Re: [hlds] Half-Life 1 dedicated server update released

2013-01-25 Thread AnAkIn
get punished. From: ics i...@ics-base.net To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, 10 August 2012, 4:32 Subject: Re: [hlds] Half-Life 1 dedicated server update released Fake servers were fixed

Re: [hlds] Half-Life 1 dedicated server update released

2013-01-25 Thread Valentin G.
by server plugin options don't get punished. From: ics i...@ics-base.net To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, 10 August 2012, 4:32 Subject: Re: [hlds] Half-Life 1 dedicated server update released

Re: [hlds] Half-Life 1 dedicated server update released

2013-01-25 Thread Alfred Reynolds
: Friday, January 25, 2013 12:08 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Half-Life 1 dedicated server update released Any chance some bugfixes might make it into 1.6 given that it is being worked on again? The radar bug is still there for example. Oh, and removing

Re: [hlds] Half-Life 1 dedicated server update released

2013-01-25 Thread Valentin G.
Sent: Friday, 10 August 2012, 4:32 Subject: Re: [hlds] Half-Life 1 dedicated server update released Fake servers were fixed in CS Source some years ago and it didn't kill it. It requires user to press a key now to join forward if they connect to a fake server. No auto redirect

Re: [hlds] Half-Life 1 dedicated server update released

2013-01-25 Thread Alfred Reynolds
G. Sent: Friday, January 25, 2013 2:16 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Half-Life 1 dedicated server update released So it will be merged into the non-beta version soon? Great! On Fri, Jan 25, 2013 at 9:33 PM, Alfred Reynolds alf

[hlds] Half-Life 1 dedicated server update released

2012-08-28 Thread Alfred Reynolds
We have released an update to Half-Life 1 dedicated servers. This update fixes a potential DoS exploit that can be run against a server by a connected client. Thanks to Daniil for alerting us to this issue. - Alfred ___ To unsubscribe, edit your

[hlds] Half-Life 1 dedicated server update released

2012-08-21 Thread Alfred Reynolds
We have released an update to Half-Life 1 dedicated servers. This update fixes performance problems when under very high packet load from connectionless packets (things like pings, rules and players queries). - Alfred ___ To unsubscribe, edit your

Re: [hlds] Half-Life 1 dedicated server update released

2012-08-10 Thread Mart-Jan Reeuwijk
by server plugin options don't get punished. From: ics i...@ics-base.net To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, 10 August 2012, 4:32 Subject: Re: [hlds] Half-Life 1 dedicated server update released Fake

Re: [hlds] Half-Life 1 dedicated server update released

2012-08-10 Thread Tuga aka mabaclu
To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, 10 August 2012, 4:32 Subject: Re: [hlds] Half-Life 1 dedicated server update released Fake servers were fixed in CS Source some years ago and it didn't kill it. It requires user to press a key now to join

Re: [hlds] Half-Life 1 dedicated server update released

2012-08-09 Thread AnAkIn
Nice, there is no longer a thousand of fake servers with gametype clasic. There are still many non steam/cracked servers in the list though. 2012/8/8 Dominik Friedrichs d...@forlix.org On 2012/08/08 21:14, jainil shah wrote: Quick question. In past whenever, if my hlds server didn't appear in

Re: [hlds] Half-Life 1 dedicated server update released

2012-08-09 Thread Invalid Protocol
...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AnAkIn Sent: Thursday, August 09, 2012 12:32 PM To: d...@forlix.org; Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Half-Life 1 dedicated server update released Nice, there is no longer a thousand of fake

Re: [hlds] Half-Life 1 dedicated server update released

2012-08-09 Thread Dominik Friedrichs
*To:* d...@forlix.org; Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Half-Life 1 dedicated server update released Nice, there is no longer a thousand of fake servers with gametype clasic. There are still many non steam/cracked servers in the list though

Re: [hlds] Half-Life 1 dedicated server update released

2012-08-09 Thread Invalid Protocol
PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Half-Life 1 dedicated server update released What is the purpose of these fake servers anyway? Do they have some ads in the MOTDs to make money of or is it just to annoy people? On 2012/08/09 19:50, Invalid Protocol wrote

