Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available

2009-02-16 Thread Jeff Sugar
If it helps you any, all our admin is still working thanks to the fact *sourcemod ignores the first number in the steamid* in case of things like this. -Atreus On Mon, Feb 16, 2009 at 9:23 PM, SmOoThEm wrote: > Valves update today was uncalled for and completely trashed our services. > For tho

Re: [hlds] (no subject)

2009-02-17 Thread Jeff Sugar
If I may ask, how did you do that, and arey ou going to release it? Additionally, how will sourcemod react to what's shown there? Thanks, Atreus On Tue, Feb 17, 2009 at 3:47 AM, Spencer 'voogru' MacDonald < voo...@voogru.com> wrote: > > hostname:voogru.com, TF2 Crazy House! (Fast Respawn) >

Re: [hlds] SeamID change

2009-02-17 Thread Jeff Sugar
Thanks for this wonderful, wonderful message that greatly contributed to everyone's day. Also, for your topic typo. On Tue, Feb 17, 2009 at 4:27 AM, Maximilian L. wrote: > http://i42.tinypic.com/20pouht.jpg > Thanks > > ___ > To unsubscribe, edit your

Re: [hlds] [OT] TF2 Announcer Blog Post

2009-02-19 Thread Jeff Sugar
Very well put, Rick. I'd agree with all points -- it's especially nice to have the real-time chat instead of email-based, when needed. On Thu, Feb 19, 2009 at 12:11 PM, Rick Payton wrote: > It CAN be done! I am proof. > > And for the record, msleeper isn't always an asshole. :D > > Beside, for a

Re: [hlds] Disable unlockables + achievements

2009-02-19 Thread Jeff Sugar
Equip doesn't work at all since a few patches ago anyway, so that wouldn't really help :P On Thu, Feb 19, 2009 at 11:45 PM, 1nsane <1nsane...@gmail.com> wrote: > Try adding the cheat flag to the equip command. > > public OnPluginStart() > { >new flags; >flags = GetCommandFlags("equip");

Re: [hlds] Disable unlockables + achievements

2009-02-20 Thread Jeff Sugar
While we're on the topic, is there any kind of replacement command? The keybindings i used to use to switch loadouts don't work anymore due to that :( On Fri, Feb 20, 2009 at 1:12 AM, AnAkIn . wrote: > Yes, the equip command was removed. > > 2009/2/20 Jeff Sugar > > &g

Re: [hlds] Server Crash Map Change

2009-02-20 Thread Jeff Sugar
The official issue was Timeout on mapchange. However, I'm also getting crash on mapchange at times. I've been troubleshooting it for a while. Do you happen to run the Sockets extension for sourcemod? -Atreus On Fri, Feb 20, 2009 at 8:51 PM, BOOOM ADMIN wrote: > This is still taking place on o

Re: [hlds] Server Crash Map Change

2009-02-20 Thread Jeff Sugar
Dunno about him, but I don't get any mdmps from it. On Fri, Feb 20, 2009 at 9:22 PM, Cc2iscooL wrote: > Best way would be to analyze the mdmp's to determine the source. > > On Fri, Feb 20, 2009 at 11:15 PM, Jeff Sugar wrote: > > > The official issue was Timeout o

Re: [hlds] Server Crash Map Change

2009-02-21 Thread Jeff Sugar
s rebooting your server because the > queries aren't going through. > > On Sat, Feb 21, 2009 at 12:40 AM, Jeff Sugar wrote: > > > Dunno about him, but I don't get any mdmps from it. > > > > On Fri, Feb 20, 2009 at 9:22 PM, Cc2iscooL wrote: > > > &g

Re: [hlds] Server Crash Map Change

2009-02-21 Thread Jeff Sugar
I have :) On Sat, Feb 21, 2009 at 12:24 AM, Cc2iscooL wrote: > Not if you haven't installed Neph's plugin for the timeout bug...some of > those can last up to two minutes. > > On Sat, Feb 21, 2009 at 2:11 AM, Jeff Sugar wrote: > > > I have it set to wait 30 seco

Re: [hlds] Team Fortress 2 Update Available

2009-03-05 Thread Jeff Sugar
Beautiful! Fixed timeout bug AND the string tables all in one. On Thu, Mar 5, 2009 at 3:51 PM, Saul Rennison wrote: > Woo thanks Jason! > > Sent from my iPhone > > On 5 Mar 2009, at 23:41, Jason Ruymen wrote: > > > A required update for Team Fortress 2 is now available. Please run > > hldsupdat

Re: [hlds] 14 slot L4D? (L4DMods.com)

2009-03-08 Thread Jeff Sugar
I have it showing as 14 on only two of my L4D servers, all of which have SM. We have 2 campaign, and 2 versus. ONE OF EACH is showing 14.. :/ -Atreus On Sun, Mar 8, 2009 at 10:31 PM, Stephan Botha wrote: > I believe this issue is caused by SourceMod and Metamod Source. Out server > that have t

