cl_upspeed (V)
Syntax: cl_upspeed speed
Default: 200
Effects how quickly you moveup and movedown in liquids. Strange that
upspeed also effects your downspeed though it does.
--- sKel [EMAIL PROTECTED] wrote:
a random guess maybe the speed at which you jump? seems how
cl_sidespeed,
As other have mentioned... forget executing cleint cfgs for passwords
and do it all from the server. Your in total control and can easily add
admins on the fly like amxmod...
personally I run both and don't get any lag or high cpu usage...
users.ini for adminmod:
STEAM_0:0:X::131071
in your mod directory go to the liblist.gam file
edit: secure 0
to -
secure 1
VAC is now running...
--- archie [EMAIL PROTECTED] wrote:
Need some help with VAC...
I run 2 servers and 1 server has VAC installed but other server does
not have VAC.. how do I get VAC installed??
whats the server ip?
--- [GS]BeNt [EMAIL PROTECTED] wrote:
Well I do know in a server without amx mod ect you can type in status
in
console.It will list the players ids,name and slot number.Then in
console if
they are on the same team as you type in vote 4 or whatever and if
enough
I'm running amxmodx and adminmod (the best of both worlds) across 3
apps/hlds servers and still see less then 60% cpu usage. If your
renting a server the lag issues may stem from other apps the box maybe
running.
Dunno if your renting a hlds server or a box, though I've never gotten
cpu lag from
Alfred already mentioned a few times now to use +sport
I'm still running HL1 mods though I do have updated HL2 mods running on
a testbox, try tweaking your commandlines.
eg: -game cstrike -console -steamport 290XX +ip xx.xx.xx.xx +hostport
270XX +maxplayers 13 +rcon_password whatever +log on
Revist your commandlines
Authentication host porting configurations:
sport/port - halflife steam mods
steamport/hostport - halflife source mods
...
--- iceflatline [EMAIL PROTECTED] wrote:
--
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Happy holidays...
my
PROTECTED] wrote:
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Thanks for the rapid reply Robert. So instead of -port game port
in the
command line, I should use -sport same game port?
On 11/25/05, Robert Whelan [EMAIL PROTECTED] wrote:
Revist your commandlines
Authentication
go to your tfc directory and edit/create a listenserver.cfg
make sure sv_lan 1 is there
should be good to go...
--- The Cave [EMAIL PROTECTED] wrote:
This is a multi-part message in MIME format.
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I run a dedicated tfc server on its own
Dump this info to your server.cfg and set it up to meet your needs:
///
// Bot Specific Tweaks //
///
// allow bots to use (1
been awhile but isnt it mp_autoteambalance 1?
--- Magnus Berglund [EMAIL PROTECTED] wrote:
This is a multi-part message in MIME format.
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I'we got some trouble with WTJ's on my CS:S Server (windows) and ETB
doesn't
seem to be helping. So
Authentication host porting configurations:
sport/port - halflife steam mods
steamport/hostport - halflife source mods
basic example for hlds
C:\HLServer\hlds.exe -game tfc -console -sport 29015 -ip xx +port
27015 +maxplayers 20 +map 2fort +rcon_password whatever -dll
Router is fine as long as the ports are forwared, Im running multiple
servers off the same environment. Clients need to connect to the LAN ip
not the WAN ip nick
--- Whisper [EMAIL PROTECTED] wrote:
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Your problem is here:* I am running behind
Updater tool is used to download all there mods.
Update: Install or update HLDS game parameters:
** 'game' options for Source DS Install:
Counter-Strike Source
dods
hl2mp
** 'game' options for HL1 DS Install:
cstrike
czero
dmc
dod
agreed, the codec sucks. any source mod i've tried sounds like shit and
my high end electronics just amplify it. its not always about the
graphics!
I laff when I see an ancient mod like tfc with a far better codec or at
least the option to fiddle.
--- Desolate_One [EMAIL PROTECTED] wrote:
Serverdoc is easy to use and covers both crash recovery and priority
protocols - http://www.serverdoc.com/
--- infexXxiousservers [EMAIL PROTECTED] wrote:
This is a multi-part message in MIME format.
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Can someone please help me here
what i
Note to self: take me off this damn list, useless!
--- Dan Sorenson [EMAIL PROTECTED] wrote:
A boycott would accomplish nothing. The MP servers are not a
revenue source for Valve other than to entice more people to purchase
the next game. Those CS:S servers are what will make people
Not sure how much info you need Alfred, Im back from vaca and am nowing
running the beta versions across 3 of my tfc servers.
hostname: 3| One World On-line PSE
version : 47/1.1.2.1 3382 secure
tcp/ip : 69.93.112.50: (27020 27025 27030)
Processor: Pentium 4 3.0 GHz
Primary IDE Drive: 120 GB
ehhe alfred...
teabagged!
--- Alfred Reynolds [EMAIL PROTECTED] wrote:
Only someone who isn't cool would say that ;-)
- Alfred
Scott Tuttle wrote:
Aren't there bigger things to worry about than being cool?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL
I'm running 3 hlds1 beta apps since the update this morning and all
seems to be fine. Running 3 TFC servers at roughly 20% usage in a
Server 2003 environment (forums, webby, stats and everything else I
could muster is on there to).
continuing to monitor...
--- Morten Trydal [EMAIL PROTECTED]
A mod many of us use (probably 5 years now) and stand by, Thx
--- Alfred Reynolds [EMAIL PROTECTED] wrote:
When quoting my position on plugins, please keep in mind I am the
creator of Admin Mod, plugins hold a special place in my heart.
- Alfred
techniclaly the variable is -beta swapbeta
--- James McKenna [EMAIL PROTECTED] wrote:
I'm afraid that didn't fix the issue, though I thank you for trying.
I ran it with -betaswapbeta and it didn't fix the issue.-
Original
Message -
From: Glenn Dysart [EMAIL PROTECTED]
To:
The install doesn't create a 'logs' folder, it is created when the
variable to write logs is enabled.
--- Jason O. Washburn [EMAIL PROTECTED] wrote:
My install didn't create the folder for some reason if I remember
correctly but that's what my logging looks like also.
Jason
-Original
Old news posted below, all my servers are back with VAC enabled so I'd
assume its been resoled. Alfred posted about it earlier...
Valve is having connectivity issues to there VAC servers, they are
working on it. Servers should report secure mode enabled, disconnected
from Steam3 when the status
Your Whisper comment made me laff, thx, need 1 this morning :)
Vavle had been running a custom beta for awhile which addressed certain
issue before its release was public, you might wanna check to see you
have the latest files now...
ie: the -verify_all used by the updater tool
I don't believe the liblist is used anymore... secure is done via
commandline or gui.
commandline ex:
C:\HLServer3\tfc\serverdoc\serverdoc.exe C:\HLServer3\hlds.exe -game
tfc -console +sport 29030 -ip xx.xx.xx.xx +port 27030 +maxplayers 19
+map concmap_r +rcon_password yourpass +log on +secure 1
1110
Type multiplayer_only
Nomodels 1
Nohimodel 1
Mpentity info_player_allies
Gamedll dlls\DOD.dll
Gamedll_linux dlls/DOD_i386.so
---Original Message---
From: Robert Whelan
Date: 04/10/06 11:09:43
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Server shows as insecure
I
prove me wrong f*ckhead
shouldn't be running a server on your mothers pc anyway :/
--- kyle [EMAIL PROTECTED] wrote:
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Simply put, your an idiot.Flame away nublet.
---Original Message---
From: Robert Whelan
Date: 04/10/06 17
of respect to the other
members of
these forums so don't bother,
Suffice to say if you called me that up close you would be down for
the
count. Biatch.
You are an absolute moron. Go back to the 1911 forums or gotfrag
youngster.
---Original Message---
From: Robert Whelan
Date: 04/11
Do you run Statsme (a metamod plugin from United Admins)?
--- Chorizo Omelet [EMAIL PROTECTED] wrote:
Thanks for your questions Jason.
Do you (or does anyone) know of any useful debuging I can enable to
trace map changes?
Here are some basic specs (and before anyone 'helps' me by saying my
: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Maximilian
Buresch
Sent: Sunday, May 21, 2006 2:01 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] I figured out why map changes took so long...
install xp
From: Robert Whelan [EMAIL PROTECTED]
Reply-To: hlds
bummer..
hl1 never gets any love anymore, ya know.. there are still us hardcore
tfc'ers still gaming too. we'd love to see tfc:s :p
..
--- Alfred Reynolds [EMAIL PROTECTED] wrote:
We are not adding new features to the Half-Life 1 engine at this
time.
- Alfred
Janzert wrote:
Could the
M.. spammm (what an ass).
--- Jason [EMAIL PROTECTED] wrote:
can we ban morons like this from the mailing list?
[EMAIL PROTECTED] wrote:
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Hi hlds,
I just took the Are You Naughty or Nice? test on Tickle. Take the
test to see my
Your not very clear on whats 'NOT' working. Adminmod runs metamod which
will manage/load all your 'addons'. Double check all the .ini files and
make sure the files your loading match the directory structure your
running.
ie; addons/adminmod/modified/plugin_base.amx
If metamod isn't loading for
dunno either
I run server 2003 going on 3 years now, no problems and my box does it
all just as yours.. PHP, MySQL, IIS, Web, Forum, Hlstats and 3 hlds
servers
--- Adam Sando [EMAIL PROTECTED] wrote:
I'm not sure why people bag Windows so much.
My box has been running for almost 12 months
gj..
posting haxs
--- Frazer [EMAIL PROTECTED] wrote:
An interesting form of low-life: http://msxsecurity.com/
___
To unsubscribe, edit your list preferences, or view the list
archives, please visit:
you'd be suprised.. some fools don't know google exists, you just make
it that much easier. admins nor valve should have to be sent links to
malicious/cheat code.
anyways..
--- Frazer [EMAIL PROTECTED] wrote:
First, as the OP on this thread, I would like to explain my intent in
drawing
sry dood, you sound clueless..
best of luck
--- Joey [EMAIL PROTECTED] wrote:
Well like i said, it's just a head's up, so if you become a victim. I
did my
part in notifying it and giving you guyz a heads up. Banning them
will be up
to you. Or wait until it happen's i guess right?
Well
I was having the same issues for about an hour+ this afternoon. One of
my attempts was to try to disable vac (+secure 0 from the cmdline)
which didn't work, though I did notice after the hlds restart people
could connect.
I restarted all my servers and people are able to join now, alterantive
is
..and before I get flamed..
I noticed I was looking at an outdated cmdline on my testbox, I'm aware
its -insecure to disable VAC and not +secure 0/1.
--- Maximilian Buresch [EMAIL PROTECTED] wrote:
in germany we have got the same problems
From: Robert Whelan [EMAIL PROTECTED]
Reply
Heard of google dood, sheesh?
anyways..
http://hlds101.com/hlds101/networking.htm
--- Father dougal [EMAIL PROTECTED] wrote:
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what do u mean by u cant host half life? do u get some sort of error
? im
behind a router and i can run both a
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Wait it out dude, its pretty clear by the stats page theres an auth issue. It
typically happens on the weekends and doesn't always effect everyone.
...
James McKenna [EMAIL PROTECTED] wrote:
Let's review:
...and the steam support page has
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Last I checked it ran fine (within the last few months), think it was version
neotf v1.90
James McKenna [EMAIL PROTECTED] wrote: I don't think there has been an
update to TFC since the last version of
Neo_TF was released. I could be mistaken
--
[ Picked text/plain from multipart/alternative ]
+1 close already
Peter M (Mashy) [EMAIL PROTECTED] wrote: --
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there is no excuse for profanity and personal abuse
i dont care how helpful someone is, we are better off he is gone
On 12/16/06,
--
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Im gearing up to run a cs:s server and the srcds console is being spammed
with:
Free sound list is full!
Ive been thru the archives and valves search feature keeps dumping on meh!
Even with 4 bots and bot_chatter set to off, minimal,
.
It is occasionally quite annoying when you're trying to use the server
console, but can be ignored.
--
Bart King
http://www.bart666.com -- +44 781 219 5654
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert Whelan
Sent: 28 December 2006 15:10
To: hlds
.
It is occasionally quite annoying when you're trying to use the server
console, but can be ignored.
