that actually play
 the
  game, just like in L4D/L4D2.
 
  On Wed, Jan 6, 2010 at 5:18 PM, Josh Bost dislexs...@dislexsick.com
  wrote:
 
   Tuned scoreboard logic to guard against malicious server operators
   spoofing
   bot pings to hide the BOT tag.
  
   As a follower of the SPUF I have seen threads about servers with bots
  with
   simulated pings, one just yesterday, in-fact.  After reading this,
   the consensus seemed to be that although some people felt 'ripped off'
 it
   made a better experience for a few people.  After reading about it I
 was
   curious, so I done a quick google search and sure enough there was a
  single
   plugin with something like 3 replies on the alliedmods forums.
  
   I don't really understand - Clearly this was not a completely
 widespread
   issue, and calling the server owners malicious is a little bit wrong I
   think.  Personally, I wouldn't mind a server with a few bots as hosting
 a
   server locally, even with a  fairly beefy CPU (Core2 Q9550) my game
  grinds
   to a screeching halt with 15 bots (9fps ftw).
  
   Anyway, since this is a controversial topic I realize this is not going
  to
   change, as it is for 'the better of the community' but really, I still
   think
   people are going to find a way around; I also think Valve would have
 been
   better off spending their time fixing a *real* problem, such as fake
  client
   counts - after all bots still contribute to the game.
   (For the record I don't even host a TF2 server [I used to help run one,
  now
   I have a L4D2 server], so my points are not coming from a bias pov)
  
   Cheers,
  
   Josh Bost
  
   On Thu, Jan 7, 2010 at 8:09 AM, Jason Ruymen jas...@valvesoftware.com
   wrote:
  
A required update for Team Fortress 2 is now available.  Please run
hldsupdatetool to receive the update.  The specific change include:
   
Server Browser (for TF2 and DoD:S)
 - Added a client-side server blacklist:
 - Supports blacklisting of specific servers, all servers on an
 IP,
   and
all servers on a class C range.
 - Saves the server list to a file, and has an Import button to
  allow
easy sharing (cfg\server_blacklist.txt)
   
Balance changes:
 - Reduced the health penalty on The Sandman.
 - The Force-A-Nature knockback on target now:
  - Only applies to hits that deal more than 30 damage and are in
   close
range.
  - Factors in the firer's angle of attack when determining the
knockback direction.
  - Has less of an effect on grounded targets.
 - The Dead Ringer now:
  - Reduces cloak to 40% when uncloaking early.
  - Has a 35% cap on the amount of cloak it can gain from an ammo
   pack.

Re: [hlds] Team Fortress 2 Update Available

2010-01-06 Thread DontWannaName!
Just wondering if anyone else is having any random crashes on Windows,
vanilla or with SM/MM.

http://forums.alliedmods.net/showthread.php?t=114681

On Wed, Jan 6, 2010 at 7:36 PM, DontWannaName! ad...@topnotchclan.comwrote:

 Hey look Voogru, you are on that list too for running 24+ max slots lol :P
 24+ max players is part of the game now so that makes little sense...

 67.213.213.107voogru.com 24+ Max Players


 On Wed, Jan 6, 2010 at 6:05 PM, Matt Hoffman 
 lord.matt.hoff...@gmail.comwrote:

 There's already http://tf2app.com/blacklist/ which is an active list. I
 believe it is designed for Peer Guardian/Peer Block/etc, so I second the
 option to import IP's and not have it be formatted.


 On Wed, Jan 6, 2010 at 5:56 PM, Spencer 'voogru' MacDonald 
 voo...@voogru.com wrote:

  The issue with the fake bot pings would probably have become more of
 an
  issue now that bots are becoming more available. Malicious server
 operators
  could disguise the valve tf2 bots as real players.
 
  Combine that with fake players in queries and you have one more problem
 to
  deal with.
 
  I've seen some of these servers actually disable the status command so
 you
  can't see their BOT steamids as well.
 
  With the creation of blacklists hopefully some people come up with a
 decent
  blacklist. I would have liked to see the blacklist option be able to
 import
  IP's from a website (even if it's just a txt file on the website) like
  PeerGuardian, perhaps it can be in a future update.
 
 
  -voogru
 
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dislexsick
  Sent: Wednesday, January 06, 2010 6:44 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Team Fortress 2 Update Available
 
  The update states it is people changing the word BOT in the ping column
 on
  the scoreboard...
 
  This does not address fake player counts, a far more widespread and
  malicious tactic imo.
 
  Cheers,
 
  Joshua Bost
 
  -Original Message-
  From: Andy C grossk...@flotgaming.net
  Sent: Thursday, 7 January 2010 09:37
  To: Half-Life dedicated Win32 server mailing list
  hlds@list.valvesoftware.com
  Subject: Re: [hlds] Team Fortress 2 Update Available
 
  The bot issue you are refering to has to do with server admins running
  fake
  clients plugins. These report more players in the server than there
  actually is. Apparently Valve has come up with bots that actually play
 the
  game, just like in L4D/L4D2.
 
  On Wed, Jan 6, 2010 at 5:18 PM, Josh Bost dislexs...@dislexsick.com
  wrote:
 
   Tuned scoreboard logic to guard against malicious server operators
   spoofing
   bot pings to hide the BOT tag.
  
   As a follower of the SPUF I have seen threads about servers with bots
  with
   simulated pings, one just yesterday, in-fact.  After reading this,
   the consensus seemed to be that although some people felt 'ripped off'
 it
   made a better experience for a few people.  After reading about it I
 was
   curious, so I done a quick google search and sure enough there was a
  single
   plugin with something like 3 replies on the alliedmods forums.
  
