RE: [hlds] Different mods in install folder (srcds)

2007-04-12 Thread Tony Paloma
You could do this, or put +plugin_load pluginname in the command line. As long as the plugin is loaded prior to the map command being issued, it should work fine. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dan E Sent: Thursday, April 12, 2007 6:49 AM

RE: [hlds] Different mods in install folder (srcds)

2007-04-12 Thread Tony Paloma
and even if you do manage to shut the plugin down using plugin_unload, my experience is that does not fully go away, bits of the plugin features, still seems to hang around, thus making it an unviable option. On 4/13/07, Tony Paloma [EMAIL PROTECTED] wrote: You could do this, or put +plugin_load

RE: [hlds] Different mods in install folder (srcds)

2007-04-12 Thread Tony Paloma
fixed, I don't know, but its not something I really want to revisit any time soon. On 4/13/07, Tony Paloma [EMAIL PROTECTED] wrote: That seems strange. I load my plugin from the command line and it works just fine. I don't have any VDF files and the dll is placed in hl2server\bin. Then, when

RE: [hlds] Different mods in install folder (srcds)

2007-04-12 Thread Tony Paloma
12, 2007 10:42 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] Different mods in install folder (srcds) -- [ Picked text/plain from multipart/alternative ] What does yr +plugin_load pluginname command line look like? Maybe it needs be in a certain part of the startup? On 4/13/07, Tony Paloma [EMAIL

RE: [hlds] Lag with Bots on 100 Tick CSS ?

2007-04-13 Thread Tony Paloma
You can get accurate per-CPU measurements in Task Manager by clicking View-CPU History-One Graph Per CPU. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of RMaioroff Sent: Friday, April 13, 2007 5:55 PM To: [EMAIL PROTECTED] Subject: RE: [hlds] Lag with

RE: [hlds] Who plays HLDMS

2007-05-08 Thread Tony Paloma
How did you generate these lists? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ook Sent: Sunday, May 06, 2007 8:54 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Who plays HLDMS Here is mine. Very interesting. If I did the math right, I had

RE: [hlds] Who plays HLDMS

2007-05-09 Thread Tony Paloma
a list like this automatically (I'm not sure which, might be superhebbe). - Original Message - From: Tony Paloma To: hlds@list.valvesoftware.com Sent: Tuesday, May 08, 2007 8:06 PM Subject: RE: [hlds] Who plays HLDMS How did you generate these lists? -Original Message- From

RE: [hlds] Pings

2007-06-01 Thread Tony Paloma
If I had to guess, I would say that the bug lies within UTIL_GetPlayerConnectionInfo. It grabs the players cmdrate when calculating ping but makes doesn't check it against the minimum/maximum that the server has set. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On

RE: [hlds] Source Engine Update Available

2007-06-15 Thread Tony Paloma
I can confirm that this is an issue. Chat isn't working on any server that I join. Couldn't dispatch user message (24) Netchannel: failed processing message svc_UserMessage. Couldn't dispatch user message (24) Netchannel: failed processing message svc_UserMessage. Couldn't dispatch user message

RE: [hlds] Half-Life 2: Deathmatch Update Released

2007-06-15 Thread Tony Paloma
Now chat color doesn't work. Everybody shows up normal default color no matter what team they are on. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steve Kovack Sent: Friday, June 15, 2007 8:09 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds]

RE: [hlds] Half-Life 2: Deathmatch Update Released

2007-06-15 Thread Tony Paloma
PROTECTED] On Behalf Of Tony Paloma Sent: Friday, June 15, 2007 8:19 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Half-Life 2: Deathmatch Update Released Now chat color doesn't work. Everybody shows up normal default color no matter what team they are on. -Original Message- From: [EMAIL

RE: [hlds] FATAL ERROR (shutting down): File read failure

2007-06-24 Thread Tony Paloma
You could try Filemon or Procmon. They will show you file accesses, and you can use the filter to show only the hlds ones. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Munra -hlds Sent: Saturday, June 23, 2007 7:47 PM To: hlds@list.valvesoftware.com

[hlds] hl2mp chat colors don't work after last valve update

2007-06-28 Thread Tony Paloma
This is a multipart message in MIME format. -- [ Picked text/plain from multipart/alternative ] Before the most recent update, it used to be that when Rebels spoke in hl2mp their name was colored red and when combine spoke their name was colored blue. Now, this doesn't happen anymore and every

RE: [hlds] Source Engine/Dedicated Server Beta

2007-08-07 Thread Tony Paloma
Hey, thanks for all these fixes! One thing though, where is the fix for hl2mp player names not being colored in chat? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Tuesday, August 07, 2007 6:47 PM To: [EMAIL PROTECTED];

RE: [hlds] Source Engine/Dedicated Server Beta

2007-08-08 Thread Tony Paloma
. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma Sent: Tuesday, August 07, 2007 10:02 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Source Engine/Dedicated Server Beta Hey, thanks for all these fixes! One thing though, where is the fix

RE: [hlds] Source Engine Updates Release

2007-09-12 Thread Tony Paloma
I just updated, and chat is working on Hl2mp (Windows), but there is still no color for the player names :( . -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Wednesday, September 12, 2007 4:11 PM To: hlds@list.valvesoftware.com

RE: [hlds] Source Engine Updates Release

2007-09-12 Thread Tony Paloma
. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma Sent: Wednesday, September 12, 2007 5:56 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Source Engine Updates Release I just updated, and chat is working on Hl2mp (Windows), but there is still

RE: [hlds] steam update tool issues?

2007-09-16 Thread Tony Paloma
It's still being really slow for me. It's quite annoying. Also: [EMAIL PROTECTED] srcds]$ ./steam -command update -game Counter-Strike Source Checking bootstrapper version ... Updating Installation No installation record found at ./ Checking/Installing 'Counter-Strike Source Shared Content'

RE: [hlds] Binaries Released?

2007-09-17 Thread Tony Paloma
Yes, exactly. Calm down. It's not a full release yet. Lots of files aren't there (or at least the tf2 server dlls). -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Munra -hlds Sent: Monday, September 17, 2007 9:53 PM To: hlds@list.valvesoftware.com

RE: [hlds] Binaries Released?

2007-09-17 Thread Tony Paloma
Mike, man, how long have you been at work? You emailed us almost 12 hours ago today. Do you even get paid overtime? Anyways, good work! Thanks for the updates! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Durand Sent: Monday, September 17, 2007

RE: [hlds] Why so conservative?

2007-09-19 Thread Tony Paloma
If everybody put their replies below everyone else's like you do, my scroll wheel would be broken. Would you please put your reply at the top of the email? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [??R] The-/iller Sent: Wednesday, September 19,

RE: [hlds] Source server enhancement - server name in title bar

2007-09-27 Thread Tony Paloma
Set the number of lines buffered to the same number as the height of the window. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [??R] The-/iller Sent: Wednesday, September 26, 2007 11:28 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Source

RE: [hlds] Empty servers not moving on....

2007-09-27 Thread Tony Paloma
The game's internal timer doesn't start until at least one player has joined. After at least one player has joined (and left, it doesn't matter) the timer will keep going from then on. So basically, a simple fix to your issue is to join your server and then leave. After you've done that,

[hlds] Player Limit Remover plugin

2007-09-29 Thread Tony Paloma
This is a multipart message in MIME format. -- [ Picked text/plain from multipart/alternative ] I made a plugin (even works with TF2) to remove the player limit. You can download the plugin here: http://www.sourceop.com/modules.php?name=Downloads

RE: [hlds] Player Limit Remover plugin

2007-09-30 Thread Tony Paloma
: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma Sent: 30 September 2007 04:11 To: hlds@list.valvesoftware.com Subject: [hlds] Player Limit Remover plugin This is a multipart message in MIME format. -- [ Picked text/plain from multipart/alternative ] I made a plugin (even works

RE: [hlds] Player Limit Remover plugin

2007-09-30 Thread Tony Paloma
, September 29, 2007 10:03 PM To: Tony Paloma Subject: RE: [hlds] Player Limit Remover plugin Well it shows 40 or 32 slots but no one can connect to it.. They timeout during sending client info. The Server also shows timeouts using HLSW while players are connecting. Any thoughts? Mike ParaDOX

RE: [hlds] Player Limit Remover plugin

2007-09-30 Thread Tony Paloma
from multipart/alternative ] Sorry to report, it also crashed the TF server after the 4th player joined - running Win2K3 on Core2Duo Conroe On 9/30/07, Tony Paloma [EMAIL PROTECTED] wrote: This is a multipart message in MIME format

RE: [hlds] Player Limit Remover plugin

2007-09-30 Thread Tony Paloma
on Core2Duo Conroe On 9/30/07, Tony Paloma [EMAIL PROTECTED] wrote: This is a multipart message in MIME format. -- [ Picked text/plain from multipart/alternative ] I made a plugin (even works with TF2) to remove the player limit. You can download the plugin here

RE: [hlds] Player Limit Remover plugin

2007-10-02 Thread Tony Paloma
Linux build is working correctly? If yes, can you tell me the content of your vdf file, its location, and the so location. Cheers, Saint K. - Original Message - From: Tony Paloma [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, September 30, 2007 5:10 AM Subject: [hlds

RE: [hlds] Team Fortress 2 Spray Logo

2007-10-09 Thread Tony Paloma
Not for me -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of BeVar Sent: Tuesday, October 09, 2007 2:19 PM To: hlds@list.valvesoftware.com Subject: [hlds] Team Fortress 2 Spray Logo This is a multi-part message in MIME format. -- [ Picked text/plain from

RE: [hlds] Team Fortress 2 Spray Logo

2007-10-09 Thread Tony Paloma
: [hlds] Team Fortress 2 Spray Logo I can manually import VTF/VDF files but I can not use the ingame option. On 10/9/07, Tony Paloma [EMAIL PROTECTED] wrote: Not for me -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of BeVar Sent: Tuesday, October 09, 2007 2

RE: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment.

2007-10-15 Thread Tony Paloma
Compile: ConVar *sv_gravity = cvar-FindVar(sv_gravity); And you'll get back a non-null result. The CVAR is still there. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Hell Phoenix Sent: Monday, October 15, 2007 10:29 AM To: hlds@list.valvesoftware.com

RE: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment.

2007-10-15 Thread Tony Paloma
Third option: Be creative and do what the other 30-32 player servers did to get on the list. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andreas Grimm Sent: Monday, October 15, 2007 10:50 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Servers

RE: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment.

2007-10-15 Thread Tony Paloma
crowd then great. The misinformation begins. Players start to lose, because they don't know what they are getting until they have connected and it's Valves fault. Chris. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma Sent: 15 October 2007 18

RE: [hlds] TF2 Server laggy above 20 players

2007-10-23 Thread Tony Paloma
I have a Xeon 2.4GHz Dual Core processor. I run two 32 player servers and one 26 player server. I use srcdsfpsboost. CPU usage hangs around 70-80% and I do not have issues with lag. If I close srcdsfpsboost, I see a drastic drop in the CPU usage but it leads to server frame rates that occasionally

RE: [hlds] Not Served

2007-10-25 Thread Tony Paloma
Not to mention his command line lacks a map. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Whelan Sent: Thursday, October 25, 2007 12:54 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Not Served -- [ Picked text/plain from

RE: [hlds] RE: [hlds_announce] Team Fortress 2/Dedicated Server update

2007-11-01 Thread Tony Paloma
Is this on the client or server? I'm seeing terrible performance on the server now after the latest update. Each of my three servers get about 20fps now and now combine to 100% cpu usage. Before this update, I was seeing normal FPS with just about 70% CPU usage and even less usage without

RE: [hlds] Server List Game Type

2007-11-10 Thread Tony Paloma
Plugins and/or dll hacks. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Stiehm Sent: Saturday, November 10, 2007 12:13 AM To: hlds@list.valvesoftware.com Subject: [hlds] Server List Game Type -- [ Picked text/plain from multipart/alternative ] I

RE: [hlds] hldsupdateatool Update Released

2007-11-15 Thread Tony Paloma
from happening. Hence the bogus Keeper -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma Sent: Thursday, November 15, 2007 11:46 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] hldsupdateatool Update Released I got an error on my client

RE: [hlds] hldsupdateatool Update Released

2007-11-15 Thread Tony Paloma
I got an error on my client when connecting to a server with this update. UpdatePlayerName with bogus slot 32 Yes, it was a 32 player server but this error never happened before. Related to the NULLNAME fix maybe? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On

RE: [hlds] TF2 out of date

2007-11-19 Thread Tony Paloma
It should have always been .\orangebox\tf -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of MeZelf Sent: Monday, November 19, 2007 1:06 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] TF2 out of date Just found out after a new install why I kept

RE: [hlds] Team Fortress 2/Dedicated Server updated

2007-12-23 Thread Tony Paloma
I'm getting more crashing as well. Valve, if it helps, I have uploaded my most recent minidumps from all three of my servers to http://server.adminop.org/tf2mdmps/ . -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tim Renshaw Sent: Friday, December 21,

RE: [hlds] Crashes (link to mdmps enclosed)

2007-12-26 Thread Tony Paloma
I had two crashes within two hours on one of my servers earlier this morning. It's been crashing more frequently since the last couple updates. That's why I posted a link to my mdmp files in another post in hopes that Alfred or Mike Durand could look at them and find the problems. Mdmps:

RE: [hlds] 32 player support from Valve?

2007-12-27 Thread Tony Paloma
I agree with this. I was caught off guard when Valve released two updates in a row (and made no statement in hlds-announce about the 2nd). I updated the first time, but it was almost a day before I got the 2nd update. My servers ran near capacity the whole time while being off the master server

RE: [hlds] Crashes (link to mdmps enclosed)

2008-01-02 Thread Tony Paloma
I've had no crashes on any servers since the update. If I get them, I will post more minidumps. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Eric van Beesten Sent: Wednesday, January 02, 2008 11:16 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds]

RE: [hlds] ? to -Q- / Also Questions on intel 8-way

2008-01-09 Thread Tony Paloma
I can answer the bandwidth question. I run two 32 player TF2 servers and a 28 player one on a Conroe 3060 and use about 2400GB of bandwidth. I'm using the default ticrate, maxupdaterate of 85, and a maxrate of 2. From this, I suppose you can estimate about 26 gigs per player slot. You can

RE: [hlds] Team Fortress 2/Dedicated Server Updated

2008-01-25 Thread Tony Paloma
It's something to do with player sprays I think. You get it once per player connected. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Aaron Rapp Sent: Friday, January 25, 2008 4:08 PM To: hlds@list.valvesoftware.com; [EMAIL PROTECTED]; [EMAIL PROTECTED]

RE: [hlds] Team Fortress 2/Dedicated Server Updated

2008-01-25 Thread Tony Paloma
It doesn't show up in the log, just the console window. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Stiehm Sent: Friday, January 25, 2008 4:25 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Team Fortress 2/Dedicated Server Updated -- [

RE: [hlds] Question about rcon command

2008-01-25 Thread Tony Paloma
Do you mean something like: +sv_maxrate 2 +alias sv_maxrate No idea if that will work, but it might. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of EG Andrew Sent: Thursday, January 24, 2008 12:53 PM To: hlds@list.valvesoftware.com Subject: [hlds]

[hlds] ctf_well running well over map limit

2008-01-28 Thread Tony Paloma
This is a multipart message in MIME format. -- [ Picked text/plain from multipart/alternative ] All the other maps end or switch to sudden death at the timelimit fine, however well is running well over the limit until one team wins. Is this normal behavior? --

