Sounds like a great title for a SFM short :)
Last year Valve shook up the TF2 community by changing many of their
policies on Quickplay (Plenty of which is still being debated and I don't
want that talk in this thread, there's already numerous others for that;
Thanks), they also took the extra
I've had verification happen to me on actual trades too, not just trade
offers unfortunately.
On 11 February 2015 at 14:56, Daniel Barreiro
smelly.feet.you.h...@gmail.com wrote:
There's a disable button for that verification system. You just become
responsible if you get your stuff stolen.
There's a disable button for that verification system. You just become
responsible if you get your stuff stolen. And, correct me if I'm wrong, but
doesn't the verification only apply to trade offers, not actual trades?
Robert, the group history still exists to admins of the group. In terms of
Very few players use community quickplay anymore and it was like that
before a few servers started breaking quickplay rules. I assume you are
talking about the Stop the Tank server. Yes it should be delisted, but even
if it happens right now it isn't going to make any difference to your
server
I wanted to check out some other payload servers now. First
quickplay server I get sent to is half-full of players that look like
robots and the frigging payload cart has the audacity to shoot at me! Can
you imagine the horror? Well I had to experience it in person...
Second try at it was even
I think the policy either needs to be enforced, or abandoned completely. In
the current state the policy only affects those server operators that have
the honor to follow it. This is not news to anyone, but it is a bit
disconcerting to read a policy, understand its meaning, follow it, and then
If you've found server violating the policy, by all means report them to
Valve, but I don't think conducting a public witch hunt on the mailing
list is a good idea. All I've seen in the past is quite a few false
accusations, etc. Hell, I remember a couple of years back someone getting
our servers
Thanks Eric
On Thu, Feb 12, 2015 at 10:59 AM, Daniel Barreiro
smelly.feet.you.h...@gmail.com wrote:
Thanks Eric
On Wed, Feb 11, 2015 at 6:57 PM, Eric Smith er...@valvesoftware.com
wrote:
We're working on a mandatory update for Team Fortress 2. We should have
it ready soon.
-Eric
How do you use the redirect client command? Is this something applied in
the configuration and if so what is the exact command?
Example?
Also its noted certain server browser tabs which ones? A little more
clarification on this would be great.
-Original Message-
From:
We're working on a mandatory update for Team Fortress 2. We should have it
ready soon.
-Eric
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- 232250 https://steamdb.info/depot/232250/*/maxsize:* 5693179402 *(5.30
GB)* › 5645067587 *(5.26 GB)* *(diff = -45.88 MB)*
*hurr*
On Wed, Feb 11, 2015 at 7:08 PM, kletch1333 . keyboard1...@gmail.com
wrote:
Thanks Eric
On Thu, Feb 12, 2015 at 10:59 AM, Daniel Barreiro
We've released a mandatory update for Team Fortress 2. The update notes are
below. The new version number is 2621505.
-Eric
--
- Added Crate #90 and Crate #91 to the drop list
- Removed Naughty Winter Crate 2014 and Nice Winter Crate 2014 from the drop
list
- Added
@ Robert Paulson - agreed.
@ 1nsane:
Or maybe implement something like CS:GO's overwatch (except for servers)
and let certain players look at server reports from other players
(anonymously). The less policing valve has to do manually the more likely
it is to make everyone in the community
That might not be your intention but that is what Valve sees. They see a
bunch of disorganized communities who can't even agree on 1 thing, so it is
easier to do nothing. Here is what the mailing list looks like:
- I don't use attachments so disable them.
- I don't run 32 slot servers so have
Great update but the cvar - cl_jiggle_bone_framerate_cutoff is still
bugged. Typing 0 does not disable the jiggle bone. Please fix this, its
been a year.. meh
Alexander
2015-02-12 2:24 GMT+02:00 HD ad...@gamerscrib.net:
How do you use the redirect client command? Is this something applied in
Killing off competition? That's not what I was getting at. A proper scoring
system for quickplay would show which servers are good and liked by
players. Be it valve's own or certain community servers. It would also make
it easy for valve to see what features are liked the most. Bad servers will
Thanks Eric
On Wed, Feb 11, 2015 at 6:57 PM, Eric Smith er...@valvesoftware.com wrote:
We're working on a mandatory update for Team Fortress 2. We should have it
ready soon.
-Eric
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Now that tf2 has a redirect command, I guess redirection should be allowed
for quick play
On 2015-02-11 7:28 PM, Robert Paulson thepauls...@gmail.com wrote:
That might not be your intention but that is what Valve sees. They see a
bunch of disorganized communities who can't even agree on 1
Also what does r_drawtracers_firstperson do? How does affect the view of
the game? How we should work/use the new 'redirect' cvar?
2015-02-12 2:36 GMT+02:00 Alexander Kolev sashko...@gmail.com:
Great update but the cvar - cl_jiggle_bone_framerate_cutoff is still
bugged. Typing 0 does not
On Feb 11, 2015, at 18:26 PM, Robert Paulson thepauls...@gmail.com wrote:
Now we can't even have reserved slots if the server is full and an admin
needs to get in to handle a ban report.
That's not true. You just have to configure it so that nobody is ever _kicked_
to open up a slot, a
All of you have valid points I think.
*But I whole heartedly agree with Robert and E. Olsen. It is really
important we stick together now more than ever.*
I've made a group and lots have joined it. I can't tell which of you guys
have or haven't. However I'm discussing this with several in group
(I hope I'm understanding what this new command does, as I have yet to
personally test it.)
- Added redirect client command that can be used to send clients to a
different server. Does not function for clients that came from matchmaking
or certain server browser tabs.
^It would be nice if
For example (voided's thoughts): This could be used to create on mass
redirect servers which fill the master list just to send people to one
specific server.
^This example is a obvious no no. But what about this: I create a plugin
that detects when my server becomes 31/32 and then redirect all
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