Re: [hlds] New? Hunter Exploit

2009-03-10 Thread Jeff Sugar
Seconding AJ's sentiments. Got a nice chuckle out of it :) On Tue, Mar 10, 2009 at 5:49 PM, Aj Collins wrote: > "Maybe even make a honeypot server than bans anyone that crouches?" > Oh HLDS Mailing List, how I love you. Delivering epic wins right to my > inbox. <3 > > On Tue, Mar 10, 2009 at 8:

Re: [hlds] Possible Host_Error crash fix

2009-03-10 Thread Jeff Sugar
Same here. no crashes. On Tue, Mar 10, 2009 at 10:49 PM, Tony Paloma wrote: > Remove the plugin. Works fine without it now. > > -Original Message- > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Arg! > Sent: Tuesday, March 10, 2009 9

Re: [hlds] Left 4 Dead Update Available

2009-03-11 Thread Jeff Sugar
Absolutely fantastic! Thanks :) Especially liking the sv_gametype On Wed, Mar 11, 2009 at 5:47 PM, Jason Ruymen wrote: > A required update for Left 4 Dead has been released. Please run > hldsupdatetool to receive it. The specific changes include: > > Versus Mode Changes > - Tank melee attack

Re: [hlds] Left 4 Dead Update Available

2009-03-11 Thread Jeff Sugar
Same here. Windows Server 2003. My server restart keeps restarting them, too, because it can't query them. Neither can HLSW. On Wed, Mar 11, 2009 at 6:22 PM, Tony Paloma wrote: > My servers are no longer responding to server queries after the update. > Linux: > 2.6.18-92.1.17.el5PAE #1 SMP Tue No

Re: [hlds] Left 4 Dead Update Available

2009-03-11 Thread Jeff Sugar
Same config as Grant. For me, I can send actual queries to the server via hlsw (eg, "status") and get a response. But, it's still showing the servers as timing out and unreachable. Can someone else confirm this? Thanks, -Atreus On Wed, Mar 11, 2009 at 6:30 PM, Jeffrey Grant wrote: > SM 1.2, Met

Re: [hlds] Left 4 Dead Update Available

2009-03-11 Thread Jeff Sugar
mailing list' > Sent: Wednesday, March 11, 2009 9:16 PM > Subject: Re: [hlds] Left 4 Dead Update Available > > > Looks like we had a typo in the update. The command is sv_gametypes (with > an S at the end) > > -Original Message- > From: hlds-boun...@

Re: [hlds] Left 4 Dead Update Available

2009-03-11 Thread Jeff Sugar
Addendum: Removed -nomaster from the command line _AND_ removing sv_password, and now it's showing up .. what the heck :/ -Atreus On Wed, Mar 11, 2009 at 7:27 PM, Jeff Sugar wrote: > Just tried this. Removing the sv_password did not fix it for us :/ > > > On Wed, Mar 11

Re: [hlds] Left 4 Dead Update Available

2009-03-11 Thread Jeff Sugar
In what way does sv_search_key not work? That was going to be my fallback since sv_password is broken and sv_steamgroup only allows one goddamn group. -Atreus On Wed, Mar 11, 2009 at 8:21 PM, Adam Nowacki wrote: > Running: > setmaster add 69.28.140.247:27011 > setmaster add 72.165.61.189:270

Re: [hlds] TF2 Blog Post: Server Scoring

2009-03-12 Thread Jeff Sugar
This. There is no legitimate reason to have your reserve slots visible. Those unaware will try to join them, and those playing will get kicked out if a reserve slot holder uses it. Hidden reserve slots fixes both issues. On Thu, Mar 12, 2009 at 5:58 PM, Donnie Newlove wrote: > Then don't kick pl

Re: [hlds] Server Scoring - an open letter to Valve :)

2009-03-13 Thread Jeff Sugar
I like this idea a lot -Atreus On Fri, Mar 13, 2009 at 7:17 PM, Nephyrin Zey wrote: > I agree mostly, but fuck if wall of text didn't crit me for 10k damage. > > Just let me add: > A while back i suggested a new server browser wherein users see where > their friends play a lot, where groupmates

Re: [hlds] blocking the server's "PLAYERNAME has joined the game" message

2009-03-17 Thread Jeff Sugar
This can do what you need: http://forums.alliedmods.net/showthread.php?t=80794 (SuppressMessages) On Tue, Mar 17, 2009 at 8:21 PM, MONDO wrote: > One of our servers has recently fallen victim to a few griefers that > repeatedly try to join our server with offensive names. We've banned by > STE

Re: [hlds] Unlockables breaking on TF2 server?

2009-03-18 Thread Jeff Sugar
Aha, so it's not just my server! Thank goodness. I'm really glad you mentioned this. Unfortunately, I have no ideas, however. On Wed, Mar 18, 2009 at 1:56 PM, Emil Larsson wrote: > Lately I had problems with people not being able to use unlockables on the > servers I control. VAC works fine, an

[hlds] Proven Fix for players crashing mid-game in TF2

2009-03-20 Thread Jeff Sugar
I realized that, although I saw it as a possible fix in a single email the other day, no one had put out an actual topic describing the fix for players with the Dual Core options on (I've only seen it happen for those with it on, though I may be wrong!). I tested various situations, and it always h

Re: [hlds] Proven Fix for players crashing mid-game in TF2

2009-03-21 Thread Jeff Sugar
pens at any time on any map > (even > without water), and VALVe said on the Steam Forums that they're working on > it. > > 2009/3/21 Jeff Sugar > > > I realized that, although I saw it as a possible fix in a single email > the > > other day, no one had put out

Re: [hlds] WARNING regarding latest Unnanounced TF2 Update!

2009-03-23 Thread Jeff Sugar
Glad it helped someone :D -Atreus On Mon, Mar 23, 2009 at 5:00 PM, Matt Lyons wrote: > On 24/03/2009, at 10:20 AM, Jeff Sugar wrote: > > I highly recommend you do not update your TF2 servers! If you did > > already, > > you can get the old server.dll from my h

Re: [hlds] WARNING regarding latest Unnanounced TF2 Update!

2009-03-23 Thread Jeff Sugar
Apparently, only windows servers are affected (found out a few min ago). Thanks, though :) On Mon, Mar 23, 2009 at 5:06 PM, Anthal wrote: > Ohh, I'm un-updated. Here's my .so > > http://207.188.214.12/server_i486.so > > Jeff Sugar wrote: > > So, those of us in

[hlds] WARNING regarding latest Unnanounced TF2 Update!

2009-03-23 Thread Jeff Sugar
So, those of us in #hlserveradmins updated our TF2 servers only to find it broke them entirely! Hurray! I'm not sure exactly what was wrong, but luckily I still had my old server.dll from another install of TF2 I hadn't updated yet. I highly recommend you do not update your TF2 servers! If you did

Re: [hlds] WARNING regarding latest Unnanounced TF2 Update!

2009-03-23 Thread Jeff Sugar
> > Checking/Installing 'Base Source Shared Models' version 4 > > > > > > Checking/Installing 'Base Source Shared Sounds' version 4 > > > > > > Checking/Installing 'OB Linux Dedicated Server' version 4 > > > > >

Re: [hlds] TF2 Team Scramble after X rounds.

2009-04-15 Thread Jeff Sugar
That would be awesome, especially if I can tie it into the scramble plugin I already have (which I doubt would be too hard). I want to use it on KOTH maps :) -Atreus On Wed, Apr 15, 2009 at 8:01 PM, "[ЯтR] The-/ wrote: > We made a plugin if a team wins X rounds in a row it will auto scramble, >

Re: [hlds] Best/Worst of running game servers

2009-04-16 Thread Jeff Sugar
Those who agree with your ideals are not always proper for administrative positions, and those who are proper for administrative positions don't always agree with your ideals. Unfortunately, it's quite difficult to get a balance of someone who shares a similar vision as to how things should be done

Re: [hlds] Team Fortress 2 Update Coming

2009-04-20 Thread Jeff Sugar
I've actually gotten used to it, and I like that it lets me know if I've had a crash (since some crashes dont produce minidumps). There's a new mdump if it crashed and restarted :vcry: On Mon, Apr 20, 2009 at 5:24 PM, 1nsane <1nsane...@gmail.com> wrote: > Perhaps TF2 will stop taking a dump on

Re: [hlds] Team Fortress 2 Update Released

2009-04-20 Thread Jeff Sugar
"- Added the ability for players to permanently delete items from their inventory using the new Backpack menu. This does not reset achievements. Once an item has been deleted it can never be re-earned" I cannot for the life of me figure out what the point of this is. -Atreus On Mon, Apr 20, 200

Re: [hlds] SourceTV (TF2 and CS:S)

2009-05-08 Thread Jeff Sugar
If you make any progress on this, please make it public. It would be nice to have SourceTV on all the time on our server, excepting when it's empty. There's no reason to have hours of demos from overnight when the server is empty. If you're willing to pay for the plugin to be made, I can point you

Re: [hlds] SourceTV (TF2 and CS:S)

2009-05-09 Thread Jeff Sugar
e > >> that. I mean how much would a commission like this cost? With donations > >> we barely get by sometimes for our game servers so thats always a > problem. > >> > >> Jeff Sugar wrote: > >> > >> > >>> If you make any progress on

Re: [hlds] BAN Spy Scripts Anyone?