RE: [hlds] 32 player delist plugin

2008-02-11 Thread Tony Paloma
reasons not to put a plugin out there to do this I'd be glad to listen Of course, it would be better if Valve would just step in and fix this one way or the other. - Neph Nephyrin AIM [EMAIL PROTECTED] MSN Feel free to message me On Feb 11, 2008 8:26 PM, Tony Paloma [EMAIL PROTECTED] wrote: I meant

[hlds] 32 player delist plugin

2008-02-11 Thread Tony Paloma
This is a multipart message in MIME format. -- [ Picked text/plain from multipart/alternative ] So, I've been considering releasing my 32 player delist plugin for TF2 server (works for both Windows and Linux). I thought I was convinced that I wasn't going to release it, but then, somebody

RE: [hlds] 32 player delist plugin

2008-02-11 Thread Tony Paloma
multipart/alternative ] Theres already one from battlerealms.cc. I say if you cut off the source you dont get anymore 32 slot servers which I wont miss, even though I run one lol... Its up to you but if I were you I would keep it private or even sell it ;) - Original Message From: Tony Paloma

RE: [hlds] Pro Plugin Release List.. Go hack free

2008-02-12 Thread Tony Paloma
This list isn' necessary. Nephryin and I already decided to release. I will release an updated version of Player Limit Remover (v1.3) on my website www.sourceop.com whenever ready. This will probably happen later today. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]

[hlds] Player Limit Remover plugin updated to bypass delisting

2008-02-12 Thread Tony Paloma
This is a multipart message in MIME format. -- [ Picked text/plain from multipart/alternative ] The new version of PLR (1.2) will bypass the master server delists. Get it: http://www.sourceop.com/modules.php?name=Downloads http://www.sourceop.com/modules.php?name=Downloadsd_op=viewdownloadcid=4

RE: [hlds] Player Limit Remover plugin updated to bypass delisting

2008-02-12 Thread Tony Paloma
Good idea. Don't clutter the list with nonsense. If you have any questions for me or whatever just post in my forum or send me an email off-list. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Stiehm Sent: Tuesday, February 12, 2008 7:41 PM To:

RE: [hlds] Player Limit Remover plugin updated to bypass delisting

2008-02-12 Thread Tony Paloma
Fixed -- thank you. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Stiehm Sent: Tuesday, February 12, 2008 5:51 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Player Limit Remover plugin updated to bypass delisting -- [ Picked text/plain

[hlds] PLR Updated to work with DEP

2008-02-15 Thread Tony Paloma
This is a multipart message in MIME format. -- [ Picked text/plain from multipart/alternative ] I've updated PLR to work with DEP enabled. Get 1.2.1 from the website. Remember, it only works with at most 32 players. If you try 33 or more, your server will crash due to limitations outside of my

RE: [hlds] RE: [hlds_linux] Upcoming Team Fortress 2 update

2008-02-19 Thread Tony Paloma
Hi, can we get an announcement in hlds_announce? These announcements are automatically forwarded to my phone and if I don't get the message on my phone, I don't find about the updates until late. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason

RE: [hlds] Neph's 32x Player Plugin

2008-02-25 Thread Tony Paloma
If anybody doesn't have any success with either plugin, let me know so we can try and see what's in common and determine a cause. I know some people were having trouble with mine once the third player connected and others were having no problems at all. -Original Message- From: [EMAIL

RE: [hlds] A quick fix to make Source infinitely more GSP friendly

2008-02-27 Thread Tony Paloma
Don't include log on in multiple places. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Spencer 'voogru' MacDonald Sent: Wednesday, February 27, 2008 2:26 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] A quick fix to make Source infinitely more

RE: [hlds] problem with setting up standalone source dedicated server

2008-02-27 Thread Tony Paloma
Run hldsupdatetool by itself first (i.e. type hldsupdatetool.exe with no command line switches). After it downloads the new version of HLDS Update Tool, run the command again. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Bas Wijngaarden Sent:

RE: [hlds] Re: hlds digest, Vol 1 #5836 - 11 msgs

2008-02-27 Thread Tony Paloma
He wrote, at the very bottom, exit. I think he missed the little note at the bottom of every email he gets from this list. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Graham M Sent: Wednesday, February 27, 2008 3:38 PM To: hlds@list.valvesoftware.com

RE: [hlds] Team Fortress 2/Dedicated Server updated

2008-02-28 Thread Tony Paloma
Personally, I think the Internet tab should show all server and then the Custom tab should be used for more advanced filtering. Or there should just be one tab like there always has been with additional options in the Change filters deally. I've already seen too many noobs asking what the

RE: [hlds] Team Fortress 2/Dedicated Server updated

2008-02-28 Thread Tony Paloma
- Added protection against voice command spamming. Dramatic reduction in teleporters needed Am I the only one that thought that was frickin hilarious? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Thursday, February 28, 2008 4:48 PM

[hlds] mp_teststalemate for Linux released

2008-03-04 Thread Tony Paloma
I got several requests to release a Linux version of the mp_teststalemate plugin. It's on the download section of my website with the Windows version. http://www.sourceop.com/modules.php?name=Downloadsd_op=viewdownloadcid=6 ___ To unsubscribe, edit

RE: [hlds] mp_teststalemate for Linux released

2008-03-05 Thread Tony Paloma
PROTECTED] On Behalf Of bl4nkeh Sent: Wednesday, March 05, 2008 12:39 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] mp_teststalemate for Linux released Care to share what this plugin does for those who do not know? Tony Paloma wrote: I got several requests to release a Linux version

RE: [hlds] TF2 update coming later today

2008-03-06 Thread Tony Paloma
I agree with this. There is already a filtering mechanism on the Internet tab. Why not just keep one tab and add the tags thing to the existing filters? This is how I imagined the tags would be implemented when it was first introduced and still makes the most sense to me. -Original

RE: [hlds] Team Fortress 2/Dedicated Server updated

2008-03-06 Thread Tony Paloma
Yes, If you have something uncapping the 24 player limit (e.g. PLR), this will happen. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Spencer 'voogru' MacDonald Sent: Thursday, March 06, 2008 6:52 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds]

RE: [hlds] Why sv_tags won't work.

2008-03-07 Thread Tony Paloma
I checked real quick and it seems the Internet tab outside of the game combines the Internet tab and Custom tab that are inside the game. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Rodge Stumbaugh Sent: Friday, March 07, 2008 12:38 PM To:

RE: [hlds] Player Limits

2008-03-10 Thread Tony Paloma
Valve allows 32 players now with the latest update, they're just gonna throw you on the Custom tab. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Timothy L Havener Sent: Monday, March 10, 2008 7:31 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds]

Re: [hlds] server heartbeat test - please try

2008-03-20 Thread Tony Paloma
I think it's working fine here. What's different about the new master heartbeat? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Dussault Sent: Thursday, March 20, 2008 5:04 PM To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com Subject: [hlds] server

Re: [hlds] Upcoming Team Fortress 2/Dedicated Server

2008-04-01 Thread Tony Paloma
April fools! Just kidding. Thanks Jason. ETA? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Tuesday, April 01, 2008 1:05 PM To: hlds@list.valvesoftware.com; [EMAIL PROTECTED] Subject: [hlds] Upcoming Team Fortress 2/Dedicated Server

Re: [hlds] TF2's popularity definitely slipping fast WAS Internet vs. Custom Tab

2008-04-08 Thread Tony Paloma
Maybe Zeitgeist is using the custom tab. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dustin Wyatt Sent: Tuesday, April 08, 2008 9:57 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2's popularity definitely slipping fast WAS

Re: [hlds] Internet Tab VS Custom Tab

2008-04-08 Thread Tony Paloma
This is exactly one of the major problems. The names of the tabs are misleading or at least suggest something that isn't true. Also, no matter how many servers are on the custom tab, when the majority of players start looking for servers, a bunch of servers from the Internet tab are going to pop

Re: [hlds] Name Changing

2008-04-14 Thread Tony Paloma
I think his message was to Keeper who didn't seem to be aware of it and said, I believe the names will be locked down like they are in TF2. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Whelan Sent: Monday, April 14, 2008 9:21 AM To: Half-Life

[hlds] New server attack/exploit?