Re: [hlds] Half-Life 1 dedicated server update released

2012-08-09 Thread Tuga aka mabaclu
Why isn't there a redirect accept option to the client like there is in CS:S? Players would press F3 to allow redirection. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds] Half-Life 1 dedicated server update released

2012-08-09 Thread Dominik Friedrichs
On 2012/08/09 20:25, Invalid Protocol wrote: A HL1 server can force the players to execute the connect command or even you can reply with a redirect packet when they connect. So any kid can host 10 fake servers (usually using the names of other servers), all being almost full, and redirect the

Re: [hlds] Half-Life 1 dedicated server update released

2012-08-09 Thread AnAkIn
Fixing the redirect exploit would make them stop making fake servers. 2012/8/9 Dominik Friedrichs d...@forlix.org On 2012/08/09 20:25, Invalid Protocol wrote: A HL1 server can force the players to execute the connect command or even you can reply with a redirect packet when they connect. So

Re: [hlds] Half-Life 1 dedicated server update released

2012-08-09 Thread RSS List User
That's what I thought as well, but from another hand, if people can't do that, they might rage quit and the game might die. Its a 2 edged sword. On 8/9/2012 4:57 PM, AnAkIn wrote: Fixing the redirect exploit would make them stop making fake servers. 2012/8/9 Dominik Friedrichs d...@forlix.org

Re: [hlds] Half-Life 1 dedicated server update released

2012-08-09 Thread Andreas Grimm
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of RSS List User Sent: Thursday, August 09, 2012 11:11 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Half-Life 1 dedicated server update released That's what I thought as well, but from another hand, if people can't do

Re: [hlds] Half-Life 1 dedicated server update released

2012-08-09 Thread ics
Fake servers were fixed in CS Source some years ago and it didn't kill it. It requires user to press a key now to join forward if they connect to a fake server. No auto redirect. -ics 10.8.2012 0:11, RSS List User kirjoitti: That's what I thought as well, but from another hand, if people

Re: [hlds] Half-Life 1 dedicated server update released

2012-08-08 Thread Fletcher Dunn
This change is going live today. Direct UDP heartbeats from Half-Life 1 servers will no longer be supported. You must update your server to get the latest Steam binaries, which support the new protocol. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com

Re: [hlds] Half-Life 1 dedicated server update released

2012-08-08 Thread jainil shah
Quick question. In past whenever, if my hlds server didn't appear in server browser, I would add few set mast,er ips and then that would appear in browser. Now with this update, is there anything we can do if our servers don't appear in browser On Aug 8, 2012 1:57 PM, Fletcher Dunn

Re: [hlds] Half-Life 1 dedicated server update released

2012-08-08 Thread Dominik Friedrichs
On 2012/08/08 21:14, jainil shah wrote: Quick question. In past whenever, if my hlds server didn't appear in server browser, I would add few set mast,er ips and then that would appear in browser. Now with this update, is there anything we can do if our servers don't appear in browser Restart

[hlds] Half-Life 1 dedicated server update released

2012-07-31 Thread Alfred Reynolds
We have released an update to Half-Life 1 dedicated servers. This update fixes a potential vulnerability in the challenge/response protocol uses for out of band queries (in particular A2S_RULES and A2S_PLAYERS responses). The update also fixes sprays not functioning correctly when new users

[hlds] Half-Life 1 dedicated server update released

2012-07-12 Thread Alfred Reynolds
We have released an update to Half-Life 1 dedicated servers. This update is moving the heartbeating protocol for servers to go over a more reliable channel and also contains some code fixes in the steam support portion of the server. After this update the setmaster command will return none,

Re: [hlds] Half-Life 1 dedicated server update released

2012-06-29 Thread Jay Singh
There are still a million redirects. From: alf...@valvesoftware.com To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Date: Thu, 28 Jun 2012 23:53:55 + Subject: [hlds] Half-Life 1 dedicated server update released We have