2009-05-21 Thread Jeff Sugar
I am pretty sure (at least, I hope) he was being sarcastic. Thanks, -Jeff On Thu, May 21, 2009 at 4:29 AM, Yaakov Smith wrote: > Yes, that's a major part of playing demoman. > > -Original Message- > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com

Re: [hlds] Reserved Slots

2009-05-29 Thread Jeff Sugar
Depends what you're going for. Personally, I absolutely refuse to have any regular or pubby kicked just because a clan member happens to want in. Not what I think builds a good community. So, I use the h-reserved slots plugin ( http://forums.alliedmods.net/showthread.php?t=61913&page=1 ) on the SM

Re: [hlds] Auto-password server?

2009-06-08 Thread Jeff Sugar
This On Mon, Jun 8, 2009 at 4:01 PM, Jonah Hirsch wrote: > How about just using reserved slots with Sourcemod? > > On 6/8/09, Robert Paul wrote: > > Hi, > > > > I'm looking for a way to auto-password my server when, say, it's got 20 > or > > more people in it. Bonus points if I can get it to o

Re: [hlds] TF2 required update released

2009-06-08 Thread Jeff Sugar
Same. On 6/8/09, Anthony R. Paloma wrote: > > I'm not getting this update from the update tool. > >> From: er...@valvesoftware.com >> To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com; >> hlds_annou...@list.valvesoftware.com >> Date: Mon, 8 Jun 2009 16:59:01 -0700 >> Subject: [hl

Re: [hlds] TF2 required update released

2009-06-08 Thread Jeff Sugar
New Update Style: UPDATE WITHOUT THE UPDATE :v On Mon, Jun 8, 2009 at 5:07 PM, Dan Offord wrote: > No one is currently :( > > 2009/6/9 Anthony R. Paloma > > > > > I'm not getting this update from the update tool. > > > > > From: er...@valvesoftware.com > > > To: hlds@list.valvesoftware.com; hld

Re: [hlds] TF2 server crash

2009-06-28 Thread Jeff Sugar
That's likely from the map you're running. At least, the only time I've gotten anything remotely similar was when there was a faulty build of cashworks with too many edicts. On Sun, Jun 28, 2009 at 7:29 PM, Chris wrote: > Oops i seems my file didnt attach. > > This errors comes up randomly > >

Re: [hlds] TF2 server crash

2009-06-29 Thread Jeff Sugar
Wait, the crashes I'm getting aren't just me? Thank god. I'm not entirely Vanilla. I run a base server with a recent SourceMod snapshot (1.2.1-dev) and some modest plugins along with Custom Maps. Nothing that would cause crashes, and it didn't until 2 or so updates ago. The only thing left from it

Re: [hlds] TF2 server crash

2009-06-29 Thread Jeff Sugar
y point in the maps. We only use stock maps so > custom maps are ruled out. > > -Dave > > -Original Message- > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jeff Sugar > Sent: Monday, June 29, 2009 9:14 PM > To:

Re: [hlds] Valve's secret update

2009-07-14 Thread Jeff Sugar
Thanks for mentioning this, i was wondering why people couldn't join the server. I thought -they- werent updated. Thanks, -Jeff On Tue, Jul 14, 2009 at 7:31 PM, Tony Paloma wrote: > They updated one of the particle files a short while ago after today's > announced update and forgot to tell us se

[hlds] Weird Particle Errors Since Last Update? [TF2]

2009-08-24 Thread Jeff Sugar
Anyone else having weird issues time to time with particle effects since the last update ? It seems like on mapchange, sometimes stuff like blood, rocket/pipe explosions scout feet-dust/sparkles, fire, and other kicked up dust turn into an odd, blocky animation. I have a screenshot of how the fire

Re: [hlds] Weird Particle Errors Since Last Update? [TF2]

2009-08-24 Thread Jeff Sugar
connected at map change - sometimes. Not every mapchange :/ On Mon, Aug 24, 2009 at 9:02 AM, Michael Krasnow wrote: > are you sure its not your client? did you go on another server and look? if > so its your client files > > On Mon, Aug 24, 2009 at 5:10 AM, Jeff Sugar wrote: >

Re: [hlds] Weird Particle Errors Since Last Update? [TF2]

2009-08-24 Thread Jeff Sugar
009 at 12:02 PM, Michael Krasnow > wrote: > > > are you sure its not your client? did you go on another server and look? > if > > so its your client files > > > > On Mon, Aug 24, 2009 at 5:10 AM, Jeff Sugar wrote: > > > > > Anyone else having weird issue

Re: [hlds] Error On Steam Client

2009-08-26 Thread Jeff Sugar
What does this have to do with servers On Wed, Aug 26, 2009 at 5:29 AM, AJ King wrote: > > I Know this may sound strange but has anyone had their steam client, > erroring and closing when going on steam groups. When i go on them the > content is right at the bottom of the page. > > | > | > | > |

[hlds] Reminder: HLDS/SRCDS Administrator IRC Channel Notification

2009-08-27 Thread Jeff Sugar
s now generally filled with at least 65 people at any given time, with there generally always being someone willing to help. -- Forwarded message -- From: Jeff Sugar Date: Mon, Feb 9, 2009 at 6:32 PM Subject: Reminder: HLDS/SRCDS Administrator IRC Channel Notification To: Half-Life dedi

Re: [hlds] TF2 - Removing Halos

2009-09-02 Thread Jeff Sugar
Thanks for this. I haven't played since the patch yet, but I'm saving this in case the halos turn out to be incredibly annoying. -Jeff On Wed, Sep 2, 2009 at 6:30 PM, David Kellaway < david.kella...@member.fsf.org> wrote: > If you run a TF2 server, you're no doubt aware that players who didn't

Re: [hlds] TF2 - Removing Halos

2009-09-02 Thread Jeff Sugar
Yeah, and at least people can only have it on one class per account. Still may wind up being quite useful, however. I added a link to this to the topic of the #hlserveradmins channel, by the way, op. -Jeff On Wed, Sep 2, 2009 at 6:40 PM, 1nsane <1nsane...@gmail.com> wrote: > I'm sure people w

Re: [hlds] DOD ok, but Valve no worky :(

2012-10-12 Thread Jeff Sugar
What game are you trying to host, exactly? 'Valve' is the base for running mods, generally. If you want to, say, co-op Half-Life with some people, there -is- a mod for that ("Sven Co-Op"). If you want to host a server for Half-Life Death Match, that's certainly possible, too. But, assuming I'm unde

Re: [hlds] Dah! No Half-Life / Valve

2012-10-13 Thread Jeff Sugar
I'm not sure what the issue is? Didn't you say that if the GUI didn't suit your needs, you'd swap over to the command line? Someone already gave you the command, even. On Sat, Oct 13, 2012 at 7:36 PM, Paul Williams wrote: > > > ** ** > > I have done ‘HldsUpdateTool.exe -command update -game

Re: [hlds] Mandatory TF2, DoD:S, HL2:DM updates coming

2012-10-26 Thread Jeff Sugar
Just got an alert that it's out On Oct 26, 2012 4:13 PM, "Wander" wrote: > I don't think there's a new MvM map, only a new wave / new mission > Otherwise they would've told us the name by now > > On Sat, Oct 27, 2012 at 1:11 AM, Peter HLDS wrote: > > Do we know what the new MvM map's name is, ye

Re: [hlds] TF2: mp_forceautoteam no longer working

2013-01-06 Thread Jeff Sugar
It seems like he already answered that question? It's a custom plugin which is "only on [their] server" and "won't affect any other servers". If it were publicly available, it could--and would--apply to other servers. On Jan 6, 2013 1:08 PM, "Pizza" wrote: > When you say ‘Custom Plugin’ do you m

Re: [hlds] TF2: mp_forceautoteam no longer working

2013-01-06 Thread Jeff Sugar
Maybe if you didn't initiate private conversations with us via instigatory emails such as "please dont spam the thread with tangents. Don’t be dumbass, dumbass", you wouldn't receive "personal spam" (aka replies). If that's what you send in response to someone *answering a question you asked*, I wo

Re: [hlds] Who do we send netspike.txt log too?

2013-05-15 Thread Jeff Sugar
I just updated mine, and both commands are showing up fine. Try doing a validate on the server you updated to make sure it didn't miss anything Also, I'm not sure how many other people are trying out this prerelease, but if I find anything out from my regulars before others get some idea whether t

Re: [hlds] Who do we send netspike.txt log too?

2013-05-15 Thread Jeff Sugar
;s guess. On May 15, 2013 11:40 AM, "Charlie" wrote: > Was this prerelease just pushed for TF2 or all Steampipe converted Source > games? Will the new compression scheme (if switched) be rolled out to all? > > > On Wed, May 15, 2013 at 11:26 AM, Jeff Sugar wrote: > >

Re: [hlds] Who do we send netspike.txt log too?

2013-05-15 Thread Jeff Sugar
Out of curiosity, how much more is it? I know we can handle it, since the server's been running fine with no complaints, but I'm away from the PC, so I thought one of you had done a comparison of the bandwith reqs. On May 15, 2013 4:51 PM, "DragonLight" wrote: > Thats great news, our servers hav

Re: [hlds] New Steam Profile Suggestions/Fixes

2013-05-19 Thread Jeff Sugar
Regardless of what points I may agree with, this mailing list is for server discussion, not feature requests for the website. I'd recommend making a thread on SPUF instead. -Atreus On May 19, 2013 6:07 AM, "A Fearts" wrote: > If you agree to any or all please reply so this will be seen and acted

Re: [hlds] [TF2] Valve using their special weapons

2009-09-08 Thread Jeff Sugar
Someone could write a SM plugin to make the 'Valve' weapons into the normal versions I guess. On Tue, Sep 8, 2009 at 4:55 AM, TheGeekLord wrote: > I know that it is Valves game but it seems ironic that in one hand they > are banning people for not getting items by playing (ie: the idler) and > o

Re: [hlds] Make the Map Quick List 100% Vanilla

2009-09-13 Thread Jeff Sugar
Hm, I run stock as far as the things discussed here - 24 players, default respawn times, etc. The only 'significant' gameplay changes would be custom maps and alltalk. It's full most of the day. On Sun, Sep 13, 2009 at 3:44 PM, Spencer 'voogru' MacDonald < voo...@voogru.com> wrote > > > I have a

Re: [hlds] hlds Digest, Vol 19, Issue 51

2009-09-15 Thread Jeff Sugar
There already is. Go get the AFK Manager plugin by Rothgar, as it replaces the default afk system with a much more nicely configurable one. On Tue, Sep 15, 2009 at 4:23 PM, Marlon Wolterink < marlonwolter...@upcmail.nl> wrote: > > -Changed idle player check to include spectators & players who ha

Re: [hlds] Team Fortress 2 Update Released

2009-09-15 Thread Jeff Sugar
As mentioned earlier, look at the AFK Manager by Rothgar or even just disable the built in AFK checker. On Tue, Sep 15, 2009 at 4:47 PM, Marlon Wolterink < marlonwolter...@upcmail.nl> wrote: > I understand the use f it against ''idle for hat servers'' but it is pretty > annoying since you cannot

Re: [hlds] Team Fortress 2 Update Released

2009-09-15 Thread Jeff Sugar
mp_idledealmethod and mp_idlemaxtime DO have defaults. you know that, right? On Tue, Sep 15, 2009 at 5:55 PM, Marlon Wolterink < marlonwolter...@upcmail.nl> wrote: > No I don't think so. > I join a server ( empty in this case) goldrush on, chose scout, hopped on > the cart, switched to heavy, ca

Re: [hlds] Team Fortress 2 Update Released

2009-09-16 Thread Jeff Sugar
Do you understand the term "whitelist"? On Wed, Sep 16, 2009 at 10:01 AM, turb0z wrote: > Can someone explain to me how this item restriction works for the > tournament > module? I read this as something to be used to restrict weapons, but when > running the new command, I get the following va

Re: [hlds] L4D2 Demo

2009-10-23 Thread Jeff Sugar
Hes talking about cilentside preloads. On Fri, Oct 23, 2009 at 7:18 PM, Matthew Gottlieb < matthew.j.gottl...@gmail.com> wrote: > I'm not seeing any changes on the hldsupdatetool list > > On Fri, Oct 23, 2009 at 9:12 PM, msleeper > wrote: > > Confirmed, restart steam if the demo isn't in your ga

[hlds] L4D2 Server Not Accepting New Connections?

2009-11-26 Thread Jeff Sugar
I know I saw this mentioned before, but there have been SO MANY L4D2 threads going around that I'm not sure which one had it. A search didn't bring anything relevant up, so I thought I would ask here, clear cut, as I just finally set a server up tonight and began experiencing the issue. Basically,

Re: [hlds] L4D2 Server Not Accepting New Connections?

2009-11-27 Thread Jeff Sugar
: http://they4kman.ampaste.net/f2d237e3c Still hoping for a fix, though, heh -Jeff On Thu, Nov 26, 2009 at 11:41 PM, Jeff Sugar wrote: > I know I saw this mentioned before, but there have been SO MANY L4D2 > threads going around that I'm not sure which one had it. A search didn't

Re: [hlds] Team Fortress 2 Update Released

2009-12-10 Thread Jeff Sugar
Servers already updated and good to go :D Woop For those wanting to see it: http://www.teamfortress.com/war/part1/index.htm On Thu, Dec 10, 2009 at 6:27 PM, Jason Ruymen wrote: > A required update for Team Fortress 2 is now available. Please run > hldsupdatetool to receive update. The WAR is

Re: [hlds] Team Fortress 2 Update Coming

2009-12-17 Thread Jeff Sugar
Seems it just dropped On Thu, Dec 17, 2009 at 5:08 PM, Y Smith wrote: > My bet is 1:30PM-3:00PM AEDT > > -Original Message- > From: hlds-boun...@list.valvesoftware.com [mailto: > hlds-boun...@list.valvesoftware.com] On Behalf Of Nathan Wong > Sent: Friday, 18 December 2009 11:28 AM > To

Re: [hlds] Team Fortress 2 Update Available

2009-12-18 Thread Jeff Sugar
Here's hoping that's all the crashes :v On Fri, Dec 18, 2009 at 5:43 PM, Jason Ruymen wrote: > A required update to Team Fortress 2 is now available. Please run > hldsupdatetool to receive the update. The specific changes include: > > - Fixed a client crash related to arrows > - Fixed a serve

Re: [hlds] Team Fortress 2 Update Available

2009-12-18 Thread Jeff Sugar
:< I'm glad I'm not the only one who has that On Fri, Dec 18, 2009 at 9:07 PM, Alex wrote: > This is the most broken update yet. I continue to crash every single map > change and sometimes randomly ingame. So many others with this all > running win7 x64 too. Nice valve, nice. > > Flubber wrote:

Re: [hlds] Team Fortress 2 Update Available

2009-12-18 Thread Jeff Sugar
We were referring to our clients in this case On Fri, Dec 18, 2009 at 9:20 PM, Scott wrote: > runs good on my server :) > > On Sat, Dec 19, 2009 at 12:14 AM, Jeff Sugar wrote: > > > :< I'm glad I'm not the only one who has that > > > > O

Re: [hlds] TF2 CTF crashing

2009-12-19 Thread Jeff Sugar
Hurray, I'm part of the awesome crew :v On Sat, Dec 19, 2009 at 4:03 PM, Spencer 'voogru' MacDonald < voo...@voogru.com> wrote: > Ever since the TF2 update last night, I haven't had a single crash. > > My servers and plug-ins are just that awesome. > > ;) > > - voogru > > -Original Message--

[hlds] Help with Multiple IPs & SRCDS

2009-12-25 Thread Jeff Sugar
Okay, so-- We have to move IPs for our gameserver soon, but as of now we have access to both the old and new IPs in order to make it easier to transition the players to the new address. The plan was to have the server accessible from both the new and old IPs, and then eventulaly drop off the old I

Re: [hlds] Spam Connecting Crashing Server

2009-12-29 Thread Jeff Sugar
There's a sourcemod plugin that blocks connects from a banned user via IP for a short while (5min i think?) after their first attempt. After the limit wears off, they can do so once more. No spam, no worries! :) I'm sure you could probably modify yit to also work on non-banned people who try connec

Re: [hlds] Spam Connecting Crashing Server

2009-12-29 Thread Jeff Sugar
I originally sent this in the duplicate thread someone else made, thinking it was the main thread. I'll repost it here for ease: "There's a sourcemod plugin that blocks connects from a banned user via IP for a short while (5min i think?) after their first attempt. After the limit wears off, they c

Re: [hlds] Spam Connecting Crashing Server

2009-12-29 Thread Jeff Sugar
Kyle. > > On Tue, Dec 29, 2009 at 1:34 AM, Jeff Sugar wrote: > > > There's a sourcemod plugin that blocks connects from a banned user via IP > > for a short while (5min i think?) after their first attempt. After the > > limit > > wears off, they can do so once m

Re: [hlds] Team Fortress 2 Update Available

2010-01-27 Thread Jeff Sugar
I think they mean they fixed others being able to destroy them before being stuck. you can still detonate them before hitting something, as far as i know On Wed, Jan 27, 2010 at 5:12 PM, Kornelijus Survila wrote: > Fixed stickies being destructible before they're stuck to something. > > >:( > > O

Re: [hlds] (no subject)

2010-02-06 Thread Jeff Sugar
Uhhh...what? On Sat, Feb 6, 2010 at 5:25 AM, Chris Murphy wrote: > > > Sent from my iPhone > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds >

Re: [hlds] Mani site down / DNS problem

2010-02-21 Thread Jeff Sugar
Better response: Why would you possibly use Mani? :/ On Sun, Feb 21, 2010 at 5:21 PM, Ryan Katkov wrote: > http://downforeveryoneorjustme.com/ > > On Sun, Feb 21, 2010 at 7:16 PM, Jake Eisenman > wrote: > > Seems Mani's site is down or with DNS problems. Tried GoogleDNS, OpenDNS > > and Anonym

Re: [hlds] Mani site down / DNS problem

2010-02-21 Thread Jeff Sugar
nu. > Hopefully we can dump it (mani) on the plain server, but Hosties uses > some parts of mani to do it's work. Until i can code around that, it has > to be there. > > Kornelijus Survila wrote: > > Yeah, why would you even use Mani? > > > > On Sun, Feb 21, 2

Re: [hlds] configuring pure_server_whitelist.txt

2010-03-09 Thread Jeff Sugar
Every item? Isn't that what wildcards are for? I've allowed some specific models where a wildcard would be dangerous, but otherwise it is quite useful On Tue, Mar 9, 2010 at 6:01 AM, wrote: > We tried this on our servers for a while and it is a pain. You have to > manually add each item you wan

Re: [hlds] Windows Control Panel

2010-04-08 Thread Jeff Sugar
Any particular progress on V4? I've been using serverchecker for ages and would love an update. Also, i know it's doubtful, but do you think there will ever be even a miniscule update to v3 that lets yo control the servers via commandline? eg i could do "ServerChecker.exe /Stop Server 1", and mix t

Re: [hlds] Team Fortress 2 Update Available

2010-04-29 Thread Jeff Sugar
For what it's worth, a new snapshot of SM dropped 30-ish minutes ago that is working for everyone so far in #hlserveradmins ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/lis