--
Bart King
http://www.bart666.com -- +44 781 219 5654
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert Whelan
Sent: 28 December 2006 15:10
To: hlds
--
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google is your friend
http://www.vgpro.com/file/4941_resmaker.zip.html
haven't tried it, your on your own
Roman Hatsiev [EMAIL PROTECTED] wrote:
Hmm... Nice idea. Can be done with simple script actually.
Thanks for the clue!
On
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I just recently set up a cs:s srcds server on windows server 2003 and a testbox
on xp pro, the direct crashes I got when I first started stemed from bad
commandline usage on my part. Below is what I using.
srcds.exe -game cstrike -console
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Running latest:
gg 3.3r
mani v1.2br
eventscripts 13006
with stats on and great uptime on server 2003 running cs:s
[EMAIL PROTECTED] wrote:
We were having similar issues with our 2003 CSS gun game server turning
stats off has fixed
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el oh el, some people - do it yourself as displayed on every message.
John A Frazier [EMAIL PROTECTED] wrote: Please remove my name from this list.
- Original Message -
From: Edward Luna
To:
Sent: Monday, January 22, 2007 6:42 AM
--
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I'd like your sugestion tied into the 'Content Provided By' area during
conection also. I host my own content yet I can't pimp it. We dont need an area
to put a logo, valve could use there own mod specific logos instead of the
nuclear fallout
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steam:// is already registered by Steam itself bookmarking your favorite
servers is possible using your internet browser.
You can create bookmarks with your web browser to connect to any servers:
Examples: urls can be used as well
steam:
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typo dude..
// allow the client to send his spray tag to the server for redistribution.
// all spray tags are combined into a single custom.hpk on your server and
// downloaded to each client as they connect. Set this to 0 to disable
//
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Might also wanna check your MIME types which permits you to serve .bsp file
extensions.
Valdimar Kristjansson [EMAIL PROTECTED] wrote: Hi,
I have a HL2DM server and I've been trying to get sounds to play from
the game (e.g. lol, don't just
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I use amxmodx to handle alltalk (optionally you can speak globally or team
only) though the variable mentioned loaded from your server.cfg should do the
trick.
- server.cfg
// enables mic chat for both friendly and enemy teams
sv_alltalk
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Yes..
all of my servers both hlds and srcds vacs dropped off, as far as trouble..
just wait it out.
Peter N [EMAIL PROTECTED] wrote:
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I noticed both of my servers dropped their Vac
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FPS Booster fixes the 64 FPS limit on the Windows Source DS, try that.. works
fine. As Kevin mentioned It's not worth all the hassle to fuss with this
issue.
Dan E [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format.
--
[
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I'm still waiting for tf2!
get in line.. I'm literally getting old waitng..
http://chaoticllama.waits.for.tf2.com/
Ook [EMAIL PROTECTED] wrote:
Bring me in as a contractor, I'll fix up hldsupdatetool for you :-)
I vote for EP2. Go
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Using the Steam serverbrowser always brings my entire network (8mbps/384kbs) to
a crawl for 10 mins while it updates, though I did use it for assisting in this
test. I'm also assuming this is a source test as hlds doesn't recognize the
cvar.
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Common edits to server.cfg using notepad and ASCII characters. Windows users
can use the 'Charater Map'. For more info on ASCII characters use googole or
refer to the link to get started.
http://www.hypergurl.com/asciisymbols.html
Kyrios
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Try different ports.. I ran into trouble mixing hlds and srcds.
Graham M [EMAIL PROTECTED] wrote:
Make sure there is no firewall blocking HLDS
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrey
--
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Worked for me on windows xp pro..
The Cave [EMAIL PROTECTED] wrote: This is a multi-part message in MIME
format.
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After tonights update I can't run a lan game of TFC. I get an application
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vaudio_speex is what i'm using... sounds great.. was finally updated, yay!
// specifies which voice codec DLL to use in a game. set to the name of the
DLL without the extension.
// old style codec prior to v1.0.0.34 update was vaudio_miles
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your comments just compound the issue, seems theres no moderation on the list.
check your caplock :p
RMaioroff [EMAIL PROTECTED] wrote:
STOP SPAMMING THIS LIST WITH OFF TOPIC BULLSHIT.