[hlds] Half-Life 1 dedicated server update released

2012-06-28 Thread Alfred Reynolds
We have released an update to Half-Life 1 dedicated servers. This update fixes a potential file download exploit, run the hldsupdatetool to grab it. Thanks to Daniil for alerting us to this issue. - Alfred ___ To unsubscribe, edit your list

Re: [hlds] Half-Life 1 dedicated server update

2012-03-06 Thread Mohammed Khalik
Alfred, Can you fix the server re-direction problem in cs 1.6 From: alf...@valvesoftware.com To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Date: Mon, 5 Mar 2012 23:58:40 + Subject: [hlds] Half-Life 1 dedicated server update

Re: [hlds] Half-Life 1 dedicated server update

2012-03-06 Thread Valentin G.
...@list.valvesoftware.com; hlds@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Date: Mon, 5 Mar 2012 23:58:40 + Subject: [hlds] Half-Life 1 dedicated server update We have released an update to Half-Life 1 dedicated servers. This update fixes the crash exploit reported earlier

Re: [hlds] Half-Life 1 dedicated server update

2012-03-06 Thread Alfred Reynolds
, March 05, 2012 3:59 PM To: Half-Life dedicated Linux server mailing list; 'Half-Life dedicated Win32 server mailing list'; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds] Half-Life 1 dedicated server update We have released an update to Half-Life 1 dedicated servers. This update fixes

Re: [hlds] Half-Life 1 dedicated server update

2012-03-06 Thread hlds
the fake servers will become useless in time. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mohammed Khalik Sent: Tuesday, March 06, 2012 8:06 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Half-Life 1 dedicated server update Alfred

Re: [hlds] Half-Life 1 dedicated server update

2012-03-06 Thread hlds
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of hlds Sent: Wednesday, March 07, 2012 5:10 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Half-Life 1 dedicated server update It is fixed, but only in beta. The problem is that the fake servers won't dissapear

[hlds] Half-Life 1 dedicated server update

2012-03-05 Thread Alfred Reynolds
We have released an update to Half-Life 1 dedicated servers. This update fixes the crash exploit reported earlier today due to a malformed customization packet, run the hldsupdatetool to grab it. Thanks to Tuga for providing me with the details to reproduce and fix the issue. - Alfred

Re: [hlds] Half-Life 1 dedicated server update

2012-03-05 Thread Kyle Sanderson
Very cool, thanks! Kyle. On Mon, Mar 5, 2012 at 3:58 PM, Alfred Reynolds alf...@valvesoftware.comwrote: We have released an update to Half-Life 1 dedicated servers. This update fixes the crash exploit reported earlier today due to a malformed customization packet, run the hldsupdatetool to

Re: [hlds] Half-Life 1 Dedicated server update released

2011-11-09 Thread Chad Hedstrom
Is IPv6 planned for Half-Life 1 dedicated server/client support? I realize we're 9 or 10 years out from IPv6 being in wide use (20 years after HL1's release), but I expect people will still want to play CS 1.6 in the post IPv4 era without clumsy workarounds. On Mon, Sep 26, 2011 at 3:28 PM,

Re: [hlds] Half-Life 1 Dedicated server update released

2011-10-23 Thread AnAkIn .
*To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Half-Life 1 Dedicated server update released ** ** they actually mean real gameplay make-over mods, where a different gameplay is achieved, ie: dodgeball, MGE, prophunt, etc. And not plugins like AMX mod, SM:MM with some

Re: [hlds] Half-Life 1 Dedicated server update released

2011-10-23 Thread Shardstride
Subject: Re: [hlds] Half-Life 1 Dedicated server update released river’s Any news about the CS 1.6 changes? The changes are still not in the official release. 2011/10/5 Dmitriy Bobrovskiy supp...@isotonic.ru Thank you! I will try solve the problem that way. -- Now I have another question

Re: [hlds] Half-Life 1 Dedicated server update released

2011-10-23 Thread Ant
WTF? From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Shardstride Sent: Monday, 24 October 2011 10:56 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Half-Life 1 Dedicated server update released What your probably

Re: [hlds] Half-Life 1 Dedicated server update released

2011-10-04 Thread Dmitriy Bobrovskiy
...@list.valvesoftware.com] On Behalf Of Mart-Jan Reeuwijk Sent: Tuesday, October 04, 2011 7:11 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Half-Life 1 Dedicated server update released they actually mean real gameplay make-over mods, where a different gameplay is achieved, ie: dodgeball

Re: [hlds] Half-Life 1 Dedicated server update released

2011-10-03 Thread Alfred Reynolds
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dmitriy Bobrovskiy Sent: Sunday, October 02, 2011 1:30 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Half-Life 1 Dedicated server update released An update to the Half-Life 1 dedicated server has been released. This update applies

Re: [hlds] Half-Life 1 Dedicated server update released

2011-10-03 Thread Dmitriy Bobrovskiy
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Monday, October 03, 2011 9:35 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Half-Life 1 Dedicated server update released Heapsize is a parameter developers and map makers worry about when making

Re: [hlds] Half-Life 1 Dedicated server update released

2011-10-03 Thread Mart-Jan Reeuwijk
, 1:16 Subject: Re: [hlds] Half-Life 1 Dedicated server update released Thank you for reply!   Yes, I’m server operator. Our servers have Metamod and AMX Mod X with a lot of plugins. And they crash 1-2 times at a day. I think it might be memory deficiency. What’s why I’m interested in heapsize

Re: [hlds] Half-Life 1 Dedicated server update released

2011-10-02 Thread Dmitriy Bobrovskiy
An update to the Half-Life 1 dedicated server has been released. This update applies to Counter-Strike 1.6, Condition Zero, Team Fortress Classing, Half-Life Deathmatch, Day of Defeat, Opposing Force, Ricochet and Death match classic. The update is optional but contains exploit

Re: [hlds] Half-Life 1 Dedicated server update released

2011-09-27 Thread Chad Hedstrom
This is the long rumored official server release, not the Beta, correct? Pat yourselves on the back, I think you guys officially have a record for longest officially supported PC video game of all time. 12 and a half years is nothing to sneeze at. On Mon, Sep 26, 2011 at 3:28 PM, Alfred Reynolds

[hlds] Half-Life 1 Dedicated server update released

2011-09-26 Thread Alfred Reynolds
An update to the Half-Life 1 dedicated server has been released. This update applies to Counter-Strike 1.6, Condition Zero, Team Fortress Classing, Half-Life Deathmatch, Day of Defeat, Opposing Force, Ricochet and Death match classic. The update is optional but contains exploit fixes so it is

[hlds] Half-Life 1 Dedicated Server Update

2008-11-18 Thread Jason Ruymen
The Half-Life 1 Dedicated Server has been updated. Please run hldsupdatetool to receive the update. Specific changes include: - Fixes csdos/FuF crash bug Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please

Re: [hlds] Half-Life 1 Dedicated server update

2006-10-30 Thread kti^
-- [ Picked text/plain from multipart/alternative ] There is noone that gets that error when running hldsupdatetool on a wxpsp2 machine that has worked flawlessly (more or less) for quite a while??? :( /kti^ On 29/10/06, kti^ [EMAIL PROTECTED] wrote: Verifying: .\steamclient.dll Downloading:

Re: [hlds] Half-Life 1 Dedicated server update

2006-10-29 Thread kti^
-- [ Picked text/plain from multipart/alternative ] Verifying: .\steamclient.dll Downloading: .\steamclient.dll Compression Failure, WinSock Error 0 No error I get this error on one of my servers, on both installations on that machine. Anyone that gets it too? Solution? --

RE: [hlds] Half-Life 1 Dedicated server update

2006-10-28 Thread Daniel Doppsko
. To: hlds@list.valvesoftware.com From: [EMAIL PROTECTED] Subject: RE: [hlds] Half-Life 1 Dedicated server update Date: Fri, 27 Oct 2006 18:04:48 -0400 Works good :) What does hlds use for timing? queryperformancecounters or reading tsc/rdtsc? At 01:53 PM 10/26/2006, Alfred Reynolds wrote: All

RE: [hlds] Half-Life 1 Dedicated server update

2006-10-28 Thread Daniel Doppsko
\core_i386.soVerifying: /opt/cs_public\engine_amd.soDownloading: /opt/cs_public\engine_amd.soCompression Failure From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: RE: [hlds] Half-Life 1 Dedicated server update Date: Sat, 28 Oct 2006 09:03:53 + -- [ Picked text/plain from

Re: [hlds] Half-Life 1 Dedicated server update

2006-10-28 Thread David Williams
Failure From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: RE: [hlds] Half-Life 1 Dedicated server update Date: Sat, 28 Oct 2006 09:03:53 + -- [ Picked text/plain from multipart/alternative ] Verifying: /opt/cs_public\core_i386.soVerifying: /opt/cs_public

RE: [hlds] Half-Life 1 Dedicated server update

2006-10-27 Thread Gary
Works good :) What does hlds use for timing? queryperformancecounters or reading tsc/rdtsc? At 01:53 PM 10/26/2006, Alfred Reynolds wrote: All it does it stop the HLDS process from specifically picking Core 0, now it leaves it to windows. If you still see your hlds processes bunching up then

Re: [hlds] Half-Life 1 Dedicated server update

2006-10-26 Thread MeZelf
: Thursday, October 26, 2006 2:02 AM Subject: [hlds] Half-Life 1 Dedicated server update We have released an update to the Half-Life 1 dedicated server (for all mods). Run the hldsupdatetool to get this update. This update fixes win32 server staying on the first CPU of a multi-core machine

Re: [hlds] Half-Life 1 Dedicated server update

2006-10-26 Thread Roman Hatsiev
Updated my CS 1.6 server about ten hours ago. Unfortunately multi-core bug is still there... Regards, Roman On 26/10/06, Alfred Reynolds [EMAIL PROTECTED] wrote: We have released an update to the Half-Life 1 dedicated server (for all mods). Run the hldsupdatetool to get this update. This

Re: [hlds] Half-Life 1 Dedicated server update

2006-10-26 Thread Chad
So, does this make it move to a different processor/core, or make it multi threaded and split up the processing for each hlds among the processors? Does it dynamically move them if 2 servers fill up and 2 are empty so the 2 full ones aren't on the same processor? Alfred Reynolds wrote: We have

RE: [hlds] Half-Life 1 Dedicated server update

2006-10-26 Thread Alfred Reynolds
All it does it stop the HLDS process from specifically picking Core 0, now it leaves it to windows. If you still see your hlds processes bunching up then you have a problem with the windows scheduler. - Alfred Chad wrote: So, does this make it move to a different processor/core, or make it

Re: [hlds] Half-Life 1 Dedicated server update

2006-10-26 Thread Roman Hatsiev
Yet it still pick only CPU0 after last update. Any suggestions? Regards, Roman On 26/10/06, Alfred Reynolds [EMAIL PROTECTED] wrote: All it does it stop the HLDS process from specifically picking Core 0, now it leaves it to windows. If you still see your hlds processes bunching up then you

Re: [hlds] Half-Life 1 Dedicated server update

2006-10-26 Thread Chad
Are you ever going to fix the bug in steam hlds where the graph only shows like 5 minutes of history and the option to change it does nothing? Are you aware of it? Is it not a bug? Alfred Reynolds wrote: All it does it stop the HLDS process from specifically picking Core 0, now it leaves it to

[hlds] Half-Life 1 Dedicated server update

2006-10-25 Thread Alfred Reynolds
We have released an update to the Half-Life 1 dedicated server (for all mods). Run the hldsupdatetool to get this update. This update fixes win32 server staying on the first CPU of a multi-core machine and fixes some timing problems with Steam3 login on Linux. - Alfred