2008-04-20 Thread Tony Paloma
My TF2 server is currently under attack and is being brought to its knees. The network graph shows lots of incoming data and the server is empty running at 10.0fps. I think somebody is spamming queries or something, but I'm not sure. Anybody know anything about this? Thanks, Tony Paloma

Re: [hlds] New server attack/exploit?

2008-04-20 Thread Tony Paloma
. sv_max_queries_sec_global (default 60) Maximum queries per second to respond to from anywhere. Andreas -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma Sent: Monday, April 21, 2008 7:12 AM To: 'Half-Life dedicated Win32 server mailing list' Subject

Re: [hlds] New server attack/exploit?

2008-04-21 Thread Tony Paloma
packet monitoring when I get back to see whats going on if it happens again. - Neph On Sun, Apr 20, 2008 at 10:43 PM, Tony Paloma [EMAIL PROTECTED] wrote: The attack stopped right about when I sent that email, so I can't try changing those. The CVARs right now and during the attack were

Re: [hlds] New server attack/exploit?

2008-04-21 Thread Tony Paloma
or something -- I have no idea. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Gary Stanley Sent: Sunday, April 20, 2008 11:20 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] New server attack/exploit? At 01:12 AM 4/21/2008, Tony Paloma wrote: My TF2

[hlds] Under attack again

2008-04-21 Thread Tony Paloma
I'm under attack again. The people attacking are now trying to attack my FTP server as well (so I have some IPs). I've also got some .cap files from Microsoft Network Monitor. I'm looking for other monitor tools right now. (003205) 4/21/2008 6:26:26 PM - (not logged in) (96.250.36.94) connected

Re: [hlds] Under attack again

2008-04-21 Thread Tony Paloma
.nycmny.fios.verizon.net:45231 ESTABLISHED -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma Sent: Monday, April 21, 2008 4:29 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: [hlds] Under attack again I'm under attack again

Re: [hlds] Under attack again

2008-04-21 Thread Tony Paloma
... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma Sent: Monday, April 21, 2008 4:29 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: [hlds] Under attack again I'm under attack again. The people attacking are now trying to attack my

Re: [hlds] Cant Kick Players with Quotes in their names

2008-04-23 Thread Tony Paloma
This is a bug in HLSW. HLSW fails to parse the the line if the player's name has a double quote in it because HLSW expects that the double quote means it is the end of the player's name. Because of this, the only information HLSW can get is a partial player name which is why you are also missing

Re: [hlds] The big TF2 update

2008-04-24 Thread Tony Paloma
Well, you did have a valid question, I though. As a server administrator, it would be useful to know when the update is going to be released so that I can make sure that I'm available. However, now you've just gone and made an ass out of yourself. -Original Message- From: [EMAIL

Re: [hlds] Wanna be hacker requesting username and passwords on steam community!

2008-04-25 Thread Tony Paloma
Somebody did this to me before. He wanted me to visit some website and login. It was something like www.someclan.com/steamsupport/login.php. I was able to report him to his web host as well as steam support. I don't think anything happened to his steam account but I do know his website got shut

Re: [hlds] New server exploit (not nuking)

2008-04-28 Thread Tony Paloma
] [mailto:[EMAIL PROTECTED] On Behalf Of Ian Shaffer Sent: Monday, April 28, 2008 9:06 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] New server exploit (not nuking) What map is running? Tony Paloma wrote: Also, this is what shows up in the logs. No indication of any RCON

Re: [hlds] Critical Nuke Attack Exploit within Source engine

2008-04-28 Thread Tony Paloma
Well they are attacking the TCP/IP (RCON) port and not sending UDP packets. So Valve could potentially detect this and then just deny connections from IPs that are spamming. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Wojciech H Sent: Monday, April