   I don't really understand - Clearly this was not a completely
 widespread
   issue, and calling the server owners malicious is a little bit wrong I
   think.  Personally, I wouldn't mind a server with a few bots as
 hosting a
   server locally, even with a  fairly beefy CPU (Core2 Q9550) my game
  grinds
   to a screeching halt with 15 bots (9fps ftw).
  
   Anyway, since this is a controversial topic I realize this is not
 going
  to
   change, as it is for 'the better of the community' but really, I still
   think
   people are going to find a way around; I also think Valve would have
 been
   better off spending their time fixing a *real* problem, such as fake
  client
   counts - after all bots still contribute to the game.
   (For the record I don't even host a TF2 server [I used to help run
 one,
  now
   I have a L4D2 server], so my points are not coming from a bias pov)
  
   Cheers,
  
   Josh Bost
  
   On Thu, Jan 7, 2010 at 8:09 AM, Jason Ruymen 
 jas...@valvesoftware.com
   wrote:
  
A required update for Team Fortress 2 is now available.  Please run
hldsupdatetool to receive the update.  The specific change include:
   
Server Browser (for TF2 and DoD:S)
 - Added a client-side server blacklist:
 - Supports blacklisting of specific servers, all servers on an
 IP,
   and
all servers on a class C range.
 - Saves the server list to a file, and has an Import button to
  allow
easy sharing (cfg\server_blacklist.txt)
   
Balance changes:
 - Reduced the health penalty on The Sandman.
 - The Force-A-Nature knockback on target now:
  - Only applies to hits that deal more than 30 damage and are
 in
   close
range.
  - Factors in the firer's angle of attack when determining the
knockback 

Re: [hlds] Team Fortress 2 Update Available

2010-01-06 Thread 1nsane
Well that is just stupid. I'm sure those servers did great with hackers when
players couldn't even get their steam ids to do any sort of reporting.

Giving the bots a steam id is a far better solution.

On Wed, Jan 6, 2010 at 8:56 PM, Spencer 'voogru' MacDonald 
voo...@voogru.com wrote:

 I've seen some of these servers actually disable the status command so you
 can't see their BOT steamids as well.


 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dislexsick
 Sent: Wednesday, January 06, 2010 6:44 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2 Update Available

 The update states it is people changing the word BOT in the ping column on
 the scoreboard...

 This does not address fake player counts, a far more widespread and
 malicious tactic imo.

 Cheers,

 Joshua Bost

 -Original Message-
 From: Andy C grossk...@flotgaming.net
 Sent: Thursday, 7 January 2010 09:37
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Subject: Re: [hlds] Team Fortress 2 Update Available

 The bot issue you are refering to has to do with server admins running
 fake
 clients plugins. These report more players in the server than there
 actually is. Apparently Valve has come up with bots that actually play the
 game, just like in L4D/L4D2.

 On Wed, Jan 6, 2010 at 5:18 PM, Josh Bost dislexs...@dislexsick.com
 wrote:

  Tuned scoreboard logic to guard against malicious server operators
  spoofing
  bot pings to hide the BOT tag.
 
  As a follower of the SPUF I have seen threads about servers with bots
 with
  simulated pings, one just yesterday, in-fact.  After reading this,
  the consensus seemed to be that although some people felt 'ripped off' it
  made a better experience for a few people.  After reading about it I was
  curious, so I done a quick google search and sure enough there was a
 single
  plugin with something like 3 replies on the alliedmods forums.
 
  I don't really understand - Clearly this was not a completely widespread
  issue, and calling the server owners malicious is a little bit wrong I
  think.  Personally, I wouldn't mind a server with a few bots as hosting a
  server locally, even with a  fairly beefy CPU (Core2 Q9550) my game
 grinds
  to a screeching halt with 15 bots (9fps ftw).
 
  Anyway, since this is a controversial topic I realize this is not going
 to
  change, as it is for 'the better of the community' but really, I still
  think
  people are going to find a way around; I also think Valve would have been
  better off spending their time fixing a *real* problem, such as fake
 client
  counts - after all bots still contribute to the game.
  (For the record I don't even host a TF2 server [I used to help run one,
 now
  I have a L4D2 server], so my points are not coming from a bias pov)
 
  Cheers,
 
  Josh Bost
 
  On Thu, Jan 7, 2010 at 8:09 AM, Jason Ruymen jas...@valvesoftware.com
  wrote:
 
   A required update for Team Fortress 2 is now available.  Please run
   hldsupdatetool to receive the update.  The specific change include:
  
   Server Browser (for TF2 and DoD:S)
- Added a client-side server blacklist:
- Supports blacklisting of specific servers, all servers on an IP,
  and
   all servers on a class C range.
- Saves the server list to a file, and has an Import button to
 allow
   easy sharing (cfg\server_blacklist.txt)
  
   Balance changes:
- Reduced the health penalty on The Sandman.
- The Force-A-Nature knockback on target now:
 - Only applies to hits that deal more than 30 damage and are in
  close
   range.
 - Factors in the firer's angle of attack when determining the
   knockback direction.
 - Has less of an effect on grounded targets.
- The Dead Ringer now:
 - Reduces cloak to 40% when uncloaking early.
 - Has a 35% cap on the amount of cloak it can gain from an ammo
  pack.
 - Has a quieter de-cloak sound.
  
   Changes / Fixes:
- Fixed a performance  stability issue with AMD processors.
- Improved the stability of the game server - item backend connection
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds