get
punished.
From: ics i...@ics-base.net
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Friday, 10 August 2012, 4:32
Subject: Re: [hlds] Half-Life 1 dedicated server update released
Fake servers were fixed
by server plugin options don't
get
punished.
From: ics i...@ics-base.net
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Friday, 10 August 2012, 4:32
Subject: Re: [hlds] Half-Life 1 dedicated server update released
: Friday, January 25, 2013 12:08 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Half-Life 1 dedicated server update released
Any chance some bugfixes might make it into 1.6 given that it is being worked
on again? The radar bug is still there for example.
Oh, and removing
Sent: Friday, 10 August 2012, 4:32
Subject: Re: [hlds] Half-Life 1 dedicated server update released
Fake servers were fixed in CS Source some years ago and it didn't kill
it.
It requires user to press a key now to join forward if they connect to a
fake server. No auto redirect
G.
Sent: Friday, January 25, 2013 2:16 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Half-Life 1 dedicated server update released
So it will be merged into the non-beta version soon? Great!
On Fri, Jan 25, 2013 at 9:33 PM, Alfred Reynolds
alf
We have released an update to Half-Life 1 dedicated servers. This update fixes
a potential DoS exploit that can be run against a server by a connected client.
Thanks to Daniil for alerting us to this issue.
- Alfred
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We have released an update to Half-Life 1 dedicated servers. This update fixes
performance problems when under very high packet load from connectionless
packets (things like pings, rules and players queries).
- Alfred
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by server plugin options don't get
punished.
From: ics i...@ics-base.net
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Friday, 10 August 2012, 4:32
Subject: Re: [hlds] Half-Life 1 dedicated server update released
Fake
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Friday, 10 August 2012, 4:32
Subject: Re: [hlds] Half-Life 1 dedicated server update released
Fake servers were fixed in CS Source some years ago and it didn't kill it.
It requires user to press a key now to join
Nice, there is no longer a thousand of fake servers with gametype clasic.
There are still many non steam/cracked servers in the list though.
2012/8/8 Dominik Friedrichs d...@forlix.org
On 2012/08/08 21:14, jainil shah wrote:
Quick question. In past whenever, if my hlds server didn't appear in
...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AnAkIn
Sent: Thursday, August 09, 2012 12:32 PM
To: d...@forlix.org; Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Half-Life 1 dedicated server update released
Nice, there is no longer a thousand of fake
*To:* d...@forlix.org; Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] Half-Life 1 dedicated server update released
Nice, there is no longer a thousand of fake servers with gametype
clasic. There are still many non steam/cracked servers in the list though
PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Half-Life 1 dedicated server update released
What is the purpose of these fake servers anyway? Do they have some ads
in the MOTDs to make money of or is it just to annoy people?
On 2012/08/09 19:50, Invalid Protocol wrote
Why isn't there a redirect accept option to the client like there is
in CS:S? Players would press F3 to allow redirection.
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visit:
On 2012/08/09 20:25, Invalid Protocol wrote:
A HL1 server can force the players to execute the connect command or even
you can reply with a redirect packet when they connect. So any kid can
host 10 fake servers (usually using the names of other servers), all being
almost full, and redirect the
Fixing the redirect exploit would make them stop making fake servers.
2012/8/9 Dominik Friedrichs d...@forlix.org
On 2012/08/09 20:25, Invalid Protocol wrote:
A HL1 server can force the players to execute the connect command or
even
you can reply with a redirect packet when they connect. So
That's what I thought as well, but from another hand, if people can't do
that, they might rage quit and the game might die. Its a 2 edged sword.
On 8/9/2012 4:57 PM, AnAkIn wrote:
Fixing the redirect exploit would make them stop making fake servers.
2012/8/9 Dominik Friedrichs d...@forlix.org
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of RSS List User
Sent: Thursday, August 09, 2012 11:11 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Half-Life 1 dedicated server update released
That's what I thought as well, but from another hand, if people can't do
Fake servers were fixed in CS Source some years ago and it didn't kill
it. It requires user to press a key now to join forward if they connect
to a fake server. No auto redirect.
-ics
10.8.2012 0:11, RSS List User kirjoitti:
That's what I thought as well, but from another hand, if people
This change is going live today. Direct UDP heartbeats from Half-Life 1
servers will no longer be supported. You must update your server to get the
latest Steam binaries, which support the new protocol.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
Quick question. In past whenever, if my hlds server didn't appear in server
browser, I would add few set mast,er ips and then that would appear in
browser. Now with this update, is there anything we can do if our servers
don't appear in browser
On Aug 8, 2012 1:57 PM, Fletcher Dunn
On 2012/08/08 21:14, jainil shah wrote:
Quick question. In past whenever, if my hlds server didn't appear in
server browser, I would add few set mast,er ips and then that would
appear in browser. Now with this update, is there anything we can do if
our servers don't appear in browser
Restart
We have released an update to Half-Life 1 dedicated servers. This update fixes
a potential vulnerability in the challenge/response protocol uses for out of
band queries (in particular A2S_RULES and A2S_PLAYERS responses). The update
also fixes sprays not functioning correctly when new users
We have released an update to Half-Life 1 dedicated servers. This update is
moving the heartbeating protocol for servers to go over a more reliable channel
and also contains some code fixes in the steam support portion of the server.