-Original Message-
From: [EMAIL PROTECTED]
--
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Is this rolled into -beta srcds0407 or is this handled separately? Been
awhile and I don't remember seeing any further updates, thx.
Alfred Reynolds [EMAIL PROTECTED] wrote: We have new code in development
that changes how servers report to
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Quoted from the whitelist:
//
// Three types of file specifications:
//
// 1. directory\*.* - refers to all files under the directory
// 2. directory\... - refers to all files under the directory and
all
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No longer a valid command:
13:19:27 net_queue_flush_interval 1
13:19:27 Unknown command net_queue_flush_interval
Hackmett [EMAIL PROTECTED] wrote:
Hi,
had the same problem here try to set:
net_queue_flush_interval 1
PROTECTED] Im Auftrag von
Robert Whelan
Gesendet: Sonntag, 17. Juni 2007 20:21
An: hlds@list.valvesoftware.com
Betreff: Re: [hlds] server issues
--
[ Picked text/plain from multipart/alternative ] No longer a
valid command:
13:19:27 net_queue_flush_interval 1
13:19:27 Unknown command
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its useless console spam, dont see the need..
Chris Barnett [EMAIL PROTECTED] wrote: Opps...it's getting
late...anyway...it just means there is enough sounds for
everyone to playif the game was asked to play too many sounds, we'd all
have
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Dunno about DM but in CS:S I load it from the autoexec.cfg, not the server.cfg
- autoexec.cfg
// loads list of banned players from banned_user.cfg file
exec banned_user.cfg
// loads list of banned players from banned_ip.cfg file
exec
multipart/alternative ]
Hmm...all of mine work perfectly by just having the execs in the
server.cfg...I've never had a problem with them erasing themselves.
On 6/21/07, Robert Whelan wrote:
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Dunno about DM but in CS:S I load it from the autoexec.cfg
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thought so, glad it worked
peace :)
Chris | FatPipeServer.com [EMAIL PROTECTED] wrote:
Thanks all for your replies about banned.cfg, it appears that putting
those commands in autoexec.cfg may be the solution.
Chris
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And like many others.. you couldn't just delete it either!
David Chua [EMAIL PROTECTED] wrote: You know,
You guys are just making an already worst situation worst, by just feeding
the troll.
Stop talking about this and move on.
On Sat, June
--
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Yo,
I dont remember seeing your original post. Most newcomers who encounter
trouble like this miss the commadline.. even if your behind a router etc. with
port ofrawarding I've still seen trouble with peeps connecting or seeing your
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[hlds] Give us ... a spam free mailing list!
wtf!?!
Kevin Ottalini [EMAIL PROTECTED] wrote:
Just a little something to pin up over our monitors and occasionally before
going to sleep, read:
Give us this day, our daily crash, our players
--
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Whats the latest build, just dbl checking?
anyone, thx.
Jason Ruymen [EMAIL PROTECTED] wrote:
Updates to the Source Engine have been released. Previously these
updates were available from the beta password src0625. Please run
hldsupdatetool
--
[ Picked text/plain from multipart/alternative ]
Indeed..
I tried that this afternoon, no luck yet :(
Update: Install or update HLDS game parameters:
** 'game' options for Source DS Install:
Counter-Strike Source
dods
garrysmod
hl2mp
** 'game' options for HL1
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Awsome.. thx
Started downloading.. typical install now for tf2 is orangebox/tf?
Odd..
Thx though.. looking foward to monday!
- Original Message
From: Jason Ruymen [EMAIL PROTECTED]
To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com;
--
[ Picked text/plain from multipart/alternative ]
Same here..
Win2k3 and XPsp2...
- Original Message
From: Brian D'Arcy [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, September 17, 2007 11:34:07 PM
Subject: [hlds] Binaries Released?
--
[ Picked text/plain from
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Guess he didn't get the memo..
- Original Message
From: ken h [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Tuesday, September 18, 2007 7:36:59 AM
Subject: Re: [hlds] Orange Box Engine?
--
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Father then flame ya I'll just pass along knowledge:
11:47:07 cvarlist tf
11:47:07 cvar list
--
tf_flag_caps_per_round : 3: , sv, rep
: Number of flag captures per round on CTF maps.
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Dunno..