Re: [hlds] Team Fortress 2 Update Available

2010-04-30 Thread Jeff Sugar
running a-ok here On Fri, Apr 30, 2010 at 6:17 PM, o k wrote: > My windows server wont even start after this update. No addons. No > minidumps. Nothing,. Anyone else? > > On Fri, Apr 30, 2010 at 9:09 PM, mfan wrote: > > > NEWSFLASH: TF2 COMMUNITY IS FULL OF DIPSHITS > > > > Ben B wrote: > > >

Re: [hlds] Mirrors

2010-05-05 Thread Jeff Sugar
Agreed. Even if you don't have hosting space, many of us other admins have hosting with plenty of bandwidth. We could have a central site (Maybe developed by Tony?) that could select automatically from a list of mirrors setup for this purpose, I think. I have a 100mbit server I'd be glad to use fo

Re: [hlds] Mirrors

2010-05-05 Thread Jeff Sugar
Addendum: And, because the central site would distribute it to the mirrors, it would guarantee that they're the same everywhere with the same hash (aka: not an incomplete update). On Wed, May 5, 2010 at 9:20 PM, Jeff Sugar wrote: > Agreed. Even if you don't have hosting space, man

Re: [hlds] Mirrors

2010-05-06 Thread Jeff Sugar
d be in Dallas where there are cheaper servers and > BW. > > On Wed, May 5, 2010 at 9:21 PM, Jeff Sugar wrote: > > > Addendum: And, because the central site would distribute it to the > mirrors, > > it would guarantee that they're the same everywhere with the sa

[hlds] Reminder: HLDS/SRCDS Administrator IRC Channel Notification

2010-05-23 Thread Jeff Sugar
I said I'd send a reminder about this a few times a year, so that new admins and what not could notice it! So, here is said reminder :) Below is the same message as the last time it was sent --- Sometimes, admins may have small questions not necessary for the mailing list, want to have a dialogue w

Re: [hlds] Reminder: HLDS/SRCDS Administrator IRC Channel Notification

2010-05-24 Thread Jeff Sugar
the > > good'ol days. > > > > -Original Message- > > From: hlds-boun...@list.valvesoftware.com > > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jeff Sugar > > Sent: Sunday, May 23, 2010 7:05 PM > > To: Half-Life dedicated Win32 s

Re: [hlds] Reminder: HLDS/SRCDS Administrator IRC Channel Notification

2010-05-24 Thread Jeff Sugar
> >>>>From the desk of Jake Eisenman > >>>> http://www.ddosthe.net/ Development Team > >>>> > >>>> > >>>> On 5/24/2010 1:41 PM, Kate wrote: > >>>> > >>>> > >>>>> Thanks Jeff! :

Re: [hlds] HD Counte Strike Source: RCON HACKER

2010-06-21 Thread Jeff Sugar
Additionally, is it CS:S only, or does it affect other source games :/ I'm going to assume it does... On Mon, Jun 21, 2010 at 12:34 AM, James Mitchell wrote: > There isn't even a download link, anyone able to confirm if it really > works? (I'd like to disassemble to work out some sorta solution t

Re: [hlds] L4D2 Crash

2010-07-10 Thread Jeff Sugar
Just to make sure, before continuing on: When you actually did the update, did you do as you typed (-verifyall), or the proper "-verify_all"? On Sat, Jul 10, 2010 at 3:56 AM, -xL-Trinidad wrote: > hi, > > I just updated (-verifyall) my L4D2 servers and now they crash on startup. > Sourcemod is in

Re: [hlds] tf2 errors

2010-07-10 Thread Jeff Sugar
Maybe it's because I'm tired, but this made very little sense to me. Therefore: What? Can you rephrase or elaborate? -Jeff On Sat, Jul 10, 2010 at 5:12 AM, Rikard Bremark wrote: > material models/player/medic_mirror has a normal map and > @basealphaenvmpmask. Muse use $normalmapalphane...

Re: [hlds] DBlocker - Server Anti Cheat

2010-07-16 Thread Jeff Sugar
Can anyone report success/failure with this, how it is compared to KAC, etc? I'm wary of putting untested stuff I don't have the source to on my server on a whim. On Fri, Jul 16, 2010 at 12:10 AM, AnAkIn . wrote: > No, I'm not Didrole, just a friend of him :) > > Linux binaries? There are alread

[hlds] Fix for Neutral Sentry Gun Missiles going "Neutral" (upon Sentry Destruction)?

2010-07-16 Thread Jeff Sugar
I've been noticing people, both intentionally and unintentionally, having their Sentry rockets killing team mates. Intentionally, because some people know it can be done. Unintentionally, because people destroy their sentries for revenge crits. I know this type of thing used to be done by Soldiers

Re: [hlds] Team Fortress 2 Update Available

2010-07-19 Thread Jeff Sugar
You can try setting the region. I set mine to Japan, and it's downloading. Slowly, but it is. The Alien Swarm release has the servers hammered -- it was not a good idea to do a tf2 release the day they released alien swarm On Mon, Jul 19, 2010 at 5:56 PM, DontWannaName! wrote: > Im having trouble

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