After this update the setmaster command will return none,
There are still a million redirects.
From: alf...@valvesoftware.com
To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com;
hlds_annou...@list.valvesoftware.com
Date: Thu, 28 Jun 2012 23:53:55 +
Subject: [hlds] Half-Life 1 dedicated server update released
We have
We have released an update to Half-Life 1 dedicated servers. This update fixes
a potential file download exploit, run the hldsupdatetool to grab it.
Thanks to Daniil for alerting us to this issue.
- Alfred
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To unsubscribe, edit your list
Alfred,
Can you fix the server re-direction problem in cs 1.6
From: alf...@valvesoftware.com
To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com;
hlds_annou...@list.valvesoftware.com
Date: Mon, 5 Mar 2012 23:58:40 +
Subject: [hlds] Half-Life 1 dedicated server update
...@list.valvesoftware.com; hlds@list.valvesoftware.com;
hlds_annou...@list.valvesoftware.com
Date: Mon, 5 Mar 2012 23:58:40 +
Subject: [hlds] Half-Life 1 dedicated server update
We have released an update to Half-Life 1 dedicated servers. This update
fixes the crash exploit reported earlier
, March 05, 2012 3:59 PM
To: Half-Life dedicated Linux server mailing list; 'Half-Life dedicated
Win32 server mailing list'; 'hlds_annou...@list.valvesoftware.com'
Subject: [hlds] Half-Life 1 dedicated server update
We have released an update to Half-Life 1 dedicated servers. This
update fixes
the fake servers
will become useless in time.
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mohammed Khalik
Sent: Tuesday, March 06, 2012 8:06 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Half-Life 1 dedicated server update
Alfred
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of hlds
Sent: Wednesday, March 07, 2012 5:10 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Half-Life 1 dedicated server update
It is fixed, but only in beta. The problem is that the fake servers won't
dissapear
We have released an update to Half-Life 1 dedicated servers. This update fixes
the crash exploit reported earlier today due to a malformed customization
packet, run the hldsupdatetool to grab it.
Thanks to Tuga for providing me with the details to reproduce and fix the issue.
- Alfred
Very cool, thanks!
Kyle.
On Mon, Mar 5, 2012 at 3:58 PM, Alfred Reynolds alf...@valvesoftware.comwrote:
We have released an update to Half-Life 1 dedicated servers. This update
fixes the crash exploit reported earlier today due to a malformed
customization packet, run the hldsupdatetool to
Is IPv6 planned for Half-Life 1 dedicated server/client support? I
realize we're 9 or 10 years out from IPv6 being in wide use (20 years
after HL1's release), but I expect people will still want to play CS
1.6 in the post IPv4 era without clumsy workarounds.
On Mon, Sep 26, 2011 at 3:28 PM,
*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] Half-Life 1 Dedicated server update released
** **
they actually mean real gameplay make-over mods, where a different gameplay
is achieved, ie: dodgeball, MGE, prophunt, etc. And not plugins like AMX
mod, SM:MM with some
Subject: Re: [hlds] Half-Life 1 Dedicated server update released
river’s
Any news about the CS 1.6 changes? The changes are still not in the official
release.
2011/10/5 Dmitriy Bobrovskiy supp...@isotonic.ru
Thank you! I will try solve the problem that way.
--
Now I have another question
WTF?
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Shardstride
Sent: Monday, 24 October 2011 10:56 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Half-Life 1 Dedicated server update released
What your probably
...@list.valvesoftware.com] On Behalf Of Mart-Jan Reeuwijk
Sent: Tuesday, October 04, 2011 7:11 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Half-Life 1 Dedicated server update released
they actually mean real gameplay make-over mods, where a different gameplay is
achieved, ie: dodgeball
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dmitriy Bobrovskiy
Sent: Sunday, October 02, 2011 1:30 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Half-Life 1 Dedicated server update released
An update to the Half-Life 1 dedicated server has been released. This update
applies
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
Sent: Monday, October 03, 2011 9:35 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Half-Life 1 Dedicated server update released
Heapsize is a parameter developers and map makers worry about when making
, 1:16
Subject: Re: [hlds] Half-Life 1 Dedicated server update released
Thank you for reply!
Yes, I’m server operator. Our servers have Metamod and AMX Mod X with a lot of
plugins. And they crash 1-2 times at a day. I think it might be memory
deficiency. What’s why I’m interested in heapsize
An update to the Half-Life 1 dedicated server has been released. This update
applies to Counter-Strike 1.6, Condition Zero, Team Fortress Classing,
Half-Life Deathmatch, Day of Defeat, Opposing Force, Ricochet and Death match
classic.
The update is optional but contains exploit
This is the long rumored official server release, not the Beta,
correct? Pat yourselves on the back, I think you guys officially have
a record for longest officially supported PC video game of all time.
12 and a half years is nothing to sneeze at.
On Mon, Sep 26, 2011 at 3:28 PM, Alfred Reynolds
An update to the Half-Life 1 dedicated server has been released. This update
applies to Counter-Strike 1.6, Condition Zero, Team Fortress Classing,
Half-Life Deathmatch, Day of Defeat, Opposing Force, Ricochet and Death match
classic.
The update is optional but contains exploit fixes so it is
The Half-Life 1 Dedicated Server has been updated. Please run hldsupdatetool
to receive the update. Specific changes include:
- Fixes csdos/FuF crash bug
Jason
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--
[ Picked text/plain from multipart/alternative ]
There is noone that gets that error when running hldsupdatetool on a wxpsp2
machine that has worked flawlessly (more or less) for quite a while??? :(
/kti^
On 29/10/06, kti^ [EMAIL PROTECTED] wrote:
Verifying: .\steamclient.dll
Downloading:
--
[ Picked text/plain from multipart/alternative ]
Verifying: .\steamclient.dll
Downloading: .\steamclient.dll
Compression Failure, WinSock Error 0 No error
I get this error on one of my servers, on both installations on that
machine.
Anyone that gets it too? Solution?
--
.
To: hlds@list.valvesoftware.com From: [EMAIL PROTECTED] Subject: RE: [hlds]
Half-Life 1 Dedicated server update Date: Fri, 27 Oct 2006 18:04:48 -0400
Works good :) What does hlds use for timing? queryperformancecounters or
reading tsc/rdtsc? At 01:53 PM 10/26/2006, Alfred Reynolds wrote: All
\core_i386.soVerifying: /opt/cs_public\engine_amd.soDownloading:
/opt/cs_public\engine_amd.soCompression Failure
From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: RE: [hlds]
Half-Life 1 Dedicated server update Date: Sat, 28 Oct 2006 09:03:53 +
-- [ Picked text/plain from
Failure
From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: RE:
[hlds] Half-Life 1 Dedicated server update Date: Sat, 28 Oct 2006 09:03:53
+ -- [ Picked text/plain from multipart/alternative ] Verifying:
/opt/cs_public\core_i386.soVerifying:
/opt/cs_public
Works good :)
What does hlds use for timing? queryperformancecounters or reading tsc/rdtsc?
At 01:53 PM 10/26/2006, Alfred Reynolds wrote:
All it does it stop the HLDS process from specifically picking Core 0,
now it leaves it to windows. If you still see your hlds processes
bunching up then
: Thursday, October 26, 2006 2:02 AM
Subject: [hlds] Half-Life 1 Dedicated server update
We have released an update to the Half-Life 1 dedicated server (for all
mods). Run the hldsupdatetool to get this update.
This update fixes win32 server staying on the first CPU of a multi-core
machine
Updated my CS 1.6 server about ten hours ago. Unfortunately multi-core
bug is still there...
Regards,
Roman
On 26/10/06, Alfred Reynolds [EMAIL PROTECTED] wrote:
We have released an update to the Half-Life 1 dedicated server (for all
mods). Run the hldsupdatetool to get this update.
This
So, does this make it move to a different processor/core, or make it
multi threaded and split up the processing for each hlds among the
processors?
Does it dynamically move them if 2 servers fill up and 2 are empty so
the 2 full ones aren't on the same processor?
Alfred Reynolds wrote:
We have
All it does it stop the HLDS process from specifically picking Core 0,
now it leaves it to windows. If you still see your hlds processes
bunching up then you have a problem with the windows scheduler.
- Alfred
Chad wrote:
So, does this make it move to a different processor/core, or make it
Yet it still pick only CPU0 after last update. Any suggestions?
Regards,
Roman
On 26/10/06, Alfred Reynolds [EMAIL PROTECTED] wrote:
All it does it stop the HLDS process from specifically picking Core 0,
now it leaves it to windows. If you still see your hlds processes
bunching up then you
Are you ever going to fix the bug in steam hlds where the graph only
shows like 5 minutes of history and the option to change it does nothing?
Are you aware of it?
Is it not a bug?
Alfred Reynolds wrote:
All it does it stop the HLDS process from specifically picking Core 0,
now it leaves it to
We have released an update to the Half-Life 1 dedicated server (for all
mods). Run the hldsupdatetool to get this update.
This update fixes win32 server staying on the first CPU of a multi-core
machine and fixes some timing problems with Steam3 login on Linux.
- Alfred
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