C:\HLSource\orangebox\tf\serverdoc\serverdoc.exe
C:\HLSource\orangebox\tf\srcds.exe -game tf -console +maxplayers 20 +map
ctf_2fort +log 1 -ip your.ip +hostport 27075 +rcon_password your.password
-ticrate 66
Since hl2's release I've
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Agreed.. its the biggest complaint I've heard thus far. Anyone whose played tfc
is geared toward the high paced action vs cs or cs:s where you're left waiting
for roundend (I actually hated to play css till I added death match mod).
Waiting to
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I've seen this behavior in cs:s as well in a win2k3 environment, the only way
to kick them was to use hlsw via rcon. Running status in game left no info nor
was it possible to kick. Doesn't happen to often though I'd figure it was worth
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Question:
I'm still running my CS:S servers and now TF2/FF servers with
sv_master_legacy_mode = 0.
Did I miss any news relavant to this?
11:42:15 sv_master_legacy_mode = 0 ( def. 1 )
- Use old (outside-of-Steam) code to communicate
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As far as I can tell my tf2 servers are up-to-date (switches –verify_all
–retry) though it’s reporting “Your server is out of date. Please update and
restart.”
Current version is..?
Using 'steambeta1:27013' CSER server!
Adding master server
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try adding -verify_all and -retry to your updatertool cmdline
mines been ok overall
- Original Message
From: LDuke [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, September 27, 2007 9:57:41 AM
Subject: [hlds] TF2
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150 man lagfest.. pointless. There are limits for a reason...
- Original Message
From: P. Bhandal [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Sunday, September 30, 2007 6:41:52 AM
Subject: Re: [hlds] Player Limit Remover
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I'm running 2 up-to-date servers, to my knowledge the 'content' is version 10
as displayed by the update tool. Check your protocol version via rcon or from
the console.
23:37:20 Protocol version 11
Exe version 1.0.0.4 (tf)
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You can easily admin tf2 beta servers, its called rcon. I do agree they should
have a base admining tool though.. after all they do have Alfred :p
- Original Message
From: Jason O. Washburn [EMAIL PROTECTED]
To:
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Hmmm, sv_gravity is classed as a bug, lol? What great goodness could come from
allowing n00bs access to this variable? Back on topic now - I think marc has a
legit point.. new characters and animations dont look right in ported maps like
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hehe,
Its not admins.. it seems valve don't like n00bs, 32 player n00b fests!
I won't miss them.. been there, ran them... moved on
- Original Message
From: [ЯтR] The-/iller [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent:
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When installing tf2 just isolate the parent directory with the updatertool ie:
c:\srcds. TF2 will create its own sub directory within the parent ie:
c:\srcds\orangebox. Your install afterward would resemble:
orangebox\tf
orangebox\bin
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Amen...
- Original Message
From: Kevin Ottalini [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Cc: [EMAIL PROTECTED]
Sent: Wednesday, October 10, 2007 9:35:14 PM
Subject: Re: [hlds] TF2 ... All 32 player servers filtered out?
I
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Jason..
Did the file directory paths change for orangebox? It seems the updatertool is
dumping everything outside the oragebox directory. Obviously my target start up
is the orangebox filepath we've used since the beta release. My testbox is a
] Win32/Linux hldsupdatetool update released
Identical trouble here.!
I'm working to understand why.. may be because i use in batch
this command : HldsUpdateTool.exe -command update -game tf -dir .
Btw worked fine still now.
On 10/17/07, Robert Whelan [EMAIL PROTECTED] wrote:
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really... 'shut the front door' already
for the 602 time.. :p
- Original Message
From: larry [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, October 17, 2007 7:54:21 AM
Subject: RE: [hlds] Valve's Lack of
,
orangebox/bin,
etc. to tf, bin, etc.
On 10/16/07, Robert Whelan [EMAIL PROTECTED] wrote:
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Jason..
Did the file directory paths change for orangebox? It seems the
updatertool is dumping everything outside the oragebox directory.
Obviously my
in orangebox/tf,
orangebox/bin,
etc. to tf, bin, etc.
On 10/16/07, Robert Whelan [EMAIL PROTECTED] wrote:
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Jason..
Did the file directory paths change for orangebox? It seems the
updatertool is dumping everything outside
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