Re: [hlds] New server exploit (not nuking)

2008-04-28 Thread Tony Paloma
my damn iptables rule to fix your broken packethandling. In conclusion, give me a job. (please? I'll pretend to like wow around gabe!) - Neph On Mon, Apr 28, 2008 at 9:12 PM, Tony Paloma [EMAIL PROTECTED] wrote: Found the problem sv_benchmark_force_start game - Force start the benchmark

Re: [hlds] New server exploit (not nuking)

2008-04-28 Thread Tony Paloma
list' Subject: Re: [hlds] New server exploit (not nuking) No. Me first. I probably found some of the coolest srcds exploits anyway (was recently fixed :D) - voogru. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma Sent: Tuesday, April 29

Re: [hlds] New server exploit (not nuking)

2008-04-28 Thread Tony Paloma
!) - Neph On Mon, Apr 28, 2008 at 9:12 PM, Tony Paloma [EMAIL PROTECTED] wrote: Found the problem sv_benchmark_force_start game - Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level. Players can run this and make

Re: [hlds] Windows Firewall

2008-04-28 Thread Tony Paloma
Depends on what you want to do. If you just want to block IPs, I run PeerGuardian for that. IPSec Policies can be used to do more advanced stuff similar to Linux iptables but I can't figure them out. I'm interested to learn though. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL

Re: [hlds] Nuke Exploit Info and Prevention

2008-04-28 Thread Tony Paloma
You can block TCP/IP port 27015 on Windows Server using IPSec policies. IPSeccmd.exe -W REG -p Block TCP 27015 Filter -r Block Inbound 27015 Rule -f *=0:27015:TCP -n BLOCK -x This will of course prevent RCON connections. Allowing certain IP addresses is probably possible but I'm unsure of how to

Re: [hlds] Nuke Exploit Info and Prevention

2008-04-29 Thread Tony Paloma
-x I hope this helps someone. I've seen no adverse side effects to blocking TCP 27015 except for blocking RCON. It seems that all game data goes to UDP 27015. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma Sent: Monday, April 28, 2008 10:43 PM

Re: [hlds] New server exploit (not nuking)

2008-04-29 Thread Tony Paloma
PROTECTED] On Behalf Of Tony Paloma gt; Sent: Tuesday, April 29, 2008 12:54 AM gt; To: 'Half-Life dedicated Win32 server mailing list' gt; Subject: Re: [hlds] New server exploit (not nuking) gt; gt; One srcds exploit. I helped. That reminds me, didn't valve say they'd give gt; us a mention

Re: [hlds] sv_benchmark_force_start exploit info and *fix*

2008-04-29 Thread Tony Paloma
Valve is sleeping. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Saint K. Sent: Tuesday, April 29, 2008 12:04 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] sv_benchmark_force_start exploit info and *fix* VALVe, Any hint on

Re: [hlds] sv_benchmark_force_start exploit info and *fix*

2008-04-29 Thread Tony Paloma
Make a plugin for that then too :P -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Nephyrin Zey Sent: Tuesday, April 29, 2008 12:15 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] sv_benchmark_force_start exploit info and *fix*

Re: [hlds] Nuke Exploit Info and Prevention

2008-04-29 Thread Tony Paloma
No, not to confuse you more but we're just blocking 27015 and leaving the server on 27015. This works fine because the block is for TCP port 27015. All game data and server queries happen on UDP port 27015 which remains unblocked. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL

Re: [hlds] Looping racist sound loops

2008-04-29 Thread Tony Paloma
They were probably using voice chat. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of James McKenna Sent: Tuesday, April 29, 2008 3:43 PM To: hlds@list.valvesoftware.com Subject: [hlds] Looping racist sound loops Normally I'd assume that my rcon was

Re: [hlds] Goldrush makes Server Crash!!!

2008-04-29 Thread Tony Paloma
I'm getting this as well. Same OS here. Works on my WinXP machine though. Hmm -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of 1nsane . Sent: Tuesday, April 29, 2008 6:26 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Goldrush

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